Working debug roads

This commit is contained in:
2024-06-15 19:58:58 +02:00
parent 4a611a4aa2
commit a04c3056c9
6 changed files with 191 additions and 43 deletions

View File

@@ -1,5 +1,6 @@
from math import sqrt
from typing import List
from typing import List, Union
from networks.geometry.Point2D import Point2D
import numpy as np
@@ -72,23 +73,52 @@ class Point3D:
return sqrt((point.x - self.x) ** 2 + (point.y - self.y) ** 2 + (point.z - self.z) ** 2)
@staticmethod
def to_vectors(points: List["Point3D"]):
vectors = []
for point in points:
vectors.append(np.array(point.coordinates))
if (len(vectors) == 1):
return vectors[0]
else:
def to_arrays(points: Union[List["Point3D"], "Point3D"]) -> Union[List[np.array], "Point3D"]:
if isinstance(points, list):
vectors = []
for point in points:
vectors.append(np.array(point.coordinates))
return vectors
else:
return np.array(points.coordinates)
@staticmethod
def from_arrays(vectors: List[np.array]) -> List["Point3D"]:
points = []
for vector in vectors:
points.append(Point3D(vector[0], vector[1], vector[2]))
if (len(points) == 1):
return points[0]
else:
def from_arrays(vectors: Union[List[np.array], "Point3D"]) -> Union[List["Point3D"], "Point3D"]:
if isinstance(vectors, list):
points = []
for vector in vectors:
points.append(Point3D(vector[0], vector[1], vector[2]))
return points
else:
return Point3D(vectors[0], vectors[1], vectors[2])
@staticmethod
def to_2d(points: List["Point3D"], removed_axis: str) -> List[Point2D]:
points_2d = []
if removed_axis == 'x':
for i in range(len(points)):
points_2d.append(Point2D(points[i].y, points[i].z))
if removed_axis == 'y':
for i in range(len(points)):
points_2d.append(Point2D(points[i].x, points[i].z))
if removed_axis == 'z':
for i in range(len(points)):
points_2d.append(Point2D(points[i].x, points[i].y))
return points_2d
@staticmethod
def insert_3d(points: List[Point2D], position: str, to_insert: List[int]) -> List["Point3D"]:
points_3d = []
if position == 'x':
for i in range(len(points)):
points_3d.append(
Point3D(to_insert[i], points[i].x, points[i].y))
if position == 'y':
for i in range(len(points)):
points_3d.append(
Point3D(points[i].x, to_insert[i], points[i].y))
if position == 'z':
for i in range(len(points)):
points_3d.append(
Point3D(points[i].x, points[i].y, to_insert[i]))
return points_3d