dev #12
@@ -1,8 +1,6 @@
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package chess.view.DDDrender;
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import static org.lwjgl.opengl.GL11.GL_DEPTH_TEST;
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import static org.lwjgl.opengl.GL11.GL_UNSIGNED_INT;
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import static org.lwjgl.opengl.GL11.glEnable;
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import java.io.IOException;
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@@ -11,6 +9,7 @@ import org.joml.Vector2f;
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import org.joml.Vector3f;
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import org.lwjgl.opengl.GL30;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Piece;
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import chess.view.DDDrender.shader.BoardShader;
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@@ -35,11 +34,10 @@ public class Renderer {
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this.boardVao = BoardModelLoader.GetBoardModel();
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}
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public void RenderPiece(Piece piece, Coordinate pos) {
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try {
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DDDModel pieceModel = this.models.getModel(piece);
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Render(pieceModel, DDDPlacement.coordinates_to_vector(pos));
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Render(pieceModel, DDDPlacement.coordinates_to_vector(pos), piece.getColor() == Color.White ? 0.0f : 3.14f);
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} catch (IOException e) {
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e.printStackTrace();
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}
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@@ -53,10 +51,10 @@ public class Renderer {
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RenderVao(this.boardShader, this.boardVao);
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}
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public void Render(DDDModel model, Vector2f position) {
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public void Render(DDDModel model, Vector2f position, float rotation) {
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Vector3f realPos = new Vector3f(position.x(), 0, position.y());
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this.pieceShader.Start();
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this.pieceShader.setModelTransform(new Matrix4f().translate(realPos));
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this.pieceShader.setModelTransform(new Matrix4f().translate(realPos).rotate(rotation, new Vector3f(0, 1, 0)));
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Render(model);
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}
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