hotfix number 46 and optimization number 956 on windows
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@@ -6,12 +6,11 @@ from buildings.elements.Window import Window
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from buildings.elements.Balcony import Balcony
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class Facade:
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def __init__(self, rdata, vertices : list[Vertice], height : int, length : int, is_inner_or_outer : COLLUMN_STYLE):
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def __init__(self, rdata, vertices : list[Vertice], is_inner_or_outer : COLLUMN_STYLE):
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self.rdata = rdata
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self.vertices = vertices
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self.is_inner_or_outer = is_inner_or_outer
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self.height = height
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self.length = length
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self.height, self.length = self.get_dimentions()
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self.padding = 0
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self.window = self.get_window()
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self.has_balcony = self.has_balcony()
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@@ -25,8 +24,8 @@ class Facade:
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for vertice in self.vertices:
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vertice.fill(editor, materials[0], self.height, xpadding = self.padding, zpadding = self.padding)
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with editor.pushTransform(Transform(vertice.point1.position,rotation = vertice.facing.value)):
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self.build_inter_floor(vertice)
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self.window.build(editor, vertice.get_len(), self.height, materials)
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self.window.build(editor, materials)
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self.build_inter_floor()
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def get_window(self) -> Window:
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if self.is_inner_or_outer == COLLUMN_STYLE.OUTER or self.is_inner_or_outer == COLLUMN_STYLE.BOTH:
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@@ -35,20 +34,23 @@ class Facade:
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max_width = self.length-2*self.padding
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max_height = min(self.height, self.rdata["windows"]["size"]["max_height"])
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return Window(self.rdata["windows"] ,max_width, max_height)
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return Window(self.rdata["windows"] ,max_width, max_height, self.length, self.height)
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def get_balcony(self) -> Balcony:
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len = rd.randint(self.rdata["balcony"]["size"]["min_len"], self.rdata["balcony"]["size"]["max_len"])
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max_width = self.length-2*self.padding
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return Balcony(len, max_width, self.window)
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return Balcony(self.rdata["balcony"], max_width, self.window)
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def build_inter_floor(self):
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if self.has_inter_floor:
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geometry.placeCuboid(self.editor,(0,self.height,-1),(self.length,self.height,-1),Block(self.materials[4], {"facing": "south", "half": "top"}))
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geometry.placeCuboid(self.editor,(0,self.height,0),(self.length-1,self.height,0),Block(self.materials[0]))
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geometry.placeCuboid(self.editor,(0,self.height,-1),(self.length-1,self.height,-1),Block(self.materials[4], {"facing": "south", "half": "top"}))
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def has_balcony(self) -> bool:
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return self.rdata["balcony"] >= rd.random()
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return self.rdata["balcony"]["proba"] >= rd.random()
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def has_inter_floor(self) -> bool:
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return self.rdata["inter_floor"] >= rd.random()
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def get_dimentions(self) -> tuple[int]:
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return ( self.vertices[0].get_height(), self.vertices[0].get_len())
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