Add grid generation

This commit is contained in:
2024-06-16 04:49:41 +02:00
parent 1329e442d2
commit 2fa3aeba1d
21 changed files with 174 additions and 44 deletions

50
main.py
View File

@@ -3,17 +3,23 @@ import random
import gdpc.exceptions
from world_maker.world_maker import *
from world_maker.Skeleton import Skeleton, transpose_form_heightmap, simplify_coordinates
from networks.geometry.Point3D import Point3D
from networks.roads_2.Road import Road
from world_maker.District import Road as Road_grid
from House import *
def main():
rectangle_house_mountain, rectangle_building, skeleton_highway, skeleton_mountain = world_maker()
rectangle_house_mountain, rectangle_building, skeleton_highway, skeleton_mountain, road_grid = world_maker()
editor = Editor(buffering=True)
buildArea = editor.getBuildArea()
print(skeleton_mountain.lines)
set_roads(skeleton_mountain)
set_roads(skeleton_highway)
set_roads_grids(road_grid)
blocks = {
"wall": "blackstone",
@@ -43,6 +49,46 @@ def main():
house.build()
def set_roads_grids(road_grid: Road_grid):
for i in range(len(road_grid)):
if road_grid[i].border:
for j in range(len(road_grid)):
# Same line
if (road_grid[i].position.x == road_grid[j].position.x and road_grid[i].position.y != road_grid[j].position.y) or (road_grid[i].position.x != road_grid[j].position.x and road_grid[i].position.y == road_grid[j].position.y):
point_1 = transpose_form_heightmap(
'./world_maker/data/heightmap.png', (road_grid[i].position.x, road_grid[i].position.y))
point_2 = transpose_form_heightmap(
'./world_maker/data/heightmap.png', (road_grid[j].position.x, road_grid[j].position.y))
Road(
[Point3D(point_1[0], point_1[1], point_1[2]), Point3D(point_2[0], point_2[1], point_2[2])], 9)
def set_roads(skeleton: Skeleton):
# Parsing
print("[Roads] Start parsing...")
for i in range(len(skeleton.lines)):
print(f"[Roads] Parsing skeleton {i+1}/{len(skeleton.lines)}.")
for j in range(len(skeleton.lines[i])):
xyz = transpose_form_heightmap('./world_maker/data/heightmap.png',
skeleton.coordinates[skeleton.lines[i][j]])
skeleton.lines[i][j] = xyz
print("[Roads] Start simplification...")
# Simplification
for i in range(len(skeleton.lines)):
print(f"[Roads] Simplify skelton {i+1}/{len(skeleton.lines)}")
skeleton.lines[i] = simplify_coordinates(skeleton.lines[i], 10)
print("[Roads] Start generation...")
for i in range(len(skeleton.lines)):
print(f"[Roads] Generating roads {i+1}/{len(skeleton.lines)}.")
if len(skeleton.lines[i]) >= 4:
Road(Point3D.from_arrays(skeleton.lines[i]), 25)
else:
print(
f"[Roads] Ignore roads {i+1} with {len(skeleton.lines[i])} coordinates between {skeleton.lines[i][1]} and {skeleton.lines[i][-1]}.")
if __name__ == '__main__':
main()