Fix reverse coordinates
This commit is contained in:
5
main.py
5
main.py
@@ -10,6 +10,7 @@ from world_maker.District import Road as Road_grid
|
||||
from world_maker.Skeleton import Skeleton, simplify_coordinates
|
||||
from world_maker.terraforming import remove_trees, smooth_terrain
|
||||
from world_maker.world_maker import world_maker
|
||||
from networks.geometry.Point3D import Point3D
|
||||
|
||||
|
||||
def main():
|
||||
@@ -20,7 +21,7 @@ def main():
|
||||
origin = ((buildArea.begin).x, (buildArea.begin).z)
|
||||
|
||||
remove_trees('./world_maker/data/heightmap.png', './world_maker/data/treemap.png',
|
||||
'./world_maker/data/smooth_sobel_watermap.png')
|
||||
'./world_maker/data/smooth_sobel_watermap.png')
|
||||
smooth_terrain('./world_maker/data/heightmap.png',
|
||||
'./world_maker/data/heightmap_smooth.png', './world_maker/data/smooth_sobel_watermap.png')
|
||||
|
||||
@@ -95,7 +96,7 @@ def set_roads(skeleton: Skeleton, origin):
|
||||
# Simplification
|
||||
for i in range(len(skeleton.lines)):
|
||||
print(f"[Roads] Simplify skelton {i+1}/{len(skeleton.lines)}")
|
||||
skeleton.lines[i] = simplify_coordinates(skeleton.lines[i], 10)
|
||||
skeleton.lines[i] = simplify_coordinates(skeleton.lines[i], 40)
|
||||
|
||||
print("[Roads] Start generation...")
|
||||
for i in range(len(skeleton.lines)):
|
||||
|
||||
Reference in New Issue
Block a user