Fix segment order generation
This commit is contained in:
80
main.py
80
main.py
@@ -8,16 +8,18 @@ from world_maker.Skeleton import Skeleton, simplify_coordinates
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from world_maker.terraforming import remove_trees, smooth_terrain
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from networks.geometry.Point3D import Point3D
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from networks.geometry.Point2D import Point2D
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from networks.geometry.Segment2D import Segment2D
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from networks.roads_2.Road import Road
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from networks.legacy_roads import roads
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from world_maker.District import Road as Road_grid
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from networks.geometry.Circle import Circle
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from House import *
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from gdpc import Editor, Block
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from utils.Enums import LINE_THICKNESS_MODE
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def main():
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editor = Editor(buffering=True)
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editor = Editor(buffering=False)
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# c = Circle(Point2D(400, -75)).circle_thick_by_line(5, 32)
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# for i in range(len(c[0])):
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# for j in range(len(c[0][i])):
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@@ -33,10 +35,82 @@ def main():
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# editor.placeBlock(
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# (c[1][i][j].x, 110, c[1][i][j].y), Block("red_concrete"))
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def place_segment(segment):
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segment.segment_thick(4, LINE_THICKNESS_MODE.MIDDLE)
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for i in range(len(segment.points_thick_by_line)):
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kk = i % 7
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match kk:
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case 0:
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blob = 'pink_concrete'
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case 1:
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blob = 'red_concrete'
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case 2:
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blob = 'orange_concrete'
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case 3:
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blob = 'yellow_concrete'
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case 4:
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blob = 'green_concrete'
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case 5:
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blob = 'blue_concrete'
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case 6:
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blob = 'purple_concrete'
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for j in range(len(segment.points_thick_by_line[i])):
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editor.placeBlock(Point3D.insert_3d(
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[segment.points_thick_by_line[i][j]], 'y', [134])[0].coordinates, Block(blob))
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for i in range(len(segment.gaps)):
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kk = i % 7
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match kk:
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case 0:
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blob = 'pink_concrete'
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case 1:
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blob = 'red_concrete'
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case 2:
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blob = 'orange_concrete'
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case 3:
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blob = 'yellow_concrete'
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case 4:
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blob = 'green_concrete'
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case 5:
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blob = 'blue_concrete'
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case 6:
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blob = 'purple_concrete'
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for j in range(len(segment.gaps[i])):
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editor.placeBlock(Point3D.insert_3d(
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[segment.gaps[i][j]], 'y', [135])[0].coordinates, Block(blob))
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# place_segment(Segment2D(Point2D(147, -616), Point2D(132, -554)))
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# place_segment(Segment2D(Point2D(147, -616), Point2D(117, -563)))
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# place_segment(Segment2D(Point2D(147, -616), Point2D(97, -576)))
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# place_segment(Segment2D(Point2D(147, -616), Point2D(71, -625)))
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# place_segment(Segment2D(Point2D(147, -616), Point2D(115, -655)))
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# place_segment(Segment2D(Point2D(147, -616), Point2D(162, -682)))
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# place_segment(Segment2D(Point2D(147, -616), Point2D(195, -665)))
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# place_segment(Segment2D(Point2D(147, -616), Point2D(204, -622)))
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# place_segment(Segment2D(Point2D(147, -616), Point2D(178, -575)))
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place_segment(Segment2D(Point2D(0, 0), Point2D(50, 0)))
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place_segment(Segment2D(Point2D(0, 0), Point2D(50, 25)))
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place_segment(Segment2D(Point2D(0, 0), Point2D(50, 50)))
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place_segment(Segment2D(Point2D(0, 0), Point2D(25, 50)))
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place_segment(Segment2D(Point2D(0, 0), Point2D(0, 50)))
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place_segment(Segment2D(Point2D(0, 0), Point2D(-25, 50)))
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place_segment(Segment2D(Point2D(0, 0), Point2D(-50, 50)))
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place_segment(Segment2D(Point2D(0, 0), Point2D(-50, 25)))
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place_segment(Segment2D(Point2D(0, 0), Point2D(-50, 0)))
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place_segment(Segment2D(Point2D(0, 0), Point2D(-50, -25)))
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place_segment(Segment2D(Point2D(0, 0), Point2D(-50, -50)))
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place_segment(Segment2D(Point2D(0, 0), Point2D(-25, -50)))
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place_segment(Segment2D(Point2D(0, 0), Point2D(0, -50)))
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place_segment(Segment2D(Point2D(0, 0), Point2D(25, -50)))
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place_segment(Segment2D(Point2D(0, 0), Point2D(50, -50)))
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# place_segment(Segment2D(Point2D(147, -616), Point2D(201, -595)))
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# place_segment(Segment2D(Point2D(147, -616), Point2D(233, -605)))
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# Road([Point3D(464, 85+10, -225), Point3D(408, 105+10, -224),
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# Point3D(368, 104+10, -249), Point3D(368, 85+10, -296), Point3D(457, 79+10, -292)], 15)
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Road([Point3D(526, 70, -415), Point3D(497, 76, -420), Point3D(483, 70, -381), Point3D(460, 71, -360), Point3D(430, 78, -383), Point3D(410, 71, -364), Point3D(381,
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71, -383), Point3D(350, 76, -375), Point3D(332, 79, -409), Point3D(432, 71, -460), Point3D(450, 70, -508), Point3D(502, 81, -493), Point3D(575, 85, -427)], 15)
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# Road([Point3D(526, 70, -415), Point3D(497, 76, -420), Point3D(483, 70, -381), Point3D(460, 71, -360), Point3D(430, 78, -383), Point3D(410, 71, -364), Point3D(381,
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# 71, -383), Point3D(350, 76, -375), Point3D(332, 79, -409), Point3D(432, 71, -460), Point3D(450, 70, -508), Point3D(502, 81, -493), Point3D(575, 85, -427)], 15)
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# rectangle_house_mountain, rectangle_building, ske,leton_highway, skeleton_mountain, road_grid = world_maker()
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# editor = Editor(buffering=True)
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