Files
3DChess/app/src/main/java/chess/view/DDDrender/opengl/VertexBuffer.java
2025-04-28 18:23:29 +02:00

59 lines
1.6 KiB
Java

package chess.view.DDDrender.opengl;
import static org.lwjgl.opengl.GL11.GL_FLOAT;
import java.io.Closeable;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import org.lwjgl.opengl.GL30;
public class VertexBuffer implements Closeable {
private final int id;
private final int dataStride;
private final List<VertexAttribPointer> vertexAttribs;
public VertexBuffer(float[] data, int stride) {
this.id = GL30.glGenBuffers();
this.dataStride = stride;
this.vertexAttribs = new ArrayList<VertexAttribPointer>();
Bind();
GL30.glBufferData(GL30.GL_ARRAY_BUFFER, data.length * 4, GL30.GL_STATIC_DRAW);
GL30.glBufferSubData(GL30.GL_ARRAY_BUFFER, 0, data);
Unbind();
}
public void UpdateData(int offset, float[] data) {
Bind();
GL30.glBufferSubData(GL30.GL_ARRAY_BUFFER, offset, data);
Unbind();
}
public void Bind() {
GL30.glBindBuffer(GL30.GL_ARRAY_BUFFER, this.id);
}
public void Unbind() {
GL30.glBindBuffer(GL30.GL_ARRAY_BUFFER, 0);
}
public void AddVertexAttribPointer(int index, int coordinateSize, int offset) {
VertexAttribPointer pointer = new VertexAttribPointer(index, coordinateSize, offset);
this.vertexAttribs.add(pointer);
}
public void BindVertexAttribs() {
for (VertexAttribPointer vertexAttribPointer : vertexAttribs) {
GL30.glEnableVertexAttribArray(vertexAttribPointer.index());
GL30.glVertexAttribPointer(vertexAttribPointer.index(), vertexAttribPointer.size(), GL_FLOAT, false,
this.dataStride * 4, vertexAttribPointer.offset());
}
}
@Override
public void close() throws IOException {
GL30.glDeleteBuffers(id);
}
}