Added Building zone
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115
world_maker/pack_rectangle.py
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115
world_maker/pack_rectangle.py
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from PIL import Image
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import numpy as np
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from typing import Union
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from data_analysis import handle_import_image
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class Rectangle:
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def __init__(self, width, height):
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self.width = width
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self.height = height
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class Bin:
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def __init__(self, grid):
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self.grid = grid
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self.rectangles = []
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def place_rectangle(self, rectangle):
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best_spot = None
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best_spot_empty_area = float('inf')
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for i in range(len(self.grid[0]) - rectangle.width + 1): # Swap usage of x and y
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for j in range(len(self.grid) - rectangle.height + 1):
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if self.can_place(rectangle, i, j):
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empty_area = self.calculate_empty_area(rectangle, i, j)
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if empty_area < best_spot_empty_area:
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best_spot = (i, j)
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best_spot_empty_area = empty_area
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if best_spot is not None:
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self.rectangles.append((best_spot, (best_spot[0]+rectangle.width, best_spot[1]+rectangle.height)))
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self.update_grid(rectangle, *best_spot)
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return True
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return False
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def calculate_empty_area(self, rectangle, x, y):
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empty_area = 0
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for rect_x in range(x, x + rectangle.width):
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for rect_y in range(y, y + rectangle.height):
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if self.grid[rect_y][rect_x]: # Swap usage of x and y
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empty_area += 1
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return empty_area
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def can_place(self, rectangle, x, y):
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for rect_x in range(x, x + rectangle.width):
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for rect_y in range(y, y + rectangle.height):
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if not self.grid[rect_y][rect_x]: # Swap usage of x and y
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return False
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return True
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def update_grid(self, rectangle, x, y):
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for rect_x in range(x, x + rectangle.width):
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for rect_y in range(y, y + rectangle.height):
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self.grid[rect_y][rect_x] = False # Swap usage of x and y
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def pack_rectangles(rectangles, grid):
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rectangles = sorted(rectangles, key=lambda r: r.width * r.height, reverse=True)
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bins = [Bin(grid)]
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for rectangle in rectangles:
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for bin in bins:
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if bin.place_rectangle(rectangle):
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break
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else: # No break, meaning rectangle couldn't be placed in any bin
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new_bin = Bin(grid)
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if new_bin.place_rectangle(rectangle):
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bins.append(new_bin)
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else:
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return False # If a rectangle can't be placed even in a new bin, return False
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return True # If all rectangles can be placed, return True
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import random
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def generate_rectangle(max_width, max_height):
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width = random.randint(6, 20)
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height = random.randint(6, 20)
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return Rectangle(width, height)
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def pack_rectangles(grid):
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max_width = len(grid[0])
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max_height = len(grid)
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bin = Bin(grid)
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while True:
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rectangle = generate_rectangle(max_width // 2, max_height // 2)
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if not bin.place_rectangle(rectangle):
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break # Stop when a rectangle can't be placed
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print(len(bin.rectangles))
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return bin.rectangles # Return the list of rectangles that were placed
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def draw_rectangles(rectangles, grid):
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image = Image.new('RGB', (len(grid[0]), len(grid)), (0, 0, 0))
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for rectangle in rectangles:
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start, end = rectangle
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for x in range(start[0], end[0]):
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for y in range(start[1], end[1]):
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image.putpixel((x, y), (144, 255, 144))
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return image
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def generate_building(image: Union[str, Image] = './data/roadmap2.png'):
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image = handle_import_image(image).convert('L')
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grid = np.array(image)
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rectangles = pack_rectangles(grid)
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draw_rectangles(rectangles, grid).save('./data/building.png')
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return rectangles
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if __name__ == '__main__':
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generate_building()
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