refactoring : terraforming.py

This commit is contained in:
WhyteTiger
2024-09-28 11:01:20 +02:00
parent 12cdacba4e
commit 3a48815279

View File

@@ -31,13 +31,11 @@ def remove_trees(heightmap: Union[str, Image], treesmap: Union[str, Image], mask
if mask.getpixel((x, z)) != 0 and treesmap.getpixel((x, z)) > 0:
tree_area = morphology.flood(treesmap, (z, x), tolerance=1)
removed_treesmap = img.fromarray(
np.where(tree_area, treesmap, 0).astype(np.uint8))
removed_treesmap = img.fromarray(np.where(tree_area, treesmap, 0).astype(np.uint8))
y = heightmap.getpixel((x, z))
y_top = removed_treesmap.getpixel((x, z))
geometry.placeLine(
editor, (start[0] + x, y+1, start[1] + z), (start[0] + x, y_top, start[1] + z), Block('air'))
geometry.placeLine(editor, (start[0] + x, y+1, start[1] + z), (start[0] + x, y_top, start[1] + z), Block('air'))
removed_treesmap.save('./world_maker/data/removed_treesmap.png')
print("[Remove tree] Done.")
@@ -64,8 +62,7 @@ def smooth_terrain(heightmap: Union[str, Image], heightmap_smooth: Union[str, Im
slice = editor.loadWorldSlice(build_rectangle)
smoothable_blocks = lookup.OVERWORLD_SOILS | lookup.OVERWORLD_STONES | lookup.SNOWS
for x in range(0, distance[0]):
for z in range(0, distance[1]):
for (x, z) in [(x, z) for x in range(distance[0]) for z in range(distance[1])] :
if mask.getpixel((x, z)) == 0:
continue
@@ -81,14 +78,11 @@ def smooth_terrain(heightmap: Union[str, Image], heightmap_smooth: Union[str, Im
if block.id not in smoothable_blocks:
continue
if delta > 0:
geometry.placeLine(
editor, (start[0] + x, y, start[1] + z), (start[0] + x, y_smooth, start[1] + z), Block('air'))
editor.placeBlock(
(start[0] + x, y_smooth, start[1] + z), block)
geometry.placeLine(editor, (start[0] + x, y, start[1] + z), (start[0] + x, y_smooth, start[1] + z), Block('air'))
editor.placeBlock((start[0] + x, y_smooth, start[1] + z), block)
else:
geometry.placeLine(
editor, (start[0] + x, y, start[1] + z), (start[0] + x, y_smooth, start[1] + z), block)
geometry.placeLine(editor, (start[0] + x, y, start[1] + z), (start[0] + x, y_smooth, start[1] + z), block)
smooth_terrain_delta.save('./world_maker/data/smooth_terrain_delta.png')
print("[Smooth terrain] Done.")