Add same line height on arc circle

This commit is contained in:
2024-06-23 22:19:04 +02:00
parent 67ef6fa8f8
commit f8ab578b15
3 changed files with 24 additions and 23 deletions

View File

@@ -15,8 +15,9 @@ from networks.geometry.Point3D import Point3D
def main(): def main():
Road([Point3D(3903, 137, -142), Point3D(3948, 111, -148), y = 50
Point3D(3967, 112, -116), Point3D(4011, 112, -99)], 25) Road([Point3D(3903, 137+y, -142), Point3D(3948, 111+y, -148),
Point3D(3967, 112+y, -116), Point3D(4011, 112+y, -99)], 25)
# rectangle_house_mountain, rectangle_building, skeleton_highway, skeleton_mountain, road_grid = world_maker() # rectangle_house_mountain, rectangle_building, skeleton_highway, skeleton_mountain, road_grid = world_maker()
# editor = Editor(buffering=True) # editor = Editor(buffering=True)

View File

@@ -22,7 +22,7 @@ class Point3D:
if isinstance(other, Point3D): if isinstance(other, Point3D):
return self.x == other.x and self.y == other.y and self.z == other.z return self.x == other.x and self.y == other.y and self.z == other.z
def nearest(self, points: List["Point3D"]) -> "Point3D": def nearest(self, points: List["Point3D"], return_index=False) -> "Point3D":
"""Return the nearest point. If multiple nearest point, returns the first in the list. """Return the nearest point. If multiple nearest point, returns the first in the list.
Args: Args:
@@ -34,6 +34,9 @@ class Point3D:
>>> Point3D(0, 0, 0).nearest((Point3D(-10, 10, 5), Point3D(10, 10, 1))) >>> Point3D(0, 0, 0).nearest((Point3D(-10, 10, 5), Point3D(10, 10, 1)))
Point3D(x: 10, y: 10, z: 1) Point3D(x: 10, y: 10, z: 1)
""" """
if return_index:
return min(
enumerate(points), key=lambda pair: self.distance(pair[1]))
return min(points, key=lambda point: self.distance(point)) return min(points, key=lambda point: self.distance(point))
def optimized_path(self, points: List["Point3D"]) -> List["Point3D"]: def optimized_path(self, points: List["Point3D"]) -> List["Point3D"]:

View File

@@ -59,6 +59,8 @@ class Road:
# Segments # Segments
for i in range(1, len(self.polyline.segments)): for i in range(1, len(self.polyline.segments)):
if len(self.polyline.segments[i].segment()) > 2: if len(self.polyline.segments[i].segment()) > 2:
self.polyline.segments[i].segment_thick(
self.width, LINE_THICKNESS_MODE.MIDDLE)
for k in range(len(self.polyline.segments[i].points_thick_by_line)): for k in range(len(self.polyline.segments[i].points_thick_by_line)):
kk = k % 7 kk = k % 7
match kk: match kk:
@@ -89,8 +91,8 @@ class Road:
self.output_block.append( self.output_block.append(
(Point3D.insert_3d([self.polyline.segments[i].gaps[k][m]], 'y', [self.polyline_total_line_output[nearest[0]].y])[0].coordinates, Block("black_concrete"))) (Point3D.insert_3d([self.polyline.segments[i].gaps[k][m]], 'y', [self.polyline_total_line_output[nearest[0]].y])[0].coordinates, Block("black_concrete")))
# Circle
for i in range(1, len(self.polyline.centers)-1): for i in range(1, len(self.polyline.centers)-1):
# Circle
circle, gaps = Circle(self.polyline.centers[i]).circle_thick_by_line(int( circle, gaps = Circle(self.polyline.centers[i]).circle_thick_by_line(int(
(self.polyline.radii[i]-self.width/2))+1, int((self.polyline.radii[i]+self.width/2))+1) (self.polyline.radii[i]-self.width/2))+1, int((self.polyline.radii[i]+self.width/2))+1)
@@ -111,31 +113,26 @@ class Road:
if gaps[j][k].is_in_triangle(double_point_a, self.polyline.centers[i], double_point_b): if gaps[j][k].is_in_triangle(double_point_a, self.polyline.centers[i], double_point_b):
circle_list[j].append(gaps[j][k]) circle_list[j].append(gaps[j][k])
middle_lane_index = round(len(circle_list)/2)
middle_line_length = len(circle_list[middle_lane_index])
circle_list[middle_lane_index] = circle_list[middle_lane_index][0].optimized_path(
circle_list[middle_lane_index])
for k in range(len(circle_list[middle_lane_index])):
nearest = circle_list[middle_lane_index][k].nearest(
Point3D.to_2d(self.polyline_total_line_output, removed_axis='y'), True)
circle_list[middle_lane_index][k] = Point3D.insert_3d([circle_list[middle_lane_index][k]], 'y', [
self.polyline_total_line_output[nearest[0]].y])[0]
for j in range(len(circle_list)): for j in range(len(circle_list)):
circle_list[j] = circle_list[j][0].optimized_path( circle_list[j] = circle_list[j][0].optimized_path(
circle_list[j]) circle_list[j])
jj = j % 7 factor = (middle_line_length)/(len(circle_list[j]))
match jj:
case 0:
blob = 'pink_concrete'
case 1:
blob = 'red_concrete'
case 2:
blob = 'orange_concrete'
case 3:
blob = 'yellow_concrete'
case 4:
blob = 'green_concrete'
case 5:
blob = 'blue_concrete'
case 6:
blob = 'purple_concrete'
for k in range(len(circle_list[j])): for k in range(len(circle_list[j])):
nearest = circle_list[j][k].nearest( print(round(factor * k), factor, k,
Point3D.to_2d(self.polyline_total_line_output, removed_axis='y'), True) len(circle_list[middle_lane_index]))
self.output_block.append( self.output_block.append(
(Point3D.insert_3d([circle_list[j][k]], 'y', [ (Point3D.insert_3d([circle_list[j][k]], 'y', [
self.polyline_total_line_output[nearest[0]].y])[0].coordinates, Block(blob))) circle_list[middle_lane_index][int(factor * k)].y])[0].coordinates, Block("stone")))
def _projection_gaussian(self): def _projection_gaussian(self):
nearest_points_to_reference = [] nearest_points_to_reference = []