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dd6e033528
| Author | SHA1 | Date | |
|---|---|---|---|
| dd6e033528 | |||
| 4a58136afe | |||
| b83726925e | |||
| 30eb12145d | |||
| 17ef882d44 | |||
| bee5e613bb | |||
| 923ace22f1 |
@@ -5,26 +5,17 @@ package chess;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.model.ChessBoard;
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import chess.model.Game;
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import chess.simulator.PromoteTest;
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import chess.view.consolerender.Console;
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public class ConsoleMain {
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public static void main(String[] args) {
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Game game = new Game(new ChessBoard());
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Game game = new Game();
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CommandExecutor commandExecutor = new CommandExecutor(game);
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PromoteTest promoteTest = new PromoteTest(commandExecutor);
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commandExecutor.addListener(promoteTest);
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Console console = new Console(commandExecutor);
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commandExecutor.addListener(console);
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promoteTest.onComplete.connect(() -> {
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console.setCaptureInput(true);
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});
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commandExecutor.executeCommand(new NewGameCommand());
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}
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}
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@@ -1,33 +0,0 @@
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package chess;
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import chess.ai.DumbAI;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.controller.event.GameAdaptator;
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import chess.model.ChessBoard;
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import chess.model.Color;
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import chess.model.Game;
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import chess.pgn.PgnExport;
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import chess.view.render.Window;
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public class OpenGLMain {
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public static void main(String[] args) {
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Game game = new Game(new ChessBoard());
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CommandExecutor commandExecutor = new CommandExecutor(game);
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Window window = new Window(commandExecutor);
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commandExecutor.addListener(window);
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// DumbAI ai = new DumbAI(commandExecutor, Color.Black);
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// commandExecutor.addListener(ai);
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// DumbAI ai2 = new DumbAI(commandExecutor, Color.White);
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// commandExecutor.addListener(ai2);
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commandExecutor.executeCommand(new NewGameCommand());
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window.run();
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}
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}
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@@ -1,10 +1,11 @@
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package chess;
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import chess.ai.AlphaBetaAI;
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import chess.ai.DumbAI;
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import chess.ai.HungryAI;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.controller.event.GameAdaptator;
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import chess.model.ChessBoard;
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import chess.model.Color;
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import chess.model.Game;
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import chess.pgn.PgnExport;
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@@ -12,18 +13,21 @@ import chess.view.simplerender.Window;
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public class SwingMain {
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public static void main(String[] args) {
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Game game = new Game(new ChessBoard());
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Game game = new Game();
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CommandExecutor commandExecutor = new CommandExecutor(game);
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Window window = new Window(commandExecutor, false);
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commandExecutor.addListener(window);
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DumbAI ai = new DumbAI(commandExecutor, Color.Black);
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DumbAI ai = new DumbAI(commandExecutor, Color.White);
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commandExecutor.addListener(ai);
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DumbAI ai2 = new DumbAI(commandExecutor, Color.White);
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AlphaBetaAI ai2 = new AlphaBetaAI(commandExecutor, Color.Black, 3);
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commandExecutor.addListener(ai2);
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// Window window2 = new Window(ai2.getSimulation(), false);
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// ai2.getSimulation().addListener(window2);
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commandExecutor.addListener(new GameAdaptator(){
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@Override
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public void onGameEnd() {
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81
app/src/main/java/chess/ai/AI.java
Normal file
81
app/src/main/java/chess/ai/AI.java
Normal file
@@ -0,0 +1,81 @@
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package chess.ai;
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import java.util.List;
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import chess.controller.Command;
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import chess.controller.CommandExecutor;
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import chess.controller.Command.CommandResult;
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import chess.controller.commands.GetPieceAtCommand;
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import chess.controller.commands.GetPlayerMovesCommand;
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import chess.controller.commands.GetAllowedCastlingsCommand;
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import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
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import chess.controller.event.GameAdaptator;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Move;
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import chess.model.Piece;
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public abstract class AI extends GameAdaptator{
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protected final CommandExecutor commandExecutor;
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protected final Color color;
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public AI(CommandExecutor commandExecutor, Color color) {
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this.commandExecutor = commandExecutor;
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this.color = color;
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}
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protected abstract void play();
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protected abstract void promote(Coordinate pawnCoords);
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@Override
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public void onPlayerTurn(Color color, boolean undone) {
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if (this.color != color || undone)
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return;
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play();
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}
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@Override
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public void onPromotePawn(Coordinate pieceCoords) {
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Piece pawn = pieceAt(pieceCoords);
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if (pawn.getColor() != this.color)
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return;
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promote(pieceCoords);
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}
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protected Piece pieceAt(Coordinate coordinate) {
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GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
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sendCommand(command);
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return command.getPiece();
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}
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protected List<Move> getAllowedMoves() {
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return getAllowedMoves(this.commandExecutor);
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}
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protected List<Move> getAllowedMoves(CommandExecutor commandExecutor) {
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GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
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sendCommand(cmd, commandExecutor);
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return cmd.getMoves();
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}
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protected CastlingResult getAllowedCastlings() {
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GetAllowedCastlingsCommand cmd2 = new GetAllowedCastlingsCommand();
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sendCommand(cmd2);
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return cmd2.getCastlingResult();
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}
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protected CommandResult sendCommand(Command command) {
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return sendCommand(command, this.commandExecutor);
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}
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protected CommandResult sendCommand(Command command, CommandExecutor commandExecutor) {
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CommandResult result = commandExecutor.executeCommand(command);
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if(result == CommandResult.NotAllowed){
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System.out.println("eeeeee");
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}
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return result;
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}
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}
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162
app/src/main/java/chess/ai/AlphaBetaAI.java
Normal file
162
app/src/main/java/chess/ai/AlphaBetaAI.java
Normal file
@@ -0,0 +1,162 @@
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package chess.ai;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.CastlingCommand;
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import chess.controller.commands.MoveCommand;
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import chess.controller.commands.NewGameCommand;
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import chess.controller.commands.PromoteCommand;
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import chess.controller.commands.PromoteCommand.PromoteType;
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import chess.controller.event.EmptyGameDispatcher;
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import chess.controller.commands.UndoCommand;
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import chess.model.ChessBoard;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Game;
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import chess.model.Move;
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public class AlphaBetaAI extends AI {
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private final int searchDepth;
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private final PieceCost pieceCost;
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private final CommandExecutor simulation;
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private final Game gameSimulation;
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private final int GREAT_MOVE = -9999;
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private final int HORRIBLE_MOVE = -GREAT_MOVE;
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public AlphaBetaAI(CommandExecutor commandExecutor, Color color, int searchDepth) {
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super(commandExecutor, color);
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this.searchDepth = searchDepth;
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this.pieceCost = new PieceCost(color);
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this.gameSimulation = new Game();
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this.simulation = new CommandExecutor(this.gameSimulation, new EmptyGameDispatcher());
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}
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public CommandExecutor getSimulation() {
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return simulation;
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}
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private int getBoardEvaluation() {
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final ChessBoard board = this.gameSimulation.getBoard();
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int result = 0;
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for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
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for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
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result += pieceCost.getCost(board.pieceAt(new Coordinate(i, j)));
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}
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}
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if (this.gameSimulation.getPlayerTurn() != color)
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return -result;
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return result;
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}
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private int getEndGameEvaluation() {
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Color currentTurn = this.gameSimulation.getPlayerTurn();
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if (currentTurn == this.color) {
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return HORRIBLE_MOVE;
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} else {
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if (this.gameSimulation.getBoard().isKingInCheck(currentTurn))
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return GREAT_MOVE;
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return getBoardEvaluation() - PieceCost.PAWN;
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}
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}
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private void simulateMove(Move move) {
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sendCommand(new MoveCommand(move), this.simulation);
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if (this.gameSimulation.getBoard().pawnShouldBePromoted())
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sendCommand(new PromoteCommand(PromoteType.Queen), this.simulation);
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}
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private void simulateUndo() {
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sendCommand(new UndoCommand(), this.simulation);
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}
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private int negaMax(int depth, int alpha, int beta) {
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if (depth == 0)
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return getBoardEvaluation();
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int value = Integer.MIN_VALUE;
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List<Move> moves = getAllowedMoves(this.simulation);
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if (moves.isEmpty())
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return getEndGameEvaluation();
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for (Move move : moves) {
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simulateMove(move);
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value = Integer.max(value, -negaMax(depth - 1, -beta, -alpha));
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simulateUndo();
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alpha = Integer.max(alpha, value);
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if (alpha >= beta)
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return value;
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}
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return value;
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}
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private Move getBestMove() {
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List<Move> moves = getAllowedMoves(this.simulation);
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int bestMove = Integer.MIN_VALUE;
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List<Move> bestMoves = new ArrayList<>(20);
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for (Move move : moves) {
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simulateMove(move);
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int value = -negaMax(this.searchDepth - 1, Integer.MIN_VALUE, Integer.MAX_VALUE);
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simulateUndo();
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if (value > bestMove) {
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bestMove = value;
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bestMoves.clear();
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bestMoves.add(move);
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} else if (value == bestMove) {
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bestMoves.add(move);
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}
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}
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System.out.println("Best move : " + bestMove + " count : " + bestMoves.size());
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return bestMoves.get(new Random().nextInt(bestMoves.size()));
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}
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@Override
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public void onGameStart() {
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sendCommand(new NewGameCommand(), this.simulation);
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}
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@Override
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public void onGameEnd() {
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this.simulation.close();
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}
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@Override
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public void onPawnPromoted(PromoteType promotion) {
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sendCommand(new PromoteCommand(promotion), this.simulation);
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}
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@Override
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public void onCastling(boolean bigCastling) {
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sendCommand(new CastlingCommand(bigCastling), this.simulation);
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}
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@Override
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public void onMove(Move move) {
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sendCommand(new MoveCommand(move), this.simulation);
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}
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@Override
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protected void play() {
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long current = System.currentTimeMillis();
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Move move = getBestMove();
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long elapsed = System.currentTimeMillis() - current;
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System.out.println("Took " + elapsed + "ms");
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sendCommand(new MoveCommand(move));
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}
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@Override
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protected void promote(Coordinate pawnCoords) {
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sendCommand(new PromoteCommand(PromoteType.Queen));
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}
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}
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@@ -3,46 +3,28 @@ package chess.ai;
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import java.util.List;
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import java.util.Random;
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import chess.controller.Command;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.CastlingCommand;
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import chess.controller.commands.GetAllowedCastlingsCommand;
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import chess.controller.commands.GetPieceAtCommand;
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import chess.controller.commands.GetPlayerMovesCommand;
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import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
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import chess.controller.commands.MoveCommand;
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import chess.controller.commands.PromoteCommand;
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import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
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import chess.controller.commands.PromoteCommand.PromoteType;
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import chess.controller.event.GameAdaptator;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Move;
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import chess.model.Piece;
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public class DumbAI extends GameAdaptator {
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public class DumbAI extends AI {
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private final Color player;
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private final CommandExecutor commandExecutor;
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private final Random random = new Random();
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public DumbAI(CommandExecutor commandExecutor, Color color) {
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this.player = color;
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this.commandExecutor = commandExecutor;
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super(commandExecutor, color);
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}
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@Override
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public void onPlayerTurn(Color color) {
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if (color != player)
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return;
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GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
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sendCommand(cmd);
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GetAllowedCastlingsCommand cmd2 = new GetAllowedCastlingsCommand();
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sendCommand(cmd2);
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CastlingResult castlings = cmd2.getCastlingResult();
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List<Move> moves = cmd.getMoves();
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protected void play() {
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CastlingResult castlings = getAllowedCastlings();
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List<Move> moves = getAllowedMoves();
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switch (castlings) {
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case Both: {
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@@ -53,20 +35,12 @@ public class DumbAI extends GameAdaptator {
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return;
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}
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case Small: {
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int randomMove = this.random.nextInt(moves.size() + 1);
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if (randomMove != moves.size())
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break;
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this.commandExecutor.executeCommand(new CastlingCommand(false));
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return;
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}
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case Small:
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case Big: {
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int randomMove = this.random.nextInt(moves.size() + 1);
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if (randomMove != moves.size())
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break;
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this.commandExecutor.executeCommand(new CastlingCommand(true));
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this.commandExecutor.executeCommand(new CastlingCommand(castlings == CastlingResult.Big));
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return;
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}
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@@ -76,27 +50,12 @@ public class DumbAI extends GameAdaptator {
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int randomMove = this.random.nextInt(moves.size());
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this.commandExecutor.executeCommand(new MoveCommand(moves.get(randomMove)));
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}
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@Override
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public void onPromotePawn(Coordinate pieceCoords) {
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Piece pawn = pieceAt(pieceCoords);
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if (pawn.getColor() != this.player)
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return;
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protected void promote(Coordinate pawnCoords) {
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int promote = this.random.nextInt(PromoteType.values().length);
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this.commandExecutor.executeCommand(new PromoteCommand(PromoteType.values()[promote]));
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}
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private Piece pieceAt(Coordinate coordinate) {
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GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
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sendCommand(command);
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return command.getPiece();
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}
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private void sendCommand(Command command) {
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this.commandExecutor.executeCommand(command);
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}
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}
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61
app/src/main/java/chess/ai/HungryAI.java
Normal file
61
app/src/main/java/chess/ai/HungryAI.java
Normal file
@@ -0,0 +1,61 @@
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package chess.ai;
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|
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
|
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|
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import chess.controller.CommandExecutor;
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import chess.controller.commands.MoveCommand;
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import chess.controller.commands.PromoteCommand;
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import chess.controller.commands.PromoteCommand.PromoteType;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Move;
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import chess.model.Piece;
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public class HungryAI extends AI {
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private final PieceCost pieceCost;
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private final Random random;
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public HungryAI(CommandExecutor commandExecutor, Color color) {
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super(commandExecutor, color);
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this.pieceCost = new PieceCost(color);
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this.random = new Random();
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}
|
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private int getMoveCost(Move move) {
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Piece piece = pieceAt(move.getDeadPieceCoords());
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return pieceCost.getCost(piece);
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}
|
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|
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private List<Move> getBestMoves() {
|
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List<Move> moves = getAllowedMoves();
|
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List<Move> bestMoves = new ArrayList<>();
|
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int bestCost = 0;
|
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for (Move move : moves) {
|
||||
int moveCost = getMoveCost(move);
|
||||
if (moveCost == bestCost) {
|
||||
bestMoves.add(move);
|
||||
} else if (moveCost > bestCost) {
|
||||
bestMoves.clear();
|
||||
bestMoves.add(move);
|
||||
bestCost = moveCost;
|
||||
}
|
||||
}
|
||||
return bestMoves;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void play() {
|
||||
List<Move> bestMoves = getBestMoves();
|
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int randomMove = this.random.nextInt(bestMoves.size());
|
||||
this.commandExecutor.executeCommand(new MoveCommand(bestMoves.get(randomMove)));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void promote(Coordinate pawnCoords) {
|
||||
sendCommand(new PromoteCommand(PromoteType.Queen));
|
||||
}
|
||||
|
||||
}
|
||||
67
app/src/main/java/chess/ai/PieceCost.java
Normal file
67
app/src/main/java/chess/ai/PieceCost.java
Normal file
@@ -0,0 +1,67 @@
|
||||
package chess.ai;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.Bishop;
|
||||
import chess.model.pieces.King;
|
||||
import chess.model.pieces.Knight;
|
||||
import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
public class PieceCost implements PieceVisitor<Integer> {
|
||||
|
||||
private final Color player;
|
||||
|
||||
public static final int BISHOP = 3;
|
||||
public static final int KING = 90;
|
||||
public static final int KNIGHT = 3;
|
||||
public static final int PAWN = 1;
|
||||
public static final int QUEEN = 9;
|
||||
public static final int ROOK = 5;
|
||||
|
||||
public PieceCost(Color color) {
|
||||
this.player = color;
|
||||
}
|
||||
|
||||
public int getCost(Piece piece) {
|
||||
if (piece == null)
|
||||
return 0;
|
||||
int cost = visit(piece);
|
||||
if (piece.getColor() != player)
|
||||
cost = -cost;
|
||||
return cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Integer visitPiece(Bishop bishop) {
|
||||
return BISHOP;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Integer visitPiece(King king) {
|
||||
return KING;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Integer visitPiece(Knight knight) {
|
||||
return KNIGHT;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Integer visitPiece(Pawn pawn) {
|
||||
return PAWN;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Integer visitPiece(Queen queen) {
|
||||
return QUEEN;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Integer visitPiece(Rook rook) {
|
||||
return ROOK;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -52,19 +52,21 @@ public class CommandExecutor {
|
||||
return;
|
||||
|
||||
case Moved:
|
||||
boolean notifyPlayerTurn = true;
|
||||
this.dispatcher.onBoardUpdate();
|
||||
if (checkGameStatus()) {
|
||||
this.dispatcher.onGameEnd();
|
||||
return;
|
||||
notifyPlayerTurn = false;
|
||||
}
|
||||
switchPlayerTurn();
|
||||
switchPlayerTurn(command instanceof UndoCommand, notifyPlayerTurn);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void switchPlayerTurn() {
|
||||
private void switchPlayerTurn(boolean undone, boolean notifyPlayerTurn) {
|
||||
this.game.switchPlayerTurn();
|
||||
this.dispatcher.onPlayerTurn(this.game.getPlayerTurn());
|
||||
if (notifyPlayerTurn)
|
||||
this.dispatcher.onPlayerTurn(this.game.getPlayerTurn(), undone);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -49,6 +49,8 @@ public class CastlingCommand extends PlayerCommand {
|
||||
board.applyMove(this.kingMove);
|
||||
board.applyMove(this.rookMove);
|
||||
|
||||
outputSystem.onCastling(this.bigCastling);
|
||||
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
|
||||
@@ -37,7 +37,6 @@ public class MoveCommand extends PlayerCommand {
|
||||
return result;
|
||||
|
||||
case Moved:
|
||||
outputSystem.onMove(this.move);
|
||||
game.saveTraitPiecesPos();
|
||||
return result;
|
||||
|
||||
@@ -76,11 +75,14 @@ public class MoveCommand extends PlayerCommand {
|
||||
}
|
||||
|
||||
if (tryPromote(game, outputSystem)) {
|
||||
outputSystem.onMove(this.move);
|
||||
return CommandResult.ActionNeeded;
|
||||
}
|
||||
|
||||
board.setLastMove(this.move);
|
||||
|
||||
outputSystem.onMove(this.move);
|
||||
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@ public class NewGameCommand extends Command {
|
||||
game.reset();
|
||||
|
||||
outputSystem.onGameStart();
|
||||
outputSystem.onPlayerTurn(game.getPlayerTurn());
|
||||
outputSystem.onPlayerTurn(game.getPlayerTurn(), false);
|
||||
|
||||
return CommandResult.NotMoved;
|
||||
}
|
||||
|
||||
@@ -55,6 +55,8 @@ public class PromoteCommand extends PlayerCommand {
|
||||
this.oldPawn = pawn;
|
||||
board.pieceComes(createPiece(this.promoteType, pawn.getColor()), this.pieceCoords);
|
||||
|
||||
outputSystem.onPawnPromoted(this.promoteType);
|
||||
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package chess.controller.event;
|
||||
|
||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
@@ -43,7 +44,7 @@ public class EmptyGameDispatcher extends GameDispatcher {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerTurn(Color color) {
|
||||
public void onPlayerTurn(Color color, boolean undone) {
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -58,4 +59,12 @@ public class EmptyGameDispatcher extends GameDispatcher {
|
||||
public void onWin(Color winner) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCastling(boolean bigCastling) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPawnPromoted(PromoteType promotion) {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package chess.controller.event;
|
||||
|
||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
@@ -7,7 +8,7 @@ import chess.model.Move;
|
||||
public abstract class GameAdaptator implements GameListener {
|
||||
|
||||
@Override
|
||||
public void onPlayerTurn(Color color) {}
|
||||
public void onPlayerTurn(Color color, boolean undone) {}
|
||||
|
||||
@Override
|
||||
public void onWin(Color color) {}
|
||||
@@ -45,4 +46,10 @@ public abstract class GameAdaptator implements GameListener {
|
||||
@Override
|
||||
public void onDraw() {}
|
||||
|
||||
@Override
|
||||
public void onCastling(boolean bigCastling) {}
|
||||
|
||||
@Override
|
||||
public void onPawnPromoted(PromoteType promotion) {}
|
||||
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
@@ -29,8 +30,8 @@ public class GameDispatcher implements GameListener {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerTurn(Color color) {
|
||||
asyncForEachCall((l) -> l.onPlayerTurn(color));
|
||||
public void onPlayerTurn(Color color, boolean undone) {
|
||||
asyncForEachCall((l) -> l.onPlayerTurn(color, undone));
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -93,6 +94,16 @@ public class GameDispatcher implements GameListener {
|
||||
asyncForEachCall((l) -> l.onDraw());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCastling(boolean bigCastling) {
|
||||
asyncForEachCall((l) -> l.onCastling(bigCastling));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPawnPromoted(PromoteType promotion) {
|
||||
asyncForEachCall((l) -> l.onPawnPromoted(promotion));
|
||||
}
|
||||
|
||||
public void stopService() {
|
||||
this.executor.shutdown();
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package chess.controller.event;
|
||||
|
||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
@@ -38,12 +39,14 @@ public interface GameListener {
|
||||
|
||||
/**
|
||||
* Invoked when a valid move on the board occurs
|
||||
*
|
||||
* @param move the move to be processed
|
||||
*/
|
||||
void onMove(Move move);
|
||||
|
||||
/**
|
||||
* Invoked when a sent move is not allowed
|
||||
*
|
||||
* @param move the move to be processed
|
||||
*/
|
||||
void onMoveNotAllowed(Move move);
|
||||
@@ -55,26 +58,46 @@ public interface GameListener {
|
||||
|
||||
/**
|
||||
* Invoked when it's the player turn
|
||||
*
|
||||
* @param color the color of the player who should play
|
||||
* @param undone true if it's a result of an undo command
|
||||
*/
|
||||
void onPlayerTurn(Color color);
|
||||
void onPlayerTurn(Color color, boolean undone);
|
||||
|
||||
/**
|
||||
* Invoked when a pawn should be promoted
|
||||
*
|
||||
* @param pieceCoords the coordinates of the pawn
|
||||
*/
|
||||
void onPromotePawn(Coordinate pieceCoords);
|
||||
|
||||
/**
|
||||
* Invoked when a players surrenders
|
||||
*
|
||||
* @param coward the player who gave up
|
||||
*/
|
||||
void onSurrender(Color coward);
|
||||
|
||||
/**
|
||||
* Invoked when a player wins (by checkmate or if the other one surrenders)
|
||||
*
|
||||
* @param winner
|
||||
*/
|
||||
void onWin(Color winner);
|
||||
|
||||
/**
|
||||
* Invoked when a castling is done
|
||||
*
|
||||
* @param bigCastling if it's queen side castling
|
||||
*/
|
||||
void onCastling(boolean bigCastling);
|
||||
|
||||
/**
|
||||
* Invoked when a pawn is promoted
|
||||
*
|
||||
* @param promotion the type of promotion
|
||||
* @param player the player who promoted the pawns
|
||||
*/
|
||||
void onPawnPromoted(PromoteType promotion);
|
||||
|
||||
}
|
||||
|
||||
@@ -20,8 +20,8 @@ public class Game {
|
||||
Draw, Check, CheckMate, OnGoing, Pat;
|
||||
}
|
||||
|
||||
public Game(ChessBoard board) {
|
||||
this.board = board;
|
||||
public Game() {
|
||||
this.board = new ChessBoard();
|
||||
this.movesHistory = new Stack<>();
|
||||
this.traitsPos = new HashMap<>();
|
||||
}
|
||||
@@ -70,24 +70,26 @@ public class Game {
|
||||
playerTurn = Color.getEnemy(playerTurn);
|
||||
}
|
||||
|
||||
public GameStatus checkGameStatus() {
|
||||
final Color enemy = Color.getEnemy(getPlayerTurn());
|
||||
|
||||
public GameStatus checkGameStatus(Color color) {
|
||||
if (checkDraw())
|
||||
return GameStatus.Draw;
|
||||
|
||||
if (this.board.isKingInCheck(enemy))
|
||||
if (this.board.hasAllowedMoves(enemy))
|
||||
if (this.board.isKingInCheck(color))
|
||||
if (this.board.hasAllowedMoves(color))
|
||||
return GameStatus.Check;
|
||||
else
|
||||
return GameStatus.CheckMate;
|
||||
|
||||
if (!board.hasAllowedMoves(enemy))
|
||||
if (!board.hasAllowedMoves(color))
|
||||
return GameStatus.Pat;
|
||||
|
||||
return GameStatus.OnGoing;
|
||||
}
|
||||
|
||||
public GameStatus checkGameStatus() {
|
||||
return checkGameStatus(Color.getEnemy(getPlayerTurn()));
|
||||
}
|
||||
|
||||
public void addAction(PlayerCommand command) {
|
||||
this.movesHistory.add(command);
|
||||
}
|
||||
|
||||
@@ -11,7 +11,6 @@ import chess.controller.commands.MoveCommand;
|
||||
import chess.controller.commands.NewGameCommand;
|
||||
import chess.controller.commands.PromoteCommand;
|
||||
import chess.controller.event.EmptyGameDispatcher;
|
||||
import chess.model.ChessBoard;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Game;
|
||||
@@ -22,7 +21,7 @@ import chess.model.pieces.Pawn;
|
||||
public class PgnExport {
|
||||
|
||||
// public static void main(String[] args) {
|
||||
// final Game game = new Game(new ChessBoard());
|
||||
// final Game game = new Game();
|
||||
// final CommandExecutor commandExecutor = new CommandExecutor(game);
|
||||
|
||||
// DumbAI ai1 = new DumbAI(commandExecutor, Color.White);
|
||||
@@ -138,7 +137,7 @@ public class PgnExport {
|
||||
}
|
||||
|
||||
private static String checkCheckMate(Game game) {
|
||||
switch (game.checkGameStatus()) {
|
||||
switch (game.checkGameStatus(game.getPlayerTurn())) {
|
||||
case CheckMate:
|
||||
return "#";
|
||||
|
||||
@@ -190,8 +189,7 @@ public class PgnExport {
|
||||
|
||||
public static String exportGame(Game game) {
|
||||
|
||||
ChessBoard board = new ChessBoard();
|
||||
Game virtualGame = new Game(board);
|
||||
Game virtualGame = new Game();
|
||||
|
||||
CommandExecutor executor = new CommandExecutor(virtualGame, new EmptyGameDispatcher());
|
||||
executor.executeCommand(new NewGameCommand());
|
||||
|
||||
@@ -20,12 +20,17 @@ public class Console implements GameListener {
|
||||
private final Scanner scanner = new Scanner(System.in);
|
||||
private final CommandExecutor commandExecutor;
|
||||
private final ConsolePieceName consolePieceName = new ConsolePieceName();
|
||||
private boolean captureInput = false;
|
||||
private boolean captureInput;
|
||||
private final ExecutorService executor;
|
||||
|
||||
public Console(CommandExecutor commandExecutor) {
|
||||
public Console(CommandExecutor commandExecutor, boolean captureInput) {
|
||||
this.commandExecutor = commandExecutor;
|
||||
this.executor = Executors.newSingleThreadExecutor();
|
||||
this.captureInput = captureInput;
|
||||
}
|
||||
|
||||
public Console(CommandExecutor commandExecutor) {
|
||||
this(commandExecutor, true);
|
||||
}
|
||||
|
||||
private Piece pieceAt(int x, int y) {
|
||||
@@ -61,7 +66,7 @@ public class Console implements GameListener {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerTurn(Color color) {
|
||||
public void onPlayerTurn(Color color, boolean undone) {
|
||||
if (!captureInput)
|
||||
return;
|
||||
System.out.println(Colors.RED + "Player turn: " + color + Colors.RESET);
|
||||
@@ -328,4 +333,11 @@ public class Console implements GameListener {
|
||||
this.captureInput = captureInput;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCastling(boolean bigCastling) {}
|
||||
|
||||
@Override
|
||||
public void onPawnPromoted(PromoteType promotion) {}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@ package chess.view.render;
|
||||
import org.joml.Vector3f;
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
import chess.model.Coordinate;
|
||||
import chess.view.render.shader.BoardShader;
|
||||
|
||||
import static org.lwjgl.opengl.GL30.*;
|
||||
@@ -60,42 +59,16 @@ public class Renderer {
|
||||
return positions;
|
||||
}
|
||||
|
||||
private Coordinate GetCellFromColor(Vector3f color) {
|
||||
int offset = 1;
|
||||
|
||||
if (color.x > 0.5) {
|
||||
color = new Vector3f(1.0f, 1.0f, 1.0f).sub(color);
|
||||
offset = 0;
|
||||
}
|
||||
|
||||
int r = (int) (color.x * 255.0f);
|
||||
int g = (int) (color.y * 255.0f);
|
||||
int b = (int) (color.z * 255.0f);
|
||||
|
||||
int index = (r + g + b) * 2 + offset;
|
||||
|
||||
return Coordinate.fromIndex(index);
|
||||
}
|
||||
|
||||
private Vector3f GetCellColor(int x, int y) {
|
||||
float index = (y * BOARD_WIDTH + x) / 2.0f;
|
||||
float r = (int) (index / 3) / 255.0f;
|
||||
float g = (int) ((index + 1) / 3) / 255.0f;
|
||||
float b = (int) ((index + 2) / 3) / 255.0f;
|
||||
if ((x + y) % 2 != 0) {
|
||||
System.out.println(GetCellFromColor(new Vector3f(1.0f - r - 1.0f / 255.0f, 1.0f - g - 1.0f / 255.0f, 1.0f - b - 1.0f / 255.0f)));
|
||||
return new Vector3f(1.0f - r - 1.0f / 255.0f, 1.0f - g - 1.0f / 255.0f, 1.0f - b - 1.0f / 255.0f);
|
||||
} else {
|
||||
System.out.println(GetCellFromColor(new Vector3f(r, g, b)));
|
||||
return new Vector3f(r, g, b);
|
||||
}
|
||||
}
|
||||
|
||||
private float[] GetBoardColors() {
|
||||
float[] colors = new float[BOARD_SIZE * SQUARE_VERTEX_COUNT * 3];
|
||||
for (int j = 0; j < BOARD_HEIGHT; j++) {
|
||||
for (int i = 0; i < BOARD_WIDTH; i++) {
|
||||
Vector3f color = GetCellColor(i, j);
|
||||
for (int j = 0; j < BOARD_HEIGHT; j++) {
|
||||
Vector3f color;
|
||||
if ((i + j) % 2 != 0) {
|
||||
color = new Vector3f(1.0f, 1.0f, 1.0f);
|
||||
} else {
|
||||
color = new Vector3f(0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
int squareIndex = i * BOARD_WIDTH + j;
|
||||
for (int k = 0; k < SQUARE_VERTEX_COUNT; k++) {
|
||||
colors[squareIndex * SQUARE_VERTEX_COUNT * 3 + k * 3] = color.x;
|
||||
@@ -136,12 +109,6 @@ public class Renderer {
|
||||
this.vao.Unbind();
|
||||
}
|
||||
|
||||
public Coordinate GetSelectedCell() {
|
||||
float pixels[] = new float[3];
|
||||
GL30.glReadPixels(500, 500, 1, 1, GL_RGB, GL_FLOAT, pixels);
|
||||
return GetCellFromColor(new Vector3f(pixels[0], pixels[1], pixels[2]));
|
||||
}
|
||||
|
||||
public void Render(Camera cam) {
|
||||
this.shader.Start();
|
||||
this.shader.SetCamMatrix(cam.getMatrix());
|
||||
|
||||
@@ -5,12 +5,6 @@ import org.lwjgl.glfw.*;
|
||||
import org.lwjgl.opengl.*;
|
||||
import org.lwjgl.system.*;
|
||||
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
import java.nio.*;
|
||||
|
||||
import static org.lwjgl.glfw.Callbacks.*;
|
||||
@@ -19,20 +13,17 @@ import static org.lwjgl.opengl.GL11.*;
|
||||
import static org.lwjgl.system.MemoryStack.*;
|
||||
import static org.lwjgl.system.MemoryUtil.*;
|
||||
|
||||
public class Window implements GameListener{
|
||||
public class Window {
|
||||
|
||||
// The window handle
|
||||
private long window;
|
||||
|
||||
private final CommandExecutor commandExecutor;
|
||||
|
||||
private Renderer renderer;
|
||||
private Camera cam;
|
||||
|
||||
public Window(CommandExecutor commandExecutor) {
|
||||
public Window() {
|
||||
this.renderer = new Renderer();
|
||||
this.cam = new Camera();
|
||||
this.commandExecutor = new CommandExecutor();
|
||||
}
|
||||
|
||||
public void run() {
|
||||
@@ -123,8 +114,6 @@ public class Window implements GameListener{
|
||||
|
||||
render();
|
||||
|
||||
System.out.println(this.renderer.GetSelectedCell());
|
||||
|
||||
glfwSwapBuffers(window); // swap the color buffers
|
||||
|
||||
// Poll for window events. The key callback above will only be
|
||||
@@ -143,82 +132,4 @@ public class Window implements GameListener{
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onBoardUpdate() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onBoardUpdate'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDraw() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onDraw'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameEnd() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onGameEnd'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameStart() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onGameStart'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKingInCheck() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onKingInCheck'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKingInMat() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onKingInMat'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMove(Move move) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onMove'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMoveNotAllowed(Move move) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onMoveNotAllowed'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPatSituation() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onPatSituation'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerTurn(Color color) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onPlayerTurn'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPromotePawn(Coordinate pieceCoords) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onPromotePawn'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSurrender(Color coward) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onSurrender'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onWin(Color winner) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onWin'");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -213,7 +213,7 @@ public class Window extends JFrame implements GameListener {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerTurn(chess.model.Color color) {
|
||||
public void onPlayerTurn(chess.model.Color color, boolean undone) {
|
||||
this.displayText.setText("Current turn: " + color);
|
||||
updateButtons();
|
||||
}
|
||||
@@ -318,4 +318,10 @@ public class Window extends JFrame implements GameListener {
|
||||
JOptionPane.showMessageDialog(this, "Same position was repeated three times. It's a draw!");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCastling(boolean bigCastling) {}
|
||||
|
||||
@Override
|
||||
public void onPawnPromoted(PromoteType promotion) {}
|
||||
|
||||
}
|
||||
|
||||
@@ -3,24 +3,20 @@
|
||||
*/
|
||||
package chess;
|
||||
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
import chess.ai.DumbAI;
|
||||
import chess.controller.Command;
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.controller.commands.NewGameCommand;
|
||||
import chess.controller.commands.UndoCommand;
|
||||
import chess.controller.event.GameAdaptator;
|
||||
import chess.model.*;
|
||||
import chess.model.pieces.*;
|
||||
import chess.simulator.Simulator;
|
||||
import chess.view.simplerender.Window;
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Objects;
|
||||
import chess.model.Color;
|
||||
import chess.model.Game;
|
||||
|
||||
class AppTest {
|
||||
@Test void functionalRollback(){
|
||||
Game game = new Game(new ChessBoard());
|
||||
Game game = new Game();
|
||||
CommandExecutor commandExecutor = new CommandExecutor(game);
|
||||
|
||||
DumbAI ai = new DumbAI(commandExecutor, Color.Black);
|
||||
@@ -38,9 +34,9 @@ class AppTest {
|
||||
result = commandExecutor.executeCommand(new UndoCommand());
|
||||
} while (result != Command.CommandResult.NotAllowed);
|
||||
|
||||
Game initialGame = new Game(new ChessBoard());
|
||||
Game initialGame = new Game();
|
||||
CommandExecutor initialCommandExecutor = new CommandExecutor(initialGame);
|
||||
commandExecutor.executeCommand(new NewGameCommand());
|
||||
initialCommandExecutor.executeCommand(new NewGameCommand());
|
||||
|
||||
assert(game.getBoard().equals(initialGame.getBoard()));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user