Added Mountain building
@@ -4,6 +4,7 @@ from PIL import Image
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import random
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import random
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from data_analysis import handle_import_image
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from data_analysis import handle_import_image
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from typing import Union
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from typing import Union
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import numpy as np
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class City:
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class City:
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@@ -141,6 +142,31 @@ class City:
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roads.extend(district.roads)
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roads.extend(district.roads)
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return roads
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return roads
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def point_in_which_district(self, point: Union[Position, tuple[int, int]]) -> int:
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"""
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Get the index of the district in which the point is located.
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:param point: The point to check.
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:return: The index of the district in which the point is located.
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"""
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if isinstance(point, Position):
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point = (point.x, point.y)
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return self.map_data[point[1]][point[0]]
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def get_district_mountain_map(self) -> Image:
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"""
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Get the map of a district.
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:param district_id: The id of the district.
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:return: The map of the district.
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"""
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district_id = [district.tile_id for district in self.districts if district.type == "mountain"]
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array = np.array([[True if self.map_data[y][x] in district_id else False for x in range(len(self.map_data[0]))]
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for y in range(len(self.map_data))])
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image = Image.fromarray(array)
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image.save('./data/mountain_map.png')
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return image
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if __name__ == '__main__':
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if __name__ == '__main__':
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city = City()
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city = City()
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@@ -3,6 +3,7 @@ from typing import Union
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from random import randint
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from random import randint
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from PIL import Image
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from PIL import Image
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class Road:
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class Road:
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def __init__(self, position: Position, id_height: int, id_width: int, border: bool = False):
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def __init__(self, position: Position, id_height: int, id_width: int, border: bool = False):
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self.position: Position = position
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self.position: Position = position
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@@ -58,7 +59,7 @@ class District:
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return (0 <= point_new.x < len(map_data[0]) and
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return (0 <= point_new.x < len(map_data[0]) and
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0 <= point_new.y < len(map_data) and
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0 <= point_new.y < len(map_data) and
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map_data[point_new.y][point_new.x] == 0 and
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map_data[point_new.y][point_new.x] == 0 and
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(self.type == "Mountain" or
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(self.type == "mountain" or
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abs(height_map[point_new.y][point_new.x] - height_map[point.y][point.x]) < 2))
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abs(height_map[point_new.y][point_new.x] - height_map[point.y][point.x]) < 2))
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def is_point_inside(self, point: Position, map_data) -> bool:
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def is_point_inside(self, point: Position, map_data) -> bool:
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@@ -3,7 +3,7 @@ import numpy as np
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from skimage.morphology import skeletonize
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from skimage.morphology import skeletonize
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from skan.csr import skeleton_to_csgraph
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from skan.csr import skeleton_to_csgraph
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from collections import Counter
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from collections import Counter
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from PIL import Image
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from PIL import Image, ImageDraw
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import random
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import random
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@@ -213,3 +213,30 @@ class Skeleton:
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# )
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# )
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print("[Skeleton] Mapping completed.")
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print("[Skeleton] Mapping completed.")
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return heightmap # , roadsArea
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return heightmap # , roadsArea
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def road_area(self, name: str, radius: int = 10) -> Image:
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print("[Skeleton] Start mapping the road area...")
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heightmap = Image.open("data/heightmap.png")
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width, height = heightmap.size
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road_area_map = Image.new("L", (width, height), 0)
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road_area_map_draw = ImageDraw.Draw(road_area_map)
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# Lines
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for i in range(len(self.lines)):
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for j in range(len(self.lines[i])):
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z = self.coordinates[self.lines[i][j]][0]
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x = self.coordinates[self.lines[i][j]][2]
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circle_coords = (z - radius, x - radius, z + radius, x + radius)
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road_area_map_draw.ellipse(circle_coords, fill=255)
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# Centers
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for i in range(len(self.centers)):
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z = self.coordinates[self.centers[i]][0]
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x = self.coordinates[self.centers[i]][2]
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circle_coords = (z - radius, x - radius, z + radius, x + radius)
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road_area_map_draw.ellipse(circle_coords, fill=255)
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road_area_map.save("data/"+name)
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print("[Skeleton] Road area mapping completed.")
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return road_area_map
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Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 759 B |
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Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 4.1 KiB |
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Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 33 KiB |
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Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 2.2 KiB |
BIN
world_maker/data/mountain_map.png
Normal file
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After Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 5.1 KiB |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 35 KiB |
BIN
world_maker/data/skeleton_highway_area.png
Normal file
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After Width: | Height: | Size: 2.4 KiB |
BIN
world_maker/data/skeleton_mountain.png
Normal file
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After Width: | Height: | Size: 36 KiB |
BIN
world_maker/data/skeleton_mountain_area.png
Normal file
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After Width: | Height: | Size: 2.0 KiB |
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Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 5.4 KiB |
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Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 42 KiB |
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Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 8.7 KiB |
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Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 3.6 KiB |
@@ -4,6 +4,7 @@ import numpy as np
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from scipy import ndimage
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from scipy import ndimage
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from Skeleton import Skeleton
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from Skeleton import Skeleton
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from typing import Union
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from typing import Union
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import cv2
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def get_data(world: World):
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def get_data(world: World):
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@@ -22,13 +23,14 @@ def handle_import_image(image: Union[str, Image]) -> Image:
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return image
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return image
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def filter_negative(image: Image) -> Image:
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def filter_negative(image: Union[str, Image]) -> Image:
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"""
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"""
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Invert the colors of an image.
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Invert the colors of an image.
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Args:
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Args:
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image (image): image to filter
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image (image): image to filter
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"""
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"""
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image = handle_import_image(image)
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return Image.fromarray(np.invert(np.array(image)))
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return Image.fromarray(np.invert(np.array(image)))
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@@ -215,12 +217,24 @@ def convert_2D_to_3D(image: Union[str, Image], make_it_flat: bool = False) -> np
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return volume
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return volume
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def skeleton_highway_map(image: Union[str, Image] = './data/highwaymap.png'):
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def skeleton_highway_map(image: Union[str, Image] = './data/highwaymap.png') -> Skeleton:
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image_array = convert_2D_to_3D(image, True)
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image_array = convert_2D_to_3D(image, True)
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skeleton = Skeleton(image_array)
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skeleton = Skeleton(image_array)
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skeleton.parse_graph(True)
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skeleton.parse_graph(True)
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heightmap_skeleton = skeleton.map()
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heightmap_skeleton = skeleton.map()
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heightmap_skeleton.save('./data/skeleton_highway.png')
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heightmap_skeleton.save('./data/skeleton_highway.png')
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skeleton.road_area('skeleton_highway_area.png', 10)
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return skeleton
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def skeleton_mountain_map(image: Union[str, Image] = './data/mountain_map.png') -> Skeleton:
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image_array = convert_2D_to_3D(image, True)
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skeleton = Skeleton(image_array)
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skeleton.parse_graph()
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heightmap_skeleton = skeleton.map()
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heightmap_skeleton.save('./data/skeleton_mountain.png')
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skeleton.road_area('skeleton_mountain_area.png',3)
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return skeleton
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def smooth_sobel_water() -> Image:
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def smooth_sobel_water() -> Image:
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@@ -232,3 +246,29 @@ def smooth_sobel_water() -> Image:
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group = filter_negative(group)
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group = filter_negative(group)
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group.save('./data/smooth_sobel_watermap.png')
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group.save('./data/smooth_sobel_watermap.png')
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return group
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return group
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def detect_mountain(image: Union[str, Image] = './data/sobelmap.png') -> Image:
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image = handle_import_image(image)
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sobel = np.array(image)
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pixels = sobel.reshape((-1, 1))
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pixels = np.float32(pixels)
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criteria = (cv2.TERM_CRITERIA_EPS + cv2.TERM_CRITERIA_MAX_ITER, 100, 0.2)
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k = 3
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_, labels, centers = cv2.kmeans(pixels, k, None, criteria, 10, cv2.KMEANS_RANDOM_CENTERS)
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centers = np.uint8(centers)
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segmented_image = centers[labels.flatten()]
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segmented_image = segmented_image.reshape(sobel.shape)
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mountain = segmented_image == segmented_image.max()
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contours, _ = cv2.findContours(mountain.astype(np.uint8), cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
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max_contour = max(contours, key=cv2.contourArea)
|
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M = cv2.moments(max_contour)
|
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cX = int(M["m10"] / M["m00"])
|
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cY = int(M["m01"] / M["m00"])
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|
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print(f"[Data Analysis] The center of the mountain is at ({cX}, {cY})")
|
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return (cX, cY)
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@@ -18,7 +18,7 @@ class Bin:
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best_spot = None
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best_spot = None
|
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best_spot_empty_area = float('inf')
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best_spot_empty_area = float('inf')
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|
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for i in range(len(self.grid[0]) - rectangle.width + 1): # Swap usage of x and y
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for i in range(len(self.grid[0]) - rectangle.width + 1):
|
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for j in range(len(self.grid) - rectangle.height + 1):
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for j in range(len(self.grid) - rectangle.height + 1):
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if self.can_place(rectangle, i, j):
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if self.can_place(rectangle, i, j):
|
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empty_area = self.calculate_empty_area(rectangle, i, j)
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empty_area = self.calculate_empty_area(rectangle, i, j)
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@@ -37,21 +37,21 @@ class Bin:
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empty_area = 0
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empty_area = 0
|
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for rect_x in range(x, x + rectangle.width):
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for rect_x in range(x, x + rectangle.width):
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for rect_y in range(y, y + rectangle.height):
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for rect_y in range(y, y + rectangle.height):
|
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if self.grid[rect_y][rect_x]: # Swap usage of x and y
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if self.grid[rect_y][rect_x]:
|
||||||
empty_area += 1
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empty_area += 1
|
||||||
return empty_area
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return empty_area
|
||||||
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|
||||||
def can_place(self, rectangle, x, y):
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def can_place(self, rectangle, x, y):
|
||||||
for rect_x in range(x, x + rectangle.width):
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for rect_x in range(x, x + rectangle.width):
|
||||||
for rect_y in range(y, y + rectangle.height):
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for rect_y in range(y, y + rectangle.height):
|
||||||
if not self.grid[rect_y][rect_x]: # Swap usage of x and y
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if not self.grid[rect_y][rect_x]:
|
||||||
return False
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return False
|
||||||
return True
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return True
|
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|
||||||
def update_grid(self, rectangle, x, y):
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def update_grid(self, rectangle, x, y):
|
||||||
for rect_x in range(x, x + rectangle.width):
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for rect_x in range(x, x + rectangle.width):
|
||||||
for rect_y in range(y, y + rectangle.height):
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for rect_y in range(y, y + rectangle.height):
|
||||||
self.grid[rect_y][rect_x] = False # Swap usage of x and y
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self.grid[rect_y][rect_x] = False
|
||||||
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|
||||||
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|
||||||
def pack_rectangles(rectangles, grid):
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def pack_rectangles(rectangles, grid):
|
||||||
@@ -62,36 +62,33 @@ def pack_rectangles(rectangles, grid):
|
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for bin in bins:
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for bin in bins:
|
||||||
if bin.place_rectangle(rectangle):
|
if bin.place_rectangle(rectangle):
|
||||||
break
|
break
|
||||||
else: # No break, meaning rectangle couldn't be placed in any bin
|
else:
|
||||||
new_bin = Bin(grid)
|
new_bin = Bin(grid)
|
||||||
if new_bin.place_rectangle(rectangle):
|
if new_bin.place_rectangle(rectangle):
|
||||||
bins.append(new_bin)
|
bins.append(new_bin)
|
||||||
else:
|
else:
|
||||||
return False # If a rectangle can't be placed even in a new bin, return False
|
return False
|
||||||
|
|
||||||
return True # If all rectangles can be placed, return True
|
return True
|
||||||
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|
||||||
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|
||||||
import random
|
import random
|
||||||
|
|
||||||
|
|
||||||
def generate_rectangle(max_width, max_height):
|
def generate_rectangle(max_width:int = 25):
|
||||||
width = random.randint(6, 20)
|
width = random.randint(10, max_width)
|
||||||
height = random.randint(6, 20)
|
height = random.randint(10, max_width)
|
||||||
return Rectangle(width, height)
|
return Rectangle(width, height)
|
||||||
|
|
||||||
|
|
||||||
def pack_rectangles(grid):
|
def pack_rectangles(grid):
|
||||||
max_width = len(grid[0])
|
|
||||||
max_height = len(grid)
|
|
||||||
bin = Bin(grid)
|
bin = Bin(grid)
|
||||||
|
|
||||||
while True:
|
while True:
|
||||||
rectangle = generate_rectangle(max_width // 2, max_height // 2)
|
rectangle = generate_rectangle()
|
||||||
if not bin.place_rectangle(rectangle):
|
if not bin.place_rectangle(rectangle):
|
||||||
break # Stop when a rectangle can't be placed
|
break
|
||||||
print(len(bin.rectangles))
|
print(len(bin.rectangles))
|
||||||
return bin.rectangles # Return the list of rectangles that were placed
|
return bin.rectangles
|
||||||
|
|
||||||
|
|
||||||
def draw_rectangles(rectangles, grid):
|
def draw_rectangles(rectangles, grid):
|
||||||
|
|||||||
@@ -1,22 +1,35 @@
|
|||||||
import World
|
import World
|
||||||
from PIL import Image
|
from PIL import Image
|
||||||
from data_analysis import get_data, highway_map, filter_sobel, skeleton_highway_map, smooth_sobel_water, subtract_map
|
from data_analysis import get_data,filter_negative, skeleton_mountain_map, highway_map, filter_sobel, skeleton_highway_map, \
|
||||||
|
smooth_sobel_water, subtract_map, detect_mountain
|
||||||
from City import City
|
from City import City
|
||||||
from Position import Position
|
from Position import Position
|
||||||
from random import randint
|
from random import randint
|
||||||
|
from pack_rectangle import generate_building
|
||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
#world = World.World()
|
#world = World.World()
|
||||||
#heightmap, watermap, treemap = get_data(world)
|
#heightmap, watermap, treemap = get_data(world)
|
||||||
#filter_sobel("./data/heightmap.png").save('./data/sobelmap.png')
|
#filter_sobel("./data/heightmap.png").save('./data/sobelmap.png')
|
||||||
smooth_sobel_water = smooth_sobel_water()
|
smooth_sobel_water = smooth_sobel_water()
|
||||||
#skeleton_highway_map(highway_map())
|
skeleton_highway_map(highway_map())
|
||||||
city = City()
|
city = City()
|
||||||
for i in range(10):
|
mountain_coo = detect_mountain()
|
||||||
city.add_district(Position(randint(0, 400), randint(0, 400)))
|
city.add_district(Position(mountain_coo[0], mountain_coo[1]), "mountain")
|
||||||
|
city.add_district(Position(200, 200), "zdz")
|
||||||
|
city.add_district(Position(300, 300), "cool")
|
||||||
city.loop_expend_district()
|
city.loop_expend_district()
|
||||||
city.district_draw_map()
|
city.district_draw_map()
|
||||||
city.district_generate_road()
|
city.district_generate_road()
|
||||||
|
image_mountain_map = city.get_district_mountain_map()
|
||||||
road = city.draw_roads(Image.new('RGB', (401, 401)), 4)
|
road = city.draw_roads(Image.new('RGB', (401, 401)), 4)
|
||||||
road.save('./data/roadmap.png')
|
road.save('./data/roadmap.png')
|
||||||
subtract_map(smooth_sobel_water, road).save('./data/roadmap2.png')
|
subtract_map(smooth_sobel_water, road).save('./data/roadmap2.png')
|
||||||
|
subtract_map('./data/roadmap2.png', './data/skeleton_highway_area.png').save('./data/roadmap2.png')
|
||||||
|
subtract_map('./data/roadmap2.png', './data/mountain_map.png').save('./data/roadmap2.png')
|
||||||
|
generate_building('./data/roadmap2.png')
|
||||||
|
|
||||||
|
skeleton_mountain_map(image_mountain_map)
|
||||||
|
subtract_map('./data/mountain_map.png','./data/skeleton_mountain_area.png').save('./data/mountain_map.png')
|
||||||
|
subtract_map(smooth_sobel_water, filter_negative('./data/mountain_map.png')).save('./data/mountain_map.png')
|
||||||
|
generate_building('./data/mountain_map.png')
|
||||||
|
|||||||