refactor : suppression d'une double boucle for dans l'algo de remove_trees
This commit is contained in:
@@ -4,7 +4,8 @@ from typing import List, Union
|
||||
|
||||
import numpy as np
|
||||
from gdpc import Editor
|
||||
from PIL import Image, ImageDraw
|
||||
from PIL.Image import Image
|
||||
from PIL import Image as img, ImageDraw
|
||||
from skan.csr import skeleton_to_csgraph
|
||||
from skimage.morphology import skeletonize
|
||||
from networks.geometry.Point3D import Point3D
|
||||
@@ -12,7 +13,7 @@ from networks.geometry.Point3D import Point3D
|
||||
|
||||
def handle_import_image(image: Union[str, Image]) -> Image:
|
||||
if isinstance(image, str):
|
||||
return Image.open(image)
|
||||
return img.open(image)
|
||||
return image
|
||||
|
||||
|
||||
@@ -203,7 +204,7 @@ class Skeleton:
|
||||
# xzDistance = (max(buildRect.end[0], buildRect.begin[0]) - min(buildRect.end[0], buildRect.begin[0]),
|
||||
# max(buildRect.end[1], buildRect.begin[1]) - min(buildRect.end[1], buildRect.begin[1]))
|
||||
|
||||
heightmap = Image.open(
|
||||
heightmap = img.open(
|
||||
"./world_maker/data/heightmap.png").convert('RGB')
|
||||
# roadsArea = Image.new("L", xzDistance, 0)
|
||||
# width, height = heightmap.size
|
||||
@@ -264,9 +265,9 @@ class Skeleton:
|
||||
|
||||
def road_area(self, name: str, radius: int = 10) -> Image:
|
||||
print("[Skeleton] Start mapping the road area...")
|
||||
heightmap = Image.open("./world_maker/data/heightmap.png")
|
||||
heightmap = img.open("./world_maker/data/heightmap.png")
|
||||
width, height = heightmap.size
|
||||
road_area_map = Image.new("L", (width, height), 0)
|
||||
road_area_map = img.new("L", (width, height), 0)
|
||||
road_area_map_draw = ImageDraw.Draw(road_area_map)
|
||||
|
||||
# Lines
|
||||
|
||||
@@ -2,7 +2,8 @@ from typing import Union
|
||||
|
||||
import numpy as np
|
||||
from gdpc import Editor, Block, geometry, lookup
|
||||
from PIL import Image
|
||||
from PIL import Image as img
|
||||
from PIL.Image import Image
|
||||
from skimage import morphology
|
||||
|
||||
from world_maker.data_analysis import handle_import_image
|
||||
@@ -16,38 +17,28 @@ def remove_trees(heightmap: Union[str, Image], treesmap: Union[str, Image], mask
|
||||
|
||||
start = build_rectangle.begin
|
||||
|
||||
distance = (max(build_rectangle.end[0], build_rectangle.begin[0]) - min(build_rectangle.end[0], build_rectangle.begin[0]), max(
|
||||
build_rectangle.end[1], build_rectangle.begin[1]) - min(build_rectangle.end[1], build_rectangle.begin[1]))
|
||||
distance = (max(build_rectangle.end[0], build_rectangle.begin[0]) - min(build_rectangle.end[0], build_rectangle.begin[0]),
|
||||
max(build_rectangle.end[1], build_rectangle.begin[1]) - min(build_rectangle.end[1], build_rectangle.begin[1]))
|
||||
|
||||
heightmap = handle_import_image(heightmap).convert('L')
|
||||
treesmap = handle_import_image(treesmap).convert('L')
|
||||
mask = handle_import_image(mask)
|
||||
treesmap = handle_import_image(treesmap ).convert('L')
|
||||
mask = handle_import_image(mask)
|
||||
|
||||
removed_treesmap = Image.new("L", distance, 0)
|
||||
removed_treesmap = img.new("L", distance, 0)
|
||||
|
||||
removed = []
|
||||
for x in range(0, distance[0]):
|
||||
for z in range(0, distance[1]):
|
||||
for (x,z) in [(x,z) for x in range(distance[0]) for z in range(distance[1])] :
|
||||
|
||||
if mask.getpixel((x, z)) != 0 and treesmap.getpixel((x, z)) > 0 and (x, z) not in removed:
|
||||
if mask.getpixel((x, z)) != 0 and treesmap.getpixel((x, z)) > 0 :
|
||||
|
||||
tree_area = morphology.flood(treesmap, (z, x), tolerance=1)
|
||||
blend = Image.blend(Image.fromarray(tree_area).convert(
|
||||
'L'), removed_treesmap.convert('L'), 0.5)
|
||||
tree_area = morphology.flood(treesmap, (z, x), tolerance=1)
|
||||
blend = img.blend(img.fromarray(tree_area).convert('L'), removed_treesmap.convert('L'), 0.5)
|
||||
array = np.array(blend.convert('L'))
|
||||
bool_array = array > 1
|
||||
removed_treesmap = img.fromarray(bool_array)
|
||||
|
||||
array = np.array(blend.convert('L'))
|
||||
bool_array = array > 1
|
||||
removed_treesmap = Image.fromarray(bool_array)
|
||||
|
||||
removed.append((x, z))
|
||||
|
||||
for x in range(0, distance[0]):
|
||||
for z in range(0, distance[1]):
|
||||
if removed_treesmap.getpixel((x, z)) != 0:
|
||||
y = heightmap.getpixel((x, z))
|
||||
y_top = removed_treesmap.getpixel((x, z))
|
||||
geometry.placeLine(
|
||||
editor, (start[0] + x, y+1, start[1] + z), (start[0] + x, y_top, start[1] + z), Block('air'))
|
||||
y = heightmap.getpixel((x, z))
|
||||
y_top = removed_treesmap.getpixel((x, z))
|
||||
geometry.placeLine(editor, (start[0] + x, y+1, start[1] + z), (start[0] + x, y_top, start[1] + z), Block('air'))
|
||||
|
||||
removed_treesmap.save('./world_maker/data/removed_treesmap.png')
|
||||
print("[Remove tree] Done.")
|
||||
@@ -62,14 +53,14 @@ def smooth_terrain(heightmap: Union[str, Image], heightmap_smooth: Union[str, Im
|
||||
|
||||
start = build_rectangle.begin
|
||||
|
||||
distance = (max(build_rectangle.end[0], build_rectangle.begin[0]) - min(build_rectangle.end[0], build_rectangle.begin[0]), max(
|
||||
build_rectangle.end[1], build_rectangle.begin[1]) - min(build_rectangle.end[1], build_rectangle.begin[1]))
|
||||
distance = (max(build_rectangle.end[0], build_rectangle.begin[0]) - min(build_rectangle.end[0], build_rectangle.begin[0]),
|
||||
max(build_rectangle.end[1], build_rectangle.begin[1]) - min(build_rectangle.end[1], build_rectangle.begin[1]))
|
||||
|
||||
heightmap = handle_import_image(heightmap).convert('L')
|
||||
heightmap = handle_import_image(heightmap).convert('L')
|
||||
heightmap_smooth = handle_import_image(heightmap_smooth).convert('L')
|
||||
mask = handle_import_image(mask).convert('L')
|
||||
mask = handle_import_image(mask).convert('L')
|
||||
|
||||
smooth_terrain_delta = Image.new("RGB", distance, 0)
|
||||
smooth_terrain_delta = img.new("RGB", distance, 0)
|
||||
|
||||
slice = editor.loadWorldSlice(build_rectangle)
|
||||
smoothable_blocks = lookup.OVERWORLD_SOILS | lookup.OVERWORLD_STONES | lookup.SNOWS
|
||||
@@ -77,24 +68,25 @@ def smooth_terrain(heightmap: Union[str, Image], heightmap_smooth: Union[str, Im
|
||||
for x in range(0, distance[0]):
|
||||
for z in range(0, distance[1]):
|
||||
|
||||
if mask.getpixel((x, z)) != 0:
|
||||
y = heightmap.getpixel((x, z))
|
||||
y_smooth = heightmap_smooth.getpixel((x, z))
|
||||
delta = y - y_smooth
|
||||
smooth_terrain_delta.putpixel((x, z), delta)
|
||||
if mask.getpixel((x, z)) == 0:
|
||||
continue
|
||||
y = heightmap.getpixel((x, z))
|
||||
y_smooth = heightmap_smooth.getpixel((x, z))
|
||||
delta = y - y_smooth
|
||||
smooth_terrain_delta.putpixel((x, z), delta)
|
||||
|
||||
if delta != 0:
|
||||
block = slice.getBlock((x, y, z))
|
||||
if block.id in smoothable_blocks:
|
||||
if delta > 0:
|
||||
geometry.placeLine(
|
||||
editor, (start[0] + x, y, start[1] + z), (start[0] + x, y_smooth, start[1] + z), Block('air'))
|
||||
editor.placeBlock(
|
||||
(start[0] + x, y_smooth, start[1] + z), block)
|
||||
if delta == 0:
|
||||
continue
|
||||
block = slice.getBlock((x, y, z))
|
||||
|
||||
else:
|
||||
geometry.placeLine(
|
||||
editor, (start[0] + x, y, start[1] + z), (start[0] + x, y_smooth, start[1] + z), block)
|
||||
if block.id not in smoothable_blocks:
|
||||
continue
|
||||
if delta > 0:
|
||||
geometry.placeLine(editor, (start[0] + x, y, start[1] + z), (start[0] + x, y_smooth, start[1] + z), Block('air'))
|
||||
editor.placeBlock((start[0] + x, y_smooth, start[1] + z), block)
|
||||
|
||||
else:
|
||||
geometry.placeLine(editor, (start[0] + x, y, start[1] + z), (start[0] + x, y_smooth, start[1] + z), block)
|
||||
|
||||
smooth_terrain_delta.save('./world_maker/data/smooth_terrain_delta.png')
|
||||
print("[Smooth terrain] Done.")
|
||||
|
||||
Reference in New Issue
Block a user