Merge pull request #9 from NichiHachi/main
Building generation and District "smart" spawn
@@ -1,9 +1,10 @@
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from District import District, Road
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from District import District, Road
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from Position import Position
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from Position import Position
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from PIL import Image
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from PIL import Image
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import random
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from random import randint
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from data_analysis import handle_import_image
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from data_analysis import handle_import_image, detect_mountain
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from typing import Union
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from typing import Union
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import numpy as np
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class City:
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class City:
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@@ -27,8 +28,8 @@ class City:
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"""
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"""
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Initialize the maps of the city. It reads the heightmap and watermap images and converts them into 2D lists.
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Initialize the maps of the city. It reads the heightmap and watermap images and converts them into 2D lists.
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"""
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"""
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heightmap = Image.open('./data/heightmap.png').convert('L')
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heightmap = Image.open('./world_maker/data/heightmap.png').convert('L')
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watermap = Image.open('./data/watermap.png').convert('L')
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watermap = Image.open('./world_maker/data/watermap.png').convert('L')
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width, height = heightmap.size
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width, height = heightmap.size
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self.map_data = [[-1 if watermap.getpixel((x, y)) > 0 else 0 for x in range(width)] for y in range(height)]
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self.map_data = [[-1 if watermap.getpixel((x, y)) > 0 else 0 for x in range(width)] for y in range(height)]
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self.height_map = [[heightmap.getpixel((x, y)) for x in range(width)] for y in range(height)]
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self.height_map = [[heightmap.getpixel((x, y)) for x in range(width)] for y in range(height)]
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@@ -104,7 +105,7 @@ class City:
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"""
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"""
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width, height = len(self.map_data[0]), len(self.map_data)
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width, height = len(self.map_data[0]), len(self.map_data)
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img = Image.new('RGB', (width, height))
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img = Image.new('RGB', (width, height))
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colors = {id_district: (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))
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colors = {id_district: (randint(0, 255), randint(0, 255), randint(0, 255))
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for id_district in range(1, len(self.districts) + 1)}
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for id_district in range(1, len(self.districts) + 1)}
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for y in range(height):
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for y in range(height):
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@@ -114,19 +115,18 @@ class City:
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else:
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else:
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img.putpixel((x, y), colors[self.map_data[y][x]])
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img.putpixel((x, y), colors[self.map_data[y][x]])
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img.save('./data/district.png')
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img.save('./world_maker/data/district.png')
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print("[City] District map created.")
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print("[City] District map created.")
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def draw_roads(self, image: Union[str, Image], size: int = 1) -> Image:
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def draw_roads(self, size_road: int = 1) -> Image:
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"""
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"""
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Draw the roads of the city on the image.
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Draw the roads of the city on the image.
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:param size:
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:param size:
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:param image: The image to draw the roads on.
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"""
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"""
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image = handle_import_image(image)
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image = Image.new('RGB', Image.open('./world_maker/data/heightmap.png').size)
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for district in self.districts:
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for district in self.districts:
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district.draw_roads(image, size)
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district.draw_roads(image, size_road)
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return image
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return image
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def district_generate_road(self) -> list[Road]:
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def district_generate_road(self) -> list[Road]:
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@@ -137,17 +137,71 @@ class City:
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"""
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"""
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roads = []
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roads = []
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for district in self.districts:
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for district in self.districts:
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district.generate_roads(self.map_data)
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if district.type != "mountain":
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roads.extend(district.roads)
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district.generate_roads(self.map_data)
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roads.extend(district.roads)
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return roads
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return roads
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def point_in_which_district(self, point: Union[Position, tuple[int, int]]) -> int:
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"""
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Get the index of the district in which the point is located.
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:param point: The point to check.
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:return: The index of the district in which the point is located.
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"""
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if isinstance(point, Position):
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point = (point.x, point.y)
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return self.map_data[point[1]][point[0]]
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def get_district_mountain_map(self) -> Image:
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"""
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Get the map of a district.
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:param district_id: The id of the district.
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:return: The map of the district.
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"""
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district_id = [district.tile_id for district in self.districts if district.type == "mountain"]
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array = np.array([[True if self.map_data[y][x] in district_id else False for x in range(len(self.map_data[0]))]
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for y in range(len(self.map_data))])
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image = Image.fromarray(array)
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image.save('./world_maker/data/mountain_map.png')
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return image
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def generate_district(self):
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image = handle_import_image('./world_maker/data/smooth_sobel_watermap.png').convert('L')
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array = np.array(image)
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mountain_coo = detect_mountain()
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self.add_district(Position(mountain_coo[0], mountain_coo[1]), "mountain")
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print("[City] District added.")
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remove_circle_data(array, mountain_coo)
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area = get_area_array(array)
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sizeX, sizeY = len(array[0]), len(array)
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while area > sizeX * sizeY * 0.1:
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x, y = randint(0, sizeX - 1), randint(0, sizeY - 1)
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if array[y][x]:
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self.add_district(Position(x, y))
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remove_circle_data(array, (x, y))
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area = get_area_array(array)
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print("[City] District added.")
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def remove_circle_data(array, center, radius=100):
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y_indices, x_indices = np.indices(array.shape)
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dist_sq = (y_indices - center[1]) ** 2 + (x_indices - center[0]) ** 2
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mask = dist_sq <= radius ** 2
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array[mask] = False
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def get_area_array(array) -> int:
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return np.sum(array)
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if __name__ == '__main__':
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if __name__ == '__main__':
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city = City()
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city = City()
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for i in range(10):
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for i in range(10):
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city.add_district(Position(random.randint(0, 400), random.randint(0, 400)))
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city.add_district(Position(randint(0, 400), randint(0, 400)))
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city.loop_expend_district()
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city.loop_expend_district()
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city.district_draw_map()
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city.district_draw_map()
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city.district_generate_road()
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city.district_generate_road()
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image = city.draw_roads(Image.new('RGB', (401, 401)),4)
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image = city.draw_roads(Image.new('RGB', (401, 401)), 4)
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image.save('./data/roadmap.png')
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image.save('./world_maker/data/roadmap.png')
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@@ -3,6 +3,7 @@ from typing import Union
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from random import randint
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from random import randint
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from PIL import Image
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from PIL import Image
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class Road:
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class Road:
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def __init__(self, position: Position, id_height: int, id_width: int, border: bool = False):
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def __init__(self, position: Position, id_height: int, id_width: int, border: bool = False):
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self.position: Position = position
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self.position: Position = position
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@@ -58,7 +59,7 @@ class District:
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return (0 <= point_new.x < len(map_data[0]) and
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return (0 <= point_new.x < len(map_data[0]) and
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0 <= point_new.y < len(map_data) and
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0 <= point_new.y < len(map_data) and
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map_data[point_new.y][point_new.x] == 0 and
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map_data[point_new.y][point_new.x] == 0 and
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(self.type == "Mountain" or
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(self.type == "mountain" or
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abs(height_map[point_new.y][point_new.x] - height_map[point.y][point.x]) < 2))
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abs(height_map[point_new.y][point_new.x] - height_map[point.y][point.x]) < 2))
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def is_point_inside(self, point: Position, map_data) -> bool:
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def is_point_inside(self, point: Position, map_data) -> bool:
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@@ -3,7 +3,7 @@ import numpy as np
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from skimage.morphology import skeletonize
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from skimage.morphology import skeletonize
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from skan.csr import skeleton_to_csgraph
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from skan.csr import skeleton_to_csgraph
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from collections import Counter
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from collections import Counter
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from PIL import Image
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from PIL import Image, ImageDraw
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import random
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import random
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@@ -158,7 +158,7 @@ class Skeleton:
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# xzDistance = (max(buildRect.end[0], buildRect.begin[0]) - min(buildRect.end[0], buildRect.begin[0]),
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# xzDistance = (max(buildRect.end[0], buildRect.begin[0]) - min(buildRect.end[0], buildRect.begin[0]),
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# max(buildRect.end[1], buildRect.begin[1]) - min(buildRect.end[1], buildRect.begin[1]))
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# max(buildRect.end[1], buildRect.begin[1]) - min(buildRect.end[1], buildRect.begin[1]))
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heightmap = Image.open("data/heightmap.png").convert('RGB')
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heightmap = Image.open("./world_maker/data/heightmap.png").convert('RGB')
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# roadsArea = Image.new("L", xzDistance, 0)
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# roadsArea = Image.new("L", xzDistance, 0)
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# width, height = heightmap.size
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# width, height = heightmap.size
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@@ -213,3 +213,30 @@ class Skeleton:
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# )
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# )
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print("[Skeleton] Mapping completed.")
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print("[Skeleton] Mapping completed.")
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return heightmap # , roadsArea
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return heightmap # , roadsArea
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def road_area(self, name: str, radius: int = 10) -> Image:
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print("[Skeleton] Start mapping the road area...")
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heightmap = Image.open("./world_maker/data/heightmap.png")
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width, height = heightmap.size
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road_area_map = Image.new("L", (width, height), 0)
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road_area_map_draw = ImageDraw.Draw(road_area_map)
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# Lines
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for i in range(len(self.lines)):
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for j in range(len(self.lines[i])):
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z = self.coordinates[self.lines[i][j]][0]
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x = self.coordinates[self.lines[i][j]][2]
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circle_coords = (z - radius, x - radius, z + radius, x + radius)
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road_area_map_draw.ellipse(circle_coords, fill=255)
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# Centers
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for i in range(len(self.centers)):
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z = self.coordinates[self.centers[i]][0]
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x = self.coordinates[self.centers[i]][2]
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circle_coords = (z - radius, x - radius, z + radius, x + radius)
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road_area_map_draw.ellipse(circle_coords, fill=255)
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road_area_map.save("./world_maker/data/"+name)
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print("[Skeleton] Road area mapping completed.")
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return road_area_map
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Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 696 B |
BIN
world_maker/data/city_map.png
Normal file
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After Width: | Height: | Size: 5.0 KiB |
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Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 7.7 KiB |
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Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 33 KiB |
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Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 2.2 KiB |
BIN
world_maker/data/mountain_map.png
Normal file
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After Width: | Height: | Size: 1.5 KiB |
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Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.5 KiB |
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Before Width: | Height: | Size: 3.0 KiB |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 35 KiB |
BIN
world_maker/data/skeleton_highway_area.png
Normal file
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After Width: | Height: | Size: 2.4 KiB |
BIN
world_maker/data/skeleton_mountain.png
Normal file
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After Width: | Height: | Size: 35 KiB |
BIN
world_maker/data/skeleton_mountain_area.png
Normal file
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After Width: | Height: | Size: 1.4 KiB |
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Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 5.4 KiB |
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Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 42 KiB |
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Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 8.7 KiB |
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Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 3.6 KiB |
@@ -4,14 +4,16 @@ import numpy as np
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from scipy import ndimage
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from scipy import ndimage
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from Skeleton import Skeleton
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from Skeleton import Skeleton
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from typing import Union
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from typing import Union
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from random import randint
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import cv2
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def get_data(world: World):
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def get_data(world: World):
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print("[Data Analysis] Generating data...")
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print("[Data Analysis] Generating data...")
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heightmap, watermap, treemap = world.getData()
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heightmap, watermap, treemap = world.getData()
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heightmap.save('./data/heightmap.png')
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heightmap.save('./world_maker/data/heightmap.png')
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watermap.save('./data/watermap.png')
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watermap.save('./world_maker/data/watermap.png')
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treemap.save('./data/treemap.png')
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treemap.save('./world_maker/data/treemap.png')
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print("[Data Analysis] Data generated.")
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print("[Data Analysis] Data generated.")
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return heightmap, watermap, treemap
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return heightmap, watermap, treemap
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@@ -22,13 +24,14 @@ def handle_import_image(image: Union[str, Image]) -> Image:
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return image
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return image
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def filter_negative(image: Image) -> Image:
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def filter_negative(image: Union[str, Image]) -> Image:
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"""
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"""
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Invert the colors of an image.
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Invert the colors of an image.
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Args:
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Args:
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image (image): image to filter
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image (image): image to filter
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"""
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"""
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image = handle_import_image(image)
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return Image.fromarray(np.invert(np.array(image)))
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return Image.fromarray(np.invert(np.array(image)))
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@@ -179,9 +182,9 @@ def filter_remove_details(image: Union[str, Image], n: int = 20) -> Image:
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def highway_map() -> Image:
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def highway_map() -> Image:
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print("[Data Analysis] Generating highway map...")
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print("[Data Analysis] Generating highway map...")
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smooth_sobel = filter_smooth("./data/sobelmap.png", 1)
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smooth_sobel = filter_smooth("./world_maker/data/sobelmap.png", 1)
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negative_smooth_sobel = filter_negative(smooth_sobel)
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negative_smooth_sobel = filter_negative(smooth_sobel)
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negative_smooth_sobel_water = subtract_map(negative_smooth_sobel, './data/watermap.png')
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negative_smooth_sobel_water = subtract_map(negative_smooth_sobel, './world_maker/data/watermap.png')
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array_sobel_water = np.array(negative_smooth_sobel_water)
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array_sobel_water = np.array(negative_smooth_sobel_water)
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array_sobel_water = ndimage.binary_erosion(array_sobel_water, iterations=12)
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array_sobel_water = ndimage.binary_erosion(array_sobel_water, iterations=12)
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array_sobel_water = ndimage.binary_dilation(array_sobel_water, iterations=5)
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array_sobel_water = ndimage.binary_dilation(array_sobel_water, iterations=5)
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@@ -190,7 +193,7 @@ def highway_map() -> Image:
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array_sobel_water = filter_smooth_array(array_sobel_water, 6)
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array_sobel_water = filter_smooth_array(array_sobel_water, 6)
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image = Image.fromarray(array_sobel_water)
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image = Image.fromarray(array_sobel_water)
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image_no_details = filter_remove_details(image, 15)
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image_no_details = filter_remove_details(image, 15)
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image_no_details.save('./data/highwaymap.png')
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image_no_details.save('./world_maker/data/highwaymap.png')
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print("[Data Analysis] Highway map generated.")
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print("[Data Analysis] Highway map generated.")
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return image_no_details
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return image_no_details
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@@ -208,27 +211,82 @@ def create_volume(surface: np.ndarray, heightmap: np.ndarray, make_it_flat: bool
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def convert_2D_to_3D(image: Union[str, Image], make_it_flat: bool = False) -> np.ndarray:
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def convert_2D_to_3D(image: Union[str, Image], make_it_flat: bool = False) -> np.ndarray:
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image = handle_import_image(image)
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image = handle_import_image(image)
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heightmap = Image.open('./data/heightmap.png').convert('L')
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heightmap = Image.open('./world_maker/data/heightmap.png').convert('L')
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heightmap = np.array(heightmap)
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heightmap = np.array(heightmap)
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surface = np.array(image)
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surface = np.array(image)
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volume = create_volume(surface, heightmap, make_it_flat)
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volume = create_volume(surface, heightmap, make_it_flat)
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return volume
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return volume
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def skeleton_highway_map(image: Union[str, Image] = './data/highwaymap.png'):
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def skeleton_highway_map(image: Union[str, Image] = './world_maker/data/highwaymap.png') -> Skeleton:
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image_array = convert_2D_to_3D(image, True)
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image_array = convert_2D_to_3D(image, True)
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skeleton = Skeleton(image_array)
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skeleton = Skeleton(image_array)
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skeleton.parse_graph(True)
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skeleton.parse_graph(True)
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heightmap_skeleton = skeleton.map()
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heightmap_skeleton = skeleton.map()
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heightmap_skeleton.save('./data/skeleton_highway.png')
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heightmap_skeleton.save('./world_maker/data/skeleton_highway.png')
|
||||||
|
skeleton.road_area('skeleton_highway_area.png', 10)
|
||||||
|
return skeleton
|
||||||
|
|
||||||
|
|
||||||
|
def skeleton_mountain_map(image: Union[str, Image] = './world_maker/data/mountain_map.png') -> Skeleton:
|
||||||
|
image_array = convert_2D_to_3D(image, True)
|
||||||
|
skeleton = Skeleton(image_array)
|
||||||
|
skeleton.parse_graph()
|
||||||
|
heightmap_skeleton = skeleton.map()
|
||||||
|
heightmap_skeleton.save('./world_maker/data/skeleton_mountain.png')
|
||||||
|
skeleton.road_area('skeleton_mountain_area.png', 3)
|
||||||
|
return skeleton
|
||||||
|
|
||||||
|
|
||||||
def smooth_sobel_water() -> Image:
|
def smooth_sobel_water() -> Image:
|
||||||
watermap = handle_import_image("./data/watermap.png")
|
watermap = handle_import_image("./world_maker/data/watermap.png")
|
||||||
watermap = filter_negative(filter_remove_details(filter_negative(watermap), 5))
|
watermap = filter_negative(filter_remove_details(filter_negative(watermap), 5))
|
||||||
sobel = handle_import_image("./data/sobelmap.png")
|
sobel = handle_import_image("./world_maker/data/sobelmap.png")
|
||||||
sobel = filter_remove_details(filter_smooth(sobel, 1), 2)
|
sobel = filter_remove_details(filter_smooth(sobel, 1), 2)
|
||||||
group = group_map(watermap, sobel)
|
group = group_map(watermap, sobel)
|
||||||
group = filter_negative(group)
|
group = filter_negative(group)
|
||||||
group.save('./data/smooth_sobel_watermap.png')
|
group.save('./world_maker/data/smooth_sobel_watermap.png')
|
||||||
return group
|
return group
|
||||||
|
|
||||||
|
|
||||||
|
def detect_mountain(image: Union[str, Image] = './world_maker/data/sobelmap.png') -> Image:
|
||||||
|
image = handle_import_image(image)
|
||||||
|
sobel = np.array(image)
|
||||||
|
pixels = sobel.reshape((-1, 1))
|
||||||
|
pixels = np.float32(pixels)
|
||||||
|
|
||||||
|
criteria = (cv2.TERM_CRITERIA_EPS + cv2.TERM_CRITERIA_MAX_ITER, 100, 0.2)
|
||||||
|
k = 3
|
||||||
|
_, labels, centers = cv2.kmeans(pixels, k, None, criteria, 10, cv2.KMEANS_RANDOM_CENTERS)
|
||||||
|
|
||||||
|
centers = np.uint8(centers)
|
||||||
|
segmented_image = centers[labels.flatten()]
|
||||||
|
segmented_image = segmented_image.reshape(sobel.shape)
|
||||||
|
mountain = segmented_image == segmented_image.max()
|
||||||
|
|
||||||
|
contours, _ = cv2.findContours(mountain.astype(np.uint8), cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
|
||||||
|
|
||||||
|
max_contour = max(contours, key=cv2.contourArea)
|
||||||
|
M = cv2.moments(max_contour)
|
||||||
|
cX = int(M["m10"] / M["m00"])
|
||||||
|
cY = int(M["m01"] / M["m00"])
|
||||||
|
|
||||||
|
print(f"[Data Analysis] The center of the mountain is at ({cX}, {cY})")
|
||||||
|
return (cX, cY)
|
||||||
|
|
||||||
|
|
||||||
|
def rectangle_2D_to_3D(rectangle: list[tuple[tuple[int, int], tuple[int, int]]],
|
||||||
|
height_min: int = 6, height_max: int = 10) \
|
||||||
|
-> list[tuple[tuple[int, int, int], tuple[int, int, int]]]:
|
||||||
|
image = handle_import_image('./world_maker/data/heightmap.png').convert('L')
|
||||||
|
new_rectangle = []
|
||||||
|
for rect in rectangle:
|
||||||
|
start, end = rect
|
||||||
|
avg_height = 0
|
||||||
|
for x in range(start[0], end[0]):
|
||||||
|
for y in range(start[1], end[1]):
|
||||||
|
avg_height += image.getpixel((x, y))
|
||||||
|
avg_height = int(avg_height / ((end[0] - start[0]) * (end[1] - start[1])))
|
||||||
|
new_rectangle.append(
|
||||||
|
((start[0], avg_height, start[1]), (end[0], avg_height + randint(height_min, height_max), end[1])))
|
||||||
|
return new_rectangle
|
||||||
|
|||||||
@@ -2,6 +2,8 @@ from PIL import Image
|
|||||||
import numpy as np
|
import numpy as np
|
||||||
from typing import Union
|
from typing import Union
|
||||||
from data_analysis import handle_import_image
|
from data_analysis import handle_import_image
|
||||||
|
from random import randint
|
||||||
|
|
||||||
|
|
||||||
class Rectangle:
|
class Rectangle:
|
||||||
def __init__(self, width, height):
|
def __init__(self, width, height):
|
||||||
@@ -18,7 +20,7 @@ class Bin:
|
|||||||
best_spot = None
|
best_spot = None
|
||||||
best_spot_empty_area = float('inf')
|
best_spot_empty_area = float('inf')
|
||||||
|
|
||||||
for i in range(len(self.grid[0]) - rectangle.width + 1): # Swap usage of x and y
|
for i in range(len(self.grid[0]) - rectangle.width + 1):
|
||||||
for j in range(len(self.grid) - rectangle.height + 1):
|
for j in range(len(self.grid) - rectangle.height + 1):
|
||||||
if self.can_place(rectangle, i, j):
|
if self.can_place(rectangle, i, j):
|
||||||
empty_area = self.calculate_empty_area(rectangle, i, j)
|
empty_area = self.calculate_empty_area(rectangle, i, j)
|
||||||
@@ -27,7 +29,7 @@ class Bin:
|
|||||||
best_spot_empty_area = empty_area
|
best_spot_empty_area = empty_area
|
||||||
|
|
||||||
if best_spot is not None:
|
if best_spot is not None:
|
||||||
self.rectangles.append((best_spot, (best_spot[0]+rectangle.width, best_spot[1]+rectangle.height)))
|
self.rectangles.append((best_spot, (best_spot[0] + rectangle.width, best_spot[1] + rectangle.height)))
|
||||||
self.update_grid(rectangle, *best_spot)
|
self.update_grid(rectangle, *best_spot)
|
||||||
return True
|
return True
|
||||||
|
|
||||||
@@ -37,21 +39,21 @@ class Bin:
|
|||||||
empty_area = 0
|
empty_area = 0
|
||||||
for rect_x in range(x, x + rectangle.width):
|
for rect_x in range(x, x + rectangle.width):
|
||||||
for rect_y in range(y, y + rectangle.height):
|
for rect_y in range(y, y + rectangle.height):
|
||||||
if self.grid[rect_y][rect_x]: # Swap usage of x and y
|
if self.grid[rect_y][rect_x]:
|
||||||
empty_area += 1
|
empty_area += 1
|
||||||
return empty_area
|
return empty_area
|
||||||
|
|
||||||
def can_place(self, rectangle, x, y):
|
def can_place(self, rectangle, x, y):
|
||||||
for rect_x in range(x, x + rectangle.width):
|
for rect_x in range(x, x + rectangle.width):
|
||||||
for rect_y in range(y, y + rectangle.height):
|
for rect_y in range(y, y + rectangle.height):
|
||||||
if not self.grid[rect_y][rect_x]: # Swap usage of x and y
|
if not self.grid[rect_y][rect_x]:
|
||||||
return False
|
return False
|
||||||
return True
|
return True
|
||||||
|
|
||||||
def update_grid(self, rectangle, x, y):
|
def update_grid(self, rectangle, x, y):
|
||||||
for rect_x in range(x, x + rectangle.width):
|
for rect_x in range(x, x + rectangle.width):
|
||||||
for rect_y in range(y, y + rectangle.height):
|
for rect_y in range(y, y + rectangle.height):
|
||||||
self.grid[rect_y][rect_x] = False # Swap usage of x and y
|
self.grid[rect_y][rect_x] = False
|
||||||
|
|
||||||
|
|
||||||
def pack_rectangles(rectangles, grid):
|
def pack_rectangles(rectangles, grid):
|
||||||
@@ -62,36 +64,30 @@ def pack_rectangles(rectangles, grid):
|
|||||||
for bin in bins:
|
for bin in bins:
|
||||||
if bin.place_rectangle(rectangle):
|
if bin.place_rectangle(rectangle):
|
||||||
break
|
break
|
||||||
else: # No break, meaning rectangle couldn't be placed in any bin
|
else:
|
||||||
new_bin = Bin(grid)
|
new_bin = Bin(grid)
|
||||||
if new_bin.place_rectangle(rectangle):
|
if new_bin.place_rectangle(rectangle):
|
||||||
bins.append(new_bin)
|
bins.append(new_bin)
|
||||||
else:
|
else:
|
||||||
return False # If a rectangle can't be placed even in a new bin, return False
|
return False
|
||||||
|
|
||||||
return True # If all rectangles can be placed, return True
|
return True
|
||||||
|
|
||||||
|
|
||||||
import random
|
def generate_rectangle(min_width: int = 10, max_width: int = 25):
|
||||||
|
width = randint(min_width, max_width)
|
||||||
|
height = randint(min_width, max_width)
|
||||||
def generate_rectangle(max_width, max_height):
|
|
||||||
width = random.randint(6, 20)
|
|
||||||
height = random.randint(6, 20)
|
|
||||||
return Rectangle(width, height)
|
return Rectangle(width, height)
|
||||||
|
|
||||||
|
|
||||||
def pack_rectangles(grid):
|
def pack_rectangles(grid, min_width: int = 10, max_width: int = 25):
|
||||||
max_width = len(grid[0])
|
|
||||||
max_height = len(grid)
|
|
||||||
bin = Bin(grid)
|
bin = Bin(grid)
|
||||||
|
|
||||||
while True:
|
while True:
|
||||||
rectangle = generate_rectangle(max_width // 2, max_height // 2)
|
rectangle = generate_rectangle(min_width, max_width)
|
||||||
if not bin.place_rectangle(rectangle):
|
if not bin.place_rectangle(rectangle):
|
||||||
break # Stop when a rectangle can't be placed
|
break
|
||||||
print(len(bin.rectangles))
|
print(len(bin.rectangles))
|
||||||
return bin.rectangles # Return the list of rectangles that were placed
|
return bin.rectangles
|
||||||
|
|
||||||
|
|
||||||
def draw_rectangles(rectangles, grid):
|
def draw_rectangles(rectangles, grid):
|
||||||
@@ -104,12 +100,13 @@ def draw_rectangles(rectangles, grid):
|
|||||||
return image
|
return image
|
||||||
|
|
||||||
|
|
||||||
def generate_building(image: Union[str, Image] = './data/roadmap2.png'):
|
def generate_building(image: Union[str, Image], min_width: int = 10, max_width: int = 25):
|
||||||
image = handle_import_image(image).convert('L')
|
image = handle_import_image(image).convert('L')
|
||||||
grid = np.array(image)
|
grid = np.array(image)
|
||||||
rectangles = pack_rectangles(grid)
|
rectangles = pack_rectangles(grid, min_width, max_width)
|
||||||
draw_rectangles(rectangles, grid).save('./data/building.png')
|
draw_rectangles(rectangles, grid).save('./world_maker/data/building.png')
|
||||||
return rectangles
|
return rectangles
|
||||||
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
generate_building()
|
generate_building()
|
||||||
|
|||||||
@@ -1,22 +1,33 @@
|
|||||||
import World
|
import World
|
||||||
from PIL import Image
|
from PIL import Image
|
||||||
from data_analysis import get_data, highway_map, filter_sobel, skeleton_highway_map, smooth_sobel_water, subtract_map
|
from data_analysis import get_data,filter_negative, rectangle_2D_to_3D, skeleton_mountain_map, highway_map, filter_sobel, skeleton_highway_map, \
|
||||||
|
smooth_sobel_water, subtract_map, detect_mountain
|
||||||
from City import City
|
from City import City
|
||||||
from Position import Position
|
from Position import Position
|
||||||
from random import randint
|
from random import randint
|
||||||
|
from pack_rectangle import generate_building
|
||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
#world = World.World()
|
#world = World.World()
|
||||||
#heightmap, watermap, treemap = get_data(world)
|
#heightmap, watermap, treemap = get_data(world)
|
||||||
#filter_sobel("./data/heightmap.png").save('./data/sobelmap.png')
|
#filter_sobel("./world_maker/data/heightmap.png").save('./world_maker/data/sobelmap.png')
|
||||||
smooth_sobel_water = smooth_sobel_water()
|
smooth_sobel_water = smooth_sobel_water()
|
||||||
#skeleton_highway_map(highway_map())
|
skeleton_highway_map(highway_map())
|
||||||
city = City()
|
city = City()
|
||||||
for i in range(10):
|
city.generate_district()
|
||||||
city.add_district(Position(randint(0, 400), randint(0, 400)))
|
|
||||||
city.loop_expend_district()
|
city.loop_expend_district()
|
||||||
city.district_draw_map()
|
city.district_draw_map()
|
||||||
city.district_generate_road()
|
city.district_generate_road()
|
||||||
road = city.draw_roads(Image.new('RGB', (401, 401)), 4)
|
image_mountain_map = city.get_district_mountain_map()
|
||||||
road.save('./data/roadmap.png')
|
road = city.draw_roads(4)
|
||||||
subtract_map(smooth_sobel_water, road).save('./data/roadmap2.png')
|
road.save('./world_maker/data/roadmap.png')
|
||||||
|
subtract_map(smooth_sobel_water, road).save('./world_maker/data/city_map.png')
|
||||||
|
subtract_map('./world_maker/data/city_map.png', './world_maker/data/skeleton_highway_area.png').save('./world_maker/data/city_map.png')
|
||||||
|
subtract_map('./world_maker/data/city_map.png', './world_maker/data/mountain_map.png').save('./world_maker/data/city_map.png')
|
||||||
|
rectangle_building = generate_building('./world_maker/data/city_map.png')
|
||||||
|
rectangle_building = rectangle_2D_to_3D(rectangle_building)
|
||||||
|
|
||||||
|
skeleton_mountain_map(image_mountain_map)
|
||||||
|
subtract_map('./world_maker/data/mountain_map.png', './world_maker/data/skeleton_mountain_area.png').save('./world_maker/data/mountain_map.png')
|
||||||
|
subtract_map(smooth_sobel_water, filter_negative('./world_maker/data/mountain_map.png')).save('./world_maker/data/mountain_map.png')
|
||||||
|
rectangle_mountain = generate_building('./world_maker/data/mountain_map.png')
|
||||||
|
|||||||