2 Commits

Author SHA1 Message Date
dd6e033528 working 2025-04-18 22:19:47 +02:00
4a58136afe almost working 2025-04-18 18:42:28 +02:00
16 changed files with 293 additions and 35 deletions

View File

@@ -1,5 +1,6 @@
package chess; package chess;
import chess.ai.AlphaBetaAI;
import chess.ai.DumbAI; import chess.ai.DumbAI;
import chess.ai.HungryAI; import chess.ai.HungryAI;
import chess.controller.CommandExecutor; import chess.controller.CommandExecutor;
@@ -18,12 +19,15 @@ public class SwingMain {
Window window = new Window(commandExecutor, false); Window window = new Window(commandExecutor, false);
commandExecutor.addListener(window); commandExecutor.addListener(window);
DumbAI ai = new DumbAI(commandExecutor, Color.Black); DumbAI ai = new DumbAI(commandExecutor, Color.White);
commandExecutor.addListener(ai); commandExecutor.addListener(ai);
HungryAI ai2 = new HungryAI(commandExecutor, Color.White); AlphaBetaAI ai2 = new AlphaBetaAI(commandExecutor, Color.Black, 3);
commandExecutor.addListener(ai2); commandExecutor.addListener(ai2);
// Window window2 = new Window(ai2.getSimulation(), false);
// ai2.getSimulation().addListener(window2);
commandExecutor.addListener(new GameAdaptator(){ commandExecutor.addListener(new GameAdaptator(){
@Override @Override
public void onGameEnd() { public void onGameEnd() {

View File

@@ -4,6 +4,7 @@ import java.util.List;
import chess.controller.Command; import chess.controller.Command;
import chess.controller.CommandExecutor; import chess.controller.CommandExecutor;
import chess.controller.Command.CommandResult;
import chess.controller.commands.GetPieceAtCommand; import chess.controller.commands.GetPieceAtCommand;
import chess.controller.commands.GetPlayerMovesCommand; import chess.controller.commands.GetPlayerMovesCommand;
import chess.controller.commands.GetAllowedCastlingsCommand; import chess.controller.commands.GetAllowedCastlingsCommand;
@@ -50,8 +51,12 @@ public abstract class AI extends GameAdaptator{
} }
protected List<Move> getAllowedMoves() { protected List<Move> getAllowedMoves() {
return getAllowedMoves(this.commandExecutor);
}
protected List<Move> getAllowedMoves(CommandExecutor commandExecutor) {
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand(); GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
sendCommand(cmd); sendCommand(cmd, commandExecutor);
return cmd.getMoves(); return cmd.getMoves();
} }
@@ -61,8 +66,16 @@ public abstract class AI extends GameAdaptator{
return cmd2.getCastlingResult(); return cmd2.getCastlingResult();
} }
protected void sendCommand(Command command) { protected CommandResult sendCommand(Command command) {
this.commandExecutor.executeCommand(command); return sendCommand(command, this.commandExecutor);
}
protected CommandResult sendCommand(Command command, CommandExecutor commandExecutor) {
CommandResult result = commandExecutor.executeCommand(command);
if(result == CommandResult.NotAllowed){
System.out.println("eeeeee");
}
return result;
} }
} }

View File

@@ -0,0 +1,162 @@
package chess.ai;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import chess.controller.CommandExecutor;
import chess.controller.commands.CastlingCommand;
import chess.controller.commands.MoveCommand;
import chess.controller.commands.NewGameCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.controller.event.EmptyGameDispatcher;
import chess.controller.commands.UndoCommand;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Game;
import chess.model.Move;
public class AlphaBetaAI extends AI {
private final int searchDepth;
private final PieceCost pieceCost;
private final CommandExecutor simulation;
private final Game gameSimulation;
private final int GREAT_MOVE = -9999;
private final int HORRIBLE_MOVE = -GREAT_MOVE;
public AlphaBetaAI(CommandExecutor commandExecutor, Color color, int searchDepth) {
super(commandExecutor, color);
this.searchDepth = searchDepth;
this.pieceCost = new PieceCost(color);
this.gameSimulation = new Game();
this.simulation = new CommandExecutor(this.gameSimulation, new EmptyGameDispatcher());
}
public CommandExecutor getSimulation() {
return simulation;
}
private int getBoardEvaluation() {
final ChessBoard board = this.gameSimulation.getBoard();
int result = 0;
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
result += pieceCost.getCost(board.pieceAt(new Coordinate(i, j)));
}
}
if (this.gameSimulation.getPlayerTurn() != color)
return -result;
return result;
}
private int getEndGameEvaluation() {
Color currentTurn = this.gameSimulation.getPlayerTurn();
if (currentTurn == this.color) {
return HORRIBLE_MOVE;
} else {
if (this.gameSimulation.getBoard().isKingInCheck(currentTurn))
return GREAT_MOVE;
return getBoardEvaluation() - PieceCost.PAWN;
}
}
private void simulateMove(Move move) {
sendCommand(new MoveCommand(move), this.simulation);
if (this.gameSimulation.getBoard().pawnShouldBePromoted())
sendCommand(new PromoteCommand(PromoteType.Queen), this.simulation);
}
private void simulateUndo() {
sendCommand(new UndoCommand(), this.simulation);
}
private int negaMax(int depth, int alpha, int beta) {
if (depth == 0)
return getBoardEvaluation();
int value = Integer.MIN_VALUE;
List<Move> moves = getAllowedMoves(this.simulation);
if (moves.isEmpty())
return getEndGameEvaluation();
for (Move move : moves) {
simulateMove(move);
value = Integer.max(value, -negaMax(depth - 1, -beta, -alpha));
simulateUndo();
alpha = Integer.max(alpha, value);
if (alpha >= beta)
return value;
}
return value;
}
private Move getBestMove() {
List<Move> moves = getAllowedMoves(this.simulation);
int bestMove = Integer.MIN_VALUE;
List<Move> bestMoves = new ArrayList<>(20);
for (Move move : moves) {
simulateMove(move);
int value = -negaMax(this.searchDepth - 1, Integer.MIN_VALUE, Integer.MAX_VALUE);
simulateUndo();
if (value > bestMove) {
bestMove = value;
bestMoves.clear();
bestMoves.add(move);
} else if (value == bestMove) {
bestMoves.add(move);
}
}
System.out.println("Best move : " + bestMove + " count : " + bestMoves.size());
return bestMoves.get(new Random().nextInt(bestMoves.size()));
}
@Override
public void onGameStart() {
sendCommand(new NewGameCommand(), this.simulation);
}
@Override
public void onGameEnd() {
this.simulation.close();
}
@Override
public void onPawnPromoted(PromoteType promotion) {
sendCommand(new PromoteCommand(promotion), this.simulation);
}
@Override
public void onCastling(boolean bigCastling) {
sendCommand(new CastlingCommand(bigCastling), this.simulation);
}
@Override
public void onMove(Move move) {
sendCommand(new MoveCommand(move), this.simulation);
}
@Override
protected void play() {
long current = System.currentTimeMillis();
Move move = getBestMove();
long elapsed = System.currentTimeMillis() - current;
System.out.println("Took " + elapsed + "ms");
sendCommand(new MoveCommand(move));
}
@Override
protected void promote(Coordinate pawnCoords) {
sendCommand(new PromoteCommand(PromoteType.Queen));
}
}

View File

@@ -14,6 +14,13 @@ public class PieceCost implements PieceVisitor<Integer> {
private final Color player; private final Color player;
public static final int BISHOP = 3;
public static final int KING = 90;
public static final int KNIGHT = 3;
public static final int PAWN = 1;
public static final int QUEEN = 9;
public static final int ROOK = 5;
public PieceCost(Color color) { public PieceCost(Color color) {
this.player = color; this.player = color;
} }
@@ -22,39 +29,39 @@ public class PieceCost implements PieceVisitor<Integer> {
if (piece == null) if (piece == null)
return 0; return 0;
int cost = visit(piece); int cost = visit(piece);
if (piece.getColor() == player) if (piece.getColor() != player)
cost = -cost; cost = -cost;
return cost; return cost;
} }
@Override @Override
public Integer visitPiece(Bishop bishop) { public Integer visitPiece(Bishop bishop) {
return 3; return BISHOP;
} }
@Override @Override
public Integer visitPiece(King king) { public Integer visitPiece(King king) {
return 90; return KING;
} }
@Override @Override
public Integer visitPiece(Knight knight) { public Integer visitPiece(Knight knight) {
return 3; return KNIGHT;
} }
@Override @Override
public Integer visitPiece(Pawn pawn) { public Integer visitPiece(Pawn pawn) {
return 1; return PAWN;
} }
@Override @Override
public Integer visitPiece(Queen queen) { public Integer visitPiece(Queen queen) {
return 9; return QUEEN;
} }
@Override @Override
public Integer visitPiece(Rook rook) { public Integer visitPiece(Rook rook) {
return 5; return ROOK;
} }
} }

View File

@@ -19,7 +19,7 @@ public class CommandExecutor {
public CommandExecutor(Game game) { public CommandExecutor(Game game) {
this(game, new GameDispatcher()); this(game, new GameDispatcher());
} }
public CommandExecutor(Game game, GameDispatcher dispatcher) { public CommandExecutor(Game game, GameDispatcher dispatcher) {
this.game = game; this.game = game;
this.dispatcher = dispatcher; this.dispatcher = dispatcher;
@@ -52,19 +52,21 @@ public class CommandExecutor {
return; return;
case Moved: case Moved:
boolean notifyPlayerTurn = true;
this.dispatcher.onBoardUpdate(); this.dispatcher.onBoardUpdate();
if (checkGameStatus()) { if (checkGameStatus()) {
this.dispatcher.onGameEnd(); this.dispatcher.onGameEnd();
return; notifyPlayerTurn = false;
} }
switchPlayerTurn(command instanceof UndoCommand); switchPlayerTurn(command instanceof UndoCommand, notifyPlayerTurn);
return; return;
} }
} }
private void switchPlayerTurn(boolean undone) { private void switchPlayerTurn(boolean undone, boolean notifyPlayerTurn) {
this.game.switchPlayerTurn(); this.game.switchPlayerTurn();
this.dispatcher.onPlayerTurn(this.game.getPlayerTurn(), undone); if (notifyPlayerTurn)
this.dispatcher.onPlayerTurn(this.game.getPlayerTurn(), undone);
} }
/** /**

View File

@@ -49,6 +49,8 @@ public class CastlingCommand extends PlayerCommand {
board.applyMove(this.kingMove); board.applyMove(this.kingMove);
board.applyMove(this.rookMove); board.applyMove(this.rookMove);
outputSystem.onCastling(this.bigCastling);
return CommandResult.Moved; return CommandResult.Moved;
} }

View File

@@ -37,7 +37,6 @@ public class MoveCommand extends PlayerCommand {
return result; return result;
case Moved: case Moved:
outputSystem.onMove(this.move);
game.saveTraitPiecesPos(); game.saveTraitPiecesPos();
return result; return result;
@@ -76,11 +75,14 @@ public class MoveCommand extends PlayerCommand {
} }
if (tryPromote(game, outputSystem)) { if (tryPromote(game, outputSystem)) {
outputSystem.onMove(this.move);
return CommandResult.ActionNeeded; return CommandResult.ActionNeeded;
} }
board.setLastMove(this.move); board.setLastMove(this.move);
outputSystem.onMove(this.move);
return CommandResult.Moved; return CommandResult.Moved;
} }

View File

@@ -55,6 +55,8 @@ public class PromoteCommand extends PlayerCommand {
this.oldPawn = pawn; this.oldPawn = pawn;
board.pieceComes(createPiece(this.promoteType, pawn.getColor()), this.pieceCoords); board.pieceComes(createPiece(this.promoteType, pawn.getColor()), this.pieceCoords);
outputSystem.onPawnPromoted(this.promoteType);
return CommandResult.Moved; return CommandResult.Moved;
} }

View File

@@ -1,5 +1,6 @@
package chess.controller.event; package chess.controller.event;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.model.Color; import chess.model.Color;
import chess.model.Coordinate; import chess.model.Coordinate;
import chess.model.Move; import chess.model.Move;
@@ -57,5 +58,13 @@ public class EmptyGameDispatcher extends GameDispatcher {
@Override @Override
public void onWin(Color winner) { public void onWin(Color winner) {
} }
@Override
public void onCastling(boolean bigCastling) {
}
@Override
public void onPawnPromoted(PromoteType promotion) {
}
} }

View File

@@ -1,5 +1,6 @@
package chess.controller.event; package chess.controller.event;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.model.Color; import chess.model.Color;
import chess.model.Coordinate; import chess.model.Coordinate;
import chess.model.Move; import chess.model.Move;
@@ -45,4 +46,10 @@ public abstract class GameAdaptator implements GameListener {
@Override @Override
public void onDraw() {} public void onDraw() {}
@Override
public void onCastling(boolean bigCastling) {}
@Override
public void onPawnPromoted(PromoteType promotion) {}
} }

View File

@@ -6,6 +6,7 @@ import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors; import java.util.concurrent.Executors;
import java.util.function.Consumer; import java.util.function.Consumer;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.model.Color; import chess.model.Color;
import chess.model.Coordinate; import chess.model.Coordinate;
import chess.model.Move; import chess.model.Move;
@@ -93,6 +94,16 @@ public class GameDispatcher implements GameListener {
asyncForEachCall((l) -> l.onDraw()); asyncForEachCall((l) -> l.onDraw());
} }
@Override
public void onCastling(boolean bigCastling) {
asyncForEachCall((l) -> l.onCastling(bigCastling));
}
@Override
public void onPawnPromoted(PromoteType promotion) {
asyncForEachCall((l) -> l.onPawnPromoted(promotion));
}
public void stopService() { public void stopService() {
this.executor.shutdown(); this.executor.shutdown();
} }

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@@ -1,5 +1,6 @@
package chess.controller.event; package chess.controller.event;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.model.Color; import chess.model.Color;
import chess.model.Coordinate; import chess.model.Coordinate;
import chess.model.Move; import chess.model.Move;
@@ -15,7 +16,7 @@ public interface GameListener {
* Invoked when a draw occurs (same position is repeated three times) * Invoked when a draw occurs (same position is repeated three times)
*/ */
void onDraw(); void onDraw();
/** /**
* Invoked when the game has ended (by a win or a draw) * Invoked when the game has ended (by a win or a draw)
*/ */
@@ -25,7 +26,7 @@ public interface GameListener {
* Invoked when the game has started * Invoked when the game has started
*/ */
void onGameStart(); void onGameStart();
/** /**
* Invoked when a king is in check * Invoked when a king is in check
*/ */
@@ -35,47 +36,68 @@ public interface GameListener {
* Invoked when a checkmate occurs * Invoked when a checkmate occurs
*/ */
void onKingInMat(); void onKingInMat();
/** /**
* Invoked when a valid move on the board occurs * Invoked when a valid move on the board occurs
*
* @param move the move to be processed * @param move the move to be processed
*/ */
void onMove(Move move); void onMove(Move move);
/** /**
* Invoked when a sent move is not allowed * Invoked when a sent move is not allowed
*
* @param move the move to be processed * @param move the move to be processed
*/ */
void onMoveNotAllowed(Move move); void onMoveNotAllowed(Move move);
/** /**
* Invoked when a pat situation occurs * Invoked when a pat situation occurs
*/ */
void onPatSituation(); void onPatSituation();
/** /**
* Invoked when it's the player turn * Invoked when it's the player turn
* @param color the color of the player who should play *
* @param color the color of the player who should play
* @param undone true if it's a result of an undo command * @param undone true if it's a result of an undo command
*/ */
void onPlayerTurn(Color color, boolean undone); void onPlayerTurn(Color color, boolean undone);
/** /**
* Invoked when a pawn should be promoted * Invoked when a pawn should be promoted
*
* @param pieceCoords the coordinates of the pawn * @param pieceCoords the coordinates of the pawn
*/ */
void onPromotePawn(Coordinate pieceCoords); void onPromotePawn(Coordinate pieceCoords);
/** /**
* Invoked when a players surrenders * Invoked when a players surrenders
*
* @param coward the player who gave up * @param coward the player who gave up
*/ */
void onSurrender(Color coward); void onSurrender(Color coward);
/** /**
* Invoked when a player wins (by checkmate or if the other one surrenders) * Invoked when a player wins (by checkmate or if the other one surrenders)
*
* @param winner * @param winner
*/ */
void onWin(Color winner); void onWin(Color winner);
/**
* Invoked when a castling is done
*
* @param bigCastling if it's queen side castling
*/
void onCastling(boolean bigCastling);
/**
* Invoked when a pawn is promoted
*
* @param promotion the type of promotion
* @param player the player who promoted the pawns
*/
void onPawnPromoted(PromoteType promotion);
} }

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@@ -70,24 +70,26 @@ public class Game {
playerTurn = Color.getEnemy(playerTurn); playerTurn = Color.getEnemy(playerTurn);
} }
public GameStatus checkGameStatus() { public GameStatus checkGameStatus(Color color) {
final Color enemy = Color.getEnemy(getPlayerTurn());
if (checkDraw()) if (checkDraw())
return GameStatus.Draw; return GameStatus.Draw;
if (this.board.isKingInCheck(enemy)) if (this.board.isKingInCheck(color))
if (this.board.hasAllowedMoves(enemy)) if (this.board.hasAllowedMoves(color))
return GameStatus.Check; return GameStatus.Check;
else else
return GameStatus.CheckMate; return GameStatus.CheckMate;
if (!board.hasAllowedMoves(enemy)) if (!board.hasAllowedMoves(color))
return GameStatus.Pat; return GameStatus.Pat;
return GameStatus.OnGoing; return GameStatus.OnGoing;
} }
public GameStatus checkGameStatus() {
return checkGameStatus(Color.getEnemy(getPlayerTurn()));
}
public void addAction(PlayerCommand command) { public void addAction(PlayerCommand command) {
this.movesHistory.add(command); this.movesHistory.add(command);
} }

View File

@@ -137,7 +137,7 @@ public class PgnExport {
} }
private static String checkCheckMate(Game game) { private static String checkCheckMate(Game game) {
switch (game.checkGameStatus()) { switch (game.checkGameStatus(game.getPlayerTurn())) {
case CheckMate: case CheckMate:
return "#"; return "#";

View File

@@ -333,4 +333,11 @@ public class Console implements GameListener {
this.captureInput = captureInput; this.captureInput = captureInput;
} }
@Override
public void onCastling(boolean bigCastling) {}
@Override
public void onPawnPromoted(PromoteType promotion) {}
} }

View File

@@ -318,4 +318,10 @@ public class Window extends JFrame implements GameListener {
JOptionPane.showMessageDialog(this, "Same position was repeated three times. It's a draw!"); JOptionPane.showMessageDialog(this, "Same position was repeated three times. It's a draw!");
} }
@Override
public void onCastling(boolean bigCastling) {}
@Override
public void onPawnPromoted(PromoteType promotion) {}
} }