Add depth to building map
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@@ -1,7 +1,7 @@
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from world_maker.World import World
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from PIL import Image
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from world_maker.data_analysis import (get_data, filter_negative, rectangle_2D_to_3D, skeleton_mountain_map, highway_map, filter_sobel, skeleton_highway_map,
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smooth_sobel_water, subtract_map, detect_mountain, filter_smooth)
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smooth_sobel_water, subtract_map, detect_mountain, filter_smooth, overide_map)
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from world_maker.City import City
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from world_maker.Position import Position
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from random import randint
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@@ -34,7 +34,9 @@ def world_maker():
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'./world_maker/data/skeleton_highway_area.png').save('./world_maker/data/city_map.png')
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subtract_map('./world_maker/data/city_map.png',
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'./world_maker/data/mountain_map.png').save('./world_maker/data/city_map.png')
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rectangle_building = generate_building('./world_maker/data/city_map.png')
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rectangle_building = generate_building(
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'./world_maker/data/city_map.png', './world_maker/data/heightmap.png', output='./world_maker/data/building.png')
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rectangle_building = rectangle_2D_to_3D(rectangle_building)
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skeleton_mountain = skeleton_mountain_map(image_mountain_map)
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@@ -43,6 +45,12 @@ def world_maker():
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subtract_map(smooth_sobel_water_map, filter_negative(
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'./world_maker/data/mountain_map.png')).save('./world_maker/data/mountain_map.png')
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rectangle_mountain = generate_building(
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'./world_maker/data/mountain_map.png')
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'./world_maker/data/mountain_map.png', './world_maker/data/heightmap.png', output='./world_maker/data/building_moutain.png')
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rectangle_mountain = rectangle_2D_to_3D(rectangle_mountain)
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# Terraforming
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overide_map('./world_maker/data/heightmap.png',
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'./world_maker/data/building_moutain.png').save('./world_maker/data/heightmap_with_building.png')
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overide_map('./world_maker/data/heightmap_with_building.png',
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'./world_maker/data/building.png').save('./world_maker/data/heightmap_with_building.png')
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return rectangle_mountain, rectangle_building, skeleton_highway, skeleton_mountain, road_grid
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