Add grid generation

This commit is contained in:
2024-06-16 04:49:41 +02:00
parent 1329e442d2
commit 2fa3aeba1d
21 changed files with 174 additions and 44 deletions

128
networks/roads_2/Road.py Normal file
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import json
from typing import List
from networks.geometry.Polyline import Polyline
from networks.geometry.Point3D import Point3D
from networks.geometry.Point2D import Point2D
from networks.geometry.Segment2D import Segment2D
from networks.geometry.Segment3D import Segment3D
from networks.geometry.Circle import Circle
from Enums import LINE_THICKNESS_MODE
from gdpc import Block, Editor
class Road:
def __init__(self, coordinates: List[Point3D], width: int):
self.coordinates = self._remove_collinear_points(coordinates)
self.output_block = []
# with open(road_configuration) as f:
# self.road_configuration = json.load(f)
# self.width = self.road_configuration["width"]
self.width = width
self.polyline_height = None
self.polyline_total_line_output = None
self.segment_total_line_output = None
self.index_factor = 0
if len(self._remove_collinear_points(self.coordinates)) >= 4:
self.polyline = Polyline(Point3D.to_2d(coordinates, 'y'))
self.polyline_total_line_output = [
[] for _ in range(len(self.polyline.total_line_output))]
self._projection_polyline()
if len(self.coordinates) == 2:
self.segment_total_line_output = Segment2D(
Point3D.to_2d([self.coordinates[0]], 'y')[0], Point3D.to_2d([self.coordinates[1]], 'y')[0]).segment_thick(self.width, LINE_THICKNESS_MODE.MIDDLE)
self._projection_segment()
self.place()
@staticmethod
def _remove_collinear_points(points):
output_points = [points[0]]
for i in range(1, len(points) - 1):
if isinstance(points[0], Point3D):
if not Point2D.collinear(
Point3D.to_2d([points[i-1]], 'y')[0], Point3D.to_2d([points[i]], 'y')[0], Point3D.to_2d([points[i+1]], 'y')[0]):
output_points.append(points[i])
else:
if not Point2D.collinear(points[i-1], points[i], points[i+1]):
output_points.append(points[i])
output_points.append(points[-1])
return output_points
def _surface(self):
# Segments
for i in range(1, len(self.polyline.segments)):
if len(self.polyline.segments[i].segment()) > 2:
for j in range(len(self.polyline.segments[i].segment_thick(self.width, LINE_THICKNESS_MODE.MIDDLE))):
# Get nearest in x,z projection
nearest = self.polyline.segments[i].points_thick[j].nearest(
Point3D.to_2d(self.polyline_total_line_output, removed_axis='y'), True)
self.output_block.append(
(Point3D.insert_3d([self.polyline.segments[i].points_thick[j]], 'y', [self.polyline_total_line_output[nearest[0]].y])[0].coordinates, Block("stone")))
for i in range(1, len(self.polyline.centers)-1):
# Circle
circle = Circle(self.polyline.centers[i])
circle.circle_thick(int(
(self.polyline.radii[i]-self.width/2)), int((self.polyline.radii[i]+self.width/2)-1))
# Better to do here than drawing circle arc inside big triangle!
double_point_a = Point2D.from_arrays(Point2D.to_arrays(self.polyline.acrs_intersections[i][0]) + 5 * (Point2D.to_arrays(
self.polyline.acrs_intersections[i][0]) - Point2D.to_arrays(self.polyline.centers[i])))
double_point_b = Point2D.from_arrays(Point2D.to_arrays(self.polyline.acrs_intersections[i][2]) + 5 * (Point2D.to_arrays(
self.polyline.acrs_intersections[i][2]) - Point2D.to_arrays(self.polyline.centers[i])))
for j in range(len(circle.points_thick)):
if circle.points_thick[j].is_in_triangle(double_point_a, self.polyline.centers[i], double_point_b):
nearest = circle.points_thick[j].nearest(
Point3D.to_2d(self.polyline_total_line_output, removed_axis='y'), True)
self.output_block.append(
(Point3D.insert_3d([circle.points_thick[j]], 'y', [
self.polyline_total_line_output[nearest[0]].y])[0].coordinates, Block("white_concrete")))
def _projection_polyline(self):
nearest_points_to_reference = []
for i in range(len(self.coordinates)):
# nearest_points_to_reference.append(Point3D.insert_3d([Point3D.to_2d([self.coordinates[i]], 'y')[0].nearest(
# self.polyline.total_line_output, return_index=True)], 'y', [self.coordinates[i].y])[0])
index, point = Point3D.to_2d([self.coordinates[i]], 'y')[0].nearest(
self.polyline.total_line_output, return_index=True)
nearest_points_to_reference.append(
Point2D(index, self.coordinates[i].y))
if len(self._remove_collinear_points(nearest_points_to_reference)) >= 4:
self.polyline_height = Polyline(nearest_points_to_reference)
self.index_factor = len(
self.polyline_height.total_line_output)/len(self.polyline.total_line_output)
for i in range(len(self.polyline.total_line_output)):
self.polyline_total_line_output[i] = Point3D(
self.polyline.total_line_output[i].x, self.polyline_height.total_line_output[round(i*self.index_factor)].y, self.polyline.total_line_output[i].y)
self._surface()
self.place()
# self.polyline_total_line_output = self.polyline_total_line_output[0].optimized_path(
# self.polyline_total_line_output)
def _projection_segment(self):
s = Segment3D(
self.coordinates[0], self.coordinates[1])
reference = s.segment()
for i in range(len(self.segment_total_line_output)):
self.output_block.append(((
self.segment_total_line_output[i].x, reference[self.segment_total_line_output[i].nearest(Point3D.to_2d(reference, 'y'), True)[0]].y, self.segment_total_line_output[i].y), Block("black_concrete")))
def place(self):
editor = Editor(buffering=True)
for i in range(len(self.output_block)):
editor.placeBlock(self.output_block[i][0],
self.output_block[i][1])