Put everything inside of main
@@ -1,8 +1,8 @@
|
||||
from District import District, Road
|
||||
from Position import Position
|
||||
from world_maker.District import District, Road
|
||||
from world_maker.Position import Position
|
||||
from PIL import Image
|
||||
from random import randint
|
||||
from data_analysis import handle_import_image, detect_mountain
|
||||
from world_maker.data_analysis import handle_import_image, detect_mountain
|
||||
from typing import Union
|
||||
import numpy as np
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
from Position import Position
|
||||
from world_maker.Position import Position
|
||||
from typing import Union
|
||||
from random import randint
|
||||
from PIL import Image
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
from gdpc import Editor, geometry, lookup
|
||||
import numpy as np
|
||||
from PIL import Image
|
||||
from Block import Block
|
||||
from world_maker.Block import Block
|
||||
|
||||
waterBiomes = [
|
||||
"minecraft:ocean",
|
||||
|
||||
|
Before Width: | Height: | Size: 696 B After Width: | Height: | Size: 597 B |
|
Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 5.2 KiB |
|
Before Width: | Height: | Size: 7.7 KiB After Width: | Height: | Size: 8.3 KiB |
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 36 KiB |
|
Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 34 KiB |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.3 KiB |
@@ -1,8 +1,8 @@
|
||||
import World
|
||||
from world_maker.World import World
|
||||
from PIL import Image, ImageFilter
|
||||
import numpy as np
|
||||
from scipy import ndimage
|
||||
from Skeleton import Skeleton
|
||||
from world_maker.Skeleton import Skeleton
|
||||
from typing import Union
|
||||
from random import randint
|
||||
import cv2
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
from PIL import Image
|
||||
import numpy as np
|
||||
from typing import Union
|
||||
from data_analysis import handle_import_image
|
||||
from world_maker.data_analysis import handle_import_image
|
||||
from random import randint
|
||||
|
||||
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
import World
|
||||
from world_maker.World import World
|
||||
from PIL import Image
|
||||
from data_analysis import get_data,filter_negative, rectangle_2D_to_3D, skeleton_mountain_map, highway_map, filter_sobel, skeleton_highway_map, \
|
||||
smooth_sobel_water, subtract_map, detect_mountain
|
||||
from City import City
|
||||
from Position import Position
|
||||
from world_maker.data_analysis import (get_data,filter_negative, rectangle_2D_to_3D, skeleton_mountain_map, highway_map, filter_sobel, skeleton_highway_map, \
|
||||
smooth_sobel_water, subtract_map, detect_mountain)
|
||||
from world_maker.City import City
|
||||
from world_maker.Position import Position
|
||||
from random import randint
|
||||
from pack_rectangle import generate_building
|
||||
from world_maker.pack_rectangle import generate_building
|
||||
|
||||
if __name__ == '__main__':
|
||||
#world = World.World()
|
||||
#heightmap, watermap, treemap = get_data(world)
|
||||
#filter_sobel("./world_maker/data/heightmap.png").save('./world_maker/data/sobelmap.png')
|
||||
smooth_sobel_water = smooth_sobel_water()
|
||||
skeleton_highway_map(highway_map())
|
||||
def world_maker():
|
||||
world = World()
|
||||
heightmap, watermap, treemap = get_data(world)
|
||||
filter_sobel("./world_maker/data/heightmap.png").save('./world_maker/data/sobelmap.png')
|
||||
smooth_sobel_water_map = smooth_sobel_water()
|
||||
skeleton_highway = skeleton_highway_map(highway_map())
|
||||
city = City()
|
||||
city.generate_district()
|
||||
city.loop_expend_district()
|
||||
@@ -21,13 +21,14 @@ if __name__ == '__main__':
|
||||
image_mountain_map = city.get_district_mountain_map()
|
||||
road = city.draw_roads(4)
|
||||
road.save('./world_maker/data/roadmap.png')
|
||||
subtract_map(smooth_sobel_water, road).save('./world_maker/data/city_map.png')
|
||||
subtract_map(smooth_sobel_water_map, road).save('./world_maker/data/city_map.png')
|
||||
subtract_map('./world_maker/data/city_map.png', './world_maker/data/skeleton_highway_area.png').save('./world_maker/data/city_map.png')
|
||||
subtract_map('./world_maker/data/city_map.png', './world_maker/data/mountain_map.png').save('./world_maker/data/city_map.png')
|
||||
rectangle_building = generate_building('./world_maker/data/city_map.png')
|
||||
rectangle_building = rectangle_2D_to_3D(rectangle_building)
|
||||
|
||||
skeleton_mountain_map(image_mountain_map)
|
||||
skeleton_mountain = skeleton_mountain_map(image_mountain_map)
|
||||
subtract_map('./world_maker/data/mountain_map.png', './world_maker/data/skeleton_mountain_area.png').save('./world_maker/data/mountain_map.png')
|
||||
subtract_map(smooth_sobel_water, filter_negative('./world_maker/data/mountain_map.png')).save('./world_maker/data/mountain_map.png')
|
||||
subtract_map(smooth_sobel_water_map, filter_negative('./world_maker/data/mountain_map.png')).save('./world_maker/data/mountain_map.png')
|
||||
rectangle_mountain = generate_building('./world_maker/data/mountain_map.png')
|
||||
return rectangle_building, rectangle_mountain, skeleton_highway, skeleton_mountain
|
||||
|
||||