fix collumns, start facade and clean shitty code
This commit is contained in:
@@ -6,23 +6,23 @@ from buildings.geometry.Rectangle import Rectangle
|
||||
from buildings.geometry.Vertice import Vertice
|
||||
|
||||
class Polygon:
|
||||
def __init__(self, position : Point, size: tuple[int,int], vertices : list[Vertice] = []):
|
||||
def __init__(self, position : Point, size: tuple[int,int]):
|
||||
self.position = position
|
||||
self.size = size
|
||||
self.compressed = {"shape":[], "vertices":[]}
|
||||
self.vertices = vertices
|
||||
self.shape = []
|
||||
self.vertices = []
|
||||
|
||||
def fill_polygon(self, editor : Editor, material : str, y : int, y2 : int = None):
|
||||
if y2 == None: y2 = y
|
||||
for rect in self.compressed["shape"]:
|
||||
for rect in self.shape:
|
||||
rect.fill(editor, material, y, y2)
|
||||
|
||||
def fill_vertice(self, editor : Editor, material : str, y : int, y2 : int = None):
|
||||
if y2 == None: y2 = y
|
||||
for vertice in self.compressed["vertices"]:
|
||||
for vertice in self.vertices:
|
||||
vertice.fill(editor, Block(material), y, y2)
|
||||
|
||||
def compress(self, tiles : list[Tile]):
|
||||
def compress(self, tiles : list[Tile], vertices : list[Vertice]):
|
||||
remaining_tiles = tiles.copy()
|
||||
while len(remaining_tiles) > 0:
|
||||
start = remaining_tiles[0]
|
||||
@@ -43,31 +43,43 @@ class Polygon:
|
||||
start = neightbor
|
||||
|
||||
# Find northern border
|
||||
north_row = self.find_row_border(row.copy(), DIRECTION.NORTH, remaining_tiles)
|
||||
north_row = self._find_row_border(row.copy(), DIRECTION.NORTH, remaining_tiles)
|
||||
# Find southern border
|
||||
south_row = self.find_row_border(row.copy(), DIRECTION.SOUTH, remaining_tiles)
|
||||
south_row = self._find_row_border(row.copy(), DIRECTION.SOUTH, remaining_tiles)
|
||||
|
||||
area = Rectangle(north_row[0].north_west, south_row[-1].south_east)
|
||||
self.compressed["shape"].append(area)
|
||||
self.shape.append(area)
|
||||
|
||||
remaining_vertices = self.vertices.copy()
|
||||
remaining_vertices = vertices.copy()
|
||||
current = remaining_vertices.pop()
|
||||
while len(remaining_vertices) > 0:
|
||||
neighbors = current.get_neighbors()
|
||||
has_next1 = self.has_next(neighbors[0], current.facing, remaining_vertices)
|
||||
has_next2 = self.has_next(neighbors[1], current.facing, remaining_vertices)
|
||||
has_next1 = self._has_next(neighbors[0], current.facing, remaining_vertices)
|
||||
has_next2 = self._has_next(neighbors[1], current.facing, remaining_vertices)
|
||||
|
||||
if has_next1:
|
||||
current = Vertice(has_next1.point1, current.point2, current.facing)
|
||||
elif has_next2:
|
||||
current = Vertice(current.point1, has_next2.point2, current.facing)
|
||||
else:
|
||||
self.compressed["vertices"].append(current)
|
||||
self.vertices.append(current)
|
||||
current = remaining_vertices.pop()
|
||||
|
||||
if len(remaining_vertices) == 0: self.compressed["vertices"].append(current)
|
||||
if len(remaining_vertices) == 0: self.vertices.append(current)
|
||||
|
||||
def find_row_border(self, line : list[Tile], direction : str, remaining_tiles : list[Tile]) -> list[Tile]:
|
||||
def set_vertices_and_neighbors(self, tiles : list[Tile], vertices : list[Vertice]):
|
||||
for tile in tiles:
|
||||
targets = tile.get_neighbors_coords()
|
||||
for vertice_num,target in enumerate(targets):
|
||||
has_neighbor = self._has_neighbor(target, tiles)
|
||||
if not has_neighbor:
|
||||
vertice = tile.get_vertice(vertice_num)
|
||||
vertices.append(vertice)
|
||||
tile.set_vertice(DIRECTION(vertice_num), vertice)
|
||||
else :
|
||||
tile.set_neighbor(vertice_num, has_neighbor)
|
||||
|
||||
def _find_row_border(self, line : list[Tile], direction : str, remaining_tiles : list[Tile]) -> list[Tile]:
|
||||
while True:
|
||||
new_line = []
|
||||
for tile in line:
|
||||
@@ -76,24 +88,14 @@ class Polygon:
|
||||
new_line.append(neightbor)
|
||||
for tile in new_line: remaining_tiles.remove(tile)
|
||||
line = new_line
|
||||
|
||||
def set_vertices_and_neighbors(self, tiles : list[Tile]):
|
||||
for tile in tiles:
|
||||
targets = tile.get_neighbors_coords()
|
||||
for vertice_num,target in enumerate(targets):
|
||||
has_neighbor = self.has_neighbor(target, tiles)
|
||||
if not has_neighbor:
|
||||
self.vertices.append(tile.get_vertice(vertice_num))
|
||||
else :
|
||||
tile.set_neighbor(vertice_num, has_neighbor)
|
||||
|
||||
def has_neighbor(self, target : tuple[int], tiles : list[Tile]) -> bool|Tile:
|
||||
def _has_neighbor(self, target : tuple[int], tiles : list[Tile]) -> bool|Tile:
|
||||
for tile in tiles:
|
||||
if tile.pos.position == target.position:
|
||||
return tile
|
||||
return False
|
||||
|
||||
def has_next(self, target : Point, facing : str, remaining_vertices : list[Vertice]) -> bool|Vertice:
|
||||
def _has_next(self, target : Point, facing : str, remaining_vertices : list[Vertice]) -> bool|Vertice:
|
||||
for vertice in remaining_vertices:
|
||||
if vertice.facing == facing:
|
||||
if vertice.point1.position == target.position or vertice.point2.position == target.position:
|
||||
|
||||
Reference in New Issue
Block a user