This commit is contained in:
2024-06-25 03:08:11 +02:00
parent af2c5c66c8
commit 4d07754f3e
31 changed files with 87 additions and 48 deletions

View File

@@ -6,44 +6,53 @@ from buildings.Facade import Facade
from buildings.Entrance import Entrance
from buildings.Roof import Roof
class Building:
def __init__(self,rdata, positions : list[tuple[int,int,int]], matrice : list[list[int]], doors_direction : DIRECTION):
self.position = (0,0,0)
self.length, self.width, self.height = 0,0,0
def __init__(self, rdata, positions: list[tuple[int, int, int]], matrice: list[list[int]], doors_direction: DIRECTION):
self.position = (0, 0, 0)
self.length, self.width, self.height = 0, 0, 0
self.matrice = matrice
self.get_pos_and_size(positions)
tile_size = self.gen_tile_size()
self.foundations = Foundations(rdata["foundations"], (self.length,self.width), matrice, tile_size,)
self.facade = Facade(rdata["facade"], self.foundations.vertices, self.foundations.is_inner_or_outer)
self.entrance = Entrance(rdata, self.foundations.vertices, doors_direction, self.foundations.is_inner_or_outer)
self.foundations = Foundations(
rdata["foundations"], (self.length, self.width), matrice, tile_size,)
self.facade = Facade(
rdata["facade"], self.foundations.vertices, self.foundations.is_inner_or_outer)
self.entrance = Entrance(rdata, self.foundations.vertices,
doors_direction, self.foundations.is_inner_or_outer)
self.roof = Roof(rdata["roof"], self.foundations.polygon)
def build(self, editor : Editor, materials : list[str]):
y=0
while y < self.height:
with editor.pushTransform((self.position[0], y -1, self.position[1])):
def build(self, editor: Editor, materials: list[str]):
y = self.position[1]
while y < self.position[1] + self.height:
with editor.pushTransform((self.position[0], y - 1, self.position[2])):
self.foundations.build(editor, materials)
if y == 0: self.entrance.build(editor, materials)
else : self.facade.build(editor, materials)
y+=self.foundations.floor_height+1
with editor.pushTransform((self.position[0], y -1, self.position[1])): self.roof.build(editor, materials)
if y == 0:
self.entrance.build(editor, materials)
else:
self.facade.build(editor, materials)
y += self.foundations.floor_height+1
with editor.pushTransform((self.position[0], y - 1, self.position[2])):
self.roof.build(editor, materials)
def gen_tile_size(self) -> int:
# Tiles are constant square units different for each buildings
smaller_side = min(self.length, self.width)
# area is too small, will work but not very well
if smaller_side <= 5 : return smaller_side
if smaller_side <= 15 : return smaller_side // 5
if smaller_side <= 5:
return smaller_side
if smaller_side <= 15:
return smaller_side // 5
return rd.randint(3, smaller_side // len(self.matrice))
def get_pos_and_size(self, pos : list[tuple[int,int,int]]) -> tuple[tuple[int,int],int,int]:
def get_pos_and_size(self, pos: list[tuple[int, int, int]]) -> tuple[tuple[int, int], int, int]:
pos1, pos2 = pos[0], pos[1]
self.position = (min(pos1[0], pos2[0]), min(pos1[1], pos2[1]), min(pos1[2], pos2[2]))
self.position = (min(pos1[0], pos2[0]), min(
pos1[1], pos2[1]), min(pos1[2], pos2[2]))
self.length = abs(pos1[0] - pos2[0])
self.height = abs(pos1[1] - pos2[1])
self.width = abs(pos1[2] - pos2[2])