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4 Commits
ebb013cae5
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| Author | SHA1 | Date | |
|---|---|---|---|
| 3ac7b4ad65 | |||
| 78d48fafc6 | |||
| ae55e0d94c | |||
| f54ddc1f59 |
33
app/src/main/java/chess/OpenGLMain.java
Normal file
33
app/src/main/java/chess/OpenGLMain.java
Normal file
@@ -0,0 +1,33 @@
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package chess;
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import chess.ai.DumbAI;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.controller.event.GameAdaptator;
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import chess.model.ChessBoard;
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import chess.model.Color;
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import chess.model.Game;
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import chess.pgn.PgnExport;
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import chess.view.render.Window;
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public class OpenGLMain {
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public static void main(String[] args) {
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Game game = new Game(new ChessBoard());
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CommandExecutor commandExecutor = new CommandExecutor(game);
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Window window = new Window(commandExecutor);
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commandExecutor.addListener(window);
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// DumbAI ai = new DumbAI(commandExecutor, Color.Black);
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// commandExecutor.addListener(ai);
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// DumbAI ai2 = new DumbAI(commandExecutor, Color.White);
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// commandExecutor.addListener(ai2);
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commandExecutor.executeCommand(new NewGameCommand());
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window.run();
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}
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}
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@@ -3,9 +3,11 @@ package chess;
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import chess.ai.DumbAI;
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import chess.ai.DumbAI;
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import chess.controller.CommandExecutor;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.controller.commands.NewGameCommand;
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import chess.controller.event.GameAdaptator;
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import chess.model.ChessBoard;
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import chess.model.ChessBoard;
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import chess.model.Color;
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import chess.model.Color;
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import chess.model.Game;
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import chess.model.Game;
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import chess.pgn.PgnExport;
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import chess.view.simplerender.Window;
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import chess.view.simplerender.Window;
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public class SwingMain {
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public class SwingMain {
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@@ -22,6 +24,13 @@ public class SwingMain {
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DumbAI ai2 = new DumbAI(commandExecutor, Color.White);
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DumbAI ai2 = new DumbAI(commandExecutor, Color.White);
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commandExecutor.addListener(ai2);
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commandExecutor.addListener(ai2);
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commandExecutor.addListener(new GameAdaptator(){
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@Override
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public void onGameEnd() {
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System.out.println(PgnExport.exportGame(game));
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}
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});
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commandExecutor.executeCommand(new NewGameCommand());
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commandExecutor.executeCommand(new NewGameCommand());
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}
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}
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}
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}
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@@ -5,10 +5,13 @@ import java.util.Random;
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import chess.controller.Command;
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import chess.controller.Command;
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import chess.controller.CommandExecutor;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.CastlingCommand;
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import chess.controller.commands.GetAllowedCastlingsCommand;
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import chess.controller.commands.GetPieceAtCommand;
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import chess.controller.commands.GetPieceAtCommand;
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import chess.controller.commands.GetPlayerMovesCommand;
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import chess.controller.commands.GetPlayerMovesCommand;
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import chess.controller.commands.MoveCommand;
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import chess.controller.commands.MoveCommand;
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import chess.controller.commands.PromoteCommand;
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import chess.controller.commands.PromoteCommand;
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import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
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import chess.controller.commands.PromoteCommand.PromoteType;
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import chess.controller.commands.PromoteCommand.PromoteType;
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import chess.controller.event.GameAdaptator;
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import chess.controller.event.GameAdaptator;
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import chess.model.Color;
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import chess.model.Color;
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@@ -34,9 +37,46 @@ public class DumbAI extends GameAdaptator {
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GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
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GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
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sendCommand(cmd);
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sendCommand(cmd);
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GetAllowedCastlingsCommand cmd2 = new GetAllowedCastlingsCommand();
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sendCommand(cmd2);
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CastlingResult castlings = cmd2.getCastlingResult();
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List<Move> moves = cmd.getMoves();
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List<Move> moves = cmd.getMoves();
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switch (castlings) {
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case Both: {
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int randomMove = this.random.nextInt(moves.size() + 2);
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if (randomMove < moves.size() - 2)
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break;
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this.commandExecutor.executeCommand(new CastlingCommand(randomMove == moves.size()));
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return;
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}
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case Small: {
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int randomMove = this.random.nextInt(moves.size() + 1);
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if (randomMove != moves.size())
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break;
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this.commandExecutor.executeCommand(new CastlingCommand(false));
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return;
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}
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case Big: {
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int randomMove = this.random.nextInt(moves.size() + 1);
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if (randomMove != moves.size())
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break;
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this.commandExecutor.executeCommand(new CastlingCommand(true));
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return;
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}
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default:
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break;
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}
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int randomMove = this.random.nextInt(moves.size());
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int randomMove = this.random.nextInt(moves.size());
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this.commandExecutor.executeCommand(new MoveCommand(moves.get(randomMove)));
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this.commandExecutor.executeCommand(new MoveCommand(moves.get(randomMove)));
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}
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}
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@Override
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@Override
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@@ -50,10 +90,10 @@ public class DumbAI extends GameAdaptator {
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}
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}
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private Piece pieceAt(Coordinate coordinate) {
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private Piece pieceAt(Coordinate coordinate) {
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GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
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GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
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sendCommand(command);
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sendCommand(command);
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return command.getPiece();
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return command.getPiece();
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}
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}
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private void sendCommand(Command command) {
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private void sendCommand(Command command) {
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this.commandExecutor.executeCommand(command);
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this.commandExecutor.executeCommand(command);
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@@ -280,14 +280,15 @@ public class ChessBoard {
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return null;
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return null;
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}
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}
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public int hashPlayerPieces(Color color) {
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@Override
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public int hashCode() {
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int result = 0;
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int result = 0;
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for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
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for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
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for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
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for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
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Piece piece = pieceAt(new Coordinate(i, j));
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Piece piece = pieceAt(new Coordinate(i, j));
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if (piece == null || piece.getColor() != color)
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if (piece == null)
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continue;
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continue;
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result = Objects.hash(result, new Coordinate(i, j), piece);
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result = Objects.hash(result, piece.getColor(), new Coordinate(i, j), piece);
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}
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}
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}
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}
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return result;
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return result;
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@@ -302,10 +303,10 @@ public class ChessBoard {
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}
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}
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@Override
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@Override
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public boolean equals(Object otherBoard){
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public boolean equals(Object obj){
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if (!(otherBoard instanceof ChessBoard)) return false;
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if (obj instanceof ChessBoard board)
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return ((hashPlayerPieces(Color.White) == ((ChessBoard)otherBoard).hashPlayerPieces(Color.White))
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return board.hashCode() == this.hashCode();
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&& (hashPlayerPieces(Color.Black) == ((ChessBoard)otherBoard).hashPlayerPieces(Color.Black)));
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return false;
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}
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}
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}
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}
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@@ -12,7 +12,7 @@ public class Game {
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private final ChessBoard board;
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private final ChessBoard board;
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private Color playerTurn;
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private Color playerTurn;
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private final Stack<PlayerCommand> movesHistory;
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private final Stack<PlayerCommand> movesHistory;
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private final Map<Color, Map<Integer, Integer>> traitsPos;
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private final Map<Integer, Integer> traitsPos;
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private static final int DRAW_REPETITONS = 3;
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private static final int DRAW_REPETITONS = 3;
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@@ -37,13 +37,6 @@ public class Game {
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public void reset() {
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public void reset() {
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resetPlayerTurn();
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resetPlayerTurn();
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this.traitsPos.clear();
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this.traitsPos.clear();
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initPlayer(Color.Black);
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initPlayer(Color.White);
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}
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private void initPlayer(Color color) {
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this.traitsPos.put(color, new HashMap<>());
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saveTraitPiecesPos(color);
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}
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}
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public void resetPlayerTurn() {
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public void resetPlayerTurn() {
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@@ -55,32 +48,18 @@ public class Game {
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* @param color the current player turn
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* @param color the current player turn
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* @return true if a draw should be declared
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* @return true if a draw should be declared
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*/
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*/
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private void saveTraitPiecesPos(Color color) {
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int piecesHash = this.board.hashPlayerPieces(color);
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Integer count = this.traitsPos.get(color).get(piecesHash);
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this.traitsPos.get(color).put(piecesHash, count == null ? 1 : count + 1);
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}
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public void saveTraitPiecesPos() {
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public void saveTraitPiecesPos() {
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saveTraitPiecesPos(playerTurn);
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int piecesHash = this.board.hashCode();
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Integer count = this.traitsPos.get(piecesHash);
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this.traitsPos.put(piecesHash, count == null ? 1 : count + 1);
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}
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}
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/**
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*
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* @param player the trait to check
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* @return true if a position is repeated DRAW_REPETITONS times
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*/
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private boolean checkDraw(Color player) {
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return this.traitsPos.get(player).containsValue(DRAW_REPETITONS);
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}
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/**
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/**
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* @return whether the game is in a draw situation
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* @return whether the game is in a draw situation
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*/
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*/
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private boolean checkDraw() {
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private boolean checkDraw() {
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if (checkDraw(Color.White))
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return this.traitsPos.containsValue(DRAW_REPETITONS);
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return true;
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return checkDraw(Color.Black);
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}
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}
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/**
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/**
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@@ -129,15 +108,11 @@ public class Game {
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}
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}
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}
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}
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private void undoTraitPiecesPos(Color color) {
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int piecesHash = this.board.hashPlayerPieces(color);
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Integer count = this.traitsPos.get(color).get(piecesHash);
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if (count != null)
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this.traitsPos.get(color).put(piecesHash, count - 1);
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}
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public void undoTraitPiecesPos() {
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public void undoTraitPiecesPos() {
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undoTraitPiecesPos(Color.getEnemy(playerTurn));
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int piecesHash = this.board.hashCode();
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Integer count = this.traitsPos.get(piecesHash);
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if (count != null)
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this.traitsPos.put(piecesHash, count - 1);
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}
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}
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public List<PlayerCommand> getMoves() {
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public List<PlayerCommand> getMoves() {
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@@ -3,6 +3,7 @@ package chess.view.render;
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import org.joml.Vector3f;
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import org.joml.Vector3f;
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import org.lwjgl.opengl.*;
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import org.lwjgl.opengl.*;
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import chess.model.Coordinate;
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import chess.view.render.shader.BoardShader;
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import chess.view.render.shader.BoardShader;
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import static org.lwjgl.opengl.GL30.*;
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import static org.lwjgl.opengl.GL30.*;
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@@ -59,16 +60,42 @@ public class Renderer {
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return positions;
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return positions;
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}
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}
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private Coordinate GetCellFromColor(Vector3f color) {
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int offset = 1;
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if (color.x > 0.5) {
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color = new Vector3f(1.0f, 1.0f, 1.0f).sub(color);
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offset = 0;
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}
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int r = (int) (color.x * 255.0f);
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int g = (int) (color.y * 255.0f);
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int b = (int) (color.z * 255.0f);
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int index = (r + g + b) * 2 + offset;
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return Coordinate.fromIndex(index);
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}
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private Vector3f GetCellColor(int x, int y) {
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float index = (y * BOARD_WIDTH + x) / 2.0f;
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float r = (int) (index / 3) / 255.0f;
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float g = (int) ((index + 1) / 3) / 255.0f;
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float b = (int) ((index + 2) / 3) / 255.0f;
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if ((x + y) % 2 != 0) {
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System.out.println(GetCellFromColor(new Vector3f(1.0f - r - 1.0f / 255.0f, 1.0f - g - 1.0f / 255.0f, 1.0f - b - 1.0f / 255.0f)));
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return new Vector3f(1.0f - r - 1.0f / 255.0f, 1.0f - g - 1.0f / 255.0f, 1.0f - b - 1.0f / 255.0f);
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} else {
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System.out.println(GetCellFromColor(new Vector3f(r, g, b)));
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return new Vector3f(r, g, b);
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}
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}
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private float[] GetBoardColors() {
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private float[] GetBoardColors() {
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float[] colors = new float[BOARD_SIZE * SQUARE_VERTEX_COUNT * 3];
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float[] colors = new float[BOARD_SIZE * SQUARE_VERTEX_COUNT * 3];
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for (int i = 0; i < BOARD_WIDTH; i++) {
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for (int j = 0; j < BOARD_HEIGHT; j++) {
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for (int j = 0; j < BOARD_HEIGHT; j++) {
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for (int i = 0; i < BOARD_WIDTH; i++) {
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Vector3f color;
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Vector3f color = GetCellColor(i, j);
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if ((i + j) % 2 != 0) {
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color = new Vector3f(1.0f, 1.0f, 1.0f);
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} else {
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color = new Vector3f(0.0f, 0.0f, 0.0f);
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|
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}
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int squareIndex = i * BOARD_WIDTH + j;
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int squareIndex = i * BOARD_WIDTH + j;
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for (int k = 0; k < SQUARE_VERTEX_COUNT; k++) {
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for (int k = 0; k < SQUARE_VERTEX_COUNT; k++) {
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colors[squareIndex * SQUARE_VERTEX_COUNT * 3 + k * 3] = color.x;
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colors[squareIndex * SQUARE_VERTEX_COUNT * 3 + k * 3] = color.x;
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@@ -109,6 +136,12 @@ public class Renderer {
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this.vao.Unbind();
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this.vao.Unbind();
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}
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}
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public Coordinate GetSelectedCell() {
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float pixels[] = new float[3];
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GL30.glReadPixels(500, 500, 1, 1, GL_RGB, GL_FLOAT, pixels);
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return GetCellFromColor(new Vector3f(pixels[0], pixels[1], pixels[2]));
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}
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|
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public void Render(Camera cam) {
|
public void Render(Camera cam) {
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this.shader.Start();
|
this.shader.Start();
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this.shader.SetCamMatrix(cam.getMatrix());
|
this.shader.SetCamMatrix(cam.getMatrix());
|
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|
|||||||
@@ -5,6 +5,12 @@ import org.lwjgl.glfw.*;
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import org.lwjgl.opengl.*;
|
import org.lwjgl.opengl.*;
|
||||||
import org.lwjgl.system.*;
|
import org.lwjgl.system.*;
|
||||||
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|
||||||
|
import chess.controller.CommandExecutor;
|
||||||
|
import chess.controller.event.GameListener;
|
||||||
|
import chess.model.Color;
|
||||||
|
import chess.model.Coordinate;
|
||||||
|
import chess.model.Move;
|
||||||
|
|
||||||
import java.nio.*;
|
import java.nio.*;
|
||||||
|
|
||||||
import static org.lwjgl.glfw.Callbacks.*;
|
import static org.lwjgl.glfw.Callbacks.*;
|
||||||
@@ -13,17 +19,20 @@ import static org.lwjgl.opengl.GL11.*;
|
|||||||
import static org.lwjgl.system.MemoryStack.*;
|
import static org.lwjgl.system.MemoryStack.*;
|
||||||
import static org.lwjgl.system.MemoryUtil.*;
|
import static org.lwjgl.system.MemoryUtil.*;
|
||||||
|
|
||||||
public class Window {
|
public class Window implements GameListener{
|
||||||
|
|
||||||
// The window handle
|
// The window handle
|
||||||
private long window;
|
private long window;
|
||||||
|
|
||||||
|
private final CommandExecutor commandExecutor;
|
||||||
|
|
||||||
private Renderer renderer;
|
private Renderer renderer;
|
||||||
private Camera cam;
|
private Camera cam;
|
||||||
|
|
||||||
public Window() {
|
public Window(CommandExecutor commandExecutor) {
|
||||||
this.renderer = new Renderer();
|
this.renderer = new Renderer();
|
||||||
this.cam = new Camera();
|
this.cam = new Camera();
|
||||||
|
this.commandExecutor = new CommandExecutor();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void run() {
|
public void run() {
|
||||||
@@ -114,6 +123,8 @@ public class Window {
|
|||||||
|
|
||||||
render();
|
render();
|
||||||
|
|
||||||
|
System.out.println(this.renderer.GetSelectedCell());
|
||||||
|
|
||||||
glfwSwapBuffers(window); // swap the color buffers
|
glfwSwapBuffers(window); // swap the color buffers
|
||||||
|
|
||||||
// Poll for window events. The key callback above will only be
|
// Poll for window events. The key callback above will only be
|
||||||
@@ -132,4 +143,82 @@ public class Window {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onBoardUpdate() {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onBoardUpdate'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onDraw() {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onDraw'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onGameEnd() {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onGameEnd'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onGameStart() {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onGameStart'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onKingInCheck() {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onKingInCheck'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onKingInMat() {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onKingInMat'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onMove(Move move) {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onMove'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onMoveNotAllowed(Move move) {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onMoveNotAllowed'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onPatSituation() {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onPatSituation'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onPlayerTurn(Color color) {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onPlayerTurn'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onPromotePawn(Coordinate pieceCoords) {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onPromotePawn'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onSurrender(Color coward) {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onSurrender'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onWin(Color winner) {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onWin'");
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user