Fix 3d bresenham

This commit is contained in:
2024-06-12 20:49:20 +02:00
parent 7ad9b45f6c
commit bbdd59ca9b
4 changed files with 77 additions and 49 deletions

View File

@@ -10,12 +10,12 @@ class Segment3D:
self.coordinates = []
self.overlap = overlap
self.compute_segment(self.start, self.end, self.overlap)
self._compute_segment(self.start, self.end, self.overlap)
def __repr__(self):
return str(self.coordinates)
def compute_segment(self, start: Point3D, end: Point3D, overlap: bool = True):
def _compute_segment(self, start: Point3D, end: Point3D, overlap: bool = False):
"""Calculate a segment between two points in 3D space. 3d Bresenham algorithm.
From: https://www.geeksforgeeks.org/bresenhams-algorithm-for-3-d-line-drawing/
@@ -23,11 +23,11 @@ class Segment3D:
Args:
start (Point3D): First coordinates.
end (Point3D): Second coordinates.
overlap (bool, optional): If true, remove unnecessary coordinates connecting to other coordinates side by side, leaving only a diagonal connection. Defaults to True.
overlap (bool, optional): If False, remove unnecessary coordinates connecting to other coordinates side by side, leaving only a diagonal connection. Defaults to False.
>>> Segment3D(Point3D(0, 0, 0), Point3D(10, 10, 15))
"""
self.coordinates.append(start)
self.coordinates.append(start.copy())
dx = abs(end.x - start.x)
dy = abs(end.y - start.y)
dz = abs(end.z - start.z)
@@ -50,18 +50,18 @@ class Segment3D:
p2 = 2 * dz - dx
while start.x != end.x:
start.x += xs
self.coordinates.append(start)
self.coordinates.append(start.copy())
if p1 >= 0:
start.y += ys
if not overlap:
if self.coordinates[-1].y != start.y:
self.coordinates.append(start)
self.coordinates.append(start.copy())
p1 -= 2 * dx
if p2 >= 0:
start.z += zs
if not overlap:
if self.coordinates[-1].z != start.z:
self.coordinates.append(start)
self.coordinates.append(start.copy())
p2 -= 2 * dx
p1 += 2 * dy
p2 += 2 * dz
@@ -72,18 +72,18 @@ class Segment3D:
p2 = 2 * dz - dy
while start.y != end.y:
start.y += ys
self.coordinates.append(start)
self.coordinates.append(start.copy())
if p1 >= 0:
start.x += xs
if not overlap:
if self.coordinates[-1].x != start.x:
self.coordinates.append(start)
self.coordinates.append(start.copy())
p1 -= 2 * dy
if p2 >= 0:
start.z += zs
if not overlap:
if self.coordinates[-1].z != start.z:
self.coordinates.append(start)
self.coordinates.append(start.copy())
p2 -= 2 * dy
p1 += 2 * dx
p2 += 2 * dz
@@ -94,18 +94,18 @@ class Segment3D:
p2 = 2 * dx - dz
while start.z != end.z:
start.z += zs
self.coordinates.append(start)
self.coordinates.append(start.copy())
if p1 >= 0:
start.y += ys
if not overlap:
if self.coordinates[-1].y != start.y:
self.coordinates.append(start)
self.coordinates.append(start.copy())
p1 -= 2 * dz
if p2 >= 0:
start.x += xs
if not overlap:
if self.coordinates[-1].x != start.x:
self.coordinates.append(start)
self.coordinates.append(start.copy())
p2 -= 2 * dz
p1 += 2 * dy
p2 += 2 * dx