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1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 3ac7b4ad65 |
33
app/src/main/java/chess/OpenGLMain.java
Normal file
33
app/src/main/java/chess/OpenGLMain.java
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@@ -0,0 +1,33 @@
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package chess;
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import chess.ai.DumbAI;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.controller.event.GameAdaptator;
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import chess.model.ChessBoard;
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import chess.model.Color;
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import chess.model.Game;
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import chess.pgn.PgnExport;
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import chess.view.render.Window;
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public class OpenGLMain {
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public static void main(String[] args) {
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Game game = new Game(new ChessBoard());
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CommandExecutor commandExecutor = new CommandExecutor(game);
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Window window = new Window(commandExecutor);
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commandExecutor.addListener(window);
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// DumbAI ai = new DumbAI(commandExecutor, Color.Black);
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// commandExecutor.addListener(ai);
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// DumbAI ai2 = new DumbAI(commandExecutor, Color.White);
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// commandExecutor.addListener(ai2);
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commandExecutor.executeCommand(new NewGameCommand());
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window.run();
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}
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}
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@@ -3,6 +3,7 @@ package chess.view.render;
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import org.joml.Vector3f;
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import org.lwjgl.opengl.*;
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import chess.model.Coordinate;
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import chess.view.render.shader.BoardShader;
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import static org.lwjgl.opengl.GL30.*;
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@@ -59,16 +60,42 @@ public class Renderer {
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return positions;
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}
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private Coordinate GetCellFromColor(Vector3f color) {
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int offset = 1;
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if (color.x > 0.5) {
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color = new Vector3f(1.0f, 1.0f, 1.0f).sub(color);
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offset = 0;
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}
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int r = (int) (color.x * 255.0f);
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int g = (int) (color.y * 255.0f);
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int b = (int) (color.z * 255.0f);
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int index = (r + g + b) * 2 + offset;
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return Coordinate.fromIndex(index);
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}
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private Vector3f GetCellColor(int x, int y) {
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float index = (y * BOARD_WIDTH + x) / 2.0f;
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float r = (int) (index / 3) / 255.0f;
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float g = (int) ((index + 1) / 3) / 255.0f;
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float b = (int) ((index + 2) / 3) / 255.0f;
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if ((x + y) % 2 != 0) {
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System.out.println(GetCellFromColor(new Vector3f(1.0f - r - 1.0f / 255.0f, 1.0f - g - 1.0f / 255.0f, 1.0f - b - 1.0f / 255.0f)));
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return new Vector3f(1.0f - r - 1.0f / 255.0f, 1.0f - g - 1.0f / 255.0f, 1.0f - b - 1.0f / 255.0f);
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} else {
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System.out.println(GetCellFromColor(new Vector3f(r, g, b)));
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return new Vector3f(r, g, b);
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}
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}
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private float[] GetBoardColors() {
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float[] colors = new float[BOARD_SIZE * SQUARE_VERTEX_COUNT * 3];
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for (int i = 0; i < BOARD_WIDTH; i++) {
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for (int j = 0; j < BOARD_HEIGHT; j++) {
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Vector3f color;
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if ((i + j) % 2 != 0) {
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color = new Vector3f(1.0f, 1.0f, 1.0f);
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} else {
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color = new Vector3f(0.0f, 0.0f, 0.0f);
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}
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for (int j = 0; j < BOARD_HEIGHT; j++) {
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for (int i = 0; i < BOARD_WIDTH; i++) {
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Vector3f color = GetCellColor(i, j);
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int squareIndex = i * BOARD_WIDTH + j;
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for (int k = 0; k < SQUARE_VERTEX_COUNT; k++) {
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colors[squareIndex * SQUARE_VERTEX_COUNT * 3 + k * 3] = color.x;
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@@ -109,6 +136,12 @@ public class Renderer {
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this.vao.Unbind();
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}
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public Coordinate GetSelectedCell() {
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float pixels[] = new float[3];
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GL30.glReadPixels(500, 500, 1, 1, GL_RGB, GL_FLOAT, pixels);
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return GetCellFromColor(new Vector3f(pixels[0], pixels[1], pixels[2]));
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}
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public void Render(Camera cam) {
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this.shader.Start();
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this.shader.SetCamMatrix(cam.getMatrix());
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@@ -5,6 +5,12 @@ import org.lwjgl.glfw.*;
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import org.lwjgl.opengl.*;
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import org.lwjgl.system.*;
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import chess.controller.CommandExecutor;
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import chess.controller.event.GameListener;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Move;
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import java.nio.*;
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import static org.lwjgl.glfw.Callbacks.*;
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@@ -13,17 +19,20 @@ import static org.lwjgl.opengl.GL11.*;
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import static org.lwjgl.system.MemoryStack.*;
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import static org.lwjgl.system.MemoryUtil.*;
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public class Window {
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public class Window implements GameListener{
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// The window handle
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private long window;
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private final CommandExecutor commandExecutor;
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private Renderer renderer;
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private Camera cam;
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public Window() {
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public Window(CommandExecutor commandExecutor) {
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this.renderer = new Renderer();
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this.cam = new Camera();
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this.commandExecutor = new CommandExecutor();
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}
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public void run() {
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@@ -114,6 +123,8 @@ public class Window {
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render();
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System.out.println(this.renderer.GetSelectedCell());
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glfwSwapBuffers(window); // swap the color buffers
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// Poll for window events. The key callback above will only be
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@@ -132,4 +143,82 @@ public class Window {
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}
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}
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@Override
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public void onBoardUpdate() {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'onBoardUpdate'");
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}
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@Override
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public void onDraw() {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'onDraw'");
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}
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@Override
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public void onGameEnd() {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'onGameEnd'");
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}
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@Override
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public void onGameStart() {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'onGameStart'");
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}
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@Override
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public void onKingInCheck() {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'onKingInCheck'");
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}
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@Override
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public void onKingInMat() {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'onKingInMat'");
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}
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@Override
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public void onMove(Move move) {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'onMove'");
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}
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@Override
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public void onMoveNotAllowed(Move move) {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'onMoveNotAllowed'");
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}
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@Override
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public void onPatSituation() {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'onPatSituation'");
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}
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@Override
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public void onPlayerTurn(Color color) {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'onPlayerTurn'");
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}
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@Override
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public void onPromotePawn(Coordinate pieceCoords) {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'onPromotePawn'");
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}
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@Override
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public void onSurrender(Color coward) {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'onSurrender'");
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}
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@Override
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public void onWin(Color winner) {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'onWin'");
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}
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}
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