Add same line height on arc circle
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@@ -22,7 +22,7 @@ class Point3D:
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if isinstance(other, Point3D):
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return self.x == other.x and self.y == other.y and self.z == other.z
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def nearest(self, points: List["Point3D"]) -> "Point3D":
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def nearest(self, points: List["Point3D"], return_index=False) -> "Point3D":
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"""Return the nearest point. If multiple nearest point, returns the first in the list.
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Args:
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@@ -34,6 +34,9 @@ class Point3D:
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>>> Point3D(0, 0, 0).nearest((Point3D(-10, 10, 5), Point3D(10, 10, 1)))
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Point3D(x: 10, y: 10, z: 1)
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"""
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if return_index:
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return min(
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enumerate(points), key=lambda pair: self.distance(pair[1]))
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return min(points, key=lambda point: self.distance(point))
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def optimized_path(self, points: List["Point3D"]) -> List["Point3D"]:
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@@ -59,6 +59,8 @@ class Road:
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# Segments
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for i in range(1, len(self.polyline.segments)):
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if len(self.polyline.segments[i].segment()) > 2:
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self.polyline.segments[i].segment_thick(
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self.width, LINE_THICKNESS_MODE.MIDDLE)
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for k in range(len(self.polyline.segments[i].points_thick_by_line)):
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kk = k % 7
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match kk:
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@@ -89,8 +91,8 @@ class Road:
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self.output_block.append(
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(Point3D.insert_3d([self.polyline.segments[i].gaps[k][m]], 'y', [self.polyline_total_line_output[nearest[0]].y])[0].coordinates, Block("black_concrete")))
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# Circle
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for i in range(1, len(self.polyline.centers)-1):
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# Circle
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circle, gaps = Circle(self.polyline.centers[i]).circle_thick_by_line(int(
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(self.polyline.radii[i]-self.width/2))+1, int((self.polyline.radii[i]+self.width/2))+1)
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@@ -111,31 +113,26 @@ class Road:
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if gaps[j][k].is_in_triangle(double_point_a, self.polyline.centers[i], double_point_b):
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circle_list[j].append(gaps[j][k])
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middle_lane_index = round(len(circle_list)/2)
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middle_line_length = len(circle_list[middle_lane_index])
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circle_list[middle_lane_index] = circle_list[middle_lane_index][0].optimized_path(
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circle_list[middle_lane_index])
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for k in range(len(circle_list[middle_lane_index])):
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nearest = circle_list[middle_lane_index][k].nearest(
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Point3D.to_2d(self.polyline_total_line_output, removed_axis='y'), True)
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circle_list[middle_lane_index][k] = Point3D.insert_3d([circle_list[middle_lane_index][k]], 'y', [
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self.polyline_total_line_output[nearest[0]].y])[0]
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for j in range(len(circle_list)):
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circle_list[j] = circle_list[j][0].optimized_path(
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circle_list[j])
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jj = j % 7
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match jj:
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case 0:
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blob = 'pink_concrete'
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case 1:
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blob = 'red_concrete'
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case 2:
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blob = 'orange_concrete'
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case 3:
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blob = 'yellow_concrete'
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case 4:
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blob = 'green_concrete'
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case 5:
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blob = 'blue_concrete'
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case 6:
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blob = 'purple_concrete'
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factor = (middle_line_length)/(len(circle_list[j]))
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for k in range(len(circle_list[j])):
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nearest = circle_list[j][k].nearest(
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Point3D.to_2d(self.polyline_total_line_output, removed_axis='y'), True)
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print(round(factor * k), factor, k,
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len(circle_list[middle_lane_index]))
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self.output_block.append(
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(Point3D.insert_3d([circle_list[j][k]], 'y', [
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self.polyline_total_line_output[nearest[0]].y])[0].coordinates, Block(blob)))
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circle_list[middle_lane_index][int(factor * k)].y])[0].coordinates, Block("stone")))
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def _projection_gaussian(self):
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nearest_points_to_reference = []
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