7 Commits

Author SHA1 Message Date
dd6e033528 working 2025-04-18 22:19:47 +02:00
4a58136afe almost working 2025-04-18 18:42:28 +02:00
b83726925e fix console 2025-04-18 10:33:10 +02:00
30eb12145d add hungry ai 2025-04-17 08:53:21 +02:00
17ef882d44 remove board from constructor 2025-04-16 19:29:31 +02:00
bee5e613bb refactor dumb ai castling 2025-04-16 19:25:04 +02:00
923ace22f1 add general ai 2025-04-16 19:21:47 +02:00
21 changed files with 511 additions and 114 deletions

View File

@@ -5,26 +5,17 @@ package chess;
import chess.controller.CommandExecutor;
import chess.controller.commands.NewGameCommand;
import chess.model.ChessBoard;
import chess.model.Game;
import chess.simulator.PromoteTest;
import chess.view.consolerender.Console;
public class ConsoleMain {
public static void main(String[] args) {
Game game = new Game(new ChessBoard());
Game game = new Game();
CommandExecutor commandExecutor = new CommandExecutor(game);
PromoteTest promoteTest = new PromoteTest(commandExecutor);
commandExecutor.addListener(promoteTest);
Console console = new Console(commandExecutor);
commandExecutor.addListener(console);
promoteTest.onComplete.connect(() -> {
console.setCaptureInput(true);
});
commandExecutor.executeCommand(new NewGameCommand());
}
}

View File

@@ -1,10 +1,11 @@
package chess;
import chess.ai.AlphaBetaAI;
import chess.ai.DumbAI;
import chess.ai.HungryAI;
import chess.controller.CommandExecutor;
import chess.controller.commands.NewGameCommand;
import chess.controller.event.GameAdaptator;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Game;
import chess.pgn.PgnExport;
@@ -12,18 +13,21 @@ import chess.view.simplerender.Window;
public class SwingMain {
public static void main(String[] args) {
Game game = new Game(new ChessBoard());
Game game = new Game();
CommandExecutor commandExecutor = new CommandExecutor(game);
Window window = new Window(commandExecutor, false);
commandExecutor.addListener(window);
DumbAI ai = new DumbAI(commandExecutor, Color.Black);
DumbAI ai = new DumbAI(commandExecutor, Color.White);
commandExecutor.addListener(ai);
DumbAI ai2 = new DumbAI(commandExecutor, Color.White);
AlphaBetaAI ai2 = new AlphaBetaAI(commandExecutor, Color.Black, 3);
commandExecutor.addListener(ai2);
// Window window2 = new Window(ai2.getSimulation(), false);
// ai2.getSimulation().addListener(window2);
commandExecutor.addListener(new GameAdaptator(){
@Override
public void onGameEnd() {

View File

@@ -0,0 +1,81 @@
package chess.ai;
import java.util.List;
import chess.controller.Command;
import chess.controller.CommandExecutor;
import chess.controller.Command.CommandResult;
import chess.controller.commands.GetPieceAtCommand;
import chess.controller.commands.GetPlayerMovesCommand;
import chess.controller.commands.GetAllowedCastlingsCommand;
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
import chess.controller.event.GameAdaptator;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
import chess.model.Piece;
public abstract class AI extends GameAdaptator{
protected final CommandExecutor commandExecutor;
protected final Color color;
public AI(CommandExecutor commandExecutor, Color color) {
this.commandExecutor = commandExecutor;
this.color = color;
}
protected abstract void play();
protected abstract void promote(Coordinate pawnCoords);
@Override
public void onPlayerTurn(Color color, boolean undone) {
if (this.color != color || undone)
return;
play();
}
@Override
public void onPromotePawn(Coordinate pieceCoords) {
Piece pawn = pieceAt(pieceCoords);
if (pawn.getColor() != this.color)
return;
promote(pieceCoords);
}
protected Piece pieceAt(Coordinate coordinate) {
GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
sendCommand(command);
return command.getPiece();
}
protected List<Move> getAllowedMoves() {
return getAllowedMoves(this.commandExecutor);
}
protected List<Move> getAllowedMoves(CommandExecutor commandExecutor) {
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
sendCommand(cmd, commandExecutor);
return cmd.getMoves();
}
protected CastlingResult getAllowedCastlings() {
GetAllowedCastlingsCommand cmd2 = new GetAllowedCastlingsCommand();
sendCommand(cmd2);
return cmd2.getCastlingResult();
}
protected CommandResult sendCommand(Command command) {
return sendCommand(command, this.commandExecutor);
}
protected CommandResult sendCommand(Command command, CommandExecutor commandExecutor) {
CommandResult result = commandExecutor.executeCommand(command);
if(result == CommandResult.NotAllowed){
System.out.println("eeeeee");
}
return result;
}
}

View File

@@ -0,0 +1,162 @@
package chess.ai;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import chess.controller.CommandExecutor;
import chess.controller.commands.CastlingCommand;
import chess.controller.commands.MoveCommand;
import chess.controller.commands.NewGameCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.controller.event.EmptyGameDispatcher;
import chess.controller.commands.UndoCommand;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Game;
import chess.model.Move;
public class AlphaBetaAI extends AI {
private final int searchDepth;
private final PieceCost pieceCost;
private final CommandExecutor simulation;
private final Game gameSimulation;
private final int GREAT_MOVE = -9999;
private final int HORRIBLE_MOVE = -GREAT_MOVE;
public AlphaBetaAI(CommandExecutor commandExecutor, Color color, int searchDepth) {
super(commandExecutor, color);
this.searchDepth = searchDepth;
this.pieceCost = new PieceCost(color);
this.gameSimulation = new Game();
this.simulation = new CommandExecutor(this.gameSimulation, new EmptyGameDispatcher());
}
public CommandExecutor getSimulation() {
return simulation;
}
private int getBoardEvaluation() {
final ChessBoard board = this.gameSimulation.getBoard();
int result = 0;
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
result += pieceCost.getCost(board.pieceAt(new Coordinate(i, j)));
}
}
if (this.gameSimulation.getPlayerTurn() != color)
return -result;
return result;
}
private int getEndGameEvaluation() {
Color currentTurn = this.gameSimulation.getPlayerTurn();
if (currentTurn == this.color) {
return HORRIBLE_MOVE;
} else {
if (this.gameSimulation.getBoard().isKingInCheck(currentTurn))
return GREAT_MOVE;
return getBoardEvaluation() - PieceCost.PAWN;
}
}
private void simulateMove(Move move) {
sendCommand(new MoveCommand(move), this.simulation);
if (this.gameSimulation.getBoard().pawnShouldBePromoted())
sendCommand(new PromoteCommand(PromoteType.Queen), this.simulation);
}
private void simulateUndo() {
sendCommand(new UndoCommand(), this.simulation);
}
private int negaMax(int depth, int alpha, int beta) {
if (depth == 0)
return getBoardEvaluation();
int value = Integer.MIN_VALUE;
List<Move> moves = getAllowedMoves(this.simulation);
if (moves.isEmpty())
return getEndGameEvaluation();
for (Move move : moves) {
simulateMove(move);
value = Integer.max(value, -negaMax(depth - 1, -beta, -alpha));
simulateUndo();
alpha = Integer.max(alpha, value);
if (alpha >= beta)
return value;
}
return value;
}
private Move getBestMove() {
List<Move> moves = getAllowedMoves(this.simulation);
int bestMove = Integer.MIN_VALUE;
List<Move> bestMoves = new ArrayList<>(20);
for (Move move : moves) {
simulateMove(move);
int value = -negaMax(this.searchDepth - 1, Integer.MIN_VALUE, Integer.MAX_VALUE);
simulateUndo();
if (value > bestMove) {
bestMove = value;
bestMoves.clear();
bestMoves.add(move);
} else if (value == bestMove) {
bestMoves.add(move);
}
}
System.out.println("Best move : " + bestMove + " count : " + bestMoves.size());
return bestMoves.get(new Random().nextInt(bestMoves.size()));
}
@Override
public void onGameStart() {
sendCommand(new NewGameCommand(), this.simulation);
}
@Override
public void onGameEnd() {
this.simulation.close();
}
@Override
public void onPawnPromoted(PromoteType promotion) {
sendCommand(new PromoteCommand(promotion), this.simulation);
}
@Override
public void onCastling(boolean bigCastling) {
sendCommand(new CastlingCommand(bigCastling), this.simulation);
}
@Override
public void onMove(Move move) {
sendCommand(new MoveCommand(move), this.simulation);
}
@Override
protected void play() {
long current = System.currentTimeMillis();
Move move = getBestMove();
long elapsed = System.currentTimeMillis() - current;
System.out.println("Took " + elapsed + "ms");
sendCommand(new MoveCommand(move));
}
@Override
protected void promote(Coordinate pawnCoords) {
sendCommand(new PromoteCommand(PromoteType.Queen));
}
}

View File

@@ -3,46 +3,28 @@ package chess.ai;
import java.util.List;
import java.util.Random;
import chess.controller.Command;
import chess.controller.CommandExecutor;
import chess.controller.commands.CastlingCommand;
import chess.controller.commands.GetAllowedCastlingsCommand;
import chess.controller.commands.GetPieceAtCommand;
import chess.controller.commands.GetPlayerMovesCommand;
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
import chess.controller.commands.MoveCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.controller.event.GameAdaptator;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
import chess.model.Piece;
public class DumbAI extends GameAdaptator {
public class DumbAI extends AI {
private final Color player;
private final CommandExecutor commandExecutor;
private final Random random = new Random();
public DumbAI(CommandExecutor commandExecutor, Color color) {
this.player = color;
this.commandExecutor = commandExecutor;
super(commandExecutor, color);
}
@Override
public void onPlayerTurn(Color color) {
if (color != player)
return;
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
sendCommand(cmd);
GetAllowedCastlingsCommand cmd2 = new GetAllowedCastlingsCommand();
sendCommand(cmd2);
CastlingResult castlings = cmd2.getCastlingResult();
List<Move> moves = cmd.getMoves();
protected void play() {
CastlingResult castlings = getAllowedCastlings();
List<Move> moves = getAllowedMoves();
switch (castlings) {
case Both: {
@@ -53,20 +35,12 @@ public class DumbAI extends GameAdaptator {
return;
}
case Small: {
int randomMove = this.random.nextInt(moves.size() + 1);
if (randomMove != moves.size())
break;
this.commandExecutor.executeCommand(new CastlingCommand(false));
return;
}
case Small:
case Big: {
int randomMove = this.random.nextInt(moves.size() + 1);
if (randomMove != moves.size())
break;
this.commandExecutor.executeCommand(new CastlingCommand(true));
this.commandExecutor.executeCommand(new CastlingCommand(castlings == CastlingResult.Big));
return;
}
@@ -76,27 +50,12 @@ public class DumbAI extends GameAdaptator {
int randomMove = this.random.nextInt(moves.size());
this.commandExecutor.executeCommand(new MoveCommand(moves.get(randomMove)));
}
@Override
public void onPromotePawn(Coordinate pieceCoords) {
Piece pawn = pieceAt(pieceCoords);
if (pawn.getColor() != this.player)
return;
protected void promote(Coordinate pawnCoords) {
int promote = this.random.nextInt(PromoteType.values().length);
this.commandExecutor.executeCommand(new PromoteCommand(PromoteType.values()[promote]));
}
private Piece pieceAt(Coordinate coordinate) {
GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
sendCommand(command);
return command.getPiece();
}
private void sendCommand(Command command) {
this.commandExecutor.executeCommand(command);
}
}

View File

@@ -0,0 +1,61 @@
package chess.ai;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import chess.controller.CommandExecutor;
import chess.controller.commands.MoveCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
import chess.model.Piece;
public class HungryAI extends AI {
private final PieceCost pieceCost;
private final Random random;
public HungryAI(CommandExecutor commandExecutor, Color color) {
super(commandExecutor, color);
this.pieceCost = new PieceCost(color);
this.random = new Random();
}
private int getMoveCost(Move move) {
Piece piece = pieceAt(move.getDeadPieceCoords());
return pieceCost.getCost(piece);
}
private List<Move> getBestMoves() {
List<Move> moves = getAllowedMoves();
List<Move> bestMoves = new ArrayList<>();
int bestCost = 0;
for (Move move : moves) {
int moveCost = getMoveCost(move);
if (moveCost == bestCost) {
bestMoves.add(move);
} else if (moveCost > bestCost) {
bestMoves.clear();
bestMoves.add(move);
bestCost = moveCost;
}
}
return bestMoves;
}
@Override
protected void play() {
List<Move> bestMoves = getBestMoves();
int randomMove = this.random.nextInt(bestMoves.size());
this.commandExecutor.executeCommand(new MoveCommand(bestMoves.get(randomMove)));
}
@Override
protected void promote(Coordinate pawnCoords) {
sendCommand(new PromoteCommand(PromoteType.Queen));
}
}

View File

@@ -0,0 +1,67 @@
package chess.ai;
import chess.model.Color;
import chess.model.Piece;
import chess.model.PieceVisitor;
import chess.model.pieces.Bishop;
import chess.model.pieces.King;
import chess.model.pieces.Knight;
import chess.model.pieces.Pawn;
import chess.model.pieces.Queen;
import chess.model.pieces.Rook;
public class PieceCost implements PieceVisitor<Integer> {
private final Color player;
public static final int BISHOP = 3;
public static final int KING = 90;
public static final int KNIGHT = 3;
public static final int PAWN = 1;
public static final int QUEEN = 9;
public static final int ROOK = 5;
public PieceCost(Color color) {
this.player = color;
}
public int getCost(Piece piece) {
if (piece == null)
return 0;
int cost = visit(piece);
if (piece.getColor() != player)
cost = -cost;
return cost;
}
@Override
public Integer visitPiece(Bishop bishop) {
return BISHOP;
}
@Override
public Integer visitPiece(King king) {
return KING;
}
@Override
public Integer visitPiece(Knight knight) {
return KNIGHT;
}
@Override
public Integer visitPiece(Pawn pawn) {
return PAWN;
}
@Override
public Integer visitPiece(Queen queen) {
return QUEEN;
}
@Override
public Integer visitPiece(Rook rook) {
return ROOK;
}
}

View File

@@ -52,19 +52,21 @@ public class CommandExecutor {
return;
case Moved:
boolean notifyPlayerTurn = true;
this.dispatcher.onBoardUpdate();
if (checkGameStatus()) {
this.dispatcher.onGameEnd();
return;
notifyPlayerTurn = false;
}
switchPlayerTurn();
switchPlayerTurn(command instanceof UndoCommand, notifyPlayerTurn);
return;
}
}
private void switchPlayerTurn() {
private void switchPlayerTurn(boolean undone, boolean notifyPlayerTurn) {
this.game.switchPlayerTurn();
this.dispatcher.onPlayerTurn(this.game.getPlayerTurn());
if (notifyPlayerTurn)
this.dispatcher.onPlayerTurn(this.game.getPlayerTurn(), undone);
}
/**

View File

@@ -49,6 +49,8 @@ public class CastlingCommand extends PlayerCommand {
board.applyMove(this.kingMove);
board.applyMove(this.rookMove);
outputSystem.onCastling(this.bigCastling);
return CommandResult.Moved;
}

View File

@@ -37,7 +37,6 @@ public class MoveCommand extends PlayerCommand {
return result;
case Moved:
outputSystem.onMove(this.move);
game.saveTraitPiecesPos();
return result;
@@ -76,11 +75,14 @@ public class MoveCommand extends PlayerCommand {
}
if (tryPromote(game, outputSystem)) {
outputSystem.onMove(this.move);
return CommandResult.ActionNeeded;
}
board.setLastMove(this.move);
outputSystem.onMove(this.move);
return CommandResult.Moved;
}

View File

@@ -51,7 +51,7 @@ public class NewGameCommand extends Command {
game.reset();
outputSystem.onGameStart();
outputSystem.onPlayerTurn(game.getPlayerTurn());
outputSystem.onPlayerTurn(game.getPlayerTurn(), false);
return CommandResult.NotMoved;
}

View File

@@ -55,6 +55,8 @@ public class PromoteCommand extends PlayerCommand {
this.oldPawn = pawn;
board.pieceComes(createPiece(this.promoteType, pawn.getColor()), this.pieceCoords);
outputSystem.onPawnPromoted(this.promoteType);
return CommandResult.Moved;
}

View File

@@ -1,5 +1,6 @@
package chess.controller.event;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
@@ -43,7 +44,7 @@ public class EmptyGameDispatcher extends GameDispatcher {
}
@Override
public void onPlayerTurn(Color color) {
public void onPlayerTurn(Color color, boolean undone) {
}
@Override
@@ -58,4 +59,12 @@ public class EmptyGameDispatcher extends GameDispatcher {
public void onWin(Color winner) {
}
@Override
public void onCastling(boolean bigCastling) {
}
@Override
public void onPawnPromoted(PromoteType promotion) {
}
}

View File

@@ -1,5 +1,6 @@
package chess.controller.event;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
@@ -7,7 +8,7 @@ import chess.model.Move;
public abstract class GameAdaptator implements GameListener {
@Override
public void onPlayerTurn(Color color) {}
public void onPlayerTurn(Color color, boolean undone) {}
@Override
public void onWin(Color color) {}
@@ -45,4 +46,10 @@ public abstract class GameAdaptator implements GameListener {
@Override
public void onDraw() {}
@Override
public void onCastling(boolean bigCastling) {}
@Override
public void onPawnPromoted(PromoteType promotion) {}
}

View File

@@ -6,6 +6,7 @@ import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.function.Consumer;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
@@ -29,8 +30,8 @@ public class GameDispatcher implements GameListener {
}
@Override
public void onPlayerTurn(Color color) {
asyncForEachCall((l) -> l.onPlayerTurn(color));
public void onPlayerTurn(Color color, boolean undone) {
asyncForEachCall((l) -> l.onPlayerTurn(color, undone));
}
@Override
@@ -93,6 +94,16 @@ public class GameDispatcher implements GameListener {
asyncForEachCall((l) -> l.onDraw());
}
@Override
public void onCastling(boolean bigCastling) {
asyncForEachCall((l) -> l.onCastling(bigCastling));
}
@Override
public void onPawnPromoted(PromoteType promotion) {
asyncForEachCall((l) -> l.onPawnPromoted(promotion));
}
public void stopService() {
this.executor.shutdown();
}

View File

@@ -1,5 +1,6 @@
package chess.controller.event;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
@@ -38,12 +39,14 @@ public interface GameListener {
/**
* Invoked when a valid move on the board occurs
*
* @param move the move to be processed
*/
void onMove(Move move);
/**
* Invoked when a sent move is not allowed
*
* @param move the move to be processed
*/
void onMoveNotAllowed(Move move);
@@ -55,26 +58,46 @@ public interface GameListener {
/**
* Invoked when it's the player turn
*
* @param color the color of the player who should play
* @param undone true if it's a result of an undo command
*/
void onPlayerTurn(Color color);
void onPlayerTurn(Color color, boolean undone);
/**
* Invoked when a pawn should be promoted
*
* @param pieceCoords the coordinates of the pawn
*/
void onPromotePawn(Coordinate pieceCoords);
/**
* Invoked when a players surrenders
*
* @param coward the player who gave up
*/
void onSurrender(Color coward);
/**
* Invoked when a player wins (by checkmate or if the other one surrenders)
*
* @param winner
*/
void onWin(Color winner);
/**
* Invoked when a castling is done
*
* @param bigCastling if it's queen side castling
*/
void onCastling(boolean bigCastling);
/**
* Invoked when a pawn is promoted
*
* @param promotion the type of promotion
* @param player the player who promoted the pawns
*/
void onPawnPromoted(PromoteType promotion);
}

View File

@@ -20,8 +20,8 @@ public class Game {
Draw, Check, CheckMate, OnGoing, Pat;
}
public Game(ChessBoard board) {
this.board = board;
public Game() {
this.board = new ChessBoard();
this.movesHistory = new Stack<>();
this.traitsPos = new HashMap<>();
}
@@ -70,24 +70,26 @@ public class Game {
playerTurn = Color.getEnemy(playerTurn);
}
public GameStatus checkGameStatus() {
final Color enemy = Color.getEnemy(getPlayerTurn());
public GameStatus checkGameStatus(Color color) {
if (checkDraw())
return GameStatus.Draw;
if (this.board.isKingInCheck(enemy))
if (this.board.hasAllowedMoves(enemy))
if (this.board.isKingInCheck(color))
if (this.board.hasAllowedMoves(color))
return GameStatus.Check;
else
return GameStatus.CheckMate;
if (!board.hasAllowedMoves(enemy))
if (!board.hasAllowedMoves(color))
return GameStatus.Pat;
return GameStatus.OnGoing;
}
public GameStatus checkGameStatus() {
return checkGameStatus(Color.getEnemy(getPlayerTurn()));
}
public void addAction(PlayerCommand command) {
this.movesHistory.add(command);
}

View File

@@ -11,7 +11,6 @@ import chess.controller.commands.MoveCommand;
import chess.controller.commands.NewGameCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.event.EmptyGameDispatcher;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Game;
@@ -22,7 +21,7 @@ import chess.model.pieces.Pawn;
public class PgnExport {
// public static void main(String[] args) {
// final Game game = new Game(new ChessBoard());
// final Game game = new Game();
// final CommandExecutor commandExecutor = new CommandExecutor(game);
// DumbAI ai1 = new DumbAI(commandExecutor, Color.White);
@@ -138,7 +137,7 @@ public class PgnExport {
}
private static String checkCheckMate(Game game) {
switch (game.checkGameStatus()) {
switch (game.checkGameStatus(game.getPlayerTurn())) {
case CheckMate:
return "#";
@@ -190,8 +189,7 @@ public class PgnExport {
public static String exportGame(Game game) {
ChessBoard board = new ChessBoard();
Game virtualGame = new Game(board);
Game virtualGame = new Game();
CommandExecutor executor = new CommandExecutor(virtualGame, new EmptyGameDispatcher());
executor.executeCommand(new NewGameCommand());

View File

@@ -20,12 +20,17 @@ public class Console implements GameListener {
private final Scanner scanner = new Scanner(System.in);
private final CommandExecutor commandExecutor;
private final ConsolePieceName consolePieceName = new ConsolePieceName();
private boolean captureInput = false;
private boolean captureInput;
private final ExecutorService executor;
public Console(CommandExecutor commandExecutor) {
public Console(CommandExecutor commandExecutor, boolean captureInput) {
this.commandExecutor = commandExecutor;
this.executor = Executors.newSingleThreadExecutor();
this.captureInput = captureInput;
}
public Console(CommandExecutor commandExecutor) {
this(commandExecutor, true);
}
private Piece pieceAt(int x, int y) {
@@ -61,7 +66,7 @@ public class Console implements GameListener {
}
@Override
public void onPlayerTurn(Color color) {
public void onPlayerTurn(Color color, boolean undone) {
if (!captureInput)
return;
System.out.println(Colors.RED + "Player turn: " + color + Colors.RESET);
@@ -328,4 +333,11 @@ public class Console implements GameListener {
this.captureInput = captureInput;
}
@Override
public void onCastling(boolean bigCastling) {}
@Override
public void onPawnPromoted(PromoteType promotion) {}
}

View File

@@ -213,7 +213,7 @@ public class Window extends JFrame implements GameListener {
}
@Override
public void onPlayerTurn(chess.model.Color color) {
public void onPlayerTurn(chess.model.Color color, boolean undone) {
this.displayText.setText("Current turn: " + color);
updateButtons();
}
@@ -318,4 +318,10 @@ public class Window extends JFrame implements GameListener {
JOptionPane.showMessageDialog(this, "Same position was repeated three times. It's a draw!");
}
@Override
public void onCastling(boolean bigCastling) {}
@Override
public void onPawnPromoted(PromoteType promotion) {}
}

View File

@@ -3,24 +3,20 @@
*/
package chess;
import org.junit.jupiter.api.Test;
import chess.ai.DumbAI;
import chess.controller.Command;
import chess.controller.CommandExecutor;
import chess.controller.commands.NewGameCommand;
import chess.controller.commands.UndoCommand;
import chess.controller.event.GameAdaptator;
import chess.model.*;
import chess.model.pieces.*;
import chess.simulator.Simulator;
import chess.view.simplerender.Window;
import org.junit.jupiter.api.Test;
import java.util.List;
import java.util.Objects;
import chess.model.Color;
import chess.model.Game;
class AppTest {
@Test void functionalRollback(){
Game game = new Game(new ChessBoard());
Game game = new Game();
CommandExecutor commandExecutor = new CommandExecutor(game);
DumbAI ai = new DumbAI(commandExecutor, Color.Black);
@@ -38,9 +34,9 @@ class AppTest {
result = commandExecutor.executeCommand(new UndoCommand());
} while (result != Command.CommandResult.NotAllowed);
Game initialGame = new Game(new ChessBoard());
Game initialGame = new Game();
CommandExecutor initialCommandExecutor = new CommandExecutor(initialGame);
commandExecutor.executeCommand(new NewGameCommand());
initialCommandExecutor.executeCommand(new NewGameCommand());
assert(game.getBoard().equals(initialGame.getBoard()));