Add curvature
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@@ -10,10 +10,19 @@ def parallel(segment, distance, normal=np.array([0, 1, 0])):
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Returns:
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(np.array(), np.array()): parallel segment.
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>>> parrallel(((0, 0, 0), (0, 0, 10)), 10))
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(array([-10., 0., 0.]), array([-10., 0., 10.]))
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"""
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return (orthogonal(segment[0], segment[1], distance, normal), orthogonal(segment[1], segment[0], -distance, normal))
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def normalized(vector):
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magnitude = np.linalg.norm(vector)
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normalized_vector = vector / magnitude
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return normalized_vector
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def orthogonal(origin, point, distance, normal=np.array([0, 1, 0])):
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"""Get orthogonal point from a given one at the specified distance in 3D space with normal direction.
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@@ -29,16 +38,127 @@ def orthogonal(origin, point, distance, normal=np.array([0, 1, 0])):
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Returns:
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np.array: (x y z)
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>>>orthogonal((5, 5, 5), (150, 5, 5), 10)
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>>> orthogonal((5, 5, 5), (150, 5, 5), 10)
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[ 5. 5. 15.]
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"""
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vector = np.subtract(point, origin)
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magnitude = np.linalg.norm(vector)
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normalized_vector = vector / magnitude
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orthogonal = np.cross(normalized_vector, normal)
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normalized_vector = normalized(vector)
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normalized_normal = normalized(normal)
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orthogonal = np.cross(normalized_vector, normalized_normal)
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if np.array_equal(orthogonal, np.zeros((3,))):
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raise ValueError("The input vectors are not linearly independent.")
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orthogonal = np.add(np.multiply(orthogonal, distance), origin)
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return orthogonal
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def discrete_segment(xyz1, xyz2, pixel_perfect=True):
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"""
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Calculate a line between two points in 3D space.
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https://www.geeksforgeeks.org/bresenhams-algorithm-for-3-d-line-drawing/
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Args:
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xyz1 (tuple): First coordinates.
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xyz2 (tuple): Second coordinates.
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pixel_perfect (bool, optional): If true, remove unnecessary coordinates connecting to other coordinates side by side, leaving only a diagonal connection. Defaults to True.
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Returns:
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list: List of coordinates.
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"""
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(x1, y1, z1) = xyz1
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(x2, y2, z2) = xyz2
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x1, y1, z1, x2, y2, z2 = (
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round(x1),
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round(y1),
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round(z1),
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round(x2),
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round(y2),
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round(z2),
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)
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points = []
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points.append((x1, y1, z1))
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dx = abs(x2 - x1)
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dy = abs(y2 - y1)
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dz = abs(z2 - z1)
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if x2 > x1:
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xs = 1
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else:
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xs = -1
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if y2 > y1:
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ys = 1
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else:
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ys = -1
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if z2 > z1:
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zs = 1
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else:
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zs = -1
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# Driving axis is X-axis
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if dx >= dy and dx >= dz:
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p1 = 2 * dy - dx
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p2 = 2 * dz - dx
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while x1 != x2:
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x1 += xs
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points.append((x1, y1, z1))
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if p1 >= 0:
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y1 += ys
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if not pixel_perfect:
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if points[-1][1] != y1:
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points.append((x1, y1, z1))
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p1 -= 2 * dx
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if p2 >= 0:
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z1 += zs
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if not pixel_perfect:
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if points[-1][2] != z1:
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points.append((x1, y1, z1))
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p2 -= 2 * dx
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p1 += 2 * dy
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p2 += 2 * dz
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# Driving axis is Y-axis
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elif dy >= dx and dy >= dz:
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p1 = 2 * dx - dy
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p2 = 2 * dz - dy
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while y1 != y2:
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y1 += ys
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points.append((x1, y1, z1))
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if p1 >= 0:
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x1 += xs
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if not pixel_perfect:
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if points[-1][0] != x1:
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points.append((x1, y1, z1))
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p1 -= 2 * dy
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if p2 >= 0:
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z1 += zs
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if not pixel_perfect:
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if points[-1][2] != z1:
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points.append((x1, y1, z1))
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p2 -= 2 * dy
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p1 += 2 * dx
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p2 += 2 * dz
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# Driving axis is Z-axis
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else:
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p1 = 2 * dy - dz
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p2 = 2 * dx - dz
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while z1 != z2:
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z1 += zs
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points.append((x1, y1, z1))
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if p1 >= 0:
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y1 += ys
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if not pixel_perfect:
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if points[-1][1] != y1:
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points.append((x1, y1, z1))
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p1 -= 2 * dz
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if p2 >= 0:
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x1 += xs
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if not pixel_perfect:
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if points[-1][0] != x1:
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points.append((x1, y1, z1))
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p2 -= 2 * dz
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p1 += 2 * dy
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p2 += 2 * dx
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return points
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