Files
3DChess/app/src/main/java/chess/view/render/shader/BoardShader.java
2025-04-05 10:18:02 +02:00

54 lines
956 B
Java

package chess.view.render.shader;
import org.joml.Matrix4f;
public class BoardShader extends ShaderProgram {
private static String vertexShader = """
#version 330
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 color;
uniform mat4 camMatrix;
flat out vec3 pass_color;
void main(void){
gl_Position = camMatrix * vec4(position, 1.0);
pass_color = color;
}
""";
private static String fragmentShader = """
#version 330
flat in vec3 pass_color;
out vec4 out_color;
void main(void){
out_color = vec4(pass_color, 1.0);
}
""";
private int location_CamMatrix = 0;
public BoardShader() {
}
public void LoadShader() {
super.LoadProgram(vertexShader, fragmentShader);
}
@Override
protected void GetAllUniformLocation() {
location_CamMatrix = GetUniformLocation("camMatrix");
}
public void SetCamMatrix(Matrix4f mat) {
LoadMat4(location_CamMatrix, mat);
}
}