3 Commits

Author SHA1 Message Date
17ef882d44 remove board from constructor 2025-04-16 19:29:31 +02:00
bee5e613bb refactor dumb ai castling 2025-04-16 19:25:04 +02:00
923ace22f1 add general ai 2025-04-16 19:21:47 +02:00
15 changed files with 102 additions and 82 deletions

View File

@@ -5,14 +5,13 @@ package chess;
import chess.controller.CommandExecutor;
import chess.controller.commands.NewGameCommand;
import chess.model.ChessBoard;
import chess.model.Game;
import chess.simulator.PromoteTest;
import chess.view.consolerender.Console;
public class ConsoleMain {
public static void main(String[] args) {
Game game = new Game(new ChessBoard());
Game game = new Game();
CommandExecutor commandExecutor = new CommandExecutor(game);
PromoteTest promoteTest = new PromoteTest(commandExecutor);

View File

@@ -4,7 +4,6 @@ import chess.ai.DumbAI;
import chess.controller.CommandExecutor;
import chess.controller.commands.NewGameCommand;
import chess.controller.event.GameAdaptator;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Game;
import chess.pgn.PgnExport;
@@ -12,7 +11,7 @@ import chess.view.simplerender.Window;
public class SwingMain {
public static void main(String[] args) {
Game game = new Game(new ChessBoard());
Game game = new Game();
CommandExecutor commandExecutor = new CommandExecutor(game);
Window window = new Window(commandExecutor, false);

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@@ -0,0 +1,68 @@
package chess.ai;
import java.util.List;
import chess.controller.Command;
import chess.controller.CommandExecutor;
import chess.controller.commands.GetPieceAtCommand;
import chess.controller.commands.GetPlayerMovesCommand;
import chess.controller.commands.GetAllowedCastlingsCommand;
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
import chess.controller.event.GameAdaptator;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
import chess.model.Piece;
public abstract class AI extends GameAdaptator{
protected final CommandExecutor commandExecutor;
protected final Color color;
public AI(CommandExecutor commandExecutor, Color color) {
this.commandExecutor = commandExecutor;
this.color = color;
}
protected abstract void play();
protected abstract void promote(Coordinate pawnCoords);
@Override
public void onPlayerTurn(Color color, boolean undone) {
if (this.color != color || undone)
return;
play();
}
@Override
public void onPromotePawn(Coordinate pieceCoords) {
Piece pawn = pieceAt(pieceCoords);
if (pawn.getColor() != this.color)
return;
promote(pieceCoords);
}
protected Piece pieceAt(Coordinate coordinate) {
GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
sendCommand(command);
return command.getPiece();
}
protected List<Move> getAllowedMoves() {
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
sendCommand(cmd);
return cmd.getMoves();
}
protected CastlingResult getAllowedCastlings() {
GetAllowedCastlingsCommand cmd2 = new GetAllowedCastlingsCommand();
sendCommand(cmd2);
return cmd2.getCastlingResult();
}
protected void sendCommand(Command command) {
this.commandExecutor.executeCommand(command);
}
}

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@@ -3,46 +3,28 @@ package chess.ai;
import java.util.List;
import java.util.Random;
import chess.controller.Command;
import chess.controller.CommandExecutor;
import chess.controller.commands.CastlingCommand;
import chess.controller.commands.GetAllowedCastlingsCommand;
import chess.controller.commands.GetPieceAtCommand;
import chess.controller.commands.GetPlayerMovesCommand;
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
import chess.controller.commands.MoveCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.controller.event.GameAdaptator;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
import chess.model.Piece;
public class DumbAI extends GameAdaptator {
public class DumbAI extends AI {
private final Color player;
private final CommandExecutor commandExecutor;
private final Random random = new Random();
public DumbAI(CommandExecutor commandExecutor, Color color) {
this.player = color;
this.commandExecutor = commandExecutor;
super(commandExecutor, color);
}
@Override
public void onPlayerTurn(Color color) {
if (color != player)
return;
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
sendCommand(cmd);
GetAllowedCastlingsCommand cmd2 = new GetAllowedCastlingsCommand();
sendCommand(cmd2);
CastlingResult castlings = cmd2.getCastlingResult();
List<Move> moves = cmd.getMoves();
protected void play() {
CastlingResult castlings = getAllowedCastlings();
List<Move> moves = getAllowedMoves();
switch (castlings) {
case Both: {
@@ -53,20 +35,12 @@ public class DumbAI extends GameAdaptator {
return;
}
case Small: {
int randomMove = this.random.nextInt(moves.size() + 1);
if (randomMove != moves.size())
break;
this.commandExecutor.executeCommand(new CastlingCommand(false));
return;
}
case Small:
case Big: {
int randomMove = this.random.nextInt(moves.size() + 1);
if (randomMove != moves.size())
break;
this.commandExecutor.executeCommand(new CastlingCommand(true));
this.commandExecutor.executeCommand(new CastlingCommand(castlings == CastlingResult.Big));
return;
}
@@ -76,27 +50,12 @@ public class DumbAI extends GameAdaptator {
int randomMove = this.random.nextInt(moves.size());
this.commandExecutor.executeCommand(new MoveCommand(moves.get(randomMove)));
}
@Override
public void onPromotePawn(Coordinate pieceCoords) {
Piece pawn = pieceAt(pieceCoords);
if (pawn.getColor() != this.player)
return;
protected void promote(Coordinate pawnCoords) {
int promote = this.random.nextInt(PromoteType.values().length);
this.commandExecutor.executeCommand(new PromoteCommand(PromoteType.values()[promote]));
}
private Piece pieceAt(Coordinate coordinate) {
GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
sendCommand(command);
return command.getPiece();
}
private void sendCommand(Command command) {
this.commandExecutor.executeCommand(command);
}
}

View File

@@ -57,14 +57,14 @@ public class CommandExecutor {
this.dispatcher.onGameEnd();
return;
}
switchPlayerTurn();
switchPlayerTurn(command instanceof UndoCommand);
return;
}
}
private void switchPlayerTurn() {
private void switchPlayerTurn(boolean undone) {
this.game.switchPlayerTurn();
this.dispatcher.onPlayerTurn(this.game.getPlayerTurn());
this.dispatcher.onPlayerTurn(this.game.getPlayerTurn(), undone);
}
/**

View File

@@ -51,7 +51,7 @@ public class NewGameCommand extends Command {
game.reset();
outputSystem.onGameStart();
outputSystem.onPlayerTurn(game.getPlayerTurn());
outputSystem.onPlayerTurn(game.getPlayerTurn(), false);
return CommandResult.NotMoved;
}

View File

@@ -43,7 +43,7 @@ public class EmptyGameDispatcher extends GameDispatcher {
}
@Override
public void onPlayerTurn(Color color) {
public void onPlayerTurn(Color color, boolean undone) {
}
@Override

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@@ -7,7 +7,7 @@ import chess.model.Move;
public abstract class GameAdaptator implements GameListener {
@Override
public void onPlayerTurn(Color color) {}
public void onPlayerTurn(Color color, boolean undone) {}
@Override
public void onWin(Color color) {}

View File

@@ -29,8 +29,8 @@ public class GameDispatcher implements GameListener {
}
@Override
public void onPlayerTurn(Color color) {
asyncForEachCall((l) -> l.onPlayerTurn(color));
public void onPlayerTurn(Color color, boolean undone) {
asyncForEachCall((l) -> l.onPlayerTurn(color, undone));
}
@Override

View File

@@ -56,8 +56,9 @@ public interface GameListener {
/**
* Invoked when it's the player turn
* @param color the color of the player who should play
* @param undone true if it's a result of an undo command
*/
void onPlayerTurn(Color color);
void onPlayerTurn(Color color, boolean undone);
/**
* Invoked when a pawn should be promoted

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@@ -20,8 +20,8 @@ public class Game {
Draw, Check, CheckMate, OnGoing, Pat;
}
public Game(ChessBoard board) {
this.board = board;
public Game() {
this.board = new ChessBoard();
this.movesHistory = new Stack<>();
this.traitsPos = new HashMap<>();
}

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@@ -11,7 +11,6 @@ import chess.controller.commands.MoveCommand;
import chess.controller.commands.NewGameCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.event.EmptyGameDispatcher;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Game;
@@ -22,7 +21,7 @@ import chess.model.pieces.Pawn;
public class PgnExport {
// public static void main(String[] args) {
// final Game game = new Game(new ChessBoard());
// final Game game = new Game();
// final CommandExecutor commandExecutor = new CommandExecutor(game);
// DumbAI ai1 = new DumbAI(commandExecutor, Color.White);
@@ -190,8 +189,7 @@ public class PgnExport {
public static String exportGame(Game game) {
ChessBoard board = new ChessBoard();
Game virtualGame = new Game(board);
Game virtualGame = new Game();
CommandExecutor executor = new CommandExecutor(virtualGame, new EmptyGameDispatcher());
executor.executeCommand(new NewGameCommand());

View File

@@ -61,7 +61,7 @@ public class Console implements GameListener {
}
@Override
public void onPlayerTurn(Color color) {
public void onPlayerTurn(Color color, boolean undone) {
if (!captureInput)
return;
System.out.println(Colors.RED + "Player turn: " + color + Colors.RESET);

View File

@@ -213,7 +213,7 @@ public class Window extends JFrame implements GameListener {
}
@Override
public void onPlayerTurn(chess.model.Color color) {
public void onPlayerTurn(chess.model.Color color, boolean undone) {
this.displayText.setText("Current turn: " + color);
updateButtons();
}

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@@ -3,24 +3,20 @@
*/
package chess;
import org.junit.jupiter.api.Test;
import chess.ai.DumbAI;
import chess.controller.Command;
import chess.controller.CommandExecutor;
import chess.controller.commands.NewGameCommand;
import chess.controller.commands.UndoCommand;
import chess.controller.event.GameAdaptator;
import chess.model.*;
import chess.model.pieces.*;
import chess.simulator.Simulator;
import chess.view.simplerender.Window;
import org.junit.jupiter.api.Test;
import java.util.List;
import java.util.Objects;
import chess.model.Color;
import chess.model.Game;
class AppTest {
@Test void functionalRollback(){
Game game = new Game(new ChessBoard());
Game game = new Game();
CommandExecutor commandExecutor = new CommandExecutor(game);
DumbAI ai = new DumbAI(commandExecutor, Color.Black);
@@ -38,9 +34,9 @@ class AppTest {
result = commandExecutor.executeCommand(new UndoCommand());
} while (result != Command.CommandResult.NotAllowed);
Game initialGame = new Game(new ChessBoard());
Game initialGame = new Game();
CommandExecutor initialCommandExecutor = new CommandExecutor(initialGame);
commandExecutor.executeCommand(new NewGameCommand());
initialCommandExecutor.executeCommand(new NewGameCommand());
assert(game.getBoard().equals(initialGame.getBoard()));