dev #12
1
.gitattributes
vendored
1
.gitattributes
vendored
@@ -6,3 +6,4 @@
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# These are Windows script files and should use crlf
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# These are Windows script files and should use crlf
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*.bat text eol=crlf
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*.bat text eol=crlf
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*.glb filter=lfs diff=lfs merge=lfs -text
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*.glb filter=lfs diff=lfs merge=lfs -text
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*.fbx filter=lfs diff=lfs merge=lfs -text
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4
.gitignore
vendored
4
.gitignore
vendored
@@ -8,5 +8,5 @@ app/bin
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.vscode
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.vscode
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audio/*.wav
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*.wav
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app/audio/*.wav
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imgui.ini
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@@ -16,21 +16,29 @@ repositories {
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mavenCentral()
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mavenCentral()
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}
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}
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def os = "linux";
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def lwjgl_version = "3.3.6"
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def lwjgl_version = "3.3.6"
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def lwjgl_natives = "natives-linux"
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def lwjgl_natives = "natives-$os"
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def imgui_version = "1.87.0"
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dependencies {
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dependencies {
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// Use JUnit Jupiter for testing.
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// Use JUnit Jupiter for testing.
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testImplementation "org.junit.jupiter:junit-jupiter:5.11.4"
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testImplementation "org.junit.jupiter:junit-jupiter:5.9.1"
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implementation "org.lwjgl:lwjgl:$lwjgl_version"
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implementation "org.lwjgl:lwjgl:$lwjgl_version"
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implementation "org.lwjgl:lwjgl-opengl:$lwjgl_version"
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implementation "org.lwjgl:lwjgl-opengl:$lwjgl_version"
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implementation "org.lwjgl:lwjgl-glfw:$lwjgl_version"
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implementation "org.lwjgl:lwjgl-glfw:$lwjgl_version"
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implementation "org.lwjgl:lwjgl-assimp:$lwjgl_version"
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implementation "org.joml:joml:1.10.8"
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implementation "org.joml:joml:1.10.8"
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implementation "org.lwjgl:lwjgl::$lwjgl_natives"
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implementation "org.lwjgl:lwjgl::$lwjgl_natives"
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implementation "org.lwjgl:lwjgl-opengl::$lwjgl_natives"
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implementation "org.lwjgl:lwjgl-opengl::$lwjgl_natives"
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implementation "org.lwjgl:lwjgl-glfw::$lwjgl_natives"
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implementation "org.lwjgl:lwjgl-glfw::$lwjgl_natives"
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implementation "org.lwjgl:lwjgl-assimp::$lwjgl_natives"
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implementation "io.github.spair:imgui-java-binding:$imgui_version"
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implementation "io.github.spair:imgui-java-natives-$os:$imgui_version"
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implementation "io.github.spair:imgui-java-app:$imgui_version"
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}
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}
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application {
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application {
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@@ -39,24 +47,16 @@ application {
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applicationName = "3DChess"
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applicationName = "3DChess"
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}
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}
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run {
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standardInput = System.in
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}
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// Apply a specific Java toolchain to ease working on different environments.
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java {
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toolchain {
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languageVersion = JavaLanguageVersion.of(21)
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}
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}
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jar {
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jar {
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manifest {
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manifest {
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attributes 'Main-Class': application.mainClass
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attributes 'Main-Class': application.mainClass
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}
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}
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}
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}
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run {
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standardInput = System.in
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}
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tasks.named('test') {
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tasks.named('test') {
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// Use JUnit Platform for unit tests.
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// Use JUnit Platform for unit tests.
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useJUnitPlatform()
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useJUnitPlatform()
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@@ -1,9 +1,21 @@
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package chess;
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package chess;
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import chess.view.DDDrender.Window;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.model.Game;
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import chess.view.DDDrender.DDDView;
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public class OpenGLMain {
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public class OpenGLMain {
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public static void main(String[] args) {
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public static void main(String[] args) {
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new Window().run();
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Game game = new Game();
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CommandExecutor commandExecutor = new CommandExecutor(game);
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DDDView ddd = new DDDView(commandExecutor);
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commandExecutor.addListener(ddd);
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commandExecutor.executeCommand(new NewGameCommand());
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ddd.run();
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commandExecutor.close();
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}
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}
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}
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}
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@@ -1,11 +1,10 @@
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package chess.ai.actions;
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package chess.ai.actions;
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import chess.controller.Command;
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import chess.controller.CommandExecutor;
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import chess.controller.CommandExecutor;
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import chess.controller.Command.CommandResult;
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import chess.controller.CommandSender;
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import chess.controller.commands.UndoCommand;
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import chess.controller.commands.UndoCommand;
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public abstract class AIAction {
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public abstract class AIAction implements CommandSender {
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private final CommandExecutor commandExecutor;
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private final CommandExecutor commandExecutor;
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@@ -13,8 +12,9 @@ public abstract class AIAction {
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this.commandExecutor = commandExecutor;
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this.commandExecutor = commandExecutor;
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}
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}
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protected CommandResult sendCommand(Command cmd, CommandExecutor commandExecutor) {
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@Override
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return commandExecutor.executeCommand(cmd);
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public CommandExecutor getCommandExecutor() {
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return this.commandExecutor;
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}
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}
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public void undoAction(CommandExecutor commandExecutor) {
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public void undoAction(CommandExecutor commandExecutor) {
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@@ -4,15 +4,9 @@ import java.util.List;
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import chess.ai.actions.AIAction;
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import chess.ai.actions.AIAction;
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import chess.ai.actions.AIActions;
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import chess.ai.actions.AIActions;
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import chess.controller.Command;
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import chess.controller.Command.CommandResult;
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import chess.controller.CommandExecutor;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.CastlingCommand;
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import chess.controller.CommandSender;
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import chess.controller.commands.MoveCommand;
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import chess.controller.commands.NewGameCommand;
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import chess.controller.commands.PromoteCommand;
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import chess.controller.commands.PromoteCommand.PromoteType;
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import chess.controller.commands.PromoteCommand.PromoteType;
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import chess.controller.commands.UndoCommand;
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import chess.controller.event.EmptyGameDispatcher;
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import chess.controller.event.EmptyGameDispatcher;
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import chess.controller.event.GameAdapter;
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import chess.controller.event.GameAdapter;
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import chess.model.ChessBoard;
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import chess.model.ChessBoard;
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@@ -21,7 +15,7 @@ import chess.model.Game;
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import chess.model.Move;
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import chess.model.Move;
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import chess.model.PermissiveGame;
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import chess.model.PermissiveGame;
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public class GameSimulation extends GameAdapter {
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public class GameSimulation extends GameAdapter implements CommandSender {
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private final CommandExecutor simulation;
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private final CommandExecutor simulation;
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private final Game gameSimulation;
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private final Game gameSimulation;
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@@ -31,48 +25,33 @@ public class GameSimulation extends GameAdapter {
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this.simulation = new CommandExecutor(gameSimulation, new EmptyGameDispatcher());
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this.simulation = new CommandExecutor(gameSimulation, new EmptyGameDispatcher());
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}
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}
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protected CommandResult sendCommand(Command command) {
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CommandResult result = this.simulation.executeCommand(command);
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if (result == CommandResult.NotAllowed) {
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System.out.println("eeeeee");
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}
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return result;
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}
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public void tryMove(Move move) {
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sendCommand(new MoveCommand(move));
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if (this.gameSimulation.getBoard().pawnShouldBePromoted())
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sendCommand(new PromoteCommand(PromoteType.Queen));
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}
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public void undoMove() {
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sendCommand(new UndoCommand());
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}
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@Override
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@Override
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public void onPawnPromoted(PromoteType promotion) {
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public void onPawnPromoted(PromoteType promotion) {
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sendCommand(new PromoteCommand(promotion));
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sendPawnPromotion(promotion);
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}
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}
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@Override
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@Override
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public void onCastling(boolean bigCastling) {
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public void onCastling(boolean bigCastling) {
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sendCommand(new CastlingCommand(bigCastling));
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if (bigCastling)
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sendBigCastling();
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else
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sendCastling();
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}
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}
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@Override
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@Override
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public void onMove(Move move, boolean captured) {
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public void onMove(Move move, boolean captured) {
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sendCommand(new MoveCommand(move));
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sendMove(move);
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}
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}
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@Override
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@Override
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public void onGameStart() {
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public void onGameStart() {
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sendCommand(new NewGameCommand());
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sendStartGame();
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}
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}
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@Override
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@Override
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public void onPlayerTurn(Color color, boolean undone) {
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public void onPlayerTurn(Color color, boolean undone) {
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if (undone)
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if (undone)
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sendCommand(new UndoCommand());
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sendUndo();
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}
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}
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public CommandExecutor getCommandExecutor() {
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public CommandExecutor getCommandExecutor() {
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102
app/src/main/java/chess/controller/CommandSender.java
Normal file
102
app/src/main/java/chess/controller/CommandSender.java
Normal file
@@ -0,0 +1,102 @@
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package chess.controller;
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import java.util.List;
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import chess.controller.Command.CommandResult;
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import chess.controller.commands.CastlingCommand;
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import chess.controller.commands.GetAllowedCastlingsCommand;
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import chess.controller.commands.GetAllowedMovesPieceCommand;
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import chess.controller.commands.GetPieceAtCommand;
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import chess.controller.commands.GetPlayerMovesCommand;
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import chess.controller.commands.MoveCommand;
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import chess.controller.commands.NewGameCommand;
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import chess.controller.commands.PromoteCommand;
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import chess.controller.commands.SurrenderCommand;
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import chess.controller.commands.UndoCommand;
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import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
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import chess.controller.commands.PromoteCommand.PromoteType;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Move;
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import chess.model.Piece;
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public interface CommandSender {
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CommandExecutor getCommandExecutor();
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default CommandResult sendCommand(Command cmd, CommandExecutor commandExecutor) {
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CommandResult result = commandExecutor.executeCommand(cmd);
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if (result == CommandResult.NotAllowed) {
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// maybe do something
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}
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return result;
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}
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default CommandResult sendCommand(Command cmd) {
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return sendCommand(cmd, getCommandExecutor());
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}
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// inputs
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default CastlingResult getAllowedCastlings() {
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GetAllowedCastlingsCommand cmd = new GetAllowedCastlingsCommand();
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sendCommand(cmd);
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return cmd.getCastlingResult();
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}
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default Piece getPieceAt(int x, int y) {
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return getPieceAt(new Coordinate(x, y));
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}
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default Piece getPieceAt(Coordinate coordinate) {
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GetPieceAtCommand cmd = new GetPieceAtCommand(coordinate);
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sendCommand(cmd);
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return cmd.getPiece();
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}
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default boolean isCellEmpty(int x, int y) {
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return getPieceAt(x, y) == null;
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}
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default List<Move> getPlayerMoves() {
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GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
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sendCommand(cmd);
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return cmd.getMoves();
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}
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default List<Coordinate> getPieceAllowedMoves(Coordinate piecePos) {
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GetAllowedMovesPieceCommand cmd = new GetAllowedMovesPieceCommand(piecePos);
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sendCommand(cmd);
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return cmd.getDestinations();
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}
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// outputs
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default CommandResult sendCastling() {
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return sendCommand(new CastlingCommand(false));
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}
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default CommandResult sendBigCastling() {
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return sendCommand(new CastlingCommand(false));
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}
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default CommandResult sendMove(Move move) {
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return sendCommand(new MoveCommand(move));
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}
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default CommandResult sendStartGame() {
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return sendCommand(new NewGameCommand());
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}
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default CommandResult sendPawnPromotion(PromoteType promote) {
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return sendCommand(new PromoteCommand(promote));
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}
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default CommandResult sendSurrender(Color player) {
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return sendCommand(new SurrenderCommand(player));
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|
}
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default CommandResult sendUndo() {
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return sendCommand(new UndoCommand());
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}
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}
|
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@@ -1,23 +1,29 @@
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package chess.view.DDDrender;
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package chess.view.DDDrender;
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import org.joml.Matrix4f;
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import org.joml.Matrix4f;
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import org.joml.Vector2f;
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import org.joml.Vector3f;
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import org.joml.Vector3f;
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import org.joml.Vector4f;
|
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|
|
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public class Camera {
|
public class Camera {
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public static final float fov = 70.0f;
|
public static final float fov = 70.0f;
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// should be changed to match screen
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public static final float aspect = 1.0f;
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public static final float zNear = 0.01f;
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public static final float zNear = 0.01f;
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public static final float zFar = 100.0f;
|
public static final float zFar = 1000.0f;
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private static final Vector3f up = new Vector3f(0.0f, -1.0f, 0.0f);
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private static final Vector3f center = new Vector3f(0.0f, 0.0f, 0.0f);
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private final float distance = 1.5f;
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private final float camHeight = 1.5f;
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|
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||||||
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private float aspectRatio;
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|
private float angle;
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|
|
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private Vector3f pos;
|
private Vector3f pos;
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||||||
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|
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private float yaw = 0.0f;
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|
||||||
private float pitch = 0.0f;
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||||||
|
|
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public Camera() {
|
public Camera() {
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this.pos = new Vector3f(0, 2.0f, 0);
|
this.pos = new Vector3f(0.0f, camHeight, 0.0f);
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setRotation(0.0f, -3.14150f / 2.0f);
|
setRotateAngle(0.0f);
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}
|
}
|
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|
|
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public void move(float x, float y) {
|
public void move(float x, float y) {
|
||||||
@@ -25,104 +31,56 @@ public class Camera {
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|||||||
this.pos.y += y;
|
this.pos.y += y;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void rotate(float yaw, float pitch) {
|
public void setRotateAngle(float angle) {
|
||||||
this.yaw += yaw;
|
this.angle = angle;
|
||||||
this.pitch += pitch;
|
updatePostion();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updatePostion() {
|
||||||
|
final float finalX = (float) Math.sin(angle);
|
||||||
|
final float finalZ = (float) -Math.cos(angle);
|
||||||
|
this.pos.set(distance * finalX, this.pos.get(1), distance * finalZ);
|
||||||
|
}
|
||||||
|
|
||||||
|
public float getRotateAngle() {
|
||||||
|
return angle;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector3f getPos() {
|
public Vector3f getPos() {
|
||||||
return pos;
|
return pos;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float getYaw() {
|
|
||||||
return yaw;
|
|
||||||
}
|
|
||||||
|
|
||||||
public float getPitch() {
|
|
||||||
return pitch;
|
|
||||||
}
|
|
||||||
|
|
||||||
public float getFov() {
|
public float getFov() {
|
||||||
return fov;
|
return fov;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setX(float x) {
|
public void setAspectRatio(float aspectRatio) {
|
||||||
this.pos.x = x;
|
this.aspectRatio = aspectRatio;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setY(float y) {
|
public Matrix4f getPerspectiveMatrix() {
|
||||||
this.pos.y = y;
|
return new Matrix4f().perspective((float) (Math.toRadians(fov)), aspectRatio, zNear, zFar);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setZ(float z) {
|
public Matrix4f getViewMatrix() {
|
||||||
this.pos.z = z;
|
return new Matrix4f().lookAt(pos, center, up);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setYaw(float yaw) {
|
public Vector2f getCursorWorldFloorPos(Vector2f screenPos, int windowWidth, int windowHeight) {
|
||||||
this.yaw = yaw;
|
float relativeX = (screenPos.x / (float) windowWidth * 2.0f) - 1.0f;
|
||||||
}
|
float relativeY = 1.0f - (screenPos.y / (float) windowHeight * 2.0f);
|
||||||
|
|
||||||
public void setPitch(float pitch) {
|
Vector4f rayClip = new Vector4f(relativeX, relativeY, -1.0f, 1.0f);
|
||||||
this.pitch = pitch;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void reset() {
|
Vector4f rayEye = getPerspectiveMatrix().invert().transform(rayClip);
|
||||||
resetPosition();
|
|
||||||
resetRotation();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void resetPosition() {
|
rayEye = new Vector4f(rayEye.x, rayEye.y, -1.0f, 0.0f);
|
||||||
pos = new Vector3f(0.0f, 0.0f, 0.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void resetRotation() {
|
Vector4f rayWorld = getViewMatrix().invert().transform(rayEye);
|
||||||
yaw = 0.0f;
|
|
||||||
pitch = 0.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void moveForward(float distance) {
|
float lambda = -this.pos.y / rayWorld.y;
|
||||||
pos.x += distance * (float) Math.cos(yaw);
|
|
||||||
pos.y += distance * (float) Math.sin(yaw);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void moveRight(float distance) {
|
return new Vector2f(lambda * rayWorld.x + this.pos.x, lambda *
|
||||||
pos.x += distance * (float) Math.cos(yaw);
|
rayWorld.z + this.pos.z);
|
||||||
pos.y += distance * (float) Math.sin(yaw);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void moveUp(float distance) {
|
|
||||||
pos.z += distance;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void moveDown(float distance) {
|
|
||||||
pos.z -= distance;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void addYaw(float angle) {
|
|
||||||
yaw += angle;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void addPitch(float angle) {
|
|
||||||
pitch += angle;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setPosition(Vector3f pos) {
|
|
||||||
this.pos = pos;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setRotation(float yaw, float pitch) {
|
|
||||||
this.yaw = yaw;
|
|
||||||
this.pitch = pitch;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Matrix4f getMatrix() {
|
|
||||||
Vector3f forward = new Vector3f(
|
|
||||||
(float) (Math.cos(yaw) * Math.cos(pitch)),
|
|
||||||
(float) (Math.sin(pitch)),
|
|
||||||
(float) (Math.sin(yaw) * Math.cos(pitch)));
|
|
||||||
|
|
||||||
return new Matrix4f()
|
|
||||||
.perspective((float) (Math.toRadians(fov)), aspect, zNear, zFar)
|
|
||||||
.lookAt(pos, forward, new Vector3f(0.0f, 1.0f, 0.0f));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
27
app/src/main/java/chess/view/DDDrender/DDDModel.java
Normal file
27
app/src/main/java/chess/view/DDDrender/DDDModel.java
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
package chess.view.DDDrender;
|
||||||
|
|
||||||
|
import java.io.Closeable;
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
import chess.view.DDDrender.opengl.VertexArray;
|
||||||
|
|
||||||
|
public class DDDModel implements Closeable {
|
||||||
|
private final List<VertexArray> vaos;
|
||||||
|
|
||||||
|
public DDDModel(List<VertexArray> vaos) {
|
||||||
|
this.vaos = vaos;
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<VertexArray> getVaos() {
|
||||||
|
return vaos;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void close() throws IOException {
|
||||||
|
for (VertexArray vertexArray : vaos) {
|
||||||
|
vertexArray.close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
21
app/src/main/java/chess/view/DDDrender/DDDPlacement.java
Normal file
21
app/src/main/java/chess/view/DDDrender/DDDPlacement.java
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
package chess.view.DDDrender;
|
||||||
|
|
||||||
|
import org.joml.Vector2f;
|
||||||
|
|
||||||
|
import chess.model.Coordinate;
|
||||||
|
|
||||||
|
class DDDPlacement {
|
||||||
|
public static Vector2f coordinatesToVector(Coordinate coo) {
|
||||||
|
return coordinatesToVector(coo.getX(), coo.getY());
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector2f coordinatesToVector(float x, float y) {
|
||||||
|
return new Vector2f(1.0f - 0.125f - x * 0.250f, 1.0f - 0.125f - y * 0.250f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Coordinate vectorToCoordinates(Vector2f pos) {
|
||||||
|
int x = (int) ((1.0f - pos.x) * 4.0f);
|
||||||
|
int y = (int) ((1.0f - pos.y) * 4.0f);
|
||||||
|
return new Coordinate(x, y);
|
||||||
|
}
|
||||||
|
}
|
||||||
401
app/src/main/java/chess/view/DDDrender/DDDView.java
Normal file
401
app/src/main/java/chess/view/DDDrender/DDDView.java
Normal file
@@ -0,0 +1,401 @@
|
|||||||
|
package chess.view.DDDrender;
|
||||||
|
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.function.Consumer;
|
||||||
|
import java.util.function.Function;
|
||||||
|
|
||||||
|
import chess.controller.commands.*;
|
||||||
|
import imgui.ImGui;
|
||||||
|
import imgui.type.ImBoolean;
|
||||||
|
import org.joml.Vector2f;
|
||||||
|
import org.joml.Vector3f;
|
||||||
|
|
||||||
|
import chess.controller.Command.CommandResult;
|
||||||
|
import chess.controller.CommandExecutor;
|
||||||
|
import chess.controller.CommandSender;
|
||||||
|
import chess.controller.event.GameAdapter;
|
||||||
|
import chess.model.Color;
|
||||||
|
import chess.model.Coordinate;
|
||||||
|
import chess.model.Move;
|
||||||
|
import chess.model.Piece;
|
||||||
|
import chess.view.DDDrender.world.BoardEntity;
|
||||||
|
import chess.view.DDDrender.world.PieceEntity;
|
||||||
|
import chess.view.DDDrender.world.World;
|
||||||
|
|
||||||
|
public class DDDView extends GameAdapter implements CommandSender {
|
||||||
|
|
||||||
|
private static final Vector3f BLACK = new Vector3f(0.3f, 0.3f, 0.3f);
|
||||||
|
private static final Vector3f WHITE = new Vector3f(1.0f, 1.0f, 1.0f);
|
||||||
|
private static final Vector3f RED = new Vector3f(1.0f, 0.0f, 0.0f);
|
||||||
|
private static final Vector3f YELLOW = new Vector3f(1.0f, 1.0f, 0.0f);
|
||||||
|
|
||||||
|
private final CommandExecutor commandExecutor;
|
||||||
|
private final Window window;
|
||||||
|
private final World world;
|
||||||
|
private BoardEntity boardEntity;
|
||||||
|
private final Camera camera;
|
||||||
|
private Coordinate click = null;
|
||||||
|
|
||||||
|
private static final float animationTime = 1.5f; // in seconds
|
||||||
|
private static final int animationTurns = 1;
|
||||||
|
|
||||||
|
private float moveProgress = 0.0f;
|
||||||
|
|
||||||
|
private String waitingPopup = null;
|
||||||
|
private final ImBoolean popupOpened = new ImBoolean(false);
|
||||||
|
|
||||||
|
public DDDView(CommandExecutor commandExecutor) {
|
||||||
|
this.commandExecutor = commandExecutor;
|
||||||
|
this.world = new World();
|
||||||
|
this.camera = new Camera();
|
||||||
|
this.window = new Window(new Renderer(), this.world, this.camera);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public CommandExecutor getCommandExecutor() {
|
||||||
|
return this.commandExecutor;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void cancelClick() {
|
||||||
|
this.click = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void setClick(Coordinate coordinate) {
|
||||||
|
this.click = coordinate;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Invoked when a cell is clicked
|
||||||
|
private void onCellClick(Coordinate coordinate) {
|
||||||
|
if (this.click == null) { // case: first click
|
||||||
|
List<Coordinate> allowedMoves = getPieceAllowedMoves(coordinate);
|
||||||
|
if (allowedMoves.isEmpty()) { // case: no movement possible for piece
|
||||||
|
System.out.println("This piece cannot be moved at the moment.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
setClick(coordinate);
|
||||||
|
previewMoves(coordinate);
|
||||||
|
System.out.println("First click on " + coordinate);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// case: second click
|
||||||
|
GetAllowedMovesPieceCommand movesCommand = new GetAllowedMovesPieceCommand(this.click);
|
||||||
|
if (sendCommand(movesCommand) == CommandResult.NotAllowed) { // case: invalid piece to move
|
||||||
|
cancelPreview(this.click);
|
||||||
|
System.out.println("Nothing to do here.");
|
||||||
|
cancelClick();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
List<Coordinate> allowedMoves = movesCommand.getDestinations();
|
||||||
|
if (allowedMoves.isEmpty()) { // case: no movement possible for piece
|
||||||
|
cancelPreview(this.click);
|
||||||
|
System.out.println("This piece cannot be moved at the moment.");
|
||||||
|
cancelClick();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (allowedMoves.contains(coordinate)) { // case: valid attempt to move
|
||||||
|
System.out.println("Move on " + coordinate);
|
||||||
|
cancelPreview(this.click);
|
||||||
|
sendMove(new Move(click, coordinate));
|
||||||
|
cancelClick();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (!(coordinate == this.click)) {
|
||||||
|
System.out.println("New click on " + coordinate); // cases: invalid move, selecting another piece
|
||||||
|
cancelPreview(this.click);
|
||||||
|
previewMoves(coordinate);
|
||||||
|
setClick(coordinate);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
System.out.println("Cancelling click."); // case: cancelling previous click
|
||||||
|
cancelClick();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void previewMoves(Coordinate coordinate) {
|
||||||
|
List<Coordinate> allowedMoves = getPieceAllowedMoves(coordinate);
|
||||||
|
if (allowedMoves.isEmpty())
|
||||||
|
return;
|
||||||
|
this.boardEntity.setCellColor(coordinate, RED);
|
||||||
|
this.world.getPiece(coordinate).setColor(RED);
|
||||||
|
for (Coordinate destCoord : allowedMoves) {
|
||||||
|
this.boardEntity.setCellColor(destCoord, YELLOW);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Invoked when a cell is hovered
|
||||||
|
private void onCellEnter(Coordinate coordinate) {
|
||||||
|
if (this.click == null) {
|
||||||
|
// small test turning a cell red when hovered
|
||||||
|
this.boardEntity.setCellColor(coordinate, RED);
|
||||||
|
Piece p = pieceAt(coordinate);
|
||||||
|
if (p == null)
|
||||||
|
return;
|
||||||
|
this.world.getPiece(coordinate).setColor(RED);
|
||||||
|
List<Coordinate> allowedMoves = getPieceAllowedMoves(coordinate);
|
||||||
|
if (allowedMoves.isEmpty())
|
||||||
|
return;
|
||||||
|
for (Coordinate destCoord : allowedMoves) {
|
||||||
|
this.boardEntity.setCellColor(destCoord, RED);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Invoked when a cell is not hovered anymore
|
||||||
|
private void onCellExit(Coordinate coordinate) {
|
||||||
|
if (this.click == null) {
|
||||||
|
this.boardEntity.resetCellColor(coordinate);
|
||||||
|
Piece p = pieceAt(coordinate);
|
||||||
|
if (p == null)
|
||||||
|
return;
|
||||||
|
PieceEntity pEntity = this.world.getPiece(coordinate);
|
||||||
|
if (pEntity == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
pEntity.setColor(p.getColor() == Color.White ? WHITE : BLACK);
|
||||||
|
List<Coordinate> allowedMoves = getPieceAllowedMoves(coordinate);
|
||||||
|
if (allowedMoves.isEmpty())
|
||||||
|
return;
|
||||||
|
for (Coordinate destCoord : allowedMoves) {
|
||||||
|
this.boardEntity.resetCellColor(destCoord);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void cancelPreview(Coordinate coordinate) {
|
||||||
|
this.boardEntity.resetCellColor(coordinate);
|
||||||
|
Piece p = pieceAt(coordinate);
|
||||||
|
if (p == null)
|
||||||
|
return;
|
||||||
|
this.world.getPiece(coordinate).setColor(p.getColor() == Color.White ? WHITE : BLACK);
|
||||||
|
List<Coordinate> allowedMoves = getPieceAllowedMoves(coordinate);
|
||||||
|
if (allowedMoves.isEmpty())
|
||||||
|
return;
|
||||||
|
for (Coordinate destCoord : allowedMoves) {
|
||||||
|
this.boardEntity.resetCellColor(destCoord);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Piece pieceAt(Coordinate pos) {
|
||||||
|
GetPieceAtCommand cmd = new GetPieceAtCommand(pos);
|
||||||
|
this.commandExecutor.executeCommand(cmd);
|
||||||
|
return cmd.getPiece();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onGameStart() {
|
||||||
|
this.window.scheduleTask(() -> {
|
||||||
|
try {
|
||||||
|
initBoard();
|
||||||
|
} catch (IOException e) {
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
// start listening to mouse events
|
||||||
|
this.window.OnCellClick.connect(this::onCellClick);
|
||||||
|
this.window.OnCellEnter.connect(this::onCellEnter);
|
||||||
|
this.window.OnCellExit.connect(this::onCellExit);
|
||||||
|
this.window.OnImGuiTopRender.connect(this::onHeaderRender);
|
||||||
|
this.window.OnImGuiBottomRender.connect(this::onFooterRender);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onHeaderRender() {
|
||||||
|
ImGui.text("FPS : " + (int) ImGui.getIO().getFramerate());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onFooterRender() {
|
||||||
|
if (ImGui.button("Roque")) {
|
||||||
|
sendCastling();
|
||||||
|
}
|
||||||
|
ImGui.sameLine();
|
||||||
|
if (ImGui.button("Grand Roque")) {
|
||||||
|
sendBigCastling();
|
||||||
|
}
|
||||||
|
ImGui.sameLine();
|
||||||
|
if (ImGui.button("Annuler le coup précédent")) {
|
||||||
|
sendUndo();
|
||||||
|
}
|
||||||
|
openPopup();
|
||||||
|
renderPopups();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void openPopup() {
|
||||||
|
if (waitingPopup != null) {
|
||||||
|
ImGui.openPopup(waitingPopup);
|
||||||
|
waitingPopup = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void initBoard() throws IOException {
|
||||||
|
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||||
|
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||||
|
Coordinate pos = new Coordinate(i, j);
|
||||||
|
Piece piece = pieceAt(pos);
|
||||||
|
if (piece == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
Vector2f pieceBoardPos = DDDPlacement.coordinatesToVector(pos);
|
||||||
|
Vector3f pieceWorldPos = new Vector3f(pieceBoardPos.x(), 0, pieceBoardPos.y());
|
||||||
|
|
||||||
|
PieceEntity entity = new PieceEntity(piece, pieceWorldPos,
|
||||||
|
piece.getColor() == Color.White ? WHITE : BLACK,
|
||||||
|
piece.getColor() == Color.White ? 0.0f : (float) Math.PI);
|
||||||
|
|
||||||
|
this.world.addPiece(entity, pos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this.boardEntity = new BoardEntity();
|
||||||
|
this.world.addEntity(this.boardEntity);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param begin begin
|
||||||
|
* @param middle control point
|
||||||
|
* @param end end
|
||||||
|
* @param t between 0 and 1
|
||||||
|
* @return the point
|
||||||
|
*/
|
||||||
|
private Vector3f bezierCurve(Vector3f begin, Vector3f middle, Vector3f end, float t) {
|
||||||
|
return begin.mul((1.0f - t) * (1.0f - t)).add(middle.mul(2.0f * t * (1.0f - t))).add(end.mul(t * t));
|
||||||
|
}
|
||||||
|
|
||||||
|
private Function<Float, Float> lagrangeInterpolation(Vector3f begin, Vector3f middle, Vector3f end) {
|
||||||
|
return (t) -> {
|
||||||
|
return t + 1.0f;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private void pieceTick(float progress, PieceEntity piece, Move move) {
|
||||||
|
float height = 1; // how much the piece is raised
|
||||||
|
Vector2f pieceStartBoard = DDDPlacement.coordinatesToVector(move.getStart());
|
||||||
|
Vector2f pieceDestinationBoard = DDDPlacement.coordinatesToVector(move.getFinish());
|
||||||
|
Vector3f start = new Vector3f(pieceStartBoard.x(), 0, pieceStartBoard.y());
|
||||||
|
Vector3f top = new Vector3f(pieceDestinationBoard.x() - pieceStartBoard.x(), height,
|
||||||
|
pieceDestinationBoard.y() - pieceStartBoard.y());
|
||||||
|
Vector3f end = new Vector3f(pieceDestinationBoard.x(), 0, pieceDestinationBoard.y());
|
||||||
|
|
||||||
|
piece.setPosition(bezierCurve(start, top, end, progress));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void move3DPiece(Move move) {
|
||||||
|
Vector2f pieceDestBoardPos = DDDPlacement.coordinatesToVector(move.getFinish());
|
||||||
|
Vector3f pieceDestWorldPos = new Vector3f(pieceDestBoardPos.x(), 0, pieceDestBoardPos.y());
|
||||||
|
|
||||||
|
final PieceEntity pEntity = this.world.getPiece(move.getStart());
|
||||||
|
final Move pMove = move;
|
||||||
|
|
||||||
|
this.moveProgress = 0.0f;
|
||||||
|
|
||||||
|
Consumer<Float> moveConsumer = (delta) -> {
|
||||||
|
this.moveProgress += delta;
|
||||||
|
pieceTick(this.moveProgress, pEntity, pMove);
|
||||||
|
};
|
||||||
|
|
||||||
|
this.window.addRegularTask(moveConsumer);
|
||||||
|
|
||||||
|
try {
|
||||||
|
Thread.sleep(1000);
|
||||||
|
} catch (InterruptedException e) {
|
||||||
|
}
|
||||||
|
this.window.removeRegularTask(moveConsumer);
|
||||||
|
|
||||||
|
if (move.getDeadPieceCoords() != null) {
|
||||||
|
this.world.ejectPiece(move.getDeadPieceCoords());
|
||||||
|
}
|
||||||
|
pEntity.setPosition(pieceDestWorldPos);
|
||||||
|
|
||||||
|
this.world.movePiece(pEntity, move);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onMove(Move move, boolean captured) {
|
||||||
|
move3DPiece(move);
|
||||||
|
cameraRotate();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void cameraTick(float delta) {
|
||||||
|
int oddAnimationTurn = (2 * (animationTurns - 1)) + 1;
|
||||||
|
final float angle = (float) Math.PI;
|
||||||
|
this.camera.setRotateAngle(this.camera.getRotateAngle() + angle * delta * oddAnimationTurn / animationTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void cameraRotate() {
|
||||||
|
float end = this.camera.getRotateAngle() + (float) Math.PI;
|
||||||
|
Consumer<Float> rotationConsumer = this::cameraTick;
|
||||||
|
this.window.addRegularTask(rotationConsumer);
|
||||||
|
try {
|
||||||
|
Thread.sleep((long) (animationTime * 1000));
|
||||||
|
} catch (InterruptedException e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
this.window.removeRegularTask(rotationConsumer);
|
||||||
|
this.camera.setRotateAngle(end);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void run() {
|
||||||
|
this.window.run();
|
||||||
|
|
||||||
|
// free OpenGL resources
|
||||||
|
try {
|
||||||
|
this.window.close();
|
||||||
|
this.world.close();
|
||||||
|
} catch (IOException e) {
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void renderPopup(String title, String text) {
|
||||||
|
if (ImGui.beginPopupModal(title, popupOpened)) {
|
||||||
|
ImGui.text(text);
|
||||||
|
ImGui.endPopup();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void renderPopups() {
|
||||||
|
renderPopup("Check", "Your king is in check");
|
||||||
|
renderPopup("Checkmate", "Checkmate, it's a win!");
|
||||||
|
renderPopup("Promotion", "Please promote your pawn.");
|
||||||
|
renderPopup("Pat", "It's a pat!");
|
||||||
|
renderPopup("Tie", "It's a tie!");
|
||||||
|
renderPopup("White surrender", "The white player has surrendered!");
|
||||||
|
renderPopup("Black surrender", "The black player has surrendered!");
|
||||||
|
renderPopup("White victory", "The white player has won !");
|
||||||
|
renderPopup("Black victory", "The black player has won !");
|
||||||
|
renderPopup("End", "End of the game, thank you for playing!");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void openPopup(String title) {
|
||||||
|
this.popupOpened.set(true);
|
||||||
|
this.waitingPopup = title;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onKingInCheck() {
|
||||||
|
openPopup("Check");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onDraw() {
|
||||||
|
openPopup("Tie");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onKingInMat() {
|
||||||
|
openPopup("Checkmate");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onGameEnd() {
|
||||||
|
openPopup("End");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onPatSituation() {
|
||||||
|
openPopup("Pat");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onSurrender(Color color) {
|
||||||
|
openPopup(color == Color.White ? "White surrender" : "Black surrender");
|
||||||
|
openPopup(color == Color.White ? "Black victory" : "White victory");
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,123 +2,75 @@ package chess.view.DDDrender;
|
|||||||
|
|
||||||
import static org.lwjgl.opengl.GL11.GL_UNSIGNED_INT;
|
import static org.lwjgl.opengl.GL11.GL_UNSIGNED_INT;
|
||||||
|
|
||||||
|
import java.io.Closeable;
|
||||||
|
import java.io.IOException;
|
||||||
|
|
||||||
|
import org.joml.Matrix4f;
|
||||||
import org.joml.Vector3f;
|
import org.joml.Vector3f;
|
||||||
import org.lwjgl.opengl.GL30;
|
import org.lwjgl.opengl.GL30;
|
||||||
|
|
||||||
|
import chess.view.DDDrender.opengl.FrameBuffer;
|
||||||
|
import chess.view.DDDrender.opengl.VertexArray;
|
||||||
import chess.view.DDDrender.shader.BoardShader;
|
import chess.view.DDDrender.shader.BoardShader;
|
||||||
|
import chess.view.DDDrender.shader.PieceShader;
|
||||||
|
import chess.view.DDDrender.shader.ShaderProgram;
|
||||||
|
|
||||||
public class Renderer {
|
public class Renderer implements Closeable {
|
||||||
private BoardShader shader;
|
private BoardShader boardShader;
|
||||||
private VertexArray vao;
|
private PieceShader pieceShader;
|
||||||
|
private FrameBuffer frameBuffer;
|
||||||
private static int BOARD_WIDTH = 8;
|
|
||||||
private static int BOARD_HEIGHT = 8;
|
|
||||||
private static int BOARD_SIZE = BOARD_WIDTH * BOARD_HEIGHT;
|
|
||||||
private static int SQUARE_VERTEX_COUNT = 4;
|
|
||||||
|
|
||||||
public Renderer() {
|
public Renderer() {
|
||||||
this.shader = new BoardShader();
|
this.boardShader = new BoardShader();
|
||||||
|
this.pieceShader = new PieceShader();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Init() {
|
public void Init(float windowWidth, float widowHeight) {
|
||||||
shader.LoadShader();
|
boardShader.LoadShader();
|
||||||
InitBoard();
|
pieceShader.LoadShader();
|
||||||
|
|
||||||
|
this.frameBuffer = new FrameBuffer((int) windowWidth, (int) (widowHeight * 8.0f / 10.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
private float[] GetBoardPositions() {
|
public void Update(Camera cam) {
|
||||||
float[] positions = new float[BOARD_SIZE * SQUARE_VERTEX_COUNT * 3];
|
this.boardShader.Start();
|
||||||
for (int i = 0; i < BOARD_WIDTH; i++) {
|
this.boardShader.SetCamMatrix(cam);
|
||||||
for (int j = 0; j < BOARD_HEIGHT; j++) {
|
this.pieceShader.Start();
|
||||||
float x = i / (float) BOARD_WIDTH;
|
this.pieceShader.SetCamMatrix(cam);
|
||||||
float dx = (i + 1) / (float) BOARD_WIDTH;
|
}
|
||||||
float z = j / (float) BOARD_HEIGHT;
|
|
||||||
float dz = (j + 1) / (float) BOARD_HEIGHT;
|
|
||||||
|
|
||||||
float trueX = 2 * x - 1;
|
public void Render(DDDModel model, Vector3f color, Matrix4f transform) {
|
||||||
float trueZ = 2 * z - 1;
|
this.pieceShader.Start();
|
||||||
float trueDX = 2 * dx - 1;
|
this.pieceShader.setModelColor(color);
|
||||||
float trueDZ = 2 * dz - 1;
|
this.pieceShader.setModelTransform(transform);
|
||||||
|
Render(model);
|
||||||
|
}
|
||||||
|
|
||||||
positions[(BOARD_WIDTH * i + j) * SQUARE_VERTEX_COUNT * 3] = trueX;
|
public void Render(DDDModel model) {
|
||||||
positions[(BOARD_WIDTH * i + j) * SQUARE_VERTEX_COUNT * 3 + 1] = 0.0f;
|
for (int i = 0; i < model.getVaos().size(); i++) {
|
||||||
positions[(BOARD_WIDTH * i + j) * SQUARE_VERTEX_COUNT * 3 + 2] = trueZ;
|
VertexArray vao = model.getVaos().get(i);
|
||||||
|
RenderVao(this.pieceShader, vao);
|
||||||
positions[(BOARD_WIDTH * i + j) * SQUARE_VERTEX_COUNT * 3 + 3] = trueDX;
|
|
||||||
positions[(BOARD_WIDTH * i + j) * SQUARE_VERTEX_COUNT * 3 + 4] = 0.0f;
|
|
||||||
positions[(BOARD_WIDTH * i + j) * SQUARE_VERTEX_COUNT * 3 + 5] = trueZ;
|
|
||||||
|
|
||||||
positions[(BOARD_WIDTH * i + j) * SQUARE_VERTEX_COUNT * 3 + 6] = trueX;
|
|
||||||
positions[(BOARD_WIDTH * i + j) * SQUARE_VERTEX_COUNT * 3 + 7] = 0.0f;
|
|
||||||
positions[(BOARD_WIDTH * i + j) * SQUARE_VERTEX_COUNT * 3 + 8] = trueDZ;
|
|
||||||
|
|
||||||
positions[(BOARD_WIDTH * i + j) * SQUARE_VERTEX_COUNT * 3 + 9] = trueDX;
|
|
||||||
positions[(BOARD_WIDTH * i + j) * SQUARE_VERTEX_COUNT * 3 + 10] = 0.0f;
|
|
||||||
positions[(BOARD_WIDTH * i + j) * SQUARE_VERTEX_COUNT * 3 + 11] = trueDZ;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return positions;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private float[] GetBoardColors() {
|
public void RenderVao(ShaderProgram shader, VertexArray vertexArray) {
|
||||||
float[] colors = new float[BOARD_SIZE * SQUARE_VERTEX_COUNT * 3];
|
shader.Start();
|
||||||
for (int i = 0; i < BOARD_WIDTH; i++) {
|
|
||||||
for (int j = 0; j < BOARD_HEIGHT; j++) {
|
|
||||||
Vector3f color;
|
|
||||||
if ((i + j) % 2 != 0) {
|
|
||||||
color = new Vector3f(1.0f, 1.0f, 1.0f);
|
|
||||||
} else {
|
|
||||||
color = new Vector3f(0.0f, 0.0f, 0.0f);
|
|
||||||
}
|
|
||||||
int squareIndex = i * BOARD_WIDTH + j;
|
|
||||||
for (int k = 0; k < SQUARE_VERTEX_COUNT; k++) {
|
|
||||||
colors[squareIndex * SQUARE_VERTEX_COUNT * 3 + k * 3] = color.x;
|
|
||||||
colors[squareIndex * SQUARE_VERTEX_COUNT * 3 + k * 3 + 1] = color.y;
|
|
||||||
colors[squareIndex * SQUARE_VERTEX_COUNT * 3 + k * 3 + 2] = color.z;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return colors;
|
|
||||||
}
|
|
||||||
|
|
||||||
private int[] GetBoardIndicies() {
|
|
||||||
int[] indices = new int[BOARD_SIZE * 6];
|
|
||||||
for (int i = 0; i < BOARD_SIZE; i++) {
|
|
||||||
indices[i * 6] = i * 4;
|
|
||||||
indices[i * 6 + 1] = i * 4 + 1;
|
|
||||||
indices[i * 6 + 2] = i * 4 + 2;
|
|
||||||
indices[i * 6 + 3] = i * 4 + 1;
|
|
||||||
indices[i * 6 + 4] = i * 4 + 2;
|
|
||||||
indices[i * 6 + 5] = i * 4 + 3;
|
|
||||||
}
|
|
||||||
return indices;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void InitBoard() {
|
|
||||||
ElementBuffer eBuffer = new ElementBuffer(GetBoardIndicies());
|
|
||||||
this.vao = new VertexArray(eBuffer);
|
|
||||||
|
|
||||||
VertexBuffer positionBuffer = new VertexBuffer(GetBoardPositions(), 3);
|
|
||||||
positionBuffer.AddVertexAttribPointer(0, 3, 0);
|
|
||||||
|
|
||||||
VertexBuffer colorBuffer = new VertexBuffer(GetBoardColors(), 3);
|
|
||||||
colorBuffer.AddVertexAttribPointer(1, 3, 0);
|
|
||||||
|
|
||||||
this.vao.Bind();
|
|
||||||
this.vao.BindVertexBuffer(positionBuffer);
|
|
||||||
this.vao.BindVertexBuffer(colorBuffer);
|
|
||||||
this.vao.Unbind();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Render(Camera cam) {
|
|
||||||
this.shader.Start();
|
|
||||||
this.shader.SetCamMatrix(cam.getMatrix());
|
|
||||||
RenderVao(vao);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RenderVao(VertexArray vertexArray) {
|
|
||||||
this.shader.Start();
|
|
||||||
vertexArray.Bind();
|
vertexArray.Bind();
|
||||||
GL30.glDrawElements(GL30.GL_TRIANGLES, vertexArray.GetVertexCount(), GL_UNSIGNED_INT, 0);
|
GL30.glDrawElements(GL30.GL_TRIANGLES, vertexArray.GetVertexCount(), GL_UNSIGNED_INT, 0);
|
||||||
vertexArray.Unbind();
|
vertexArray.Unbind();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public FrameBuffer getFrameBuffer() {
|
||||||
|
return frameBuffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
public BoardShader getBoardShader() {
|
||||||
|
return boardShader;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void close() throws IOException {
|
||||||
|
this.boardShader.close();
|
||||||
|
this.pieceShader.close();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,11 +1,35 @@
|
|||||||
package chess.view.DDDrender;
|
package chess.view.DDDrender;
|
||||||
|
|
||||||
|
import common.AssetManager;
|
||||||
|
import common.Signal0;
|
||||||
|
import org.joml.Vector2f;
|
||||||
import org.lwjgl.*;
|
import org.lwjgl.*;
|
||||||
import org.lwjgl.glfw.*;
|
import org.lwjgl.glfw.*;
|
||||||
import org.lwjgl.opengl.*;
|
import org.lwjgl.opengl.*;
|
||||||
import org.lwjgl.system.*;
|
import org.lwjgl.system.*;
|
||||||
|
|
||||||
|
import chess.model.Coordinate;
|
||||||
|
import chess.view.DDDrender.opengl.FrameBuffer;
|
||||||
|
import chess.view.DDDrender.world.Entity;
|
||||||
|
import chess.view.DDDrender.world.World;
|
||||||
|
import common.Signal1;
|
||||||
|
import imgui.ImFontConfig;
|
||||||
|
import imgui.ImGui;
|
||||||
|
import imgui.ImVec2;
|
||||||
|
import imgui.flag.ImGuiWindowFlags;
|
||||||
|
import imgui.gl3.ImGuiImplGl3;
|
||||||
|
import imgui.glfw.ImGuiImplGlfw;
|
||||||
|
import imgui.type.ImBoolean;
|
||||||
|
import imgui.type.ImInt;
|
||||||
|
|
||||||
|
import java.io.Closeable;
|
||||||
|
import java.io.IOException;
|
||||||
import java.nio.*;
|
import java.nio.*;
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.Queue;
|
||||||
|
import java.util.concurrent.ConcurrentLinkedDeque;
|
||||||
|
import java.util.function.Consumer;
|
||||||
|
|
||||||
import static org.lwjgl.glfw.Callbacks.*;
|
import static org.lwjgl.glfw.Callbacks.*;
|
||||||
import static org.lwjgl.glfw.GLFW.*;
|
import static org.lwjgl.glfw.GLFW.*;
|
||||||
@@ -13,21 +37,53 @@ import static org.lwjgl.opengl.GL11.*;
|
|||||||
import static org.lwjgl.system.MemoryStack.*;
|
import static org.lwjgl.system.MemoryStack.*;
|
||||||
import static org.lwjgl.system.MemoryUtil.*;
|
import static org.lwjgl.system.MemoryUtil.*;
|
||||||
|
|
||||||
public class Window {
|
public class Window implements Closeable {
|
||||||
|
|
||||||
// The window handle
|
// The window handle
|
||||||
private long window;
|
private long window;
|
||||||
|
|
||||||
private Renderer renderer;
|
private final ImGuiImplGl3 implGl3 = new ImGuiImplGl3();
|
||||||
private Camera cam;
|
private final ImGuiImplGlfw implGlfw = new ImGuiImplGlfw();
|
||||||
|
|
||||||
public Window() {
|
private Renderer renderer;
|
||||||
|
private final Camera cam;
|
||||||
|
private final World world;
|
||||||
|
|
||||||
|
private final Queue<Runnable> tasks;
|
||||||
|
private final List<Consumer<Float>> regularTasks;
|
||||||
|
|
||||||
|
private Coordinate lastCell = null;
|
||||||
|
|
||||||
|
public final Signal1<Coordinate> OnCellClick = new Signal1<>();
|
||||||
|
public final Signal1<Coordinate> OnCellEnter = new Signal1<>();
|
||||||
|
public final Signal1<Coordinate> OnCellExit = new Signal1<>();
|
||||||
|
|
||||||
|
public final Signal0 OnImGuiTopRender = new Signal0();
|
||||||
|
public final Signal0 OnImGuiBottomRender = new Signal0();
|
||||||
|
|
||||||
|
private ImInt detailLevel = new ImInt(10);
|
||||||
|
private ImBoolean pixelatedFrame = new ImBoolean(true);
|
||||||
|
|
||||||
|
public Window(Renderer renderer, World world, Camera camera) {
|
||||||
this.renderer = new Renderer();
|
this.renderer = new Renderer();
|
||||||
this.cam = new Camera();
|
this.cam = camera;
|
||||||
|
this.tasks = new ConcurrentLinkedDeque<>();
|
||||||
|
this.world = world;
|
||||||
|
this.regularTasks = new ArrayList<>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void main(String[] args) {
|
public void addRegularTask(Consumer<Float> task) {
|
||||||
new Window().run();
|
this.regularTasks.add(task);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeRegularTask(Consumer<Float> task) {this.regularTasks.remove(task);}
|
||||||
|
|
||||||
|
public synchronized void scheduleTask(Runnable runnable) {
|
||||||
|
this.tasks.add(runnable);
|
||||||
|
}
|
||||||
|
|
||||||
|
public synchronized Runnable getNextTask() {
|
||||||
|
return this.tasks.poll();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void run() {
|
public void run() {
|
||||||
@@ -43,6 +99,28 @@ public class Window {
|
|||||||
// Terminate GLFW and free the error callback
|
// Terminate GLFW and free the error callback
|
||||||
glfwTerminate();
|
glfwTerminate();
|
||||||
glfwSetErrorCallback(null).free();
|
glfwSetErrorCallback(null).free();
|
||||||
|
|
||||||
|
implGl3.shutdown();
|
||||||
|
implGlfw.shutdown();
|
||||||
|
|
||||||
|
ImGui.destroyContext();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void initImGui() {
|
||||||
|
ImGui.setCurrentContext(ImGui.createContext());
|
||||||
|
|
||||||
|
implGl3.init("#version 330");
|
||||||
|
implGlfw.init(window, true);
|
||||||
|
|
||||||
|
ImFontConfig config = new ImFontConfig();
|
||||||
|
config.setFontDataOwnedByAtlas(false);
|
||||||
|
try {
|
||||||
|
ImGui.getIO().getFonts().addFontFromMemoryTTF(AssetManager.getResource("fonts/comic.ttf").readAllBytes(),
|
||||||
|
50.0f, config);
|
||||||
|
} catch (IOException e) {
|
||||||
|
// TODO Auto-generated catch block
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void init() {
|
private void init() {
|
||||||
@@ -80,10 +158,19 @@ public class Window {
|
|||||||
window,
|
window,
|
||||||
(vidmode.width() - pWidth.get(0)) / 2,
|
(vidmode.width() - pWidth.get(0)) / 2,
|
||||||
(vidmode.height() - pHeight.get(0)) / 2);
|
(vidmode.height() - pHeight.get(0)) / 2);
|
||||||
|
|
||||||
|
glfwSetWindowSize(window, vidmode.width(), vidmode.height());
|
||||||
|
|
||||||
|
// Make the OpenGL context current
|
||||||
|
glfwMakeContextCurrent(window);
|
||||||
|
|
||||||
|
GL.createCapabilities();
|
||||||
|
|
||||||
|
initImGui();
|
||||||
|
|
||||||
|
renderer.Init(vidmode.width(), vidmode.height());
|
||||||
} // the stack frame is popped automatically
|
} // the stack frame is popped automatically
|
||||||
|
|
||||||
// Make the OpenGL context current
|
|
||||||
glfwMakeContextCurrent(window);
|
|
||||||
// Enable v-sync
|
// Enable v-sync
|
||||||
glfwSwapInterval(1);
|
glfwSwapInterval(1);
|
||||||
|
|
||||||
@@ -91,32 +178,117 @@ public class Window {
|
|||||||
glfwShowWindow(window);
|
glfwShowWindow(window);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void render() {
|
private void render(float delta, float aspectRatio) {
|
||||||
cam.rotate(0.01f, 0.01f);
|
final FrameBuffer frameBuffer = this.renderer.getFrameBuffer();
|
||||||
renderer.Render(cam);
|
|
||||||
|
cam.setAspectRatio(frameBuffer.getAspectRatio());
|
||||||
|
frameBuffer.Bind();
|
||||||
|
frameBuffer.Clear();
|
||||||
|
renderer.Update(cam);
|
||||||
|
renderWorld();
|
||||||
|
frameBuffer.Unbind();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void renderWorld() {
|
||||||
|
for (Entity entity : this.world.getEntites()) {
|
||||||
|
entity.render(this.renderer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void executeTasks(float delta) {
|
||||||
|
Runnable task = getNextTask();
|
||||||
|
while (task != null) {
|
||||||
|
task.run();
|
||||||
|
task = getNextTask();
|
||||||
|
}
|
||||||
|
for (Consumer<Float> consumer : regularTasks) {
|
||||||
|
consumer.accept(delta);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void checkCursor(float cursorPosX, float cursorPosY, int windowWidth, int windowHeight) {
|
||||||
|
Vector2f cursorPos = this.cam.getCursorWorldFloorPos(new Vector2f(cursorPosX, cursorPosY), windowWidth,
|
||||||
|
windowHeight);
|
||||||
|
Coordinate selectedCell = DDDPlacement.vectorToCoordinates(cursorPos);
|
||||||
|
if (this.lastCell == null) {
|
||||||
|
this.lastCell = selectedCell;
|
||||||
|
if (selectedCell.isValid())
|
||||||
|
this.OnCellEnter.emit(selectedCell);
|
||||||
|
} else if (!this.lastCell.equals(selectedCell)) {
|
||||||
|
if (this.lastCell.isValid())
|
||||||
|
this.OnCellExit.emit(this.lastCell);
|
||||||
|
if (selectedCell.isValid())
|
||||||
|
this.OnCellEnter.emit(selectedCell);
|
||||||
|
this.lastCell = selectedCell;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui.getIO().getMouseClicked(0)) {
|
||||||
|
if (this.lastCell != null && this.lastCell.isValid())
|
||||||
|
this.OnCellClick.emit(this.lastCell);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void newFrame() {
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
|
||||||
|
|
||||||
|
implGlfw.newFrame();
|
||||||
|
implGl3.newFrame();
|
||||||
|
ImGui.newFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void renderWindow() {
|
||||||
|
ImGui.showDemoWindow();
|
||||||
|
|
||||||
|
final FrameBuffer frameBuffer = this.renderer.getFrameBuffer();
|
||||||
|
final int frameWidth = (int) ImGui.getIO().getDisplaySizeX();
|
||||||
|
final int frameHeight = (int) (ImGui.getIO().getDisplaySizeY() * 8.0f / 10.0f);
|
||||||
|
|
||||||
|
ImGui.setNextWindowSize(ImGui.getIO().getDisplaySize());
|
||||||
|
ImGui.setNextWindowPos(new ImVec2());
|
||||||
|
ImGui.begin("Main Window", ImGuiWindowFlags.NoDecoration);
|
||||||
|
this.OnImGuiTopRender.emit();
|
||||||
|
ImVec2 mousePos = ImGui.getIO().getMousePos();
|
||||||
|
ImVec2 framePos = ImGui.getCursorScreenPos();
|
||||||
|
checkCursor(mousePos.x - framePos.x, frameHeight - (mousePos.y - framePos.y), frameWidth, frameHeight);
|
||||||
|
ImGui.image(frameBuffer.getRenderTexture(), new ImVec2(frameWidth, frameHeight));
|
||||||
|
this.OnImGuiBottomRender.emit();
|
||||||
|
if(ImGui.sliderInt("Niveau de détail", detailLevel.getData(), 1, 10)){
|
||||||
|
frameBuffer.Resize((int) ((float) frameWidth * detailLevel.get() / 10.0f), (int) ((float) frameHeight * detailLevel.get() / 10.0f));
|
||||||
|
}
|
||||||
|
if (ImGui.checkbox("Minecraft", pixelatedFrame)) {
|
||||||
|
frameBuffer.SetPixelScaling(pixelatedFrame.get());
|
||||||
|
}
|
||||||
|
ImGui.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void loop() {
|
private void loop() {
|
||||||
// This line is critical for LWJGL's interoperation with GLFW's
|
|
||||||
// OpenGL context, or any context that is managed externally.
|
|
||||||
// LWJGL detects the context that is current in the current thread,
|
|
||||||
// creates the GLCapabilities instance and makes the OpenGL
|
|
||||||
// bindings available for use.
|
|
||||||
GL.createCapabilities();
|
|
||||||
|
|
||||||
renderer.Init();
|
|
||||||
|
|
||||||
// Set the clear color
|
// Set the clear color
|
||||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
glClearColor(0.4f, 0.4f, 0.6f, 1.0f);
|
||||||
|
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
|
||||||
|
glEnable(GL_CULL_FACE);
|
||||||
|
glCullFace(GL_FRONT);
|
||||||
|
glFrontFace(GL_CW);
|
||||||
|
|
||||||
glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
|
glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
|
||||||
|
int width[] = new int[1];
|
||||||
|
int height[] = new int[1];
|
||||||
|
glfwGetWindowSize(window, width, height);
|
||||||
|
|
||||||
// Run the rendering loop until the user has attempted to close
|
// Run the rendering loop until the user has attempted to close
|
||||||
// the window or has pressed the ESCAPE key.
|
// the window or has pressed the ESCAPE key.
|
||||||
while (!glfwWindowShouldClose(window)) {
|
while (!glfwWindowShouldClose(window)) {
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
|
|
||||||
|
|
||||||
render();
|
newFrame();
|
||||||
|
|
||||||
|
render(ImGui.getIO().getDeltaTime(), (float) width[0] / (float) height[0]);
|
||||||
|
|
||||||
|
renderWindow();
|
||||||
|
ImGui.render();
|
||||||
|
implGl3.renderDrawData(ImGui.getDrawData());
|
||||||
|
|
||||||
glfwSwapBuffers(window); // swap the color buffers
|
glfwSwapBuffers(window); // swap the color buffers
|
||||||
|
|
||||||
@@ -124,16 +296,17 @@ public class Window {
|
|||||||
// invoked during this call.
|
// invoked during this call.
|
||||||
glfwPollEvents();
|
glfwPollEvents();
|
||||||
|
|
||||||
try (MemoryStack stack = stackPush()) {
|
executeTasks(ImGui.getIO().getDeltaTime());
|
||||||
IntBuffer pWidth = stack.mallocInt(1); // int*
|
|
||||||
IntBuffer pHeight = stack.mallocInt(1); // int*
|
|
||||||
|
|
||||||
// Get the window size passed to glfwCreateWindow
|
glfwGetWindowSize(window, width, height);
|
||||||
glfwGetWindowSize(window, pWidth, pHeight);
|
glViewport(0, 0, width[0], height[0]);
|
||||||
|
|
||||||
glViewport(0, 0, pWidth.get(), pHeight.get());
|
|
||||||
} // the stack frame is popped automatically
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void close() throws IOException {
|
||||||
|
this.renderer.close();
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,98 @@
|
|||||||
|
package chess.view.DDDrender.loader;
|
||||||
|
|
||||||
|
import org.joml.Vector3f;
|
||||||
|
|
||||||
|
import chess.view.DDDrender.opengl.ElementBuffer;
|
||||||
|
import chess.view.DDDrender.opengl.VertexArray;
|
||||||
|
import chess.view.DDDrender.opengl.VertexBuffer;
|
||||||
|
|
||||||
|
public class BoardModelLoader {
|
||||||
|
|
||||||
|
private static final int BOARD_WIDTH = 8;
|
||||||
|
private static final int BOARD_HEIGHT = 8;
|
||||||
|
private static final int BOARD_SIZE = BOARD_WIDTH * BOARD_HEIGHT;
|
||||||
|
private static final int SQUARE_VERTEX_COUNT = 4;
|
||||||
|
|
||||||
|
private static final Vector3f WHITE = new Vector3f(1, 1, 1);
|
||||||
|
private static final Vector3f BLACK = new Vector3f(0, 0, 0);
|
||||||
|
|
||||||
|
private static float[] GetBoardPositions() {
|
||||||
|
float[] positions = new float[BOARD_SIZE * SQUARE_VERTEX_COUNT * 3];
|
||||||
|
for (int i = 0; i < BOARD_WIDTH; i++) {
|
||||||
|
for (int j = 0; j < BOARD_HEIGHT; j++) {
|
||||||
|
float x = i / (float) BOARD_WIDTH;
|
||||||
|
float dx = (i + 1) / (float) BOARD_WIDTH;
|
||||||
|
float z = j / (float) BOARD_HEIGHT;
|
||||||
|
float dz = (j + 1) / (float) BOARD_HEIGHT;
|
||||||
|
|
||||||
|
float trueX = 2 * x - 1;
|
||||||
|
float trueZ = 2 * z - 1;
|
||||||
|
float trueDX = 2 * dx - 1;
|
||||||
|
float trueDZ = 2 * dz - 1;
|
||||||
|
|
||||||
|
positions[(BOARD_WIDTH * i + j) * SQUARE_VERTEX_COUNT * 3] = trueX;
|
||||||
|
positions[(BOARD_WIDTH * i + j) * SQUARE_VERTEX_COUNT * 3 + 1] = 0.0f;
|
||||||
|
positions[(BOARD_WIDTH * i + j) * SQUARE_VERTEX_COUNT * 3 + 2] = trueZ;
|
||||||
|
|
||||||
|
positions[(BOARD_WIDTH * i + j) * SQUARE_VERTEX_COUNT * 3 + 3] = trueDX;
|
||||||
|
positions[(BOARD_WIDTH * i + j) * SQUARE_VERTEX_COUNT * 3 + 4] = 0.0f;
|
||||||
|
positions[(BOARD_WIDTH * i + j) * SQUARE_VERTEX_COUNT * 3 + 5] = trueZ;
|
||||||
|
|
||||||
|
positions[(BOARD_WIDTH * i + j) * SQUARE_VERTEX_COUNT * 3 + 6] = trueX;
|
||||||
|
positions[(BOARD_WIDTH * i + j) * SQUARE_VERTEX_COUNT * 3 + 7] = 0.0f;
|
||||||
|
positions[(BOARD_WIDTH * i + j) * SQUARE_VERTEX_COUNT * 3 + 8] = trueDZ;
|
||||||
|
|
||||||
|
positions[(BOARD_WIDTH * i + j) * SQUARE_VERTEX_COUNT * 3 + 9] = trueDX;
|
||||||
|
positions[(BOARD_WIDTH * i + j) * SQUARE_VERTEX_COUNT * 3 + 10] = 0.0f;
|
||||||
|
positions[(BOARD_WIDTH * i + j) * SQUARE_VERTEX_COUNT * 3 + 11] = trueDZ;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return positions;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static float[] GetBoardColors() {
|
||||||
|
float[] colors = new float[BOARD_SIZE * SQUARE_VERTEX_COUNT * 3];
|
||||||
|
for (int i = 0; i < BOARD_WIDTH; i++) {
|
||||||
|
for (int j = 0; j < BOARD_HEIGHT; j++) {
|
||||||
|
Vector3f color = (i + j) % 2 == 0 ? WHITE : BLACK;
|
||||||
|
int squareIndex = i * BOARD_WIDTH + j;
|
||||||
|
for (int k = 0; k < SQUARE_VERTEX_COUNT; k++) {
|
||||||
|
colors[squareIndex * SQUARE_VERTEX_COUNT * 3 + k * 3] = color.x;
|
||||||
|
colors[squareIndex * SQUARE_VERTEX_COUNT * 3 + k * 3 + 1] = color.y;
|
||||||
|
colors[squareIndex * SQUARE_VERTEX_COUNT * 3 + k * 3 + 2] = color.z;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return colors;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static int[] GetBoardIndicies() {
|
||||||
|
int[] indices = new int[BOARD_SIZE * 6];
|
||||||
|
for (int i = 0; i < BOARD_SIZE; i++) {
|
||||||
|
indices[i * 6] = i * 4;
|
||||||
|
indices[i * 6 + 1] = i * 4 + 2;
|
||||||
|
indices[i * 6 + 2] = i * 4 + 1;
|
||||||
|
indices[i * 6 + 3] = i * 4 + 1;
|
||||||
|
indices[i * 6 + 4] = i * 4 + 2;
|
||||||
|
indices[i * 6 + 5] = i * 4 + 3;
|
||||||
|
}
|
||||||
|
return indices;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static VertexArray GetBoardModel() {
|
||||||
|
ElementBuffer eBuffer = new ElementBuffer(GetBoardIndicies());
|
||||||
|
VertexArray vao = new VertexArray(eBuffer);
|
||||||
|
|
||||||
|
VertexBuffer positionBuffer = new VertexBuffer(GetBoardPositions(), 3);
|
||||||
|
positionBuffer.AddVertexAttribPointer(0, 3, 0);
|
||||||
|
|
||||||
|
VertexBuffer colorBuffer = new VertexBuffer(GetBoardColors(), 3);
|
||||||
|
colorBuffer.AddVertexAttribPointer(1, 3, 0);
|
||||||
|
|
||||||
|
vao.Bind();
|
||||||
|
vao.BindVertexBuffer(positionBuffer);
|
||||||
|
vao.BindVertexBuffer(colorBuffer);
|
||||||
|
vao.Unbind();
|
||||||
|
return vao;
|
||||||
|
}
|
||||||
|
}
|
||||||
130
app/src/main/java/chess/view/DDDrender/loader/ModelLoader.java
Normal file
130
app/src/main/java/chess/view/DDDrender/loader/ModelLoader.java
Normal file
@@ -0,0 +1,130 @@
|
|||||||
|
package chess.view.DDDrender.loader;
|
||||||
|
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.io.InputStream;
|
||||||
|
import java.nio.ByteBuffer;
|
||||||
|
import java.nio.IntBuffer;
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
import org.lwjgl.assimp.AIFace.Buffer;
|
||||||
|
import org.lwjgl.assimp.AIMesh;
|
||||||
|
import org.lwjgl.assimp.AINode;
|
||||||
|
import org.lwjgl.assimp.AIScene;
|
||||||
|
import org.lwjgl.assimp.AIVector3D;
|
||||||
|
import org.lwjgl.assimp.Assimp;
|
||||||
|
import org.lwjgl.system.MemoryUtil;
|
||||||
|
|
||||||
|
import chess.view.DDDrender.DDDModel;
|
||||||
|
import chess.view.DDDrender.opengl.ElementBuffer;
|
||||||
|
import chess.view.DDDrender.opengl.VertexArray;
|
||||||
|
import chess.view.DDDrender.opengl.VertexBuffer;
|
||||||
|
import common.AssetManager;
|
||||||
|
|
||||||
|
public class ModelLoader {
|
||||||
|
|
||||||
|
private static final int VERTEX_SIZE = 3;
|
||||||
|
private static final int VERTEX_POSITION_INDEX = 0;
|
||||||
|
private static final int VERTEX_NORMAL_INDEX = 1;
|
||||||
|
|
||||||
|
private static float[] toFloatArray(List<Float> list) {
|
||||||
|
float[] result = new float[list.size()];
|
||||||
|
for (int i = 0; i < list.size(); i++) {
|
||||||
|
result[i] = list.get(i);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static int[] toIntArray(List<Integer> list) {
|
||||||
|
int[] result = new int[list.size()];
|
||||||
|
for (int i = 0; i < list.size(); i++) {
|
||||||
|
result[i] = list.get(i);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static VertexArray processMesh(AIMesh mesh, AIScene scene) {
|
||||||
|
List<Float> positions = new ArrayList<>();
|
||||||
|
List<Float> normals = new ArrayList<>();
|
||||||
|
|
||||||
|
List<Integer> indicies = new ArrayList<>();
|
||||||
|
|
||||||
|
Buffer faces = mesh.mFaces();
|
||||||
|
int faceNumber = mesh.mNumFaces();
|
||||||
|
|
||||||
|
for (int i = 0; i < faceNumber; i++) {
|
||||||
|
IntBuffer faceIndicies = faces.get(i).mIndices();
|
||||||
|
for (int j = 0; j < faceIndicies.capacity(); j++) {
|
||||||
|
indicies.add(faceIndicies.get(j));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int vertNumber = mesh.mNumVertices();
|
||||||
|
org.lwjgl.assimp.AIVector3D.Buffer vertecies = mesh.mVertices();
|
||||||
|
for (int i = 0; i < vertNumber; i++) {
|
||||||
|
AIVector3D vertex = vertecies.get(i);
|
||||||
|
positions.add(vertex.x());
|
||||||
|
positions.add(vertex.y());
|
||||||
|
positions.add(vertex.z());
|
||||||
|
}
|
||||||
|
|
||||||
|
org.lwjgl.assimp.AIVector3D.Buffer vertexNormals = mesh.mNormals();
|
||||||
|
for (int i = 0; i < vertNumber; i++) {
|
||||||
|
AIVector3D normal = vertexNormals.get(i);
|
||||||
|
normals.add(normal.x());
|
||||||
|
normals.add(normal.y());
|
||||||
|
normals.add(normal.z());
|
||||||
|
}
|
||||||
|
|
||||||
|
VertexBuffer positionVBO = new VertexBuffer(toFloatArray(positions), VERTEX_SIZE);
|
||||||
|
positionVBO.AddVertexAttribPointer(VERTEX_POSITION_INDEX, VERTEX_SIZE, 0);
|
||||||
|
VertexBuffer normalVBO = new VertexBuffer(toFloatArray(normals), VERTEX_SIZE);
|
||||||
|
normalVBO.AddVertexAttribPointer(VERTEX_NORMAL_INDEX, VERTEX_SIZE, 0);
|
||||||
|
|
||||||
|
VertexArray vao = new VertexArray(new ElementBuffer(toIntArray(indicies)));
|
||||||
|
vao.Bind();
|
||||||
|
vao.BindVertexBuffer(positionVBO);
|
||||||
|
vao.BindVertexBuffer(normalVBO);
|
||||||
|
vao.Unbind();
|
||||||
|
return vao;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void processNode(AINode node, AIScene scene, List<VertexArray> meshes) {
|
||||||
|
for (int i = 0; i < node.mNumChildren(); i++) {
|
||||||
|
AINode child = AINode.create(node.mChildren().get(i));
|
||||||
|
processNode(child, scene, meshes);
|
||||||
|
}
|
||||||
|
for (int i = 0; i < node.mNumMeshes(); i++) {
|
||||||
|
AIMesh mesh = AIMesh.create(scene.mMeshes().get(node.mMeshes().get(i)));
|
||||||
|
meshes.add(processMesh(mesh, scene));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static DDDModel loadModel(String filename) throws IOException {
|
||||||
|
InputStream input = AssetManager.getResource(filename);
|
||||||
|
byte[] buffer = input.readAllBytes();
|
||||||
|
ByteBuffer data = MemoryUtil.memCalloc(buffer.length);
|
||||||
|
data.put(buffer);
|
||||||
|
data.flip();
|
||||||
|
|
||||||
|
AIScene scene = Assimp.aiImportFileFromMemory(
|
||||||
|
data,
|
||||||
|
Assimp.aiProcess_Triangulate | Assimp.aiProcess_PreTransformVertices | Assimp.aiProcess_GlobalScale
|
||||||
|
| Assimp.aiProcess_ValidateDataStructure,
|
||||||
|
"");
|
||||||
|
|
||||||
|
if (scene == null)
|
||||||
|
System.err.println(Assimp.aiGetErrorString());
|
||||||
|
|
||||||
|
List<VertexArray> vertecies = new ArrayList<>();
|
||||||
|
|
||||||
|
processNode(scene.mRootNode(), scene, vertecies);
|
||||||
|
|
||||||
|
MemoryUtil.memFree(data);
|
||||||
|
|
||||||
|
return new DDDModel(vertecies);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,75 @@
|
|||||||
|
package chess.view.DDDrender.loader;
|
||||||
|
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.util.HashMap;
|
||||||
|
import java.util.Map;
|
||||||
|
|
||||||
|
import chess.model.Color;
|
||||||
|
import chess.model.Piece;
|
||||||
|
import chess.model.PieceVisitor;
|
||||||
|
import chess.model.pieces.Bishop;
|
||||||
|
import chess.model.pieces.King;
|
||||||
|
import chess.model.pieces.Knight;
|
||||||
|
import chess.model.pieces.Pawn;
|
||||||
|
import chess.model.pieces.Queen;
|
||||||
|
import chess.model.pieces.Rook;
|
||||||
|
import chess.view.DDDrender.DDDModel;
|
||||||
|
|
||||||
|
public class Piece3DModel implements PieceVisitor<String> {
|
||||||
|
|
||||||
|
private static final String basePath = "3d/";
|
||||||
|
private static final Map<String, DDDModel> cache = new HashMap<>();
|
||||||
|
|
||||||
|
public DDDModel getModel(Piece piece) throws IOException {
|
||||||
|
if (piece == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
String path = basePath + colorToString(piece.getColor()) + "-" + visit(piece) + ".fbx";
|
||||||
|
return getModel(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
private DDDModel getModel(String path) throws IOException {
|
||||||
|
DDDModel model = cache.get(path);
|
||||||
|
if (model != null)
|
||||||
|
return model;
|
||||||
|
|
||||||
|
model = ModelLoader.loadModel(path);
|
||||||
|
cache.put(path, model);
|
||||||
|
return model;
|
||||||
|
}
|
||||||
|
|
||||||
|
private String colorToString(Color color) {
|
||||||
|
return color == Color.Black ? "black" : "white";
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String visitPiece(Bishop bishop) {
|
||||||
|
return "bishop";
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String visitPiece(King king) {
|
||||||
|
return "king";
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String visitPiece(Knight knight) {
|
||||||
|
return "knight";
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String visitPiece(Pawn pawn) {
|
||||||
|
return "pawn";
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String visitPiece(Queen queen) {
|
||||||
|
return "queen";
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String visitPiece(Rook rook) {
|
||||||
|
return "rook";
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,37 @@
|
|||||||
|
package chess.view.DDDrender.opengl;
|
||||||
|
|
||||||
|
import java.io.Closeable;
|
||||||
|
import java.io.IOException;
|
||||||
|
|
||||||
|
import org.lwjgl.opengl.GL30;
|
||||||
|
|
||||||
|
public class ElementBuffer implements Closeable {
|
||||||
|
private final int id;
|
||||||
|
private final int indiciesCount;
|
||||||
|
|
||||||
|
public ElementBuffer(int[] indicies) {
|
||||||
|
this.indiciesCount = indicies.length;
|
||||||
|
this.id = GL30.glGenBuffers();
|
||||||
|
Bind();
|
||||||
|
GL30.glBufferData(GL30.GL_ELEMENT_ARRAY_BUFFER, indicies.length * 4, GL30.GL_STATIC_DRAW);
|
||||||
|
GL30.glBufferSubData(GL30.GL_ELEMENT_ARRAY_BUFFER, 0, indicies);
|
||||||
|
Unbind();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Bind() {
|
||||||
|
GL30.glBindBuffer(GL30.GL_ELEMENT_ARRAY_BUFFER, this.id);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Unbind() {
|
||||||
|
GL30.glBindBuffer(GL30.GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetIndiciesCount() {
|
||||||
|
return this.indiciesCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void close() throws IOException {
|
||||||
|
GL30.glDeleteBuffers(this.id);
|
||||||
|
}
|
||||||
|
}
|
||||||
106
app/src/main/java/chess/view/DDDrender/opengl/FrameBuffer.java
Normal file
106
app/src/main/java/chess/view/DDDrender/opengl/FrameBuffer.java
Normal file
@@ -0,0 +1,106 @@
|
|||||||
|
package chess.view.DDDrender.opengl;
|
||||||
|
|
||||||
|
import static org.lwjgl.opengl.GL11.GL_COLOR_BUFFER_BIT;
|
||||||
|
import static org.lwjgl.opengl.GL11.GL_DEPTH_BUFFER_BIT;
|
||||||
|
import static org.lwjgl.opengl.GL11.GL_DEPTH_COMPONENT;
|
||||||
|
import static org.lwjgl.opengl.GL11.GL_RGB;
|
||||||
|
import static org.lwjgl.opengl.GL11.GL_TEXTURE_2D;
|
||||||
|
import static org.lwjgl.opengl.GL11.GL_UNSIGNED_BYTE;
|
||||||
|
import static org.lwjgl.opengl.GL11.glBindTexture;
|
||||||
|
import static org.lwjgl.opengl.GL11.glClear;
|
||||||
|
import static org.lwjgl.opengl.GL11.glTexImage2D;
|
||||||
|
import static org.lwjgl.opengl.GL11.glViewport;
|
||||||
|
|
||||||
|
import org.lwjgl.opengl.GL30;
|
||||||
|
|
||||||
|
public class FrameBuffer {
|
||||||
|
|
||||||
|
private int fbo;
|
||||||
|
private int renderTexture;
|
||||||
|
private int depthBuffer;
|
||||||
|
|
||||||
|
private int width;
|
||||||
|
private int height;
|
||||||
|
|
||||||
|
public FrameBuffer(int width, int height) {
|
||||||
|
this.width = width;
|
||||||
|
this.height = height;
|
||||||
|
|
||||||
|
// The frame buffer
|
||||||
|
this.fbo = GL30.glGenFramebuffers();
|
||||||
|
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, fbo);
|
||||||
|
|
||||||
|
// The texture
|
||||||
|
this.renderTexture = GL30.glGenTextures();
|
||||||
|
glBindTexture(GL_TEXTURE_2D, renderTexture);
|
||||||
|
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
|
||||||
|
|
||||||
|
GL30.glTexParameteri(GL_TEXTURE_2D, GL30.GL_TEXTURE_MAG_FILTER, GL30.GL_NEAREST);
|
||||||
|
GL30.glTexParameteri(GL_TEXTURE_2D, GL30.GL_TEXTURE_MIN_FILTER, GL30.GL_NEAREST);
|
||||||
|
|
||||||
|
// The depth buffer
|
||||||
|
this.depthBuffer = GL30.glGenRenderbuffers();
|
||||||
|
GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, depthBuffer);
|
||||||
|
GL30.glRenderbufferStorage(GL30.GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width, height);
|
||||||
|
GL30.glFramebufferRenderbuffer(GL30.GL_FRAMEBUFFER, GL30.GL_DEPTH_ATTACHMENT, GL30.GL_RENDERBUFFER,
|
||||||
|
depthBuffer);
|
||||||
|
|
||||||
|
// Set "renderedTexture" as our colour attachement #0
|
||||||
|
GL30.glFramebufferTexture2D(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, renderTexture, 0);
|
||||||
|
// Set the list of draw buffers.
|
||||||
|
int[] drawBuffers = { GL30.GL_COLOR_ATTACHMENT0 };
|
||||||
|
GL30.glDrawBuffers(drawBuffers);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Bind() {
|
||||||
|
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, this.fbo);
|
||||||
|
glViewport(0, 0, this.width, this.height);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Unbind() {
|
||||||
|
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Clear() {
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Resize(int width, int height) {
|
||||||
|
this.width = width;
|
||||||
|
this.height = height;
|
||||||
|
|
||||||
|
GL30.glBindTexture(GL_TEXTURE_2D, this.renderTexture);
|
||||||
|
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, this.width, this.height, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
|
||||||
|
|
||||||
|
GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, this.depthBuffer);
|
||||||
|
GL30.glRenderbufferStorage(GL30.GL_RENDERBUFFER, GL_DEPTH_COMPONENT, this.width, this.height);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetPixelScaling(boolean pixelated) {
|
||||||
|
glBindTexture(GL_TEXTURE_2D, renderTexture);
|
||||||
|
|
||||||
|
int method = pixelated ? GL30.GL_NEAREST : GL30.GL_LINEAR;
|
||||||
|
|
||||||
|
GL30.glTexParameteri(GL_TEXTURE_2D, GL30.GL_TEXTURE_MAG_FILTER, method);
|
||||||
|
GL30.glTexParameteri(GL_TEXTURE_2D, GL30.GL_TEXTURE_MIN_FILTER, method);
|
||||||
|
}
|
||||||
|
|
||||||
|
public float getAspectRatio() {
|
||||||
|
return (float) width / (float) height;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getWidth() {
|
||||||
|
return width;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getHeight() {
|
||||||
|
return height;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getRenderTexture() {
|
||||||
|
return renderTexture;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,59 @@
|
|||||||
|
package chess.view.DDDrender.opengl;
|
||||||
|
|
||||||
|
import java.io.Closeable;
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
import org.lwjgl.opengl.GL30;
|
||||||
|
|
||||||
|
public class VertexArray implements Closeable {
|
||||||
|
|
||||||
|
private final int id;
|
||||||
|
private final ElementBuffer elementBuffer;
|
||||||
|
private final List<VertexBuffer> vertexBuffers;
|
||||||
|
|
||||||
|
public VertexArray(ElementBuffer elementBuffer) {
|
||||||
|
this.id = GL30.glGenVertexArrays();
|
||||||
|
this.elementBuffer = elementBuffer;
|
||||||
|
this.vertexBuffers = new ArrayList<VertexBuffer>();
|
||||||
|
Bind();
|
||||||
|
BindElementArrayBuffer();
|
||||||
|
Unbind();
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetVertexCount() {
|
||||||
|
return this.elementBuffer.GetIndiciesCount();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BindVertexBuffer(VertexBuffer buffer) {
|
||||||
|
buffer.Bind();
|
||||||
|
buffer.BindVertexAttribs();
|
||||||
|
this.vertexBuffers.add(buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Bind() {
|
||||||
|
GL30.glBindVertexArray(this.id);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Unbind() {
|
||||||
|
GL30.glBindVertexArray(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void BindElementArrayBuffer() {
|
||||||
|
this.elementBuffer.Bind();
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<VertexBuffer> getVertexBuffers() {
|
||||||
|
return vertexBuffers;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void close() throws IOException {
|
||||||
|
GL30.glDeleteBuffers(this.id);
|
||||||
|
for (VertexBuffer vertexBuffer : vertexBuffers) {
|
||||||
|
vertexBuffer.close();
|
||||||
|
}
|
||||||
|
elementBuffer.close();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
package chess.view.DDDrender.opengl;
|
||||||
|
|
||||||
|
public record VertexAttribPointer(int index, int size, int offset) {
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,58 @@
|
|||||||
|
package chess.view.DDDrender.opengl;
|
||||||
|
|
||||||
|
import static org.lwjgl.opengl.GL11.GL_FLOAT;
|
||||||
|
|
||||||
|
import java.io.Closeable;
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
import org.lwjgl.opengl.GL30;
|
||||||
|
|
||||||
|
public class VertexBuffer implements Closeable {
|
||||||
|
private final int id;
|
||||||
|
private final int dataStride;
|
||||||
|
private final List<VertexAttribPointer> vertexAttribs;
|
||||||
|
|
||||||
|
public VertexBuffer(float[] data, int stride) {
|
||||||
|
this.id = GL30.glGenBuffers();
|
||||||
|
this.dataStride = stride;
|
||||||
|
this.vertexAttribs = new ArrayList<VertexAttribPointer>();
|
||||||
|
Bind();
|
||||||
|
GL30.glBufferData(GL30.GL_ARRAY_BUFFER, data.length * 4, GL30.GL_STATIC_DRAW);
|
||||||
|
GL30.glBufferSubData(GL30.GL_ARRAY_BUFFER, 0, data);
|
||||||
|
Unbind();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateData(int offset, float[] data) {
|
||||||
|
Bind();
|
||||||
|
GL30.glBufferSubData(GL30.GL_ARRAY_BUFFER, offset, data);
|
||||||
|
Unbind();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Bind() {
|
||||||
|
GL30.glBindBuffer(GL30.GL_ARRAY_BUFFER, this.id);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Unbind() {
|
||||||
|
GL30.glBindBuffer(GL30.GL_ARRAY_BUFFER, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddVertexAttribPointer(int index, int coordinateSize, int offset) {
|
||||||
|
VertexAttribPointer pointer = new VertexAttribPointer(index, coordinateSize, offset);
|
||||||
|
this.vertexAttribs.add(pointer);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BindVertexAttribs() {
|
||||||
|
for (VertexAttribPointer vertexAttribPointer : vertexAttribs) {
|
||||||
|
GL30.glEnableVertexAttribArray(vertexAttribPointer.index());
|
||||||
|
GL30.glVertexAttribPointer(vertexAttribPointer.index(), vertexAttribPointer.size(), GL_FLOAT, false,
|
||||||
|
this.dataStride * 4, vertexAttribPointer.offset());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void close() throws IOException {
|
||||||
|
GL30.glDeleteBuffers(id);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
package chess.view.DDDrender.shader;
|
package chess.view.DDDrender.shader;
|
||||||
|
|
||||||
import org.joml.Matrix4f;
|
import chess.view.DDDrender.Camera;
|
||||||
|
|
||||||
public class BoardShader extends ShaderProgram {
|
public class BoardShader extends ShaderProgram {
|
||||||
|
|
||||||
@@ -10,14 +10,31 @@ public class BoardShader extends ShaderProgram {
|
|||||||
layout(location = 0) in vec3 position;
|
layout(location = 0) in vec3 position;
|
||||||
layout(location = 1) in vec3 color;
|
layout(location = 1) in vec3 color;
|
||||||
|
|
||||||
uniform mat4 camMatrix;
|
uniform mat4 viewMatrix;
|
||||||
|
uniform mat4 projectionMatrix;
|
||||||
|
uniform vec3 lightPosition = vec3(0, 10, 0);
|
||||||
|
|
||||||
flat out vec3 pass_color;
|
flat out vec3 pass_color;
|
||||||
|
|
||||||
|
out vec3 toLightVector;
|
||||||
|
out vec3 toCameraVector;
|
||||||
|
out vec3 surfaceNormal;
|
||||||
|
|
||||||
void main(void){
|
void main(void){
|
||||||
gl_Position = camMatrix * vec4(position, 1.0);
|
const vec4 normal = vec4(0.0, 1.0, 0.0, 1.0);
|
||||||
|
|
||||||
|
gl_Position = projectionMatrix * viewMatrix * vec4(position, 1.0);
|
||||||
|
|
||||||
|
vec3 camPos = (inverse(viewMatrix) * vec4(0.0, 0.0, 0.0, 1.0)).xyz;
|
||||||
|
|
||||||
|
toLightVector = lightPosition - position;
|
||||||
|
|
||||||
|
toCameraVector = camPos - position;
|
||||||
|
surfaceNormal = (normal).xyz;
|
||||||
|
|
||||||
pass_color = color;
|
pass_color = color;
|
||||||
}
|
}
|
||||||
|
|
||||||
""";
|
""";
|
||||||
|
|
||||||
private static String fragmentShader = """
|
private static String fragmentShader = """
|
||||||
@@ -25,14 +42,44 @@ public class BoardShader extends ShaderProgram {
|
|||||||
|
|
||||||
flat in vec3 pass_color;
|
flat in vec3 pass_color;
|
||||||
|
|
||||||
out vec4 out_color;
|
in vec3 toLightVector;
|
||||||
|
in vec3 toCameraVector;
|
||||||
|
in vec3 surfaceNormal;
|
||||||
|
|
||||||
|
layout(location = 0) out vec4 out_color;
|
||||||
|
|
||||||
void main(void){
|
void main(void){
|
||||||
out_color = vec4(pass_color, 1.0);
|
const float shineDamper = 10.0;
|
||||||
|
const float reflectivity = 1.0;
|
||||||
|
|
||||||
|
float lightDistance = length(toLightVector);
|
||||||
|
|
||||||
|
const vec3 attenuation = vec3(0.2, 0.1, 0.0);
|
||||||
|
float attenuationFactor = attenuation.x + attenuation.y * lightDistance + attenuation.z * lightDistance * lightDistance;
|
||||||
|
|
||||||
|
vec3 unitNormal = normalize(surfaceNormal);
|
||||||
|
vec3 unitLightVector = normalize(toLightVector);
|
||||||
|
vec3 unitCamVector = normalize(toCameraVector);
|
||||||
|
|
||||||
|
vec3 lightDirection = -unitLightVector;
|
||||||
|
vec3 reflectedLightDirection = reflect(lightDirection, unitNormal);
|
||||||
|
|
||||||
|
float diffuse = max(0.2, dot(unitNormal, unitLightVector));
|
||||||
|
|
||||||
|
float specularFactor = max(0.0, dot(reflectedLightDirection, unitCamVector));
|
||||||
|
float specular = pow(specularFactor, shineDamper) * reflectivity;
|
||||||
|
|
||||||
|
float brightness = (diffuse + specular) / attenuationFactor;
|
||||||
|
|
||||||
|
out_color = brightness * vec4(pass_color, 1.0);
|
||||||
|
out_color.w = 1.0;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
""";
|
""";
|
||||||
|
|
||||||
private int location_CamMatrix = 0;
|
private int location_ProjectionMatrix = 0;
|
||||||
|
private int location_ViewMatrix = 0;
|
||||||
|
|
||||||
public BoardShader() {
|
public BoardShader() {
|
||||||
|
|
||||||
@@ -44,10 +91,12 @@ public class BoardShader extends ShaderProgram {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void GetAllUniformLocation() {
|
protected void GetAllUniformLocation() {
|
||||||
location_CamMatrix = GetUniformLocation("camMatrix");
|
location_ProjectionMatrix = GetUniformLocation("projectionMatrix");
|
||||||
|
location_ViewMatrix = GetUniformLocation("viewMatrix");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetCamMatrix(Matrix4f mat) {
|
public void SetCamMatrix(Camera camera) {
|
||||||
LoadMat4(location_CamMatrix, mat);
|
LoadMat4(location_ProjectionMatrix, camera.getPerspectiveMatrix());
|
||||||
|
LoadMat4(location_ViewMatrix, camera.getViewMatrix());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
116
app/src/main/java/chess/view/DDDrender/shader/PieceShader.java
Normal file
116
app/src/main/java/chess/view/DDDrender/shader/PieceShader.java
Normal file
@@ -0,0 +1,116 @@
|
|||||||
|
package chess.view.DDDrender.shader;
|
||||||
|
|
||||||
|
import org.joml.Matrix4f;
|
||||||
|
import org.joml.Vector3f;
|
||||||
|
|
||||||
|
import chess.view.DDDrender.Camera;
|
||||||
|
|
||||||
|
public class PieceShader extends ShaderProgram {
|
||||||
|
|
||||||
|
private static String vertexShader = """
|
||||||
|
#version 330
|
||||||
|
|
||||||
|
layout(location = 0) in vec3 position;
|
||||||
|
layout(location = 1) in vec3 normal;
|
||||||
|
|
||||||
|
uniform mat4 projectionMatrix;
|
||||||
|
uniform mat4 viewMatrix;
|
||||||
|
uniform mat4 modelTransform;
|
||||||
|
uniform vec3 lightPosition = vec3(0, 10, 0);
|
||||||
|
|
||||||
|
out vec3 toLightVector;
|
||||||
|
out vec3 toCameraVector;
|
||||||
|
out vec3 surfaceNormal;
|
||||||
|
|
||||||
|
void main(void){
|
||||||
|
|
||||||
|
vec4 modelPos = modelTransform * vec4(position, 1.0);
|
||||||
|
vec4 globalNormal = modelTransform * vec4(normal, 1.0);
|
||||||
|
|
||||||
|
gl_Position = projectionMatrix * viewMatrix * modelPos;
|
||||||
|
|
||||||
|
vec3 camPos = (inverse(viewMatrix) * vec4(0.0, 0.0, 0.0, 1.0)).xyz;
|
||||||
|
|
||||||
|
toLightVector = lightPosition - modelPos.xyz;
|
||||||
|
|
||||||
|
toCameraVector = camPos - position;
|
||||||
|
surfaceNormal = normalize(globalNormal.xyz);
|
||||||
|
}
|
||||||
|
|
||||||
|
""";
|
||||||
|
|
||||||
|
private static String fragmentShader = """
|
||||||
|
#version 330
|
||||||
|
|
||||||
|
in vec3 toLightVector;
|
||||||
|
in vec3 toCameraVector;
|
||||||
|
in vec3 surfaceNormal;
|
||||||
|
|
||||||
|
uniform vec3 modelColor;
|
||||||
|
|
||||||
|
layout(location = 0) out vec4 out_color;
|
||||||
|
|
||||||
|
void main(void){
|
||||||
|
const float shineDamper = 10.0;
|
||||||
|
const float reflectivity = 1.0;
|
||||||
|
|
||||||
|
float lightDistance = length(toLightVector);
|
||||||
|
|
||||||
|
const vec3 attenuation = vec3(0.2, 0.1, 0.0);
|
||||||
|
float attenuationFactor = attenuation.x + attenuation.y * lightDistance + attenuation.z * lightDistance * lightDistance;
|
||||||
|
|
||||||
|
vec3 unitNormal = normalize(surfaceNormal);
|
||||||
|
vec3 unitLightVector = normalize(toLightVector);
|
||||||
|
vec3 unitCamVector = normalize(toCameraVector);
|
||||||
|
|
||||||
|
vec3 lightDirection = -unitLightVector;
|
||||||
|
vec3 reflectedLightDirection = reflect(lightDirection, unitNormal);
|
||||||
|
|
||||||
|
float diffuse = max(0.2, dot(unitNormal, unitLightVector));
|
||||||
|
|
||||||
|
float specularFactor = max(0.0, dot(reflectedLightDirection, unitCamVector));
|
||||||
|
float specular = pow(specularFactor, shineDamper) * reflectivity;
|
||||||
|
|
||||||
|
float brightness = (diffuse + specular) / attenuationFactor;
|
||||||
|
|
||||||
|
out_color = brightness * vec4(modelColor, 1.0);
|
||||||
|
out_color.w = 1.0;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
""";
|
||||||
|
|
||||||
|
private int location_ProjectionMatrix = 0;
|
||||||
|
private int location_ViewMatrix = 0;
|
||||||
|
private int location_ModelTransform = 0;
|
||||||
|
private int location_ModelColor = 0;
|
||||||
|
|
||||||
|
public PieceShader() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadShader() {
|
||||||
|
super.LoadProgram(vertexShader, fragmentShader);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void GetAllUniformLocation() {
|
||||||
|
location_ProjectionMatrix = GetUniformLocation("projectionMatrix");
|
||||||
|
location_ViewMatrix = GetUniformLocation("viewMatrix");
|
||||||
|
location_ModelTransform = GetUniformLocation("modelTransform");
|
||||||
|
location_ModelColor = GetUniformLocation("modelColor");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetCamMatrix(Camera camera) {
|
||||||
|
LoadMat4(location_ProjectionMatrix, camera.getPerspectiveMatrix());
|
||||||
|
LoadMat4(location_ViewMatrix, camera.getViewMatrix());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setModelTransform(Matrix4f mat) {
|
||||||
|
LoadMat4(location_ModelTransform, mat);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setModelColor(Vector3f color) {
|
||||||
|
LoadVector(location_ModelColor, color);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,7 @@
|
|||||||
package chess.view.DDDrender.shader;
|
package chess.view.DDDrender.shader;
|
||||||
|
|
||||||
|
import java.io.Closeable;
|
||||||
|
import java.io.IOException;
|
||||||
import java.nio.FloatBuffer;
|
import java.nio.FloatBuffer;
|
||||||
import java.nio.IntBuffer;
|
import java.nio.IntBuffer;
|
||||||
|
|
||||||
@@ -9,7 +11,7 @@ import org.lwjgl.BufferUtils;
|
|||||||
import org.lwjgl.opengl.GL30;
|
import org.lwjgl.opengl.GL30;
|
||||||
import org.lwjgl.system.MemoryStack;
|
import org.lwjgl.system.MemoryStack;
|
||||||
|
|
||||||
public abstract class ShaderProgram {
|
public abstract class ShaderProgram implements Closeable {
|
||||||
private int programId;
|
private int programId;
|
||||||
private int vertexShaderId;
|
private int vertexShaderId;
|
||||||
private int fragmentShaderId;
|
private int fragmentShaderId;
|
||||||
@@ -56,8 +58,8 @@ public abstract class ShaderProgram {
|
|||||||
|
|
||||||
if (compileSuccesful.get() != 1) {
|
if (compileSuccesful.get() != 1) {
|
||||||
System.out.println("Shader did not compile !");
|
System.out.println("Shader did not compile !");
|
||||||
|
System.err.println(GL30.glGetShaderInfoLog(shaderId));
|
||||||
return -1;
|
return -1;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return shaderId;
|
return shaderId;
|
||||||
@@ -68,7 +70,7 @@ public abstract class ShaderProgram {
|
|||||||
protected int GetUniformLocation(String uniformName) {
|
protected int GetUniformLocation(String uniformName) {
|
||||||
int location = GL30.glGetUniformLocation(programId, uniformName);
|
int location = GL30.glGetUniformLocation(programId, uniformName);
|
||||||
if (location == -1) {
|
if (location == -1) {
|
||||||
System.out.println("Uniform value not found !");
|
System.out.println("Uniform value \"" + uniformName + "\" not found !");
|
||||||
}
|
}
|
||||||
return location;
|
return location;
|
||||||
}
|
}
|
||||||
@@ -91,4 +93,11 @@ public abstract class ShaderProgram {
|
|||||||
GL30.glUniformMatrix4fv(location, false, buffer);
|
GL30.glUniformMatrix4fv(location, false, buffer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void close() throws IOException {
|
||||||
|
GL30.glDeleteShader(vertexShaderId);
|
||||||
|
GL30.glDeleteShader(fragmentShaderId);
|
||||||
|
GL30.glDeleteProgram(programId);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,54 @@
|
|||||||
|
package chess.view.DDDrender.world;
|
||||||
|
|
||||||
|
import java.io.IOException;
|
||||||
|
|
||||||
|
import org.joml.Matrix4f;
|
||||||
|
import org.joml.Vector3f;
|
||||||
|
|
||||||
|
import chess.model.Coordinate;
|
||||||
|
import chess.view.DDDrender.Renderer;
|
||||||
|
import chess.view.DDDrender.loader.BoardModelLoader;
|
||||||
|
import chess.view.DDDrender.opengl.VertexArray;
|
||||||
|
import chess.view.DDDrender.opengl.VertexBuffer;
|
||||||
|
|
||||||
|
public class BoardEntity extends Entity {
|
||||||
|
|
||||||
|
private final VertexArray vao;
|
||||||
|
private final VertexBuffer colorVbo;
|
||||||
|
|
||||||
|
private static final Vector3f WHITE = new Vector3f(1, 1, 1);
|
||||||
|
private static final Vector3f BLACK = new Vector3f(0, 0, 0);
|
||||||
|
|
||||||
|
public BoardEntity() {
|
||||||
|
this.vao = BoardModelLoader.GetBoardModel();
|
||||||
|
this.colorVbo = this.vao.getVertexBuffers().get(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setCellColor(Coordinate coord, Vector3f color) {
|
||||||
|
float[] data = { color.x, color.y, color.z, color.x, color.y, color.z, color.x, color.y, color.z, color.x,
|
||||||
|
color.y, color.z};
|
||||||
|
int cellNumber = (Coordinate.VALUE_MAX - 1 - coord.getX()) * Coordinate.VALUE_MAX + Coordinate.VALUE_MAX - 1 - coord.getY();
|
||||||
|
int offset = cellNumber * 4 * 4 * 3;
|
||||||
|
this.colorVbo.UpdateData(offset, data);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void resetCellColor(Coordinate coord) {
|
||||||
|
setCellColor(coord, (coord.getX() + coord.getY()) % 2 == 0 ? WHITE : BLACK);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void render(Renderer renderer) {
|
||||||
|
renderer.RenderVao(renderer.getBoardShader(), vao);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void close() throws IOException {
|
||||||
|
vao.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Matrix4f getTransform() {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
15
app/src/main/java/chess/view/DDDrender/world/Entity.java
Normal file
15
app/src/main/java/chess/view/DDDrender/world/Entity.java
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
package chess.view.DDDrender.world;
|
||||||
|
|
||||||
|
import java.io.Closeable;
|
||||||
|
|
||||||
|
import org.joml.Matrix4f;
|
||||||
|
|
||||||
|
import chess.view.DDDrender.Renderer;
|
||||||
|
|
||||||
|
public abstract class Entity implements Closeable{
|
||||||
|
|
||||||
|
public abstract void render(Renderer renderer);
|
||||||
|
|
||||||
|
public abstract Matrix4f getTransform();
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,61 @@
|
|||||||
|
package chess.view.DDDrender.world;
|
||||||
|
|
||||||
|
import java.io.IOException;
|
||||||
|
|
||||||
|
import org.joml.Matrix4f;
|
||||||
|
import org.joml.Vector3f;
|
||||||
|
|
||||||
|
import chess.view.DDDrender.DDDModel;
|
||||||
|
import chess.view.DDDrender.Renderer;
|
||||||
|
|
||||||
|
public class ModelEntity extends Entity {
|
||||||
|
|
||||||
|
protected Vector3f position;
|
||||||
|
protected Vector3f color;
|
||||||
|
protected float rotation;
|
||||||
|
protected DDDModel model;
|
||||||
|
|
||||||
|
private Matrix4f transform;
|
||||||
|
|
||||||
|
public ModelEntity(DDDModel model, Vector3f position, Vector3f color, float rotation) {
|
||||||
|
this.position = position;
|
||||||
|
this.color = color;
|
||||||
|
this.rotation = rotation;
|
||||||
|
this.model = model;
|
||||||
|
updateTransform();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void render(Renderer renderer) {
|
||||||
|
renderer.Render(model, color, transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setPosition(Vector3f position) {
|
||||||
|
this.position = position;
|
||||||
|
updateTransform();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setColor(Vector3f color) {
|
||||||
|
this.color = color;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setRotation(float rotation) {
|
||||||
|
this.rotation = rotation;
|
||||||
|
updateTransform();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void close() throws IOException {
|
||||||
|
this.model.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateTransform() {
|
||||||
|
this.transform = new Matrix4f().translate(this.position).rotate(this.rotation, new Vector3f(0, 1, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Matrix4f getTransform() {
|
||||||
|
return transform;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
package chess.view.DDDrender.world;
|
||||||
|
|
||||||
|
import java.io.IOException;
|
||||||
|
|
||||||
|
import org.joml.Vector3f;
|
||||||
|
|
||||||
|
import chess.model.Piece;
|
||||||
|
import chess.view.DDDrender.loader.Piece3DModel;
|
||||||
|
|
||||||
|
public class PieceEntity extends ModelEntity {
|
||||||
|
|
||||||
|
private static final Piece3DModel modelLoader = new Piece3DModel();
|
||||||
|
|
||||||
|
private final Piece piece;
|
||||||
|
|
||||||
|
public PieceEntity(Piece piece, Vector3f position, Vector3f color, float rotation) throws IOException {
|
||||||
|
super(modelLoader.getModel(piece), position, color, rotation);
|
||||||
|
this.piece = piece;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Piece getPiece() {
|
||||||
|
return piece;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
74
app/src/main/java/chess/view/DDDrender/world/World.java
Normal file
74
app/src/main/java/chess/view/DDDrender/world/World.java
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
package chess.view.DDDrender.world;
|
||||||
|
|
||||||
|
import java.io.Closeable;
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
import chess.model.Coordinate;
|
||||||
|
import chess.model.Move;
|
||||||
|
import chess.model.Piece;
|
||||||
|
|
||||||
|
public class World implements Closeable{
|
||||||
|
/** Renderable entity list */
|
||||||
|
private final List<Entity> entites;
|
||||||
|
|
||||||
|
/** provides fast access to 3d pieces */
|
||||||
|
private final PieceEntity[] pieces;
|
||||||
|
|
||||||
|
public World() {
|
||||||
|
this.entites = new ArrayList<>();
|
||||||
|
this.pieces = new PieceEntity[Coordinate.VALUE_MAX * Coordinate.VALUE_MAX];
|
||||||
|
}
|
||||||
|
|
||||||
|
public PieceEntity getEntity(Piece piece) {
|
||||||
|
for (Entity entity : entites) {
|
||||||
|
if (entity instanceof PieceEntity p) {
|
||||||
|
if (p.getPiece() == piece)
|
||||||
|
return p;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void addPiece(PieceEntity entity, Coordinate coordinate) {
|
||||||
|
addEntity(entity);
|
||||||
|
setPieceCoords(entity, coordinate);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void setPieceCoords(PieceEntity entity, Coordinate coordinate) {
|
||||||
|
pieces[coordinate.toIndex()] = entity;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void movePiece(PieceEntity entity, Move move) {
|
||||||
|
setPieceCoords(entity, move.getFinish());
|
||||||
|
setPieceCoords(null, move.getStart());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ejectPiece(Coordinate coordinate) {
|
||||||
|
PieceEntity entity = getPiece(coordinate);
|
||||||
|
if (entity != null)
|
||||||
|
this.entites.remove(entity);
|
||||||
|
setPieceCoords(null, coordinate);
|
||||||
|
}
|
||||||
|
|
||||||
|
public PieceEntity getPiece(Coordinate coordinate) {
|
||||||
|
return pieces[coordinate.toIndex()];
|
||||||
|
}
|
||||||
|
|
||||||
|
public void addEntity(Entity entity) {
|
||||||
|
this.entites.add(entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<Entity> getEntites() {
|
||||||
|
return entites;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void close() throws IOException {
|
||||||
|
for (Entity entity : entites) {
|
||||||
|
entity.close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -2,9 +2,10 @@ package chess.view.consolerender;
|
|||||||
|
|
||||||
import chess.controller.Command;
|
import chess.controller.Command;
|
||||||
import chess.controller.CommandExecutor;
|
import chess.controller.CommandExecutor;
|
||||||
|
import chess.controller.CommandSender;
|
||||||
import chess.controller.commands.*;
|
import chess.controller.commands.*;
|
||||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
import chess.controller.commands.PromoteCommand.PromoteType;
|
||||||
import chess.controller.event.GameListener;
|
import chess.controller.event.GameAdapter;
|
||||||
import chess.model.Color;
|
import chess.model.Color;
|
||||||
import chess.model.Coordinate;
|
import chess.model.Coordinate;
|
||||||
import chess.model.Move;
|
import chess.model.Move;
|
||||||
@@ -16,7 +17,7 @@ import java.util.Scanner;
|
|||||||
import java.util.concurrent.ExecutorService;
|
import java.util.concurrent.ExecutorService;
|
||||||
import java.util.concurrent.Executors;
|
import java.util.concurrent.Executors;
|
||||||
|
|
||||||
public class Console implements GameListener {
|
public class Console extends GameAdapter implements CommandSender {
|
||||||
private final Scanner scanner = new Scanner(System.in);
|
private final Scanner scanner = new Scanner(System.in);
|
||||||
private final CommandExecutor commandExecutor;
|
private final CommandExecutor commandExecutor;
|
||||||
private final ConsolePieceName consolePieceName = new ConsolePieceName();
|
private final ConsolePieceName consolePieceName = new ConsolePieceName();
|
||||||
@@ -33,20 +34,6 @@ public class Console implements GameListener {
|
|||||||
this(commandExecutor, true);
|
this(commandExecutor, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private Piece pieceAt(int x, int y) {
|
|
||||||
return pieceAt(new Coordinate(x, y));
|
|
||||||
}
|
|
||||||
|
|
||||||
private Command.CommandResult sendCommand(Command command) {
|
|
||||||
return this.commandExecutor.executeCommand(command);
|
|
||||||
}
|
|
||||||
|
|
||||||
private Piece pieceAt(Coordinate coordinate) {
|
|
||||||
GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
|
|
||||||
sendCommand(command);
|
|
||||||
return command.getPiece();
|
|
||||||
}
|
|
||||||
|
|
||||||
public Coordinate stringToCoordinate(String coordinates) throws Exception {
|
public Coordinate stringToCoordinate(String coordinates) throws Exception {
|
||||||
char xPos = coordinates.charAt(0);
|
char xPos = coordinates.charAt(0);
|
||||||
char yPos = coordinates.charAt(1);
|
char yPos = coordinates.charAt(1);
|
||||||
@@ -95,7 +82,7 @@ public class Console implements GameListener {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private boolean playerPickedSurrender(Color color) {
|
private boolean playerPickedSurrender(Color color) {
|
||||||
sendCommand(new SurrenderCommand(color));
|
sendSurrender(color);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -109,7 +96,7 @@ public class Console implements GameListener {
|
|||||||
Coordinate start = stringToCoordinate(answer);
|
Coordinate start = stringToCoordinate(answer);
|
||||||
System.out.println("New position: ");
|
System.out.println("New position: ");
|
||||||
Coordinate end = stringToCoordinate(scanner.nextLine());
|
Coordinate end = stringToCoordinate(scanner.nextLine());
|
||||||
Command.CommandResult result = sendCommand(new MoveCommand(new Move(start, end)));
|
Command.CommandResult result = sendMove(new Move(start, end));
|
||||||
|
|
||||||
return switch (Objects.requireNonNull(result)) {
|
return switch (Objects.requireNonNull(result)) {
|
||||||
case Command.CommandResult.Moved, Command.CommandResult.ActionNeeded -> true;
|
case Command.CommandResult.Moved, Command.CommandResult.ActionNeeded -> true;
|
||||||
@@ -126,12 +113,7 @@ public class Console implements GameListener {
|
|||||||
try {
|
try {
|
||||||
System.out.println("Piece to examine: ");
|
System.out.println("Piece to examine: ");
|
||||||
Coordinate piece = stringToCoordinate(scanner.nextLine());
|
Coordinate piece = stringToCoordinate(scanner.nextLine());
|
||||||
GetAllowedMovesPieceCommand movesCommand = new GetAllowedMovesPieceCommand(piece);
|
List<Coordinate> allowedMoves = getPieceAllowedMoves(piece);
|
||||||
if (sendCommand(movesCommand) == Command.CommandResult.NotAllowed) {
|
|
||||||
System.out.println("Not allowed.");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
List<Coordinate> allowedMoves = movesCommand.getDestinations();
|
|
||||||
if (allowedMoves.isEmpty()) {
|
if (allowedMoves.isEmpty()) {
|
||||||
System.out.println("No moves allowed for this piece.");
|
System.out.println("No moves allowed for this piece.");
|
||||||
return false;
|
return false;
|
||||||
@@ -201,7 +183,7 @@ public class Console implements GameListener {
|
|||||||
default -> throw new Exception();
|
default -> throw new Exception();
|
||||||
};
|
};
|
||||||
valid = true;
|
valid = true;
|
||||||
sendCommand(new PromoteCommand(newPiece));
|
sendPawnPromotion(newPiece);
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
System.out.println("Invalid input!");
|
System.out.println("Invalid input!");
|
||||||
}
|
}
|
||||||
@@ -218,7 +200,7 @@ public class Console implements GameListener {
|
|||||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||||
string.append(8 - i).append(" ");
|
string.append(8 - i).append(" ");
|
||||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||||
Piece p = pieceAt(j, i);
|
Piece p = getPieceAt(new Coordinate(j, i));
|
||||||
if ((i + j) % 2 == 0) {
|
if ((i + j) % 2 == 0) {
|
||||||
string.append(Colors.LIGHT_GRAY_BACKGROUND);
|
string.append(Colors.LIGHT_GRAY_BACKGROUND);
|
||||||
} else {
|
} else {
|
||||||
@@ -243,7 +225,7 @@ public class Console implements GameListener {
|
|||||||
string.append(8 - i).append(" ");
|
string.append(8 - i).append(" ");
|
||||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||||
Coordinate currentCell = new Coordinate(j, i);
|
Coordinate currentCell = new Coordinate(j, i);
|
||||||
Piece p = pieceAt(j, i);
|
Piece p = getPieceAt(new Coordinate(j, i));
|
||||||
if (moves.contains(currentCell)) {
|
if (moves.contains(currentCell)) {
|
||||||
string.append(Colors.YELLOW_BACKGROUND);
|
string.append(Colors.YELLOW_BACKGROUND);
|
||||||
} else {
|
} else {
|
||||||
@@ -269,10 +251,6 @@ public class Console implements GameListener {
|
|||||||
System.out.println(string);
|
System.out.println(string);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onMove(Move move, boolean captured) {
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void onMoveNotAllowed(Move move) {
|
public void onMoveNotAllowed(Move move) {
|
||||||
System.out.println("Move not allowed.");
|
System.out.println("Move not allowed.");
|
||||||
@@ -284,9 +262,7 @@ public class Console implements GameListener {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private boolean onAskedCastling() {
|
private boolean onAskedCastling() {
|
||||||
GetAllowedCastlingsCommand cmd = new GetAllowedCastlingsCommand();
|
return switch (getAllowedCastlings()) {
|
||||||
sendCommand(cmd);
|
|
||||||
return switch (cmd.getCastlingResult()) {
|
|
||||||
case Small -> onSmallCastling();
|
case Small -> onSmallCastling();
|
||||||
case Big -> onBigCastling();
|
case Big -> onBigCastling();
|
||||||
case Both -> onBothCastling();
|
case Both -> onBothCastling();
|
||||||
@@ -334,10 +310,9 @@ public class Console implements GameListener {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void onCastling(boolean bigCastling) {}
|
public CommandExecutor getCommandExecutor() {
|
||||||
|
return this.commandExecutor;
|
||||||
@Override
|
}
|
||||||
public void onPawnPromoted(PromoteType promotion) {}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -17,24 +17,15 @@ import javax.swing.JOptionPane;
|
|||||||
import javax.swing.JPanel;
|
import javax.swing.JPanel;
|
||||||
import javax.swing.SwingUtilities;
|
import javax.swing.SwingUtilities;
|
||||||
|
|
||||||
import chess.controller.Command;
|
|
||||||
import chess.controller.Command.CommandResult;
|
|
||||||
import chess.controller.CommandExecutor;
|
import chess.controller.CommandExecutor;
|
||||||
import chess.controller.commands.CastlingCommand;
|
import chess.controller.CommandSender;
|
||||||
import chess.controller.commands.GetAllowedCastlingsCommand;
|
|
||||||
import chess.controller.commands.GetAllowedMovesPieceCommand;
|
|
||||||
import chess.controller.commands.GetPieceAtCommand;
|
|
||||||
import chess.controller.commands.MoveCommand;
|
|
||||||
import chess.controller.commands.PromoteCommand;
|
|
||||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
import chess.controller.commands.PromoteCommand.PromoteType;
|
||||||
import chess.controller.commands.UndoCommand;
|
|
||||||
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
|
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
|
||||||
import chess.controller.event.GameListener;
|
import chess.controller.event.GameListener;
|
||||||
import chess.model.Coordinate;
|
import chess.model.Coordinate;
|
||||||
import chess.model.Move;
|
import chess.model.Move;
|
||||||
import chess.model.Piece;
|
|
||||||
|
|
||||||
public class Window extends JFrame implements GameListener {
|
public class Window extends JFrame implements GameListener, CommandSender {
|
||||||
|
|
||||||
private final CommandExecutor commandExecutor;
|
private final CommandExecutor commandExecutor;
|
||||||
|
|
||||||
@@ -65,25 +56,22 @@ public class Window extends JFrame implements GameListener {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private CommandResult sendCommand(Command command) {
|
|
||||||
return this.commandExecutor.executeCommand(command);
|
|
||||||
}
|
|
||||||
|
|
||||||
private Color getCellColor(int x, int y) {
|
private Color getCellColor(int x, int y) {
|
||||||
return ((x + y) % 2 == 1) ? Color.DARK_GRAY : Color.LIGHT_GRAY;
|
return ((x + y) % 2 == 1) ? Color.DARK_GRAY : Color.LIGHT_GRAY;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@SuppressWarnings("unused")
|
||||||
private void buildButtons(JPanel bottom) {
|
private void buildButtons(JPanel bottom) {
|
||||||
castlingButton.addActionListener((event) -> {
|
castlingButton.addActionListener((event) -> {
|
||||||
sendCommand(new CastlingCommand(false));
|
sendCastling();
|
||||||
});
|
});
|
||||||
|
|
||||||
bigCastlingButton.addActionListener((event) -> {
|
bigCastlingButton.addActionListener((event) -> {
|
||||||
sendCommand(new CastlingCommand(true));
|
sendBigCastling();
|
||||||
});
|
});
|
||||||
|
|
||||||
undoButton.addActionListener((event) -> {
|
undoButton.addActionListener((event) -> {
|
||||||
sendCommand(new UndoCommand());
|
sendUndo();
|
||||||
});
|
});
|
||||||
|
|
||||||
bottom.add(castlingButton);
|
bottom.add(castlingButton);
|
||||||
@@ -127,23 +115,13 @@ public class Window extends JFrame implements GameListener {
|
|||||||
updateBoard();
|
updateBoard();
|
||||||
}
|
}
|
||||||
|
|
||||||
private boolean isCellEmpty(int x, int y) {
|
|
||||||
return pieceAt(x, y) == null;
|
|
||||||
}
|
|
||||||
|
|
||||||
private Piece pieceAt(int x, int y) {
|
|
||||||
GetPieceAtCommand command = new GetPieceAtCommand(new Coordinate(x, y));
|
|
||||||
sendCommand(command);
|
|
||||||
return command.getPiece();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void updateBoard() {
|
private void updateBoard() {
|
||||||
PieceIcon pieceIcon = new PieceIcon();
|
PieceIcon pieceIcon = new PieceIcon();
|
||||||
for (int y = 0; y < 8; y++) {
|
for (int y = 0; y < 8; y++) {
|
||||||
for (int x = 0; x < 8; x++) {
|
for (int x = 0; x < 8; x++) {
|
||||||
JLabel cell = this.cells[x][y];
|
JLabel cell = this.cells[x][y];
|
||||||
try {
|
try {
|
||||||
cell.setIcon(pieceIcon.getIcon(pieceAt(x, y)));
|
cell.setIcon(pieceIcon.getIcon(getPieceAt(x, y)));
|
||||||
} catch (IOException e) {
|
} catch (IOException e) {
|
||||||
e.printStackTrace();
|
e.printStackTrace();
|
||||||
}
|
}
|
||||||
@@ -152,11 +130,7 @@ public class Window extends JFrame implements GameListener {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private boolean previewMoves(int x, int y) {
|
private boolean previewMoves(int x, int y) {
|
||||||
GetAllowedMovesPieceCommand movesCommand = new GetAllowedMovesPieceCommand(new Coordinate(x, y));
|
List<Coordinate> allowedMoves = getPieceAllowedMoves(new Coordinate(x, y));
|
||||||
if (sendCommand(movesCommand) == CommandResult.NotAllowed)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
List<Coordinate> allowedMoves = movesCommand.getDestinations();
|
|
||||||
if (allowedMoves.isEmpty())
|
if (allowedMoves.isEmpty())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
@@ -198,18 +172,17 @@ public class Window extends JFrame implements GameListener {
|
|||||||
}
|
}
|
||||||
if (!this.lastClick.equals(new Coordinate(x, y))) {
|
if (!this.lastClick.equals(new Coordinate(x, y))) {
|
||||||
Move move = new Move(lastClick, new Coordinate(x, y));
|
Move move = new Move(lastClick, new Coordinate(x, y));
|
||||||
sendCommand(new MoveCommand(move));
|
sendMove(move);
|
||||||
}
|
}
|
||||||
this.lastClick = null;
|
this.lastClick = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateButtons() {
|
private void updateButtons() {
|
||||||
GetAllowedCastlingsCommand cmd = new GetAllowedCastlingsCommand();
|
CastlingResult castlings = getAllowedCastlings();
|
||||||
sendCommand(cmd);
|
|
||||||
this.castlingButton.setEnabled(
|
this.castlingButton.setEnabled(
|
||||||
cmd.getCastlingResult() == CastlingResult.Small || cmd.getCastlingResult() == CastlingResult.Both);
|
castlings == CastlingResult.Small || castlings == CastlingResult.Both);
|
||||||
this.bigCastlingButton.setEnabled(
|
this.bigCastlingButton.setEnabled(
|
||||||
cmd.getCastlingResult() == CastlingResult.Big || cmd.getCastlingResult() == CastlingResult.Both);
|
castlings == CastlingResult.Big || castlings == CastlingResult.Both);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -296,7 +269,7 @@ public class Window extends JFrame implements GameListener {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (choosedType != null)
|
if (choosedType != null)
|
||||||
sendCommand(new PromoteCommand(choosedType));
|
sendPawnPromotion(choosedType);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -324,4 +297,9 @@ public class Window extends JFrame implements GameListener {
|
|||||||
@Override
|
@Override
|
||||||
public void onPawnPromoted(PromoteType promotion) {}
|
public void onPawnPromoted(PromoteType promotion) {}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public CommandExecutor getCommandExecutor() {
|
||||||
|
return this.commandExecutor;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
BIN
app/src/main/resources/3d/black-bishop.fbx
LFS
Normal file
BIN
app/src/main/resources/3d/black-bishop.fbx
LFS
Normal file
Binary file not shown.
BIN
app/src/main/resources/3d/black-king.fbx
LFS
Normal file
BIN
app/src/main/resources/3d/black-king.fbx
LFS
Normal file
Binary file not shown.
BIN
app/src/main/resources/3d/black-knight.fbx
LFS
Normal file
BIN
app/src/main/resources/3d/black-knight.fbx
LFS
Normal file
Binary file not shown.
BIN
app/src/main/resources/3d/black-pawn.fbx
LFS
Normal file
BIN
app/src/main/resources/3d/black-pawn.fbx
LFS
Normal file
Binary file not shown.
BIN
app/src/main/resources/3d/black-queen.fbx
LFS
Normal file
BIN
app/src/main/resources/3d/black-queen.fbx
LFS
Normal file
Binary file not shown.
BIN
app/src/main/resources/3d/black-rook.fbx
LFS
Normal file
BIN
app/src/main/resources/3d/black-rook.fbx
LFS
Normal file
Binary file not shown.
BIN
app/src/main/resources/3d/white-bishop.fbx
LFS
Normal file
BIN
app/src/main/resources/3d/white-bishop.fbx
LFS
Normal file
Binary file not shown.
BIN
app/src/main/resources/3d/white-king.fbx
LFS
Normal file
BIN
app/src/main/resources/3d/white-king.fbx
LFS
Normal file
Binary file not shown.
BIN
app/src/main/resources/3d/white-knight.fbx
LFS
Normal file
BIN
app/src/main/resources/3d/white-knight.fbx
LFS
Normal file
Binary file not shown.
BIN
app/src/main/resources/3d/white-pawn.fbx
LFS
Normal file
BIN
app/src/main/resources/3d/white-pawn.fbx
LFS
Normal file
Binary file not shown.
BIN
app/src/main/resources/3d/white-queen.fbx
LFS
Normal file
BIN
app/src/main/resources/3d/white-queen.fbx
LFS
Normal file
Binary file not shown.
BIN
app/src/main/resources/3d/white-rook.fbx
LFS
Normal file
BIN
app/src/main/resources/3d/white-rook.fbx
LFS
Normal file
Binary file not shown.
BIN
app/src/main/resources/fonts/comic.ttf
Normal file
BIN
app/src/main/resources/fonts/comic.ttf
Normal file
Binary file not shown.
@@ -30,6 +30,7 @@ public class PgnTest {
|
|||||||
commandExecutor.addListener(new GameAdapter() {
|
commandExecutor.addListener(new GameAdapter() {
|
||||||
@Override
|
@Override
|
||||||
public void onGameEnd() {
|
public void onGameEnd() {
|
||||||
|
// does not work with this for some reason ...
|
||||||
synchronized (game) {
|
synchronized (game) {
|
||||||
game.notifyAll();
|
game.notifyAll();
|
||||||
}
|
}
|
||||||
@@ -85,17 +86,17 @@ public class PgnTest {
|
|||||||
|
|
||||||
commandExecutor.close();
|
commandExecutor.close();
|
||||||
|
|
||||||
synchronized (game) {
|
synchronized (this) {
|
||||||
game.notifyAll();
|
notifyAll();
|
||||||
}
|
}
|
||||||
|
|
||||||
});
|
});
|
||||||
|
|
||||||
commandExecutor.executeCommand(new NewGameCommand());
|
commandExecutor.executeCommand(new NewGameCommand());
|
||||||
|
|
||||||
synchronized (game) {
|
synchronized (this) {
|
||||||
try {
|
try {
|
||||||
game.wait();
|
wait();
|
||||||
} catch (InterruptedException e) {
|
} catch (InterruptedException e) {
|
||||||
e.printStackTrace();
|
e.printStackTrace();
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user