Add smooth building terrain
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@@ -12,9 +12,6 @@ def world_maker():
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world = World()
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heightmap, watermap, treemap = get_data(world)
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filter_smooth(
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'./world_maker/data/heightmap.png', 4).save('./world_maker/data/heightmap_smooth.png')
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filter_sobel(
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"./world_maker/data/heightmap.png").save('./world_maker/data/sobelmap.png')
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@@ -53,4 +50,18 @@ def world_maker():
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'./world_maker/data/building_moutain.png').save('./world_maker/data/heightmap_with_building.png')
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overide_map('./world_maker/data/heightmap_with_building.png',
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'./world_maker/data/building.png').save('./world_maker/data/heightmap_with_building.png')
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filter_smooth(
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'./world_maker/data/heightmap_with_building.png', 2).save('./world_maker/data/heightmap_smooth.png')
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overide_map('./world_maker/data/heightmap_with_building.png',
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'./world_maker/data/building_moutain.png').save('./world_maker/data/heightmap_with_building.png')
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overide_map('./world_maker/data/heightmap_with_building.png',
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'./world_maker/data/building.png').save('./world_maker/data/heightmap_with_building.png')
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filter_smooth(
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'./world_maker/data/heightmap_with_building.png', 2).save('./world_maker/data/heightmap_smooth.png')
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overide_map('./world_maker/data/heightmap_with_building.png',
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'./world_maker/data/building_moutain.png').save('./world_maker/data/heightmap_with_building.png')
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overide_map('./world_maker/data/heightmap_with_building.png',
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'./world_maker/data/building.png').save('./world_maker/data/heightmap_with_building.png')
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filter_smooth(
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'./world_maker/data/heightmap_with_building.png', 2).save('./world_maker/data/heightmap_smooth.png')
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return rectangle_mountain, rectangle_building, skeleton_highway, skeleton_mountain, road_grid
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