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@@ -3,8 +3,8 @@ from PIL import Image, ImageFilter
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import numpy as np
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from scipy import ndimage
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from world_maker.Skeleton import Skeleton
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from typing import Union
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from random import randint
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from world_maker.Position import Position
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from random import randint, choice
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import cv2
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@@ -18,13 +18,13 @@ def get_data(world: World):
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return heightmap, watermap, treemap
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def handle_import_image(image: Union[str, Image]) -> Image:
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def handle_import_image(image: str | Image.Image) -> Image.Image:
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if isinstance(image, str):
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return Image.open(image)
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return image
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def filter_negative(image: Union[str, Image]) -> Image:
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def filter_negative(image: str | Image.Image) -> Image.Image:
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"""
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Invert the colors of an image.
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@@ -35,7 +35,7 @@ def filter_negative(image: Union[str, Image]) -> Image:
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return Image.fromarray(np.invert(np.array(image)))
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def filter_sobel(image: Union[str, Image]) -> Image:
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def filter_sobel(image: str | Image.Image) -> Image.Image:
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"""
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Edge detection algorithms from an image.
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@@ -68,29 +68,29 @@ def filter_sobel(image: Union[str, Image]) -> Image:
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for i in range(1, h - 1):
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for j in range(1, w - 1):
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horizontalGrad = (
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(horizontal[0, 0] * gray_img[i - 1, j - 1])
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+ (horizontal[0, 1] * gray_img[i - 1, j])
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+ (horizontal[0, 2] * gray_img[i - 1, j + 1])
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+ (horizontal[1, 0] * gray_img[i, j - 1])
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+ (horizontal[1, 1] * gray_img[i, j])
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+ (horizontal[1, 2] * gray_img[i, j + 1])
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+ (horizontal[2, 0] * gray_img[i + 1, j - 1])
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+ (horizontal[2, 1] * gray_img[i + 1, j])
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+ (horizontal[2, 2] * gray_img[i + 1, j + 1])
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(horizontal[0, 0] * gray_img[i - 1, j - 1])
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+ (horizontal[0, 1] * gray_img[i - 1, j])
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+ (horizontal[0, 2] * gray_img[i - 1, j + 1])
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+ (horizontal[1, 0] * gray_img[i, j - 1])
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+ (horizontal[1, 1] * gray_img[i, j])
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+ (horizontal[1, 2] * gray_img[i, j + 1])
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+ (horizontal[2, 0] * gray_img[i + 1, j - 1])
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+ (horizontal[2, 1] * gray_img[i + 1, j])
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+ (horizontal[2, 2] * gray_img[i + 1, j + 1])
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)
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newhorizontalImage[i - 1, j - 1] = abs(horizontalGrad)
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verticalGrad = (
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(vertical[0, 0] * gray_img[i - 1, j - 1])
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+ (vertical[0, 1] * gray_img[i - 1, j])
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+ (vertical[0, 2] * gray_img[i - 1, j + 1])
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+ (vertical[1, 0] * gray_img[i, j - 1])
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+ (vertical[1, 1] * gray_img[i, j])
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+ (vertical[1, 2] * gray_img[i, j + 1])
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+ (vertical[2, 0] * gray_img[i + 1, j - 1])
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+ (vertical[2, 1] * gray_img[i + 1, j])
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+ (vertical[2, 2] * gray_img[i + 1, j + 1])
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(vertical[0, 0] * gray_img[i - 1, j - 1])
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+ (vertical[0, 1] * gray_img[i - 1, j])
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+ (vertical[0, 2] * gray_img[i - 1, j + 1])
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+ (vertical[1, 0] * gray_img[i, j - 1])
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+ (vertical[1, 1] * gray_img[i, j])
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+ (vertical[1, 2] * gray_img[i, j + 1])
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+ (vertical[2, 0] * gray_img[i + 1, j - 1])
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+ (vertical[2, 1] * gray_img[i + 1, j])
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+ (vertical[2, 2] * gray_img[i + 1, j + 1])
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)
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newverticalImage[i - 1, j - 1] = abs(verticalGrad)
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@@ -105,7 +105,7 @@ def filter_sobel(image: Union[str, Image]) -> Image:
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return image
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def filter_smooth_theshold(image: Union[str, Image], radius: int = 3):
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def filter_smooth_theshold(image: str | Image.Image, radius: int = 3):
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"""
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:param image: white and black image representing the derivative of the terrain (sobel), where black is flat and white is very steep.
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:param radius: Radius of the Gaussian blur.
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@@ -135,15 +135,14 @@ def filter_smooth_theshold(image: Union[str, Image], radius: int = 3):
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return Image.fromarray(bool_array)
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def filter_smooth(image: Union[str, Image], radius: int = 3):
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def filter_smooth(image: str | Image.Image, radius: int = 3):
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image = handle_import_image(image)
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image = image.convert('L')
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image = image.filter(ImageFilter.GaussianBlur(radius))
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return image
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def subtract_map(image: Union[str, Image], substractImage: Union[str, Image]) -> Image:
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def subtract_map(image: str | Image.Image, substractImage: str | Image.Image) -> Image.Image:
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image = handle_import_image(image)
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substractImage = handle_import_image(substractImage).convert('L')
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@@ -156,7 +155,7 @@ def subtract_map(image: Union[str, Image], substractImage: Union[str, Image]) ->
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return Image.fromarray(array_heightmap)
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def overide_map(base: Image, top: Image) -> Image:
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def overide_map(base: Image, top: Image) -> Image.Image:
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base = handle_import_image(base).convert('L')
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top = handle_import_image(top).convert('L')
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@@ -180,7 +179,7 @@ def overide_map(base: Image, top: Image) -> Image:
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return result_image
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def group_map(image1: Union[str, Image], image2: Union[str, Image]) -> Image:
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def group_map(image1: str | Image.Image, image2: str | Image.Image) -> Image.Image:
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image1 = handle_import_image(image1).convert('L')
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image2 = handle_import_image(image2).convert('L')
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@@ -200,7 +199,7 @@ def filter_smooth_array(array: np.ndarray, radius: int = 3) -> np.ndarray:
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return array
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def filter_remove_details(image: Union[str, Image], n: int = 20) -> Image:
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def filter_remove_details(image: str | Image.Image, n: int = 20) -> Image.Image:
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image = handle_import_image(image)
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array = np.array(image)
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for _ in range(n):
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@@ -212,7 +211,7 @@ def filter_remove_details(image: Union[str, Image], n: int = 20) -> Image:
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return image
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def highway_map() -> Image:
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def highway_map() -> Image.Image:
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print("[Data Analysis] Generating highway map...")
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smooth_sobel = filter_smooth_theshold("./world_maker/data/sobelmap.png", 1)
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negative_smooth_sobel = filter_negative(smooth_sobel)
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@@ -245,7 +244,7 @@ def create_volume(surface: np.ndarray, heightmap: np.ndarray, make_it_flat: bool
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return volume
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def convert_2D_to_3D(image: Union[str, Image], make_it_flat: bool = False) -> np.ndarray:
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def convert_2D_to_3D(image: str | Image.Image, make_it_flat: bool = False) -> np.ndarray:
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image = handle_import_image(image)
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heightmap = Image.open(
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'./world_maker/data/heightmap_smooth.png').convert('L')
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@@ -255,7 +254,7 @@ def convert_2D_to_3D(image: Union[str, Image], make_it_flat: bool = False) -> np
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return volume
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def skeleton_highway_map(image: Union[str, Image] = './world_maker/data/highwaymap.png') -> Skeleton:
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def skeleton_highway_map(image: str | Image.Image = './world_maker/data/highwaymap.png') -> Skeleton:
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image_array = convert_2D_to_3D(image, True)
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skeleton = Skeleton(image_array)
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skeleton.parse_graph(True)
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@@ -265,7 +264,7 @@ def skeleton_highway_map(image: Union[str, Image] = './world_maker/data/highwaym
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return skeleton
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def skeleton_mountain_map(image: Union[str, Image] = './world_maker/data/mountain_map.png') -> Skeleton:
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def skeleton_mountain_map(image: str | Image.Image = './world_maker/data/mountain_map.png') -> Skeleton:
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image_array = convert_2D_to_3D(image, True)
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skeleton = Skeleton(image_array)
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skeleton.parse_graph()
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@@ -275,7 +274,7 @@ def skeleton_mountain_map(image: Union[str, Image] = './world_maker/data/mountai
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return skeleton
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def smooth_sobel_water() -> Image:
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def smooth_sobel_water() -> Image.Image:
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watermap = handle_import_image("./world_maker/data/watermap.png")
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watermap = filter_negative(
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filter_remove_details(filter_negative(watermap), 5))
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@@ -287,32 +286,104 @@ def smooth_sobel_water() -> Image:
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return group
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def detect_mountain(image: Union[str, Image] = './world_maker/data/sobelmap.png') -> Image:
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image = handle_import_image(image)
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sobel = np.array(image)
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pixels = sobel.reshape((-1, 1))
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pixels = np.float32(pixels)
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def mountain_map_expend(mountain_map: list[list[int]], starting_point: tuple[int, int], value: int):
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explore_points = [starting_point]
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while len(explore_points) > 0:
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x, y = explore_points.pop(0)
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mountain_map[y][x] = value
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for i in range(-1, 2):
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for j in range(-1, 2):
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if (0 <= x + i < len(mountain_map[0]) and 0 <= y + j < len(mountain_map) and
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mountain_map[y + j][x + i] == 0):
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if (x + i, y + j) not in explore_points:
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explore_points.append((x + i, y + j))
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criteria = (cv2.TERM_CRITERIA_EPS + cv2.TERM_CRITERIA_MAX_ITER, 100, 0.2)
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k = 3
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_, labels, centers = cv2.kmeans(
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pixels, k, None, criteria, 10, cv2.KMEANS_RANDOM_CENTERS)
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centers = np.uint8(centers)
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segmented_image = centers[labels.flatten()]
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segmented_image = segmented_image.reshape(sobel.shape)
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mountain = segmented_image == segmented_image.max()
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def set_values_of_building_mountain(mountain_map: list[list[int]], area_mountain: list[int],
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building_map: str | Image.Image = "./world_maker/data/smooth_sobel_watermap.png"):
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building_map = handle_import_image(building_map).convert('L')
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for y in range(building_map.size[1]):
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for x in range(building_map.size[0]):
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if building_map.getpixel((x, y)) > 144:
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if mountain_map[y][x] != -1:
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area_mountain[mountain_map[y][x] - 1] += 1
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contours, _ = cv2.findContours(mountain.astype(
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np.uint8), cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
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max_contour = max(contours, key=cv2.contourArea)
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M = cv2.moments(max_contour)
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cX = int(M["m10"] / M["m00"])
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cY = int(M["m01"] / M["m00"])
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def get_index_of_biggest_area_mountain(area_mountain: list[int], exception: list[int]) -> int:
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max_value = -1
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index = -1
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for i in range(len(area_mountain)):
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if i not in exception and area_mountain[i] > max_value:
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max_value = area_mountain[i]
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index = i
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return index
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print(f"[Data Analysis] The center of the mountain is at ({cX}, {cY})")
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return (cX, cY)
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def get_random_point_in_area_mountain(mountain_map: list[list[int]], index: int) -> Position | None:
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points = []
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for y in range(len(mountain_map)):
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for x in range(len(mountain_map[0])):
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if mountain_map[y][x] == index + 1:
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points.append(Position(x, y))
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if not points:
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return None
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return choice(points)
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def get_center_of_area_mountain(mountain_map: list[list[int]], index: int) -> Position:
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sum_x = 0
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sum_y = 0
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count = 0
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for y in range(len(mountain_map)):
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for x in range(len(mountain_map[0])):
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if mountain_map[y][x] == index + 1:
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sum_x += x
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sum_y += y
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count += 1
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center = Position(sum_x // count, sum_y // count)
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if mountain_map[center.y][center.x] != index + 1:
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return get_random_point_in_area_mountain(mountain_map, index)
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return center
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def detect_mountain(number_of_mountain: int = 2, height_threshold: int = 10,
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image_heightmap: str | Image.Image = './world_maker/data/heightmap.png') -> list[Position]:
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print("[Data Analysis] Detecting mountains...")
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image_heightmap = handle_import_image(image_heightmap).convert('L')
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avg_height = 0
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for y in range(image_heightmap.size[1]):
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for x in range(image_heightmap.size[0]):
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avg_height += image_heightmap.getpixel((x, y))
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avg_height = int(avg_height / (image_heightmap.size[0] * image_heightmap.size[1]))
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print("[Data Analysis] Average height:", avg_height)
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mountain_map = [[-1 if image_heightmap.getpixel((x, y)) < (avg_height + height_threshold) else 0 for x in
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range(image_heightmap.size[0])] for y in
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range(image_heightmap.size[1])]
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area_mountain = []
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for y in range(image_heightmap.size[1]):
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for x in range(image_heightmap.size[0]):
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if mountain_map[y][x] == 0:
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area_mountain.append(0)
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mountain_map_expend(mountain_map, (x, y), len(area_mountain))
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if not area_mountain:
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print("[Data Analysis] No mountain detected.")
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return []
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set_values_of_building_mountain(mountain_map, area_mountain)
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if number_of_mountain < len(area_mountain):
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index_mountain = []
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for n in range(number_of_mountain):
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index_mountain.append(get_index_of_biggest_area_mountain(area_mountain, index_mountain))
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else:
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index_mountain = [i for i in range(len(area_mountain))]
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position_mountain = []
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for i in range(len(index_mountain)):
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position_mountain.append(get_center_of_area_mountain(mountain_map, index_mountain[i]))
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return position_mountain
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def rectangle_2D_to_3D(rectangle: list[tuple[tuple[int, int], tuple[int, int]]],
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@@ -323,18 +394,21 @@ def rectangle_2D_to_3D(rectangle: list[tuple[tuple[int, int], tuple[int, int]]],
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new_rectangle = []
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for rect in rectangle:
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start, end = rect
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avg_height = 0
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height = {}
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for x in range(start[0], end[0]):
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for y in range(start[1], end[1]):
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avg_height += image.getpixel((x, y))
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avg_height = int(
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avg_height / ((end[0] - start[0]) * (end[1] - start[1]))) + 1
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if image.getpixel((x, y)) not in height:
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height[image.getpixel((x, y))] = 1
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else:
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height[image.getpixel((x, y))] += 1
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max_height = max(height, key=height.get)
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new_rectangle.append(
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((start[0], avg_height, start[1]), (end[0], avg_height + randint(height_min, height_max), end[1])))
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((start[0], max_height, start[1]), (end[0], max_height + randint(height_min, height_max), end[1])))
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return new_rectangle
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def transpose_form_heightmap(heightmap: Union[str, Image], coordinates, origin: tuple[int, int]) -> tuple[int, int, int]:
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def transpose_form_heightmap(heightmap: str | Image.Image, coordinates, origin: tuple[int, int]) -> tuple[
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|
int, int, int]:
|
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|
|
heightmap = handle_import_image(heightmap).convert('L')
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|
xMin, zMin = origin
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