feat: better readme
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arguments=--init-script /home/xeon0x/.var/app/dev.zed.Zed/data/zed/extensions/work/java/jdtls/jdt-language-server-1.46.0-202503271314/configuration/org.eclipse.osgi/58/0/.cp/gradle/init/init.gradle
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arguments=--init-script /home/xeon0x/.var/app/dev.zed.Zed/data/zed/extensions/work/java/jdtls/jdt-language-server-1.46.1-202504011455/configuration/org.eclipse.osgi/58/0/.cp/gradle/init/init.gradle
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auto.sync=false
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auto.sync=false
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build.scans.enabled=false
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build.scans.enabled=false
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connection.gradle.distribution=GRADLE_DISTRIBUTION(WRAPPER)
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connection.gradle.distribution=GRADLE_DISTRIBUTION(WRAPPER)
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94
README.md
94
README.md
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# ClientServer
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# ClientServer
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A Java-based ☕️↔️ UDP client-server chat 💬 system with automatic 🔄 text-to-emoji 😊 conversion using Mistral API.
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## Features
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### Available Commands
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- `/list` : Display connected clients list
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- `/msg <nickname> <message>` : Send private message to specific client
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- `/help` : Display help with all available commands
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- `/disconnect` : Clean server disconnection
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- `<message>` : Broadcast message translated to emojis to all connected clients
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### Technical Features
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- UDP Communication
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- Multi-threading for client handling
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- Mistral API for text-to-emoji conversion
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- Disconnection handling
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## Build
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## Build
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```bash
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```bash
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### Client
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### Client
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```bash
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```bash
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./gradlew run --args='client'
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./gradlew runClient
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```
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```
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or
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The client will ask for a pseudo, an IP (type `localhost` if server and clients are on the same machine), and a port (type `6666` by default).
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```bash
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./gradlew runServer
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```
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### Server
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### Server
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```bash
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./gradlew run --args='server'
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```
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or
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```bash
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```bash
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./gradlew runServer
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./gradlew runServer
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```
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```
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## Configuration
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Create a `config.properties` file at project root (`ClientServer/app/config.properties`) with:
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```properties
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mistral.api.key=your_api_key
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```
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Replace `your_api_key` with your actual Mistral API key. Create one for free at https://console.mistral.ai/api-keys. If no API key is provided, the server will not be able to convert broadcasted messages to emojis and empty broadcasted messages will be sent.
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## Documentation
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## Documentation
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### Sequence Diagram
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```mermaid
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```mermaid
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sequenceDiagram
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sequenceDiagram
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Note over Client, Serveur: DatagramSocket("localhost", 66666)
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participant MainServer
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Client->>+Serveur: DatagramPacket("Salve !", 7, "localhost", 6666)
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Note over Serveur, Client: DatagramSocket("localhost", 66666)
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participant Alice
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Serveur->>+Client: DatagramPacket("Accusé de réception", 19, "localhost", 6666)
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Note over Alice: Creates DatagramSocket
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Alice->>+MainServer: Sends username "Alice"
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Note over MainServer: Creates new socket<br/>for AliceHandler
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create participant AliceHandler
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MainServer->>AliceHandler: Create new handler thread
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MainServer->>-Alice: PORT:{AlicePort}
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participant Bob
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Bob->>+MainServer: Sends username "Bob"
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Note over MainServer: Creates new socket<br/>for BobHandler
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create participant BobHandler
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MainServer->>BobHandler: Create new handler thread
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MainServer->>-Bob: PORT:{BobPort}
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rect rgb(200, 200, 255)
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Note over Alice,Bob: Chat loop
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Alice->>+AliceHandler: "Hi everyone!"
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Note over AliceHandler: Converts to emojis
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AliceHandler->>+BobHandler: Broadcast message
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BobHandler->>-Bob: "Alice: 👋👩👩🌍🎉"
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AliceHandler->>-Alice: Message sent
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Bob->>+BobHandler: "Hello Alice, how are you?"
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Note over BobHandler: Converts to emojis
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BobHandler->>+AliceHandler: Broadcast message
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AliceHandler->>-Alice: "Bob: 👋🏻👩🏼🦰🐰🤔👩🏼🦰🐇💬👩🏼🦰🐰👍🏻😊👩🏼🦰🐇👋🏻"
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BobHandler->>-Bob: Message sent
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end
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Alice->>+AliceHandler: /disconnect
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Note over AliceHandler: Removes Alice<br/>from map
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AliceHandler->>-Alice: Disconnection confirmation
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AliceHandler->>MainServer: Thread terminated
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MainServer-->>AliceHandler: destroy
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Bob->>+BobHandler: /disconnect
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Note over BobHandler: Removes Bob<br/>from map
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BobHandler->>-Bob: Disconnection confirmation
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BobHandler->>MainServer: Thread terminated
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MainServer-->>BobHandler: destroy
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Note over Alice,Bob: Close sockets
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```
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```
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