Files
3DChess/app/src/main/java/chess/controller/commands/CastlingCommand.java
2025-04-22 10:46:12 +02:00

72 lines
1.8 KiB
Java

package chess.controller.commands;
import chess.controller.PlayerCommand;
import chess.controller.event.GameListener;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Game;
import chess.model.Move;
public class CastlingCommand extends PlayerCommand {
private Move kingMove;
private Move rookMove;
private final boolean bigCastling;
public CastlingCommand(boolean bigCastling) {
this.bigCastling = bigCastling;
}
@Override
public CommandResult execute(Game game, GameListener outputSystem) {
final ChessBoard board = game.getBoard();
// we must promote the pending pawn before
if (board.pawnShouldBePromoted())
return CommandResult.NotAllowed;
if (bigCastling && !board.canBigCastle(game.getPlayerTurn()))
return CommandResult.NotAllowed;
if (!bigCastling && !board.canSmallCastle(game.getPlayerTurn()))
return CommandResult.NotAllowed;
int rookBeginX = bigCastling ? 0 : 7;
int rookEndX = bigCastling ? 3 : 5;
int kingBeginX = 4;
int kingEndX = bigCastling ? 2 : 6;
int colorLine = game.getPlayerTurn() == Color.White ? 7 : 0;
Coordinate kingCoords = new Coordinate(kingBeginX, colorLine);
Coordinate rookCoords = new Coordinate(rookBeginX, colorLine);
this.kingMove = new Move(kingCoords, new Coordinate(kingEndX, colorLine));
this.rookMove = new Move(rookCoords, new Coordinate(rookEndX, colorLine));
board.applyMove(this.kingMove);
board.applyMove(this.rookMove);
board.setLastMove(this.kingMove);
outputSystem.onCastling(this.bigCastling);
return CommandResult.Moved;
}
public boolean isBigCastling() {
return bigCastling;
}
@Override
protected CommandResult undoImpl(Game game, GameListener outputSystem) {
game.getBoard().undoMove(this.kingMove, null);
game.getBoard().undoMove(this.rookMove, null);
return CommandResult.Moved;
}
}