Fix errors approximations in arc circle introducing gaps between ars in roads

This commit is contained in:
2024-06-21 00:55:33 +02:00
parent 92569d8815
commit 0eb47ac345
3 changed files with 67 additions and 59 deletions

View File

@@ -102,12 +102,25 @@ class Polyline:
list[tuple(Point2D)]: List of tuples composed - in order - of the first arc points, the corner points, the last arc points. The corresponding arc circle is inside this triangle.
"""
for i in range(1, self.length_polyline-1):
point_1 = Point2D.from_arrays(self.points_array[i] -
self.alpha_radii[i] * self.unit_vectors[i-1])
point_2 = Point2D.from_arrays(self.points_array[i] +
self.alpha_radii[i] * self.unit_vectors[i])
self.acrs_intersections[i] = point_1.round(), Point2D.from_arrays(
self.points_array[i]), point_2.round()
# If Arc intersection are near, meaning no segment between, we need to remove error due to discrete appoximation.
# Instead of two independant arc intersection, we make sure to combine both.
if i > 1:
if point_1.distance(self.acrs_intersections[i-1][2]) <= 2:
print(point_1, self.acrs_intersections[i-1][2])
middle = Segment2D(
point_1, self.acrs_intersections[i-1][2]).middle_point()
print(middle)
point_1 = middle
self.acrs_intersections[i-1][2] = middle
self.acrs_intersections[i] = [point_1.round(), Point2D.from_arrays(
self.points_array[i]), point_2.round()]
return self.acrs_intersections
def get_arcs(self) -> List[Point2D]:
@@ -142,7 +155,6 @@ class Polyline:
for i in range(2, self.length_polyline - 1):
self.segments[i] = Segment2D(Point2D(
self.acrs_intersections[i-1][2].x, self.acrs_intersections[i-1][2].y), Point2D(self.acrs_intersections[i][0].x, self.acrs_intersections[i][0].y))
print(self.segments[i], i)
# Why -3?
# For n points, there are n-1 segments.

View File

@@ -247,7 +247,6 @@ class Segment2D:
index = -1
else:
index = 0
print(i)
del self.points_thick_by_line[index]
del self.gaps[index]
@@ -276,9 +275,9 @@ class Segment2D:
return Point2D(x3, y3).round(), Point2D(x4, y4).round()
def middle_point(self):
return (np.round((self.start.x + self.end.x) / 2.0).astype(int),
np.round((self.start.y + self.end.y) / 2.0).astype(int),
)
return Point2D(np.round((self.start.x + self.end.x) / 2.0).astype(int),
np.round((self.start.y + self.end.y) / 2.0).astype(int),
)
def _add_points(self, points, is_computing_thickness, overlap):
if is_computing_thickness >= 0: