1 Commits

Author SHA1 Message Date
3ac7b4ad65 i failed you 2025-04-16 19:03:55 +02:00
13 changed files with 216 additions and 97 deletions

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@@ -0,0 +1,33 @@
package chess;
import chess.ai.DumbAI;
import chess.controller.CommandExecutor;
import chess.controller.commands.NewGameCommand;
import chess.controller.event.GameAdaptator;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Game;
import chess.pgn.PgnExport;
import chess.view.render.Window;
public class OpenGLMain {
public static void main(String[] args) {
Game game = new Game(new ChessBoard());
CommandExecutor commandExecutor = new CommandExecutor(game);
Window window = new Window(commandExecutor);
commandExecutor.addListener(window);
// DumbAI ai = new DumbAI(commandExecutor, Color.Black);
// commandExecutor.addListener(ai);
// DumbAI ai2 = new DumbAI(commandExecutor, Color.White);
// commandExecutor.addListener(ai2);
commandExecutor.executeCommand(new NewGameCommand());
window.run();
}
}

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@@ -1,68 +0,0 @@
package chess.ai;
import java.util.List;
import chess.controller.Command;
import chess.controller.CommandExecutor;
import chess.controller.commands.GetPieceAtCommand;
import chess.controller.commands.GetPlayerMovesCommand;
import chess.controller.commands.GetAllowedCastlingsCommand;
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
import chess.controller.event.GameAdaptator;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
import chess.model.Piece;
public abstract class AI extends GameAdaptator{
protected final CommandExecutor commandExecutor;
protected final Color color;
public AI(CommandExecutor commandExecutor, Color color) {
this.commandExecutor = commandExecutor;
this.color = color;
}
protected abstract void play();
protected abstract void promote(Coordinate pawnCoords);
@Override
public void onPlayerTurn(Color color, boolean undone) {
if (this.color != color || undone)
return;
play();
}
@Override
public void onPromotePawn(Coordinate pieceCoords) {
Piece pawn = pieceAt(pieceCoords);
if (pawn.getColor() != this.color)
return;
promote(pieceCoords);
}
protected Piece pieceAt(Coordinate coordinate) {
GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
sendCommand(command);
return command.getPiece();
}
protected List<Move> getAllowedMoves() {
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
sendCommand(cmd);
return cmd.getMoves();
}
protected CastlingResult getAllowedCastlings() {
GetAllowedCastlingsCommand cmd2 = new GetAllowedCastlingsCommand();
sendCommand(cmd2);
return cmd2.getCastlingResult();
}
protected void sendCommand(Command command) {
this.commandExecutor.executeCommand(command);
}
}

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@@ -3,28 +3,46 @@ package chess.ai;
import java.util.List; import java.util.List;
import java.util.Random; import java.util.Random;
import chess.controller.Command;
import chess.controller.CommandExecutor; import chess.controller.CommandExecutor;
import chess.controller.commands.CastlingCommand; import chess.controller.commands.CastlingCommand;
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult; import chess.controller.commands.GetAllowedCastlingsCommand;
import chess.controller.commands.GetPieceAtCommand;
import chess.controller.commands.GetPlayerMovesCommand;
import chess.controller.commands.MoveCommand; import chess.controller.commands.MoveCommand;
import chess.controller.commands.PromoteCommand; import chess.controller.commands.PromoteCommand;
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
import chess.controller.commands.PromoteCommand.PromoteType; import chess.controller.commands.PromoteCommand.PromoteType;
import chess.controller.event.GameAdaptator;
import chess.model.Color; import chess.model.Color;
import chess.model.Coordinate; import chess.model.Coordinate;
import chess.model.Move; import chess.model.Move;
import chess.model.Piece;
public class DumbAI extends AI { public class DumbAI extends GameAdaptator {
private final Color player;
private final CommandExecutor commandExecutor;
private final Random random = new Random(); private final Random random = new Random();
public DumbAI(CommandExecutor commandExecutor, Color color) { public DumbAI(CommandExecutor commandExecutor, Color color) {
super(commandExecutor, color); this.player = color;
this.commandExecutor = commandExecutor;
} }
@Override @Override
protected void play() { public void onPlayerTurn(Color color) {
CastlingResult castlings = getAllowedCastlings(); if (color != player)
List<Move> moves = getAllowedMoves(); return;
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
sendCommand(cmd);
GetAllowedCastlingsCommand cmd2 = new GetAllowedCastlingsCommand();
sendCommand(cmd2);
CastlingResult castlings = cmd2.getCastlingResult();
List<Move> moves = cmd.getMoves();
switch (castlings) { switch (castlings) {
case Both: { case Both: {
@@ -58,12 +76,27 @@ public class DumbAI extends AI {
int randomMove = this.random.nextInt(moves.size()); int randomMove = this.random.nextInt(moves.size());
this.commandExecutor.executeCommand(new MoveCommand(moves.get(randomMove))); this.commandExecutor.executeCommand(new MoveCommand(moves.get(randomMove)));
} }
@Override @Override
protected void promote(Coordinate pawnCoords) { public void onPromotePawn(Coordinate pieceCoords) {
Piece pawn = pieceAt(pieceCoords);
if (pawn.getColor() != this.player)
return;
int promote = this.random.nextInt(PromoteType.values().length); int promote = this.random.nextInt(PromoteType.values().length);
this.commandExecutor.executeCommand(new PromoteCommand(PromoteType.values()[promote])); this.commandExecutor.executeCommand(new PromoteCommand(PromoteType.values()[promote]));
} }
private Piece pieceAt(Coordinate coordinate) {
GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
sendCommand(command);
return command.getPiece();
}
private void sendCommand(Command command) {
this.commandExecutor.executeCommand(command);
}
} }

View File

@@ -57,14 +57,14 @@ public class CommandExecutor {
this.dispatcher.onGameEnd(); this.dispatcher.onGameEnd();
return; return;
} }
switchPlayerTurn(command instanceof UndoCommand); switchPlayerTurn();
return; return;
} }
} }
private void switchPlayerTurn(boolean undone) { private void switchPlayerTurn() {
this.game.switchPlayerTurn(); this.game.switchPlayerTurn();
this.dispatcher.onPlayerTurn(this.game.getPlayerTurn(), undone); this.dispatcher.onPlayerTurn(this.game.getPlayerTurn());
} }
/** /**

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@@ -51,7 +51,7 @@ public class NewGameCommand extends Command {
game.reset(); game.reset();
outputSystem.onGameStart(); outputSystem.onGameStart();
outputSystem.onPlayerTurn(game.getPlayerTurn(), false); outputSystem.onPlayerTurn(game.getPlayerTurn());
return CommandResult.NotMoved; return CommandResult.NotMoved;
} }

View File

@@ -43,7 +43,7 @@ public class EmptyGameDispatcher extends GameDispatcher {
} }
@Override @Override
public void onPlayerTurn(Color color, boolean undone) { public void onPlayerTurn(Color color) {
} }
@Override @Override

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@@ -7,7 +7,7 @@ import chess.model.Move;
public abstract class GameAdaptator implements GameListener { public abstract class GameAdaptator implements GameListener {
@Override @Override
public void onPlayerTurn(Color color, boolean undone) {} public void onPlayerTurn(Color color) {}
@Override @Override
public void onWin(Color color) {} public void onWin(Color color) {}

View File

@@ -29,8 +29,8 @@ public class GameDispatcher implements GameListener {
} }
@Override @Override
public void onPlayerTurn(Color color, boolean undone) { public void onPlayerTurn(Color color) {
asyncForEachCall((l) -> l.onPlayerTurn(color, undone)); asyncForEachCall((l) -> l.onPlayerTurn(color));
} }
@Override @Override

View File

@@ -56,9 +56,8 @@ public interface GameListener {
/** /**
* Invoked when it's the player turn * Invoked when it's the player turn
* @param color the color of the player who should play * @param color the color of the player who should play
* @param undone true if it's a result of an undo command
*/ */
void onPlayerTurn(Color color, boolean undone); void onPlayerTurn(Color color);
/** /**
* Invoked when a pawn should be promoted * Invoked when a pawn should be promoted

View File

@@ -61,7 +61,7 @@ public class Console implements GameListener {
} }
@Override @Override
public void onPlayerTurn(Color color, boolean undone) { public void onPlayerTurn(Color color) {
if (!captureInput) if (!captureInput)
return; return;
System.out.println(Colors.RED + "Player turn: " + color + Colors.RESET); System.out.println(Colors.RED + "Player turn: " + color + Colors.RESET);

View File

@@ -3,6 +3,7 @@ package chess.view.render;
import org.joml.Vector3f; import org.joml.Vector3f;
import org.lwjgl.opengl.*; import org.lwjgl.opengl.*;
import chess.model.Coordinate;
import chess.view.render.shader.BoardShader; import chess.view.render.shader.BoardShader;
import static org.lwjgl.opengl.GL30.*; import static org.lwjgl.opengl.GL30.*;
@@ -59,16 +60,42 @@ public class Renderer {
return positions; return positions;
} }
private Coordinate GetCellFromColor(Vector3f color) {
int offset = 1;
if (color.x > 0.5) {
color = new Vector3f(1.0f, 1.0f, 1.0f).sub(color);
offset = 0;
}
int r = (int) (color.x * 255.0f);
int g = (int) (color.y * 255.0f);
int b = (int) (color.z * 255.0f);
int index = (r + g + b) * 2 + offset;
return Coordinate.fromIndex(index);
}
private Vector3f GetCellColor(int x, int y) {
float index = (y * BOARD_WIDTH + x) / 2.0f;
float r = (int) (index / 3) / 255.0f;
float g = (int) ((index + 1) / 3) / 255.0f;
float b = (int) ((index + 2) / 3) / 255.0f;
if ((x + y) % 2 != 0) {
System.out.println(GetCellFromColor(new Vector3f(1.0f - r - 1.0f / 255.0f, 1.0f - g - 1.0f / 255.0f, 1.0f - b - 1.0f / 255.0f)));
return new Vector3f(1.0f - r - 1.0f / 255.0f, 1.0f - g - 1.0f / 255.0f, 1.0f - b - 1.0f / 255.0f);
} else {
System.out.println(GetCellFromColor(new Vector3f(r, g, b)));
return new Vector3f(r, g, b);
}
}
private float[] GetBoardColors() { private float[] GetBoardColors() {
float[] colors = new float[BOARD_SIZE * SQUARE_VERTEX_COUNT * 3]; float[] colors = new float[BOARD_SIZE * SQUARE_VERTEX_COUNT * 3];
for (int i = 0; i < BOARD_WIDTH; i++) { for (int j = 0; j < BOARD_HEIGHT; j++) {
for (int j = 0; j < BOARD_HEIGHT; j++) { for (int i = 0; i < BOARD_WIDTH; i++) {
Vector3f color; Vector3f color = GetCellColor(i, j);
if ((i + j) % 2 != 0) {
color = new Vector3f(1.0f, 1.0f, 1.0f);
} else {
color = new Vector3f(0.0f, 0.0f, 0.0f);
}
int squareIndex = i * BOARD_WIDTH + j; int squareIndex = i * BOARD_WIDTH + j;
for (int k = 0; k < SQUARE_VERTEX_COUNT; k++) { for (int k = 0; k < SQUARE_VERTEX_COUNT; k++) {
colors[squareIndex * SQUARE_VERTEX_COUNT * 3 + k * 3] = color.x; colors[squareIndex * SQUARE_VERTEX_COUNT * 3 + k * 3] = color.x;
@@ -109,6 +136,12 @@ public class Renderer {
this.vao.Unbind(); this.vao.Unbind();
} }
public Coordinate GetSelectedCell() {
float pixels[] = new float[3];
GL30.glReadPixels(500, 500, 1, 1, GL_RGB, GL_FLOAT, pixels);
return GetCellFromColor(new Vector3f(pixels[0], pixels[1], pixels[2]));
}
public void Render(Camera cam) { public void Render(Camera cam) {
this.shader.Start(); this.shader.Start();
this.shader.SetCamMatrix(cam.getMatrix()); this.shader.SetCamMatrix(cam.getMatrix());

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@@ -5,6 +5,12 @@ import org.lwjgl.glfw.*;
import org.lwjgl.opengl.*; import org.lwjgl.opengl.*;
import org.lwjgl.system.*; import org.lwjgl.system.*;
import chess.controller.CommandExecutor;
import chess.controller.event.GameListener;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
import java.nio.*; import java.nio.*;
import static org.lwjgl.glfw.Callbacks.*; import static org.lwjgl.glfw.Callbacks.*;
@@ -13,17 +19,20 @@ import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryStack.*; import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*; import static org.lwjgl.system.MemoryUtil.*;
public class Window { public class Window implements GameListener{
// The window handle // The window handle
private long window; private long window;
private final CommandExecutor commandExecutor;
private Renderer renderer; private Renderer renderer;
private Camera cam; private Camera cam;
public Window() { public Window(CommandExecutor commandExecutor) {
this.renderer = new Renderer(); this.renderer = new Renderer();
this.cam = new Camera(); this.cam = new Camera();
this.commandExecutor = new CommandExecutor();
} }
public void run() { public void run() {
@@ -114,6 +123,8 @@ public class Window {
render(); render();
System.out.println(this.renderer.GetSelectedCell());
glfwSwapBuffers(window); // swap the color buffers glfwSwapBuffers(window); // swap the color buffers
// Poll for window events. The key callback above will only be // Poll for window events. The key callback above will only be
@@ -132,4 +143,82 @@ public class Window {
} }
} }
@Override
public void onBoardUpdate() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onBoardUpdate'");
}
@Override
public void onDraw() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onDraw'");
}
@Override
public void onGameEnd() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onGameEnd'");
}
@Override
public void onGameStart() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onGameStart'");
}
@Override
public void onKingInCheck() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onKingInCheck'");
}
@Override
public void onKingInMat() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onKingInMat'");
}
@Override
public void onMove(Move move) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onMove'");
}
@Override
public void onMoveNotAllowed(Move move) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onMoveNotAllowed'");
}
@Override
public void onPatSituation() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onPatSituation'");
}
@Override
public void onPlayerTurn(Color color) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onPlayerTurn'");
}
@Override
public void onPromotePawn(Coordinate pieceCoords) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onPromotePawn'");
}
@Override
public void onSurrender(Color coward) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onSurrender'");
}
@Override
public void onWin(Color winner) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onWin'");
}
} }

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@@ -213,7 +213,7 @@ public class Window extends JFrame implements GameListener {
} }
@Override @Override
public void onPlayerTurn(chess.model.Color color, boolean undone) { public void onPlayerTurn(chess.model.Color color) {
this.displayText.setText("Current turn: " + color); this.displayText.setText("Current turn: " + color);
updateButtons(); updateButtons();
} }