Add curve
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@@ -1,7 +1,7 @@
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# GDMC-2024
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A procedural city generator for Minecraft as part of the GDMC 2024 competition.
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# Run
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## Run
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Install required packages using `pip`:
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```bash
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@@ -10,7 +10,7 @@ pip install -r requirements.txt
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Run `main.py`.
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# Dev
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## Dev
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First, setup your virtual environment using Python's built-in venv.
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@@ -19,4 +19,4 @@ Install `pipreqs`:
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pip install pipreqs
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```
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Run `pipreqs --ignore .venv` to generate an updated list of dependencies for the project in requirements file.
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Run `pipreqs --ignore .venv --force` to generate an updated list of dependencies for the project in requirements file.
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18
main.py
18
main.py
@@ -1,15 +1,17 @@
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from gdpc import Editor, Block, geometry
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import networks.curve as curve
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import numpy as np
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# editor = Editor(buffering=True)
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# # Get a block
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# block = editor.getBlock((0,48,0))
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editor = Editor(buffering=True)
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# # Place a block
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# editor.placeBlock((394, 132, 741), Block("stone"))
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# Get a block
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block = editor.getBlock((0,48,0))
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# # Build a cube
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# geometry.placeCuboid(editor, (458, 92, 488), (468, 99, 471), Block("oak_planks"))
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# Place a block
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editor.placeBlock((394, 132, 741), Block("stone"))
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# Build a cube
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geometry.placeCuboid(editor, (458, 92, 488), (468, 99, 471), Block("oak_planks"))
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curve = curve.Curve([(0, 0, 0), (1, 1, 1), (5, 5, 5), (1, 1, 1), (1, 1, 1)])
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curve.compute_curve()
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@@ -1,61 +1,47 @@
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class Curve:
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def __init__(self, points):
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self.points = points # list of tuples (x1, y1, z1) in order
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import numpy as np
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from scipy import interpolate
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from scipy.interpolate import interp1d
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def curve(points, resolution=40, debug=False):
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class Curve:
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def __init__(self, target_points):
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# list of points to [(x1, y1, z1), (...), ...]
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self.target_points = target_points
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self.computed_points = []
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def compute_curve(self, resolution=40):
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"""
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Returns a 3d curve.
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Fill self.computed_points with a list of points that approximate a smooth curve following self.target_points.
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https://stackoverflow.com/questions/18962175/spline-interpolation-coefficients-of-a-line-curve-in-3d-space
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Args:
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points (np.array): Points where the curve should pass in order.
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resolution (int, optional): Number of points to compute. Defaults to 40.
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debug (bool, optional): Visual. Defaults to False.
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Returns:
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tuple: Tuple of list of each coordinate.
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resolution (int, optional): Total number of points to compute. Defaults to 40.
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"""
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# Remove duplicates.
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points = tuple(map(tuple, points))
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# Remove duplicates. Curve can't intersect itself
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points = tuple(map(tuple, np.array(self.target_points)))
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points = sorted(set(points), key=points.index)
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print(points)
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x_sample = []
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y_sample = []
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z_sample = []
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# Change coordinates structure to (x1, x2, x3, ...), (y1, y2, y3, ...) (z1, z2, z3, ...)
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coords = np.array(points, dtype=np.float32)
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x = coords[:, 0]
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y = coords[:, 1]
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z = coords[:, 2]
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for i in range(len(points)):
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x_sample.append(points[i][0])
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z_sample.append(points[i][1])
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y_sample.append(points[i][2])
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x_sample = np.array(x_sample)
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y_sample = np.array(y_sample)
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z_sample = np.array(z_sample)
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tck, u = interpolate.splprep([x_sample, y_sample, z_sample], s=2, k=2)
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# Compute
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tck, u = interpolate.splprep([x, y, z], s=2, k=2)
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x_knots, y_knots, z_knots = interpolate.splev(tck[0], tck)
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u_fine = np.linspace(0, 1, number_true_pts)
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u_fine = np.linspace(0, 1, resolution)
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x_fine, y_fine, z_fine = interpolate.splev(u_fine, tck)
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if debug:
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fig2 = plt.figure(2)
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ax3d = fig2.add_subplot(111, projection="3d")
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ax3d.plot(x_sample, y_sample, z_sample, "r*")
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ax3d.plot(x_knots, y_knots, z_knots, "go")
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ax3d.plot(x_fine, y_fine, z_fine, "r")
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fig2.show()
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plt.show()
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x_rounded = np.round(x_fine).astype(int)
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y_rounded = np.round(y_fine).astype(int)
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z_rounded = np.round(z_fine).astype(int)
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x = x_fine.tolist()
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z = y_fine.tolist()
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y = z_fine.tolist()
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self.computed_points = [(x, y, z) for x, y, z in zip(
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x_rounded, y_rounded, z_rounded)]
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for i in x:
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i = round(i)
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for i in y:
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i = round(i)
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for i in z:
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i = round(i)
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return x, y, z
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for i in range(len(self.computed_points)):
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print(self.computed_points[i])
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@@ -1 +1,4 @@
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gdpc==7.1.0
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matplotlib==3.8.2
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numpy==1.26.4
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scipy==1.13.0
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