Added Mountain building
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@@ -18,7 +18,7 @@ class Bin:
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best_spot = None
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best_spot_empty_area = float('inf')
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for i in range(len(self.grid[0]) - rectangle.width + 1): # Swap usage of x and y
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for i in range(len(self.grid[0]) - rectangle.width + 1):
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for j in range(len(self.grid) - rectangle.height + 1):
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if self.can_place(rectangle, i, j):
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empty_area = self.calculate_empty_area(rectangle, i, j)
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@@ -37,21 +37,21 @@ class Bin:
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empty_area = 0
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for rect_x in range(x, x + rectangle.width):
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for rect_y in range(y, y + rectangle.height):
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if self.grid[rect_y][rect_x]: # Swap usage of x and y
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if self.grid[rect_y][rect_x]:
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empty_area += 1
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return empty_area
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def can_place(self, rectangle, x, y):
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for rect_x in range(x, x + rectangle.width):
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for rect_y in range(y, y + rectangle.height):
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if not self.grid[rect_y][rect_x]: # Swap usage of x and y
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if not self.grid[rect_y][rect_x]:
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return False
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return True
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def update_grid(self, rectangle, x, y):
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for rect_x in range(x, x + rectangle.width):
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for rect_y in range(y, y + rectangle.height):
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self.grid[rect_y][rect_x] = False # Swap usage of x and y
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self.grid[rect_y][rect_x] = False
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def pack_rectangles(rectangles, grid):
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@@ -62,36 +62,33 @@ def pack_rectangles(rectangles, grid):
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for bin in bins:
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if bin.place_rectangle(rectangle):
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break
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else: # No break, meaning rectangle couldn't be placed in any bin
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else:
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new_bin = Bin(grid)
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if new_bin.place_rectangle(rectangle):
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bins.append(new_bin)
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else:
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return False # If a rectangle can't be placed even in a new bin, return False
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return False
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return True # If all rectangles can be placed, return True
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return True
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import random
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def generate_rectangle(max_width, max_height):
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width = random.randint(6, 20)
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height = random.randint(6, 20)
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def generate_rectangle(max_width:int = 25):
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width = random.randint(10, max_width)
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height = random.randint(10, max_width)
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return Rectangle(width, height)
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def pack_rectangles(grid):
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max_width = len(grid[0])
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max_height = len(grid)
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bin = Bin(grid)
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while True:
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rectangle = generate_rectangle(max_width // 2, max_height // 2)
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rectangle = generate_rectangle()
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if not bin.place_rectangle(rectangle):
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break # Stop when a rectangle can't be placed
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break
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print(len(bin.rectangles))
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return bin.rectangles # Return the list of rectangles that were placed
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return bin.rectangles
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def draw_rectangles(rectangles, grid):
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