Add sort_by_rotation
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3
main.py
3
main.py
@@ -16,6 +16,7 @@ from buildings.Building import Building
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import random
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from networks.roads import Road as Road
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from networks.geometry.Enums import ROTATION
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from networks.roads.intersections import Intersection as Intersection
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from networks.geometry.point_tools import curved_corner_by_curvature, curved_corner_by_distance
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@@ -266,4 +267,4 @@ block_list = ["blue_concrete", "red_concrete", "green_concrete",
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# print(polyline.alpha_radii)
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print(
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Point2D(-2, -5).optimized_path([Point2D(0, 0), Point2D(10, 5), Point2D(1, 3)]))
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Point2D(-10, -10).sort_by_rotation([Point2D(10, 10), Point2D(-10, 10), Point2D(10, -10)], rotation=ROTATION.CLOCKWISE))
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