Compare commits
7 Commits
9ff433c257
...
decorateur
| Author | SHA1 | Date | |
|---|---|---|---|
| fa3c6672e4 | |||
| b920c4fbb3 | |||
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f4b5e10e5b | ||
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747bc62596 | ||
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d60e66fd09 | ||
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c8c6019b15 | ||
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d720e16de0 |
4
.gitattributes
vendored
4
.gitattributes
vendored
@@ -3,7 +3,7 @@
|
||||
#
|
||||
# Linux start script should use lf
|
||||
/gradlew text eol=lf
|
||||
|
||||
# These are Windows script files and should use crlf
|
||||
*.bat text eol=crlf
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||||
*.glb filter=lfs diff=lfs merge=lfs -text
|
||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
|
||||
5
.gitignore
vendored
5
.gitignore
vendored
@@ -5,8 +5,3 @@
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||||
build
|
||||
|
||||
app/bin
|
||||
|
||||
.vscode
|
||||
|
||||
*.wav
|
||||
imgui.ini
|
||||
@@ -16,10 +16,8 @@ repositories {
|
||||
mavenCentral()
|
||||
}
|
||||
|
||||
def os = "linux";
|
||||
def lwjgl_version = "3.3.6"
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||||
def lwjgl_natives = "natives-$os"
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||||
def imgui_version = "1.87.0"
|
||||
def lwjgl_natives = "natives-windows"
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||||
|
||||
dependencies {
|
||||
// Use JUnit Jupiter for testing.
|
||||
@@ -28,33 +26,16 @@ dependencies {
|
||||
implementation "org.lwjgl:lwjgl:$lwjgl_version"
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||||
implementation "org.lwjgl:lwjgl-opengl:$lwjgl_version"
|
||||
implementation "org.lwjgl:lwjgl-glfw:$lwjgl_version"
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||||
implementation "org.lwjgl:lwjgl-assimp:$lwjgl_version"
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||||
implementation "org.joml:joml:1.10.8"
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||||
|
||||
implementation "org.lwjgl:lwjgl::$lwjgl_natives"
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||||
implementation "org.lwjgl:lwjgl-opengl::$lwjgl_natives"
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||||
implementation "org.lwjgl:lwjgl-glfw::$lwjgl_natives"
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||||
implementation "org.lwjgl:lwjgl-assimp::$lwjgl_natives"
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||||
|
||||
implementation "io.github.spair:imgui-java-binding:$imgui_version"
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||||
implementation "io.github.spair:imgui-java-natives-$os:$imgui_version"
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||||
implementation "io.github.spair:imgui-java-app:$imgui_version"
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||||
}
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||||
|
||||
application {
|
||||
// Define the main class for the application.
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||||
mainClass = "chess.App"
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||||
applicationName = "3DChess"
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||||
}
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||||
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||||
jar {
|
||||
manifest {
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||||
attributes 'Main-Class': application.mainClass
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||||
}
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||||
}
|
||||
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||||
run {
|
||||
standardInput = System.in
|
||||
}
|
||||
|
||||
tasks.named('test') {
|
||||
|
||||
@@ -1,30 +1,16 @@
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||||
/*
|
||||
* This Java source file was generated by the Gradle 'init' task.
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||||
*/
|
||||
package chess;
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|
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import java.util.Scanner;
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||||
|
||||
import chess.view.consolerender.Colors;
|
||||
import chess.view.render2D.Window;
|
||||
|
||||
public class App {
|
||||
public static void main(String[] args) {
|
||||
System.out.println(Colors.RED + "Credits: Grenier Lilas, Pribylski Simon." + Colors.RESET);
|
||||
System.out.println("""
|
||||
Pick the version to use:
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1 - Console
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2 - Window
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3 - 3D.""");
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switch (new Scanner(System.in).nextLine()) {
|
||||
case "1", "Console", "console":
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ConsoleMain.main(args);
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break;
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case "2", "Window", "window":
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SwingMain.main(args);
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break;
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case "3", "3D", "3d":
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OpenGLMain.main(args);
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||||
break;
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||||
default:
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System.out.println("Invalid input");
|
||||
break;
|
||||
public String getGreeting() {
|
||||
return "Hello World!";
|
||||
}
|
||||
|
||||
public static void main(String[] args) {
|
||||
Window.main(args);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,21 +0,0 @@
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||||
/*
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||||
* This Java source file was generated by the Gradle 'init' task.
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||||
*/
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||||
package chess;
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||||
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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||||
import chess.model.Game;
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||||
import chess.view.consolerender.Console;
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||||
|
||||
public class ConsoleMain {
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public static void main(String[] args) {
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Game game = new Game();
|
||||
CommandExecutor commandExecutor = new CommandExecutor(game);
|
||||
|
||||
Console console = new Console(commandExecutor);
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||||
commandExecutor.addListener(console);
|
||||
|
||||
commandExecutor.executeCommand(new NewGameCommand());
|
||||
}
|
||||
}
|
||||
@@ -1,21 +0,0 @@
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||||
package chess;
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||||
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import chess.controller.CommandExecutor;
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||||
import chess.controller.commands.NewGameCommand;
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import chess.model.Game;
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||||
import chess.view.DDDrender.DDDView;
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||||
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public class OpenGLMain {
|
||||
public static void main(String[] args) {
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Game game = new Game();
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||||
CommandExecutor commandExecutor = new CommandExecutor(game);
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DDDView ddd = new DDDView(commandExecutor);
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commandExecutor.addListener(ddd);
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commandExecutor.executeCommand(new NewGameCommand());
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ddd.run();
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commandExecutor.close();
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||||
}
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
package chess;
|
||||
|
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import chess.ai.DumbAI;
|
||||
import chess.ai.HungryAI;
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.controller.commands.NewGameCommand;
|
||||
import chess.controller.event.GameAdaptator;
|
||||
import chess.model.Color;
|
||||
import chess.model.Game;
|
||||
import chess.pgn.PgnExport;
|
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import chess.view.simplerender.Window;
|
||||
|
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public class SwingMain {
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public static void main(String[] args) {
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Game game = new Game();
|
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CommandExecutor commandExecutor = new CommandExecutor(game);
|
||||
|
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Window window = new Window(commandExecutor, false);
|
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commandExecutor.addListener(window);
|
||||
|
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DumbAI ai = new DumbAI(commandExecutor, Color.Black);
|
||||
commandExecutor.addListener(ai);
|
||||
|
||||
HungryAI ai2 = new HungryAI(commandExecutor, Color.White);
|
||||
commandExecutor.addListener(ai2);
|
||||
|
||||
commandExecutor.addListener(new GameAdaptator(){
|
||||
@Override
|
||||
public void onGameEnd() {
|
||||
System.out.println(PgnExport.exportGame(game));
|
||||
}
|
||||
});
|
||||
|
||||
commandExecutor.executeCommand(new NewGameCommand());
|
||||
}
|
||||
}
|
||||
@@ -1,68 +0,0 @@
|
||||
package chess.ai;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import chess.controller.Command;
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.controller.commands.GetPieceAtCommand;
|
||||
import chess.controller.commands.GetPlayerMovesCommand;
|
||||
import chess.controller.commands.GetAllowedCastlingsCommand;
|
||||
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
|
||||
import chess.controller.event.GameAdaptator;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
|
||||
public abstract class AI extends GameAdaptator{
|
||||
|
||||
protected final CommandExecutor commandExecutor;
|
||||
protected final Color color;
|
||||
|
||||
public AI(CommandExecutor commandExecutor, Color color) {
|
||||
this.commandExecutor = commandExecutor;
|
||||
this.color = color;
|
||||
}
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||||
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||||
protected abstract void play();
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protected abstract void promote(Coordinate pawnCoords);
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||||
@Override
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||||
public void onPlayerTurn(Color color, boolean undone) {
|
||||
if (this.color != color || undone)
|
||||
return;
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||||
|
||||
play();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPromotePawn(Coordinate pieceCoords) {
|
||||
Piece pawn = pieceAt(pieceCoords);
|
||||
if (pawn.getColor() != this.color)
|
||||
return;
|
||||
promote(pieceCoords);
|
||||
}
|
||||
|
||||
protected Piece pieceAt(Coordinate coordinate) {
|
||||
GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
|
||||
sendCommand(command);
|
||||
return command.getPiece();
|
||||
}
|
||||
|
||||
protected List<Move> getAllowedMoves() {
|
||||
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
|
||||
sendCommand(cmd);
|
||||
return cmd.getMoves();
|
||||
}
|
||||
|
||||
protected CastlingResult getAllowedCastlings() {
|
||||
GetAllowedCastlingsCommand cmd2 = new GetAllowedCastlingsCommand();
|
||||
sendCommand(cmd2);
|
||||
return cmd2.getCastlingResult();
|
||||
}
|
||||
|
||||
protected void sendCommand(Command command) {
|
||||
this.commandExecutor.executeCommand(command);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,61 +0,0 @@
|
||||
package chess.ai;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.controller.commands.CastlingCommand;
|
||||
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
|
||||
import chess.controller.commands.MoveCommand;
|
||||
import chess.controller.commands.PromoteCommand;
|
||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
public class DumbAI extends AI {
|
||||
|
||||
private final Random random = new Random();
|
||||
|
||||
public DumbAI(CommandExecutor commandExecutor, Color color) {
|
||||
super(commandExecutor, color);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void play() {
|
||||
CastlingResult castlings = getAllowedCastlings();
|
||||
List<Move> moves = getAllowedMoves();
|
||||
|
||||
switch (castlings) {
|
||||
case Both: {
|
||||
int randomMove = this.random.nextInt(moves.size() + 2);
|
||||
if (randomMove < moves.size() - 2)
|
||||
break;
|
||||
this.commandExecutor.executeCommand(new CastlingCommand(randomMove == moves.size()));
|
||||
return;
|
||||
}
|
||||
|
||||
case Small:
|
||||
case Big: {
|
||||
int randomMove = this.random.nextInt(moves.size() + 1);
|
||||
if (randomMove != moves.size())
|
||||
break;
|
||||
this.commandExecutor.executeCommand(new CastlingCommand(castlings == CastlingResult.Big));
|
||||
return;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
int randomMove = this.random.nextInt(moves.size());
|
||||
this.commandExecutor.executeCommand(new MoveCommand(moves.get(randomMove)));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void promote(Coordinate pawnCoords) {
|
||||
int promote = this.random.nextInt(PromoteType.values().length);
|
||||
this.commandExecutor.executeCommand(new PromoteCommand(PromoteType.values()[promote]));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,61 +0,0 @@
|
||||
package chess.ai;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.controller.commands.MoveCommand;
|
||||
import chess.controller.commands.PromoteCommand;
|
||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
|
||||
public class HungryAI extends AI {
|
||||
|
||||
private final PieceCost pieceCost;
|
||||
private final Random random;
|
||||
|
||||
public HungryAI(CommandExecutor commandExecutor, Color color) {
|
||||
super(commandExecutor, color);
|
||||
this.pieceCost = new PieceCost(color);
|
||||
this.random = new Random();
|
||||
}
|
||||
|
||||
private int getMoveCost(Move move) {
|
||||
Piece piece = pieceAt(move.getDeadPieceCoords());
|
||||
return pieceCost.getCost(piece);
|
||||
}
|
||||
|
||||
private List<Move> getBestMoves() {
|
||||
List<Move> moves = getAllowedMoves();
|
||||
List<Move> bestMoves = new ArrayList<>();
|
||||
int bestCost = 0;
|
||||
for (Move move : moves) {
|
||||
int moveCost = getMoveCost(move);
|
||||
if (moveCost == bestCost) {
|
||||
bestMoves.add(move);
|
||||
} else if (moveCost > bestCost) {
|
||||
bestMoves.clear();
|
||||
bestMoves.add(move);
|
||||
bestCost = moveCost;
|
||||
}
|
||||
}
|
||||
return bestMoves;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void play() {
|
||||
List<Move> bestMoves = getBestMoves();
|
||||
int randomMove = this.random.nextInt(bestMoves.size());
|
||||
this.commandExecutor.executeCommand(new MoveCommand(bestMoves.get(randomMove)));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void promote(Coordinate pawnCoords) {
|
||||
sendCommand(new PromoteCommand(PromoteType.Queen));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,60 +0,0 @@
|
||||
package chess.ai;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.Bishop;
|
||||
import chess.model.pieces.King;
|
||||
import chess.model.pieces.Knight;
|
||||
import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
public class PieceCost implements PieceVisitor<Integer> {
|
||||
|
||||
private final Color player;
|
||||
|
||||
public PieceCost(Color color) {
|
||||
this.player = color;
|
||||
}
|
||||
|
||||
public int getCost(Piece piece) {
|
||||
if (piece == null)
|
||||
return 0;
|
||||
int cost = visit(piece);
|
||||
if (piece.getColor() == player)
|
||||
cost = -cost;
|
||||
return cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Integer visitPiece(Bishop bishop) {
|
||||
return 3;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Integer visitPiece(King king) {
|
||||
return 90;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Integer visitPiece(Knight knight) {
|
||||
return 3;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Integer visitPiece(Pawn pawn) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Integer visitPiece(Queen queen) {
|
||||
return 9;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Integer visitPiece(Rook rook) {
|
||||
return 5;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
package chess.controller;
|
||||
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Game;
|
||||
|
||||
public abstract class Command {
|
||||
|
||||
public enum CommandResult {
|
||||
/**
|
||||
* The command was successful. Should update display and switch player turn.
|
||||
*/
|
||||
Moved,
|
||||
/** The command was successful. Should not update anything */
|
||||
NotMoved,
|
||||
/** The command was successful. Should only update display */
|
||||
ActionNeeded,
|
||||
/** The command was not successful */
|
||||
NotAllowed;
|
||||
}
|
||||
|
||||
public abstract CommandResult execute(Game game, GameListener outputSystem);
|
||||
|
||||
}
|
||||
@@ -1,112 +0,0 @@
|
||||
package chess.controller;
|
||||
|
||||
import chess.controller.Command.CommandResult;
|
||||
import chess.controller.commands.UndoCommand;
|
||||
import chess.controller.event.GameDispatcher;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Game;
|
||||
import chess.model.Game.GameStatus;
|
||||
|
||||
public class CommandExecutor {
|
||||
|
||||
private Game game;
|
||||
private final GameDispatcher dispatcher;
|
||||
|
||||
public CommandExecutor() {
|
||||
this(null);
|
||||
}
|
||||
|
||||
public CommandExecutor(Game game) {
|
||||
this(game, new GameDispatcher());
|
||||
}
|
||||
|
||||
public CommandExecutor(Game game, GameDispatcher dispatcher) {
|
||||
this.game = game;
|
||||
this.dispatcher = dispatcher;
|
||||
}
|
||||
|
||||
public synchronized CommandResult executeCommand(Command command) {
|
||||
assert this.game != null : "No input game specified !";
|
||||
|
||||
CommandResult result = command.execute(this.game, this.dispatcher);
|
||||
|
||||
// non player commands are not supposed to return move result
|
||||
assert result != CommandResult.Moved || command instanceof PlayerCommand || command instanceof UndoCommand;
|
||||
|
||||
processResult(command, result);
|
||||
|
||||
if (command instanceof PlayerCommand playerCommand && result != CommandResult.NotAllowed)
|
||||
this.game.addAction(playerCommand);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private void processResult(Command command, CommandResult result) {
|
||||
switch (result) {
|
||||
case NotAllowed:
|
||||
case NotMoved:
|
||||
return;
|
||||
|
||||
case ActionNeeded:
|
||||
this.dispatcher.onBoardUpdate();
|
||||
return;
|
||||
|
||||
case Moved:
|
||||
this.dispatcher.onBoardUpdate();
|
||||
if (checkGameStatus()) {
|
||||
this.dispatcher.onGameEnd();
|
||||
return;
|
||||
}
|
||||
switchPlayerTurn(command instanceof UndoCommand);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void switchPlayerTurn(boolean undone) {
|
||||
this.game.switchPlayerTurn();
|
||||
this.dispatcher.onPlayerTurn(this.game.getPlayerTurn(), undone);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @return True if the game is over
|
||||
*/
|
||||
private boolean checkGameStatus() {
|
||||
GameStatus gameStatus = this.game.checkGameStatus();
|
||||
|
||||
switch (gameStatus) {
|
||||
case Draw:
|
||||
this.dispatcher.onDraw();
|
||||
return true;
|
||||
case Check:
|
||||
this.dispatcher.onKingInCheck();
|
||||
return false;
|
||||
|
||||
case CheckMate:
|
||||
this.dispatcher.onKingInMat();
|
||||
this.dispatcher.onWin(this.game.getPlayerTurn());
|
||||
return true;
|
||||
|
||||
case OnGoing:
|
||||
return false;
|
||||
|
||||
case Pat:
|
||||
this.dispatcher.onPatSituation();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void addListener(GameListener listener) {
|
||||
this.dispatcher.addListener(listener);
|
||||
}
|
||||
|
||||
public void setGame(Game game) {
|
||||
this.game = game;
|
||||
}
|
||||
|
||||
public void close() {
|
||||
this.dispatcher.stopService();
|
||||
}
|
||||
}
|
||||
29
app/src/main/java/chess/controller/Controller.java
Normal file
29
app/src/main/java/chess/controller/Controller.java
Normal file
@@ -0,0 +1,29 @@
|
||||
package chess.controller;
|
||||
|
||||
import chess.model.Coordinates;
|
||||
import chess.model.Game;
|
||||
import chess.model.Move;
|
||||
import chess.view.render2D.Window;
|
||||
|
||||
public class Controller {
|
||||
private final Game game;
|
||||
private final Window view;
|
||||
|
||||
public Controller(Game game, Window view) {
|
||||
this.game = game;
|
||||
this.view = view;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param from Coordinates: old coordinates
|
||||
* @param to Coordinates: new coordinates
|
||||
*/
|
||||
public void sendMove(Coordinates from, Coordinates to) {
|
||||
System.out.println("New move: " + from + " to " + to);
|
||||
game.setMove(new Move(from, to));
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
package chess.controller;
|
||||
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Game;
|
||||
|
||||
public abstract class PlayerCommand extends Command{
|
||||
|
||||
public CommandResult undo(Game game, GameListener outputSystem) {
|
||||
CommandResult result = undoImpl(game, outputSystem);
|
||||
game.updateLastMove();
|
||||
return result;
|
||||
}
|
||||
|
||||
protected abstract CommandResult undoImpl(Game game, GameListener outputSystem);
|
||||
}
|
||||
@@ -1,67 +0,0 @@
|
||||
package chess.controller.commands;
|
||||
|
||||
import chess.controller.PlayerCommand;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.ChessBoard;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Game;
|
||||
import chess.model.Move;
|
||||
|
||||
public class CastlingCommand extends PlayerCommand {
|
||||
|
||||
private Move kingMove;
|
||||
private Move rookMove;
|
||||
private final boolean bigCastling;
|
||||
|
||||
public CastlingCommand(boolean bigCastling) {
|
||||
this.bigCastling = bigCastling;
|
||||
}
|
||||
|
||||
@Override
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
final ChessBoard board = game.getBoard();
|
||||
|
||||
// we must promote the pending pawn before
|
||||
if (board.pawnShouldBePromoted())
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
if (bigCastling && !board.canBigCastle(game.getPlayerTurn()))
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
if (!bigCastling && !board.canSmallCastle(game.getPlayerTurn()))
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
int rookBeginX = bigCastling ? 0 : 7;
|
||||
int rookEndX = bigCastling ? 3 : 5;
|
||||
|
||||
int kingBeginX = 4;
|
||||
int kingEndX = bigCastling ? 2 : 6;
|
||||
|
||||
int colorLine = game.getPlayerTurn() == Color.White ? 7 : 0;
|
||||
|
||||
Coordinate kingCoords = new Coordinate(kingBeginX, colorLine);
|
||||
Coordinate rookCoords = new Coordinate(rookBeginX, colorLine);
|
||||
|
||||
this.kingMove = new Move(kingCoords, new Coordinate(kingEndX, colorLine));
|
||||
this.rookMove = new Move(rookCoords, new Coordinate(rookEndX, colorLine));
|
||||
|
||||
board.applyMove(this.kingMove);
|
||||
board.applyMove(this.rookMove);
|
||||
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
public boolean isBigCastling() {
|
||||
return bigCastling;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected CommandResult undoImpl(Game game, GameListener outputSystem) {
|
||||
game.getBoard().undoMove(this.kingMove, null);
|
||||
game.getBoard().undoMove(this.rookMove, null);
|
||||
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
package chess.controller.commands;
|
||||
|
||||
import chess.controller.Command;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Game;
|
||||
|
||||
public class GetAllowedCastlingsCommand extends Command{
|
||||
|
||||
public enum CastlingResult {
|
||||
None, Small, Big, Both;
|
||||
}
|
||||
|
||||
private CastlingResult castlingResult;
|
||||
|
||||
public GetAllowedCastlingsCommand() {}
|
||||
|
||||
@Override
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
boolean canSmallCastle = game.getBoard().canSmallCastle(game.getPlayerTurn());
|
||||
boolean canBigCastle = game.getBoard().canBigCastle(game.getPlayerTurn());
|
||||
|
||||
int result = 0;
|
||||
if (canSmallCastle)
|
||||
result += 1;
|
||||
if (canBigCastle)
|
||||
result += 2;
|
||||
|
||||
this.castlingResult = CastlingResult.values()[result];
|
||||
|
||||
return CommandResult.NotMoved;
|
||||
}
|
||||
|
||||
public CastlingResult getCastlingResult() {
|
||||
return castlingResult;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
package chess.controller.commands;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import chess.controller.Command;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.ChessBoard;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Game;
|
||||
import chess.model.Piece;
|
||||
|
||||
public class GetAllowedMovesPieceCommand extends Command {
|
||||
|
||||
private final Coordinate start;
|
||||
private List<Coordinate> destinations;
|
||||
|
||||
public GetAllowedMovesPieceCommand(Coordinate start) {
|
||||
this.start = start;
|
||||
this.destinations = new ArrayList<>();
|
||||
}
|
||||
|
||||
@Override
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
final ChessBoard board = game.getBoard();
|
||||
Piece piece = board.pieceAt(start);
|
||||
|
||||
if (piece == null)
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
if (piece.getColor() != game.getPlayerTurn())
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
this.destinations = board.getAllowedMoves(start);
|
||||
return CommandResult.NotMoved;
|
||||
}
|
||||
|
||||
public List<Coordinate> getDestinations() {
|
||||
return destinations;
|
||||
}
|
||||
|
||||
public String toString(){
|
||||
return "From position " + start + " to " + destinations;
|
||||
}
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
package chess.controller.commands;
|
||||
|
||||
import chess.controller.Command;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Game;
|
||||
import chess.model.Piece;
|
||||
|
||||
public class GetPieceAtCommand extends Command{
|
||||
|
||||
private final Coordinate pieceCoords;
|
||||
private Piece piece;
|
||||
|
||||
public GetPieceAtCommand(Coordinate pieceCoords) {
|
||||
this.pieceCoords = pieceCoords;
|
||||
this.piece = null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
if (!pieceCoords.isValid())
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
this.piece = game.getBoard().pieceAt(pieceCoords);
|
||||
|
||||
return CommandResult.NotMoved;
|
||||
}
|
||||
|
||||
public Piece getPiece() {
|
||||
return piece;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
package chess.controller.commands;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import chess.controller.Command;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Game;
|
||||
import chess.model.Move;
|
||||
|
||||
public class GetPlayerMovesCommand extends Command {
|
||||
|
||||
private List<Move> moves;
|
||||
|
||||
@Override
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
this.moves = game.getBoard().getAllowedMoves(game.getPlayerTurn());
|
||||
return CommandResult.NotMoved;
|
||||
}
|
||||
|
||||
public List<Move> getMoves() {
|
||||
return moves;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,105 +0,0 @@
|
||||
package chess.controller.commands;
|
||||
|
||||
import chess.controller.PlayerCommand;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.ChessBoard;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Game;
|
||||
import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
import chess.model.visitor.PiecePathChecker;
|
||||
|
||||
public class MoveCommand extends PlayerCommand {
|
||||
|
||||
private final Move move;
|
||||
private Piece deadPiece;
|
||||
|
||||
public MoveCommand(Move move) {
|
||||
this.move = move;
|
||||
this.deadPiece = null;
|
||||
}
|
||||
|
||||
public Move getMove() {
|
||||
return move;
|
||||
}
|
||||
|
||||
public Piece getDeadPiece() {
|
||||
return deadPiece;
|
||||
}
|
||||
|
||||
@Override
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
CommandResult result = processMove(game, outputSystem);
|
||||
|
||||
switch (result) {
|
||||
case NotAllowed:
|
||||
outputSystem.onMoveNotAllowed(this.move);
|
||||
return result;
|
||||
|
||||
case Moved:
|
||||
outputSystem.onMove(this.move);
|
||||
game.saveTraitPiecesPos();
|
||||
return result;
|
||||
|
||||
case ActionNeeded:
|
||||
case NotMoved:
|
||||
return result;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private CommandResult processMove(Game game, GameListener outputSystem) {
|
||||
final ChessBoard board = game.getBoard();
|
||||
|
||||
// we must promote the pending pawn before
|
||||
if (board.pawnShouldBePromoted())
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
Piece piece = board.pieceAt(move.getStart());
|
||||
if (piece == null)
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
if (piece.getColor() != game.getPlayerTurn())
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
boolean valid = new PiecePathChecker(board, move).isValid();
|
||||
if (!valid)
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
this.deadPiece = board.pieceAt(move.getDeadPieceCoords());
|
||||
board.applyMove(move);
|
||||
|
||||
if (board.isKingInCheck(game.getPlayerTurn())) {
|
||||
board.undoLastMove();
|
||||
return CommandResult.NotAllowed;
|
||||
}
|
||||
|
||||
if (tryPromote(game, outputSystem)) {
|
||||
return CommandResult.ActionNeeded;
|
||||
}
|
||||
|
||||
board.setLastMove(this.move);
|
||||
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected CommandResult undoImpl(Game game, GameListener outputSystem) {
|
||||
final ChessBoard board = game.getBoard();
|
||||
|
||||
game.undoTraitPiecesPos();
|
||||
board.undoMove(move, deadPiece);
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
private boolean tryPromote(Game game, GameListener outputSystem) {
|
||||
Coordinate pawnPos = game.getBoard().pawnPromotePosition();
|
||||
|
||||
if (pawnPos == null)
|
||||
return false;
|
||||
|
||||
outputSystem.onPromotePawn(pawnPos);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1,58 +0,0 @@
|
||||
package chess.controller.commands;
|
||||
|
||||
import chess.controller.Command;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.ChessBoard;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Game;
|
||||
import chess.model.pieces.Bishop;
|
||||
import chess.model.pieces.King;
|
||||
import chess.model.pieces.Knight;
|
||||
import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
public class NewGameCommand extends Command {
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
final ChessBoard board = game.getBoard();
|
||||
|
||||
board.clearBoard();
|
||||
|
||||
for (int i = 0; i < 8; i++) {
|
||||
board.pieceComes(new Pawn(Color.Black), new Coordinate(i, 1));
|
||||
board.pieceComes(new Pawn(Color.White), new Coordinate(i, Coordinate.VALUE_MAX - 2));
|
||||
}
|
||||
|
||||
board.pieceComes(new Rook(Color.Black), new Coordinate(0, 0));
|
||||
board.pieceComes(new Rook(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 1, 0));
|
||||
|
||||
board.pieceComes(new Rook(Color.White), new Coordinate(0, Coordinate.VALUE_MAX - 1));
|
||||
board.pieceComes(new Rook(Color.White), new Coordinate(Coordinate.VALUE_MAX - 1, Coordinate.VALUE_MAX - 1));
|
||||
|
||||
board.pieceComes(new Knight(Color.Black), new Coordinate(1, 0));
|
||||
board.pieceComes(new Knight(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 2, 0));
|
||||
|
||||
board.pieceComes(new Knight(Color.White), new Coordinate(1, Coordinate.VALUE_MAX - 1));
|
||||
board.pieceComes(new Knight(Color.White), new Coordinate(Coordinate.VALUE_MAX - 2, Coordinate.VALUE_MAX - 1));
|
||||
|
||||
board.pieceComes(new Bishop(Color.Black), new Coordinate(2, 0));
|
||||
board.pieceComes(new Bishop(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 3, 0));
|
||||
|
||||
board.pieceComes(new Bishop(Color.White), new Coordinate(2, Coordinate.VALUE_MAX - 1));
|
||||
board.pieceComes(new Bishop(Color.White), new Coordinate(Coordinate.VALUE_MAX - 3, Coordinate.VALUE_MAX - 1));
|
||||
|
||||
board.pieceComes(new Queen(Color.Black), new Coordinate(3, 0));
|
||||
board.pieceComes(new King(Color.Black), new Coordinate(4, 0));
|
||||
|
||||
board.pieceComes(new Queen(Color.White), new Coordinate(3, Coordinate.VALUE_MAX - 1));
|
||||
board.pieceComes(new King(Color.White), new Coordinate(4, Coordinate.VALUE_MAX - 1));
|
||||
|
||||
game.reset();
|
||||
|
||||
outputSystem.onGameStart();
|
||||
outputSystem.onPlayerTurn(game.getPlayerTurn(), false);
|
||||
|
||||
return CommandResult.NotMoved;
|
||||
}
|
||||
}
|
||||
@@ -1,101 +0,0 @@
|
||||
package chess.controller.commands;
|
||||
|
||||
import chess.controller.PlayerCommand;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.ChessBoard;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Game;
|
||||
import chess.model.Piece;
|
||||
import chess.model.pieces.Bishop;
|
||||
import chess.model.pieces.Knight;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
import chess.model.visitor.PawnIdentifier;
|
||||
|
||||
public class PromoteCommand extends PlayerCommand {
|
||||
|
||||
public enum PromoteType {
|
||||
Queen,
|
||||
Rook,
|
||||
Bishop,
|
||||
Knight
|
||||
}
|
||||
|
||||
private final PromoteType promoteType;
|
||||
private Coordinate pieceCoords;
|
||||
private Piece oldPawn;
|
||||
|
||||
public PromoteCommand(PromoteType promoteType) {
|
||||
this.promoteType = promoteType;
|
||||
this.pieceCoords = null;
|
||||
this.oldPawn = null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
final ChessBoard board = game.getBoard();
|
||||
|
||||
this.pieceCoords = board.pawnPromotePosition();
|
||||
|
||||
if (this.pieceCoords == null)
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
Piece pawn = board.pieceAt(this.pieceCoords);
|
||||
if (!new PawnIdentifier(game.getPlayerTurn()).isPawn(pawn))
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
int destY = this.pieceCoords.getY();
|
||||
|
||||
int enemyLine = pawn.getColor() == Color.White ? 0 : 7;
|
||||
|
||||
if (destY != enemyLine)
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
this.oldPawn = pawn;
|
||||
board.pieceComes(createPiece(this.promoteType, pawn.getColor()), this.pieceCoords);
|
||||
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
private Piece createPiece(PromoteType promoteType, Color color) {
|
||||
switch (promoteType) {
|
||||
case Queen:
|
||||
return new Queen(color);
|
||||
|
||||
case Bishop:
|
||||
return new Bishop(color);
|
||||
|
||||
case Knight:
|
||||
return new Knight(color);
|
||||
|
||||
case Rook:
|
||||
return new Rook(color);
|
||||
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected CommandResult undoImpl(Game game, GameListener outputSystem) {
|
||||
final ChessBoard board = game.getBoard();
|
||||
|
||||
Piece promoted = board.pieceAt(this.pieceCoords);
|
||||
|
||||
assert promoted != null;
|
||||
|
||||
game.undoTraitPiecesPos();
|
||||
|
||||
board.pieceComes(this.oldPawn, this.pieceCoords);
|
||||
|
||||
game.getLastAction().undo(game, outputSystem);
|
||||
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
public PromoteType getPromoteType() {
|
||||
return promoteType;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
package chess.controller.commands;
|
||||
|
||||
import chess.controller.Command;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Color;
|
||||
import chess.model.Game;
|
||||
|
||||
public class SurrenderCommand extends Command {
|
||||
|
||||
private final Color player;
|
||||
|
||||
public SurrenderCommand(Color player) {
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
@Override
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
outputSystem.onSurrender(player);
|
||||
outputSystem.onWin(Color.getEnemy(player));
|
||||
outputSystem.onGameEnd();
|
||||
return CommandResult.NotMoved;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
package chess.controller.commands;
|
||||
|
||||
import chess.controller.Command;
|
||||
import chess.controller.PlayerCommand;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Game;
|
||||
|
||||
public class UndoCommand extends Command{
|
||||
|
||||
@Override
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
PlayerCommand lastAction = game.getLastAction();
|
||||
if (lastAction == null)
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
return lastAction.undo(game, outputSystem);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,61 +0,0 @@
|
||||
package chess.controller.event;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
public class EmptyGameDispatcher extends GameDispatcher {
|
||||
|
||||
@Override
|
||||
public void onBoardUpdate() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDraw() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameEnd() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameStart() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKingInCheck() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKingInMat() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMove(Move move) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMoveNotAllowed(Move move) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPatSituation() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerTurn(Color color, boolean undone) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPromotePawn(Coordinate pieceCoords) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSurrender(Color coward) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onWin(Color winner) {
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,48 +0,0 @@
|
||||
package chess.controller.event;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
public abstract class GameAdaptator implements GameListener {
|
||||
|
||||
@Override
|
||||
public void onPlayerTurn(Color color, boolean undone) {}
|
||||
|
||||
@Override
|
||||
public void onWin(Color color) {}
|
||||
|
||||
@Override
|
||||
public void onKingInCheck() {}
|
||||
|
||||
@Override
|
||||
public void onKingInMat() {}
|
||||
|
||||
@Override
|
||||
public void onPatSituation() {}
|
||||
|
||||
@Override
|
||||
public void onSurrender(Color color) {}
|
||||
|
||||
@Override
|
||||
public void onGameStart() {}
|
||||
|
||||
@Override
|
||||
public void onPromotePawn(Coordinate pieceCoords) {}
|
||||
|
||||
@Override
|
||||
public void onBoardUpdate() {}
|
||||
|
||||
@Override
|
||||
public void onGameEnd() {}
|
||||
|
||||
@Override
|
||||
public void onMove(Move move) {}
|
||||
|
||||
@Override
|
||||
public void onMoveNotAllowed(Move move) {}
|
||||
|
||||
@Override
|
||||
public void onDraw() {}
|
||||
|
||||
}
|
||||
@@ -1,100 +0,0 @@
|
||||
package chess.controller.event;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
public class GameDispatcher implements GameListener {
|
||||
|
||||
private final List<GameListener> listeners;
|
||||
private final ExecutorService executor;
|
||||
|
||||
public GameDispatcher() {
|
||||
this.listeners = new ArrayList<>();
|
||||
this.executor = Executors.newSingleThreadExecutor();
|
||||
}
|
||||
|
||||
public void addListener(GameListener listener) {
|
||||
this.listeners.add(listener);
|
||||
}
|
||||
|
||||
private void asyncForEachCall(Consumer<GameListener> func) {
|
||||
this.executor.execute(() -> this.listeners.forEach(func));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerTurn(Color color, boolean undone) {
|
||||
asyncForEachCall((l) -> l.onPlayerTurn(color, undone));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onWin(Color color) {
|
||||
asyncForEachCall((l) -> l.onWin(color));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKingInCheck() {
|
||||
asyncForEachCall((l) -> l.onKingInCheck());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKingInMat() {
|
||||
asyncForEachCall((l) -> l.onKingInMat());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPatSituation() {
|
||||
asyncForEachCall((l) -> l.onPatSituation());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSurrender(Color color) {
|
||||
asyncForEachCall((l) -> l.onSurrender(color));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameStart() {
|
||||
asyncForEachCall((l) -> l.onGameStart());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPromotePawn(Coordinate pieceCoords) {
|
||||
asyncForEachCall((l) -> l.onPromotePawn(pieceCoords));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onBoardUpdate() {
|
||||
asyncForEachCall((l) -> l.onBoardUpdate());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameEnd() {
|
||||
asyncForEachCall((l) -> l.onGameEnd());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMove(Move move) {
|
||||
asyncForEachCall((l) -> l.onMove(move));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMoveNotAllowed(Move move) {
|
||||
asyncForEachCall((l) -> l.onMoveNotAllowed(move));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDraw() {
|
||||
asyncForEachCall((l) -> l.onDraw());
|
||||
}
|
||||
|
||||
public void stopService() {
|
||||
this.executor.shutdown();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,81 +0,0 @@
|
||||
package chess.controller.event;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
public interface GameListener {
|
||||
|
||||
/**
|
||||
* Invoked when the display of the board should be updated
|
||||
*/
|
||||
void onBoardUpdate();
|
||||
|
||||
/**
|
||||
* Invoked when a draw occurs (same position is repeated three times)
|
||||
*/
|
||||
void onDraw();
|
||||
|
||||
/**
|
||||
* Invoked when the game has ended (by a win or a draw)
|
||||
*/
|
||||
void onGameEnd();
|
||||
|
||||
/**
|
||||
* Invoked when the game has started
|
||||
*/
|
||||
void onGameStart();
|
||||
|
||||
/**
|
||||
* Invoked when a king is in check
|
||||
*/
|
||||
void onKingInCheck();
|
||||
|
||||
/**
|
||||
* Invoked when a checkmate occurs
|
||||
*/
|
||||
void onKingInMat();
|
||||
|
||||
/**
|
||||
* Invoked when a valid move on the board occurs
|
||||
* @param move the move to be processed
|
||||
*/
|
||||
void onMove(Move move);
|
||||
|
||||
/**
|
||||
* Invoked when a sent move is not allowed
|
||||
* @param move the move to be processed
|
||||
*/
|
||||
void onMoveNotAllowed(Move move);
|
||||
|
||||
/**
|
||||
* Invoked when a pat situation occurs
|
||||
*/
|
||||
void onPatSituation();
|
||||
|
||||
/**
|
||||
* Invoked when it's the player turn
|
||||
* @param color the color of the player who should play
|
||||
* @param undone true if it's a result of an undo command
|
||||
*/
|
||||
void onPlayerTurn(Color color, boolean undone);
|
||||
|
||||
/**
|
||||
* Invoked when a pawn should be promoted
|
||||
* @param pieceCoords the coordinates of the pawn
|
||||
*/
|
||||
void onPromotePawn(Coordinate pieceCoords);
|
||||
|
||||
/**
|
||||
* Invoked when a players surrenders
|
||||
* @param coward the player who gave up
|
||||
*/
|
||||
void onSurrender(Color coward);
|
||||
|
||||
/**
|
||||
* Invoked when a player wins (by checkmate or if the other one surrenders)
|
||||
* @param winner
|
||||
*/
|
||||
void onWin(Color winner);
|
||||
|
||||
}
|
||||
17
app/src/main/java/chess/model/AccessibleCellsDecorator.java
Normal file
17
app/src/main/java/chess/model/AccessibleCellsDecorator.java
Normal file
@@ -0,0 +1,17 @@
|
||||
package chess.model;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public abstract class AccessibleCellsDecorator {
|
||||
public AccessibleCellsDecorator base;
|
||||
public ArrayList<Cell> cells;
|
||||
protected abstract ArrayList<Cell> getAccessibleCells();
|
||||
public AccessibleCellsDecorator(AccessibleCellsDecorator base) {
|
||||
this.base = base;
|
||||
}
|
||||
public AccessibleCellsDecorator() {
|
||||
this(null);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
81
app/src/main/java/chess/model/Board.java
Normal file
81
app/src/main/java/chess/model/Board.java
Normal file
@@ -0,0 +1,81 @@
|
||||
package chess.model;
|
||||
|
||||
import chess.model.pieces.*;
|
||||
|
||||
public class Board {
|
||||
private final Cell[][] cells;
|
||||
private static final int WHITE = 0;
|
||||
private static final int BLACK = 1;
|
||||
|
||||
public Board(int size) {
|
||||
cells = new Cell[size][size];
|
||||
for (int y = 0; y < size; y++) {
|
||||
for (int x = 0; x < size; x++) {
|
||||
cells[y][x] = new Cell();
|
||||
}
|
||||
}
|
||||
setPieces();
|
||||
}
|
||||
|
||||
public Board() {
|
||||
this(8);
|
||||
}
|
||||
|
||||
public Cell getCell(Coordinates coordinates) {
|
||||
return cells[coordinates.getX()][coordinates.getY()];
|
||||
}
|
||||
|
||||
public int getSize() {
|
||||
return cells.length;
|
||||
}
|
||||
|
||||
public void setPieces() throws Error {
|
||||
if (this.getSize() == 8) {
|
||||
setPiecesSize8();
|
||||
} else {
|
||||
throw new Error("Oops. This isn't implemented yet.");
|
||||
}
|
||||
}
|
||||
|
||||
public void setPiecesSize8() {
|
||||
for (int i = 0; i < 8; i++) {
|
||||
cells[i][1].setPiece(new Pawn(BLACK, this, cells[i][1]));
|
||||
cells[i][6].setPiece(new Pawn(WHITE, this, cells[i][6]));
|
||||
}
|
||||
|
||||
for (int i = 0; i <= 7; i += 7) {
|
||||
cells[i][0].setPiece(new Rook(BLACK, this, cells[i][0]));
|
||||
cells[i][7].setPiece(new Rook(WHITE, this, cells[i][7]));
|
||||
}
|
||||
for (int i = 1; i <= 6; i += 5) {
|
||||
cells[i][0].setPiece(new Knight(BLACK, this, cells[i][0]));
|
||||
cells[i][7].setPiece(new Knight(WHITE, this, cells[i][7]));
|
||||
}
|
||||
for (int i = 2; i <= 5; i += 3) {
|
||||
cells[i][0].setPiece(new Bishop(BLACK, this, cells[i][0]));
|
||||
cells[i][7].setPiece(new Bishop(WHITE, this, cells[i][7]));
|
||||
}
|
||||
cells[3][0].setPiece(new Queen(BLACK, this, cells[3][0]));
|
||||
cells[3][7].setPiece(new Queen(WHITE, this, cells[3][7]));
|
||||
cells[4][0].setPiece(new King(BLACK, this, cells[4][0]));
|
||||
cells[4][7].setPiece(new King(WHITE, this, cells[4][7]));
|
||||
}
|
||||
|
||||
public Piece getPiece(Coordinates coordinates) {
|
||||
return getCell(coordinates).getPiece();
|
||||
}
|
||||
|
||||
public void movePiece(Move move) throws Error {
|
||||
Piece movingPiece = getPiece(move.getStart());
|
||||
Cell arrivalCell = getCell(move.getEnd());
|
||||
getCell(move.getStart()).deletePiece();
|
||||
arrivalCell.setPiece(movingPiece);
|
||||
movingPiece.setPosition(arrivalCell);
|
||||
}
|
||||
|
||||
public Cell getRelativePosition(Coordinates coordinates) {
|
||||
// todo
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
25
app/src/main/java/chess/model/Cell.java
Normal file
25
app/src/main/java/chess/model/Cell.java
Normal file
@@ -0,0 +1,25 @@
|
||||
package chess.model;
|
||||
|
||||
public class Cell {
|
||||
private Piece piece = null;
|
||||
|
||||
public Cell(Piece piece) {
|
||||
this.piece = piece;
|
||||
}
|
||||
|
||||
public Cell(){
|
||||
this.piece = null;
|
||||
}
|
||||
|
||||
public void setPiece(Piece piece) {
|
||||
this.piece = piece;
|
||||
}
|
||||
|
||||
public void deletePiece() {
|
||||
this.piece = null;
|
||||
}
|
||||
|
||||
public Piece getPiece() {
|
||||
return piece;
|
||||
}
|
||||
}
|
||||
@@ -1,312 +0,0 @@
|
||||
package chess.model;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Objects;
|
||||
|
||||
import chess.model.visitor.KingIdentifier;
|
||||
import chess.model.visitor.PawnIdentifier;
|
||||
import chess.model.visitor.PiecePathChecker;
|
||||
|
||||
public class ChessBoard {
|
||||
public static class Cell {
|
||||
private Piece piece;
|
||||
|
||||
public Cell() {
|
||||
this.piece = null;
|
||||
}
|
||||
|
||||
public Piece getPiece() {
|
||||
return piece;
|
||||
}
|
||||
|
||||
public void setPiece(Piece piece) {
|
||||
this.piece = piece;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private final Cell[][] cells;
|
||||
private Move lastVirtualMove;
|
||||
private Move lastMove;
|
||||
private Piece lastEjectedPiece;
|
||||
|
||||
public ChessBoard() {
|
||||
this.cells = new Cell[Coordinate.VALUE_MAX][Coordinate.VALUE_MAX];
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
this.cells[i][j] = new Cell();
|
||||
}
|
||||
}
|
||||
this.lastVirtualMove = null;
|
||||
this.lastMove = null;
|
||||
this.lastEjectedPiece = null;
|
||||
}
|
||||
|
||||
public void applyMove(Move move) {
|
||||
assert move.isValid() : "Invalid move !";
|
||||
Piece deadPiece = pieceAt(move.getDeadPieceCoords());
|
||||
if (deadPiece != null) {
|
||||
this.lastEjectedPiece = deadPiece;
|
||||
} else {
|
||||
this.lastEjectedPiece = null;
|
||||
}
|
||||
Piece movingPiece = pieceAt(move.getStart());
|
||||
pieceLeaves(move.getDeadPieceCoords());
|
||||
pieceLeaves(move.getStart());
|
||||
pieceComes(movingPiece, move.getFinish());
|
||||
movingPiece.move();
|
||||
this.lastVirtualMove = move;
|
||||
}
|
||||
|
||||
public void undoLastMove() {
|
||||
assert this.lastVirtualMove != null : "Can't undo at the beginning!";
|
||||
|
||||
undoMove(this.lastVirtualMove, this.lastEjectedPiece);
|
||||
}
|
||||
|
||||
public void undoMove(Move move, Piece deadPiece) {
|
||||
Piece movingPiece = pieceAt(move.getFinish());
|
||||
pieceComes(movingPiece, move.getStart());
|
||||
pieceLeaves(move.getFinish());
|
||||
pieceComes(deadPiece, move.getDeadPieceCoords());
|
||||
assert movingPiece != null;
|
||||
movingPiece.unMove();
|
||||
}
|
||||
|
||||
public boolean isCellEmpty(Coordinate coordinate) {
|
||||
return pieceAt(coordinate) == null;
|
||||
}
|
||||
|
||||
public Piece pieceAt(Coordinate coordinate) {
|
||||
if (!coordinate.isValid())
|
||||
return null;
|
||||
return cellAt(coordinate).getPiece();
|
||||
}
|
||||
|
||||
public void clearBoard() {
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
pieceLeaves(new Coordinate(i, j));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Cell cellAt(Coordinate coordinate) {
|
||||
return this.cells[coordinate.getX()][coordinate.getY()];
|
||||
}
|
||||
|
||||
public void pieceComes(Piece piece, Coordinate coordinate) {
|
||||
cellAt(coordinate).setPiece(piece);
|
||||
}
|
||||
|
||||
public void pieceLeaves(Coordinate coordinate) {
|
||||
cellAt(coordinate).setPiece(null);
|
||||
}
|
||||
|
||||
public Coordinate findKing(Color color) {
|
||||
KingIdentifier kingIdentifier = new KingIdentifier(color);
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
Coordinate coordinate = new Coordinate(i, j);
|
||||
Piece piece = pieceAt(coordinate);
|
||||
if (kingIdentifier.isKing(piece)) {
|
||||
return coordinate;
|
||||
}
|
||||
}
|
||||
}
|
||||
assert false : "No king found ?!";
|
||||
return null;
|
||||
}
|
||||
|
||||
public boolean isKingInCheck(Color color) {
|
||||
Coordinate kingPos = findKing(color);
|
||||
assert kingPos.isValid() : "King position is invalid!";
|
||||
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
Coordinate attackCoords = new Coordinate(i, j);
|
||||
Piece attackPiece = pieceAt(attackCoords);
|
||||
if (attackPiece == null)
|
||||
continue;
|
||||
|
||||
PiecePathChecker checker = new PiecePathChecker(this, new Move(attackCoords, kingPos));
|
||||
if (checker.isValid())
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean hasAllowedMoves(Color player) {
|
||||
return !getAllowedMoves(player).isEmpty();
|
||||
}
|
||||
|
||||
public List<Move> getAllowedMoves(Color player) {
|
||||
List<Move> result = new ArrayList<>();
|
||||
|
||||
for (int x = 0; x < Coordinate.VALUE_MAX; x++) {
|
||||
for (int y = 0; y < Coordinate.VALUE_MAX; y++) {
|
||||
|
||||
Coordinate start = new Coordinate(x, y);
|
||||
|
||||
Piece piece = pieceAt(start);
|
||||
if (piece == null || piece.getColor() != player)
|
||||
continue;
|
||||
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
Coordinate destination = new Coordinate(i, j);
|
||||
Move move = new Move(start, destination);
|
||||
|
||||
PiecePathChecker piecePathChecker = new PiecePathChecker(this,
|
||||
move);
|
||||
if (!piecePathChecker.isValid())
|
||||
continue;
|
||||
|
||||
applyMove(move);
|
||||
if (!isKingInCheck(player))
|
||||
result.add(move);
|
||||
undoLastMove();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public List<Coordinate> getAllowedMoves(Coordinate pieceCoords) {
|
||||
Piece piece = pieceAt(pieceCoords);
|
||||
if (piece == null)
|
||||
return null;
|
||||
|
||||
Color player = piece.getColor();
|
||||
|
||||
List<Coordinate> result = new ArrayList<>();
|
||||
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
Coordinate destination = new Coordinate(i, j);
|
||||
Move move = new Move(pieceCoords, destination);
|
||||
|
||||
PiecePathChecker piecePathChecker = new PiecePathChecker(this,
|
||||
move);
|
||||
if (!piecePathChecker.isValid())
|
||||
continue;
|
||||
|
||||
applyMove(move);
|
||||
if (!isKingInCheck(player))
|
||||
result.add(destination);
|
||||
undoLastMove();
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private boolean canCastle(Color color, int rookX, Direction kingDirection) {
|
||||
if (isKingInCheck(color))
|
||||
return false;
|
||||
|
||||
int colorLine = color == Color.White ? 7 : 0;
|
||||
|
||||
Coordinate kingCoords = new Coordinate(4, colorLine);
|
||||
Coordinate rookCoords = new Coordinate(rookX, colorLine);
|
||||
Piece king = pieceAt(kingCoords);
|
||||
Piece rook = pieceAt(rookCoords);
|
||||
|
||||
if (king == null || rook == null || king.hasMoved() || rook.hasMoved())
|
||||
return false;
|
||||
|
||||
for (int step = 1; step <= 2; step++) {
|
||||
Coordinate dest = Coordinate.fromIndex(kingCoords.toIndex() + step * kingDirection.getIndexOffset());
|
||||
Piece obstacle = pieceAt(dest);
|
||||
if (obstacle != null)
|
||||
return false;
|
||||
|
||||
applyMove(new Move(kingCoords, dest));
|
||||
if (isKingInCheck(color)) {
|
||||
undoLastMove();
|
||||
return false;
|
||||
}
|
||||
undoLastMove();
|
||||
}
|
||||
|
||||
Coordinate rookObstacleCoords = Coordinate.fromIndex(rookCoords.toIndex() - kingDirection.getIndexOffset());
|
||||
Piece obstacle = pieceAt(rookObstacleCoords);
|
||||
|
||||
return obstacle == null;
|
||||
}
|
||||
|
||||
public boolean canSmallCastle(Color color) {
|
||||
return canCastle(color, 7, Direction.Right);
|
||||
}
|
||||
|
||||
public boolean canBigCastle(Color color) {
|
||||
return canCastle(color, 0, Direction.Left);
|
||||
}
|
||||
|
||||
public boolean pawnShouldBePromoted() {
|
||||
return pawnPromotePosition() != null;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @return Null if there is no pawn to promote
|
||||
*/
|
||||
public Coordinate pawnPromotePosition() {
|
||||
Coordinate piecePos = pawnPromotePosition(Color.White);
|
||||
if (piecePos != null)
|
||||
return piecePos;
|
||||
return pawnPromotePosition(Color.Black);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @return Null if there is no pawn to promote
|
||||
*/
|
||||
private Coordinate pawnPromotePosition(Color color) {
|
||||
int enemyLineY = color == Color.White ? 0 : 7;
|
||||
PawnIdentifier identifier = new PawnIdentifier(color);
|
||||
|
||||
for (int x = 0; x < Coordinate.VALUE_MAX; x++) {
|
||||
Coordinate pieceCoords = new Coordinate(x, enemyLineY);
|
||||
Piece piece = pieceAt(pieceCoords);
|
||||
|
||||
if (identifier.isPawn(piece))
|
||||
return pieceCoords;
|
||||
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
int result = 0;
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
Piece piece = pieceAt(new Coordinate(i, j));
|
||||
if (piece == null)
|
||||
continue;
|
||||
result = Objects.hash(result, piece.getColor(), new Coordinate(i, j), piece);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public Move getLastMove() {
|
||||
return this.lastMove;
|
||||
}
|
||||
|
||||
public void setLastMove(Move lastMove) {
|
||||
this.lastMove = lastMove;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj){
|
||||
if (obj instanceof ChessBoard board)
|
||||
return board.hashCode() == this.hashCode();
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
package chess.model;
|
||||
|
||||
public enum Color {
|
||||
White,
|
||||
Black;
|
||||
|
||||
public static Color getEnemy(Color color) {
|
||||
return color == White ? Black : White;
|
||||
}
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
package chess.model;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
public class Coordinate {
|
||||
private final int x;
|
||||
private final int y;
|
||||
|
||||
public static int VALUE_MAX = 8;
|
||||
|
||||
public Coordinate(int x, int y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
public boolean isValid() {
|
||||
return 0 <= this.x && this.x < VALUE_MAX && 0 <= this.y && this.y < VALUE_MAX;
|
||||
}
|
||||
|
||||
public static Coordinate fromIndex(int index) {
|
||||
return new Coordinate(index % VALUE_MAX, index / VALUE_MAX);
|
||||
}
|
||||
|
||||
public int toIndex() {
|
||||
return this.y * VALUE_MAX + this.x;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if (obj instanceof Coordinate coo) {
|
||||
return this.x == coo.x && this.y == coo.y;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public String toString() {
|
||||
return "(" + this.x + ", " + this.y + ")";
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return Objects.hash(this.x, this.y);
|
||||
}
|
||||
}
|
||||
22
app/src/main/java/chess/model/Coordinates.java
Normal file
22
app/src/main/java/chess/model/Coordinates.java
Normal file
@@ -0,0 +1,22 @@
|
||||
package chess.model;
|
||||
|
||||
public class Coordinates {
|
||||
private int x;
|
||||
private int y;
|
||||
|
||||
public Coordinates(int x, int y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
public int getX() {
|
||||
return this.x;
|
||||
}
|
||||
|
||||
public int getY() {
|
||||
return this.y;
|
||||
}
|
||||
|
||||
public String toString() {
|
||||
return "(" + this.x + ", " + this.y + ")";
|
||||
}
|
||||
}
|
||||
@@ -1,54 +0,0 @@
|
||||
package chess.model;
|
||||
|
||||
public enum Direction {
|
||||
|
||||
Unset(65),
|
||||
Front(-8), Back(8), Left(-1), Right(1),
|
||||
FrontLeft(-9), FrontRight(-7), BackLeft(7), BackRight(9);
|
||||
|
||||
private final int indexOffset;
|
||||
|
||||
Direction(int indexOffset) {
|
||||
this.indexOffset = indexOffset;
|
||||
}
|
||||
|
||||
public int getIndexOffset() {
|
||||
return indexOffset;
|
||||
}
|
||||
|
||||
public static Direction fromInt(int direction) {
|
||||
for (Direction dir : Direction.values()) {
|
||||
if (dir.getIndexOffset() == direction)
|
||||
return dir;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static Direction findDirection(Move move) {
|
||||
assert move.isValid() : "Move is invalid!";
|
||||
int diffX = move.getFinish().getX() - move.getStart().getX();
|
||||
int diffY = move.getFinish().getY() - move.getStart().getY();
|
||||
|
||||
if (diffX == 0 && diffY < 0)
|
||||
return Direction.Front;
|
||||
if (diffX == 0 && diffY > 0)
|
||||
return Direction.Back;
|
||||
|
||||
if (diffX < 0 && diffY == 0)
|
||||
return Direction.Left;
|
||||
if (diffX > 0 && diffY == 0)
|
||||
return Direction.Right;
|
||||
|
||||
if (diffX < 0 && -diffX == diffY)
|
||||
return Direction.BackLeft;
|
||||
if (diffX > 0 && diffX == diffY)
|
||||
return Direction.BackRight;
|
||||
|
||||
if (diffY < 0 && diffX == diffY)
|
||||
return Direction.FrontLeft;
|
||||
if (diffX > 0 && diffX == -diffY)
|
||||
return Direction.FrontRight;
|
||||
|
||||
return Direction.Unset;
|
||||
}
|
||||
}
|
||||
@@ -1,122 +1,87 @@
|
||||
package chess.model;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Stack;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Observable;
|
||||
|
||||
import chess.controller.PlayerCommand;
|
||||
import chess.controller.commands.MoveCommand;
|
||||
public class Game extends Observable implements Runnable {
|
||||
private final Board board;
|
||||
private Move move;
|
||||
private final ArrayList<Player> players = new ArrayList<>();
|
||||
|
||||
public class Game {
|
||||
private final ChessBoard board;
|
||||
private Color playerTurn;
|
||||
private final Stack<PlayerCommand> movesHistory;
|
||||
private final Map<Integer, Integer> traitsPos;
|
||||
|
||||
private static final int DRAW_REPETITONS = 3;
|
||||
|
||||
public enum GameStatus {
|
||||
Draw, Check, CheckMate, OnGoing, Pat;
|
||||
public Game(int size) {
|
||||
this.board = new Board(size);
|
||||
this.setChanged();
|
||||
this.notifyObservers();
|
||||
}
|
||||
|
||||
public Game() {
|
||||
this.board = new ChessBoard();
|
||||
this.movesHistory = new Stack<>();
|
||||
this.traitsPos = new HashMap<>();
|
||||
this(8);
|
||||
}
|
||||
|
||||
public ChessBoard getBoard() {
|
||||
public int getSize(){
|
||||
return board.getSize();
|
||||
}
|
||||
public Board getBoard() {
|
||||
return board;
|
||||
}
|
||||
|
||||
public Color getPlayerTurn() {
|
||||
return playerTurn;
|
||||
public Move getMove() {
|
||||
return move;
|
||||
}
|
||||
|
||||
public void reset() {
|
||||
resetPlayerTurn();
|
||||
this.traitsPos.clear();
|
||||
}
|
||||
|
||||
public void resetPlayerTurn() {
|
||||
this.playerTurn = Color.White;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param color the current player turn
|
||||
* @return true if a draw should be declared
|
||||
*/
|
||||
public void saveTraitPiecesPos() {
|
||||
int piecesHash = this.board.hashCode();
|
||||
Integer count = this.traitsPos.get(piecesHash);
|
||||
this.traitsPos.put(piecesHash, count == null ? 1 : count + 1);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @return whether the game is in a draw situation
|
||||
*/
|
||||
private boolean checkDraw() {
|
||||
return this.traitsPos.containsValue(DRAW_REPETITONS);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @return true if a draw should occur
|
||||
*/
|
||||
public void switchPlayerTurn() {
|
||||
playerTurn = Color.getEnemy(playerTurn);
|
||||
}
|
||||
|
||||
public GameStatus checkGameStatus() {
|
||||
final Color enemy = Color.getEnemy(getPlayerTurn());
|
||||
|
||||
if (checkDraw())
|
||||
return GameStatus.Draw;
|
||||
|
||||
if (this.board.isKingInCheck(enemy))
|
||||
if (this.board.hasAllowedMoves(enemy))
|
||||
return GameStatus.Check;
|
||||
else
|
||||
return GameStatus.CheckMate;
|
||||
|
||||
if (!board.hasAllowedMoves(enemy))
|
||||
return GameStatus.Pat;
|
||||
|
||||
return GameStatus.OnGoing;
|
||||
}
|
||||
|
||||
public void addAction(PlayerCommand command) {
|
||||
this.movesHistory.add(command);
|
||||
}
|
||||
|
||||
public PlayerCommand getLastAction() {
|
||||
if (this.movesHistory.isEmpty())
|
||||
return null;
|
||||
return this.movesHistory.pop();
|
||||
}
|
||||
|
||||
public void updateLastMove() {
|
||||
if (this.movesHistory.isEmpty())
|
||||
return;
|
||||
|
||||
PlayerCommand last = this.movesHistory.getLast();
|
||||
if (last instanceof MoveCommand move) {
|
||||
this.board.setLastMove(move.getMove());
|
||||
public void setMove(Move m){
|
||||
this.move = m;
|
||||
synchronized (this) {
|
||||
this.notify();
|
||||
}
|
||||
}
|
||||
|
||||
public void undoTraitPiecesPos() {
|
||||
int piecesHash = this.board.hashCode();
|
||||
Integer count = this.traitsPos.get(piecesHash);
|
||||
if (count != null)
|
||||
this.traitsPos.put(piecesHash, count - 1);
|
||||
public boolean gameDone(){
|
||||
// todo
|
||||
return false;
|
||||
}
|
||||
|
||||
public List<PlayerCommand> getMoves() {
|
||||
return this.movesHistory;
|
||||
public Player getNextPlayer(){
|
||||
return players.getFirst();
|
||||
}
|
||||
|
||||
public void updatePlayersList(){
|
||||
Player player = players.getFirst();
|
||||
players.remove(player);
|
||||
players.add(player);
|
||||
}
|
||||
|
||||
public void playGame() {
|
||||
players.add(new Player(this));
|
||||
players.add(new Player(this));
|
||||
while (!gameDone()){
|
||||
Move m = getNextPlayer().getMove();
|
||||
while (!applyMove(m)){
|
||||
m = getNextPlayer().getMove();
|
||||
}
|
||||
updatePlayersList();
|
||||
setChanged();
|
||||
notifyObservers();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run(){
|
||||
playGame();
|
||||
}
|
||||
|
||||
public boolean applyMove(Move m){
|
||||
if (board.getCell(m.getStart()).getPiece() == null){
|
||||
return false;
|
||||
}
|
||||
try {
|
||||
move(m);
|
||||
}
|
||||
catch (Exception e) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void move(Move move) throws Exception{
|
||||
board.movePiece(move);
|
||||
}
|
||||
}
|
||||
|
||||
15
app/src/main/java/chess/model/Model2D.java
Normal file
15
app/src/main/java/chess/model/Model2D.java
Normal file
@@ -0,0 +1,15 @@
|
||||
package chess.model;
|
||||
|
||||
import java.util.Observable;
|
||||
|
||||
public class Model2D extends Observable {
|
||||
public int x;
|
||||
public int y;
|
||||
|
||||
public void set(int i, int j){
|
||||
this.x = i;
|
||||
this.y = j;
|
||||
setChanged();
|
||||
notifyObservers();
|
||||
}
|
||||
}
|
||||
@@ -1,67 +1,26 @@
|
||||
package chess.model;
|
||||
|
||||
public class Move {
|
||||
private final Coordinate start;
|
||||
private final Coordinate finish;
|
||||
private Coordinate deadPieceCoords;
|
||||
private Coordinates start;
|
||||
private Coordinates end;
|
||||
|
||||
public Move(Coordinate start, Coordinate finish) {
|
||||
public Move(Coordinates start, Coordinates end) {
|
||||
this.start = start;
|
||||
this.finish = finish;
|
||||
this.deadPieceCoords = finish;
|
||||
this.end = end;
|
||||
}
|
||||
|
||||
public boolean isValid() {
|
||||
return this.start.isValid() && this.finish.isValid() && !this.start.equals(this.finish);
|
||||
public Coordinates getEnd() {
|
||||
return end;
|
||||
}
|
||||
|
||||
public Coordinate getStart() {
|
||||
public Coordinates getStart() {
|
||||
return start;
|
||||
}
|
||||
|
||||
public Coordinate getFinish() {
|
||||
return finish;
|
||||
public void updateMove(Coordinates start, Coordinates end) {
|
||||
this.start = start;
|
||||
this.end = end;
|
||||
}
|
||||
|
||||
public int traversedCells() {
|
||||
assert isValid() : "Move is invalid!";
|
||||
|
||||
int diffX = getFinish().getX() - getStart().getX();
|
||||
int diffY = getFinish().getY() - getStart().getY();
|
||||
|
||||
assert Math.abs(diffX) < Coordinate.VALUE_MAX : "Move is too big!";
|
||||
assert Math.abs(diffY) < Coordinate.VALUE_MAX : "Move is too big!";
|
||||
|
||||
if (diffX == 0)
|
||||
return Math.abs(diffY);
|
||||
if (diffY == 0)
|
||||
return Math.abs(diffX);
|
||||
if (Math.abs(diffX) == Math.abs(diffY))
|
||||
return Math.abs(diffX);
|
||||
return 0;
|
||||
}
|
||||
|
||||
public Coordinate getMiddle() {
|
||||
return Coordinate.fromIndex((getStart().toIndex() + getFinish().toIndex()) / 2);
|
||||
}
|
||||
|
||||
public void setDeadPieceCoords(Coordinate deadCoords) {
|
||||
this.deadPieceCoords = deadCoords;
|
||||
}
|
||||
|
||||
public Coordinate getDeadPieceCoords() {
|
||||
return deadPieceCoords;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if (obj instanceof Move other)
|
||||
return this.start.equals(other.start) && this.finish.equals(other.finish);
|
||||
return false;
|
||||
}
|
||||
|
||||
public String toString(){
|
||||
return "Moved from " + getStart() + " to " + getFinish();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,34 +1,27 @@
|
||||
package chess.model;
|
||||
|
||||
import chess.view.render2D.Pieces;
|
||||
|
||||
public abstract class Piece {
|
||||
public final int color;
|
||||
public AccessibleCellsDecorator decorator;
|
||||
public final Board board;
|
||||
public Cell position;
|
||||
|
||||
private final Color color;
|
||||
private int moved;
|
||||
|
||||
public Piece(Color color) {
|
||||
public Piece(int color, Board board, Cell position) {
|
||||
this.color = color;
|
||||
this.moved = 0;
|
||||
this.board = board;
|
||||
this.position = position;
|
||||
}
|
||||
|
||||
public void move() {
|
||||
this.moved++;
|
||||
}
|
||||
|
||||
public Color getColor() {
|
||||
public int getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
public boolean hasMoved() {
|
||||
return moved > 0;
|
||||
public void setPosition(Cell cell) {
|
||||
this.position = cell;
|
||||
}
|
||||
|
||||
public void unMove() {
|
||||
this.moved--;
|
||||
}
|
||||
|
||||
public abstract <T> T accept(PieceVisitor<T> visitor);
|
||||
|
||||
@Override
|
||||
public abstract boolean equals(Object other);
|
||||
public abstract void accept(PieceVisitor pv);
|
||||
|
||||
}
|
||||
|
||||
@@ -1,28 +1,17 @@
|
||||
package chess.model;
|
||||
|
||||
import chess.model.pieces.Bishop;
|
||||
import chess.model.pieces.King;
|
||||
import chess.model.pieces.Knight;
|
||||
import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
import chess.model.pieces.*;
|
||||
|
||||
public interface PieceVisitor<T> {
|
||||
|
||||
default T visit(Piece piece) {
|
||||
return piece.accept(this);
|
||||
public interface PieceVisitor{
|
||||
default void visit(Piece p) {
|
||||
p.accept(this);
|
||||
}
|
||||
|
||||
T visitPiece(Bishop bishop);
|
||||
|
||||
T visitPiece(King king);
|
||||
|
||||
T visitPiece(Knight knight);
|
||||
|
||||
T visitPiece(Pawn pawn);
|
||||
|
||||
T visitPiece(Queen queen);
|
||||
|
||||
T visitPiece(Rook rook);
|
||||
void visitPiece(Bishop p);
|
||||
void visitPiece(Knight p);
|
||||
void visitPiece(Pawn p);
|
||||
void visitPiece(Queen p);
|
||||
void visitPiece(King p);
|
||||
void visitPiece(Rook p);
|
||||
|
||||
}
|
||||
|
||||
21
app/src/main/java/chess/model/Player.java
Normal file
21
app/src/main/java/chess/model/Player.java
Normal file
@@ -0,0 +1,21 @@
|
||||
package chess.model;
|
||||
|
||||
public class Player {
|
||||
private final Game game;
|
||||
|
||||
public Player(Game game) {
|
||||
this.game = game;
|
||||
}
|
||||
|
||||
public Move getMove(){
|
||||
synchronized(game){
|
||||
try {
|
||||
game.wait();
|
||||
}
|
||||
catch (Exception e) {
|
||||
System.out.println(e.getMessage());
|
||||
}
|
||||
}
|
||||
return game.getMove();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
package chess.model.decorators;
|
||||
|
||||
import chess.model.AccessibleCellsDecorator;
|
||||
import chess.model.Cell;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class DiagonalDecorator extends AccessibleCellsDecorator {
|
||||
public DiagonalDecorator(AccessibleCellsDecorator base) {
|
||||
super(base);
|
||||
}
|
||||
|
||||
public DiagonalDecorator(){
|
||||
super();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected ArrayList<Cell> getAccessibleCells() {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
22
app/src/main/java/chess/model/decorators/LineDecorator.java
Normal file
22
app/src/main/java/chess/model/decorators/LineDecorator.java
Normal file
@@ -0,0 +1,22 @@
|
||||
package chess.model.decorators;
|
||||
|
||||
import chess.model.AccessibleCellsDecorator;
|
||||
import chess.model.Cell;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class LineDecorator extends AccessibleCellsDecorator {
|
||||
public LineDecorator(AccessibleCellsDecorator base) {
|
||||
super(base);
|
||||
}
|
||||
|
||||
public LineDecorator(){
|
||||
super();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected ArrayList<Cell> getAccessibleCells() {
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -1,27 +1,17 @@
|
||||
package chess.model.pieces;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Board;
|
||||
import chess.model.Cell;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
public class Bishop extends Piece {
|
||||
|
||||
public Bishop(Color color) {
|
||||
super(color);
|
||||
public Bishop(final int color, Board board, Cell cell) {
|
||||
super(color, board, cell);
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T accept(PieceVisitor<T> visitor) {
|
||||
return visitor.visitPiece(this);
|
||||
public void accept(PieceVisitor pv) {
|
||||
pv.visitPiece(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
public boolean equals(Object obj) {
|
||||
return (obj instanceof Bishop && ((Bishop) obj).getColor() == this.getColor());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,26 +1,17 @@
|
||||
package chess.model.pieces;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Board;
|
||||
import chess.model.Cell;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
public class King extends Piece {
|
||||
|
||||
public King(Color color) {
|
||||
super(color);
|
||||
public King(final int color, Board board, Cell cell) {
|
||||
super(color, board, cell);
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T accept(PieceVisitor<T> visitor) {
|
||||
return visitor.visitPiece(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
public boolean equals(Object obj) {
|
||||
return (obj instanceof King && ((King) obj).getColor() == this.getColor());
|
||||
public void accept(PieceVisitor pv) {
|
||||
pv.visitPiece(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,26 +1,17 @@
|
||||
package chess.model.pieces;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Board;
|
||||
import chess.model.Cell;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
public class Knight extends Piece {
|
||||
|
||||
public Knight(Color color) {
|
||||
super(color);
|
||||
public Knight(final int color, Board board, Cell cell) {
|
||||
super(color, board, cell);
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T accept(PieceVisitor<T> visitor) {
|
||||
return visitor.visitPiece(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return 2;
|
||||
}
|
||||
|
||||
public boolean equals(Object obj) {
|
||||
return (obj instanceof Knight && ((Knight) obj).getColor() == this.getColor());
|
||||
public void accept(PieceVisitor pv) {
|
||||
pv.visitPiece(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,30 +1,17 @@
|
||||
package chess.model.pieces;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Board;
|
||||
import chess.model.Cell;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
public class Pawn extends Piece {
|
||||
|
||||
public Pawn(Color color) {
|
||||
super(color);
|
||||
public Pawn(final int color, Board board, Cell cell) {
|
||||
super(color, board, cell);
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T accept(PieceVisitor<T> visitor) {
|
||||
return visitor.visitPiece(this);
|
||||
}
|
||||
|
||||
public int multiplier() {
|
||||
return getColor() == Color.White ? 1 : -1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return 3;
|
||||
}
|
||||
|
||||
public boolean equals(Object obj) {
|
||||
return (obj instanceof Pawn && ((Pawn) obj).getColor() == this.getColor());
|
||||
public void accept(PieceVisitor pv) {
|
||||
pv.visitPiece(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,26 +1,16 @@
|
||||
package chess.model.pieces;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.*;
|
||||
import chess.model.decorators.DiagonalDecorator;
|
||||
import chess.model.decorators.LineDecorator;
|
||||
|
||||
public class Queen extends Piece {
|
||||
|
||||
public Queen(Color color) {
|
||||
super(color);
|
||||
public Queen(final int color, Board board, Cell cell) {
|
||||
super(color, board, cell);
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T accept(PieceVisitor<T> visitor) {
|
||||
return visitor.visitPiece(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return 4;
|
||||
}
|
||||
|
||||
public boolean equals(Object obj) {
|
||||
return (obj instanceof Queen && ((Queen) obj).getColor() == this.getColor());
|
||||
public void accept(PieceVisitor pv) {
|
||||
pv.visitPiece(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,26 +1,21 @@
|
||||
package chess.model.pieces;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Board;
|
||||
import chess.model.Cell;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.decorators.DiagonalDecorator;
|
||||
import chess.model.decorators.LineDecorator;
|
||||
|
||||
public class Rook extends Piece {
|
||||
|
||||
public Rook(Color color) {
|
||||
super(color);
|
||||
public Rook(final int color, Board board, Cell cell) {
|
||||
super(color, board, cell);
|
||||
this.decorator = new LineDecorator();
|
||||
// todo
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T accept(PieceVisitor<T> visitor) {
|
||||
return visitor.visitPiece(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return 5;
|
||||
}
|
||||
|
||||
public boolean equals(Object other) {
|
||||
return (other instanceof Rook && ((Rook) other).getColor() == this.getColor());
|
||||
public void accept(PieceVisitor pv) {
|
||||
pv.visitPiece(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,52 +0,0 @@
|
||||
package chess.model.visitor;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.*;
|
||||
|
||||
public class KingIdentifier implements PieceVisitor<Boolean> {
|
||||
|
||||
private final Color color;
|
||||
|
||||
public KingIdentifier(Color color) {
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
public boolean isKing(Piece piece) {
|
||||
if (piece == null)
|
||||
return false;
|
||||
return visit(piece);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Bishop bishop) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(King king) {
|
||||
return king.getColor() == color;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Knight knight) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Pawn pawn) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Queen queen) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Rook rook) {
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
package chess.model.visitor;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.*;
|
||||
|
||||
public class PawnIdentifier implements PieceVisitor<Boolean> {
|
||||
|
||||
private final Color color;
|
||||
|
||||
public PawnIdentifier(Color color) {
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
public boolean isPawn(Piece piece) {
|
||||
if (piece == null)
|
||||
return false;
|
||||
return visit(piece);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Bishop bishop) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(King king) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Knight knight) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Pawn pawn) {
|
||||
return pawn.getColor() == color;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Queen queen) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Rook rook) {
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,119 +0,0 @@
|
||||
package chess.model.visitor;
|
||||
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Direction;
|
||||
import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.Bishop;
|
||||
import chess.model.pieces.King;
|
||||
import chess.model.pieces.Knight;
|
||||
import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
public class PermissiveRuleChecker implements PieceVisitor<Boolean> {
|
||||
|
||||
private final Move move;
|
||||
|
||||
public PermissiveRuleChecker(Move move) {
|
||||
this.move = move;
|
||||
assert move.isValid() : "Move is invalid!";
|
||||
}
|
||||
|
||||
public boolean isValidFor(Piece piece) {
|
||||
return visit(piece);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Bishop bishop) {
|
||||
Direction moveDirection = Direction.findDirection(this.move);
|
||||
|
||||
switch (moveDirection) {
|
||||
case FrontLeft:
|
||||
case BackLeft:
|
||||
case FrontRight:
|
||||
case BackRight:
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(King king) {
|
||||
return this.move.traversedCells() == 1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Knight knight) {
|
||||
Coordinate piecePos = move.getStart();
|
||||
final Coordinate[] positions = {
|
||||
new Coordinate(piecePos.getX() - 1, piecePos.getY() - 2),
|
||||
new Coordinate(piecePos.getX() - 1, piecePos.getY() + 2),
|
||||
new Coordinate(piecePos.getX() + 1, piecePos.getY() - 2),
|
||||
new Coordinate(piecePos.getX() + 1, piecePos.getY() + 2),
|
||||
new Coordinate(piecePos.getX() + 2, piecePos.getY() - 1),
|
||||
new Coordinate(piecePos.getX() + 2, piecePos.getY() + 1),
|
||||
new Coordinate(piecePos.getX() - 2, piecePos.getY() - 1),
|
||||
new Coordinate(piecePos.getX() - 2, piecePos.getY() + 1),
|
||||
};
|
||||
|
||||
for (int i = 0; i < positions.length; i++) {
|
||||
if (this.move.getFinish().equals(positions[i]))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Pawn pawn) {
|
||||
Direction moveDirection = Direction.findDirection(this.move);
|
||||
int directionIndexOffset = moveDirection.getIndexOffset();
|
||||
int distance = this.move.traversedCells();
|
||||
|
||||
// Revoke moving backwards
|
||||
if (directionIndexOffset * pawn.multiplier() > 0)
|
||||
return false;
|
||||
|
||||
// Allowing straight moves
|
||||
if (Math.abs(directionIndexOffset) == Math.abs(Direction.Front.getIndexOffset())) {
|
||||
if (pawn.hasMoved())
|
||||
return distance == 1;
|
||||
return distance == 1 || distance == 2;
|
||||
}
|
||||
|
||||
// Allowing small diagonal moves
|
||||
if (directionIndexOffset * pawn.multiplier() == Direction.FrontLeft.getIndexOffset()
|
||||
|| directionIndexOffset * pawn.multiplier() == Direction.FrontRight.getIndexOffset()) {
|
||||
return distance == 1;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Queen queen) {
|
||||
Direction moveDirection = Direction.findDirection(this.move);
|
||||
return moveDirection != Direction.Unset;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Rook rook) {
|
||||
Direction moveDirection = Direction.findDirection(this.move);
|
||||
|
||||
switch (moveDirection) {
|
||||
case Front:
|
||||
case Back:
|
||||
case Left:
|
||||
case Right:
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,151 +0,0 @@
|
||||
package chess.model.visitor;
|
||||
|
||||
import chess.model.ChessBoard;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Direction;
|
||||
import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.Bishop;
|
||||
import chess.model.pieces.King;
|
||||
import chess.model.pieces.Knight;
|
||||
import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
public class PiecePathChecker implements PieceVisitor<Boolean> {
|
||||
|
||||
private final ChessBoard board;
|
||||
private final Move move;
|
||||
|
||||
public PiecePathChecker(ChessBoard board, Move move) {
|
||||
this.move = move;
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
public boolean isValid() {
|
||||
if (this.move.getStart().equals(this.move.getFinish()))
|
||||
return false;
|
||||
Piece piece = this.board.pieceAt(move.getStart());
|
||||
if (piece == null)
|
||||
return false;
|
||||
return visit(piece);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Bishop bishop) {
|
||||
return basicCheck(bishop);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(King king) {
|
||||
return destCheck(king);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Knight knight) {
|
||||
return destCheck(knight);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Queen queen) {
|
||||
return basicCheck(queen);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Rook rook) {
|
||||
return basicCheck(rook);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Pawn pawn) {
|
||||
if (!new PermissiveRuleChecker(this.move).isValidFor(pawn))
|
||||
return false;
|
||||
|
||||
Direction moveDirection = Direction.fromInt(Direction.findDirection(move).getIndexOffset() * pawn.multiplier());
|
||||
|
||||
if (moveDirection == Direction.Front)
|
||||
return testPath(pawn.getColor()) && this.board.pieceAt(this.move.getFinish()) == null;
|
||||
|
||||
assert moveDirection == Direction.FrontLeft || moveDirection == Direction.FrontRight;
|
||||
|
||||
if (checkEnPassant())
|
||||
return true;
|
||||
|
||||
Piece destPiece = this.board.pieceAt(this.move.getFinish());
|
||||
if (destPiece == null)
|
||||
return false;
|
||||
|
||||
return destPiece.getColor() != pawn.getColor();
|
||||
}
|
||||
|
||||
private boolean checkEnPassant() {
|
||||
Move lastMove = this.board.getLastMove();
|
||||
|
||||
if (lastMove == null)
|
||||
return false;
|
||||
|
||||
Piece pieceToEat = this.board.pieceAt(lastMove.getFinish());
|
||||
|
||||
if (pieceToEat == null || !(pieceToEat instanceof Pawn))
|
||||
return false;
|
||||
|
||||
Piece pawn = this.board.pieceAt(this.move.getStart());
|
||||
|
||||
if (pieceToEat.getColor() == pawn.getColor())
|
||||
return false;
|
||||
|
||||
Direction lastMoveDir = Direction.findDirection(lastMove);
|
||||
|
||||
if ((lastMoveDir != Direction.Front && lastMoveDir != Direction.Back) || lastMove.traversedCells() != 2)
|
||||
return false;
|
||||
|
||||
Coordinate middle = lastMove.getMiddle();
|
||||
|
||||
if (middle.equals(this.move.getFinish())
|
||||
&& new PawnIdentifier(pieceToEat.getColor()).isPawn(pieceToEat)) {
|
||||
this.move.setDeadPieceCoords(lastMove.getFinish());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean destCheck(Piece piece) {
|
||||
if (!new PermissiveRuleChecker(this.move).isValidFor(piece))
|
||||
return false;
|
||||
|
||||
Piece destPiece = board.pieceAt(this.move.getFinish());
|
||||
if (destPiece == null)
|
||||
return true;
|
||||
return destPiece.getColor() != piece.getColor();
|
||||
}
|
||||
|
||||
private boolean basicCheck(Piece piece) {
|
||||
if (!new PermissiveRuleChecker(this.move).isValidFor(piece))
|
||||
return false;
|
||||
return testPath(piece.getColor());
|
||||
}
|
||||
|
||||
private boolean testPath(Color color) {
|
||||
Direction moveDirection = Direction.findDirection(this.move);
|
||||
int distance = this.move.traversedCells();
|
||||
int stepIndex = move.getStart().toIndex();
|
||||
|
||||
for (int step = 0; step < distance; step++) {
|
||||
stepIndex += moveDirection.getIndexOffset();
|
||||
|
||||
if (Coordinate.fromIndex(stepIndex).equals(move.getFinish())) {
|
||||
Piece pieceDest = this.board.pieceAt(move.getFinish());
|
||||
if (pieceDest == null)
|
||||
return true;
|
||||
return pieceDest.getColor() != color;
|
||||
}
|
||||
|
||||
if (!this.board.isCellEmpty(Coordinate.fromIndex(stepIndex)))
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1,222 +0,0 @@
|
||||
package chess.pgn;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.controller.PlayerCommand;
|
||||
import chess.controller.commands.CastlingCommand;
|
||||
import chess.controller.commands.GetPieceAtCommand;
|
||||
import chess.controller.commands.GetPlayerMovesCommand;
|
||||
import chess.controller.commands.MoveCommand;
|
||||
import chess.controller.commands.NewGameCommand;
|
||||
import chess.controller.commands.PromoteCommand;
|
||||
import chess.controller.event.EmptyGameDispatcher;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Game;
|
||||
import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
import chess.model.pieces.Pawn;
|
||||
|
||||
public class PgnExport {
|
||||
|
||||
// public static void main(String[] args) {
|
||||
// final Game game = new Game();
|
||||
// final CommandExecutor commandExecutor = new CommandExecutor(game);
|
||||
|
||||
// DumbAI ai1 = new DumbAI(commandExecutor, Color.White);
|
||||
// commandExecutor.addListener(ai1);
|
||||
|
||||
// DumbAI ai2 = new DumbAI(commandExecutor, Color.Black);
|
||||
// commandExecutor.addListener(ai2);
|
||||
|
||||
// commandExecutor.addListener(new GameAdaptator() {
|
||||
// @Override
|
||||
// public void onGameEnd() {
|
||||
// System.out.println(exportGame(game));
|
||||
// commandExecutor.close();
|
||||
// }
|
||||
// });
|
||||
|
||||
// commandExecutor.executeCommand(new NewGameCommand());
|
||||
// }
|
||||
|
||||
private static final PiecePgnName piecePgnName = new PiecePgnName();
|
||||
|
||||
private static Piece pieceAt(CommandExecutor commandExecutor, Coordinate coordinate) {
|
||||
GetPieceAtCommand cmd = new GetPieceAtCommand(coordinate);
|
||||
commandExecutor.executeCommand(cmd);
|
||||
return cmd.getPiece();
|
||||
}
|
||||
|
||||
private static List<Move> playerMoves(CommandExecutor commandExecutor) {
|
||||
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
|
||||
commandExecutor.executeCommand(cmd);
|
||||
return cmd.getMoves();
|
||||
}
|
||||
|
||||
private static String gameEnd(Game game) {
|
||||
switch (game.checkGameStatus()) {
|
||||
case Draw:
|
||||
case Pat:
|
||||
return "1/2-1/2";
|
||||
|
||||
case CheckMate:
|
||||
if (game.getPlayerTurn() == Color.White)
|
||||
return "1-0";
|
||||
return "0-1";
|
||||
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
private static String resolveAmbiguity(CommandExecutor cmdExec, Move pieceMove) {
|
||||
Piece movingPiece = pieceAt(cmdExec, pieceMove.getStart());
|
||||
|
||||
assert movingPiece != null;
|
||||
|
||||
if (movingPiece instanceof Pawn)
|
||||
return "";
|
||||
|
||||
List<Move> moves = playerMoves(cmdExec);
|
||||
|
||||
for (Move move : moves) {
|
||||
if (move.equals(pieceMove) || !move.getFinish().equals(pieceMove.getFinish()))
|
||||
continue;
|
||||
|
||||
Piece otherPiece = pieceAt(cmdExec, move.getStart());
|
||||
|
||||
// checking type of piece
|
||||
if (otherPiece.hashCode() != movingPiece.hashCode())
|
||||
continue;
|
||||
|
||||
String startPos = toString(pieceMove.getStart());
|
||||
|
||||
if (move.getStart().getX() != pieceMove.getStart().getX())
|
||||
// not on the same column
|
||||
return Character.toString(startPos.charAt(0));
|
||||
else
|
||||
return Character.toString(startPos.charAt(1));
|
||||
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
private static String capture(MoveCommand move, Piece movingPiece) {
|
||||
String result = "";
|
||||
if (move.getDeadPiece() != null) {
|
||||
if (movingPiece instanceof Pawn) {
|
||||
result += toString(move.getMove().getStart()).charAt(0);
|
||||
}
|
||||
result += "x";
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private static String promote(PlayerCommand nextCommand) {
|
||||
if (nextCommand != null && nextCommand instanceof PromoteCommand promoteCommand) {
|
||||
String result = "=";
|
||||
result += switch (promoteCommand.getPromoteType()) {
|
||||
case Bishop -> "B";
|
||||
case Knight -> "N";
|
||||
case Queen -> "Q";
|
||||
case Rook -> "R";
|
||||
};
|
||||
return result;
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
private static String castling(CastlingCommand castlingCommand) {
|
||||
String result = "O-O";
|
||||
if (castlingCommand.isBigCastling())
|
||||
result += "-O";
|
||||
return result;
|
||||
}
|
||||
|
||||
private static String checkCheckMate(Game game) {
|
||||
switch (game.checkGameStatus()) {
|
||||
case CheckMate:
|
||||
return "#";
|
||||
|
||||
case Check:
|
||||
return "+";
|
||||
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
private static String printMove(PlayerCommand cmd, PlayerCommand nextCommand, Game virtualGame,
|
||||
CommandExecutor executor) {
|
||||
String result = "";
|
||||
if (cmd instanceof MoveCommand move) {
|
||||
|
||||
Piece movingPiece = virtualGame.getBoard().pieceAt(move.getMove().getStart());
|
||||
|
||||
assert movingPiece != null;
|
||||
|
||||
// piece name
|
||||
result += piecePgnName.visit(movingPiece);
|
||||
|
||||
// ambiguious start
|
||||
result += resolveAmbiguity(executor, move.getMove());
|
||||
|
||||
// capture
|
||||
result += capture(move, movingPiece);
|
||||
|
||||
// end cell
|
||||
result += toString(move.getMove().getFinish());
|
||||
|
||||
// promote
|
||||
result += promote(nextCommand);
|
||||
|
||||
} else if (cmd instanceof CastlingCommand castlingCommand) {
|
||||
result += castling(castlingCommand);
|
||||
}
|
||||
|
||||
executor.executeCommand(cmd);
|
||||
|
||||
// check or checkmate
|
||||
result += checkCheckMate(virtualGame);
|
||||
|
||||
result += " ";
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public static String exportGame(Game game) {
|
||||
|
||||
Game virtualGame = new Game();
|
||||
|
||||
CommandExecutor executor = new CommandExecutor(virtualGame, new EmptyGameDispatcher());
|
||||
executor.executeCommand(new NewGameCommand());
|
||||
|
||||
List<PlayerCommand> commands = game.getMoves();
|
||||
String result = "";
|
||||
|
||||
int tour = 1;
|
||||
|
||||
for (int i = 0; i < commands.size(); i++) {
|
||||
PlayerCommand cmd = commands.get(i);
|
||||
PlayerCommand nextCommand = null;
|
||||
if (i != commands.size() - 1) {
|
||||
nextCommand = commands.get(i + 1);
|
||||
}
|
||||
if (virtualGame.getPlayerTurn() == Color.White) {
|
||||
result += tour + ".";
|
||||
tour++;
|
||||
}
|
||||
result += printMove(cmd, nextCommand, virtualGame, executor);
|
||||
}
|
||||
return result + " " + gameEnd(virtualGame);
|
||||
}
|
||||
|
||||
public static String toString(Coordinate coordinate) {
|
||||
String letters = "abcdefgh";
|
||||
String numbers = "87654321";
|
||||
return Character.toString(letters.charAt(coordinate.getX())) + numbers.charAt(coordinate.getY());
|
||||
}
|
||||
}
|
||||
@@ -1,43 +0,0 @@
|
||||
package chess.pgn;
|
||||
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.Bishop;
|
||||
import chess.model.pieces.King;
|
||||
import chess.model.pieces.Knight;
|
||||
import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
public class PiecePgnName implements PieceVisitor<String> {
|
||||
|
||||
@Override
|
||||
public String visitPiece(Bishop bishop) {
|
||||
return "B";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(King king) {
|
||||
return "K";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Knight knight) {
|
||||
return "N";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Pawn pawn) {
|
||||
return "";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Queen queen) {
|
||||
return "Q";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Rook rook) {
|
||||
return "R";
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
package chess.simulator;
|
||||
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
public class CastlingTest extends Simulator {
|
||||
public CastlingTest(CommandExecutor commandExecutor) {
|
||||
super(commandExecutor);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<Move> getMoves() {
|
||||
return Arrays.asList(
|
||||
// white pawn
|
||||
new Move(new Coordinate(6, 6), new Coordinate(6, 4)),
|
||||
// black knight
|
||||
new Move(new Coordinate(1, 0), new Coordinate(0, 2)),
|
||||
// white bishop
|
||||
new Move(new Coordinate(5, 7), new Coordinate(7, 5)),
|
||||
// black pawn
|
||||
new Move(new Coordinate(1, 1), new Coordinate(1, 2)),
|
||||
// white knight
|
||||
new Move(new Coordinate(6, 7), new Coordinate(5, 5)),
|
||||
// black pawn, bis
|
||||
new Move(new Coordinate(2, 1), new Coordinate(2, 2)));
|
||||
}
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
package chess.simulator;
|
||||
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
public class EnPassantTest extends Simulator{
|
||||
|
||||
public EnPassantTest(CommandExecutor commandExecutor) {
|
||||
super(commandExecutor);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
protected List<Move> getMoves() {
|
||||
return Arrays.asList(
|
||||
// white pawn
|
||||
new Move(new Coordinate(4, 6), new Coordinate(4, 4)),
|
||||
// black pawn 1
|
||||
new Move(new Coordinate(4, 1), new Coordinate(4, 2)),
|
||||
// white pawn
|
||||
new Move(new Coordinate(4, 4), new Coordinate(4, 3)),
|
||||
// black pawn #2
|
||||
new Move(new Coordinate(3, 1), new Coordinate(3, 3)));
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
package chess.simulator;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
public class FoolCheckMate extends Simulator {
|
||||
|
||||
public FoolCheckMate(CommandExecutor commandExecutor) {
|
||||
super(commandExecutor);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<Move> getMoves() {
|
||||
return Arrays.asList(
|
||||
// white pawn
|
||||
new Move(new Coordinate(5, 6), new Coordinate(5, 5)),
|
||||
// black pawn
|
||||
new Move(new Coordinate(4, 1), new Coordinate(4, 3)),
|
||||
// 2nd white pawn
|
||||
new Move(new Coordinate(6, 6), new Coordinate(6, 4)),
|
||||
// black queen
|
||||
new Move(new Coordinate(3, 0), new Coordinate(7, 4)));
|
||||
}
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
package chess.simulator;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
public class PromoteTest extends Simulator{
|
||||
|
||||
public PromoteTest(CommandExecutor commandExecutor) {
|
||||
super(commandExecutor);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<Move> getMoves() {
|
||||
return Arrays.asList(
|
||||
// white pawn
|
||||
new Move(new Coordinate(5, 6), new Coordinate(5, 4)),
|
||||
// black pawn
|
||||
new Move(new Coordinate(4, 1), new Coordinate(4, 3)),
|
||||
// white pawn capture
|
||||
new Move(new Coordinate(5, 4), new Coordinate(4, 3)),
|
||||
// black king
|
||||
new Move(new Coordinate(4, 0), new Coordinate(4, 1)),
|
||||
// white pawn moves
|
||||
new Move(new Coordinate(4, 3), new Coordinate(4, 2)),
|
||||
// black king
|
||||
new Move(new Coordinate(4, 1), new Coordinate(5, 2)),
|
||||
// white pawn moves
|
||||
new Move(new Coordinate(4, 2), new Coordinate(4, 1)),
|
||||
// black king
|
||||
new Move(new Coordinate(5, 2), new Coordinate(6, 2))
|
||||
// white pawn moves
|
||||
// new Move(new Coordinate(4, 1), new Coordinate(4, 0))
|
||||
);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
package chess.simulator;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.controller.commands.MoveCommand;
|
||||
import chess.controller.event.GameAdaptator;
|
||||
import chess.model.Move;
|
||||
import common.Signal0;
|
||||
|
||||
public abstract class Simulator extends GameAdaptator {
|
||||
|
||||
protected final CommandExecutor commandExecutor;
|
||||
|
||||
public final Signal0 onComplete = new Signal0();
|
||||
private int currentMove = 0;
|
||||
|
||||
public Simulator(CommandExecutor commandExecutor) {
|
||||
this.commandExecutor = commandExecutor;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameStart() {
|
||||
for (Move move : getMoves()) {
|
||||
this.commandExecutor.executeCommand(new MoveCommand(move));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onBoardUpdate() {
|
||||
currentMove++;
|
||||
if (currentMove == getMoves().size()) {
|
||||
onComplete.emit();
|
||||
}
|
||||
}
|
||||
|
||||
protected abstract List<Move> getMoves();
|
||||
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
package chess.view;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
|
||||
public class AssetManager {
|
||||
|
||||
private static final String gradleBase = "app/src/main/resources/";
|
||||
|
||||
public static InputStream getResource(String name) {
|
||||
// we first search it in files
|
||||
InputStream inputStream = getFileInputStream(name);
|
||||
if (inputStream != null)
|
||||
return inputStream;
|
||||
|
||||
inputStream = getFileInputStream(gradleBase + name);
|
||||
if (inputStream != null)
|
||||
return inputStream;
|
||||
// then in the jar
|
||||
return ClassLoader.getSystemResourceAsStream(name);
|
||||
}
|
||||
|
||||
private static InputStream getFileInputStream(String path) {
|
||||
File f = new File(path);
|
||||
if (f.exists()) {
|
||||
FileInputStream fis;
|
||||
try {
|
||||
fis = new FileInputStream(f);
|
||||
return fis;
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -1,102 +0,0 @@
|
||||
package chess.view.DDDrender;
|
||||
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector2f;
|
||||
import org.joml.Vector3f;
|
||||
import org.joml.Vector4f;
|
||||
|
||||
public class Camera {
|
||||
public static final float fov = 70.0f;
|
||||
public static final float zNear = 0.01f;
|
||||
public static final float zFar = 1000.0f;
|
||||
|
||||
private static final Vector3f up = new Vector3f(0.0f, 1.0f, 0.0f);
|
||||
private static final Vector3f center = new Vector3f(0.0f, 0.0f, 0.0f);
|
||||
|
||||
private final float distance = 1.5f;
|
||||
private final float camHeight = 1.5f;
|
||||
|
||||
private float aspectRatio;
|
||||
private float angle;
|
||||
|
||||
private Vector3f pos;
|
||||
|
||||
public Camera() {
|
||||
this.pos = new Vector3f(0.0f, camHeight, 0.0f);
|
||||
setRotateAngle(0.0f);
|
||||
}
|
||||
|
||||
public void move(float x, float y) {
|
||||
this.pos.x += x;
|
||||
this.pos.y += y;
|
||||
}
|
||||
|
||||
public void setRotateAngle(float angle) {
|
||||
this.angle = angle;
|
||||
updatePostion();
|
||||
}
|
||||
|
||||
private void updatePostion() {
|
||||
final float finalX = (float) Math.sin(angle);
|
||||
final float finalZ = (float) -Math.cos(angle);
|
||||
this.pos.set(distance * finalX, this.pos.get(1), distance * finalZ);
|
||||
}
|
||||
|
||||
public float getRotateAngle() {
|
||||
return angle;
|
||||
}
|
||||
|
||||
public Vector3f getPos() {
|
||||
return pos;
|
||||
}
|
||||
|
||||
public float getFov() {
|
||||
return fov;
|
||||
}
|
||||
|
||||
public void setX(float x) {
|
||||
this.pos.x = x;
|
||||
}
|
||||
|
||||
public void setY(float y) {
|
||||
this.pos.y = y;
|
||||
}
|
||||
|
||||
public void setZ(float z) {
|
||||
this.pos.z = z;
|
||||
}
|
||||
|
||||
public void setPosition(Vector3f pos) {
|
||||
this.pos = pos;
|
||||
}
|
||||
|
||||
public void setAspectRatio(float aspectRatio) {
|
||||
this.aspectRatio = aspectRatio;
|
||||
}
|
||||
|
||||
public Matrix4f getPerspectiveMatrix() {
|
||||
return new Matrix4f().perspective((float) (Math.toRadians(fov)), aspectRatio, zNear, zFar);
|
||||
}
|
||||
|
||||
public Matrix4f getViewMatrix() {
|
||||
return new Matrix4f().lookAt(pos, center, up);
|
||||
}
|
||||
|
||||
public Vector2f getCursorWorldFloorPos(Vector2f screenPos, int windowWidth, int windowHeight) {
|
||||
float relativeX = (screenPos.x / (float) windowWidth * 2.0f) - 1.0f;
|
||||
float relativeY = 1.0f - (screenPos.y / (float) windowHeight * 2.0f);
|
||||
|
||||
Vector4f rayClip = new Vector4f(relativeX, relativeY, -1.0f, 1.0f);
|
||||
|
||||
Vector4f rayEye = getPerspectiveMatrix().invert().transform(rayClip);
|
||||
|
||||
rayEye = new Vector4f(rayEye.x, rayEye.y, -1.0f, 0.0f);
|
||||
|
||||
Vector4f rayWorld = getViewMatrix().invert().transform(rayEye);
|
||||
|
||||
float lambda = -this.pos.y / rayWorld.y;
|
||||
|
||||
return new Vector2f(lambda * rayWorld.x + this.pos.x, lambda *
|
||||
rayWorld.z + this.pos.z);
|
||||
}
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
package chess.view.DDDrender;
|
||||
|
||||
import java.io.Closeable;
|
||||
import java.io.IOException;
|
||||
import java.util.List;
|
||||
|
||||
import chess.view.DDDrender.opengl.VertexArray;
|
||||
|
||||
public class DDDModel implements Closeable {
|
||||
private final List<VertexArray> vaos;
|
||||
|
||||
public DDDModel(List<VertexArray> vaos) {
|
||||
this.vaos = vaos;
|
||||
}
|
||||
|
||||
public List<VertexArray> getVaos() {
|
||||
return vaos;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() throws IOException {
|
||||
for (VertexArray vertexArray : vaos) {
|
||||
vertexArray.close();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
package chess.view.DDDrender;
|
||||
|
||||
import org.joml.Vector2f;
|
||||
|
||||
import chess.model.Coordinate;
|
||||
|
||||
class DDDPlacement {
|
||||
public static Vector2f coordinatesToVector(Coordinate coo) {
|
||||
return coordinatesToVector(coo.getX(), coo.getY());
|
||||
}
|
||||
|
||||
public static Vector2f coordinatesToVector(float x, float y) {
|
||||
return new Vector2f(1.0f - 0.125f - x * 0.250f, 1.0f - 0.125f - y * 0.250f);
|
||||
}
|
||||
|
||||
public static Coordinate vectorToCoordinates(Vector2f pos) {
|
||||
int x = (int) ((1.0f - pos.x) * 4.0f);
|
||||
int y = (int) ((1.0f - pos.y) * 4.0f);
|
||||
return new Coordinate(x, y);
|
||||
}
|
||||
}
|
||||
@@ -1,252 +0,0 @@
|
||||
package chess.view.DDDrender;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.util.List;
|
||||
|
||||
import chess.controller.commands.MoveCommand;
|
||||
import chess.controller.event.GameListener;
|
||||
import org.joml.Vector2f;
|
||||
import org.joml.Vector3f;
|
||||
|
||||
import chess.controller.Command;
|
||||
import chess.controller.Command.CommandResult;
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.controller.commands.GetAllowedMovesPieceCommand;
|
||||
import chess.controller.commands.GetPieceAtCommand;
|
||||
import chess.controller.event.GameAdaptator;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
import chess.view.DDDrender.world.BoardEntity;
|
||||
import chess.view.DDDrender.world.PieceEntity;
|
||||
import chess.view.DDDrender.world.World;
|
||||
|
||||
public class DDDView extends GameAdaptator implements GameListener {
|
||||
|
||||
private static final Vector3f BLACK = new Vector3f(0.3f, 0.3f, 0.3f);
|
||||
private static final Vector3f WHITE = new Vector3f(1.0f, 1.0f, 1.0f);
|
||||
|
||||
private final CommandExecutor commandExecutor;
|
||||
private final Window window;
|
||||
private final World world;
|
||||
private BoardEntity boardEntity;
|
||||
private final Camera camera;
|
||||
private Coordinate click = null;
|
||||
|
||||
public DDDView(CommandExecutor commandExecutor) {
|
||||
this.commandExecutor = commandExecutor;
|
||||
this.world = new World();
|
||||
this.camera = new Camera();
|
||||
this.window = new Window(new Renderer(), this.world, this.camera);
|
||||
}
|
||||
|
||||
private void cancelClick(){
|
||||
this.click=null;
|
||||
}
|
||||
private void setClick(Coordinate coordinate) {this.click=coordinate;}
|
||||
private CommandResult sendCommand(Command command) {
|
||||
return this.commandExecutor.executeCommand(command);
|
||||
}
|
||||
|
||||
// Invoked when a cell is clicked
|
||||
private void onCellClick(Coordinate coordinate) {
|
||||
if (this.click == null){ // case: first click
|
||||
GetAllowedMovesPieceCommand movesCommand = new GetAllowedMovesPieceCommand(coordinate);
|
||||
if (sendCommand(movesCommand) == CommandResult.NotAllowed) { // case: invalid piece to move
|
||||
System.out.println("Nothing to do here.");
|
||||
return;
|
||||
}
|
||||
List<Coordinate> allowedMoves = movesCommand.getDestinations();
|
||||
if (allowedMoves.isEmpty()) { // case: no movement possible for piece
|
||||
System.out.println("This piece cannot be moved at the moment.");
|
||||
return;
|
||||
}
|
||||
setClick(coordinate);
|
||||
previewMoves(coordinate);
|
||||
System.out.println("First click on " + coordinate);
|
||||
return;
|
||||
}
|
||||
// case: second click
|
||||
GetAllowedMovesPieceCommand movesCommand = new GetAllowedMovesPieceCommand(this.click);
|
||||
if (sendCommand(movesCommand) == CommandResult.NotAllowed) { // case: invalid piece to move
|
||||
cancelPreview(this.click);
|
||||
System.out.println("Nothing to do here.");
|
||||
cancelClick();
|
||||
return;
|
||||
}
|
||||
List<Coordinate> allowedMoves = movesCommand.getDestinations();
|
||||
if (allowedMoves.isEmpty()) { // case: no movement possible for piece
|
||||
cancelPreview(this.click);
|
||||
System.out.println("This piece cannot be moved at the moment.");
|
||||
cancelClick();
|
||||
return;
|
||||
}
|
||||
if (allowedMoves.contains(coordinate)){ // case: valid attempt to move
|
||||
System.out.println("Move on " + coordinate);
|
||||
cancelPreview(this.click);
|
||||
Command.CommandResult result = sendCommand(new MoveCommand(new Move(click, coordinate)));
|
||||
cancelClick();
|
||||
return;
|
||||
}
|
||||
if (!(coordinate == this.click)) {
|
||||
System.out.println("New click on " + coordinate); // cases: invalid move, selecting another piece
|
||||
cancelPreview(this.click);
|
||||
previewMoves(coordinate);
|
||||
setClick(coordinate);
|
||||
return;
|
||||
}
|
||||
System.out.println("Cancelling click."); // case: cancelling previous click
|
||||
cancelClick();
|
||||
}
|
||||
|
||||
private void previewMoves(Coordinate coordinate){
|
||||
Piece p = pieceAt(coordinate);
|
||||
if (p == null) {
|
||||
return;
|
||||
}
|
||||
GetAllowedMovesPieceCommand movesCommand = new GetAllowedMovesPieceCommand(coordinate);
|
||||
if (sendCommand(movesCommand) == CommandResult.NotAllowed) {
|
||||
return;
|
||||
}
|
||||
this.boardEntity.setCellColor(coordinate, new Vector3f(1, 0, 0));
|
||||
this.world.getPiece(coordinate).setColor(new Vector3f(1, 0, 0));
|
||||
List<Coordinate> allowedMoves = movesCommand.getDestinations();
|
||||
if (allowedMoves.isEmpty())
|
||||
return;
|
||||
for (Coordinate destCoord : allowedMoves) {
|
||||
this.boardEntity.setCellColor(destCoord, new Vector3f(1, 1, 0));
|
||||
}
|
||||
}
|
||||
|
||||
// Invoked when a cell is hovered
|
||||
private void onCellEnter(Coordinate coordinate) {
|
||||
if (this.click == null){
|
||||
// small test turning a cell red when hovered
|
||||
this.boardEntity.setCellColor(coordinate, new Vector3f(1, 0, 0));
|
||||
Piece p = pieceAt(coordinate);
|
||||
if (p == null)
|
||||
return;
|
||||
this.world.getPiece(coordinate).setColor(new Vector3f(1, 0, 0));
|
||||
GetAllowedMovesPieceCommand movesCommand = new GetAllowedMovesPieceCommand(coordinate);
|
||||
if (sendCommand(movesCommand) == CommandResult.NotAllowed)
|
||||
return ;
|
||||
List<Coordinate> allowedMoves = movesCommand.getDestinations();
|
||||
if (allowedMoves.isEmpty())
|
||||
return ;
|
||||
for (Coordinate destCoord : allowedMoves) {
|
||||
this.boardEntity.setCellColor(destCoord, new Vector3f(1, 0, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Invoked when a cell is not hovered anymore
|
||||
private void onCellExit(Coordinate coordinate) {
|
||||
if (this.click == null){
|
||||
this.boardEntity.resetCellColor(coordinate);
|
||||
Piece p = pieceAt(coordinate);
|
||||
if (p == null)
|
||||
return;
|
||||
this.world.getPiece(coordinate).setColor(p.getColor() == Color.White ? WHITE : BLACK);
|
||||
GetAllowedMovesPieceCommand movesCommand = new GetAllowedMovesPieceCommand(coordinate);
|
||||
if (sendCommand(movesCommand) == CommandResult.NotAllowed)
|
||||
return ;
|
||||
List<Coordinate> allowedMoves = movesCommand.getDestinations();
|
||||
if (allowedMoves.isEmpty())
|
||||
return ;
|
||||
for (Coordinate destCoord : allowedMoves) {
|
||||
this.boardEntity.resetCellColor(destCoord);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void cancelPreview(Coordinate coordinate){
|
||||
this.boardEntity.resetCellColor(coordinate);
|
||||
Piece p = pieceAt(coordinate);
|
||||
if (p == null)
|
||||
return;
|
||||
this.world.getPiece(coordinate).setColor(p.getColor() == Color.White ? WHITE : BLACK);
|
||||
GetAllowedMovesPieceCommand movesCommand = new GetAllowedMovesPieceCommand(coordinate);
|
||||
if (sendCommand(movesCommand) == CommandResult.NotAllowed)
|
||||
return ;
|
||||
List<Coordinate> allowedMoves = movesCommand.getDestinations();
|
||||
if (allowedMoves.isEmpty())
|
||||
return ;
|
||||
for (Coordinate destCoord : allowedMoves) {
|
||||
this.boardEntity.resetCellColor(destCoord);
|
||||
}
|
||||
}
|
||||
|
||||
private Piece pieceAt(Coordinate pos) {
|
||||
GetPieceAtCommand cmd = new GetPieceAtCommand(pos);
|
||||
this.commandExecutor.executeCommand(cmd);
|
||||
return cmd.getPiece();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameStart() {
|
||||
this.window.scheduleTask(() -> {
|
||||
try {
|
||||
initBoard();
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
// start listening to mouse events
|
||||
this.window.OnCellClick.connect(this::onCellClick);
|
||||
this.window.OnCellEnter.connect(this::onCellEnter);
|
||||
this.window.OnCellExit.connect(this::onCellExit);
|
||||
});
|
||||
}
|
||||
|
||||
private void initBoard() throws IOException {
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
Coordinate pos = new Coordinate(i, j);
|
||||
Piece piece = pieceAt(pos);
|
||||
if (piece == null)
|
||||
continue;
|
||||
|
||||
Vector2f pieceBoardPos = DDDPlacement.coordinatesToVector(pos);
|
||||
Vector3f pieceWorldPos = new Vector3f(pieceBoardPos.x(), 0, pieceBoardPos.y());
|
||||
|
||||
PieceEntity entity = new PieceEntity(piece, pieceWorldPos,
|
||||
piece.getColor() == Color.White ? WHITE : BLACK,
|
||||
piece.getColor() == Color.White ? 0.0f : (float) Math.PI);
|
||||
|
||||
this.world.addPiece(entity, pos);
|
||||
}
|
||||
}
|
||||
this.boardEntity = new BoardEntity();
|
||||
this.world.addEntity(this.boardEntity);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMove(Move move) {
|
||||
if(move.getDeadPieceCoords() != null) {
|
||||
this.world.ejectPiece(move.getDeadPieceCoords());
|
||||
}
|
||||
Vector2f pieceBoardPos = DDDPlacement.coordinatesToVector(move.getFinish());
|
||||
Vector3f pieceWorldPos = new Vector3f(pieceBoardPos.x(), 0, pieceBoardPos.y());
|
||||
this.world.getPiece(move.getStart()).setPosition(pieceWorldPos);
|
||||
this.world.movePiece(this.world.getPiece(move.getStart()), move);
|
||||
}
|
||||
|
||||
public void run() {
|
||||
/*
|
||||
this.window.addRegularTask((delta) -> {
|
||||
final float angle = 1f;
|
||||
this.camera.setRotateAngle(this.camera.getRotateAngle() + angle * delta);
|
||||
});
|
||||
*/
|
||||
this.window.run();
|
||||
|
||||
// free OpenGL resources
|
||||
try {
|
||||
this.window.close();
|
||||
this.world.close();
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,68 +0,0 @@
|
||||
package chess.view.DDDrender;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.GL_UNSIGNED_INT;
|
||||
|
||||
import java.io.Closeable;
|
||||
import java.io.IOException;
|
||||
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector3f;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
|
||||
import chess.view.DDDrender.opengl.VertexArray;
|
||||
import chess.view.DDDrender.shader.BoardShader;
|
||||
import chess.view.DDDrender.shader.PieceShader;
|
||||
import chess.view.DDDrender.shader.ShaderProgram;
|
||||
|
||||
public class Renderer implements Closeable{
|
||||
private BoardShader boardShader;
|
||||
private PieceShader pieceShader;
|
||||
|
||||
public Renderer() {
|
||||
this.boardShader = new BoardShader();
|
||||
this.pieceShader = new PieceShader();
|
||||
}
|
||||
|
||||
public void Init() {
|
||||
boardShader.LoadShader();
|
||||
pieceShader.LoadShader();
|
||||
}
|
||||
|
||||
public void Update(Camera cam) {
|
||||
this.boardShader.Start();
|
||||
this.boardShader.SetCamMatrix(cam);
|
||||
this.pieceShader.Start();
|
||||
this.pieceShader.SetCamMatrix(cam);
|
||||
}
|
||||
|
||||
public void Render(DDDModel model, Vector3f color, Vector3f position, float rotation) {
|
||||
this.pieceShader.Start();
|
||||
this.pieceShader.setModelColor(color);
|
||||
this.pieceShader.setModelTransform(new Matrix4f().translate(position).rotate(rotation, new Vector3f(0, 1, 0)));
|
||||
Render(model);
|
||||
}
|
||||
|
||||
public void Render(DDDModel model) {
|
||||
for (int i = 0; i < model.getVaos().size(); i++) {
|
||||
VertexArray vao = model.getVaos().get(i);
|
||||
RenderVao(this.pieceShader, vao);
|
||||
}
|
||||
}
|
||||
|
||||
public void RenderVao(ShaderProgram shader, VertexArray vertexArray) {
|
||||
shader.Start();
|
||||
vertexArray.Bind();
|
||||
GL30.glDrawElements(GL30.GL_TRIANGLES, vertexArray.GetVertexCount(), GL_UNSIGNED_INT, 0);
|
||||
vertexArray.Unbind();
|
||||
}
|
||||
|
||||
public BoardShader getBoardShader() {
|
||||
return boardShader;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() throws IOException {
|
||||
this.boardShader.close();
|
||||
this.pieceShader.close();
|
||||
}
|
||||
}
|
||||
@@ -1,285 +0,0 @@
|
||||
package chess.view.DDDrender;
|
||||
|
||||
import org.joml.Vector2f;
|
||||
import org.lwjgl.*;
|
||||
import org.lwjgl.glfw.*;
|
||||
import org.lwjgl.opengl.*;
|
||||
import org.lwjgl.system.*;
|
||||
|
||||
import chess.model.Coordinate;
|
||||
import chess.view.AssetManager;
|
||||
import chess.view.DDDrender.world.Entity;
|
||||
import chess.view.DDDrender.world.World;
|
||||
import common.Signal1;
|
||||
import imgui.ImFontConfig;
|
||||
import imgui.ImGui;
|
||||
import imgui.gl3.ImGuiImplGl3;
|
||||
import imgui.glfw.ImGuiImplGlfw;
|
||||
|
||||
import java.io.Closeable;
|
||||
import java.io.IOException;
|
||||
import java.nio.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Queue;
|
||||
import java.util.concurrent.ConcurrentLinkedDeque;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
import static org.lwjgl.glfw.Callbacks.*;
|
||||
import static org.lwjgl.glfw.GLFW.*;
|
||||
import static org.lwjgl.opengl.GL11.*;
|
||||
import static org.lwjgl.system.MemoryStack.*;
|
||||
import static org.lwjgl.system.MemoryUtil.*;
|
||||
|
||||
public class Window implements Closeable {
|
||||
|
||||
// The window handle
|
||||
private long window;
|
||||
|
||||
private final ImGuiImplGl3 implGl3 = new ImGuiImplGl3();
|
||||
private final ImGuiImplGlfw implGlfw = new ImGuiImplGlfw();
|
||||
|
||||
private Renderer renderer;
|
||||
private final Camera cam;
|
||||
private final World world;
|
||||
|
||||
private final Queue<Runnable> tasks;
|
||||
private final List<Consumer<Float>> regularTasks;
|
||||
|
||||
private Coordinate lastCell = null;
|
||||
|
||||
public final Signal1<Coordinate> OnCellClick = new Signal1<>();
|
||||
public final Signal1<Coordinate> OnCellEnter = new Signal1<>();
|
||||
public final Signal1<Coordinate> OnCellExit = new Signal1<>();
|
||||
|
||||
public Window(Renderer renderer, World world, Camera camera) {
|
||||
this.renderer = new Renderer();
|
||||
this.cam = camera;
|
||||
this.tasks = new ConcurrentLinkedDeque<>();
|
||||
this.world = world;
|
||||
this.regularTasks = new ArrayList<>();
|
||||
}
|
||||
|
||||
public void addRegularTask(Consumer<Float> task) {
|
||||
this.regularTasks.add(task);
|
||||
}
|
||||
|
||||
public synchronized void scheduleTask(Runnable runnable) {
|
||||
this.tasks.add(runnable);
|
||||
}
|
||||
|
||||
public synchronized Runnable getNextTask() {
|
||||
return this.tasks.poll();
|
||||
}
|
||||
|
||||
public void run() {
|
||||
System.out.println("LWJGL " + Version.getVersion() + "!");
|
||||
|
||||
init();
|
||||
loop();
|
||||
|
||||
// Free the window callbacks and destroy the window
|
||||
glfwFreeCallbacks(window);
|
||||
glfwDestroyWindow(window);
|
||||
|
||||
// Terminate GLFW and free the error callback
|
||||
glfwTerminate();
|
||||
glfwSetErrorCallback(null).free();
|
||||
|
||||
implGl3.shutdown();
|
||||
implGlfw.shutdown();
|
||||
|
||||
ImGui.destroyContext();
|
||||
}
|
||||
|
||||
private void setCallbacks() {
|
||||
glfwSetMouseButtonCallback(this.window, (window, button, action, mods) -> {
|
||||
if (button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS) {
|
||||
if (this.lastCell.isValid())
|
||||
this.OnCellClick.emit(this.lastCell);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void initImGui() {
|
||||
ImGui.setCurrentContext(ImGui.createContext());
|
||||
|
||||
implGl3.init("#version 330");
|
||||
implGlfw.init(window, true);
|
||||
|
||||
ImFontConfig config = new ImFontConfig();
|
||||
config.setFontDataOwnedByAtlas(false);
|
||||
try {
|
||||
ImGui.getIO().getFonts().addFontFromMemoryTTF(AssetManager.getResource("fonts/comic.ttf").readAllBytes(),
|
||||
50.0f, config);
|
||||
} catch (IOException e) {
|
||||
// TODO Auto-generated catch block
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
private void init() {
|
||||
// Setup an error callback. The default implementation
|
||||
// will print the error message in System.err.
|
||||
GLFWErrorCallback.createPrint(System.err).set();
|
||||
|
||||
// Initialize GLFW. Most GLFW functions will not work before doing this.
|
||||
if (!glfwInit())
|
||||
throw new IllegalStateException("Unable to initialize GLFW");
|
||||
|
||||
// Configure GLFW
|
||||
glfwDefaultWindowHints(); // optional, the current window hints are already the default
|
||||
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // the window will stay hidden after creation
|
||||
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable
|
||||
|
||||
// Create the window
|
||||
window = glfwCreateWindow(1000, 1000, "3DChess", NULL, NULL);
|
||||
if (window == NULL)
|
||||
throw new RuntimeException("Failed to create the GLFW window");
|
||||
|
||||
// Get the thread stack and push a new frame
|
||||
try (MemoryStack stack = stackPush()) {
|
||||
IntBuffer pWidth = stack.mallocInt(1); // int*
|
||||
IntBuffer pHeight = stack.mallocInt(1); // int*
|
||||
|
||||
// Get the window size passed to glfwCreateWindow
|
||||
glfwGetWindowSize(window, pWidth, pHeight);
|
||||
|
||||
// Get the resolution of the primary monitor
|
||||
GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
|
||||
|
||||
// Center the window
|
||||
glfwSetWindowPos(
|
||||
window,
|
||||
(vidmode.width() - pWidth.get(0)) / 2,
|
||||
(vidmode.height() - pHeight.get(0)) / 2);
|
||||
|
||||
glfwSetWindowSize(window, vidmode.width(), vidmode.height());
|
||||
} // the stack frame is popped automatically
|
||||
|
||||
// Make the OpenGL context current
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
GL.createCapabilities();
|
||||
|
||||
setCallbacks();
|
||||
|
||||
initImGui();
|
||||
|
||||
renderer.Init();
|
||||
|
||||
// Enable v-sync
|
||||
glfwSwapInterval(1);
|
||||
|
||||
// Make the window visible
|
||||
glfwShowWindow(window);
|
||||
}
|
||||
|
||||
private void render(float delta, float aspectRatio) {
|
||||
cam.setAspectRatio(aspectRatio);
|
||||
renderer.Update(cam);
|
||||
renderWorld();
|
||||
}
|
||||
|
||||
private void renderWorld() {
|
||||
for (Entity entity : this.world.getEntites()) {
|
||||
entity.render(this.renderer);
|
||||
}
|
||||
}
|
||||
|
||||
private void executeTasks(float delta) {
|
||||
Runnable task = getNextTask();
|
||||
while (task != null) {
|
||||
task.run();
|
||||
task = getNextTask();
|
||||
}
|
||||
for (Consumer<Float> consumer : regularTasks) {
|
||||
consumer.accept(delta);
|
||||
}
|
||||
}
|
||||
|
||||
private void checkCursor(int windowWidth, int windowHeight) {
|
||||
double x[] = new double[1];
|
||||
double y[] = new double[1];
|
||||
glfwGetCursorPos(this.window, x, y);
|
||||
Vector2f cursorPos = this.cam.getCursorWorldFloorPos(new Vector2f((float) x[0], (float) y[0]), windowWidth,
|
||||
windowHeight);
|
||||
Coordinate selectedCell = DDDPlacement.vectorToCoordinates(cursorPos);
|
||||
if (this.lastCell == null) {
|
||||
this.lastCell = selectedCell;
|
||||
if (selectedCell.isValid())
|
||||
this.OnCellEnter.emit(selectedCell);
|
||||
} else if (!this.lastCell.equals(selectedCell)) {
|
||||
if (this.lastCell.isValid())
|
||||
this.OnCellExit.emit(this.lastCell);
|
||||
if (selectedCell.isValid())
|
||||
this.OnCellEnter.emit(selectedCell);
|
||||
this.lastCell = selectedCell;
|
||||
}
|
||||
}
|
||||
|
||||
private void newFrame() {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
|
||||
|
||||
implGlfw.newFrame();
|
||||
implGl3.newFrame();
|
||||
ImGui.newFrame();
|
||||
}
|
||||
|
||||
private void loop() {
|
||||
|
||||
// Set the clear color
|
||||
glClearColor(0.4f, 0.4f, 0.6f, 1.0f);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_FRONT);
|
||||
glFrontFace(GL_CW);
|
||||
|
||||
glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
double lastTime = glfwGetTime();
|
||||
|
||||
int width[] = new int[1];
|
||||
int height[] = new int[1];
|
||||
glfwGetWindowSize(window, width, height);
|
||||
|
||||
// Run the rendering loop until the user has attempted to close
|
||||
// the window or has pressed the ESCAPE key.
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
|
||||
newFrame();
|
||||
|
||||
double currentTime = glfwGetTime();
|
||||
float deltaTime = (float) (currentTime - lastTime);
|
||||
render(deltaTime, (float) width[0] / (float) height[0]);
|
||||
|
||||
// ImGui.showDemoWindow();
|
||||
ImGui.render();
|
||||
implGl3.renderDrawData(ImGui.getDrawData());
|
||||
|
||||
lastTime = glfwGetTime();
|
||||
|
||||
glfwSwapBuffers(window); // swap the color buffers
|
||||
|
||||
// Poll for window events. The key callback above will only be
|
||||
// invoked during this call.
|
||||
glfwPollEvents();
|
||||
|
||||
checkCursor(width[0], height[0]);
|
||||
|
||||
executeTasks(deltaTime);
|
||||
|
||||
glfwGetWindowSize(window, width, height);
|
||||
glViewport(0, 0, width[0], height[0]);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() throws IOException {
|
||||
this.renderer.close();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,130 +0,0 @@
|
||||
package chess.view.DDDrender.loader;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.lwjgl.assimp.AIFace.Buffer;
|
||||
import org.lwjgl.assimp.AIMesh;
|
||||
import org.lwjgl.assimp.AINode;
|
||||
import org.lwjgl.assimp.AIScene;
|
||||
import org.lwjgl.assimp.AIVector3D;
|
||||
import org.lwjgl.assimp.Assimp;
|
||||
import org.lwjgl.system.MemoryUtil;
|
||||
|
||||
import chess.view.AssetManager;
|
||||
import chess.view.DDDrender.DDDModel;
|
||||
import chess.view.DDDrender.opengl.ElementBuffer;
|
||||
import chess.view.DDDrender.opengl.VertexArray;
|
||||
import chess.view.DDDrender.opengl.VertexBuffer;
|
||||
|
||||
public class ModelLoader {
|
||||
|
||||
private static final int VERTEX_SIZE = 3;
|
||||
private static final int VERTEX_POSITION_INDEX = 0;
|
||||
private static final int VERTEX_NORMAL_INDEX = 1;
|
||||
|
||||
private static float[] toFloatArray(List<Float> list) {
|
||||
float[] result = new float[list.size()];
|
||||
for (int i = 0; i < list.size(); i++) {
|
||||
result[i] = list.get(i);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private static int[] toIntArray(List<Integer> list) {
|
||||
int[] result = new int[list.size()];
|
||||
for (int i = 0; i < list.size(); i++) {
|
||||
result[i] = list.get(i);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private static VertexArray processMesh(AIMesh mesh, AIScene scene) {
|
||||
List<Float> positions = new ArrayList<>();
|
||||
List<Float> normals = new ArrayList<>();
|
||||
|
||||
List<Integer> indicies = new ArrayList<>();
|
||||
|
||||
Buffer faces = mesh.mFaces();
|
||||
int faceNumber = mesh.mNumFaces();
|
||||
|
||||
for (int i = 0; i < faceNumber; i++) {
|
||||
IntBuffer faceIndicies = faces.get(i).mIndices();
|
||||
for (int j = 0; j < faceIndicies.capacity(); j++) {
|
||||
indicies.add(faceIndicies.get(j));
|
||||
}
|
||||
}
|
||||
|
||||
int vertNumber = mesh.mNumVertices();
|
||||
org.lwjgl.assimp.AIVector3D.Buffer vertecies = mesh.mVertices();
|
||||
for (int i = 0; i < vertNumber; i++) {
|
||||
AIVector3D vertex = vertecies.get(i);
|
||||
positions.add(vertex.x());
|
||||
positions.add(vertex.y());
|
||||
positions.add(vertex.z());
|
||||
}
|
||||
|
||||
org.lwjgl.assimp.AIVector3D.Buffer vertexNormals = mesh.mNormals();
|
||||
for (int i = 0; i < vertNumber; i++) {
|
||||
AIVector3D normal = vertexNormals.get(i);
|
||||
normals.add(normal.x());
|
||||
normals.add(normal.y());
|
||||
normals.add(normal.z());
|
||||
}
|
||||
|
||||
VertexBuffer positionVBO = new VertexBuffer(toFloatArray(positions), VERTEX_SIZE);
|
||||
positionVBO.AddVertexAttribPointer(VERTEX_POSITION_INDEX, VERTEX_SIZE, 0);
|
||||
VertexBuffer normalVBO = new VertexBuffer(toFloatArray(normals), VERTEX_SIZE);
|
||||
normalVBO.AddVertexAttribPointer(VERTEX_NORMAL_INDEX, VERTEX_SIZE, 0);
|
||||
|
||||
VertexArray vao = new VertexArray(new ElementBuffer(toIntArray(indicies)));
|
||||
vao.Bind();
|
||||
vao.BindVertexBuffer(positionVBO);
|
||||
vao.BindVertexBuffer(normalVBO);
|
||||
vao.Unbind();
|
||||
return vao;
|
||||
|
||||
}
|
||||
|
||||
private static void processNode(AINode node, AIScene scene, List<VertexArray> meshes) {
|
||||
for (int i = 0; i < node.mNumChildren(); i++) {
|
||||
AINode child = AINode.create(node.mChildren().get(i));
|
||||
processNode(child, scene, meshes);
|
||||
}
|
||||
for (int i = 0; i < node.mNumMeshes(); i++) {
|
||||
AIMesh mesh = AIMesh.create(scene.mMeshes().get(node.mMeshes().get(i)));
|
||||
meshes.add(processMesh(mesh, scene));
|
||||
}
|
||||
}
|
||||
|
||||
public static DDDModel loadModel(String filename) throws IOException {
|
||||
InputStream input = AssetManager.getResource(filename);
|
||||
byte[] buffer = input.readAllBytes();
|
||||
ByteBuffer data = MemoryUtil.memCalloc(buffer.length);
|
||||
data.put(buffer);
|
||||
data.flip();
|
||||
|
||||
AIScene scene = Assimp.aiImportFileFromMemory(
|
||||
data,
|
||||
Assimp.aiProcess_Triangulate | Assimp.aiProcess_PreTransformVertices | Assimp.aiProcess_GlobalScale
|
||||
| Assimp.aiProcess_ValidateDataStructure,
|
||||
"");
|
||||
|
||||
if (scene == null)
|
||||
System.err.println(Assimp.aiGetErrorString());
|
||||
|
||||
List<VertexArray> vertecies = new ArrayList<>();
|
||||
|
||||
processNode(scene.mRootNode(), scene, vertecies);
|
||||
|
||||
MemoryUtil.memFree(data);
|
||||
|
||||
return new DDDModel(vertecies);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,75 +0,0 @@
|
||||
package chess.view.DDDrender.loader;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.Bishop;
|
||||
import chess.model.pieces.King;
|
||||
import chess.model.pieces.Knight;
|
||||
import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
import chess.view.DDDrender.DDDModel;
|
||||
|
||||
public class Piece3DModel implements PieceVisitor<String> {
|
||||
|
||||
private static final String basePath = "3d/";
|
||||
private static final Map<String, DDDModel> cache = new HashMap<>();
|
||||
|
||||
public DDDModel getModel(Piece piece) throws IOException {
|
||||
if (piece == null)
|
||||
return null;
|
||||
|
||||
String path = basePath + colorToString(piece.getColor()) + "-" + visit(piece) + ".fbx";
|
||||
return getModel(path);
|
||||
}
|
||||
|
||||
private DDDModel getModel(String path) throws IOException {
|
||||
DDDModel model = cache.get(path);
|
||||
if (model != null)
|
||||
return model;
|
||||
|
||||
model = ModelLoader.loadModel(path);
|
||||
cache.put(path, model);
|
||||
return model;
|
||||
}
|
||||
|
||||
private String colorToString(Color color) {
|
||||
return color == Color.Black ? "black" : "white";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Bishop bishop) {
|
||||
return "bishop";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(King king) {
|
||||
return "king";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Knight knight) {
|
||||
return "knight";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Pawn pawn) {
|
||||
return "pawn";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Queen queen) {
|
||||
return "queen";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Rook rook) {
|
||||
return "rook";
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
package chess.view.DDDrender.opengl;
|
||||
|
||||
public record VertexAttribPointer(int index, int size, int offset) {
|
||||
|
||||
}
|
||||
@@ -1,102 +0,0 @@
|
||||
package chess.view.DDDrender.shader;
|
||||
|
||||
import chess.view.DDDrender.Camera;
|
||||
|
||||
public class BoardShader extends ShaderProgram {
|
||||
|
||||
private static String vertexShader = """
|
||||
#version 330
|
||||
|
||||
layout(location = 0) in vec3 position;
|
||||
layout(location = 1) in vec3 color;
|
||||
|
||||
uniform mat4 viewMatrix;
|
||||
uniform mat4 projectionMatrix;
|
||||
uniform vec3 lightPosition = vec3(0, 10, 0);
|
||||
|
||||
flat out vec3 pass_color;
|
||||
|
||||
out vec3 toLightVector;
|
||||
out vec3 toCameraVector;
|
||||
out vec3 surfaceNormal;
|
||||
|
||||
void main(void){
|
||||
const vec4 normal = vec4(0.0, 1.0, 0.0, 1.0);
|
||||
|
||||
gl_Position = projectionMatrix * viewMatrix * vec4(position, 1.0);
|
||||
|
||||
vec3 camPos = (inverse(viewMatrix) * vec4(0.0, 0.0, 0.0, 1.0)).xyz;
|
||||
|
||||
toLightVector = lightPosition - position;
|
||||
|
||||
toCameraVector = camPos - position;
|
||||
surfaceNormal = (normal).xyz;
|
||||
|
||||
pass_color = color;
|
||||
}
|
||||
|
||||
""";
|
||||
|
||||
private static String fragmentShader = """
|
||||
#version 330
|
||||
|
||||
flat in vec3 pass_color;
|
||||
|
||||
in vec3 toLightVector;
|
||||
in vec3 toCameraVector;
|
||||
in vec3 surfaceNormal;
|
||||
|
||||
out vec4 out_color;
|
||||
|
||||
void main(void){
|
||||
const float shineDamper = 10.0;
|
||||
const float reflectivity = 1.0;
|
||||
|
||||
float lightDistance = length(toLightVector);
|
||||
|
||||
const vec3 attenuation = vec3(0.2, 0.1, 0.0);
|
||||
float attenuationFactor = attenuation.x + attenuation.y * lightDistance + attenuation.z * lightDistance * lightDistance;
|
||||
|
||||
vec3 unitNormal = normalize(surfaceNormal);
|
||||
vec3 unitLightVector = normalize(toLightVector);
|
||||
vec3 unitCamVector = normalize(toCameraVector);
|
||||
|
||||
vec3 lightDirection = -unitLightVector;
|
||||
vec3 reflectedLightDirection = reflect(lightDirection, unitNormal);
|
||||
|
||||
float diffuse = max(0.2, dot(unitNormal, unitLightVector));
|
||||
|
||||
float specularFactor = max(0.0, dot(reflectedLightDirection, unitCamVector));
|
||||
float specular = pow(specularFactor, shineDamper) * reflectivity;
|
||||
|
||||
float brightness = (diffuse + specular) / attenuationFactor;
|
||||
|
||||
out_color = brightness * vec4(pass_color, 1.0);
|
||||
out_color.w = 1.0;
|
||||
|
||||
}
|
||||
|
||||
""";
|
||||
|
||||
private int location_ProjectionMatrix = 0;
|
||||
private int location_ViewMatrix = 0;
|
||||
|
||||
public BoardShader() {
|
||||
|
||||
}
|
||||
|
||||
public void LoadShader() {
|
||||
super.LoadProgram(vertexShader, fragmentShader);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void GetAllUniformLocation() {
|
||||
location_ProjectionMatrix = GetUniformLocation("projectionMatrix");
|
||||
location_ViewMatrix = GetUniformLocation("viewMatrix");
|
||||
}
|
||||
|
||||
public void SetCamMatrix(Camera camera) {
|
||||
LoadMat4(location_ProjectionMatrix, camera.getPerspectiveMatrix());
|
||||
LoadMat4(location_ViewMatrix, camera.getViewMatrix());
|
||||
}
|
||||
}
|
||||
@@ -1,116 +0,0 @@
|
||||
package chess.view.DDDrender.shader;
|
||||
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector3f;
|
||||
|
||||
import chess.view.DDDrender.Camera;
|
||||
|
||||
public class PieceShader extends ShaderProgram {
|
||||
|
||||
private static String vertexShader = """
|
||||
#version 330
|
||||
|
||||
layout(location = 0) in vec3 position;
|
||||
layout(location = 1) in vec3 normal;
|
||||
|
||||
uniform mat4 projectionMatrix;
|
||||
uniform mat4 viewMatrix;
|
||||
uniform mat4 modelTransform;
|
||||
uniform vec3 lightPosition = vec3(0, 10, 0);
|
||||
|
||||
out vec3 toLightVector;
|
||||
out vec3 toCameraVector;
|
||||
out vec3 surfaceNormal;
|
||||
|
||||
void main(void){
|
||||
|
||||
vec4 modelPos = modelTransform * vec4(position, 1.0);
|
||||
vec4 globalNormal = modelTransform * vec4(normal, 1.0);
|
||||
|
||||
gl_Position = projectionMatrix * viewMatrix * modelPos;
|
||||
|
||||
vec3 camPos = (inverse(viewMatrix) * vec4(0.0, 0.0, 0.0, 1.0)).xyz;
|
||||
|
||||
toLightVector = lightPosition - modelPos.xyz;
|
||||
|
||||
toCameraVector = camPos - position;
|
||||
surfaceNormal = normalize(globalNormal.xyz);
|
||||
}
|
||||
|
||||
""";
|
||||
|
||||
private static String fragmentShader = """
|
||||
#version 330
|
||||
|
||||
in vec3 toLightVector;
|
||||
in vec3 toCameraVector;
|
||||
in vec3 surfaceNormal;
|
||||
|
||||
uniform vec3 modelColor;
|
||||
|
||||
out vec4 out_color;
|
||||
|
||||
void main(void){
|
||||
const float shineDamper = 10.0;
|
||||
const float reflectivity = 1.0;
|
||||
|
||||
float lightDistance = length(toLightVector);
|
||||
|
||||
const vec3 attenuation = vec3(0.2, 0.1, 0.0);
|
||||
float attenuationFactor = attenuation.x + attenuation.y * lightDistance + attenuation.z * lightDistance * lightDistance;
|
||||
|
||||
vec3 unitNormal = normalize(surfaceNormal);
|
||||
vec3 unitLightVector = normalize(toLightVector);
|
||||
vec3 unitCamVector = normalize(toCameraVector);
|
||||
|
||||
vec3 lightDirection = -unitLightVector;
|
||||
vec3 reflectedLightDirection = reflect(lightDirection, unitNormal);
|
||||
|
||||
float diffuse = max(0.2, dot(unitNormal, unitLightVector));
|
||||
|
||||
float specularFactor = max(0.0, dot(reflectedLightDirection, unitCamVector));
|
||||
float specular = pow(specularFactor, shineDamper) * reflectivity;
|
||||
|
||||
float brightness = (diffuse + specular) / attenuationFactor;
|
||||
|
||||
out_color = brightness * vec4(modelColor, 1.0);
|
||||
out_color.w = 1.0;
|
||||
|
||||
}
|
||||
|
||||
""";
|
||||
|
||||
private int location_ProjectionMatrix = 0;
|
||||
private int location_ViewMatrix = 0;
|
||||
private int location_ModelTransform = 0;
|
||||
private int location_ModelColor = 0;
|
||||
|
||||
public PieceShader() {
|
||||
|
||||
}
|
||||
|
||||
public void LoadShader() {
|
||||
super.LoadProgram(vertexShader, fragmentShader);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void GetAllUniformLocation() {
|
||||
location_ProjectionMatrix = GetUniformLocation("projectionMatrix");
|
||||
location_ViewMatrix = GetUniformLocation("viewMatrix");
|
||||
location_ModelTransform = GetUniformLocation("modelTransform");
|
||||
location_ModelColor = GetUniformLocation("modelColor");
|
||||
}
|
||||
|
||||
public void SetCamMatrix(Camera camera) {
|
||||
LoadMat4(location_ProjectionMatrix, camera.getPerspectiveMatrix());
|
||||
LoadMat4(location_ViewMatrix, camera.getViewMatrix());
|
||||
}
|
||||
|
||||
public void setModelTransform(Matrix4f mat) {
|
||||
LoadMat4(location_ModelTransform, mat);
|
||||
}
|
||||
|
||||
public void setModelColor(Vector3f color) {
|
||||
LoadVector(location_ModelColor, color);
|
||||
}
|
||||
}
|
||||
@@ -1,48 +0,0 @@
|
||||
package chess.view.DDDrender.world;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
import org.joml.Vector3f;
|
||||
|
||||
import chess.model.Coordinate;
|
||||
import chess.view.DDDrender.Renderer;
|
||||
import chess.view.DDDrender.loader.BoardModelLoader;
|
||||
import chess.view.DDDrender.opengl.VertexArray;
|
||||
import chess.view.DDDrender.opengl.VertexBuffer;
|
||||
|
||||
public class BoardEntity extends Entity {
|
||||
|
||||
private final VertexArray vao;
|
||||
private final VertexBuffer colorVbo;
|
||||
|
||||
private static final Vector3f WHITE = new Vector3f(1, 1, 1);
|
||||
private static final Vector3f BLACK = new Vector3f(0, 0, 0);
|
||||
|
||||
public BoardEntity() {
|
||||
this.vao = BoardModelLoader.GetBoardModel();
|
||||
this.colorVbo = this.vao.getVertexBuffers().get(1);
|
||||
}
|
||||
|
||||
public void setCellColor(Coordinate coord, Vector3f color) {
|
||||
float[] data = { color.x, color.y, color.z, color.x, color.y, color.z, color.x, color.y, color.z, color.x,
|
||||
color.y, color.z};
|
||||
int cellNumber = (Coordinate.VALUE_MAX - 1 - coord.getX()) * Coordinate.VALUE_MAX + Coordinate.VALUE_MAX - 1 - coord.getY();
|
||||
int offset = cellNumber * 4 * 4 * 3;
|
||||
this.colorVbo.UpdateData(offset, data);
|
||||
}
|
||||
|
||||
public void resetCellColor(Coordinate coord) {
|
||||
setCellColor(coord, (coord.getX() + coord.getY()) % 2 == 0 ? WHITE : BLACK);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(Renderer renderer) {
|
||||
renderer.RenderVao(renderer.getBoardShader(), vao);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() throws IOException {
|
||||
vao.close();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
package chess.view.DDDrender.world;
|
||||
|
||||
import java.io.Closeable;
|
||||
|
||||
import chess.view.DDDrender.Renderer;
|
||||
|
||||
public abstract class Entity implements Closeable{
|
||||
|
||||
public abstract void render(Renderer renderer);
|
||||
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
package chess.view.DDDrender.world;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
import org.joml.Vector3f;
|
||||
|
||||
import chess.view.DDDrender.DDDModel;
|
||||
import chess.view.DDDrender.Renderer;
|
||||
|
||||
public class ModelEntity extends Entity {
|
||||
|
||||
protected Vector3f position;
|
||||
protected Vector3f color;
|
||||
protected float rotation;
|
||||
protected DDDModel model;
|
||||
|
||||
public ModelEntity(DDDModel model, Vector3f position, Vector3f color, float rotation) {
|
||||
this.position = position;
|
||||
this.color = color;
|
||||
this.rotation = rotation;
|
||||
this.model = model;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(Renderer renderer) {
|
||||
renderer.Render(model, color, position, rotation);
|
||||
}
|
||||
|
||||
public void setPosition(Vector3f position) {
|
||||
this.position = position;
|
||||
}
|
||||
|
||||
public void setColor(Vector3f color) {
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
public void setRotation(float rotation) {
|
||||
this.rotation = rotation;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() throws IOException {
|
||||
this.model.close();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
package chess.view.DDDrender.world;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
import org.joml.Vector3f;
|
||||
|
||||
import chess.model.Piece;
|
||||
import chess.view.DDDrender.loader.Piece3DModel;
|
||||
|
||||
public class PieceEntity extends ModelEntity {
|
||||
|
||||
private static final Piece3DModel modelLoader = new Piece3DModel();
|
||||
|
||||
private final Piece piece;
|
||||
|
||||
public PieceEntity(Piece piece, Vector3f position, Vector3f color, float rotation) throws IOException {
|
||||
super(modelLoader.getModel(piece), position, color, rotation);
|
||||
this.piece = piece;
|
||||
}
|
||||
|
||||
public Piece getPiece() {
|
||||
return piece;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,74 +0,0 @@
|
||||
package chess.view.DDDrender.world;
|
||||
|
||||
import java.io.Closeable;
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
|
||||
public class World implements Closeable{
|
||||
/** Renderable entity list */
|
||||
private final List<Entity> entites;
|
||||
|
||||
/** provides fast access to 3d pieces */
|
||||
private final PieceEntity[] pieces;
|
||||
|
||||
public World() {
|
||||
this.entites = new ArrayList<>();
|
||||
this.pieces = new PieceEntity[Coordinate.VALUE_MAX * Coordinate.VALUE_MAX];
|
||||
}
|
||||
|
||||
public PieceEntity getEntity(Piece piece) {
|
||||
for (Entity entity : entites) {
|
||||
if (entity instanceof PieceEntity p) {
|
||||
if (p.getPiece() == piece)
|
||||
return p;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void addPiece(PieceEntity entity, Coordinate coordinate) {
|
||||
addEntity(entity);
|
||||
setPieceCoords(entity, coordinate);
|
||||
}
|
||||
|
||||
private void setPieceCoords(PieceEntity entity, Coordinate coordinate) {
|
||||
pieces[coordinate.toIndex()] = entity;
|
||||
}
|
||||
|
||||
public void movePiece(PieceEntity entity, Move move) {
|
||||
setPieceCoords(entity, move.getFinish());
|
||||
setPieceCoords(null, move.getStart());
|
||||
}
|
||||
|
||||
public void ejectPiece(Coordinate coordinate) {
|
||||
PieceEntity entity = getPiece(coordinate);
|
||||
if (entity != null)
|
||||
this.entites.remove(entity);
|
||||
setPieceCoords(null, coordinate);
|
||||
}
|
||||
|
||||
public PieceEntity getPiece(Coordinate coordinate) {
|
||||
return pieces[coordinate.toIndex()];
|
||||
}
|
||||
|
||||
public void addEntity(Entity entity) {
|
||||
this.entites.add(entity);
|
||||
}
|
||||
|
||||
public List<Entity> getEntites() {
|
||||
return entites;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() throws IOException {
|
||||
for (Entity entity : entites) {
|
||||
entity.close();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
package chess.view.consolerender;
|
||||
|
||||
public class Colors {
|
||||
// Reset
|
||||
public static final String RESET = "\u001B[0m"; // Text Reset
|
||||
|
||||
// Regular Colors
|
||||
public static final String BLACK = "\033[38;2;0;0;0m";
|
||||
public static final String WHITE = "\033[38;2;255;255;255m";
|
||||
public static final String RED = "\033[38;2;255;0;0m";
|
||||
public static final String GREEN = "\033[38;2;0;255;0m";
|
||||
public static final String YELLOW = "\033[38;2;255;255;0m";
|
||||
public static final String BLUE = "\033[38;2;0;0;255m";
|
||||
public static final String PURPLE = "\033[38;2;255;0;255m";
|
||||
public static final String CYAN = "\033[38;2;0;255;255m";
|
||||
|
||||
// Background
|
||||
public static final String BLACK_BACKGROUND = "\033[40m"; // BLACK
|
||||
public static final String LIGHT_GRAY_BACKGROUND = "\033[48;2;180;180;180m";
|
||||
public static final String DARK_GRAY_BACKGROUND = "\033[48;2;120;120;120m";
|
||||
public static final String RED_BACKGROUND = "\033[41m"; // RED
|
||||
public static final String GREEN_BACKGROUND = "\033[42m"; // GREEN
|
||||
public static final String YELLOW_BACKGROUND = "\033[43m"; // YELLOW
|
||||
public static final String BLUE_BACKGROUND = "\033[44m"; // BLUE
|
||||
public static final String PURPLE_BACKGROUND = "\033[45m"; // PURPLE
|
||||
public static final String CYAN_BACKGROUND = "\033[46m"; // CYAN
|
||||
public static final String WHITE_BACKGROUND = "\033[47m"; // WHITE
|
||||
|
||||
// High Intensity backgrounds
|
||||
public static final String BLACK_BACKGROUND_BRIGHT = "\033[0;100m";// BLACK
|
||||
public static final String RED_BACKGROUND_BRIGHT = "\033[0;101m";// RED
|
||||
public static final String GREEN_BACKGROUND_BRIGHT = "\033[0;102m";// GREEN
|
||||
public static final String YELLOW_BACKGROUND_BRIGHT = "\033[0;103m";// YELLOW
|
||||
public static final String BLUE_BACKGROUND_BRIGHT = "\033[0;104m";// BLUE
|
||||
public static final String PURPLE_BACKGROUND_BRIGHT = "\033[0;105m"; // PURPLE
|
||||
public static final String CYAN_BACKGROUND_BRIGHT = "\033[0;106m"; // CYAN
|
||||
public static final String WHITE_BACKGROUND_BRIGHT = "\033[0;107m"; // WHITE
|
||||
}
|
||||
@@ -1,336 +0,0 @@
|
||||
package chess.view.consolerender;
|
||||
|
||||
import chess.controller.Command;
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.controller.commands.*;
|
||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Objects;
|
||||
import java.util.Scanner;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
public class Console implements GameListener {
|
||||
private final Scanner scanner = new Scanner(System.in);
|
||||
private final CommandExecutor commandExecutor;
|
||||
private final ConsolePieceName consolePieceName = new ConsolePieceName();
|
||||
private boolean captureInput;
|
||||
private final ExecutorService executor;
|
||||
|
||||
public Console(CommandExecutor commandExecutor, boolean captureInput) {
|
||||
this.commandExecutor = commandExecutor;
|
||||
this.executor = Executors.newSingleThreadExecutor();
|
||||
this.captureInput = captureInput;
|
||||
}
|
||||
|
||||
public Console(CommandExecutor commandExecutor) {
|
||||
this(commandExecutor, true);
|
||||
}
|
||||
|
||||
private Piece pieceAt(int x, int y) {
|
||||
return pieceAt(new Coordinate(x, y));
|
||||
}
|
||||
|
||||
private Command.CommandResult sendCommand(Command command) {
|
||||
return this.commandExecutor.executeCommand(command);
|
||||
}
|
||||
|
||||
private Piece pieceAt(Coordinate coordinate) {
|
||||
GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
|
||||
sendCommand(command);
|
||||
return command.getPiece();
|
||||
}
|
||||
|
||||
public Coordinate stringToCoordinate(String coordinates) throws Exception {
|
||||
char xPos = coordinates.charAt(0);
|
||||
char yPos = coordinates.charAt(1);
|
||||
int x;
|
||||
if (xPos >= 'A' && xPos <= 'Z') {
|
||||
x = xPos - 'A';
|
||||
} else if (xPos >= 'a' && xPos <= 'z') {
|
||||
x = xPos - 'a';
|
||||
} else {
|
||||
throw new Exception("Invalid input");
|
||||
}
|
||||
if (!(yPos >= '1' && yPos <= '9')) {
|
||||
throw new Exception("Invalid input");
|
||||
}
|
||||
int y = Coordinate.VALUE_MAX - 1 - (yPos - '1');
|
||||
return new Coordinate(x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerTurn(Color color, boolean undone) {
|
||||
if (!captureInput)
|
||||
return;
|
||||
System.out.println(Colors.RED + "Player turn: " + color + Colors.RESET);
|
||||
this.executor.submit(() -> {
|
||||
boolean endTurn;
|
||||
String line = "0";
|
||||
do {
|
||||
if (!line.isEmpty()) {
|
||||
System.out.println("""
|
||||
Pick your choice:
|
||||
1 - Move
|
||||
2 - Show potential moves
|
||||
3 - Surrender
|
||||
""");
|
||||
System.out.flush();
|
||||
}
|
||||
line = scanner.nextLine();
|
||||
endTurn = switch (line) {
|
||||
case "1" -> playerPickedMove(color);
|
||||
case "2" -> playerPickedShowMoves(color);
|
||||
case "3" -> playerPickedSurrender(color);
|
||||
default -> false;
|
||||
};
|
||||
} while (!endTurn);
|
||||
});
|
||||
}
|
||||
|
||||
private boolean playerPickedSurrender(Color color) {
|
||||
sendCommand(new SurrenderCommand(color));
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean playerPickedMove(Color color) {
|
||||
try {
|
||||
System.out.println("Piece to move, or \"castling\" for a castling");
|
||||
String answer = scanner.nextLine();
|
||||
if (answer.equalsIgnoreCase("castling")) {
|
||||
return onAskedCastling();
|
||||
}
|
||||
Coordinate start = stringToCoordinate(answer);
|
||||
System.out.println("New position: ");
|
||||
Coordinate end = stringToCoordinate(scanner.nextLine());
|
||||
Command.CommandResult result = sendCommand(new MoveCommand(new Move(start, end)));
|
||||
|
||||
return switch (Objects.requireNonNull(result)) {
|
||||
case Command.CommandResult.Moved, Command.CommandResult.ActionNeeded -> true;
|
||||
default -> false;
|
||||
};
|
||||
|
||||
} catch (Exception e) {
|
||||
System.out.println(e.getMessage());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private boolean playerPickedShowMoves(Color color) {
|
||||
try {
|
||||
System.out.println("Piece to examine: ");
|
||||
Coordinate piece = stringToCoordinate(scanner.nextLine());
|
||||
GetAllowedMovesPieceCommand movesCommand = new GetAllowedMovesPieceCommand(piece);
|
||||
if (sendCommand(movesCommand) == Command.CommandResult.NotAllowed) {
|
||||
System.out.println("Not allowed.");
|
||||
return false;
|
||||
}
|
||||
List<Coordinate> allowedMoves = movesCommand.getDestinations();
|
||||
if (allowedMoves.isEmpty()) {
|
||||
System.out.println("No moves allowed for this piece.");
|
||||
return false;
|
||||
}
|
||||
displayMoves(piece, allowedMoves);
|
||||
return false;
|
||||
} catch (Exception e) {
|
||||
System.out.println(e.getMessage());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onWin(Color color) {
|
||||
System.out.println(Colors.RED + "Victory of player " + color + Colors.RESET);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKingInCheck() {
|
||||
System.out.println(Colors.RED + "Check!" + Colors.RESET);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKingInMat() {
|
||||
System.out.println(Colors.RED + "Checkmate!" + Colors.RESET);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPatSituation() {
|
||||
System.out.println("Pat! It's a draw!");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSurrender(Color color) {
|
||||
System.out.println("The " + color + " player has surrendered!");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameStart() {
|
||||
System.out.println("Game start!");
|
||||
onBoardUpdate();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameEnd() {
|
||||
System.out.println("Thank you for playing!");
|
||||
this.commandExecutor.close();
|
||||
this.executor.shutdown();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPromotePawn(Coordinate pieceCoords) {
|
||||
System.out.println("The pawn on the " + pieceCoords + " coordinates needs to be promoted.");
|
||||
System.out.println("Enter 'B' to promote it into a Bishop, 'N' for a Knight, 'Q' for a Queen, 'R' for a Rook.");
|
||||
System.out.flush();
|
||||
this.executor.submit(() -> {
|
||||
PromoteType newPiece;
|
||||
boolean valid = false;
|
||||
do {
|
||||
try {
|
||||
String promotion = scanner.next();
|
||||
newPiece = switch (promotion) {
|
||||
case "B", "b", "Bishop", "bishop" -> PromoteType.Bishop;
|
||||
case "N", "n", "Knight", "knight" -> PromoteType.Knight;
|
||||
case "Q", "q", "Queen", "queen" -> PromoteType.Queen;
|
||||
case "R", "r", "Rook", "rook" -> PromoteType.Rook;
|
||||
default -> throw new Exception();
|
||||
};
|
||||
valid = true;
|
||||
sendCommand(new PromoteCommand(newPiece));
|
||||
} catch (Exception e) {
|
||||
System.out.println("Invalid input!");
|
||||
}
|
||||
} while (!valid);
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onBoardUpdate() {
|
||||
if (!this.captureInput)
|
||||
return;
|
||||
StringBuilder string = new StringBuilder();
|
||||
string.append(" a b c d e f g h \n");
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
string.append(8 - i).append(" ");
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
Piece p = pieceAt(j, i);
|
||||
if ((i + j) % 2 == 0) {
|
||||
string.append(Colors.LIGHT_GRAY_BACKGROUND);
|
||||
} else {
|
||||
string.append(Colors.DARK_GRAY_BACKGROUND);
|
||||
}
|
||||
if (p == null) {
|
||||
string.append(" " + Colors.RESET);
|
||||
} else {
|
||||
string.append(" ").append(consolePieceName.getString(p)).append(" ").append(Colors.RESET);
|
||||
}
|
||||
}
|
||||
string.append("\n");
|
||||
}
|
||||
System.out.println(string);
|
||||
System.out.flush();
|
||||
}
|
||||
|
||||
public void displayMoves(Coordinate piece, List<Coordinate> moves) {
|
||||
StringBuilder string = new StringBuilder();
|
||||
string.append(" a b c d e f g h \n");
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
string.append(8 - i).append(" ");
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
Coordinate currentCell = new Coordinate(j, i);
|
||||
Piece p = pieceAt(j, i);
|
||||
if (moves.contains(currentCell)) {
|
||||
string.append(Colors.YELLOW_BACKGROUND);
|
||||
} else {
|
||||
if ((i + j) % 2 == 0) {
|
||||
string.append(Colors.LIGHT_GRAY_BACKGROUND);
|
||||
} else {
|
||||
string.append(Colors.DARK_GRAY_BACKGROUND);
|
||||
}
|
||||
}
|
||||
if (p == null) {
|
||||
string.append(" " + Colors.RESET);
|
||||
} else {
|
||||
if (currentCell.equals(piece)) {
|
||||
string.append(Colors.RED_BACKGROUND).append(" ").append(consolePieceName.getString(p))
|
||||
.append(" ").append(Colors.RESET);
|
||||
} else {
|
||||
string.append(" ").append(consolePieceName.getString(p)).append(" ").append(Colors.RESET);
|
||||
}
|
||||
}
|
||||
}
|
||||
string.append("\n");
|
||||
}
|
||||
System.out.println(string);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMove(Move move) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMoveNotAllowed(Move move) {
|
||||
System.out.println("Move not allowed.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDraw() {
|
||||
System.out.println("Repeated positions!");
|
||||
}
|
||||
|
||||
private boolean onAskedCastling() {
|
||||
GetAllowedCastlingsCommand cmd = new GetAllowedCastlingsCommand();
|
||||
sendCommand(cmd);
|
||||
return switch (cmd.getCastlingResult()) {
|
||||
case Small -> onSmallCastling();
|
||||
case Big -> onBigCastling();
|
||||
case Both -> onBothCastling();
|
||||
default -> {
|
||||
System.out.println("No castling allowed.");
|
||||
yield false;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private boolean onSmallCastling() {
|
||||
System.out.println("Small castling allowed. Confirm with \"y\":");
|
||||
String answer = scanner.nextLine();
|
||||
if (!(answer.equalsIgnoreCase("y") || answer.equalsIgnoreCase("yes"))) {
|
||||
return false;
|
||||
} else {
|
||||
return (commandExecutor.executeCommand(new CastlingCommand(false)) != Command.CommandResult.Moved);
|
||||
}
|
||||
}
|
||||
|
||||
private boolean onBigCastling() {
|
||||
System.out.println("Big castling allowed. Confirm with \"y\":");
|
||||
String answer = scanner.nextLine();
|
||||
if (!(answer.equalsIgnoreCase("y") || answer.equalsIgnoreCase("yes"))) {
|
||||
return false;
|
||||
} else {
|
||||
return (commandExecutor.executeCommand(new CastlingCommand(true)) != Command.CommandResult.Moved);
|
||||
}
|
||||
}
|
||||
|
||||
private boolean onBothCastling() {
|
||||
System.out.println("Both castlings allowed. Pick \"s\" to play a castling, \"b\" to play a big castling.");
|
||||
String answer = scanner.nextLine();
|
||||
return switch (answer) {
|
||||
case "s", "S", "small", "Small", "castling", "normal", "Normal" ->
|
||||
(commandExecutor.executeCommand(new CastlingCommand(false)) != Command.CommandResult.Moved);
|
||||
case "b", "B", "big", "Big", "big castling", "Big castling" ->
|
||||
(commandExecutor.executeCommand(new CastlingCommand(true)) != Command.CommandResult.Moved);
|
||||
default -> false;
|
||||
};
|
||||
}
|
||||
|
||||
public void setCaptureInput(boolean captureInput) {
|
||||
this.captureInput = captureInput;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,48 +0,0 @@
|
||||
package chess.view.consolerender;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.*;
|
||||
|
||||
public class ConsolePieceName implements PieceVisitor<String> {
|
||||
|
||||
public String getString(Piece piece){
|
||||
if (piece.getColor()== Color.Black){
|
||||
return Colors.BLACK + visit(piece);
|
||||
}
|
||||
else {
|
||||
return Colors.WHITE + visit(piece);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Bishop bishop) {
|
||||
return "B";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(King king) {
|
||||
return "K";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Knight knight) {
|
||||
return "N";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Pawn pawn) {
|
||||
return "P";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Queen queen) {
|
||||
return "Q";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Rook rook) {
|
||||
return "R";
|
||||
}
|
||||
}
|
||||
61
app/src/main/java/chess/view/render2D/PieceFileName.java
Normal file
61
app/src/main/java/chess/view/render2D/PieceFileName.java
Normal file
@@ -0,0 +1,61 @@
|
||||
package chess.view.render2D;
|
||||
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.*;
|
||||
|
||||
public class PieceFileName implements PieceVisitor {
|
||||
|
||||
private String pieceName;
|
||||
private static final String BASE = "app/src/main/resources/pieces2D/";
|
||||
|
||||
PieceFileName(Piece piece) {
|
||||
visit(piece);
|
||||
pieceName = colorToString(piece.getColor()) +"-"+ pieceName;
|
||||
}
|
||||
|
||||
private String colorToString(int color) {
|
||||
switch (color) {
|
||||
case 0:
|
||||
return "white";
|
||||
case 1:
|
||||
return "black";
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void visitPiece(Bishop p) {
|
||||
this.pieceName = "bishop";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void visitPiece(Knight p) {
|
||||
this.pieceName = "knight";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void visitPiece(Pawn p) {
|
||||
this.pieceName = "pawn";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void visitPiece(Queen p) {
|
||||
this.pieceName = "queen";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void visitPiece(King p) {
|
||||
this.pieceName = "king";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void visitPiece(Rook p) {
|
||||
this.pieceName = "rook";
|
||||
}
|
||||
|
||||
public String getFileName() {
|
||||
return BASE + pieceName + ".png";
|
||||
}
|
||||
}
|
||||
23
app/src/main/java/chess/view/render2D/Pieces.java
Normal file
23
app/src/main/java/chess/view/render2D/Pieces.java
Normal file
@@ -0,0 +1,23 @@
|
||||
package chess.view.render2D;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
|
||||
public enum Pieces {
|
||||
WHITE_KING,
|
||||
WHITE_QUEEN,
|
||||
WHITE_KNIGHT,
|
||||
WHITE_BISHOP,
|
||||
WHITE_ROOK,
|
||||
WHITE_PAWN,
|
||||
BLACK_KING,
|
||||
BLACK_QUEEN,
|
||||
BLACK_KNIGHT,
|
||||
BLACK_BISHOP,
|
||||
BLACK_ROOK,
|
||||
BLACK_PAWN;
|
||||
|
||||
public static ImageIcon getIcon(String path) {
|
||||
return new ImageIcon(new ImageIcon(path).getImage().getScaledInstance(100,100, Image.SCALE_SMOOTH));
|
||||
}
|
||||
}
|
||||
105
app/src/main/java/chess/view/render2D/Window.java
Normal file
105
app/src/main/java/chess/view/render2D/Window.java
Normal file
@@ -0,0 +1,105 @@
|
||||
package chess.view.render2D;
|
||||
|
||||
import chess.controller.Controller;
|
||||
import chess.model.Coordinates;
|
||||
import chess.model.Game;
|
||||
import chess.model.Piece;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.awt.event.MouseAdapter;
|
||||
import java.awt.event.MouseEvent;
|
||||
import java.util.Observable;
|
||||
import java.util.Observer;
|
||||
|
||||
public class Window extends JFrame implements Observer {
|
||||
private final Game game;
|
||||
private final Controller controller;
|
||||
private final JLabel[][] tab;
|
||||
private static final String path = "app/src/main/resources/pieces2D/";
|
||||
Coordinates mouseClick = null;
|
||||
Coordinates mouseRelease = null;
|
||||
|
||||
public Window(Game game) {
|
||||
this.game = game;
|
||||
game.addObserver(this);
|
||||
this.controller = new Controller(game, this);
|
||||
tab = new JLabel[game.getSize()][game.getSize()];
|
||||
build();
|
||||
showBoard();
|
||||
}
|
||||
|
||||
public static void main(String[] args){
|
||||
Game game = new Game();
|
||||
Thread gameThread = new Thread(game);
|
||||
gameThread.start();
|
||||
Window f = new Window(game);
|
||||
f.setVisible(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a playing grid with alternating black & white cells
|
||||
*/
|
||||
private void build(){
|
||||
JPanel jp = new JPanel(new GridLayout(game.getSize(), game.getSize()));
|
||||
setContentPane(jp);
|
||||
setTitle("Let's play chess!");
|
||||
for (int y = 0; y < game.getSize(); y++){
|
||||
for (int x = 0; x < game.getSize(); x++){
|
||||
JLabel jl = new JLabel();
|
||||
jl.setOpaque(true);
|
||||
if (((y+x)%2)!=0) {
|
||||
jl.setBackground(Color.BLACK);
|
||||
}
|
||||
final int yy = y;
|
||||
final int xx = x;
|
||||
|
||||
jl.addMouseListener(new MouseAdapter() {
|
||||
public void mousePressed(MouseEvent e) {
|
||||
if (mouseClick == null) {
|
||||
mouseClick = new Coordinates(xx, yy);
|
||||
}
|
||||
else {
|
||||
mouseRelease = new Coordinates(xx, yy);
|
||||
if (!mouseClick.equals(mouseRelease)) {
|
||||
controller.sendMove(mouseClick, mouseRelease);
|
||||
update();
|
||||
}
|
||||
mouseClick = null;
|
||||
mouseRelease = null;
|
||||
}
|
||||
}
|
||||
});
|
||||
this.tab[x][y]=jl;
|
||||
jp.add(jl);
|
||||
}
|
||||
}
|
||||
setSize(800,800);
|
||||
}
|
||||
|
||||
public void showBoard(){
|
||||
for (int y = 0; y < game.getSize(); y++){
|
||||
for (int x = 0; x < game.getSize(); x++){
|
||||
Piece p = game.getBoard().getCell(new Coordinates(x,y)).getPiece();
|
||||
if (p != null){
|
||||
this.tab[x][y].setIcon(Pieces.getIcon(new PieceFileName(p).getFileName()));
|
||||
}
|
||||
else
|
||||
{
|
||||
this.tab[x][y].setIcon(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void update() {
|
||||
// todo
|
||||
showBoard();
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void update(Observable o, Object arg) {
|
||||
update();
|
||||
}
|
||||
}
|
||||
128
app/src/main/java/chess/view/render3D/Camera.java
Normal file
128
app/src/main/java/chess/view/render3D/Camera.java
Normal file
@@ -0,0 +1,128 @@
|
||||
package chess.view.render3D;
|
||||
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector3f;
|
||||
|
||||
public class Camera {
|
||||
public static final float fov = 70.0f;
|
||||
// should be changed to match screen
|
||||
public static final float aspect = 1.0f;
|
||||
public static final float zNear = 0.01f;
|
||||
public static final float zFar = 100.0f;
|
||||
|
||||
private Vector3f pos;
|
||||
|
||||
private float yaw = 0.0f;
|
||||
private float pitch = 0.0f;
|
||||
|
||||
public Camera() {
|
||||
this.pos = new Vector3f(0, 2.0f, 0);
|
||||
setRotation(0.0f, -3.14150f / 2.0f);
|
||||
}
|
||||
|
||||
public void move(float x, float y) {
|
||||
this.pos.x += x;
|
||||
this.pos.y += y;
|
||||
}
|
||||
|
||||
public void rotate(float yaw, float pitch) {
|
||||
this.yaw += yaw;
|
||||
this.pitch += pitch;
|
||||
}
|
||||
|
||||
public Vector3f getPos() {
|
||||
return pos;
|
||||
}
|
||||
|
||||
public float getYaw() {
|
||||
return yaw;
|
||||
}
|
||||
|
||||
public float getPitch() {
|
||||
return pitch;
|
||||
}
|
||||
|
||||
public float getFov() {
|
||||
return fov;
|
||||
}
|
||||
|
||||
public void setX(float x) {
|
||||
this.pos.x = x;
|
||||
}
|
||||
|
||||
public void setY(float y) {
|
||||
this.pos.y = y;
|
||||
}
|
||||
|
||||
public void setZ(float z) {
|
||||
this.pos.z = z;
|
||||
}
|
||||
|
||||
public void setYaw(float yaw) {
|
||||
this.yaw = yaw;
|
||||
}
|
||||
|
||||
public void setPitch(float pitch) {
|
||||
this.pitch = pitch;
|
||||
}
|
||||
|
||||
public void reset() {
|
||||
resetPosition();
|
||||
resetRotation();
|
||||
}
|
||||
|
||||
public void resetPosition() {
|
||||
pos = new Vector3f(0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
public void resetRotation() {
|
||||
yaw = 0.0f;
|
||||
pitch = 0.0f;
|
||||
}
|
||||
|
||||
public void moveForward(float distance) {
|
||||
pos.x += distance * (float) Math.cos(yaw);
|
||||
pos.y += distance * (float) Math.sin(yaw);
|
||||
}
|
||||
|
||||
public void moveRight(float distance) {
|
||||
pos.x += distance * (float) Math.cos(yaw);
|
||||
pos.y += distance * (float) Math.sin(yaw);
|
||||
}
|
||||
|
||||
public void moveUp(float distance) {
|
||||
pos.z += distance;
|
||||
}
|
||||
|
||||
public void moveDown(float distance) {
|
||||
pos.z -= distance;
|
||||
}
|
||||
|
||||
public void addYaw(float angle) {
|
||||
yaw += angle;
|
||||
}
|
||||
|
||||
public void addPitch(float angle) {
|
||||
pitch += angle;
|
||||
}
|
||||
|
||||
public void setPosition(Vector3f pos) {
|
||||
this.pos = pos;
|
||||
}
|
||||
|
||||
public void setRotation(float yaw, float pitch) {
|
||||
this.yaw = yaw;
|
||||
this.pitch = pitch;
|
||||
}
|
||||
|
||||
public Matrix4f getMatrix() {
|
||||
Vector3f forward = new Vector3f(
|
||||
(float) (Math.cos(yaw) * Math.cos(pitch)),
|
||||
(float) (Math.sin(pitch)),
|
||||
(float) (Math.sin(yaw) * Math.cos(pitch)));
|
||||
|
||||
return new Matrix4f()
|
||||
.perspective((float) (Math.toRadians(fov)), aspect, zNear, zFar)
|
||||
.lookAt(pos, forward, new Vector3f(0.0f, 1.0f, 0.0f));
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,10 @@
|
||||
package chess.view.DDDrender.opengl;
|
||||
|
||||
import java.io.Closeable;
|
||||
import java.io.IOException;
|
||||
package chess.view.render3D;
|
||||
|
||||
import org.lwjgl.opengl.GL30;
|
||||
|
||||
public class ElementBuffer implements Closeable {
|
||||
private final int id;
|
||||
private final int indiciesCount;
|
||||
public class ElementBuffer {
|
||||
private int id;
|
||||
private int indiciesCount;
|
||||
|
||||
public ElementBuffer(int[] indicies) {
|
||||
this.indiciesCount = indicies.length;
|
||||
@@ -18,6 +15,10 @@ public class ElementBuffer implements Closeable {
|
||||
Unbind();
|
||||
}
|
||||
|
||||
public void Destroy() {
|
||||
GL30.glDeleteBuffers(this.id);
|
||||
}
|
||||
|
||||
public void Bind() {
|
||||
GL30.glBindBuffer(GL30.GL_ELEMENT_ARRAY_BUFFER, this.id);
|
||||
}
|
||||
@@ -29,9 +30,4 @@ public class ElementBuffer implements Closeable {
|
||||
public int GetIndiciesCount() {
|
||||
return this.indiciesCount;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() throws IOException {
|
||||
GL30.glDeleteBuffers(this.id);
|
||||
}
|
||||
}
|
||||
@@ -1,22 +1,30 @@
|
||||
package chess.view.DDDrender.loader;
|
||||
package chess.view.render3D;
|
||||
|
||||
import org.joml.Vector3f;
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
import chess.view.DDDrender.opengl.ElementBuffer;
|
||||
import chess.view.DDDrender.opengl.VertexArray;
|
||||
import chess.view.DDDrender.opengl.VertexBuffer;
|
||||
import static org.lwjgl.opengl.GL30.*;
|
||||
import chess.view.render3D.shader.BoardShader;
|
||||
|
||||
public class BoardModelLoader {
|
||||
public class Renderer {
|
||||
private BoardShader shader;
|
||||
private VertexArray vao;
|
||||
|
||||
private static final int BOARD_WIDTH = 8;
|
||||
private static final int BOARD_HEIGHT = 8;
|
||||
private static final int BOARD_SIZE = BOARD_WIDTH * BOARD_HEIGHT;
|
||||
private static final int SQUARE_VERTEX_COUNT = 4;
|
||||
private static int BOARD_WIDTH = 8;
|
||||
private static int BOARD_HEIGHT = 8;
|
||||
private static int BOARD_SIZE = BOARD_WIDTH * BOARD_HEIGHT;
|
||||
private static int SQUARE_VERTEX_COUNT = 4;
|
||||
|
||||
private static final Vector3f WHITE = new Vector3f(1, 1, 1);
|
||||
private static final Vector3f BLACK = new Vector3f(0, 0, 0);
|
||||
public Renderer() {
|
||||
this.shader = new BoardShader();
|
||||
}
|
||||
|
||||
private static float[] GetBoardPositions() {
|
||||
public void Init() {
|
||||
shader.LoadShader();
|
||||
InitBoard();
|
||||
}
|
||||
|
||||
private float[] GetBoardPositions() {
|
||||
float[] positions = new float[BOARD_SIZE * SQUARE_VERTEX_COUNT * 3];
|
||||
for (int i = 0; i < BOARD_WIDTH; i++) {
|
||||
for (int j = 0; j < BOARD_HEIGHT; j++) {
|
||||
@@ -50,11 +58,16 @@ public class BoardModelLoader {
|
||||
return positions;
|
||||
}
|
||||
|
||||
private static float[] GetBoardColors() {
|
||||
private float[] GetBoardColors() {
|
||||
float[] colors = new float[BOARD_SIZE * SQUARE_VERTEX_COUNT * 3];
|
||||
for (int i = 0; i < BOARD_WIDTH; i++) {
|
||||
for (int j = 0; j < BOARD_HEIGHT; j++) {
|
||||
Vector3f color = (i + j) % 2 == 0 ? WHITE : BLACK;
|
||||
Vector3f color;
|
||||
if ((i + j) % 2 != 0) {
|
||||
color = new Vector3f(1.0f, 1.0f, 1.0f);
|
||||
} else {
|
||||
color = new Vector3f(0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
int squareIndex = i * BOARD_WIDTH + j;
|
||||
for (int k = 0; k < SQUARE_VERTEX_COUNT; k++) {
|
||||
colors[squareIndex * SQUARE_VERTEX_COUNT * 3 + k * 3] = color.x;
|
||||
@@ -66,12 +79,12 @@ public class BoardModelLoader {
|
||||
return colors;
|
||||
}
|
||||
|
||||
private static int[] GetBoardIndicies() {
|
||||
private int[] GetBoardIndicies() {
|
||||
int[] indices = new int[BOARD_SIZE * 6];
|
||||
for (int i = 0; i < BOARD_SIZE; i++) {
|
||||
indices[i * 6] = i * 4;
|
||||
indices[i * 6 + 1] = i * 4 + 2;
|
||||
indices[i * 6 + 2] = i * 4 + 1;
|
||||
indices[i * 6 + 1] = i * 4 + 1;
|
||||
indices[i * 6 + 2] = i * 4 + 2;
|
||||
indices[i * 6 + 3] = i * 4 + 1;
|
||||
indices[i * 6 + 4] = i * 4 + 2;
|
||||
indices[i * 6 + 5] = i * 4 + 3;
|
||||
@@ -79,9 +92,9 @@ public class BoardModelLoader {
|
||||
return indices;
|
||||
}
|
||||
|
||||
public static VertexArray GetBoardModel() {
|
||||
private void InitBoard() {
|
||||
ElementBuffer eBuffer = new ElementBuffer(GetBoardIndicies());
|
||||
VertexArray vao = new VertexArray(eBuffer);
|
||||
this.vao = new VertexArray(eBuffer);
|
||||
|
||||
VertexBuffer positionBuffer = new VertexBuffer(GetBoardPositions(), 3);
|
||||
positionBuffer.AddVertexAttribPointer(0, 3, 0);
|
||||
@@ -89,10 +102,22 @@ public class BoardModelLoader {
|
||||
VertexBuffer colorBuffer = new VertexBuffer(GetBoardColors(), 3);
|
||||
colorBuffer.AddVertexAttribPointer(1, 3, 0);
|
||||
|
||||
vao.Bind();
|
||||
vao.BindVertexBuffer(positionBuffer);
|
||||
vao.BindVertexBuffer(colorBuffer);
|
||||
vao.Unbind();
|
||||
return vao;
|
||||
this.vao.Bind();
|
||||
this.vao.BindVertexBuffer(positionBuffer);
|
||||
this.vao.BindVertexBuffer(colorBuffer);
|
||||
this.vao.Unbind();
|
||||
}
|
||||
|
||||
public void Render(Camera cam) {
|
||||
this.shader.Start();
|
||||
this.shader.SetCamMatrix(cam.getMatrix());
|
||||
RenderVao(vao);
|
||||
}
|
||||
|
||||
public void RenderVao(VertexArray vertexArray) {
|
||||
this.shader.Start();
|
||||
vertexArray.Bind();
|
||||
GL30.glDrawElements(GL30.GL_TRIANGLES, vertexArray.GetVertexCount(), GL_UNSIGNED_INT, 0);
|
||||
vertexArray.Unbind();
|
||||
}
|
||||
}
|
||||
@@ -1,17 +1,14 @@
|
||||
package chess.view.DDDrender.opengl;
|
||||
package chess.view.render3D;
|
||||
|
||||
import java.io.Closeable;
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.lwjgl.opengl.GL30;
|
||||
|
||||
public class VertexArray implements Closeable {
|
||||
|
||||
private final int id;
|
||||
private final ElementBuffer elementBuffer;
|
||||
private final List<VertexBuffer> vertexBuffers;
|
||||
public class VertexArray {
|
||||
private int id;
|
||||
private ElementBuffer elementBuffer;
|
||||
private List<VertexBuffer> vertexBuffers;
|
||||
|
||||
public VertexArray(ElementBuffer elementBuffer) {
|
||||
this.id = GL30.glGenVertexArrays();
|
||||
@@ -22,6 +19,10 @@ public class VertexArray implements Closeable {
|
||||
Unbind();
|
||||
}
|
||||
|
||||
public void Destroy() {
|
||||
GL30.glDeleteBuffers(this.id);
|
||||
}
|
||||
|
||||
public int GetVertexCount() {
|
||||
return this.elementBuffer.GetIndiciesCount();
|
||||
}
|
||||
@@ -43,17 +44,4 @@ public class VertexArray implements Closeable {
|
||||
private void BindElementArrayBuffer() {
|
||||
this.elementBuffer.Bind();
|
||||
}
|
||||
|
||||
public List<VertexBuffer> getVertexBuffers() {
|
||||
return vertexBuffers;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() throws IOException {
|
||||
GL30.glDeleteBuffers(this.id);
|
||||
for (VertexBuffer vertexBuffer : vertexBuffers) {
|
||||
vertexBuffer.close();
|
||||
}
|
||||
elementBuffer.close();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
package chess.view.render3D;
|
||||
|
||||
public class VertexAttribPointer {
|
||||
public int index;
|
||||
public int size;
|
||||
public int offset;
|
||||
|
||||
public VertexAttribPointer(int index, int size, int offset) {
|
||||
this.index = index;
|
||||
this.size = size;
|
||||
this.offset = offset;
|
||||
}
|
||||
}
|
||||
@@ -1,18 +1,16 @@
|
||||
package chess.view.DDDrender.opengl;
|
||||
package chess.view.render3D;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.GL_FLOAT;
|
||||
|
||||
import java.io.Closeable;
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.lwjgl.opengl.GL30;
|
||||
|
||||
public class VertexBuffer implements Closeable {
|
||||
private final int id;
|
||||
private final int dataStride;
|
||||
private final List<VertexAttribPointer> vertexAttribs;
|
||||
public class VertexBuffer {
|
||||
private int id;
|
||||
private int dataStride;
|
||||
List<VertexAttribPointer> vertexAttribs;
|
||||
|
||||
public VertexBuffer(float[] data, int stride) {
|
||||
this.id = GL30.glGenBuffers();
|
||||
@@ -24,10 +22,8 @@ public class VertexBuffer implements Closeable {
|
||||
Unbind();
|
||||
}
|
||||
|
||||
public void UpdateData(int offset, float[] data) {
|
||||
Bind();
|
||||
GL30.glBufferSubData(GL30.GL_ARRAY_BUFFER, offset, data);
|
||||
Unbind();
|
||||
public void Destroy() {
|
||||
GL30.glDeleteBuffers(id);
|
||||
}
|
||||
|
||||
public void Bind() {
|
||||
@@ -45,14 +41,9 @@ public class VertexBuffer implements Closeable {
|
||||
|
||||
public void BindVertexAttribs() {
|
||||
for (VertexAttribPointer vertexAttribPointer : vertexAttribs) {
|
||||
GL30.glEnableVertexAttribArray(vertexAttribPointer.index());
|
||||
GL30.glVertexAttribPointer(vertexAttribPointer.index(), vertexAttribPointer.size(), GL_FLOAT, false,
|
||||
this.dataStride * 4, vertexAttribPointer.offset());
|
||||
GL30.glEnableVertexAttribArray(vertexAttribPointer.index);
|
||||
GL30.glVertexAttribPointer(vertexAttribPointer.index, vertexAttribPointer.size, GL_FLOAT, false,
|
||||
this.dataStride * 4, vertexAttribPointer.offset);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() throws IOException {
|
||||
GL30.glDeleteBuffers(id);
|
||||
}
|
||||
}
|
||||
135
app/src/main/java/chess/view/render3D/Window.java
Normal file
135
app/src/main/java/chess/view/render3D/Window.java
Normal file
@@ -0,0 +1,135 @@
|
||||
package chess.view.render3D;
|
||||
|
||||
import org.lwjgl.*;
|
||||
import org.lwjgl.glfw.*;
|
||||
import org.lwjgl.opengl.*;
|
||||
import org.lwjgl.system.*;
|
||||
|
||||
import java.nio.*;
|
||||
|
||||
import static org.lwjgl.glfw.Callbacks.*;
|
||||
import static org.lwjgl.glfw.GLFW.*;
|
||||
import static org.lwjgl.opengl.GL11.*;
|
||||
import static org.lwjgl.system.MemoryStack.*;
|
||||
import static org.lwjgl.system.MemoryUtil.*;
|
||||
|
||||
public class Window {
|
||||
|
||||
// The window handle
|
||||
private long window;
|
||||
|
||||
private Renderer renderer;
|
||||
private Camera cam;
|
||||
|
||||
public Window() {
|
||||
this.renderer = new Renderer();
|
||||
this.cam = new Camera();
|
||||
}
|
||||
|
||||
public void run() {
|
||||
System.out.println("LWJGL " + Version.getVersion() + "!");
|
||||
|
||||
init();
|
||||
loop();
|
||||
|
||||
// Free the window callbacks and destroy the window
|
||||
glfwFreeCallbacks(window);
|
||||
glfwDestroyWindow(window);
|
||||
|
||||
// Terminate GLFW and free the error callback
|
||||
glfwTerminate();
|
||||
glfwSetErrorCallback(null).free();
|
||||
}
|
||||
|
||||
private void init() {
|
||||
// Setup an error callback. The default implementation
|
||||
// will print the error message in System.err.
|
||||
GLFWErrorCallback.createPrint(System.err).set();
|
||||
|
||||
// Initialize GLFW. Most GLFW functions will not work before doing this.
|
||||
if (!glfwInit())
|
||||
throw new IllegalStateException("Unable to initialize GLFW");
|
||||
|
||||
// Configure GLFW
|
||||
glfwDefaultWindowHints(); // optional, the current window hints are already the default
|
||||
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // the window will stay hidden after creation
|
||||
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable
|
||||
|
||||
// Create the window
|
||||
window = glfwCreateWindow(1000, 1000, "Chess4J", NULL, NULL);
|
||||
if (window == NULL)
|
||||
throw new RuntimeException("Failed to create the GLFW window");
|
||||
|
||||
// Get the thread stack and push a new frame
|
||||
try (MemoryStack stack = stackPush()) {
|
||||
IntBuffer pWidth = stack.mallocInt(1); // int*
|
||||
IntBuffer pHeight = stack.mallocInt(1); // int*
|
||||
|
||||
// Get the window size passed to glfwCreateWindow
|
||||
glfwGetWindowSize(window, pWidth, pHeight);
|
||||
|
||||
// Get the resolution of the primary monitor
|
||||
GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
|
||||
|
||||
// Center the window
|
||||
glfwSetWindowPos(
|
||||
window,
|
||||
(vidmode.width() - pWidth.get(0)) / 2,
|
||||
(vidmode.height() - pHeight.get(0)) / 2);
|
||||
} // the stack frame is popped automatically
|
||||
|
||||
// Make the OpenGL context current
|
||||
glfwMakeContextCurrent(window);
|
||||
// Enable v-sync
|
||||
glfwSwapInterval(1);
|
||||
|
||||
// Make the window visible
|
||||
glfwShowWindow(window);
|
||||
}
|
||||
|
||||
private void render() {
|
||||
cam.rotate(0.01f, 0.01f);
|
||||
renderer.Render(cam);
|
||||
}
|
||||
|
||||
private void loop() {
|
||||
// This line is critical for LWJGL's interoperation with GLFW's
|
||||
// OpenGL context, or any context that is managed externally.
|
||||
// LWJGL detects the context that is current in the current thread,
|
||||
// creates the GLCapabilities instance and makes the OpenGL
|
||||
// bindings available for use.
|
||||
GL.createCapabilities();
|
||||
|
||||
renderer.Init();
|
||||
|
||||
// Set the clear color
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
// Run the rendering loop until the user has attempted to close
|
||||
// the window or has pressed the ESCAPE key.
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
|
||||
|
||||
render();
|
||||
|
||||
glfwSwapBuffers(window); // swap the color buffers
|
||||
|
||||
// Poll for window events. The key callback above will only be
|
||||
// invoked during this call.
|
||||
glfwPollEvents();
|
||||
|
||||
try (MemoryStack stack = stackPush()) {
|
||||
IntBuffer pWidth = stack.mallocInt(1); // int*
|
||||
IntBuffer pHeight = stack.mallocInt(1); // int*
|
||||
|
||||
// Get the window size passed to glfwCreateWindow
|
||||
glfwGetWindowSize(window, pWidth, pHeight);
|
||||
|
||||
glViewport(0, 0, pWidth.get(), pHeight.get());
|
||||
} // the stack frame is popped automatically
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
package chess.view.render3D.shader;
|
||||
|
||||
import org.joml.Matrix4f;
|
||||
|
||||
public class BoardShader extends ShaderProgram {
|
||||
|
||||
private static String vertexShader = """
|
||||
#version 330
|
||||
|
||||
layout(location = 0) in vec3 position;
|
||||
layout(location = 1) in vec3 color;
|
||||
|
||||
uniform mat4 camMatrix;
|
||||
|
||||
out vec3 pass_color;
|
||||
|
||||
void main(void){
|
||||
gl_Position = camMatrix * vec4(position, 1.0);
|
||||
pass_color = color;
|
||||
}
|
||||
""";
|
||||
|
||||
private static String fragmentShader = """
|
||||
#version 330
|
||||
|
||||
in vec3 pass_color;
|
||||
|
||||
out vec4 out_color;
|
||||
|
||||
void main(void){
|
||||
out_color = vec4(pass_color, 1.0);
|
||||
}
|
||||
""";
|
||||
|
||||
private int location_CamMatrix = 0;
|
||||
|
||||
public BoardShader() {
|
||||
|
||||
}
|
||||
|
||||
public void LoadShader() {
|
||||
super.LoadProgram(vertexShader, fragmentShader);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void GetAllUniformLocation() {
|
||||
location_CamMatrix = GetUniformLocation("camMatrix");
|
||||
}
|
||||
|
||||
public void SetCamMatrix(Matrix4f mat) {
|
||||
LoadMat4(location_CamMatrix, mat);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,5 @@
|
||||
package chess.view.DDDrender.shader;
|
||||
package chess.view.render3D.shader;
|
||||
|
||||
import java.io.Closeable;
|
||||
import java.io.IOException;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
@@ -11,7 +9,7 @@ import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
import org.lwjgl.system.MemoryStack;
|
||||
|
||||
public abstract class ShaderProgram implements Closeable {
|
||||
public abstract class ShaderProgram {
|
||||
private int programId;
|
||||
private int vertexShaderId;
|
||||
private int fragmentShaderId;
|
||||
@@ -58,8 +56,8 @@ public abstract class ShaderProgram implements Closeable {
|
||||
|
||||
if (compileSuccesful.get() != 1) {
|
||||
System.out.println("Shader did not compile !");
|
||||
System.err.println(GL30.glGetShaderInfoLog(shaderId));
|
||||
return -1;
|
||||
|
||||
}
|
||||
|
||||
return shaderId;
|
||||
@@ -70,7 +68,7 @@ public abstract class ShaderProgram implements Closeable {
|
||||
protected int GetUniformLocation(String uniformName) {
|
||||
int location = GL30.glGetUniformLocation(programId, uniformName);
|
||||
if (location == -1) {
|
||||
System.out.println("Uniform value \"" + uniformName + "\" not found !");
|
||||
System.out.println("Uniform value not found !");
|
||||
}
|
||||
return location;
|
||||
}
|
||||
@@ -93,11 +91,4 @@ public abstract class ShaderProgram implements Closeable {
|
||||
GL30.glUniformMatrix4fv(location, false, buffer);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() throws IOException {
|
||||
GL30.glDeleteShader(vertexShaderId);
|
||||
GL30.glDeleteShader(fragmentShaderId);
|
||||
GL30.glDeleteProgram(programId);
|
||||
}
|
||||
}
|
||||
@@ -1,79 +0,0 @@
|
||||
package chess.view.simplerender;
|
||||
|
||||
import java.awt.Image;
|
||||
import java.io.IOException;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import javax.swing.Icon;
|
||||
import javax.swing.ImageIcon;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.Bishop;
|
||||
import chess.model.pieces.King;
|
||||
import chess.model.pieces.Knight;
|
||||
import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
import chess.view.AssetManager;
|
||||
|
||||
public class PieceIcon implements PieceVisitor<String> {
|
||||
|
||||
private static final String basePath = "pieces2D/";
|
||||
private static final Map<String, Icon> cache = new HashMap<>();
|
||||
|
||||
public Icon getIcon(Piece piece) throws IOException {
|
||||
if (piece == null)
|
||||
return null;
|
||||
String path = basePath + colorToString(piece.getColor()) + "-" + visit(piece) + ".png";
|
||||
return getIcon(path);
|
||||
}
|
||||
|
||||
private Icon getIcon(String path) throws IOException {
|
||||
Icon image = cache.get(path);
|
||||
if (image != null)
|
||||
return image;
|
||||
|
||||
image = new ImageIcon(new ImageIcon(AssetManager.getResource(path).readAllBytes()).getImage()
|
||||
.getScaledInstance(100, 100, Image.SCALE_SMOOTH));
|
||||
cache.put(path, image);
|
||||
return image;
|
||||
}
|
||||
|
||||
private String colorToString(Color color) {
|
||||
return color == Color.Black ? "black" : "white";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Bishop bishop) {
|
||||
return "bishop";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(King king) {
|
||||
return "king";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Knight knight) {
|
||||
return "knight";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Pawn pawn) {
|
||||
return "pawn";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Queen queen) {
|
||||
return "queen";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Rook rook) {
|
||||
return "rook";
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,321 +0,0 @@
|
||||
package chess.view.simplerender;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
import java.awt.GridLayout;
|
||||
import java.awt.event.MouseAdapter;
|
||||
import java.awt.event.MouseEvent;
|
||||
import java.awt.event.WindowAdapter;
|
||||
import java.awt.event.WindowEvent;
|
||||
import java.io.IOException;
|
||||
import java.util.List;
|
||||
|
||||
import javax.swing.JButton;
|
||||
import javax.swing.JFrame;
|
||||
import javax.swing.JLabel;
|
||||
import javax.swing.JOptionPane;
|
||||
import javax.swing.JPanel;
|
||||
import javax.swing.SwingUtilities;
|
||||
|
||||
import chess.controller.Command;
|
||||
import chess.controller.Command.CommandResult;
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.controller.commands.CastlingCommand;
|
||||
import chess.controller.commands.GetAllowedCastlingsCommand;
|
||||
import chess.controller.commands.GetAllowedMovesPieceCommand;
|
||||
import chess.controller.commands.GetPieceAtCommand;
|
||||
import chess.controller.commands.MoveCommand;
|
||||
import chess.controller.commands.PromoteCommand;
|
||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
||||
import chess.controller.commands.UndoCommand;
|
||||
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
|
||||
public class Window extends JFrame implements GameListener {
|
||||
|
||||
private final CommandExecutor commandExecutor;
|
||||
|
||||
private Coordinate lastClick = null;
|
||||
|
||||
private final JLabel cells[][];
|
||||
private final JLabel displayText;
|
||||
private final JButton castlingButton = new JButton("Roque");
|
||||
private final JButton bigCastlingButton = new JButton("Grand Roque");
|
||||
private final JButton undoButton = new JButton("Annuler le coup précédent");
|
||||
|
||||
private final boolean showPopups;
|
||||
|
||||
public Window(final CommandExecutor commandExecutor, boolean showPopups) {
|
||||
this.cells = new JLabel[8][8];
|
||||
this.displayText = new JLabel();
|
||||
this.commandExecutor = commandExecutor;
|
||||
this.showPopups = showPopups;
|
||||
setSize(800, 910);
|
||||
setVisible(true);
|
||||
setLocationRelativeTo(null);
|
||||
setDefaultCloseOperation(DISPOSE_ON_CLOSE);
|
||||
addWindowListener(new WindowAdapter() {
|
||||
@Override
|
||||
public void windowClosed(WindowEvent e) {
|
||||
commandExecutor.close();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private CommandResult sendCommand(Command command) {
|
||||
return this.commandExecutor.executeCommand(command);
|
||||
}
|
||||
|
||||
private Color getCellColor(int x, int y) {
|
||||
return ((x + y) % 2 == 1) ? Color.DARK_GRAY : Color.LIGHT_GRAY;
|
||||
}
|
||||
|
||||
private void buildButtons(JPanel bottom) {
|
||||
castlingButton.addActionListener((event) -> {
|
||||
sendCommand(new CastlingCommand(false));
|
||||
});
|
||||
|
||||
bigCastlingButton.addActionListener((event) -> {
|
||||
sendCommand(new CastlingCommand(true));
|
||||
});
|
||||
|
||||
undoButton.addActionListener((event) -> {
|
||||
sendCommand(new UndoCommand());
|
||||
});
|
||||
|
||||
bottom.add(castlingButton);
|
||||
bottom.add(bigCastlingButton);
|
||||
bottom.add(undoButton);
|
||||
}
|
||||
|
||||
private void buildBoard() {
|
||||
JPanel content = new JPanel();
|
||||
JPanel grid = new JPanel(new GridLayout(8, 8));
|
||||
JPanel bottom = new JPanel();
|
||||
|
||||
buildButtons(bottom);
|
||||
|
||||
content.add(this.displayText);
|
||||
content.add(grid);
|
||||
content.add(bottom);
|
||||
|
||||
setContentPane(content);
|
||||
|
||||
for (int y = 0; y < 8; y++) {
|
||||
for (int x = 0; x < 8; x++) {
|
||||
JLabel label = new JLabel();
|
||||
label.setOpaque(true);
|
||||
label.setBackground(getCellColor(x, y));
|
||||
this.cells[x][y] = label;
|
||||
|
||||
final int xx = x;
|
||||
final int yy = y;
|
||||
|
||||
label.addMouseListener(new MouseAdapter() {
|
||||
@Override
|
||||
public void mousePressed(MouseEvent e) {
|
||||
onCellClicked(xx, yy);
|
||||
}
|
||||
|
||||
});
|
||||
grid.add(label);
|
||||
}
|
||||
}
|
||||
updateBoard();
|
||||
}
|
||||
|
||||
private boolean isCellEmpty(int x, int y) {
|
||||
return pieceAt(x, y) == null;
|
||||
}
|
||||
|
||||
private Piece pieceAt(int x, int y) {
|
||||
GetPieceAtCommand command = new GetPieceAtCommand(new Coordinate(x, y));
|
||||
sendCommand(command);
|
||||
return command.getPiece();
|
||||
}
|
||||
|
||||
private void updateBoard() {
|
||||
PieceIcon pieceIcon = new PieceIcon();
|
||||
for (int y = 0; y < 8; y++) {
|
||||
for (int x = 0; x < 8; x++) {
|
||||
JLabel cell = this.cells[x][y];
|
||||
try {
|
||||
cell.setIcon(pieceIcon.getIcon(pieceAt(x, y)));
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private boolean previewMoves(int x, int y) {
|
||||
GetAllowedMovesPieceCommand movesCommand = new GetAllowedMovesPieceCommand(new Coordinate(x, y));
|
||||
if (sendCommand(movesCommand) == CommandResult.NotAllowed)
|
||||
return false;
|
||||
|
||||
List<Coordinate> allowedMoves = movesCommand.getDestinations();
|
||||
if (allowedMoves.isEmpty())
|
||||
return false;
|
||||
|
||||
for (Coordinate destCoord : allowedMoves) {
|
||||
JLabel cell = this.cells[destCoord.getX()][destCoord.getY()];
|
||||
Graphics g = cell.getGraphics();
|
||||
g.setColor(new Color(128, 128, 128, 128));
|
||||
g.fillOval(25, 25, 50, 50);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void drawInvalid(Move move) {
|
||||
JLabel from = this.cells[move.getStart().getX()][move.getStart().getY()];
|
||||
JLabel to = this.cells[move.getFinish().getX()][move.getFinish().getY()];
|
||||
from.setBackground(Color.RED);
|
||||
to.setBackground(Color.RED);
|
||||
}
|
||||
|
||||
private void clearMoves() {
|
||||
for (int y = 0; y < 8; y++) {
|
||||
for (int x = 0; x < 8; x++) {
|
||||
JLabel cell = this.cells[x][y];
|
||||
cell.setBackground(getCellColor(x, y));
|
||||
cell.paint(cell.getGraphics());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void onCellClicked(int x, int y) {
|
||||
clearMoves();
|
||||
if (this.lastClick == null) {
|
||||
if (isCellEmpty(x, y))
|
||||
return;
|
||||
if (!previewMoves(x, y))
|
||||
return;
|
||||
this.lastClick = new Coordinate(x, y);
|
||||
return;
|
||||
}
|
||||
if (!this.lastClick.equals(new Coordinate(x, y))) {
|
||||
Move move = new Move(lastClick, new Coordinate(x, y));
|
||||
sendCommand(new MoveCommand(move));
|
||||
}
|
||||
this.lastClick = null;
|
||||
}
|
||||
|
||||
private void updateButtons() {
|
||||
GetAllowedCastlingsCommand cmd = new GetAllowedCastlingsCommand();
|
||||
sendCommand(cmd);
|
||||
this.castlingButton.setEnabled(
|
||||
cmd.getCastlingResult() == CastlingResult.Small || cmd.getCastlingResult() == CastlingResult.Both);
|
||||
this.bigCastlingButton.setEnabled(
|
||||
cmd.getCastlingResult() == CastlingResult.Big || cmd.getCastlingResult() == CastlingResult.Both);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerTurn(chess.model.Color color, boolean undone) {
|
||||
this.displayText.setText("Current turn: " + color);
|
||||
updateButtons();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onWin(chess.model.Color color) {
|
||||
JOptionPane.showMessageDialog(this, "Victory of " + color);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKingInCheck() {
|
||||
if (!showPopups)
|
||||
return;
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
JOptionPane.showMessageDialog(this, "Check!");
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKingInMat() {
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
JOptionPane.showMessageDialog(this, "Checkmate!");
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPatSituation() {
|
||||
JOptionPane.showMessageDialog(this, "Pat. It's a draw!");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSurrender(chess.model.Color color) {
|
||||
JOptionPane.showMessageDialog(this, color + " has surrendered.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameEnd() {
|
||||
JOptionPane.showMessageDialog(this, "End of the game");
|
||||
this.dispose();
|
||||
this.commandExecutor.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameStart() {
|
||||
buildBoard();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPromotePawn(Coordinate pieceCoords) {
|
||||
if (!showPopups)
|
||||
return;
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
String result = null;
|
||||
|
||||
Object[] possibilities = new Object[PromoteType.values().length];
|
||||
int i = 0;
|
||||
for (PromoteType type : PromoteType.values()) {
|
||||
possibilities[i] = type.name();
|
||||
i++;
|
||||
}
|
||||
|
||||
while (result == null || result.isEmpty()) {
|
||||
result = (String) JOptionPane.showInputDialog(
|
||||
this,
|
||||
"Choose the type of piece to upgrade the pawn",
|
||||
"Promote Dialog",
|
||||
JOptionPane.PLAIN_MESSAGE,
|
||||
null,
|
||||
possibilities,
|
||||
possibilities[0]);
|
||||
}
|
||||
|
||||
PromoteType choosedType = null;
|
||||
|
||||
for (PromoteType type : PromoteType.values()) {
|
||||
if (type.name().equals(result)) {
|
||||
choosedType = type;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (choosedType != null)
|
||||
sendCommand(new PromoteCommand(choosedType));
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onBoardUpdate() {
|
||||
updateBoard();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMove(Move move) {}
|
||||
|
||||
@Override
|
||||
public void onMoveNotAllowed(Move move) {
|
||||
drawInvalid(move);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDraw() {
|
||||
JOptionPane.showMessageDialog(this, "Same position was repeated three times. It's a draw!");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
package common;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Signal0 {
|
||||
private final List<Runnable> handlers;
|
||||
|
||||
public Signal0() {
|
||||
this.handlers = new ArrayList<>();
|
||||
}
|
||||
|
||||
public void connect(Runnable handler) {
|
||||
this.handlers.add(handler);
|
||||
}
|
||||
|
||||
public void disconnect(Runnable handler) {
|
||||
this.handlers.remove(handler);
|
||||
}
|
||||
|
||||
public void emit() {
|
||||
for (Runnable handler : this.handlers) {
|
||||
handler.run();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
package common;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public class Signal1<T> {
|
||||
private final List<Consumer<T>> handlers;
|
||||
|
||||
public Signal1() {
|
||||
this.handlers = new ArrayList<>();
|
||||
}
|
||||
|
||||
public void connect(Consumer<T> handler) {
|
||||
this.handlers.add(handler);
|
||||
}
|
||||
|
||||
public void disconnect(Consumer<T> handler) {
|
||||
this.handlers.remove(handler);
|
||||
}
|
||||
|
||||
public void emit(T arg) {
|
||||
for (Consumer<T> handler : this.handlers) {
|
||||
handler.accept(arg);
|
||||
}
|
||||
}
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user