fix collumns, start facade and clean shitty code
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31
buildings/Building.py
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31
buildings/Building.py
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import random as rd
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from Enums import COLLUMN_STYLE
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from buildings.Foundations import Foundations
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from buildings.Facade import Facade
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class Building:
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def __init__(self, position : tuple[int,int], size : tuple[int, int], matrice : list[list[int]]):
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self.position = position
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self.length, self.width = size
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self.matrice = matrice
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# Generate every random components here
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is_collumn_full_tile = bool(rd.getrandbits(1))
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is_inner_or_outer = rd.choice(list(COLLUMN_STYLE))
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tile_size = self.gen_tile_size()
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floor_height = rd.randint(4, 7)
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is_inner_or_outer = COLLUMN_STYLE.BOTH
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self.foundations = Foundations(position, size, matrice, tile_size, is_collumn_full_tile, is_inner_or_outer)
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self.facade = Facade(self.foundations.vertices, floor_height, is_inner_or_outer)
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def gen_tile_size(self) -> int:
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# Tiles are constant square units different for each buildings
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smaller_side = min(self.length, self.width)
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# area is too small, will work but not very well
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if smaller_side <= 15 : return smaller_side // 5
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return rd.randint(3, smaller_side // len(self.matrice))
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