Fix reverse coordinates

This commit is contained in:
2024-06-22 18:21:09 +02:00
parent c50abea239
commit f73457809b
24 changed files with 353 additions and 191 deletions

499
House.py
View File

@@ -105,14 +105,18 @@ class House:
new_width = np.random.randint(width - 2, 5) new_width = np.random.randint(width - 2, 5)
if max(x_min+1, x-new_width) > min(x_max-new_width-1, x+width): if max(x_min+1, x-new_width) > min(x_max-new_width-1, x+width):
new_x = np.random.randint(min(x_max - new_width - 1, x + width), max(x_min + 1, x - new_width)) new_x = np.random.randint(
min(x_max - new_width - 1, x + width), max(x_min + 1, x - new_width))
else: else:
new_x = np.random.randint(max(x_min + 1, x - new_width), min(x_max - new_width - 1, x + width)) new_x = np.random.randint(
max(x_min + 1, x - new_width), min(x_max - new_width - 1, x + width))
if max(z_min+1, z-new_depth) > min(z_max-new_depth-1, z+depth): if max(z_min+1, z-new_depth) > min(z_max-new_depth-1, z+depth):
new_z = np.random.randint(min(z_max - new_depth - 1, z + depth), max(z_min + 1, z - new_depth)) new_z = np.random.randint(
min(z_max - new_depth - 1, z + depth), max(z_min + 1, z - new_depth))
else: else:
new_z = np.random.randint(max(z_min + 1, z - new_depth), min(z_max - new_depth - 1, z + depth)) new_z = np.random.randint(
max(z_min + 1, z - new_depth), min(z_max - new_depth - 1, z + depth))
new_x_plan3d = new_x - x_min - 1 new_x_plan3d = new_x - x_min - 1
new_z_plan3d = new_z - z_min + 1 new_z_plan3d = new_z - z_min + 1
@@ -136,23 +140,24 @@ class House:
new_z_plan3d = new_z - z_min new_z_plan3d = new_z - z_min
for i in range(0, new_width): for i in range(0, new_width):
for j in range(0, new_depth): for j in range(0, new_depth):
self.grid3d[new_x_plan3d + i, 0, new_z_plan3d + j] = True, 2 self.grid3d[new_x_plan3d + i, 0,
new_z_plan3d + j] = True, 2
if i == 0 or i == new_width - 1 or j == 0 or j == new_depth - 1: if i == 0 or i == new_width - 1 or j == 0 or j == new_depth - 1:
continue continue
else: else:
self.editor.placeBlock((new_x + i, y_min, new_z + j), self.floor) self.editor.placeBlock(
(new_x + i, y_min, new_z + j), self.floor)
self.skeleton.append((new_x, new_z, new_width, new_depth, height)) self.skeleton.append(
(new_x, new_z, new_width, new_depth, height))
break break
else: else:
print("Failed to place rectangle after 100000 attempts.") print("Failed to place rectangle after 100000 attempts.")
def delete(self): def delete(self):
for x in range(self.coordinates_min[0], self.coordinates_max[0]): geometry.placeCuboid(self.editor, self.coordinates_min,
for y in range(self.coordinates_min[1], self.coordinates_max[1] + 10): self.coordinates_max, Block("air"))
for z in range(self.coordinates_min[2], self.coordinates_max[2]):
self.editor.placeBlock((x, y, z), Block("air"))
def putWallOnSkeleton(self): def putWallOnSkeleton(self):
for k in range(len(self.skeleton)): for k in range(len(self.skeleton)):
@@ -173,8 +178,10 @@ class House:
self.grid3d[x_plan3d + i, y, z_plan3d + j]['int'] == 1) or ( self.grid3d[x_plan3d + i, y, z_plan3d + j]['int'] == 1) or (
self.grid3d[x_plan3d + i, y, z_plan3d + j]['bool'] and self.grid3d[x_plan3d + i, y, z_plan3d + j]['bool'] and
self.grid3d[x_plan3d + i, y, z_plan3d + j]['int'] == 2) or y == 0: self.grid3d[x_plan3d + i, y, z_plan3d + j]['int'] == 2) or y == 0:
self.editor.placeBlock((x + i, self.coordinates_min[1] + y, z + j), self.wall) self.editor.placeBlock(
self.grid3d[x_plan3d + i, y, z_plan3d + j] = True (x + i, self.coordinates_min[1] + y, z + j), self.wall)
self.grid3d[x_plan3d + i,
y, z_plan3d + j] = True
def getAdjacentWalls(self): def getAdjacentWalls(self):
@@ -216,24 +223,30 @@ class House:
if width % 2 != 0: if width % 2 != 0:
door_pos = width // 2 door_pos = width // 2
for y in range(self.coordinates_min[1] + 1 + i * 4, self.coordinates_min[1] + 3 + i * 4): for y in range(self.coordinates_min[1] + 1 + i * 4, self.coordinates_min[1] + 3 + i * 4):
self.editor.placeBlock((x_min, y, z_min + door_pos), Block("air")) self.editor.placeBlock(
self.editor.placeBlock((x_min, y, z_min + door_pos + 1), Block("air")) (x_min, y, z_min + door_pos), Block("air"))
self.editor.placeBlock(
(x_min, y, z_min + door_pos + 1), Block("air"))
else: else:
door_pos = width // 2 door_pos = width // 2
for y in range(self.coordinates_min[1] + 1 + i * 4, self.coordinates_min[1] + 3 + i * 4): for y in range(self.coordinates_min[1] + 1 + i * 4, self.coordinates_min[1] + 3 + i * 4):
self.editor.placeBlock((x_min, y, z_min + door_pos), Block("air")) self.editor.placeBlock(
(x_min, y, z_min + door_pos), Block("air"))
else: else:
width = x_max - x_min width = x_max - x_min
if width % 2 != 0: if width % 2 != 0:
door_pos = width // 2 door_pos = width // 2
for y in range(self.coordinates_min[1] + 1 + i * 4, self.coordinates_min[1] + 3 + i * 4): for y in range(self.coordinates_min[1] + 1 + i * 4, self.coordinates_min[1] + 3 + i * 4):
self.editor.placeBlock((x_min + door_pos, y, z_min), Block("air")) self.editor.placeBlock(
self.editor.placeBlock((x_min + door_pos + 1, y, z_min), Block("air")) (x_min + door_pos, y, z_min), Block("air"))
self.editor.placeBlock(
(x_min + door_pos + 1, y, z_min), Block("air"))
else: else:
door_pos = width // 2 door_pos = width // 2
for y in range(self.coordinates_min[1] + 1 + i * 4, self.coordinates_min[1] + 3 + i * 4): for y in range(self.coordinates_min[1] + 1 + i * 4, self.coordinates_min[1] + 3 + i * 4):
self.editor.placeBlock((x_min + door_pos, y, z_min), Block("air")) self.editor.placeBlock(
(x_min + door_pos, y, z_min), Block("air"))
def placeRoof(self): def placeRoof(self):
for k in range(len(self.skeleton) - 1, -1, -1): for k in range(len(self.skeleton) - 1, -1, -1):
@@ -276,31 +289,39 @@ class House:
for k in range(n): for k in range(n):
for i in range(-1, depth + 1): for i in range(-1, depth + 1):
for y in range(-1, width // 2 + 1 - k): for y in range(-1, width // 2 + 1 - k):
self.editor.placeBlock((x + y + k + 2, self.coordinates_max[1] + k , z + i), self.roof) self.editor.placeBlock(
self.editor.placeBlock((x + width - y - 1 - k - 2, self.coordinates_max[1] + k, z + i), self.roof) (x + y + k + 2, self.coordinates_max[1] + k, z + i), self.roof)
self.editor.placeBlock(
(x + width - y - 1 - k - 2, self.coordinates_max[1] + k, z + i), self.roof)
else: else:
if width % 2 == 0: if width % 2 == 0:
for i in range(-1, depth + 1): for i in range(-1, depth + 1):
for y in range(2): for y in range(2):
self.editor.placeBlock((x+ width//2 -1 + y, self.coordinates_max[1] + n -1, z + i), self.roof) self.editor.placeBlock(
(x + width//2 - 1 + y, self.coordinates_max[1] + n - 1, z + i), self.roof)
else: else:
for i in range(-1, depth + 1): for i in range(-1, depth + 1):
self.editor.placeBlock((x + width // 2, self.coordinates_max[1] + n - 1, z + i), self.roof) self.editor.placeBlock(
(x + width // 2, self.coordinates_max[1] + n - 1, z + i), self.roof)
else: else:
if n > 1: if n > 1:
for k in range(n): for k in range(n):
for i in range(-1, width + 1): for i in range(-1, width + 1):
for y in range(-1, depth // 2 + 1 - k): for y in range(-1, depth // 2 + 1 - k):
self.editor.placeBlock((x + i, self.coordinates_max[1] + k, z + y + k + 2 ), self.roof) self.editor.placeBlock(
self.editor.placeBlock((x + i, self.coordinates_max[1] + k, z + depth - y -1- k - 2),self.roof) (x + i, self.coordinates_max[1] + k, z + y + k + 2), self.roof)
self.editor.placeBlock(
(x + i, self.coordinates_max[1] + k, z + depth - y - 1 - k - 2), self.roof)
else: else:
if depth % 2 == 0: if depth % 2 == 0:
for i in range(-1, width + 1): for i in range(-1, width + 1):
for y in range(2): for y in range(2):
self.editor.placeBlock((x + i, self.coordinates_max[1] + n - 1, z + depth // 2 -1 +y ), self.roof) self.editor.placeBlock(
(x + i, self.coordinates_max[1] + n - 1, z + depth // 2 - 1 + y), self.roof)
else: else:
for i in range(-1, width + 1): for i in range(-1, width + 1):
self.editor.placeBlock((x + i, self.coordinates_max[1] + n - 1, z + depth // 2), self.roof) self.editor.placeBlock(
(x + i, self.coordinates_max[1] + n - 1, z + depth // 2), self.roof)
print('-----------------------------------') print('-----------------------------------')
@@ -311,52 +332,62 @@ class House:
if (i == width // 2): if (i == width // 2):
self.editor.placeBlock((x + i, self.coordinates_max[1] + n, z + j), self.editor.placeBlock((x + i, self.coordinates_max[1] + n, z + j),
Block(self.blocks["roof_slab"], {"type": "bottom"})) Block(self.blocks["roof_slab"], {"type": "bottom"}))
self.grid3d[x_plan3d + i, height + n, z_plan3d + j] = True self.grid3d[x_plan3d + i,
height + n, z_plan3d + j] = True
if j == -1: if j == -1:
if not self.grid3d[x_plan3d + i, height + n, z_plan3d + j - 1]: if not self.grid3d[x_plan3d + i, height + n, z_plan3d + j - 1]:
self.editor.placeBlock((x + i, self.coordinates_max[1] + n, z + j - 1), self.editor.placeBlock((x + i, self.coordinates_max[1] + n, z + j - 1),
Block(self.blocks["celling_slab"], {"type": "bottom"})) Block(self.blocks["celling_slab"], {"type": "bottom"}))
self.grid3d[x_plan3d + i, height + n, z_plan3d + j - 1] = True self.grid3d[x_plan3d + i, height +
n, z_plan3d + j - 1] = True
if not self.grid3d[x_plan3d + i, height + n - 1, z_plan3d + j - 1]: if not self.grid3d[x_plan3d + i, height + n - 1, z_plan3d + j - 1]:
self.editor.placeBlock((x + i, self.coordinates_max[1] + n - 1, z + j - 1), self.editor.placeBlock((x + i, self.coordinates_max[1] + n - 1, z + j - 1),
Block(self.blocks["celling_slab"], {"type": "top"})) Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d + i, height + n - 1, z_plan3d + j - 1] = True self.grid3d[x_plan3d + i, height +
n - 1, z_plan3d + j - 1] = True
elif j == depth: elif j == depth:
if not self.grid3d[x_plan3d + i, height + n, z_plan3d + j + 1]: if not self.grid3d[x_plan3d + i, height + n, z_plan3d + j + 1]:
self.editor.placeBlock((x + i, self.coordinates_max[1] + n, z + j + 1), self.editor.placeBlock((x + i, self.coordinates_max[1] + n, z + j + 1),
Block(self.blocks["celling_slab"], {"type": "bottom"})) Block(self.blocks["celling_slab"], {"type": "bottom"}))
self.grid3d[x_plan3d + i, height + n, z_plan3d + j + 1] = True self.grid3d[x_plan3d + i, height +
n, z_plan3d + j + 1] = True
if not self.grid3d[x_plan3d + i, height + n - 1, z_plan3d + j + 1]: if not self.grid3d[x_plan3d + i, height + n - 1, z_plan3d + j + 1]:
self.editor.placeBlock((x + i, self.coordinates_max[1] + n - 1, z + j + 1), self.editor.placeBlock((x + i, self.coordinates_max[1] + n - 1, z + j + 1),
Block(self.blocks["celling_slab"], {"type": "top"})) Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d + i, height + n - 1, z_plan3d + j + 1] = True self.grid3d[x_plan3d + i, height +
n - 1, z_plan3d + j + 1] = True
else: else:
if depth % 2 != 0: if depth % 2 != 0:
if (j == depth // 2): if (j == depth // 2):
self.editor.placeBlock((x + i, self.coordinates_max[1] + n, z + j), self.editor.placeBlock((x + i, self.coordinates_max[1] + n, z + j),
Block(self.blocks["roof_slab"], {"type": "bottom"})) Block(self.blocks["roof_slab"], {"type": "bottom"}))
self.grid3d[x_plan3d + i, height + n, z_plan3d + j] = True self.grid3d[x_plan3d + i,
height + n, z_plan3d + j] = True
if i == -1: if i == -1:
if not self.grid3d[x_plan3d + i - 1, height + n, z_plan3d + j]: if not self.grid3d[x_plan3d + i - 1, height + n, z_plan3d + j]:
self.editor.placeBlock((x + i - 1, self.coordinates_max[1] + n, z + j), self.editor.placeBlock((x + i - 1, self.coordinates_max[1] + n, z + j),
Block(self.blocks["celling_slab"], {"type": "bottom"})) Block(self.blocks["celling_slab"], {"type": "bottom"}))
self.grid3d[x_plan3d + i - 1, height + n, z_plan3d + j] = True self.grid3d[x_plan3d + i - 1,
height + n, z_plan3d + j] = True
if not self.grid3d[x_plan3d + i - 1, height + n - 1, z_plan3d + j]: if not self.grid3d[x_plan3d + i - 1, height + n - 1, z_plan3d + j]:
self.editor.placeBlock((x + i - 1, self.coordinates_max[1] + n - 1, z + j), self.editor.placeBlock((x + i - 1, self.coordinates_max[1] + n - 1, z + j),
Block(self.blocks["celling_slab"], {"type": "top"})) Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d + i - 1, height + n - 1, z_plan3d + j] = True self.grid3d[x_plan3d + i - 1,
height + n - 1, z_plan3d + j] = True
elif i == width: elif i == width:
if not self.grid3d[x_plan3d + i + 1, height + n, z_plan3d + j]: if not self.grid3d[x_plan3d + i + 1, height + n, z_plan3d + j]:
self.editor.placeBlock((x + i + 1, self.coordinates_max[1] + n, z + j), self.editor.placeBlock((x + i + 1, self.coordinates_max[1] + n, z + j),
Block(self.blocks["celling_slab"], {"type": "bottom"})) Block(self.blocks["celling_slab"], {"type": "bottom"}))
self.grid3d[x_plan3d + i + 1, height + n, z_plan3d + j] = True self.grid3d[x_plan3d + i + 1,
height + n, z_plan3d + j] = True
if not self.grid3d[x_plan3d + i + 1, height + n - 1, z_plan3d + j]: if not self.grid3d[x_plan3d + i + 1, height + n - 1, z_plan3d + j]:
self.editor.placeBlock((x + i + 1, self.coordinates_max[1] + n - 1, z + j), self.editor.placeBlock((x + i + 1, self.coordinates_max[1] + n - 1, z + j),
Block(self.blocks["celling_slab"], {"type": "top"})) Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d + i + 1, height + n - 1, z_plan3d + j] = True self.grid3d[x_plan3d + i + 1,
height + n - 1, z_plan3d + j] = True
if width < depth: if width < depth:
@@ -369,8 +400,10 @@ class House:
Block(self.blocks["roof_slab"], {"type": "top"})) Block(self.blocks["roof_slab"], {"type": "top"}))
self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j), self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j),
Block(self.blocks["roof_slab"], {"type": "top"})) Block(self.blocks["roof_slab"], {"type": "top"}))
self.grid3d[x_plan3d + i, round(height + h), z_plan3d + j] = True self.grid3d[x_plan3d + i,
self.grid3d[x_plan3d + width - 1 - i, round(height + h), z_plan3d + j] = True round(height + h), z_plan3d + j] = True
self.grid3d[x_plan3d + width - 1 - i,
round(height + h), z_plan3d + j] = True
if j == -1: if j == -1:
@@ -378,28 +411,37 @@ class House:
self.celling) self.celling)
self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j - 1), self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j - 1),
self.celling) self.celling)
self.grid3d[x_plan3d + i, round(height + h), z_plan3d + j - 1] = True self.grid3d[x_plan3d + i,
self.grid3d[x_plan3d + width - 1 - i, round(height + h), z_plan3d + j - 1] = True round(height + h), z_plan3d + j - 1] = True
self.grid3d[x_plan3d + width - 1 - i,
round(height + h), z_plan3d + j - 1] = True
elif j == depth: elif j == depth:
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j + 1), self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j + 1),
self.celling) self.celling)
self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j + 1), self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j + 1),
self.celling) self.celling)
self.grid3d[x_plan3d + i, round(height + h), z_plan3d + j + 1] = True self.grid3d[x_plan3d + i,
self.grid3d[x_plan3d + width - 1 - i, round(height + h), z_plan3d + j + 1] = True round(height + h), z_plan3d + j + 1] = True
self.grid3d[x_plan3d + width - 1 - i,
round(height + h), z_plan3d + j + 1] = True
else: else:
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j), self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j),
Block(self.blocks["roof_slab"], {"type": "bottom"})) Block(self.blocks["roof_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j), self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j),
Block(self.blocks["roof_slab"], {"type": "bottom"})) Block(self.blocks["roof_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h-0.5), z + j), self.roof) self.editor.placeBlock(
(x + i, math.ceil(self.coordinates_max[1] + h-0.5), z + j), self.roof)
self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h-0.5), z + j), self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h-0.5), z + j),
self.roof) self.roof)
self.grid3d[x_plan3d + i, round(height + h + 0.5), z_plan3d + j] = True self.grid3d[x_plan3d + i,
self.grid3d[x_plan3d + width - 1 - i, round(height + h + 0.5), z_plan3d + j] = True round(height + h + 0.5), z_plan3d + j] = True
self.grid3d[x_plan3d + i, round(height + h - 0.5), z_plan3d + j] = True self.grid3d[x_plan3d + width - 1 - i,
self.grid3d[x_plan3d + width - 1 - i, round(height + h - 0.5), z_plan3d + j] = True round(height + h + 0.5), z_plan3d + j] = True
self.grid3d[x_plan3d + i,
round(height + h - 0.5), z_plan3d + j] = True
self.grid3d[x_plan3d + width - 1 - i,
round(height + h - 0.5), z_plan3d + j] = True
if j == -1: if j == -1:
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j - 1), self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j - 1),
@@ -409,14 +451,18 @@ class House:
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h-1), z + j - 1), self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h-1), z + j - 1),
Block(self.blocks["celling_slab"], {"type": "top"})) Block(self.blocks["celling_slab"], {"type": "top"}))
self.editor.placeBlock( self.editor.placeBlock(
(x + width - 1 - i, math.ceil(self.coordinates_max[1] + h-1), z + j - 1), (x + width - 1 - i,
math.ceil(self.coordinates_max[1] + h-1), z + j - 1),
Block(self.blocks["celling_slab"], {"type": "top"})) Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d + i, round(height + h - 1), z_plan3d + j - 1] = True self.grid3d[x_plan3d + i,
round(height + h - 1), z_plan3d + j - 1] = True
self.grid3d[ self.grid3d[
x_plan3d + width - 1 - i, round(height + h - 1), z_plan3d + j - 1] = True x_plan3d + width - 1 - i, round(height + h - 1), z_plan3d + j - 1] = True
self.grid3d[x_plan3d + i, round(height + h), z_plan3d + j - 1] = True self.grid3d[x_plan3d + i,
self.grid3d[x_plan3d + width - 1 - i, round(height + h), z_plan3d + j - 1] = True round(height + h), z_plan3d + j - 1] = True
self.grid3d[x_plan3d + width - 1 - i,
round(height + h), z_plan3d + j - 1] = True
elif j == depth: elif j == depth:
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j + 1), self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j + 1),
Block(self.blocks["celling_slab"], {"type": "bottom"})) Block(self.blocks["celling_slab"], {"type": "bottom"}))
@@ -425,22 +471,28 @@ class House:
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h-1), z + j + 1), self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h-1), z + j + 1),
Block(self.blocks["celling_slab"], {"type": "top"})) Block(self.blocks["celling_slab"], {"type": "top"}))
self.editor.placeBlock( self.editor.placeBlock(
(x + width - 1 - i, math.ceil(self.coordinates_max[1] + h-1), z + j + 1), (x + width - 1 - i,
math.ceil(self.coordinates_max[1] + h-1), z + j + 1),
Block(self.blocks["celling_slab"], {"type": "top"})) Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d + i, round(height + h - 1), z_plan3d + j + 1] = True self.grid3d[x_plan3d + i,
round(height + h - 1), z_plan3d + j + 1] = True
self.grid3d[ self.grid3d[
x_plan3d + width - 1 - i, round(height + h - 1), z_plan3d + j + 1] = True x_plan3d + width - 1 - i, round(height + h - 1), z_plan3d + j + 1] = True
self.grid3d[x_plan3d + i, round(height + h), z_plan3d + j + 1] = True self.grid3d[x_plan3d + i,
self.grid3d[x_plan3d + width - 1 - i, round(height + h), z_plan3d + j + 1] = True round(height + h), z_plan3d + j + 1] = True
self.grid3d[x_plan3d + width - 1 - i,
round(height + h), z_plan3d + j + 1] = True
else: else:
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j), self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j),
Block(self.blocks["roof_slab"], {"type": "bottom"})) Block(self.blocks["roof_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j), self.editor.placeBlock((x + width - 1 - i, math.ceil(self.coordinates_max[1] + h), z + j),
Block(self.blocks["roof_slab"], {"type": "bottom"})) Block(self.blocks["roof_slab"], {"type": "bottom"}))
self.grid3d[x_plan3d + i, round(height + h), z_plan3d + j] = True self.grid3d[x_plan3d + i,
self.grid3d[x_plan3d + width - 1 - i, round(height + h), z_plan3d + j] = True round(height + h), z_plan3d + j] = True
self.grid3d[x_plan3d + width - 1 - i,
round(height + h), z_plan3d + j] = True
if j == -1: if j == -1:
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j - 1), self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j - 1),
@@ -450,15 +502,20 @@ class House:
if not self.grid3d[x_plan3d + i, height + h - 1, z_plan3d + j - 1]: if not self.grid3d[x_plan3d + i, height + h - 1, z_plan3d + j - 1]:
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h-1), z + j - 1), self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h-1), z + j - 1),
Block(self.blocks["celling_slab"], {"type": "top"})) Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d + i, height + h - 1, z_plan3d + j - 1] = True self.grid3d[x_plan3d + i, height +
h - 1, z_plan3d + j - 1] = True
if not self.grid3d[x_plan3d + width - 1 - i, height + h - 1, z_plan3d + j - 1]: if not self.grid3d[x_plan3d + width - 1 - i, height + h - 1, z_plan3d + j - 1]:
self.editor.placeBlock( self.editor.placeBlock(
(x + width - 1 - i, math.ceil(self.coordinates_max[1] + h-1), z + j - 1), (x + width - 1 - i,
math.ceil(self.coordinates_max[1] + h-1), z + j - 1),
Block(self.blocks["celling_slab"], {"type": "top"})) Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d + width - 1 - i, height + h - 1, z_plan3d + j - 1] = True self.grid3d[x_plan3d + width - 1 - i,
height + h - 1, z_plan3d + j - 1] = True
self.grid3d[x_plan3d + i, round(height + h - 1), z_plan3d + j - 1] = True self.grid3d[x_plan3d + i,
self.grid3d[x_plan3d + width - 1 - i, round(height + h - 1), z_plan3d + j - 1] = True round(height + h - 1), z_plan3d + j - 1] = True
self.grid3d[x_plan3d + width - 1 - i,
round(height + h - 1), z_plan3d + j - 1] = True
elif j == depth: elif j == depth:
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j + 1), self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h), z + j + 1),
Block(self.blocks["celling_slab"], {"type": "bottom"})) Block(self.blocks["celling_slab"], {"type": "bottom"}))
@@ -467,15 +524,20 @@ class House:
if not self.grid3d[x_plan3d + i, height + h - 1, z_plan3d + j + 1]: if not self.grid3d[x_plan3d + i, height + h - 1, z_plan3d + j + 1]:
self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h-1), z + j + 1), self.editor.placeBlock((x + i, math.ceil(self.coordinates_max[1] + h-1), z + j + 1),
Block(self.blocks["celling_slab"], {"type": "top"})) Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d + i, height + h - 1, z_plan3d + j + 1] = True self.grid3d[x_plan3d + i, height +
h - 1, z_plan3d + j + 1] = True
if not self.grid3d[x_plan3d + width - 1 - i, height + h - 1, z_plan3d + j + 1]: if not self.grid3d[x_plan3d + width - 1 - i, height + h - 1, z_plan3d + j + 1]:
self.editor.placeBlock( self.editor.placeBlock(
(x + width - 1 - i, math.ceil(self.coordinates_max[1] + h-1), z + j + 1), (x + width - 1 - i,
math.ceil(self.coordinates_max[1] + h-1), z + j + 1),
Block(self.blocks["celling_slab"], {"type": "top"})) Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d + width - 1 - i, height + h - 1, z_plan3d + j + 1] = True self.grid3d[x_plan3d + width - 1 - i,
height + h - 1, z_plan3d + j + 1] = True
self.grid3d[x_plan3d + i, round(height + h - 1), z_plan3d + j + 1] = True self.grid3d[x_plan3d + i,
self.grid3d[x_plan3d + width - 1 - i, round(height + h - 1), z_plan3d + j + 1] = True round(height + h - 1), z_plan3d + j + 1] = True
self.grid3d[x_plan3d + width - 1 - i,
round(height + h - 1), z_plan3d + j + 1] = True
if i != -1: if i != -1:
h += 0.5 h += 0.5
else: else:
@@ -490,8 +552,10 @@ class House:
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i), self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
Block(self.blocks["roof_slab"], {"type": "top"})) Block(self.blocks["roof_slab"], {"type": "top"}))
self.grid3d[x_plan3d + j, round(height + h), z_plan3d + i] = True self.grid3d[x_plan3d + j,
self.grid3d[x_plan3d + j, round(height + h), z_plan3d + depth - 1 - i] = True round(height + h), z_plan3d + i] = True
self.grid3d[x_plan3d + j,
round(height + h), z_plan3d + depth - 1 - i] = True
if j == -1: if j == -1:
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + i), self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + i),
@@ -499,30 +563,39 @@ class House:
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i), self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
self.celling) self.celling)
self.grid3d[x_plan3d + j - 1, round(height + h), z_plan3d + i] = True self.grid3d[x_plan3d + j - 1,
self.grid3d[x_plan3d + j - 1, round(height + h), z_plan3d + depth - 1 - i] = True round(height + h), z_plan3d + i] = True
self.grid3d[x_plan3d + j - 1,
round(height + h), z_plan3d + depth - 1 - i] = True
elif j == width: elif j == width:
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + i), self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + i),
self.celling) self.celling)
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i), self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
self.celling) self.celling)
self.grid3d[x_plan3d + j + 1, round(height + h), z_plan3d + i] = True self.grid3d[x_plan3d + j + 1,
self.grid3d[x_plan3d + j + 1, round(height + h), z_plan3d + depth - 1 - i] = True round(height + h), z_plan3d + i] = True
self.grid3d[x_plan3d + j + 1,
round(height + h), z_plan3d + depth - 1 - i] = True
else: else:
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + i), self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + i),
Block(self.blocks["roof_slab"], {"type": "bottom"})) Block(self.blocks["roof_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i), self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
Block(self.blocks["roof_slab"], {"type": "bottom"})) Block(self.blocks["roof_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h - 0.5), z + i), self.roof) self.editor.placeBlock(
(x + j, math.ceil(self.coordinates_max[1] + h - 0.5), z + i), self.roof)
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h - 0.5), z + depth - 1 - i), self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h - 0.5), z + depth - 1 - i),
self.roof) self.roof)
self.grid3d[x_plan3d+j, round(height + h + 0.5),z_plan3d+ i] = True self.grid3d[x_plan3d+j,
self.grid3d[x_plan3d+j, round(height + h + 0.5),z_plan3d+ depth - 1 - i] = True round(height + h + 0.5), z_plan3d + i] = True
self.grid3d[x_plan3d+j, round(height + h - 0.5),z_plan3d+ i] = True self.grid3d[x_plan3d+j, round(
self.grid3d[x_plan3d+j, round(height + h - 0.5), z_plan3d+depth - 1 - i] = True height + h + 0.5), z_plan3d + depth - 1 - i] = True
self.grid3d[x_plan3d+j,
round(height + h - 0.5), z_plan3d + i] = True
self.grid3d[x_plan3d+j,
round(height + h - 0.5), z_plan3d+depth - 1 - i] = True
if j == -1: if j == -1:
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + i), self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + i),
@@ -532,13 +605,18 @@ class House:
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h - 1), z + i), self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h - 1), z + i),
Block(self.blocks["celling_slab"], {"type": "top"})) Block(self.blocks["celling_slab"], {"type": "top"}))
self.editor.placeBlock( self.editor.placeBlock(
(x + j - 1, math.ceil(self.coordinates_max[1] + h-1), z + depth - 1 - i), (x + j - 1, math.ceil(
self.coordinates_max[1] + h-1), z + depth - 1 - i),
Block(self.blocks["celling_slab"], {"type": "top"})) Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d+j-1, round(height + h),z_plan3d+ i] = True self.grid3d[x_plan3d+j-1,
self.grid3d[x_plan3d+j-1, round(height + h), z_plan3d+depth - 1 - i] = True round(height + h), z_plan3d + i] = True
self.grid3d[x_plan3d+j-1, round(height + h - 1),z_plan3d+ i] = True self.grid3d[x_plan3d+j-1,
self.grid3d[x_plan3d+j-1, round(height + h - 1), z_plan3d+depth - 1 - i] = True round(height + h), z_plan3d+depth - 1 - i] = True
self.grid3d[x_plan3d+j-1,
round(height + h - 1), z_plan3d + i] = True
self.grid3d[x_plan3d+j-1, round(
height + h - 1), z_plan3d+depth - 1 - i] = True
elif j == width: elif j == width:
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + i), self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + i),
Block(self.blocks["celling_slab"], {"type": "bottom"})) Block(self.blocks["celling_slab"], {"type": "bottom"}))
@@ -547,21 +625,28 @@ class House:
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h-1), z + i), self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h-1), z + i),
Block(self.blocks["celling_slab"], {"type": "top"})) Block(self.blocks["celling_slab"], {"type": "top"}))
self.editor.placeBlock( self.editor.placeBlock(
(x + j + 1, math.ceil(self.coordinates_max[1] + h-1), z + depth - 1 - i), (x + j + 1, math.ceil(
self.coordinates_max[1] + h-1), z + depth - 1 - i),
Block(self.blocks["celling_slab"], {"type": "top"})) Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d+j+1, round(height + h),z_plan3d+ i] = True self.grid3d[x_plan3d+j+1,
self.grid3d[x_plan3d+j+1, round(height + h),z_plan3d+ depth - 1 - i] = True round(height + h), z_plan3d + i] = True
self.grid3d[x_plan3d+j+1, round(height + h - 1), z_plan3d+i] = True self.grid3d[x_plan3d+j+1,
self.grid3d[x_plan3d+j+1, round(height + h - 1),z_plan3d+ depth - 1 - i] = True round(height + h), z_plan3d + depth - 1 - i] = True
self.grid3d[x_plan3d+j+1,
round(height + h - 1), z_plan3d+i] = True
self.grid3d[x_plan3d+j+1, round(
height + h - 1), z_plan3d + depth - 1 - i] = True
else: else:
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + i), self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + i),
Block(self.blocks["roof_slab"], {"type": "bottom"})) Block(self.blocks["roof_slab"], {"type": "bottom"}))
self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i), self.editor.placeBlock((x + j, math.ceil(self.coordinates_max[1] + h), z + depth - 1 - i),
Block(self.blocks["roof_slab"], {"type": "bottom"})) Block(self.blocks["roof_slab"], {"type": "bottom"}))
self.grid3d[x_plan3d+j, round(height + h), z_plan3d+i] = True self.grid3d[x_plan3d+j,
self.grid3d[x_plan3d+j, round(height + h), z_plan3d+depth - 1 - i] = True round(height + h), z_plan3d+i] = True
self.grid3d[x_plan3d+j,
round(height + h), z_plan3d+depth - 1 - i] = True
if j == -1: if j == -1:
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + i), self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h), z + i),
@@ -571,15 +656,20 @@ class House:
if not self.grid3d[x_plan3d+j-1, height + h - 1, z_plan3d+i]: if not self.grid3d[x_plan3d+j-1, height + h - 1, z_plan3d+i]:
self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h-1), z + i), self.editor.placeBlock((x + j - 1, math.ceil(self.coordinates_max[1] + h-1), z + i),
Block(self.blocks["celling_slab"], {"type": "top"})) Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d+j-1, height + h - 1, z_plan3d+i] = True self.grid3d[x_plan3d+j-1,
height + h - 1, z_plan3d+i] = True
if not self.grid3d[x_plan3d+j-1, height + h - 1, z_plan3d+depth - 1 - i]: if not self.grid3d[x_plan3d+j-1, height + h - 1, z_plan3d+depth - 1 - i]:
self.editor.placeBlock( self.editor.placeBlock(
(x + j - 1, math.ceil(self.coordinates_max[1] + h-1) , z + depth - 1 - i), (x + j - 1, math.ceil(
self.coordinates_max[1] + h-1), z + depth - 1 - i),
Block(self.blocks["celling_slab"], {"type": "top"})) Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d+j-1, height + h - 1, z_plan3d+depth - 1 - i] = True self.grid3d[x_plan3d+j-1, height +
h - 1, z_plan3d+depth - 1 - i] = True
self.grid3d[x_plan3d+j-1, round(height + h), z_plan3d+i] = True self.grid3d[x_plan3d+j-1,
self.grid3d[x_plan3d+j-1, round(height + h),z_plan3d+ depth - 1 - i] = True round(height + h), z_plan3d+i] = True
self.grid3d[x_plan3d+j-1,
round(height + h), z_plan3d + depth - 1 - i] = True
elif j == width: elif j == width:
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + i), self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h), z + i),
Block(self.blocks["celling_slab"], {"type": "bottom"})) Block(self.blocks["celling_slab"], {"type": "bottom"}))
@@ -588,18 +678,25 @@ class House:
if not self.grid3d[x_plan3d+j+1, height + h - 1, z_plan3d + i]: if not self.grid3d[x_plan3d+j+1, height + h - 1, z_plan3d + i]:
self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h-1), z + i), self.editor.placeBlock((x + j + 1, math.ceil(self.coordinates_max[1] + h-1), z + i),
Block(self.blocks["celling_slab"], {"type": "top"})) Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d+j+1, height + h - 1, z_plan3d+i] = True self.grid3d[x_plan3d+j+1,
height + h - 1, z_plan3d+i] = True
if not self.grid3d[x_plan3d+j+1, height + h - 1, z_plan3d + depth - 1 - i]: if not self.grid3d[x_plan3d+j+1, height + h - 1, z_plan3d + depth - 1 - i]:
self.editor.placeBlock( self.editor.placeBlock(
(x + j + 1, math.ceil(self.coordinates_max[1] + h-1), z + depth - 1 - i), (x + j + 1, math.ceil(
self.coordinates_max[1] + h-1), z + depth - 1 - i),
Block(self.blocks["celling_slab"], {"type": "top"})) Block(self.blocks["celling_slab"], {"type": "top"}))
self.grid3d[x_plan3d+j+1, height + h - 1,z_plan3d+ depth - 1 - i] = True self.grid3d[x_plan3d+j+1, height + h -
1, z_plan3d + depth - 1 - i] = True
self.grid3d[x_plan3d+j+1, round(height + h), z_plan3d+i] = True self.grid3d[x_plan3d+j+1,
self.grid3d[x_plan3d+j+1, round(height + h), z_plan3d+depth - 1 - i] = True round(height + h), z_plan3d+i] = True
self.grid3d[x_plan3d+j+1,
round(height + h), z_plan3d+depth - 1 - i] = True
self.grid3d[x_plan3d+j, round(height + h), z_plan3d+i] = True self.grid3d[x_plan3d+j,
self.grid3d[x_plan3d+j, round(height + h),z_plan3d+ depth - 1 - i] = True round(height + h), z_plan3d+i] = True
self.grid3d[x_plan3d+j,
round(height + h), z_plan3d + depth - 1 - i] = True
if i != -1: if i != -1:
h += 0.5 h += 0.5
@@ -612,11 +709,13 @@ class House:
if not self.grid3d[x_plan3d + i, height - 1, z_plan3d + j]['bool']: if not self.grid3d[x_plan3d + i, height - 1, z_plan3d + j]['bool']:
if width < depth: if width < depth:
if i == -2 or i == width + 1: if i == -2 or i == width + 1:
self.editor.placeBlock((x + i, self.coordinates_max[1] - 1, z + j), QUARTZ_SLAB) self.editor.placeBlock(
(x + i, self.coordinates_max[1] - 1, z + j), QUARTZ_SLAB)
else: else:
if j == -2 or j == depth + 1: if j == -2 or j == depth + 1:
self.editor.placeBlock((x + i, self.coordinates_max[1] - 1, z + j), QUARTZ_SLAB) self.editor.placeBlock(
(x + i, self.coordinates_max[1] - 1, z + j), QUARTZ_SLAB)
def putCelling(self): def putCelling(self):
for k in range(0, len(self.skeleton)): for k in range(0, len(self.skeleton)):
@@ -632,7 +731,8 @@ class House:
for y in range(1, self.nbEtage + 1): for y in range(1, self.nbEtage + 1):
for i in range(0, width): for i in range(0, width):
for j in range(0, depth): for j in range(0, depth):
self.editor.placeBlock((x + i, self.coordinates_min[1] + 4 * y, z + j), self.celling) self.editor.placeBlock(
(x + i, self.coordinates_min[1] + 4 * y, z + j), self.celling)
self.grid3d[x_plan3d + i, 4 * y, z_plan3d + j] = True self.grid3d[x_plan3d + i, 4 * y, z_plan3d + j] = True
def getAllExterneWalls(self): def getAllExterneWalls(self):
@@ -676,11 +776,15 @@ class House:
if axis % 2 == 0: if axis % 2 == 0:
if axis == 4: if axis == 4:
if is_x: if is_x:
self.editor.placeBlock((wall[0] + 2, self.coordinates_min[1] + 2 + l * 4, wall[1]), self.window) self.editor.placeBlock(
self.editor.placeBlock((wall[0] + 3, self.coordinates_min[1] + 2 + l * 4, wall[1]), self.window) (wall[0] + 2, self.coordinates_min[1] + 2 + l * 4, wall[1]), self.window)
self.editor.placeBlock(
(wall[0] + 3, self.coordinates_min[1] + 2 + l * 4, wall[1]), self.window)
else: else:
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 2 + l * 4, wall[1] + 3), self.window) self.editor.placeBlock(
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 2 + l * 4, wall[1] + 2), self.window) (wall[0], self.coordinates_min[1] + 2 + l * 4, wall[1] + 3), self.window)
self.editor.placeBlock(
(wall[0], self.coordinates_min[1] + 2 + l * 4, wall[1] + 2), self.window)
else: else:
for i in range(0, math.ceil(axis / 4)): for i in range(0, math.ceil(axis / 4)):
if is_x: if is_x:
@@ -736,34 +840,47 @@ class House:
Block("air")) Block("air"))
for j in range(1, 5): for j in range(1, 5):
self.editor.placeBlock((x_moy, self.coordinates_min[1] + 4 * i + j, z_moy), self.floor) self.editor.placeBlock(
(x_moy, self.coordinates_min[1] + 4 * i + j, z_moy), self.floor)
self.editor.placeBlock((x_moy - 1, self.coordinates_min[1] + 1 + 4 * i, z_moy - 1), slab_down) self.editor.placeBlock(
self.editor.placeBlock((x_moy, self.coordinates_min[1] + 1 + 4 * i, z_moy - 1), slab_up) (x_moy - 1, self.coordinates_min[1] + 1 + 4 * i, z_moy - 1), slab_down)
self.editor.placeBlock((x_moy + 1, self.coordinates_min[1] + 2 + 4 * i, z_moy - 1), slab_down) self.editor.placeBlock(
self.editor.placeBlock((x_moy + 1, self.coordinates_min[1] + 2 + 4 * i, z_moy), slab_up) (x_moy, self.coordinates_min[1] + 1 + 4 * i, z_moy - 1), slab_up)
self.editor.placeBlock((x_moy + 1, self.coordinates_min[1] + 3 + 4 * i, z_moy + 1), slab_down) self.editor.placeBlock(
(x_moy + 1, self.coordinates_min[1] + 2 + 4 * i, z_moy - 1), slab_down)
self.editor.placeBlock(
(x_moy + 1, self.coordinates_min[1] + 2 + 4 * i, z_moy), slab_up)
self.editor.placeBlock(
(x_moy + 1, self.coordinates_min[1] + 3 + 4 * i, z_moy + 1), slab_down)
self.editor.placeBlock((x_moy, self.coordinates_min[1] + 3 + 4 * i, z_moy + 1), slab_up) self.editor.placeBlock(
self.editor.placeBlock((x_moy - 1, self.coordinates_min[1] + 4 + 4 * i, z_moy + 1), slab_down) (x_moy, self.coordinates_min[1] + 3 + 4 * i, z_moy + 1), slab_up)
self.editor.placeBlock((x_moy - 1, self.coordinates_min[1] + 4 + 4 * i, z_moy), slab_up) self.editor.placeBlock(
(x_moy - 1, self.coordinates_min[1] + 4 + 4 * i, z_moy + 1), slab_down)
self.editor.placeBlock(
(x_moy - 1, self.coordinates_min[1] + 4 + 4 * i, z_moy), slab_up)
def WallFacingDirection(self): def WallFacingDirection(self):
if self.direction == "N": if self.direction == "N":
closest_wall = min(self.skeleton, key=lambda wall: wall[1]) closest_wall = min(self.skeleton, key=lambda wall: wall[1])
wall = (closest_wall[0], closest_wall[1], closest_wall[0] + closest_wall[2], closest_wall[1]) wall = (closest_wall[0], closest_wall[1],
closest_wall[0] + closest_wall[2], closest_wall[1])
elif self.direction == "S": elif self.direction == "S":
closest_wall = max(self.skeleton, key=lambda wall: wall[1] + wall[3]) closest_wall = max(
self.skeleton, key=lambda wall: wall[1] + wall[3])
wall = (closest_wall[0], closest_wall[1] + closest_wall[3], closest_wall[0] + closest_wall[2], wall = (closest_wall[0], closest_wall[1] + closest_wall[3], closest_wall[0] + closest_wall[2],
closest_wall[1] + closest_wall[3]) closest_wall[1] + closest_wall[3])
elif self.direction == "E": elif self.direction == "E":
closest_wall = max(self.skeleton, key=lambda wall: wall[0] + wall[2]) closest_wall = max(
self.skeleton, key=lambda wall: wall[0] + wall[2])
wall = (closest_wall[0] + closest_wall[2], closest_wall[1], closest_wall[0] + closest_wall[2], wall = (closest_wall[0] + closest_wall[2], closest_wall[1], closest_wall[0] + closest_wall[2],
closest_wall[1] + closest_wall[3]) closest_wall[1] + closest_wall[3])
elif self.direction == "W": elif self.direction == "W":
closest_wall = min(self.skeleton, key=lambda wall: wall[0]) closest_wall = min(self.skeleton, key=lambda wall: wall[0])
wall = (closest_wall[0], closest_wall[1], closest_wall[0], closest_wall[1] + closest_wall[3]) wall = (closest_wall[0], closest_wall[1],
closest_wall[0], closest_wall[1] + closest_wall[3])
else: else:
return [] return []
@@ -825,7 +942,8 @@ class House:
Block(self.blocks["stairs"], {"facing": "north", "half": "top"})) Block(self.blocks["stairs"], {"facing": "north", "half": "top"}))
self.entranceCo = ( self.entranceCo = (
(wall[1] + wall[3]) // 2, (wall[1] + wall[3]) // 2 + 2, (wall[1] + wall[3]) // 2 + 1, (wall[1] + wall[3]) // 2, (wall[1] + wall[3]
) // 2 + 2, (wall[1] + wall[3]) // 2 + 1,
(wall[1] + wall[3]) // 2 - 1) (wall[1] + wall[3]) // 2 - 1)
else: else:
@@ -849,16 +967,19 @@ class House:
Block(self.blocks["stairs"], {"facing": "south", "half": "top"})) Block(self.blocks["stairs"], {"facing": "south", "half": "top"}))
self.entranceCo = ( self.entranceCo = (
(wall[1] + wall[3]) // 2, (wall[1] + wall[3]) // 2 + 1, (wall[1] + wall[3]) // 2 + 1, (wall[1] + wall[3]) // 2, (wall[1] + wall[3]
) // 2 + 1, (wall[1] + wall[3]) // 2 + 1,
(wall[1] + wall[3]) // 2 - 1) (wall[1] + wall[3]) // 2 - 1)
case "N": case "N":
if (wall[2] - wall[0]) % 2 != 0: if (wall[2] - wall[0]) % 2 != 0:
self.editor.placeBlock( self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1] + 1, wall[1] + 1), (wall[0] + (wall[2] - wall[0]) // 2 + 1,
self.coordinates_min[1] + 1, wall[1] + 1),
Block("air")) Block("air"))
self.editor.placeBlock( self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1] + 2, wall[1] + 1), (wall[0] + (wall[2] - wall[0]) // 2 + 1,
self.coordinates_min[1] + 2, wall[1] + 1),
Block("air")) Block("air"))
self.editor.placeBlock( self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 1, wall[1] + 1), Block("air")) (wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 1, wall[1] + 1), Block("air"))
@@ -877,13 +998,16 @@ class House:
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 3, wall[1]), self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 3, wall[1]),
Block(self.blocks["stairs"], {"facing": "south", "half": "top"})) Block(self.blocks["stairs"], {"facing": "south", "half": "top"}))
self.editor.placeBlock( self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1] + 3, wall[1]), (wall[0] + (wall[2] - wall[0]) // 2 + 1,
self.coordinates_min[1] + 3, wall[1]),
Block(self.blocks["stairs"], {"facing": "south", "half": "top"})) Block(self.blocks["stairs"], {"facing": "south", "half": "top"}))
self.editor.placeBlock( self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 - 1, self.coordinates_min[1] + 3, wall[1]), (wall[0] + (wall[2] - wall[0]) // 2 - 1,
self.coordinates_min[1] + 3, wall[1]),
Block(self.blocks["stairs"], {"facing": "east", "half": "top"})) Block(self.blocks["stairs"], {"facing": "east", "half": "top"}))
self.editor.placeBlock( self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 + 2, self.coordinates_min[1] + 3, wall[1]), (wall[0] + (wall[2] - wall[0]) // 2 + 2,
self.coordinates_min[1] + 3, wall[1]),
Block(self.blocks["stairs"], {"facing": "west", "half": "top"})) Block(self.blocks["stairs"], {"facing": "west", "half": "top"}))
self.entranceCo = (wall[0] + (wall[2] - wall[0]) // 2, wall[0] + (wall[2] - wall[0]) // 2 + 2, self.entranceCo = (wall[0] + (wall[2] - wall[0]) // 2, wall[0] + (wall[2] - wall[0]) // 2 + 2,
@@ -905,10 +1029,12 @@ class House:
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 3, wall[1]), self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 3, wall[1]),
Block(self.blocks["stairs"], {"facing": "south", "half": "top"})) Block(self.blocks["stairs"], {"facing": "south", "half": "top"}))
self.editor.placeBlock( self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1] + 3, wall[1]), (wall[0] + (wall[2] - wall[0]) // 2 + 1,
self.coordinates_min[1] + 3, wall[1]),
Block(self.blocks["stairs"], {"facing": "west", "half": "top"})) Block(self.blocks["stairs"], {"facing": "west", "half": "top"}))
self.editor.placeBlock( self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 - 1, self.coordinates_min[1] + 3, wall[1]), (wall[0] + (wall[2] - wall[0]) // 2 - 1,
self.coordinates_min[1] + 3, wall[1]),
Block(self.blocks["stairs"], {"facing": "east", "half": "top"})) Block(self.blocks["stairs"], {"facing": "east", "half": "top"}))
self.entranceCo = (wall[0] + (wall[2] - wall[0]) // 2, wall[0] + (wall[2] - wall[0]) // 2 + 1, self.entranceCo = (wall[0] + (wall[2] - wall[0]) // 2, wall[0] + (wall[2] - wall[0]) // 2 + 1,
@@ -944,7 +1070,8 @@ class House:
Block(self.blocks["stairs"], {"facing": "north", "half": "top"})) Block(self.blocks["stairs"], {"facing": "north", "half": "top"}))
self.entranceCo = ( self.entranceCo = (
(wall[1] + wall[3]) // 2, (wall[1] + wall[3]) // 2 + 2, (wall[1] + wall[3]) // 2 + 1, (wall[1] + wall[3]) // 2, (wall[1] + wall[3]
) // 2 + 2, (wall[1] + wall[3]) // 2 + 1,
(wall[1] + wall[3]) // 2 - 1) (wall[1] + wall[3]) // 2 - 1)
else: else:
self.editor.placeBlock((wall[0], self.coordinates_min[1] + 1, (wall[1] + wall[3]) // 2), self.editor.placeBlock((wall[0], self.coordinates_min[1] + 1, (wall[1] + wall[3]) // 2),
@@ -967,7 +1094,8 @@ class House:
Block(self.blocks["stairs"], {"facing": "south", "half": "top"})) Block(self.blocks["stairs"], {"facing": "south", "half": "top"}))
self.entranceCo = ( self.entranceCo = (
(wall[1] + wall[3]) // 2, (wall[1] + wall[3]) // 2 + 1, (wall[1] + wall[3]) // 2 + 1, (wall[1] + wall[3]) // 2, (wall[1] + wall[3]
) // 2 + 1, (wall[1] + wall[3]) // 2 + 1,
(wall[1] + wall[3]) // 2 - 1) (wall[1] + wall[3]) // 2 - 1)
case "S": case "S":
@@ -985,26 +1113,33 @@ class House:
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1], wall[1] + 1), self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1], wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "north"})) Block(self.blocks["stairs"], {"facing": "north"}))
self.editor.placeBlock( self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1], wall[1] + 1), (wall[0] + (wall[2] - wall[0]) // 2 + 1,
self.coordinates_min[1], wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "north"})) Block(self.blocks["stairs"], {"facing": "north"}))
self.editor.placeBlock( self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 - 1, self.coordinates_min[1], wall[1] + 1), (wall[0] + (wall[2] - wall[0]) // 2 - 1,
self.coordinates_min[1], wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "east"})) Block(self.blocks["stairs"], {"facing": "east"}))
self.editor.placeBlock( self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 + 2, self.coordinates_min[1], wall[1] + 1), (wall[0] + (wall[2] - wall[0]) // 2 + 2,
self.coordinates_min[1], wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "west"})) Block(self.blocks["stairs"], {"facing": "west"}))
self.editor.placeBlock( self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 3, wall[1] + 1), (wall[0] + (wall[2] - wall[0]) // 2,
self.coordinates_min[1] + 3, wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "north", "half": "top"})) Block(self.blocks["stairs"], {"facing": "north", "half": "top"}))
self.editor.placeBlock( self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1] + 3, wall[1] + 1), (wall[0] + (wall[2] - wall[0]) // 2 + 1,
self.coordinates_min[1] + 3, wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "north", "half": "top"})) Block(self.blocks["stairs"], {"facing": "north", "half": "top"}))
self.editor.placeBlock( self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 - 1, self.coordinates_min[1] + 3, wall[1] + 1), (wall[0] + (wall[2] - wall[0]) // 2 - 1,
self.coordinates_min[1] + 3, wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "east", "half": "top"})) Block(self.blocks["stairs"], {"facing": "east", "half": "top"}))
self.editor.placeBlock( self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 + 2, self.coordinates_min[1] + 3, wall[1] + 1), (wall[0] + (wall[2] - wall[0]) // 2 + 2,
self.coordinates_min[1] + 3, wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "west", "half": "top"})) Block(self.blocks["stairs"], {"facing": "west", "half": "top"}))
self.entranceCo = (wall[0] + (wall[2] - wall[0]) // 2, wall[0] + (wall[2] - wall[0]) // 2 + 2, self.entranceCo = (wall[0] + (wall[2] - wall[0]) // 2, wall[0] + (wall[2] - wall[0]) // 2 + 2,
@@ -1018,20 +1153,25 @@ class House:
self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1], wall[1] + 1), self.editor.placeBlock((wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1], wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "north"})) Block(self.blocks["stairs"], {"facing": "north"}))
self.editor.placeBlock( self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1], wall[1] + 1), (wall[0] + (wall[2] - wall[0]) // 2 + 1,
self.coordinates_min[1], wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "west"})) Block(self.blocks["stairs"], {"facing": "west"}))
self.editor.placeBlock( self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 - 1, self.coordinates_min[1], wall[1] + 1), (wall[0] + (wall[2] - wall[0]) // 2 - 1,
self.coordinates_min[1], wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "east"})) Block(self.blocks["stairs"], {"facing": "east"}))
self.editor.placeBlock( self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2, self.coordinates_min[1] + 3, wall[1] + 1), (wall[0] + (wall[2] - wall[0]) // 2,
self.coordinates_min[1] + 3, wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "north", "half": "top"})) Block(self.blocks["stairs"], {"facing": "north", "half": "top"}))
self.editor.placeBlock( self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 + 1, self.coordinates_min[1] + 3, wall[1] + 1), (wall[0] + (wall[2] - wall[0]) // 2 + 1,
self.coordinates_min[1] + 3, wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "west", "half": "top"})) Block(self.blocks["stairs"], {"facing": "west", "half": "top"}))
self.editor.placeBlock( self.editor.placeBlock(
(wall[0] + (wall[2] - wall[0]) // 2 - 1, self.coordinates_min[1] + 3, wall[1] + 1), (wall[0] + (wall[2] - wall[0]) // 2 - 1,
self.coordinates_min[1] + 3, wall[1] + 1),
Block(self.blocks["stairs"], {"facing": "east", "half": "top"})) Block(self.blocks["stairs"], {"facing": "east", "half": "top"}))
self.entranceCo = (wall[0] + (wall[2] - wall[0]) // 2, wall[0] + (wall[2] - wall[0]) // 2 + 1, self.entranceCo = (wall[0] + (wall[2] - wall[0]) // 2, wall[0] + (wall[2] - wall[0]) // 2 + 1,
@@ -1048,36 +1188,53 @@ class House:
match self.direction: match self.direction:
case "N": case "N":
if not (i in self.entranceCo and y == z_min): if not (i in self.entranceCo and y == z_min):
self.editor.placeBlock((i, y_min - 1, y), Block("oak_log")) self.editor.placeBlock(
self.editor.placeBlock((i, y_min, y), self.gardenOutline) (i, y_min - 1, y), Block("oak_log"))
self.editor.placeBlock((i, y_min + 1, y), self.gardenOutline) self.editor.placeBlock(
self.editor.placeBlock((i, y_min + 2, y), self.gardenOutline) (i, y_min, y), self.gardenOutline)
self.editor.placeBlock(
(i, y_min + 1, y), self.gardenOutline)
self.editor.placeBlock(
(i, y_min + 2, y), self.gardenOutline)
case "S": case "S":
if not (i in self.entranceCo and y == z_max - 1): if not (i in self.entranceCo and y == z_max - 1):
self.editor.placeBlock((i, y_min - 1, y), Block("oak_log")) self.editor.placeBlock(
self.editor.placeBlock((i, y_min, y), self.gardenOutline) (i, y_min - 1, y), Block("oak_log"))
self.editor.placeBlock((i, y_min + 1, y), self.gardenOutline) self.editor.placeBlock(
self.editor.placeBlock((i, y_min + 2, y), self.gardenOutline) (i, y_min, y), self.gardenOutline)
self.editor.placeBlock(
(i, y_min + 1, y), self.gardenOutline)
self.editor.placeBlock(
(i, y_min + 2, y), self.gardenOutline)
case "E": case "E":
if not (i == x_max - 1 and y in self.entranceCo): if not (i == x_max - 1 and y in self.entranceCo):
self.editor.placeBlock((i, y_min - 1, y), Block("oak_log")) self.editor.placeBlock(
self.editor.placeBlock((i, y_min, y), self.gardenOutline) (i, y_min - 1, y), Block("oak_log"))
self.editor.placeBlock((i, y_min + 1, y), self.gardenOutline) self.editor.placeBlock(
self.editor.placeBlock((i, y_min + 2, y), self.gardenOutline) (i, y_min, y), self.gardenOutline)
self.editor.placeBlock(
(i, y_min + 1, y), self.gardenOutline)
self.editor.placeBlock(
(i, y_min + 2, y), self.gardenOutline)
case "W": case "W":
if not (i == x_min and y in self.entranceCo): if not (i == x_min and y in self.entranceCo):
self.editor.placeBlock((i, y_min - 1, y), Block("oak_log")) self.editor.placeBlock(
self.editor.placeBlock((i, y_min, y), self.gardenOutline) (i, y_min - 1, y), Block("oak_log"))
self.editor.placeBlock((i, y_min + 1, y), self.gardenOutline) self.editor.placeBlock(
self.editor.placeBlock((i, y_min + 2, y), self.gardenOutline) (i, y_min, y), self.gardenOutline)
self.editor.placeBlock(
(i, y_min + 1, y), self.gardenOutline)
self.editor.placeBlock(
(i, y_min + 2, y), self.gardenOutline)
case _: case _:
self.editor.placeBlock((i, y_min - 1, y), self.garden_floor) self.editor.placeBlock(
(i, y_min - 1, y), self.garden_floor)
else: else:
self.editor.placeBlock((i, y_min - 1, y), self.garden_floor) self.editor.placeBlock(
(i, y_min - 1, y), self.garden_floor)
def build(self): def build(self):
self.createHouseSkeleton() self.createHouseSkeleton()
@@ -1095,8 +1252,10 @@ class House:
if __name__ == "__main__": if __name__ == "__main__":
editor = Editor(buffering=True) editor = Editor(buffering=True)
buildArea = editor.getBuildArea() buildArea = editor.getBuildArea()
coordinates_min = [min(buildArea.begin[i], buildArea.last[i]) for i in range(3)] coordinates_min = [min(buildArea.begin[i], buildArea.last[i])
coordinates_max = [max(buildArea.begin[i], buildArea.last[i]) for i in range(3)] for i in range(3)]
coordinates_max = [max(buildArea.begin[i], buildArea.last[i])
for i in range(3)]
blocks = { blocks = {
"wall": "blackstone", "wall": "blackstone",
@@ -1119,8 +1278,10 @@ if __name__ == "__main__":
house.build() house.build()
new_coordinates_min = (coordinates_max[0] + 20, coordinates_min[1], coordinates_min[2]) new_coordinates_min = (
new_coordinates_max = (coordinates_max[0] + 10 + 40, coordinates_max[1], coordinates_max[2]) coordinates_max[0] + 20, coordinates_min[1], coordinates_min[2])
new_coordinates_max = (
coordinates_max[0] + 10 + 40, coordinates_max[1], coordinates_max[2])
coordinates_min = new_coordinates_min coordinates_min = new_coordinates_min
coordinates_max = new_coordinates_max coordinates_max = new_coordinates_max

View File

@@ -10,6 +10,7 @@ from world_maker.District import Road as Road_grid
from world_maker.Skeleton import Skeleton, simplify_coordinates from world_maker.Skeleton import Skeleton, simplify_coordinates
from world_maker.terraforming import remove_trees, smooth_terrain from world_maker.terraforming import remove_trees, smooth_terrain
from world_maker.world_maker import world_maker from world_maker.world_maker import world_maker
from networks.geometry.Point3D import Point3D
def main(): def main():
@@ -95,7 +96,7 @@ def set_roads(skeleton: Skeleton, origin):
# Simplification # Simplification
for i in range(len(skeleton.lines)): for i in range(len(skeleton.lines)):
print(f"[Roads] Simplify skelton {i+1}/{len(skeleton.lines)}") print(f"[Roads] Simplify skelton {i+1}/{len(skeleton.lines)}")
skeleton.lines[i] = simplify_coordinates(skeleton.lines[i], 10) skeleton.lines[i] = simplify_coordinates(skeleton.lines[i], 40)
print("[Roads] Start generation...") print("[Roads] Start generation...")
for i in range(len(skeleton.lines)): for i in range(len(skeleton.lines)):

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@@ -181,7 +181,7 @@ class Road:
for i in range(len(self.polyline.total_line_output)): for i in range(len(self.polyline.total_line_output)):
self.polyline_total_line_output[i] = Point3D( self.polyline_total_line_output[i] = Point3D(
self.polyline.total_line_output[i].x, y[round(i*self.index_factor)]+100, self.polyline.total_line_output[i].y) self.polyline.total_line_output[i].x, y[round(i*self.index_factor)], self.polyline.total_line_output[i].y)
self._surface() self._surface()
self.place() self.place()

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@@ -235,7 +235,7 @@ def highway_map() -> Image:
def create_volume(surface: np.ndarray, heightmap: np.ndarray, make_it_flat: bool = False) -> np.ndarray: def create_volume(surface: np.ndarray, heightmap: np.ndarray, make_it_flat: bool = False) -> np.ndarray:
volume = np.full((len(surface), 255, len(surface[0])), False) volume = np.full((len(surface[0]), 255, len(surface)), False)
for z in range(len(surface)): for z in range(len(surface)):
for x in range(len(surface[0])): for x in range(len(surface[0])):
if not make_it_flat: if not make_it_flat: