Put everything inside of main
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55
main.py
55
main.py
@@ -1,52 +1,7 @@
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from gdpc import Editor, Block, geometry, Transform
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import networks.curve as curve
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import numpy as np
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from utils.JsonReader import JsonReader
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from utils.YamlReader import YamlReader
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from buildings.Building import Building
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from world_maker.world_maker import *
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from utils.functions import *
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def main():
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world_maker()
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editor = Editor(buffering=True)
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# get every differents buildings shapes
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f = JsonReader('buildings\shapes.json')
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shapes = f.data
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# get the random data for the buildings
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y = YamlReader('params.yml')
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random_data = y.data
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#move your editor to the position you wanna build on
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transform = Transform((0,-60,110),rotation = 0)
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editor.transform.push(transform)
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# clear the area you build on
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geometry.placeCuboid(editor, (-5,0,-8), (25,100,25), Block("air"))
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# create a building at the relative position 0,0 with 20 blocks length and 20 blocks width, with a normal shape and 10 floors
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building = Building(random_data["buildings"], (0, 0), (20,20), shapes[0]['matrice'], 10)
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# build it with your custom materials
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building.build(editor, ["stone_bricks","glass_pane","glass","cobblestone_wall","stone_brick_stairs","oak_planks","white_concrete","cobblestone","stone_brick_slab","iron_bars"])
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# # Get a block
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# block = editor.getBlock((0,48,0))
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# # Place a block
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# editor.placeBlock((0 , 5, 0), Block("stone"))
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# # Build a cube
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# geometry.placeCuboid(editor, (458, 92, 488), (468, 99, 471), Block("oak_planks"))
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# curve = curve.Curve([(396, 132, 740), (435, 138, 730),
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# (443, 161, 758), (417, 73, 729)])
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# curve.compute_curve()
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# for point in curve.computed_points:
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# print(point)
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# editor.placeBlock(point, Block("stone"))
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if __name__ == '__main__':
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rectangle_house_mountain,rectangle_building, skeleton_highway, skeleton_mountain = main()
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