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923ace22f1
| Author | SHA1 | Date | |
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| 923ace22f1 |
@@ -1,33 +0,0 @@
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package chess;
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import chess.ai.DumbAI;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.controller.event.GameAdaptator;
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import chess.model.ChessBoard;
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import chess.model.Color;
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import chess.model.Game;
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import chess.pgn.PgnExport;
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import chess.view.render.Window;
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public class OpenGLMain {
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public static void main(String[] args) {
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Game game = new Game(new ChessBoard());
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CommandExecutor commandExecutor = new CommandExecutor(game);
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Window window = new Window(commandExecutor);
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commandExecutor.addListener(window);
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// DumbAI ai = new DumbAI(commandExecutor, Color.Black);
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// commandExecutor.addListener(ai);
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// DumbAI ai2 = new DumbAI(commandExecutor, Color.White);
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// commandExecutor.addListener(ai2);
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commandExecutor.executeCommand(new NewGameCommand());
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window.run();
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}
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}
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68
app/src/main/java/chess/ai/AI.java
Normal file
68
app/src/main/java/chess/ai/AI.java
Normal file
@@ -0,0 +1,68 @@
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package chess.ai;
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import java.util.List;
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import chess.controller.Command;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.GetPieceAtCommand;
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import chess.controller.commands.GetPlayerMovesCommand;
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import chess.controller.commands.GetAllowedCastlingsCommand;
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import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
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import chess.controller.event.GameAdaptator;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Move;
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import chess.model.Piece;
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public abstract class AI extends GameAdaptator{
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protected final CommandExecutor commandExecutor;
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protected final Color color;
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public AI(CommandExecutor commandExecutor, Color color) {
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this.commandExecutor = commandExecutor;
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this.color = color;
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}
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protected abstract void play();
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protected abstract void promote(Coordinate pawnCoords);
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@Override
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public void onPlayerTurn(Color color, boolean undone) {
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if (this.color != color || undone)
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return;
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play();
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}
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@Override
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public void onPromotePawn(Coordinate pieceCoords) {
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Piece pawn = pieceAt(pieceCoords);
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if (pawn.getColor() != this.color)
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return;
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promote(pieceCoords);
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}
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protected Piece pieceAt(Coordinate coordinate) {
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GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
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sendCommand(command);
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return command.getPiece();
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}
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protected List<Move> getAllowedMoves() {
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GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
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sendCommand(cmd);
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return cmd.getMoves();
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}
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protected CastlingResult getAllowedCastlings() {
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GetAllowedCastlingsCommand cmd2 = new GetAllowedCastlingsCommand();
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sendCommand(cmd2);
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return cmd2.getCastlingResult();
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}
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protected void sendCommand(Command command) {
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this.commandExecutor.executeCommand(command);
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}
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}
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@@ -3,46 +3,28 @@ package chess.ai;
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import java.util.List;
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import java.util.List;
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import java.util.Random;
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import java.util.Random;
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import chess.controller.Command;
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import chess.controller.CommandExecutor;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.CastlingCommand;
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import chess.controller.commands.CastlingCommand;
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import chess.controller.commands.GetAllowedCastlingsCommand;
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import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
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import chess.controller.commands.GetPieceAtCommand;
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import chess.controller.commands.GetPlayerMovesCommand;
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import chess.controller.commands.MoveCommand;
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import chess.controller.commands.MoveCommand;
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import chess.controller.commands.PromoteCommand;
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import chess.controller.commands.PromoteCommand;
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import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
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import chess.controller.commands.PromoteCommand.PromoteType;
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import chess.controller.commands.PromoteCommand.PromoteType;
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import chess.controller.event.GameAdaptator;
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import chess.model.Color;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Coordinate;
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import chess.model.Move;
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import chess.model.Move;
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import chess.model.Piece;
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public class DumbAI extends GameAdaptator {
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public class DumbAI extends AI {
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private final Color player;
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private final CommandExecutor commandExecutor;
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private final Random random = new Random();
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private final Random random = new Random();
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public DumbAI(CommandExecutor commandExecutor, Color color) {
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public DumbAI(CommandExecutor commandExecutor, Color color) {
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this.player = color;
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super(commandExecutor, color);
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this.commandExecutor = commandExecutor;
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}
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}
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@Override
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@Override
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public void onPlayerTurn(Color color) {
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protected void play() {
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if (color != player)
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CastlingResult castlings = getAllowedCastlings();
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return;
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List<Move> moves = getAllowedMoves();
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GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
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sendCommand(cmd);
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GetAllowedCastlingsCommand cmd2 = new GetAllowedCastlingsCommand();
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sendCommand(cmd2);
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CastlingResult castlings = cmd2.getCastlingResult();
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List<Move> moves = cmd.getMoves();
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switch (castlings) {
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switch (castlings) {
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case Both: {
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case Both: {
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@@ -76,27 +58,12 @@ public class DumbAI extends GameAdaptator {
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int randomMove = this.random.nextInt(moves.size());
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int randomMove = this.random.nextInt(moves.size());
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this.commandExecutor.executeCommand(new MoveCommand(moves.get(randomMove)));
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this.commandExecutor.executeCommand(new MoveCommand(moves.get(randomMove)));
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}
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}
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@Override
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@Override
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public void onPromotePawn(Coordinate pieceCoords) {
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protected void promote(Coordinate pawnCoords) {
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Piece pawn = pieceAt(pieceCoords);
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if (pawn.getColor() != this.player)
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return;
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int promote = this.random.nextInt(PromoteType.values().length);
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int promote = this.random.nextInt(PromoteType.values().length);
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this.commandExecutor.executeCommand(new PromoteCommand(PromoteType.values()[promote]));
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this.commandExecutor.executeCommand(new PromoteCommand(PromoteType.values()[promote]));
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}
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}
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private Piece pieceAt(Coordinate coordinate) {
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GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
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sendCommand(command);
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return command.getPiece();
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}
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private void sendCommand(Command command) {
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this.commandExecutor.executeCommand(command);
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}
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}
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}
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@@ -57,14 +57,14 @@ public class CommandExecutor {
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this.dispatcher.onGameEnd();
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this.dispatcher.onGameEnd();
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return;
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return;
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}
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}
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switchPlayerTurn();
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switchPlayerTurn(command instanceof UndoCommand);
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return;
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return;
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}
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}
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}
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}
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private void switchPlayerTurn() {
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private void switchPlayerTurn(boolean undone) {
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this.game.switchPlayerTurn();
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this.game.switchPlayerTurn();
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this.dispatcher.onPlayerTurn(this.game.getPlayerTurn());
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this.dispatcher.onPlayerTurn(this.game.getPlayerTurn(), undone);
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}
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}
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/**
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/**
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@@ -51,7 +51,7 @@ public class NewGameCommand extends Command {
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game.reset();
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game.reset();
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outputSystem.onGameStart();
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outputSystem.onGameStart();
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outputSystem.onPlayerTurn(game.getPlayerTurn());
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outputSystem.onPlayerTurn(game.getPlayerTurn(), false);
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return CommandResult.NotMoved;
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return CommandResult.NotMoved;
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}
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}
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@@ -43,7 +43,7 @@ public class EmptyGameDispatcher extends GameDispatcher {
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}
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}
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@Override
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@Override
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public void onPlayerTurn(Color color) {
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public void onPlayerTurn(Color color, boolean undone) {
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}
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}
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@Override
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@Override
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@@ -7,7 +7,7 @@ import chess.model.Move;
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public abstract class GameAdaptator implements GameListener {
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public abstract class GameAdaptator implements GameListener {
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@Override
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@Override
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public void onPlayerTurn(Color color) {}
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public void onPlayerTurn(Color color, boolean undone) {}
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@Override
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@Override
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public void onWin(Color color) {}
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public void onWin(Color color) {}
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@@ -29,8 +29,8 @@ public class GameDispatcher implements GameListener {
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}
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}
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@Override
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@Override
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public void onPlayerTurn(Color color) {
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public void onPlayerTurn(Color color, boolean undone) {
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asyncForEachCall((l) -> l.onPlayerTurn(color));
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asyncForEachCall((l) -> l.onPlayerTurn(color, undone));
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}
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}
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@Override
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@Override
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@@ -56,8 +56,9 @@ public interface GameListener {
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/**
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/**
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* Invoked when it's the player turn
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* Invoked when it's the player turn
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* @param color the color of the player who should play
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* @param color the color of the player who should play
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* @param undone true if it's a result of an undo command
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*/
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*/
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void onPlayerTurn(Color color);
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void onPlayerTurn(Color color, boolean undone);
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/**
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/**
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* Invoked when a pawn should be promoted
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* Invoked when a pawn should be promoted
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@@ -61,7 +61,7 @@ public class Console implements GameListener {
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}
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}
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@Override
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@Override
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public void onPlayerTurn(Color color) {
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public void onPlayerTurn(Color color, boolean undone) {
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if (!captureInput)
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if (!captureInput)
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return;
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return;
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System.out.println(Colors.RED + "Player turn: " + color + Colors.RESET);
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System.out.println(Colors.RED + "Player turn: " + color + Colors.RESET);
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@@ -3,7 +3,6 @@ package chess.view.render;
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import org.joml.Vector3f;
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import org.joml.Vector3f;
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import org.lwjgl.opengl.*;
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import org.lwjgl.opengl.*;
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import chess.model.Coordinate;
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import chess.view.render.shader.BoardShader;
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import chess.view.render.shader.BoardShader;
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import static org.lwjgl.opengl.GL30.*;
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import static org.lwjgl.opengl.GL30.*;
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@@ -60,42 +59,16 @@ public class Renderer {
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return positions;
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return positions;
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}
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}
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private Coordinate GetCellFromColor(Vector3f color) {
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int offset = 1;
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if (color.x > 0.5) {
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color = new Vector3f(1.0f, 1.0f, 1.0f).sub(color);
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offset = 0;
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}
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int r = (int) (color.x * 255.0f);
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int g = (int) (color.y * 255.0f);
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int b = (int) (color.z * 255.0f);
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int index = (r + g + b) * 2 + offset;
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return Coordinate.fromIndex(index);
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}
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private Vector3f GetCellColor(int x, int y) {
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float index = (y * BOARD_WIDTH + x) / 2.0f;
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float r = (int) (index / 3) / 255.0f;
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float g = (int) ((index + 1) / 3) / 255.0f;
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float b = (int) ((index + 2) / 3) / 255.0f;
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if ((x + y) % 2 != 0) {
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System.out.println(GetCellFromColor(new Vector3f(1.0f - r - 1.0f / 255.0f, 1.0f - g - 1.0f / 255.0f, 1.0f - b - 1.0f / 255.0f)));
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return new Vector3f(1.0f - r - 1.0f / 255.0f, 1.0f - g - 1.0f / 255.0f, 1.0f - b - 1.0f / 255.0f);
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} else {
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System.out.println(GetCellFromColor(new Vector3f(r, g, b)));
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return new Vector3f(r, g, b);
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}
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}
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private float[] GetBoardColors() {
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private float[] GetBoardColors() {
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float[] colors = new float[BOARD_SIZE * SQUARE_VERTEX_COUNT * 3];
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float[] colors = new float[BOARD_SIZE * SQUARE_VERTEX_COUNT * 3];
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for (int j = 0; j < BOARD_HEIGHT; j++) {
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for (int i = 0; i < BOARD_WIDTH; i++) {
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for (int i = 0; i < BOARD_WIDTH; i++) {
|
for (int j = 0; j < BOARD_HEIGHT; j++) {
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Vector3f color = GetCellColor(i, j);
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Vector3f color;
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|
if ((i + j) % 2 != 0) {
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color = new Vector3f(1.0f, 1.0f, 1.0f);
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||||||
|
} else {
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color = new Vector3f(0.0f, 0.0f, 0.0f);
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||||||
|
}
|
||||||
int squareIndex = i * BOARD_WIDTH + j;
|
int squareIndex = i * BOARD_WIDTH + j;
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for (int k = 0; k < SQUARE_VERTEX_COUNT; k++) {
|
for (int k = 0; k < SQUARE_VERTEX_COUNT; k++) {
|
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colors[squareIndex * SQUARE_VERTEX_COUNT * 3 + k * 3] = color.x;
|
colors[squareIndex * SQUARE_VERTEX_COUNT * 3 + k * 3] = color.x;
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||||||
@@ -136,12 +109,6 @@ public class Renderer {
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|||||||
this.vao.Unbind();
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this.vao.Unbind();
|
||||||
}
|
}
|
||||||
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|
||||||
public Coordinate GetSelectedCell() {
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|
||||||
float pixels[] = new float[3];
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GL30.glReadPixels(500, 500, 1, 1, GL_RGB, GL_FLOAT, pixels);
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return GetCellFromColor(new Vector3f(pixels[0], pixels[1], pixels[2]));
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|
||||||
}
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|
||||||
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|
||||||
public void Render(Camera cam) {
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public void Render(Camera cam) {
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this.shader.Start();
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this.shader.Start();
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||||||
this.shader.SetCamMatrix(cam.getMatrix());
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this.shader.SetCamMatrix(cam.getMatrix());
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||||||
|
|||||||
@@ -5,12 +5,6 @@ import org.lwjgl.glfw.*;
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|||||||
import org.lwjgl.opengl.*;
|
import org.lwjgl.opengl.*;
|
||||||
import org.lwjgl.system.*;
|
import org.lwjgl.system.*;
|
||||||
|
|
||||||
import chess.controller.CommandExecutor;
|
|
||||||
import chess.controller.event.GameListener;
|
|
||||||
import chess.model.Color;
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|
||||||
import chess.model.Coordinate;
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|
||||||
import chess.model.Move;
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|
||||||
|
|
||||||
import java.nio.*;
|
import java.nio.*;
|
||||||
|
|
||||||
import static org.lwjgl.glfw.Callbacks.*;
|
import static org.lwjgl.glfw.Callbacks.*;
|
||||||
@@ -19,20 +13,17 @@ import static org.lwjgl.opengl.GL11.*;
|
|||||||
import static org.lwjgl.system.MemoryStack.*;
|
import static org.lwjgl.system.MemoryStack.*;
|
||||||
import static org.lwjgl.system.MemoryUtil.*;
|
import static org.lwjgl.system.MemoryUtil.*;
|
||||||
|
|
||||||
public class Window implements GameListener{
|
public class Window {
|
||||||
|
|
||||||
// The window handle
|
// The window handle
|
||||||
private long window;
|
private long window;
|
||||||
|
|
||||||
private final CommandExecutor commandExecutor;
|
|
||||||
|
|
||||||
private Renderer renderer;
|
private Renderer renderer;
|
||||||
private Camera cam;
|
private Camera cam;
|
||||||
|
|
||||||
public Window(CommandExecutor commandExecutor) {
|
public Window() {
|
||||||
this.renderer = new Renderer();
|
this.renderer = new Renderer();
|
||||||
this.cam = new Camera();
|
this.cam = new Camera();
|
||||||
this.commandExecutor = new CommandExecutor();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void run() {
|
public void run() {
|
||||||
@@ -123,8 +114,6 @@ public class Window implements GameListener{
|
|||||||
|
|
||||||
render();
|
render();
|
||||||
|
|
||||||
System.out.println(this.renderer.GetSelectedCell());
|
|
||||||
|
|
||||||
glfwSwapBuffers(window); // swap the color buffers
|
glfwSwapBuffers(window); // swap the color buffers
|
||||||
|
|
||||||
// Poll for window events. The key callback above will only be
|
// Poll for window events. The key callback above will only be
|
||||||
@@ -143,82 +132,4 @@ public class Window implements GameListener{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onBoardUpdate() {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'onBoardUpdate'");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onDraw() {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'onDraw'");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onGameEnd() {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'onGameEnd'");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onGameStart() {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'onGameStart'");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onKingInCheck() {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'onKingInCheck'");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onKingInMat() {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'onKingInMat'");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onMove(Move move) {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'onMove'");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onMoveNotAllowed(Move move) {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'onMoveNotAllowed'");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onPatSituation() {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'onPatSituation'");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onPlayerTurn(Color color) {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'onPlayerTurn'");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onPromotePawn(Coordinate pieceCoords) {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'onPromotePawn'");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onSurrender(Color coward) {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'onSurrender'");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onWin(Color winner) {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'onWin'");
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -213,7 +213,7 @@ public class Window extends JFrame implements GameListener {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void onPlayerTurn(chess.model.Color color) {
|
public void onPlayerTurn(chess.model.Color color, boolean undone) {
|
||||||
this.displayText.setText("Current turn: " + color);
|
this.displayText.setText("Current turn: " + color);
|
||||||
updateButtons();
|
updateButtons();
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user