True roads very quick
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60
main.py
60
main.py
@@ -17,43 +17,45 @@ from networks.geometry.Circle import Circle
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def main():
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rectangle_house_mountain, rectangle_building, skeleton_highway, skeleton_mountain, road_grid = world_maker()
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Road([Point3D(4089, 138, 21), Point3D(4122, 128, 46),
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Point3D(4120, 128, 75), Point3D(4154, 128, 90), Point3D(4182, 122, 53)], 9)
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# rectangle_house_mountain, rectangle_building, skeleton_highway, skeleton_mountain, road_grid = world_maker()
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editor = Editor(buffering=True)
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buildArea = editor.getBuildArea()
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origin = ((buildArea.begin).x, (buildArea.begin).z)
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center = (abs(buildArea.begin.x - buildArea.end.x) / 2,
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abs(buildArea.begin.z - buildArea.end.z) / 2)
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length_world = sqrt((center[0]*2) ** 2 + (center[1]*2) ** 2)
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# editor = Editor(buffering=True)
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# buildArea = editor.getBuildArea()
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# origin = ((buildArea.begin).x, (buildArea.begin).z)
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# center = (abs(buildArea.begin.x - buildArea.end.x) / 2,
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# abs(buildArea.begin.z - buildArea.end.z) / 2)
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# length_world = sqrt((center[0]*2) ** 2 + (center[1]*2) ** 2)
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remove_trees('./world_maker/data/heightmap.png', './world_maker/data/treemap.png',
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'./world_maker/data/smooth_sobel_watermap.png')
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smooth_terrain('./world_maker/data/heightmap.png',
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'./world_maker/data/heightmap_smooth.png', './world_maker/data/smooth_sobel_watermap.png')
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# remove_trees('./world_maker/data/heightmap.png', './world_maker/data/treemap.png',
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# './world_maker/data/smooth_sobel_watermap.png')
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# smooth_terrain('./world_maker/data/heightmap.png',
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# './world_maker/data/heightmap_smooth.png', './world_maker/data/smooth_sobel_watermap.png')
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set_roads(skeleton_highway, origin)
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set_roads(skeleton_mountain, origin)
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# set_roads(skeleton_highway, origin)
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# set_roads(skeleton_mountain, origin)
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# set_roads_grids(road_grid, origin)
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# roads.setRoads(skeleton_mountain)
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# roads.setRoads(skeleton_highway)
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blocks = {
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"wall": "blackstone",
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"roof": "blackstone",
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"roof_slab": "blackstone_slab",
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"door": "oak_door",
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"window": "glass_pane",
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"entrance": "oak_door",
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"stairs": "quartz_stairs",
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"stairs_slab": "quartz_slab",
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"celling": "quartz_block",
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"floor": "quartz_block",
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"celling_slab": "quartz_slab",
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"garden_outline": "oak_leaves",
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"garden_floor": "grass_block"
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}
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# blocks = {
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# "wall": "blackstone",
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# "roof": "blackstone",
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# "roof_slab": "blackstone_slab",
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# "door": "oak_door",
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# "window": "glass_pane",
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# "entrance": "oak_door",
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# "stairs": "quartz_stairs",
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# "stairs_slab": "quartz_slab",
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# "celling": "quartz_block",
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# "floor": "quartz_block",
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# "celling_slab": "quartz_slab",
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# "garden_outline": "oak_leaves",
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# "garden_floor": "grass_block"
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# }
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entranceDirection = ["N", "S", "E", "W"]
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# entranceDirection = ["N", "S", "E", "W"]
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# for houses in rectangle_building:
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# height = get_height_building_from_center(
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