Added custom district generator and old GDMC functions and classes (to get the height, water and tree map)

This commit is contained in:
NichiHachi
2024-06-11 04:56:54 +02:00
parent 6e5359c8af
commit c8abb90a84
10 changed files with 541 additions and 0 deletions

37
world_maker/Position.py Normal file
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from math import sqrt, atan2
class Position:
def __init__(self, x: int = 0, y: int = 0):
self.x = x
self.y = y
def __add__(self, other: "Position") -> "Position":
return Position(self.x + other.x, self.y + other.y)
def __sub__(self, other: "Position") -> "Position":
return Position(self.x - other.x, self.y - other.y)
def __mul__(self, other: float) -> "Position":
return Position(int(self.x * other), int(self.y * other))
def __truediv__(self, other: float) -> "Position":
return Position(int(self.x / other), int(self.y / other))
def __str__(self):
return f"({self.x}, {self.y})"
def __eq__(self, other: "Position"):
return self.x == other.x and self.y == other.y
def get_tuple(self) -> tuple[int, int]:
return self.x, self.y
def distance_to(self, other: "Position") -> float:
return sqrt((self.x - other.x) ** 2 + (self.y - other.y) ** 2)
def norm(self) -> float:
return sqrt(self.x ** 2 + self.y ** 2)
def angle_to(self, other: "Position") -> float:
return atan2(self.y - other.y, other.x - self.x)