Merge pull request #18 from NichiHachi/main

J-1
This commit is contained in:
Xeon0X
2024-06-23 17:41:05 +02:00
committed by GitHub
6 changed files with 191 additions and 92 deletions

28
main.py
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@@ -1,4 +1,5 @@
import random
from math import exp, sqrt
import gdpc.exceptions
@@ -14,12 +15,13 @@ from House import *
def main():
rectangle_house_mountain, rectangle_building, skeleton_highway, skeleton_mountain, road_grid = world_maker()
editor = Editor(buffering=True)
buildArea = editor.getBuildArea()
origin = ((buildArea.begin).x, (buildArea.begin).z)
center = (abs(buildArea.begin.x - buildArea.end.x) / 2, abs(buildArea.begin.z - buildArea.end.z) / 2)
length_world = sqrt((center[0]*2) ** 2 + (center[1]*2) ** 2)
remove_trees('./world_maker/data/heightmap.png', './world_maker/data/treemap.png',
'./world_maker/data/smooth_sobel_watermap.png')
@@ -51,30 +53,36 @@ def main():
entranceDirection = ["N", "S", "E", "W"]
for houses in rectangle_building:
start = (houses[0][0]+buildArea.begin[0], houses[0]
[1], houses[0][2]+buildArea.begin[2])
end = (houses[1][0]+buildArea.begin[0], houses[1]
[1], houses[1][2]+buildArea.begin[2])
height = get_height_building_from_center(center, (houses[0][0], houses[0][2]), length_world)
start = (houses[0][0] + origin[0], houses[0][1], houses[0][2] + origin[1])
end = (houses[1][0] + origin[0], houses[1][1] + height, houses[1][2] + origin[1])
house = House(editor, start, end,
entranceDirection[random.randint(0, 3)], blocks)
house.build()
for houses in rectangle_house_mountain:
start = (houses[0][0]+buildArea.begin[0], houses[0]
[1], houses[0][2]+buildArea.begin[2])
end = (houses[1][0]+buildArea.begin[0], houses[1]
[1], houses[1][2]+buildArea.begin[2])
start = (houses[0][0] + origin[0], houses[0][1], houses[0][2] + origin[1])
end = (houses[1][0] + origin[0], houses[1][1], houses[1][2] + origin[1])
house = House(editor, start, end,
entranceDirection[random.randint(0, 3)], blocks)
house.build()
def get_height_building_from_center(center, position, length_world):
length = abs(sqrt(((center[0] - position[0]) ** 2 + (center[1] - position[1]) ** 2)))
print(length, length_world)
return int(exp(-(length / (length_world / 4)) ** 2) * 75 + 30)
def set_roads_grids(road_grid: Road_grid, origin):
for i in range(len(road_grid)):
if road_grid[i].border:
for j in range(len(road_grid)):
# Same line
if (road_grid[i].position.x == road_grid[j].position.x and road_grid[i].position.y != road_grid[j].position.y) or (road_grid[i].position.x != road_grid[j].position.x and road_grid[i].position.y == road_grid[j].position.y):
if (road_grid[i].position.x == road_grid[j].position.x and road_grid[i].position.y != road_grid[
j].position.y) or (
road_grid[i].position.x != road_grid[j].position.x and road_grid[i].position.y == road_grid[
j].position.y):
point_1 = transpose_form_heightmap(
'./world_maker/data/heightmap.png', (road_grid[i].position.x, road_grid[i].position.y), origin)
point_2 = transpose_form_heightmap(

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@@ -170,14 +170,15 @@ class City:
def generate_district(self):
image = handle_import_image('./world_maker/data/smooth_sobel_watermap.png').convert('L')
array = np.array(image)
mountain_coo = detect_mountain()
self.add_district(Position(mountain_coo[0], mountain_coo[1]), "mountain")
print("[City] District added.")
remove_circle_data(array, mountain_coo)
mountain = detect_mountain()
for mountain_coo in mountain:
self.add_district(mountain_coo, "mountain")
print("[City] Mountain district added.")
remove_circle_data(array, (mountain_coo.x, mountain_coo.y))
area = get_area_array(array)
sizeX, sizeY = len(array[0]), len(array)
while area > sizeX * sizeY * 0.1:
x, y = randint(0, sizeX - 1), randint(0, sizeY - 1)
size_x, size_y = len(array[0]), len(array)
while area > size_x * size_y * 0.1:
x, y = randint(0, size_x - 1), randint(0, size_y - 1)
if array[y][x]:
self.add_district(Position(x, y))
remove_circle_data(array, (x, y))

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@@ -135,7 +135,6 @@ class District:
self.roads = [self.roads_expend[0]]
while len(self.roads_expend) > 0:
road = self.roads_expend.pop(0)
print(road.position)
for id_width in [-1, 1]:
if road.id_width + id_width not in width:
width[road.id_width + id_width] = width[road.id_width] + randint(random_range[0],

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@@ -3,8 +3,8 @@ from PIL import Image, ImageFilter
import numpy as np
from scipy import ndimage
from world_maker.Skeleton import Skeleton
from typing import Union
from random import randint
from world_maker.Position import Position
from random import randint, choice
import cv2
@@ -18,13 +18,13 @@ def get_data(world: World):
return heightmap, watermap, treemap
def handle_import_image(image: Union[str, Image]) -> Image:
def handle_import_image(image: str | Image.Image) -> Image.Image:
if isinstance(image, str):
return Image.open(image)
return image
def filter_negative(image: Union[str, Image]) -> Image:
def filter_negative(image: str | Image.Image) -> Image.Image:
"""
Invert the colors of an image.
@@ -35,7 +35,7 @@ def filter_negative(image: Union[str, Image]) -> Image:
return Image.fromarray(np.invert(np.array(image)))
def filter_sobel(image: Union[str, Image]) -> Image:
def filter_sobel(image: str | Image.Image) -> Image.Image:
"""
Edge detection algorithms from an image.
@@ -105,7 +105,7 @@ def filter_sobel(image: Union[str, Image]) -> Image:
return image
def filter_smooth_theshold(image: Union[str, Image], radius: int = 3):
def filter_smooth_theshold(image: str | Image.Image, radius: int = 3):
"""
:param image: white and black image representing the derivative of the terrain (sobel), where black is flat and white is very steep.
:param radius: Radius of the Gaussian blur.
@@ -135,15 +135,14 @@ def filter_smooth_theshold(image: Union[str, Image], radius: int = 3):
return Image.fromarray(bool_array)
def filter_smooth(image: Union[str, Image], radius: int = 3):
def filter_smooth(image: str | Image.Image, radius: int = 3):
image = handle_import_image(image)
image = image.convert('L')
image = image.filter(ImageFilter.GaussianBlur(radius))
return image
def subtract_map(image: Union[str, Image], substractImage: Union[str, Image]) -> Image:
def subtract_map(image: str | Image.Image, substractImage: str | Image.Image) -> Image.Image:
image = handle_import_image(image)
substractImage = handle_import_image(substractImage).convert('L')
@@ -156,7 +155,7 @@ def subtract_map(image: Union[str, Image], substractImage: Union[str, Image]) ->
return Image.fromarray(array_heightmap)
def overide_map(base: Image, top: Image) -> Image:
def overide_map(base: Image, top: Image) -> Image.Image:
base = handle_import_image(base).convert('L')
top = handle_import_image(top).convert('L')
@@ -180,7 +179,7 @@ def overide_map(base: Image, top: Image) -> Image:
return result_image
def group_map(image1: Union[str, Image], image2: Union[str, Image]) -> Image:
def group_map(image1: str | Image.Image, image2: str | Image.Image) -> Image.Image:
image1 = handle_import_image(image1).convert('L')
image2 = handle_import_image(image2).convert('L')
@@ -200,7 +199,7 @@ def filter_smooth_array(array: np.ndarray, radius: int = 3) -> np.ndarray:
return array
def filter_remove_details(image: Union[str, Image], n: int = 20) -> Image:
def filter_remove_details(image: str | Image.Image, n: int = 20) -> Image.Image:
image = handle_import_image(image)
array = np.array(image)
for _ in range(n):
@@ -212,7 +211,7 @@ def filter_remove_details(image: Union[str, Image], n: int = 20) -> Image:
return image
def highway_map() -> Image:
def highway_map() -> Image.Image:
print("[Data Analysis] Generating highway map...")
smooth_sobel = filter_smooth_theshold("./world_maker/data/sobelmap.png", 1)
negative_smooth_sobel = filter_negative(smooth_sobel)
@@ -245,7 +244,7 @@ def create_volume(surface: np.ndarray, heightmap: np.ndarray, make_it_flat: bool
return volume
def convert_2D_to_3D(image: Union[str, Image], make_it_flat: bool = False) -> np.ndarray:
def convert_2D_to_3D(image: str | Image.Image, make_it_flat: bool = False) -> np.ndarray:
image = handle_import_image(image)
heightmap = Image.open(
'./world_maker/data/heightmap_smooth.png').convert('L')
@@ -255,7 +254,7 @@ def convert_2D_to_3D(image: Union[str, Image], make_it_flat: bool = False) -> np
return volume
def skeleton_highway_map(image: Union[str, Image] = './world_maker/data/highwaymap.png') -> Skeleton:
def skeleton_highway_map(image: str | Image.Image = './world_maker/data/highwaymap.png') -> Skeleton:
image_array = convert_2D_to_3D(image, True)
skeleton = Skeleton(image_array)
skeleton.parse_graph(True)
@@ -265,7 +264,7 @@ def skeleton_highway_map(image: Union[str, Image] = './world_maker/data/highwaym
return skeleton
def skeleton_mountain_map(image: Union[str, Image] = './world_maker/data/mountain_map.png') -> Skeleton:
def skeleton_mountain_map(image: str | Image.Image = './world_maker/data/mountain_map.png') -> Skeleton:
image_array = convert_2D_to_3D(image, True)
skeleton = Skeleton(image_array)
skeleton.parse_graph()
@@ -275,7 +274,7 @@ def skeleton_mountain_map(image: Union[str, Image] = './world_maker/data/mountai
return skeleton
def smooth_sobel_water() -> Image:
def smooth_sobel_water() -> Image.Image:
watermap = handle_import_image("./world_maker/data/watermap.png")
watermap = filter_negative(
filter_remove_details(filter_negative(watermap), 5))
@@ -287,32 +286,104 @@ def smooth_sobel_water() -> Image:
return group
def detect_mountain(image: Union[str, Image] = './world_maker/data/sobelmap.png') -> Image:
image = handle_import_image(image)
sobel = np.array(image)
pixels = sobel.reshape((-1, 1))
pixels = np.float32(pixels)
def mountain_map_expend(mountain_map: list[list[int]], starting_point: tuple[int, int], value: int):
explore_points = [starting_point]
while len(explore_points) > 0:
x, y = explore_points.pop(0)
mountain_map[y][x] = value
for i in range(-1, 2):
for j in range(-1, 2):
if (0 <= x + i < len(mountain_map[0]) and 0 <= y + j < len(mountain_map) and
mountain_map[y + j][x + i] == 0):
if (x + i, y + j) not in explore_points:
explore_points.append((x + i, y + j))
criteria = (cv2.TERM_CRITERIA_EPS + cv2.TERM_CRITERIA_MAX_ITER, 100, 0.2)
k = 3
_, labels, centers = cv2.kmeans(
pixels, k, None, criteria, 10, cv2.KMEANS_RANDOM_CENTERS)
centers = np.uint8(centers)
segmented_image = centers[labels.flatten()]
segmented_image = segmented_image.reshape(sobel.shape)
mountain = segmented_image == segmented_image.max()
def set_values_of_building_mountain(mountain_map: list[list[int]], area_mountain: list[int],
building_map: str | Image.Image = "./world_maker/data/smooth_sobel_watermap.png"):
building_map = handle_import_image(building_map).convert('L')
for y in range(building_map.size[1]):
for x in range(building_map.size[0]):
if building_map.getpixel((x, y)) > 144:
if mountain_map[y][x] != -1:
area_mountain[mountain_map[y][x] - 1] += 1
contours, _ = cv2.findContours(mountain.astype(
np.uint8), cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
max_contour = max(contours, key=cv2.contourArea)
M = cv2.moments(max_contour)
cX = int(M["m10"] / M["m00"])
cY = int(M["m01"] / M["m00"])
def get_index_of_biggest_area_mountain(area_mountain: list[int], exception: list[int]) -> int:
max_value = -1
index = -1
for i in range(len(area_mountain)):
if i not in exception and area_mountain[i] > max_value:
max_value = area_mountain[i]
index = i
return index
print(f"[Data Analysis] The center of the mountain is at ({cX}, {cY})")
return (cX, cY)
def get_random_point_in_area_mountain(mountain_map: list[list[int]], index: int) -> Position | None:
points = []
for y in range(len(mountain_map)):
for x in range(len(mountain_map[0])):
if mountain_map[y][x] == index + 1:
points.append(Position(x, y))
if not points:
return None
return choice(points)
def get_center_of_area_mountain(mountain_map: list[list[int]], index: int) -> Position:
sum_x = 0
sum_y = 0
count = 0
for y in range(len(mountain_map)):
for x in range(len(mountain_map[0])):
if mountain_map[y][x] == index + 1:
sum_x += x
sum_y += y
count += 1
center = Position(sum_x // count, sum_y // count)
if mountain_map[center.y][center.x] != index + 1:
return get_random_point_in_area_mountain(mountain_map, index)
return center
def detect_mountain(number_of_mountain: int = 2, height_threshold: int = 10,
image_heightmap: str | Image.Image = './world_maker/data/heightmap.png') -> list[Position]:
print("[Data Analysis] Detecting mountains...")
image_heightmap = handle_import_image(image_heightmap).convert('L')
avg_height = 0
for y in range(image_heightmap.size[1]):
for x in range(image_heightmap.size[0]):
avg_height += image_heightmap.getpixel((x, y))
avg_height = int(avg_height / (image_heightmap.size[0] * image_heightmap.size[1]))
print("[Data Analysis] Average height:", avg_height)
mountain_map = [[-1 if image_heightmap.getpixel((x, y)) < (avg_height + height_threshold) else 0 for x in
range(image_heightmap.size[0])] for y in
range(image_heightmap.size[1])]
area_mountain = []
for y in range(image_heightmap.size[1]):
for x in range(image_heightmap.size[0]):
if mountain_map[y][x] == 0:
area_mountain.append(0)
mountain_map_expend(mountain_map, (x, y), len(area_mountain))
if not area_mountain:
print("[Data Analysis] No mountain detected.")
return []
set_values_of_building_mountain(mountain_map, area_mountain)
if number_of_mountain < len(area_mountain):
index_mountain = []
for n in range(number_of_mountain):
index_mountain.append(get_index_of_biggest_area_mountain(area_mountain, index_mountain))
else:
index_mountain = [i for i in range(len(area_mountain))]
position_mountain = []
for i in range(len(index_mountain)):
position_mountain.append(get_center_of_area_mountain(mountain_map, index_mountain[i]))
return position_mountain
def rectangle_2D_to_3D(rectangle: list[tuple[tuple[int, int], tuple[int, int]]],
@@ -323,18 +394,21 @@ def rectangle_2D_to_3D(rectangle: list[tuple[tuple[int, int], tuple[int, int]]],
new_rectangle = []
for rect in rectangle:
start, end = rect
avg_height = 0
height = {}
for x in range(start[0], end[0]):
for y in range(start[1], end[1]):
avg_height += image.getpixel((x, y))
avg_height = int(
avg_height / ((end[0] - start[0]) * (end[1] - start[1]))) + 1
if image.getpixel((x, y)) not in height:
height[image.getpixel((x, y))] = 1
else:
height[image.getpixel((x, y))] += 1
max_height = max(height, key=height.get)
new_rectangle.append(
((start[0], avg_height, start[1]), (end[0], avg_height + randint(height_min, height_max), end[1])))
((start[0], max_height, start[1]), (end[0], max_height + randint(height_min, height_max), end[1])))
return new_rectangle
def transpose_form_heightmap(heightmap: Union[str, Image], coordinates, origin: tuple[int, int]) -> tuple[int, int, int]:
def transpose_form_heightmap(heightmap: str | Image.Image, coordinates, origin: tuple[int, int]) -> tuple[
int, int, int]:
heightmap = handle_import_image(heightmap).convert('L')
xMin, zMin = origin

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@@ -69,13 +69,12 @@ def pack_rectangles(grid, min_width: int = 10, max_width: int = 25):
rectangle = generate_rectangle(min_width, max_width)
if not bin.place_rectangle(rectangle):
break
print(len(bin.rectangles))
return bin.rectangles
def draw_rectangles(rectangles, grid, heightmap):
heightmap = handle_import_image(heightmap).convert('L')
image = Image.new('L', (len(grid[0]), len(grid)), (0))
image = Image.new('L', (len(grid[0]), len(grid)), 0)
for rectangle in rectangles:
start, end = rectangle
height = []
@@ -88,13 +87,29 @@ def draw_rectangles(rectangles, grid, heightmap):
image.putpixel((x, y), round(height_average))
return image
def area_of_rectangles(rectangles):
area = 0
for rectangle in rectangles:
start, end = rectangle
area += abs((end[0] - start[0]) * (end[1] - start[1]))
return area
def generate_building(image: Union[str, Image], heightmap: Union[str, Image], output: str = './world_maker/data/building.png', min_width: int = 10, max_width: int = 25):
def generate_building(image: str | Image.Image, heightmap: str | Image.Image, output: str = './world_maker/data/building.png',
number_of_try: int = 3, min_width: int = 10, max_width: int = 25):
print("[Building] Start generating building position...")
image = handle_import_image(image).convert('L')
rectangles_output = []
for n in range(number_of_try):
print("[Building] Try", n+1)
grid = np.array(image)
rectangles = pack_rectangles(grid, min_width, max_width)
draw_rectangles(rectangles, grid, heightmap).save(
output)
return rectangles
print("[Building] Number of building:", len(rectangles))
print("[Building] Area of building:", area_of_rectangles(rectangles))
if area_of_rectangles(rectangles) > area_of_rectangles(rectangles_output):
rectangles_output = rectangles
draw_rectangles(rectangles_output, grid, heightmap).save(output)
return rectangles_output

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@@ -17,10 +17,12 @@ def world_maker():
smooth_sobel_water_map = smooth_sobel_water()
skeleton_highway = skeleton_highway_map(highway_map())
city = City()
city.generate_district()
city.loop_expend_district()
city.district_draw_map()
road_grid = city.district_generate_road()
image_mountain_map = city.get_district_mountain_map()
road = city.draw_roads(4)