diff --git a/House.py b/House.py index 7592325..1452168 100644 --- a/House.py +++ b/House.py @@ -1,9 +1,7 @@ from time import sleep from gdpc import Editor, Block, geometry -from list_block import * import numpy as np -from skimage.morphology import skeletonize import math import matplotlib.pyplot as plt diff --git a/HouseBackup.py b/HouseBackup.py deleted file mode 100644 index 9cf94b0..0000000 --- a/HouseBackup.py +++ /dev/null @@ -1,335 +0,0 @@ -from gdpc import Editor, Block, geometry -from list_block import * -import numpy as np -import math - - -class House : - def __init__(self, editor,startX, startY, startZ, endX, endY, endZ,style,houseDirection="north"): - self.editor = editor - self.startX = startX - self.startY = startY - self.startZ = startZ - self.endX = endX - self.endY = endY - self.endZ = endZ - self.houseDirection = houseDirection - self.hasGarder = True - self.gardenSide = "right" - self.hasGarage = True - - self.wall = style['mur'] - self.ground = style['sol'] - self.grass = style['grass'] - self.path = style['chemin'] - self.fence = style['fence'] - self.glass = style['glass'] - self.door = style['door'] - self.roof = style['toit'] - - def placeGround(self,CoStart, CoEnd,block): - for x in range(CoStart[0], CoEnd[0]): - for z in range(CoStart[2], CoEnd[2]): - self.editor.placeBlock((x, CoStart[1], z), Block(block) ) - - def placeRoof(self,CoStart,CoEnd): - for x in range(CoStart[0], CoEnd[0]): - for z in range(CoStart[2], CoEnd[2]): - self.editor.placeBlock((x, CoEnd[1]-1, z), Block(self.roof)) - - - def placeWall(self,CoStart,CoEnd): - if CoStart[0] == CoEnd[0]: - for y in range(CoStart[1]+1, CoEnd[1]-1): - for z in range(CoStart[2], CoEnd[2]): - self.editor.placeBlock((CoStart[0], y, z), Block(self.wall)) - CoStart = (CoStart[0],CoStart[1],CoStart[2]+1) - CoEnd = (CoEnd[0],CoEnd[1],CoEnd[2]-1) - elif CoStart[2] == CoEnd[2]: - for y in range(CoStart[1]+1, CoEnd[1]-1): - for x in range(CoStart[0], CoEnd[0]): - self.editor.placeBlock((x, y, CoStart[2]), Block(self.wall)) - CoStart = (CoStart[0]+1,CoStart[1],CoStart[2]) - CoEnd = (CoEnd[0]-1,CoEnd[1],CoEnd[2]) - - self.placeWindow(CoStart,CoEnd) - - - - - def placeDoor(self, direction="north", x=0, z=0, y=0): - door_directions = { - "south": {"facing": "north", "half": "lower"}, - "north": {"facing": "south", "half": "lower"}, - "east": {"facing": "west", "half": "lower"}, - "west": {"facing": "east", "half": "lower"} - } - - door_properties = door_directions.get(direction) - - if door_properties: - self.editor.placeBlock((x, y + 1, z), Block(self.door, door_properties)) - self.editor.placeBlock((x, y + 2, z), Block(self.door, {"facing": door_properties["facing"], "half": "upper"})) - self.doorDirection = direction - - def placeWindow(self, CoStart, CoEnd): - x = abs(CoEnd[0] - CoStart[0]) - z = abs(CoEnd[2] - CoStart[2]) - type = Block(self.glass) - - def placeBlock(axis, is_x_axis): - print(axis, is_x_axis) - if axis % 2 == 0: - if axis == 4: - if is_x_axis: - self.editor.placeBlock((CoStart[0] + 1, CoStart[1] + 2, CoStart[2]), type) - self.editor.placeBlock((CoStart[0] + 2, CoStart[1] + 2, CoStart[2]), type) - else: - self.editor.placeBlock((CoStart[0], CoStart[1] + 2, CoStart[2] + 1), type) - self.editor.placeBlock((CoStart[0], CoStart[1] + 2, CoStart[2] + 2), type) - else: - for i in range(axis // 2): - if i % 2 == 0: - if is_x_axis: - self.editor.placeBlock((CoStart[0] + i * 2 + 1, CoStart[1] + 2, CoStart[2]), type) - self.editor.placeBlock((CoStart[0] + i * 2 + 2, CoStart[1] + 2, CoStart[2]), type) - else: - self.editor.placeBlock((CoStart[0], CoStart[1] + 2, CoStart[2] + 1 + i * 2), type) - self.editor.placeBlock((CoStart[0], CoStart[1] + 2, CoStart[2] + i * 2 + 2), type) - else: - if axis <= 5: - for i in range(axis): - if is_x_axis: - self.editor.placeBlock((CoStart[0] + i, CoStart[1] + 2, CoStart[2]), type) - else: - self.editor.placeBlock((CoStart[0], CoStart[1] + 2, CoStart[2] + i), type) - else: - for i in range(axis // 3): - if 3 * (i + 1) + i > abs(CoEnd[2] - CoStart[2]): - break - else: - if is_x_axis: - self.editor.placeBlock((CoStart[0], CoStart[1] + 2, CoStart[2] + i * 4), type) - self.editor.placeBlock((CoStart[0], CoStart[1] + 2, CoStart[2] + i * 4 + 1), type) - self.editor.placeBlock((CoStart[0], CoStart[1] + 2, CoStart[2] + i * 4 + 2), type) - else: - self.editor.placeBlock((CoStart[0], CoStart[1] + 2, CoStart[2] + i * 4), type) - self.editor.placeBlock((CoStart[0], CoStart[1] + 2, CoStart[2] + i * 4 + 1), type) - self.editor.placeBlock((CoStart[0], CoStart[1] + 2, CoStart[2] + i * 4 + 2), type) - - if CoStart[0] == CoEnd[0]: - placeBlock(z, False) - - if CoStart[2] == CoEnd[2]: - placeBlock(x, True) - - - - def clearInside(self): - for x in range(self.startX+1, self.endX): - for y in range(self.startY+1, self.endY): - for z in range(self.startZ+1, self.endZ): - self.editor.placeBlock((x, y, z), air) - - - def deleteWall(self,CoStart,CoEnd): - if CoStart[0] == CoEnd[0]: - for y in range(CoStart[1]+1, CoEnd[1]-1): - for z in range(CoStart[2], CoEnd[2]): - self.editor.placeBlock((CoStart[0], y, z), air) - elif CoStart[2] == CoEnd[2]: - for y in range(CoStart[1]+1, CoEnd[1]-1): - for x in range(CoStart[0], CoEnd[0]): - self.editor.placeBlock((x, y, CoStart[2]), air) - - - def placeGarage(self,CoStart,CoEnd): - self.deleteWall(CoStart,CoEnd) - - - - - - - def placeHouse(self): - self.clear() - self.clearInside() - self.placeGround((self.startX, self.startY, self.startZ), (self.endX, self.endY, self.endZ),self.ground) - - if self.hasGarder: - if self.houseDirection == "north" : - if self.gardenSide == "left": - self.placeGround((self.startX+ (self.endX - self.startX)//2, self.startY, self.startZ), (self.endX, self.endY, self.startZ + (self.endZ - self.startZ)//2), self.grass) - self.placeRoof((self.startX, self.startY, self.startZ), (self.endX - (self.endX - self.startX)//2, self.endY, self.endZ)) - self.placeRoof((self.startX + (self.endX - self.startX)//2, self.startY, self.startZ + (self.endZ - self.startZ)//2), (self.endX, self.endY, self.endZ)) - self.placeWall((self.startX, self.startY, self.startZ), (self.startX +(self.endX - self.startX)//2 , self.endY, self.startZ)) - self.placeWall((self.startX, self.startY, self.startZ), (self.startX, self.endY, self.endZ )) - self.placeWall((self.startX, self.startY, self.endZ-1), (self.endX , self.endY, self.endZ-1)) - self.placeWall((self.endX-1, self.startY, self.startZ+ (self.endZ - self.startZ)//2), (self.endX-1, self.endY, self.endZ)) - self.placeWall((self.startX + (self.endX - self.startX)//2 , self.startY, self.startZ+ (self.endZ - self.startZ)//2), (self.endX , self.endY, self.startZ+ (self.endZ - self.startZ)//2)) - self.placeWall((self.startX + (self.endX - self.startX)//2 -1, self.startY, self.startZ), (self.startX + (self.endX - self.startX)//2 -1, self.endY, self.startZ+ (self.endZ - self.startZ)//2 )) - self.placeDoor("north", self.endX - (self.endX -self.startX) // 4 -1 , (self.startZ + self.endZ) //2,self.startY) - if self.hasGarage: - self.placeGarage((self.startX+1, self.startY, self.startZ), (self.startX +(self.endX - self.startX)//2 -1 , self.endY, self.startZ)) - - else: - self.placeGround((self.startX, self.startY, self.startZ), (self.startX + (self.endX-self.startX)//2, self.endY, self.startZ + (self.endZ - self.startZ)//2), self.grass) - self.placeRoof((self.endX- (self.endX - self.startX)//2, self.startY, self.startZ), (self.endX , self.endY, self.endZ)) - self.placeRoof((self.startX , self.startY, self.startZ + (self.endZ - self.startZ)//2), (self.endX - (self.endX - self.startX)//2, self.endY, self.endZ)) - self.placeWall((self.startX, self.startY, self.startZ+ (self.endZ - self.startZ)//2), (self.endX - (self.endX - self.startX)//2, self.endY, self.startZ+ (self.endZ - self.startZ)//2)) - self.placeWall((self.startX, self.startY, self.startZ+ (self.endZ - self.startZ)//2), (self.startX, self.endY, self.endZ )) - self.placeWall((self.startX, self.startY, self.endZ-1), (self.endX , self.endY, self.endZ-1)) - self.placeWall((self.endX-1, self.startY, self.startZ), (self.endX-1, self.endY, self.endZ)) - self.placeWall((self.startX+ (self.endX - self.startX)//2, self.startY, self.startZ), (self.endX, self.endY, self.startZ)) - self.placeWall((self.startX+ (self.endX - self.startX)//2, self.startY, self.startZ), (self.startX+ (self.endX - self.startX)//2, self.endY, self.startZ+ (self.endZ - self.startZ)//2)) - self.placeDoor("north", self.startX + (self.endX -self.startX) // 4 , (self.startZ + self.endZ) //2,self.startY) - if self.hasGarage: - self.placeGarage((self.startX+ (self.endX - self.startX)//2 +1, self.startY, self.startZ), (self.endX-1, self.endY, self.startZ)) - - elif self.houseDirection == "south": - if self.gardenSide == "left": - self.placeGround((self.startX , self.startY, self.startZ + (self.endZ - self.startZ)//2), (self.startX+ (self.endX - self.startX)//2, self.endY, self.endZ), self.grass) - self.placeRoof((self.startX, self.startY, self.startZ), (self.endX, self.endY, self.startZ + (self.endZ - self.startZ)//2)) - self.placeRoof((self.startX + (self.endX - self.startX)//2, self.startY, self.startZ), (self.endX, self.endY, self.endZ)) - self.placeWall((self.startX, self.startY, self.startZ), (self.endX , self.endY, self.startZ)) - self.placeWall((self.startX, self.startY, self.startZ), (self.startX , self.endY, self.startZ + (self.endZ - self.startZ)//2)) - self.placeWall((self.startX, self.startY, self.startZ + (self.endZ - self.startZ)//2 -1), (self.startX + (self.endX - self.startX)//2 , self.endY, self.startZ + (self.endZ - self.startZ)//2 -1)) - self.placeWall((self.startX + (self.endX - self.startX)//2, self.startY, self.endZ-1), (self.endX , self.endY, self.endZ-1)) - self.placeWall((self.startX + (self.endX - self.startX)//2, self.startY, self.startZ + (self.endZ - self.startZ)//2), (self.startX + (self.endX - self.startX)//2, self.endY, self.endZ)) - self.placeWall((self.endX-1, self.startY, self.startZ), (self.endX-1, self.endY, self.endZ)) - - self.placeDoor("south", self.startX + (self.endX -self.startX) // 4 , (self.startZ + self.endZ) //2 -1,self.startY) - if self.hasGarage: - self.placeGarage((self.startX+1, self.startY, self.startZ + (self.endZ - self.startZ)//2 +1), (self.startX +(self.endX - self.startX)//2 -1, self.endY, self.endZ -1)) - - else: - self.placeGround((self.startX + (self.endX - self.startX)//2, self.startY, self.startZ+ (self.endZ - self.startZ)//2), (self.endX, self.endY, self.endZ), self.grass) - self.placeRoof((self.startX, self.startY, self.startZ), (self.startX+(self.endX - self.startX)//2 , self.endY, self.endZ)) - self.placeRoof((self.startX + (self.endX - self.startX)//2, self.startY, self.startZ), (self.endX, self.endY, self.startZ+(self.endZ - self.startZ)//2)) - self.placeWall((self.startX, self.startY, self.startZ), (self.endX , self.endY, self.startZ)) - self.placeWall((self.startX, self.startY, self.startZ), (self.startX , self.endY, self.endZ)) - self.placeWall((self.startX, self.startY, self.endZ-1), (self.startX + (self.endX - self.startX)//2 , self.endY, self.endZ-1)) - self.placeWall((self.startX + (self.endX - self.startX)//2 -1, self.startY, self.startZ + (self.endZ - self.startZ)//2), (self.startX + (self.endX - self.startX)//2 -1, self.endY, self.endZ )) - self.placeWall((self.startX + (self.endX - self.startX)//2, self.startY, self.startZ + (self.endZ - self.startZ)//2 -1), (self.endX , self.endY, self.startZ + (self.endZ - self.startZ)//2 -1)) - self.placeWall((self.endX -1, self.startY, self.startZ ), (self.endX -1, self.endY, self.startZ+ (self.endZ - self.startZ)//2)) - - - self.placeDoor("south", self.endX - (self.endX -self.startX) // 4 -1 , (self.startZ + self.endZ) //2 -1,self.startY) - if self.hasGarage: - self.placeGarage((self.startX+ (self.endX - self.startX)//2 +1, self.startY, self.startZ + (self.endZ - self.startZ)//2 +1), (self.endX-1, self.endY, self.endZ -1)) - - elif self.houseDirection == "west": - if self.gardenSide == "left": - self.placeGround((self.startX, self.startY, self.startZ), (self.startX + (self.endX - self.startX)//2, self.endY, self.startZ+ (self.endZ - self.startZ)//2), self.grass) - self.placeRoof((self.startX + (self.endX - self.startX)//2, self.startY, self.startZ), (self.endX, self.endY, self.endZ)) - self.placeRoof((self.startX, self.startY, self.startZ+ (self.endZ - self.startZ)//2), (self.startX + (self.endX - self.startX)//2, self.endY, self.endZ)) - self.placeWall((self.startX+ (self.endX - self.startX)//2, self.startY, self.startZ), (self.endX, self.endY, self.startZ)) - self.placeWall((self.startX+ (self.endX - self.startX)//2, self.startY, self.startZ), (self.startX+ (self.endX - self.startX)//2, self.endY, self.startZ+ (self.endZ - self.startZ)//2)) - self.placeWall((self.endX-1, self.startY, self.startZ), (self.endX-1, self.endY, self.endZ)) - self.placeWall((self.startX, self.startY, self.startZ+ (self.endZ - self.startZ)//2), (self.startX+ (self.endX - self.startX)//2, self.endY, self.startZ+ (self.endZ - self.startZ)//2)) - self.placeWall((self.startX, self.startY, self.startZ+ (self.endZ - self.startZ)//2), (self.startX, self.endY, self.endZ)) - self.placeWall((self.startX, self.startY, self.endZ-1), (self.endX, self.endY, self.endZ-1)) - self.placeDoor("west", self.endX - (self.endX -self.startX) // 2 , self.startZ + (self.endZ - self.startZ)//4 ,self.startY) - if self.hasGarage: - self.placeGarage((self.startX, self.startY, self.startZ+ (self.endZ - self.startZ)//2 +1), (self.startX , self.endY, self.endZ -1)) - else: - self.placeGround((self.startX, self.startY, self.startZ+ (self.endZ - self.startZ)//2 ), (self.startX+ (self.endX-self.startX)//2, self.endY, self.endZ), self.grass) - self.placeRoof((self.startX + (self.endX - self.startX)//2, self.startY, self.startZ+ (self.endZ - self.startZ)//2), (self.endX, self.endY, self.endZ)) - self.placeRoof((self.startX, self.startY, self.startZ), (self.endX, self.endY, self.startZ+ (self.endZ - self.startZ)//2)) - self.placeWall((self.startX, self.startY, self.startZ+ (self.endZ - self.startZ)//2 -1), (self.startX+ (self.endX - self.startX)//2, self.endY, self.startZ+ (self.endZ - self.startZ)//2 -1)) - self.placeWall((self.startX, self.startY, self.startZ), (self.endX, self.endY, self.startZ)) - self.placeWall((self.startX, self.startY, self.startZ), (self.startX, self.endY, self.startZ+ (self.endZ - self.startZ)//2)) - self.placeWall((self.startX + (self.endX - self.startX)//2, self.startY, self.endZ-1), (self.endX, self.endY, self.endZ-1)) - self.placeWall((self.startX + (self.endX - self.startX)//2, self.startY, self.startZ+ (self.endZ - self.startZ)//2), (self.startX + (self.endX - self.startX)//2, self.endY, self.endZ)) - self.placeWall((self.endX-1, self.startY, self.startZ), (self.endX-1, self.endY, self.endZ)) - - self.placeDoor("west", self.startX + (self.endX -self.startX) // 2 , self.endZ - (self.endZ - self.startZ)//4 -1,self.startY) - if self.hasGarage: - self.placeGarage((self.startX, self.startY, self.startZ+1), (self.startX, self.endY, self.startZ+ (self.endZ - self.startZ)//2 -1)) - - elif self.houseDirection == "east": - if self.gardenSide == "left": - self.placeGround((self.startX + (self.endX - self.startX)//2, self.startY, self.startZ+ (self.endZ - self.startZ)//2), (self.endX , self.endY, self.endZ, self.grass), self.grass) - self.placeRoof((self.startX, self.startY, self.startZ), (self.startX + (self.endX - self.startX)//2, self.endY, self.endZ)) - self.placeRoof((self.startX + (self.endX - self.startX)//2, self.startY, self.startZ), (self.endX, self.endY, self.startZ+ (self.endZ - self.startZ)//2)) - self.placeWall((self.startX, self.startY, self.startZ), (self.endX , self.endY, self.startZ)) - self.placeWall((self.startX, self.startY, self.startZ), (self.startX, self.endY, self.endZ)) - self.placeWall((self.startX, self.startY, self.endZ-1), (self.startX + (self.endX - self.startX)//2, self.endY, self.endZ-1)) - self.placeWall((self.startX + (self.endX - self.startX)//2 -1, self.startY, self.startZ+ (self.endZ - self.startZ)//2), (self.startX + (self.endX - self.startX)//2 -1, self.endY, self.endZ)) - self.placeWall((self.startX + (self.endX - self.startX)//2, self.startY, self.startZ+ (self.endZ - self.startZ)//2 -1), (self.endX , self.endY, self.startZ+ (self.endZ - self.startZ)//2 -1)) - self.placeWall((self.endX-1, self.startY, self.startZ), (self.endX-1, self.endY, self.startZ+ (self.endZ - self.startZ)//2)) - - self.placeDoor("east", self.startX + (self.endX -self.startX) // 2 -1 ,self.endZ - (self.endZ - self.startZ)//4 -1,self.startY) - if self.hasGarage: - self.placeGarage((self.endX-1, self.startY, self.startZ +1), (self.endX-1, self.endY, self.startZ+ (self.endZ - self.startZ)//2 -1)) - else : - self.placeGround((self.startX+ (self.endX -self.startX) // 2 , self.startY, self.startZ), (self.endX, self.endY, self.startZ+ (self.endZ - self.startZ)//2), self.grass) - self.placeRoof((self.startX, self.startY, self.startZ), (self.startX + (self.endX - self.startX)//2, self.endY, self.endZ)) - self.placeRoof((self.startX + (self.endX - self.startX)//2, self.startY, self.startZ+ (self.endZ - self.startZ)//2), (self.endX, self.endY, self.endZ)) - self.placeWall((self.startX, self.startY, self.startZ), (self.startX+ (self.endX - self.startX)//2 , self.endY, self.startZ)) - self.placeWall((self.startX, self.startY, self.startZ), (self.startX, self.endY, self.endZ)) - self.placeWall((self.startX, self.startY, self.endZ-1), (self.endX , self.endY, self.endZ-1)) - self.placeWall((self.startX + (self.endX - self.startX)//2, self.startY, self.startZ+ (self.endZ - self.startZ)//2), (self.endX , self.endY, self.startZ+ (self.endZ - self.startZ)//2)) - self.placeWall((self.startX + (self.endX - self.startX)//2 -1, self.startY, self.startZ), (self.startX + (self.endX - self.startX)//2 -1, self.endY, self.startZ+ (self.endZ - self.startZ)//2 )) - self.placeWall((self.endX-1, self.startY, self.startZ+ (self.endZ - self.startZ)//2), (self.endX-1, self.endY, self.endZ)) - - self.placeDoor("east", self.endX - (self.endX -self.startX) // 2 -1 , self.startZ + (self.endZ - self.startZ)//4 ,self.startY) - if self.hasGarage: - self.placeGarage((self.endX-1, self.startY, self.startZ+ (self.endZ - self.startZ)//2 +1), (self.endX-1, self.endY, self.endZ -1)) - - else: - self.houseWithoutGarden(self.houseDirection) - - - def placeDoorBasedOnDirection(self, direction): - if direction in ["north", "south"]: - z = self.startZ if direction == "north" else self.endZ - 1 - if (self.endX - self.startX) % 2 != 0: - self.placeDoor(direction, (self.startX + self.endX)//2, z, self.startY) - else: - self.placeDoor(direction, (self.startX + self.endX)//2, z, self.startY) - self.placeDoor(direction, ((self.startX + self.endX)//2)-1, z, self.startY) - else: - x = self.startX if direction == "west" else self.endX - 1 - if (self.endZ - self.startZ) % 2 != 0: - self.placeDoor(direction, x, (self.startZ + self.endZ)//2, self.startY) - else: - self.placeDoor(direction, x, (self.startZ + self.endZ)//2, self.startY) - self.placeDoor(direction, x, ((self.startZ + self.endZ)//2)-1, self.startY) - - def houseWithoutGarden(self, direction="north"): - self.placeRoof((self.startX, self.startY, self.startZ), (self.endX, self.endY, self.endZ)) - self.placeWall((self.startX, self.startY, self.startZ), (self.endX, self.endY, self.startZ)) - self.placeWall((self.startX, self.startY, self.startZ), (self.startX, self.endY, self.endZ)) - self.placeWall((self.startX, self.startY, self.endZ-1), (self.endX, self.endY, self.endZ-1)) - self.placeWall((self.endX-1, self.startY, self.startZ), (self.endX-1, self.endY, self.endZ)) - - self.placeDoorBasedOnDirection(direction) - - - - - def clear(self): - for x in range(self.startX-1, self.endX+1): - for y in range(self.startY-1, self.endY+1): - for z in range(self.startZ-1, self.endZ+1): - self.editor.placeBlock((x, y, z), air) - -if __name__ == "__main__": - editor = Editor(buffering=True) - buildArea = editor.getBuildArea() - coordinates_min = [min(buildArea.begin[i], buildArea.last[i]) for i in range(3)] - coordinates_max = [max(buildArea.begin[i], buildArea.last[i]) for i in range(3)] - - house = House(editor,coordinates_min[0],coordinates_min[1],coordinates_min[2],coordinates_max[0],coordinates_max[1],coordinates_max[2], style_basique,"east") - - # house.placeHouse() - - house.clear() - editor.flushBuffer() - - - - - - \ No newline at end of file diff --git a/TestSkelette.py b/TestSkelette.py deleted file mode 100644 index c3e6817..0000000 --- a/TestSkelette.py +++ /dev/null @@ -1,26 +0,0 @@ -import numpy as np -from skimage.morphology import skeletonize -import matplotlib.pyplot as plt - -# Créer un tableau de booléens -image = np.ones((20, 20), dtype=bool) -image[1:-1, 1:-1] = True - -# Effectuer la squelettisation -skeleton = skeletonize(image) - -# Afficher les résultats -fig, axes = plt.subplots(nrows=1, ncols=2, figsize=(8, 4), sharex=True, sharey=True) - -ax = axes.ravel() - -ax[0].imshow(image, cmap=plt.cm.gray) -ax[0].axis('off') -ax[0].set_title('original', fontsize=20) - -ax[1].imshow(skeleton, cmap=plt.cm.gray) -ax[1].axis('off') -ax[1].set_title('skeleton', fontsize=20) - -fig.tight_layout() -plt.show() \ No newline at end of file diff --git a/grid_skeleton.png b/grid_skeleton.png deleted file mode 100644 index 0ed9da1..0000000 Binary files a/grid_skeleton.png and /dev/null differ diff --git a/list_block.py b/list_block.py deleted file mode 100644 index af99e90..0000000 --- a/list_block.py +++ /dev/null @@ -1,70 +0,0 @@ -from gdpc import Block - - -air = Block('air') - - - - - - - -style_basique={ - 'mur':"white_concrete", - 'sol':"oak_planks", - 'toit':"oak_planks", - 'grass':"grass_block", - 'chemin':"quartz_block", - 'fence':'oak_fence', - 'toit_esca':'oak_stairs', - 'toit_planche':"oak_planks", - 'toit_slab':'oak_slab', - 'glass':"glass", - 'door':'oak_door' - - - } - -style_jungle={ - 'mur':"light_gray_concrete", - 'sol':"acacia_planks", - 'grass':"grass_block", - 'chemin':"podzol", - 'fence':'acacia_fence', - 'toit_esca':'acacia_stairs', - 'toit_planche':"acacia_planks", - 'toit_slab':'acacia_slab', - 'glass':"glass", - 'door':'acacia_door' - - - } -style_end={ - 'mur':"purple_concrete", - 'sol':"crimson_planks", - 'grass':"grass_block", - 'chemin':"amethyst_block", - 'fence':'crimson_fence', - 'toit_esca':'crimson_stairs', - 'toit_planche':"crimson_planks", - 'toit_slab':'crimson_slab', - 'glass':"glass", - 'door':'crimson_door' - - - } - -style_birch={ - 'mur':"yellow_concrete", - 'sol':"birch_planks", - 'grass':"grass_block", - 'chemin':"rooted_dirt", - 'fence':'birch_fence', - 'toit_esca':'birch_stairs', - 'toit_planche':"birch_planks", - 'toit_slab':'birch_slab', - 'glass':"glass", - 'door':'birch_door' - - - } \ No newline at end of file diff --git a/temp.py b/temp.py deleted file mode 100644 index 448d83b..0000000 --- a/temp.py +++ /dev/null @@ -1,227 +0,0 @@ - for i in range(-1, width+1): - for j in range(-1, depth+1): - if width