31 Commits

Author SHA1 Message Date
3ac7b4ad65 i failed you 2025-04-16 19:03:55 +02:00
78d48fafc6 swing: export game at the end 2025-04-16 18:14:15 +02:00
ae55e0d94c change draw 2025-04-16 11:25:31 +02:00
f54ddc1f59 ai castling 2025-04-16 11:25:05 +02:00
Janet-Doe
ebb013cae5 oops 2025-04-16 11:01:16 +02:00
Janet-Doe
076288a400 tests + ado equals override 2025-04-16 10:55:27 +02:00
3f06a9eb17 fix pgn 2025-04-16 10:43:56 +02:00
2502d2c5d3 fix en passant again 2025-04-16 10:43:48 +02:00
577ef0545f working pgn 2025-04-15 21:36:05 +02:00
edf95a1691 fix en passant 2025-04-15 21:33:49 +02:00
87992b181e better simulator signal 2025-04-15 18:57:45 +02:00
ae0e76a452 fix console promote 2025-04-15 18:31:09 +02:00
1a038a3de1 very basic pgn export 2025-04-14 11:56:19 +02:00
d8c927083a begin pgn 2025-04-14 11:21:30 +02:00
Janet-Doe
3bea2eeb2d working castling on console + app to play either mode 2025-04-14 11:19:45 +02:00
91678a42b2 fix undo draw check 2025-04-14 11:02:35 +02:00
07016be5d8 add castling commands 2025-04-14 10:34:54 +02:00
Janet-Doe
2578e8cf6f finished todo console 2025-04-13 17:17:34 +02:00
2271f610e7 add missing onGameEnd statement 2025-04-13 17:14:07 +02:00
8b8eb428e5 refactor draw 2025-04-13 15:58:26 +02:00
b336784a5d check draw 2025-04-13 12:57:13 +02:00
224a09c711 add simulators for testing 2025-04-13 12:30:12 +02:00
a23c334994 Command refactor 2025-04-13 12:29:47 +02:00
Janet-Doe
9f44548843 color changes in console + promotion 2025-04-13 00:56:44 +02:00
39c289cc47 better termination 2025-04-12 13:04:48 +02:00
de733fcea2 fix merge 2025-04-12 12:33:45 +02:00
ec2c1abe78 Merge remote-tracking branch 'origin/brindille' 2025-04-12 12:29:48 +02:00
7b7280d807 promote popup fix 2025-04-12 12:23:22 +02:00
d2485a4d75 thread pool + ai vs ai 2025-04-12 12:15:58 +02:00
acd20ef7fa GameAdaptator abstract 2025-04-12 11:20:22 +02:00
5cf00309b3 simplify mains 2025-04-12 11:20:12 +02:00
41 changed files with 1504 additions and 259 deletions

View File

@@ -0,0 +1,26 @@
package chess;
import chess.view.consolerender.Colors;
import java.util.Scanner;
public class App {
public static void main(String[] args) {
System.out.println(Colors.RED + "Credits: Grenier Lilas, Pribylski Simon." + Colors.RESET);
System.out.println("""
Pick the version to use:
1 - Console
2 - Window.""");
switch (new Scanner(System.in).nextLine()) {
case "1", "Console", "console":
ConsoleMain.main(args);
break;
case "2", "Window", "window":
SwingMain.main(args);
break;
default:
System.out.println("Invalid input");
break;
}
}
}

View File

@@ -7,18 +7,24 @@ import chess.controller.CommandExecutor;
import chess.controller.commands.NewGameCommand;
import chess.model.ChessBoard;
import chess.model.Game;
import chess.simulator.PromoteTest;
import chess.view.consolerender.Console;
public class ConsoleMain {
public static void main(String[] args) {
CommandExecutor commandExecutor = new CommandExecutor();
Game game = new Game(new ChessBoard());
Console console = new Console(commandExecutor);
CommandExecutor commandExecutor = new CommandExecutor(game);
commandExecutor.setGame(game);
PromoteTest promoteTest = new PromoteTest(commandExecutor);
commandExecutor.addListener(promoteTest);
Console console = new Console(commandExecutor);
commandExecutor.addListener(console);
promoteTest.onComplete.connect(() -> {
console.setCaptureInput(true);
});
commandExecutor.executeCommand(new NewGameCommand());
}
}

View File

@@ -0,0 +1,33 @@
package chess;
import chess.ai.DumbAI;
import chess.controller.CommandExecutor;
import chess.controller.commands.NewGameCommand;
import chess.controller.event.GameAdaptator;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Game;
import chess.pgn.PgnExport;
import chess.view.render.Window;
public class OpenGLMain {
public static void main(String[] args) {
Game game = new Game(new ChessBoard());
CommandExecutor commandExecutor = new CommandExecutor(game);
Window window = new Window(commandExecutor);
commandExecutor.addListener(window);
// DumbAI ai = new DumbAI(commandExecutor, Color.Black);
// commandExecutor.addListener(ai);
// DumbAI ai2 = new DumbAI(commandExecutor, Color.White);
// commandExecutor.addListener(ai2);
commandExecutor.executeCommand(new NewGameCommand());
window.run();
}
}

View File

@@ -1,21 +1,36 @@
package chess;
import chess.ai.DumbAI;
import chess.controller.CommandExecutor;
import chess.controller.commands.NewGameCommand;
import chess.controller.event.GameAdaptator;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Game;
import chess.pgn.PgnExport;
import chess.view.simplerender.Window;
public class SwingMain {
public static void main(String[] args) {
CommandExecutor commandExecutor = new CommandExecutor();
Game game = new Game(new ChessBoard());
Window window = new Window(commandExecutor);
CommandExecutor commandExecutor = new CommandExecutor(game);
commandExecutor.setGame(game);
Window window = new Window(commandExecutor, false);
commandExecutor.addListener(window);
DumbAI ai = new DumbAI(commandExecutor, Color.Black);
commandExecutor.addListener(ai);
DumbAI ai2 = new DumbAI(commandExecutor, Color.White);
commandExecutor.addListener(ai2);
commandExecutor.addListener(new GameAdaptator(){
@Override
public void onGameEnd() {
System.out.println(PgnExport.exportGame(game));
}
});
commandExecutor.executeCommand(new NewGameCommand());
}
}

View File

@@ -0,0 +1,102 @@
package chess.ai;
import java.util.List;
import java.util.Random;
import chess.controller.Command;
import chess.controller.CommandExecutor;
import chess.controller.commands.CastlingCommand;
import chess.controller.commands.GetAllowedCastlingsCommand;
import chess.controller.commands.GetPieceAtCommand;
import chess.controller.commands.GetPlayerMovesCommand;
import chess.controller.commands.MoveCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.controller.event.GameAdaptator;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
import chess.model.Piece;
public class DumbAI extends GameAdaptator {
private final Color player;
private final CommandExecutor commandExecutor;
private final Random random = new Random();
public DumbAI(CommandExecutor commandExecutor, Color color) {
this.player = color;
this.commandExecutor = commandExecutor;
}
@Override
public void onPlayerTurn(Color color) {
if (color != player)
return;
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
sendCommand(cmd);
GetAllowedCastlingsCommand cmd2 = new GetAllowedCastlingsCommand();
sendCommand(cmd2);
CastlingResult castlings = cmd2.getCastlingResult();
List<Move> moves = cmd.getMoves();
switch (castlings) {
case Both: {
int randomMove = this.random.nextInt(moves.size() + 2);
if (randomMove < moves.size() - 2)
break;
this.commandExecutor.executeCommand(new CastlingCommand(randomMove == moves.size()));
return;
}
case Small: {
int randomMove = this.random.nextInt(moves.size() + 1);
if (randomMove != moves.size())
break;
this.commandExecutor.executeCommand(new CastlingCommand(false));
return;
}
case Big: {
int randomMove = this.random.nextInt(moves.size() + 1);
if (randomMove != moves.size())
break;
this.commandExecutor.executeCommand(new CastlingCommand(true));
return;
}
default:
break;
}
int randomMove = this.random.nextInt(moves.size());
this.commandExecutor.executeCommand(new MoveCommand(moves.get(randomMove)));
}
@Override
public void onPromotePawn(Coordinate pieceCoords) {
Piece pawn = pieceAt(pieceCoords);
if (pawn.getColor() != this.player)
return;
int promote = this.random.nextInt(PromoteType.values().length);
this.commandExecutor.executeCommand(new PromoteCommand(PromoteType.values()[promote]));
}
private Piece pieceAt(Coordinate coordinate) {
GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
sendCommand(command);
return command.getPiece();
}
private void sendCommand(Command command) {
this.commandExecutor.executeCommand(command);
}
}

View File

@@ -6,7 +6,9 @@ import chess.model.Game;
public abstract class Command {
public enum CommandResult {
/** The command was successfull. Should update display and switch player turn. */
/**
* The command was successfull. Should update display and switch player turn.
*/
Moved,
/** The command was successfull. Should not update anything */
NotMoved,
@@ -18,5 +20,4 @@ public abstract class Command {
public abstract CommandResult execute(Game game, GameListener outputSystem);
public void postExec(Game game, GameListener outputSystem) {}
}

View File

@@ -13,8 +13,16 @@ public class CommandExecutor {
private final GameDispatcher dispatcher;
public CommandExecutor() {
this.game = null;
this.dispatcher = new GameDispatcher();
this(null);
}
public CommandExecutor(Game game) {
this(game, new GameDispatcher());
}
public CommandExecutor(Game game, GameDispatcher dispatcher) {
this.game = game;
this.dispatcher = dispatcher;
}
public synchronized CommandResult executeCommand(Command command) {
@@ -30,7 +38,6 @@ public class CommandExecutor {
if (command instanceof PlayerCommand playerCommand && result != CommandResult.NotAllowed)
this.game.addAction(playerCommand);
command.postExec(game, dispatcher);
return result;
}
@@ -41,21 +48,23 @@ public class CommandExecutor {
return;
case ActionNeeded:
this.dispatcher.updateDisplay();
this.dispatcher.onBoardUpdate();
return;
case Moved:
if (checkGameStatus())
this.dispatcher.onBoardUpdate();
if (checkGameStatus()) {
this.dispatcher.onGameEnd();
return;
}
switchPlayerTurn();
this.dispatcher.updateDisplay();
return;
}
}
private void switchPlayerTurn() {
this.game.switchPlayerTurn();
this.dispatcher.playerTurn(this.game.getPlayerTurn());
this.dispatcher.onPlayerTurn(this.game.getPlayerTurn());
}
/**
@@ -66,20 +75,23 @@ public class CommandExecutor {
GameStatus gameStatus = this.game.checkGameStatus();
switch (gameStatus) {
case Draw:
this.dispatcher.onDraw();
return true;
case Check:
this.dispatcher.kingIsInCheck();
this.dispatcher.onKingInCheck();
return false;
case CheckMate:
this.dispatcher.kingIsInMat();
this.dispatcher.winnerIs(this.game.getPlayerTurn());
this.dispatcher.onKingInMat();
this.dispatcher.onWin(this.game.getPlayerTurn());
return true;
case OnGoing:
return false;
case Pat:
this.dispatcher.patSituation();
this.dispatcher.onPatSituation();
return true;
}
@@ -94,4 +106,7 @@ public class CommandExecutor {
this.game = game;
}
public void close() {
this.dispatcher.stopService();
}
}

View File

@@ -52,6 +52,10 @@ public class CastlingCommand extends PlayerCommand {
return CommandResult.Moved;
}
public boolean isBigCastling() {
return bigCastling;
}
@Override
protected CommandResult undoImpl(Game game, GameListener outputSystem) {
game.getBoard().undoMove(this.kingMove, null);

View File

@@ -0,0 +1,37 @@
package chess.controller.commands;
import chess.controller.Command;
import chess.controller.event.GameListener;
import chess.model.Game;
public class GetAllowedCastlingsCommand extends Command{
public enum CastlingResult {
None, Small, Big, Both;
}
private CastlingResult castlingResult;
public GetAllowedCastlingsCommand() {}
@Override
public CommandResult execute(Game game, GameListener outputSystem) {
boolean canSmallCastle = game.getBoard().canSmallCastle(game.getPlayerTurn());
boolean canBigCastle = game.getBoard().canBigCastle(game.getPlayerTurn());
int result = 0;
if (canSmallCastle)
result += 1;
if (canBigCastle)
result += 2;
this.castlingResult = CastlingResult.values()[result];
return CommandResult.NotMoved;
}
public CastlingResult getCastlingResult() {
return castlingResult;
}
}

View File

@@ -23,8 +23,33 @@ public class MoveCommand extends PlayerCommand {
return move;
}
public Piece getDeadPiece() {
return deadPiece;
}
@Override
public CommandResult execute(Game game, GameListener outputSystem) {
CommandResult result = processMove(game, outputSystem);
switch (result) {
case NotAllowed:
outputSystem.onMoveNotAllowed(this.move);
return result;
case Moved:
outputSystem.onMove(this.move);
game.saveTraitPiecesPos();
return result;
case ActionNeeded:
case NotMoved:
return result;
}
return null;
}
private CommandResult processMove(Game game, GameListener outputSystem) {
final ChessBoard board = game.getBoard();
// we must promote the pending pawn before
@@ -50,10 +75,12 @@ public class MoveCommand extends PlayerCommand {
return CommandResult.NotAllowed;
}
if (board.pawnShouldBePromoted())
if (tryPromote(game, outputSystem)) {
return CommandResult.ActionNeeded;
}
board.setLastMove(this.move);
return CommandResult.Moved;
}
@@ -61,22 +88,18 @@ public class MoveCommand extends PlayerCommand {
protected CommandResult undoImpl(Game game, GameListener outputSystem) {
final ChessBoard board = game.getBoard();
game.undoTraitPiecesPos();
board.undoMove(move, deadPiece);
return CommandResult.Moved;
}
@Override
public void postExec(Game game, GameListener outputSystem) {
tryPromote(game, outputSystem);
}
private void tryPromote(Game game, GameListener outputSystem) {
private boolean tryPromote(Game game, GameListener outputSystem) {
Coordinate pawnPos = game.getBoard().pawnPromotePosition();
if (pawnPos == null)
return;
return false;
outputSystem.promotePawn(pawnPos);
outputSystem.onPromotePawn(pawnPos);
return true;
}
}

View File

@@ -48,10 +48,10 @@ public class NewGameCommand extends Command {
board.pieceComes(new Queen(Color.White), new Coordinate(3, Coordinate.VALUE_MAX - 1));
board.pieceComes(new King(Color.White), new Coordinate(4, Coordinate.VALUE_MAX - 1));
game.resetPlayerTurn();
game.reset();
outputSystem.gameStarted();
outputSystem.playerTurn(game.getPlayerTurn());
outputSystem.onGameStart();
outputSystem.onPlayerTurn(game.getPlayerTurn());
return CommandResult.NotMoved;
}

View File

@@ -85,6 +85,8 @@ public class PromoteCommand extends PlayerCommand {
assert promoted != null;
game.undoTraitPiecesPos();
board.pieceComes(this.oldPawn, this.pieceCoords);
game.getLastAction().undo(game, outputSystem);
@@ -92,4 +94,8 @@ public class PromoteCommand extends PlayerCommand {
return CommandResult.Moved;
}
public PromoteType getPromoteType() {
return promoteType;
}
}

View File

@@ -15,8 +15,9 @@ public class SurrenderCommand extends Command {
@Override
public CommandResult execute(Game game, GameListener outputSystem) {
outputSystem.hasSurrendered(player);
outputSystem.winnerIs(Color.getEnemy(player));
outputSystem.onSurrender(player);
outputSystem.onWin(Color.getEnemy(player));
outputSystem.onGameEnd();
return CommandResult.NotMoved;
}

View File

@@ -0,0 +1,61 @@
package chess.controller.event;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
public class EmptyGameDispatcher extends GameDispatcher {
@Override
public void onBoardUpdate() {
}
@Override
public void onDraw() {
}
@Override
public void onGameEnd() {
}
@Override
public void onGameStart() {
}
@Override
public void onKingInCheck() {
}
@Override
public void onKingInMat() {
}
@Override
public void onMove(Move move) {
}
@Override
public void onMoveNotAllowed(Move move) {
}
@Override
public void onPatSituation() {
}
@Override
public void onPlayerTurn(Color color) {
}
@Override
public void onPromotePawn(Coordinate pieceCoords) {
}
@Override
public void onSurrender(Color coward) {
}
@Override
public void onWin(Color winner) {
}
}

View File

@@ -2,34 +2,47 @@ package chess.controller.event;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
public class GameAdaptator implements GameListener {
public abstract class GameAdaptator implements GameListener {
@Override
public void playerTurn(Color color) {}
public void onPlayerTurn(Color color) {}
@Override
public void winnerIs(Color color) {}
public void onWin(Color color) {}
@Override
public void kingIsInCheck() {}
public void onKingInCheck() {}
@Override
public void kingIsInMat() {}
public void onKingInMat() {}
@Override
public void patSituation() {}
public void onPatSituation() {}
@Override
public void hasSurrendered(Color color) {}
public void onSurrender(Color color) {}
@Override
public void gameStarted() {}
public void onGameStart() {}
@Override
public void promotePawn(Coordinate pieceCoords) {}
public void onPromotePawn(Coordinate pieceCoords) {}
@Override
public void updateDisplay() {}
public void onBoardUpdate() {}
@Override
public void onGameEnd() {}
@Override
public void onMove(Move move) {}
@Override
public void onMoveNotAllowed(Move move) {}
@Override
public void onDraw() {}
}

View File

@@ -2,67 +2,99 @@ package chess.controller.event;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.function.Consumer;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
public class GameDispatcher implements GameListener{
public class GameDispatcher implements GameListener {
private final List<GameListener> listeners;
private final ExecutorService executor;
public GameDispatcher() {
this.listeners = new ArrayList<>();
this.executor = Executors.newSingleThreadExecutor();
}
public void addListener(GameListener listener) {
this.listeners.add(listener);
}
@Override
public void playerTurn(Color color) {
this.listeners.forEach((l) -> l.playerTurn(color));
private void asyncForEachCall(Consumer<GameListener> func) {
this.executor.execute(() -> this.listeners.forEach(func));
}
@Override
public void winnerIs(Color color) {
this.listeners.forEach((l) -> l.winnerIs(color));
public void onPlayerTurn(Color color) {
asyncForEachCall((l) -> l.onPlayerTurn(color));
}
@Override
public void kingIsInCheck() {
this.listeners.forEach((l) -> l.kingIsInCheck());
public void onWin(Color color) {
asyncForEachCall((l) -> l.onWin(color));
}
@Override
public void kingIsInMat() {
this.listeners.forEach((l) -> l.kingIsInMat());
public void onKingInCheck() {
asyncForEachCall((l) -> l.onKingInCheck());
}
@Override
public void patSituation() {
this.listeners.forEach((l) -> l.patSituation());
public void onKingInMat() {
asyncForEachCall((l) -> l.onKingInMat());
}
@Override
public void hasSurrendered(Color color) {
this.listeners.forEach((l) -> l.hasSurrendered(color));
public void onPatSituation() {
asyncForEachCall((l) -> l.onPatSituation());
}
@Override
public void gameStarted() {
this.listeners.forEach((l) -> l.gameStarted());
public void onSurrender(Color color) {
asyncForEachCall((l) -> l.onSurrender(color));
}
@Override
public void promotePawn(Coordinate pieceCoords) {
this.listeners.forEach((l) -> l.promotePawn(pieceCoords));
public void onGameStart() {
asyncForEachCall((l) -> l.onGameStart());
}
@Override
public void updateDisplay() {
this.listeners.forEach((l) -> l.updateDisplay());
public void onPromotePawn(Coordinate pieceCoords) {
asyncForEachCall((l) -> l.onPromotePawn(pieceCoords));
}
@Override
public void onBoardUpdate() {
asyncForEachCall((l) -> l.onBoardUpdate());
}
@Override
public void onGameEnd() {
asyncForEachCall((l) -> l.onGameEnd());
}
@Override
public void onMove(Move move) {
asyncForEachCall((l) -> l.onMove(move));
}
@Override
public void onMoveNotAllowed(Move move) {
asyncForEachCall((l) -> l.onMoveNotAllowed(move));
}
@Override
public void onDraw() {
asyncForEachCall((l) -> l.onDraw());
}
public void stopService() {
this.executor.shutdown();
}
}

View File

@@ -2,24 +2,79 @@ package chess.controller.event;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
public interface GameListener {
void playerTurn(Color color);
/**
* Invoked when the display of the board should be updated
*/
void onBoardUpdate();
void winnerIs(Color color);
/**
* Invoked when a draw occurs (same position is repeated three times)
*/
void onDraw();
void kingIsInCheck();
/**
* Invoked when the game has ended (by a win or a draw)
*/
void onGameEnd();
void kingIsInMat();
/**
* Invoked when the game has started
*/
void onGameStart();
void patSituation();
/**
* Invoked when a king is in check
*/
void onKingInCheck();
void hasSurrendered(Color color);
/**
* Invoked when a checkmate occurs
*/
void onKingInMat();
void gameStarted();
/**
* Invoked when a valid move on the board occurs
* @param move the move to be processed
*/
void onMove(Move move);
void promotePawn(Coordinate pieceCoords);
/**
* Invoked when a sent move is not allowed
* @param move the move to be processed
*/
void onMoveNotAllowed(Move move);
/**
* Invoked when a pat situation occurs
*/
void onPatSituation();
/**
* Invoked when it's the player turn
* @param color the color of the player who should play
*/
void onPlayerTurn(Color color);
/**
* Invoked when a pawn should be promoted
* @param pieceCoords the coordinates of the pawn
*/
void onPromotePawn(Coordinate pieceCoords);
/**
* Invoked when a players surrenders
* @param coward the player who gave up
*/
void onSurrender(Color coward);
/**
* Invoked when a player wins (by checkmate or if the other one surrenders)
* @param winner
*/
void onWin(Color winner);
void updateDisplay();
}

View File

@@ -2,6 +2,7 @@ package chess.model;
import java.util.ArrayList;
import java.util.List;
import java.util.Objects;
import chess.model.visitor.KingIdentifier;
import chess.model.visitor.PawnIdentifier;
@@ -69,6 +70,7 @@ public class ChessBoard {
pieceComes(movingPiece, move.getStart());
pieceLeaves(move.getFinish());
pieceComes(deadPiece, move.getDeadPieceCoords());
assert movingPiece != null;
movingPiece.unMove();
}
@@ -137,20 +139,6 @@ public class ChessBoard {
}
public boolean hasAllowedMoves(Color player) {
// for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
// for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
// Coordinate attackCoords = new Coordinate(i, j);
// Piece attackPiece = pieceAt(attackCoords);
// if (attackPiece == null)
// continue;
// if (attackPiece.getColor() != player)
// continue;
// if (!getAllowedMoves(attackCoords).isEmpty())
// return true;
// }
// }
return !getAllowedMoves(player).isEmpty();
}
@@ -243,7 +231,10 @@ public class ChessBoard {
undoLastMove();
}
return true;
Coordinate rookObstacleCoords = Coordinate.fromIndex(rookCoords.toIndex() - kingDirection.getIndexOffset());
Piece obstacle = pieceAt(rookObstacleCoords);
return obstacle == null;
}
public boolean canSmallCastle(Color color) {
@@ -289,6 +280,20 @@ public class ChessBoard {
return null;
}
@Override
public int hashCode() {
int result = 0;
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
Piece piece = pieceAt(new Coordinate(i, j));
if (piece == null)
continue;
result = Objects.hash(result, piece.getColor(), new Coordinate(i, j), piece);
}
}
return result;
}
public Move getLastMove() {
return this.lastMove;
}
@@ -297,4 +302,11 @@ public class ChessBoard {
this.lastMove = lastMove;
}
@Override
public boolean equals(Object obj){
if (obj instanceof ChessBoard board)
return board.hashCode() == this.hashCode();
return false;
}
}

View File

@@ -1,5 +1,7 @@
package chess.model;
import java.util.Objects;
public class Coordinate {
private final int x;
private final int y;
@@ -38,4 +40,13 @@ public class Coordinate {
}
return false;
}
public String toString() {
return "(" + this.x + ", " + this.y + ")";
}
@Override
public int hashCode() {
return Objects.hash(this.x, this.y);
}
}

View File

@@ -1,5 +1,8 @@
package chess.model;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Stack;
import chess.controller.PlayerCommand;
@@ -9,14 +12,18 @@ public class Game {
private final ChessBoard board;
private Color playerTurn;
private final Stack<PlayerCommand> movesHistory;
private final Map<Integer, Integer> traitsPos;
private static final int DRAW_REPETITONS = 3;
public enum GameStatus {
Check, CheckMate, OnGoing, Pat;
Draw, Check, CheckMate, OnGoing, Pat;
}
public Game(ChessBoard board) {
this.board = board;
this.movesHistory = new Stack<>();
this.traitsPos = new HashMap<>();
}
public ChessBoard getBoard() {
@@ -27,10 +34,38 @@ public class Game {
return playerTurn;
}
public void reset() {
resetPlayerTurn();
this.traitsPos.clear();
}
public void resetPlayerTurn() {
this.playerTurn = Color.White;
}
/**
*
* @param color the current player turn
* @return true if a draw should be declared
*/
public void saveTraitPiecesPos() {
int piecesHash = this.board.hashCode();
Integer count = this.traitsPos.get(piecesHash);
this.traitsPos.put(piecesHash, count == null ? 1 : count + 1);
}
/**
* @return whether the game is in a draw situation
*/
private boolean checkDraw() {
return this.traitsPos.containsValue(DRAW_REPETITONS);
}
/**
*
* @return true if a draw should occur
*/
public void switchPlayerTurn() {
playerTurn = Color.getEnemy(playerTurn);
}
@@ -38,6 +73,9 @@ public class Game {
public GameStatus checkGameStatus() {
final Color enemy = Color.getEnemy(getPlayerTurn());
if (checkDraw())
return GameStatus.Draw;
if (this.board.isKingInCheck(enemy))
if (this.board.hasAllowedMoves(enemy))
return GameStatus.Check;
@@ -70,4 +108,15 @@ public class Game {
}
}
public void undoTraitPiecesPos() {
int piecesHash = this.board.hashCode();
Integer count = this.traitsPos.get(piecesHash);
if (count != null)
this.traitsPos.put(piecesHash, count - 1);
}
public List<PlayerCommand> getMoves() {
return this.movesHistory;
}
}

View File

@@ -30,7 +30,7 @@ public class Move {
int diffY = getFinish().getY() - getStart().getY();
assert Math.abs(diffX) < Coordinate.VALUE_MAX : "Move is too big!";
assert Math.abs(diffX) < Coordinate.VALUE_MAX : "Move is too big!";
assert Math.abs(diffY) < Coordinate.VALUE_MAX : "Move is too big!";
if (diffX == 0)
return Math.abs(diffY);
@@ -53,4 +53,11 @@ public class Move {
return deadPieceCoords;
}
@Override
public boolean equals(Object obj) {
if (obj instanceof Move other)
return this.start.equals(other.start) && this.finish.equals(other.finish);
return false;
}
}

View File

@@ -28,4 +28,7 @@ public abstract class Piece {
public abstract <T> T accept(PieceVisitor<T> visitor);
@Override
public abstract boolean equals(Object other);
}

View File

@@ -15,4 +15,13 @@ public class Bishop extends Piece {
return visitor.visitPiece(this);
}
@Override
public int hashCode() {
return 0;
}
public boolean equals(Object obj) {
return (obj instanceof Bishop && ((Bishop) obj).getColor() == this.getColor());
}
}

View File

@@ -14,4 +14,13 @@ public class King extends Piece {
public <T> T accept(PieceVisitor<T> visitor) {
return visitor.visitPiece(this);
}
@Override
public int hashCode() {
return 1;
}
public boolean equals(Object obj) {
return (obj instanceof King && ((King) obj).getColor() == this.getColor());
}
}

View File

@@ -14,4 +14,13 @@ public class Knight extends Piece {
public <T> T accept(PieceVisitor<T> visitor) {
return visitor.visitPiece(this);
}
@Override
public int hashCode() {
return 2;
}
public boolean equals(Object obj) {
return (obj instanceof Knight && ((Knight) obj).getColor() == this.getColor());
}
}

View File

@@ -18,4 +18,13 @@ public class Pawn extends Piece {
public int multiplier() {
return getColor() == Color.White ? 1 : -1;
}
@Override
public int hashCode() {
return 3;
}
public boolean equals(Object obj) {
return (obj instanceof Pawn && ((Pawn) obj).getColor() == this.getColor());
}
}

View File

@@ -14,4 +14,13 @@ public class Queen extends Piece {
public <T> T accept(PieceVisitor<T> visitor) {
return visitor.visitPiece(this);
}
@Override
public int hashCode() {
return 4;
}
public boolean equals(Object obj) {
return (obj instanceof Queen && ((Queen) obj).getColor() == this.getColor());
}
}

View File

@@ -14,4 +14,13 @@ public class Rook extends Piece {
public <T> T accept(PieceVisitor<T> visitor) {
return visitor.visitPiece(this);
}
@Override
public int hashCode() {
return 5;
}
public boolean equals(Object other) {
return (other instanceof Rook && ((Rook) other).getColor() == this.getColor());
}
}

View File

@@ -88,7 +88,7 @@ public class PiecePathChecker implements PieceVisitor<Boolean> {
Piece pieceToEat = this.board.pieceAt(lastMove.getFinish());
if (pieceToEat == null)
if (pieceToEat == null || !(pieceToEat instanceof Pawn))
return false;
Piece pawn = this.board.pieceAt(this.move.getStart());
@@ -96,7 +96,14 @@ public class PiecePathChecker implements PieceVisitor<Boolean> {
if (pieceToEat.getColor() == pawn.getColor())
return false;
if (lastMove.getMiddle().equals(this.move.getFinish())
Direction lastMoveDir = Direction.findDirection(lastMove);
if ((lastMoveDir != Direction.Front && lastMoveDir != Direction.Back) || lastMove.traversedCells() != 2)
return false;
Coordinate middle = lastMove.getMiddle();
if (middle.equals(this.move.getFinish())
&& new PawnIdentifier(pieceToEat.getColor()).isPawn(pieceToEat)) {
this.move.setDeadPieceCoords(lastMove.getFinish());
return true;

View File

@@ -0,0 +1,224 @@
package chess.pgn;
import java.util.List;
import chess.controller.CommandExecutor;
import chess.controller.PlayerCommand;
import chess.controller.commands.CastlingCommand;
import chess.controller.commands.GetPieceAtCommand;
import chess.controller.commands.GetPlayerMovesCommand;
import chess.controller.commands.MoveCommand;
import chess.controller.commands.NewGameCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.event.EmptyGameDispatcher;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Game;
import chess.model.Move;
import chess.model.Piece;
import chess.model.pieces.Pawn;
public class PgnExport {
// public static void main(String[] args) {
// final Game game = new Game(new ChessBoard());
// final CommandExecutor commandExecutor = new CommandExecutor(game);
// DumbAI ai1 = new DumbAI(commandExecutor, Color.White);
// commandExecutor.addListener(ai1);
// DumbAI ai2 = new DumbAI(commandExecutor, Color.Black);
// commandExecutor.addListener(ai2);
// commandExecutor.addListener(new GameAdaptator() {
// @Override
// public void onGameEnd() {
// System.out.println(exportGame(game));
// commandExecutor.close();
// }
// });
// commandExecutor.executeCommand(new NewGameCommand());
// }
private static final PiecePgnName piecePgnName = new PiecePgnName();
private static Piece pieceAt(CommandExecutor commandExecutor, Coordinate coordinate) {
GetPieceAtCommand cmd = new GetPieceAtCommand(coordinate);
commandExecutor.executeCommand(cmd);
return cmd.getPiece();
}
private static List<Move> playerMoves(CommandExecutor commandExecutor) {
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
commandExecutor.executeCommand(cmd);
return cmd.getMoves();
}
private static String gameEnd(Game game) {
switch (game.checkGameStatus()) {
case Draw:
case Pat:
return "1/2-1/2";
case CheckMate:
if (game.getPlayerTurn() == Color.White)
return "1-0";
return "0-1";
default:
return "";
}
}
private static String resolveAmbiguity(CommandExecutor cmdExec, Move pieceMove) {
Piece movingPiece = pieceAt(cmdExec, pieceMove.getStart());
assert movingPiece != null;
if (movingPiece instanceof Pawn)
return "";
List<Move> moves = playerMoves(cmdExec);
for (Move move : moves) {
if (move.equals(pieceMove) || !move.getFinish().equals(pieceMove.getFinish()))
continue;
Piece otherPiece = pieceAt(cmdExec, move.getStart());
// checking type of piece
if (otherPiece.hashCode() != movingPiece.hashCode())
continue;
String startPos = toString(pieceMove.getStart());
if (move.getStart().getX() != pieceMove.getStart().getX())
// not on the same column
return Character.toString(startPos.charAt(0));
else
return Character.toString(startPos.charAt(1));
}
return "";
}
private static String capture(MoveCommand move, Piece movingPiece) {
String result = "";
if (move.getDeadPiece() != null) {
if (movingPiece instanceof Pawn) {
result += toString(move.getMove().getStart()).charAt(0);
}
result += "x";
}
return result;
}
private static String promote(PlayerCommand nextCommand) {
if (nextCommand != null && nextCommand instanceof PromoteCommand promoteCommand) {
String result = "=";
result += switch (promoteCommand.getPromoteType()) {
case Bishop -> "B";
case Knight -> "N";
case Queen -> "Q";
case Rook -> "R";
};
return result;
}
return "";
}
private static String castling(CastlingCommand castlingCommand) {
String result = "O-O";
if (castlingCommand.isBigCastling())
result += "-O";
return result;
}
private static String checkCheckMate(Game game) {
switch (game.checkGameStatus()) {
case CheckMate:
return "#";
case Check:
return "+";
default:
return "";
}
}
private static String printMove(PlayerCommand cmd, PlayerCommand nextCommand, Game virtualGame,
CommandExecutor executor) {
String result = "";
if (cmd instanceof MoveCommand move) {
Piece movingPiece = virtualGame.getBoard().pieceAt(move.getMove().getStart());
assert movingPiece != null;
// piece name
result += piecePgnName.visit(movingPiece);
// ambiguious start
result += resolveAmbiguity(executor, move.getMove());
// capture
result += capture(move, movingPiece);
// end cell
result += toString(move.getMove().getFinish());
// promote
result += promote(nextCommand);
} else if (cmd instanceof CastlingCommand castlingCommand) {
result += castling(castlingCommand);
}
executor.executeCommand(cmd);
// check or checkmate
result += checkCheckMate(virtualGame);
result += " ";
return result;
}
public static String exportGame(Game game) {
ChessBoard board = new ChessBoard();
Game virtualGame = new Game(board);
CommandExecutor executor = new CommandExecutor(virtualGame, new EmptyGameDispatcher());
executor.executeCommand(new NewGameCommand());
List<PlayerCommand> commands = game.getMoves();
String result = "";
int tour = 1;
for (int i = 0; i < commands.size(); i++) {
PlayerCommand cmd = commands.get(i);
PlayerCommand nextCommand = null;
if (i != commands.size() - 1) {
nextCommand = commands.get(i + 1);
}
if (virtualGame.getPlayerTurn() == Color.White) {
result += tour + ".";
tour++;
}
result += printMove(cmd, nextCommand, virtualGame, executor);
}
return result + " " + gameEnd(virtualGame);
}
public static String toString(Coordinate coordinate) {
String letters = "abcdefgh";
String numbers = "87654321";
return Character.toString(letters.charAt(coordinate.getX())) + numbers.charAt(coordinate.getY());
}
}

View File

@@ -0,0 +1,43 @@
package chess.pgn;
import chess.model.PieceVisitor;
import chess.model.pieces.Bishop;
import chess.model.pieces.King;
import chess.model.pieces.Knight;
import chess.model.pieces.Pawn;
import chess.model.pieces.Queen;
import chess.model.pieces.Rook;
public class PiecePgnName implements PieceVisitor<String> {
@Override
public String visitPiece(Bishop bishop) {
return "B";
}
@Override
public String visitPiece(King king) {
return "K";
}
@Override
public String visitPiece(Knight knight) {
return "N";
}
@Override
public String visitPiece(Pawn pawn) {
return "";
}
@Override
public String visitPiece(Queen queen) {
return "Q";
}
@Override
public String visitPiece(Rook rook) {
return "R";
}
}

View File

@@ -0,0 +1,31 @@
package chess.simulator;
import chess.controller.CommandExecutor;
import chess.model.Coordinate;
import chess.model.Move;
import java.util.Arrays;
import java.util.List;
public class CastlingTest extends Simulator {
public CastlingTest(CommandExecutor commandExecutor) {
super(commandExecutor);
}
@Override
protected List<Move> getMoves() {
return Arrays.asList(
// white pawn
new Move(new Coordinate(6, 6), new Coordinate(6, 4)),
// black knight
new Move(new Coordinate(1, 0), new Coordinate(0, 2)),
// white bishop
new Move(new Coordinate(5, 7), new Coordinate(7, 5)),
// black pawn
new Move(new Coordinate(1, 1), new Coordinate(1, 2)),
// white knight
new Move(new Coordinate(6, 7), new Coordinate(5, 5)),
// black pawn, bis
new Move(new Coordinate(2, 1), new Coordinate(2, 2)));
}
}

View File

@@ -0,0 +1,28 @@
package chess.simulator;
import java.util.Arrays;
import java.util.List;
import chess.controller.CommandExecutor;
import chess.model.Coordinate;
import chess.model.Move;
public class FoolCheckMate extends Simulator {
public FoolCheckMate(CommandExecutor commandExecutor) {
super(commandExecutor);
}
@Override
public List<Move> getMoves() {
return Arrays.asList(
// white pawn
new Move(new Coordinate(5, 6), new Coordinate(5, 5)),
// black pawn
new Move(new Coordinate(4, 1), new Coordinate(4, 3)),
// 2nd white pawn
new Move(new Coordinate(6, 6), new Coordinate(6, 4)),
// black queen
new Move(new Coordinate(3, 0), new Coordinate(7, 4)));
}
}

View File

@@ -0,0 +1,40 @@
package chess.simulator;
import java.util.Arrays;
import java.util.List;
import chess.controller.CommandExecutor;
import chess.model.Coordinate;
import chess.model.Move;
public class PromoteTest extends Simulator{
public PromoteTest(CommandExecutor commandExecutor) {
super(commandExecutor);
}
@Override
protected List<Move> getMoves() {
return Arrays.asList(
// white pawn
new Move(new Coordinate(5, 6), new Coordinate(5, 4)),
// black pawn
new Move(new Coordinate(4, 1), new Coordinate(4, 3)),
// white pawn capture
new Move(new Coordinate(5, 4), new Coordinate(4, 3)),
// black king
new Move(new Coordinate(4, 0), new Coordinate(4, 1)),
// white pawn moves
new Move(new Coordinate(4, 3), new Coordinate(4, 2)),
// black king
new Move(new Coordinate(4, 1), new Coordinate(5, 2)),
// white pawn moves
new Move(new Coordinate(4, 2), new Coordinate(4, 1)),
// black king
new Move(new Coordinate(5, 2), new Coordinate(6, 2))
// white pawn moves
// new Move(new Coordinate(4, 1), new Coordinate(4, 0))
);
}
}

View File

@@ -0,0 +1,39 @@
package chess.simulator;
import java.util.List;
import chess.controller.CommandExecutor;
import chess.controller.commands.MoveCommand;
import chess.controller.event.GameAdaptator;
import chess.model.Move;
import common.Signal0;
public abstract class Simulator extends GameAdaptator {
protected final CommandExecutor commandExecutor;
public final Signal0 onComplete = new Signal0();
private int currentMove = 0;
public Simulator(CommandExecutor commandExecutor) {
this.commandExecutor = commandExecutor;
}
@Override
public void onGameStart() {
for (Move move : getMoves()) {
this.commandExecutor.executeCommand(new MoveCommand(move));
}
}
@Override
public void onBoardUpdate() {
currentMove++;
if (currentMove == getMoves().size()) {
onComplete.emit();
}
}
protected abstract List<Move> getMoves();
}

View File

@@ -5,24 +5,26 @@ public class Colors {
public static final String RESET = "\u001B[0m"; // Text Reset
// Regular Colors
public static final String BLACK = "\033[38;2;0;0;0m";
public static final String WHITE = "\033[38;2;255;255;255m";
public static final String RED = "\u001B[31m";
public static final String GREEN = "\u001B[32m";
public static final String YELLOW = "\u001B[33m";
public static final String BLUE = "\u001B[34m";
public static final String PURPLE = "\u001B[35m";
public static final String CYAN = "\u001B[36m";
public static final String BLACK = "\033[38;2;0;0;0m";
public static final String WHITE = "\033[38;2;255;255;255m";
public static final String RED = "\033[38;2;255;0;0m";
public static final String GREEN = "\033[38;2;0;255;0m";
public static final String YELLOW = "\033[38;2;255;255;0m";
public static final String BLUE = "\033[38;2;0;0;255m";
public static final String PURPLE = "\033[38;2;255;0;255m";
public static final String CYAN = "\033[38;2;0;255;255m";
// Background
public static final String BLACK_BACKGROUND = "\033[40m"; // BLACK
public static final String RED_BACKGROUND = "\033[41m"; // RED
public static final String GREEN_BACKGROUND = "\033[42m"; // GREEN
public static final String YELLOW_BACKGROUND = "\033[43m"; // YELLOW
public static final String BLUE_BACKGROUND = "\033[44m"; // BLUE
public static final String PURPLE_BACKGROUND = "\033[45m"; // PURPLE
public static final String CYAN_BACKGROUND = "\033[46m"; // CYAN
public static final String WHITE_BACKGROUND = "\033[47m"; // WHITE
public static final String BLACK_BACKGROUND = "\033[40m"; // BLACK
public static final String LIGHT_GRAY_BACKGROUND = "\033[48;2;180;180;180m";
public static final String DARK_GRAY_BACKGROUND = "\033[48;2;120;120;120m";
public static final String RED_BACKGROUND = "\033[41m"; // RED
public static final String GREEN_BACKGROUND = "\033[42m"; // GREEN
public static final String YELLOW_BACKGROUND = "\033[43m"; // YELLOW
public static final String BLUE_BACKGROUND = "\033[44m"; // BLUE
public static final String PURPLE_BACKGROUND = "\033[45m"; // PURPLE
public static final String CYAN_BACKGROUND = "\033[46m"; // CYAN
public static final String WHITE_BACKGROUND = "\033[47m"; // WHITE
// High Intensity backgrounds
public static final String BLACK_BACKGROUND_BRIGHT = "\033[0;100m";// BLACK

View File

@@ -3,6 +3,7 @@ package chess.view.consolerender;
import chess.controller.Command;
import chess.controller.CommandExecutor;
import chess.controller.commands.*;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.controller.event.GameListener;
import chess.model.Color;
import chess.model.Coordinate;
@@ -12,16 +13,19 @@ import chess.model.Piece;
import java.util.List;
import java.util.Objects;
import java.util.Scanner;
import static java.lang.System.exit;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
public class Console implements GameListener {
private final Scanner scanner = new Scanner(System.in);
private final CommandExecutor commandExecutor;
private final ConsolePieceName consolePieceName = new ConsolePieceName();
private boolean captureInput = false;
private final ExecutorService executor;
public Console(CommandExecutor commandExecutor) {
this.commandExecutor = commandExecutor;
this.executor = Executors.newSingleThreadExecutor();
}
private Piece pieceAt(int x, int y) {
@@ -57,53 +61,63 @@ public class Console implements GameListener {
}
@Override
public void playerTurn(Color color) {
updateDisplay();
public void onPlayerTurn(Color color) {
if (!captureInput)
return;
System.out.println(Colors.RED + "Player turn: " + color + Colors.RESET);
boolean endTurn;
do {
System.out.println("""
Pick your choice:
1 - Move
2 - Show potential moves
3 - Surrender
""");
endTurn = switch (scanner.nextLine()) {
case "1" -> playerPickedMove();
case "2" -> playerPickedShowMoves();
case "3" -> playerPickedSurrender(color);
default -> false;
};
} while (!endTurn);
System.out.println(Colors.RED + "Turn ended." + Colors.RESET);
this.executor.submit(() -> {
boolean endTurn;
String line = "0";
do {
if (!line.isEmpty()) {
System.out.println("""
Pick your choice:
1 - Move
2 - Show potential moves
3 - Surrender
""");
System.out.flush();
}
line = scanner.nextLine();
endTurn = switch (line) {
case "1" -> playerPickedMove(color);
case "2" -> playerPickedShowMoves(color);
case "3" -> playerPickedSurrender(color);
default -> false;
};
} while (!endTurn);
});
}
private boolean playerPickedSurrender(Color color) {
sendCommand(new SurrenderCommand(color));
hasSurrendered(color);
return false;
return true;
}
public boolean playerPickedMove() {
public boolean playerPickedMove(Color color) {
try {
System.out.println("Piece to move: ");
Coordinate start = stringToCoordinate(scanner.nextLine());
System.out.println("Piece to move, or \"castling\" for a castling");
String answer = scanner.nextLine();
if (answer.equalsIgnoreCase("castling")) {
return onAskedCastling();
}
Coordinate start = stringToCoordinate(answer);
System.out.println("New position: ");
Coordinate end = stringToCoordinate(scanner.nextLine());
Command.CommandResult result = sendCommand(new MoveCommand(new Move(start, end)));
if (Objects.requireNonNull(result) == Command.CommandResult.Moved) {
updateDisplay();
return true;
}
System.out.println("Move not allowed.");
return false;
return switch (Objects.requireNonNull(result)) {
case Command.CommandResult.Moved, Command.CommandResult.ActionNeeded -> true;
default -> false;
};
} catch (Exception e) {
System.out.println(e.getMessage());
return false;
}
}
private boolean playerPickedShowMoves() {
private boolean playerPickedShowMoves(Color color) {
try {
System.out.println("Piece to examine: ");
Coordinate piece = stringToCoordinate(scanner.nextLine());
@@ -126,98 +140,95 @@ public class Console implements GameListener {
}
@Override
public void winnerIs(Color color) {
public void onWin(Color color) {
System.out.println(Colors.RED + "Victory of player " + color + Colors.RESET);
}
@Override
public void kingIsInCheck() {
System.out.println(Colors.RED + "Check!" + Colors.RESET);
// todo
public void onKingInCheck() {
System.out.println(Colors.RED + "Check!" + Colors.RESET);
}
@Override
public void kingIsInMat() {
public void onKingInMat() {
System.out.println(Colors.RED + "Checkmate!" + Colors.RESET);
gameEnded();
}
@Override
public void patSituation() {
// todo
public void onPatSituation() {
System.out.println("Pat! It's a draw!");
}
@Override
public void hasSurrendered(Color color) {
public void onSurrender(Color color) {
System.out.println("The " + color + " player has surrendered!");
gameEnded(Color.getEnemy(color));
}
@Override
public void gameStarted() {
System.out.println("Game start:");
updateDisplay();
public void onGameStart() {
System.out.println("Game start!");
onBoardUpdate();
}
public void gameEnded(){
@Override
public void onGameEnd() {
System.out.println("Thank you for playing!");
exit(0);
}
public void gameEnded(Color winner){
winnerIs(winner);
gameEnded();
this.commandExecutor.close();
this.executor.shutdown();
}
@Override
public void promotePawn(Coordinate pieceCoords) {
public void onPromotePawn(Coordinate pieceCoords) {
System.out.println("The pawn on the " + pieceCoords + " coordinates needs to be promoted.");
System.out.println("Enter 'B' to promote it into a Bishop, 'N' for a Knight, 'Q' for a Queen, 'R' for a Rook.");
boolean valid = false;
PromoteCommand.PromoteType newPiece;
do {
try {
String promotion = scanner.next();
newPiece = switch (promotion) {
case ("B") -> PromoteCommand.PromoteType.Bishop;
case ("N") -> PromoteCommand.PromoteType.Knight;
case ("Q") -> PromoteCommand.PromoteType.Queen;
case ("R") -> PromoteCommand.PromoteType.Rook;
default -> throw new Exception();
};
valid = true;
sendCommand(new PromoteCommand(newPiece));
} catch (Exception e) {
System.out.println("Invalid input!");
}
} while (!valid);
System.out.flush();
this.executor.submit(() -> {
PromoteType newPiece;
boolean valid = false;
do {
try {
String promotion = scanner.next();
newPiece = switch (promotion) {
case "B", "b", "Bishop", "bishop" -> PromoteType.Bishop;
case "N", "n", "Knight", "knight" -> PromoteType.Knight;
case "Q", "q", "Queen", "queen" -> PromoteType.Queen;
case "R", "r", "Rook", "rook" -> PromoteType.Rook;
default -> throw new Exception();
};
valid = true;
sendCommand(new PromoteCommand(newPiece));
} catch (Exception e) {
System.out.println("Invalid input!");
}
} while (!valid);
});
}
@Override
public void updateDisplay() {
public void onBoardUpdate() {
if (!this.captureInput)
return;
StringBuilder string = new StringBuilder();
string.append(" a b c d e f g h \n");
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
string.append(8 - i).append(" ");
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
Piece p = pieceAt(j, i);
if ((i+j)%2==0) {
string.append(Colors.WHITE_BACKGROUND);
}
else {
string.append(Colors.BLACK_BACKGROUND);
if ((i + j) % 2 == 0) {
string.append(Colors.LIGHT_GRAY_BACKGROUND);
} else {
string.append(Colors.DARK_GRAY_BACKGROUND);
}
if (p == null) {
string.append(" " + Colors.RESET);
}
else {
} else {
string.append(" ").append(consolePieceName.getString(p)).append(" ").append(Colors.RESET);
}
}
string.append("\n");
}
System.out.println(string);
System.out.flush();
}
public void displayMoves(Coordinate piece, List<Coordinate> moves) {
@@ -228,25 +239,21 @@ public class Console implements GameListener {
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
Coordinate currentCell = new Coordinate(j, i);
Piece p = pieceAt(j, i);
if (moves.contains(currentCell)){
if ((i + j) % 2 == 0) {
string.append(Colors.YELLOW_BACKGROUND);
} else {
string.append(Colors.RED_BACKGROUND);
}
if (moves.contains(currentCell)) {
string.append(Colors.YELLOW_BACKGROUND);
} else {
if ((i + j) % 2 == 0) {
string.append(Colors.WHITE_BACKGROUND);
string.append(Colors.LIGHT_GRAY_BACKGROUND);
} else {
string.append(Colors.BLACK_BACKGROUND);
string.append(Colors.DARK_GRAY_BACKGROUND);
}
}
if (p == null) {
string.append(" " + Colors.RESET);
}
else {
if (currentCell == piece) {
string.append(Colors.RED).append(" ").append(consolePieceName.getString(p)).append(" ").append(Colors.RESET);
} else {
if (currentCell.equals(piece)) {
string.append(Colors.RED_BACKGROUND).append(" ").append(consolePieceName.getString(p))
.append(" ").append(Colors.RESET);
} else {
string.append(" ").append(consolePieceName.getString(p)).append(" ").append(Colors.RESET);
}
@@ -256,4 +263,69 @@ public class Console implements GameListener {
}
System.out.println(string);
}
@Override
public void onMove(Move move) {
}
@Override
public void onMoveNotAllowed(Move move) {
System.out.println("Move not allowed.");
}
@Override
public void onDraw() {
System.out.println("Repeated positions!");
}
private boolean onAskedCastling() {
GetAllowedCastlingsCommand cmd = new GetAllowedCastlingsCommand();
sendCommand(cmd);
return switch (cmd.getCastlingResult()) {
case Small -> onSmallCastling();
case Big -> onBigCastling();
case Both -> onBothCastling();
default -> {
System.out.println("No castling allowed.");
yield false;
}
};
}
private boolean onSmallCastling() {
System.out.println("Small castling allowed. Confirm with \"y\":");
String answer = scanner.nextLine();
if (!(answer.equalsIgnoreCase("y") || answer.equalsIgnoreCase("yes"))) {
return false;
} else {
return (commandExecutor.executeCommand(new CastlingCommand(false)) != Command.CommandResult.Moved);
}
}
private boolean onBigCastling() {
System.out.println("Big castling allowed. Confirm with \"y\":");
String answer = scanner.nextLine();
if (!(answer.equalsIgnoreCase("y") || answer.equalsIgnoreCase("yes"))) {
return false;
} else {
return (commandExecutor.executeCommand(new CastlingCommand(true)) != Command.CommandResult.Moved);
}
}
private boolean onBothCastling() {
System.out.println("Both castlings allowed. Pick \"s\" to play a castling, \"b\" to play a big castling.");
String answer = scanner.nextLine();
return switch (answer) {
case "s", "S", "small", "Small", "castling", "normal", "Normal" ->
(commandExecutor.executeCommand(new CastlingCommand(false)) != Command.CommandResult.Moved);
case "b", "B", "big", "Big", "big castling", "Big castling" ->
(commandExecutor.executeCommand(new CastlingCommand(true)) != Command.CommandResult.Moved);
default -> false;
};
}
public void setCaptureInput(boolean captureInput) {
this.captureInput = captureInput;
}
}

View File

@@ -3,6 +3,7 @@ package chess.view.render;
import org.joml.Vector3f;
import org.lwjgl.opengl.*;
import chess.model.Coordinate;
import chess.view.render.shader.BoardShader;
import static org.lwjgl.opengl.GL30.*;
@@ -59,16 +60,42 @@ public class Renderer {
return positions;
}
private Coordinate GetCellFromColor(Vector3f color) {
int offset = 1;
if (color.x > 0.5) {
color = new Vector3f(1.0f, 1.0f, 1.0f).sub(color);
offset = 0;
}
int r = (int) (color.x * 255.0f);
int g = (int) (color.y * 255.0f);
int b = (int) (color.z * 255.0f);
int index = (r + g + b) * 2 + offset;
return Coordinate.fromIndex(index);
}
private Vector3f GetCellColor(int x, int y) {
float index = (y * BOARD_WIDTH + x) / 2.0f;
float r = (int) (index / 3) / 255.0f;
float g = (int) ((index + 1) / 3) / 255.0f;
float b = (int) ((index + 2) / 3) / 255.0f;
if ((x + y) % 2 != 0) {
System.out.println(GetCellFromColor(new Vector3f(1.0f - r - 1.0f / 255.0f, 1.0f - g - 1.0f / 255.0f, 1.0f - b - 1.0f / 255.0f)));
return new Vector3f(1.0f - r - 1.0f / 255.0f, 1.0f - g - 1.0f / 255.0f, 1.0f - b - 1.0f / 255.0f);
} else {
System.out.println(GetCellFromColor(new Vector3f(r, g, b)));
return new Vector3f(r, g, b);
}
}
private float[] GetBoardColors() {
float[] colors = new float[BOARD_SIZE * SQUARE_VERTEX_COUNT * 3];
for (int i = 0; i < BOARD_WIDTH; i++) {
for (int j = 0; j < BOARD_HEIGHT; j++) {
Vector3f color;
if ((i + j) % 2 != 0) {
color = new Vector3f(1.0f, 1.0f, 1.0f);
} else {
color = new Vector3f(0.0f, 0.0f, 0.0f);
}
for (int j = 0; j < BOARD_HEIGHT; j++) {
for (int i = 0; i < BOARD_WIDTH; i++) {
Vector3f color = GetCellColor(i, j);
int squareIndex = i * BOARD_WIDTH + j;
for (int k = 0; k < SQUARE_VERTEX_COUNT; k++) {
colors[squareIndex * SQUARE_VERTEX_COUNT * 3 + k * 3] = color.x;
@@ -109,6 +136,12 @@ public class Renderer {
this.vao.Unbind();
}
public Coordinate GetSelectedCell() {
float pixels[] = new float[3];
GL30.glReadPixels(500, 500, 1, 1, GL_RGB, GL_FLOAT, pixels);
return GetCellFromColor(new Vector3f(pixels[0], pixels[1], pixels[2]));
}
public void Render(Camera cam) {
this.shader.Start();
this.shader.SetCamMatrix(cam.getMatrix());

View File

@@ -5,6 +5,12 @@ import org.lwjgl.glfw.*;
import org.lwjgl.opengl.*;
import org.lwjgl.system.*;
import chess.controller.CommandExecutor;
import chess.controller.event.GameListener;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
import java.nio.*;
import static org.lwjgl.glfw.Callbacks.*;
@@ -13,17 +19,20 @@ import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;
public class Window {
public class Window implements GameListener{
// The window handle
private long window;
private final CommandExecutor commandExecutor;
private Renderer renderer;
private Camera cam;
public Window() {
public Window(CommandExecutor commandExecutor) {
this.renderer = new Renderer();
this.cam = new Camera();
this.commandExecutor = new CommandExecutor();
}
public void run() {
@@ -114,6 +123,8 @@ public class Window {
render();
System.out.println(this.renderer.GetSelectedCell());
glfwSwapBuffers(window); // swap the color buffers
// Poll for window events. The key callback above will only be
@@ -132,4 +143,82 @@ public class Window {
}
}
@Override
public void onBoardUpdate() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onBoardUpdate'");
}
@Override
public void onDraw() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onDraw'");
}
@Override
public void onGameEnd() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onGameEnd'");
}
@Override
public void onGameStart() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onGameStart'");
}
@Override
public void onKingInCheck() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onKingInCheck'");
}
@Override
public void onKingInMat() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onKingInMat'");
}
@Override
public void onMove(Move move) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onMove'");
}
@Override
public void onMoveNotAllowed(Move move) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onMoveNotAllowed'");
}
@Override
public void onPatSituation() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onPatSituation'");
}
@Override
public void onPlayerTurn(Color color) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onPlayerTurn'");
}
@Override
public void onPromotePawn(Coordinate pieceCoords) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onPromotePawn'");
}
@Override
public void onSurrender(Color coward) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onSurrender'");
}
@Override
public void onWin(Color winner) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'onWin'");
}
}

View File

@@ -5,9 +5,10 @@ import java.awt.Graphics;
import java.awt.GridLayout;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.io.IOException;
import java.util.List;
import java.util.Random;
import javax.swing.JButton;
import javax.swing.JFrame;
@@ -20,14 +21,15 @@ import chess.controller.Command;
import chess.controller.Command.CommandResult;
import chess.controller.CommandExecutor;
import chess.controller.commands.CastlingCommand;
import chess.controller.commands.GetAllowedCastlingsCommand;
import chess.controller.commands.GetAllowedMovesPieceCommand;
import chess.controller.commands.GetPieceAtCommand;
import chess.controller.commands.GetPlayerMovesCommand;
import chess.controller.commands.MoveCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.controller.event.GameListener;
import chess.controller.commands.UndoCommand;
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
import chess.controller.event.GameListener;
import chess.model.Coordinate;
import chess.model.Move;
import chess.model.Piece;
@@ -44,14 +46,23 @@ public class Window extends JFrame implements GameListener {
private final JButton bigCastlingButton = new JButton("Grand Roque");
private final JButton undoButton = new JButton("Annuler le coup précédent");
public Window(CommandExecutor commandExecutor) {
private final boolean showPopups;
public Window(final CommandExecutor commandExecutor, boolean showPopups) {
this.cells = new JLabel[8][8];
this.displayText = new JLabel();
this.commandExecutor = commandExecutor;
this.showPopups = showPopups;
setSize(800, 910);
setVisible(true);
setLocationRelativeTo(null);
setDefaultCloseOperation(DISPOSE_ON_CLOSE);
addWindowListener(new WindowAdapter() {
@Override
public void windowClosed(WindowEvent e) {
commandExecutor.close();
}
});
}
private CommandResult sendCommand(Command command) {
@@ -187,71 +198,73 @@ public class Window extends JFrame implements GameListener {
}
if (!this.lastClick.equals(new Coordinate(x, y))) {
Move move = new Move(lastClick, new Coordinate(x, y));
if (sendCommand(new MoveCommand(move)) == CommandResult.NotAllowed) {
drawInvalid(move);
}
sendCommand(new MoveCommand(move));
}
this.lastClick = null;
}
private void updateButtons() {
GetAllowedCastlingsCommand cmd = new GetAllowedCastlingsCommand();
sendCommand(cmd);
this.castlingButton.setEnabled(
cmd.getCastlingResult() == CastlingResult.Small || cmd.getCastlingResult() == CastlingResult.Both);
this.bigCastlingButton.setEnabled(
cmd.getCastlingResult() == CastlingResult.Big || cmd.getCastlingResult() == CastlingResult.Both);
}
@Override
public void playerTurn(chess.model.Color color) {
public void onPlayerTurn(chess.model.Color color) {
this.displayText.setText("Current turn: " + color);
// dumb IA
if (color == chess.model.Color.Black) {
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
sendCommand(cmd);
List<Move> moves = cmd.getMoves();
int random = new Random().nextInt(moves.size());
sendCommand(new MoveCommand(moves.get(random)));
}
updateButtons();
}
@Override
public void winnerIs(chess.model.Color color) {
SwingUtilities.invokeLater(() -> {
JOptionPane.showMessageDialog(this, "Victory of " + color);
this.dispose();
});
public void onWin(chess.model.Color color) {
JOptionPane.showMessageDialog(this, "Victory of " + color);
}
@Override
public void kingIsInCheck() {
public void onKingInCheck() {
if (!showPopups)
return;
SwingUtilities.invokeLater(() -> {
JOptionPane.showMessageDialog(this, "Check!");
});
}
@Override
public void kingIsInMat() {
public void onKingInMat() {
SwingUtilities.invokeLater(() -> {
JOptionPane.showMessageDialog(this, "Checkmate!");
});
}
@Override
public void patSituation() {
SwingUtilities.invokeLater(() -> {
JOptionPane.showMessageDialog(this, "Pat. It's a draw!");
});
public void onPatSituation() {
JOptionPane.showMessageDialog(this, "Pat. It's a draw!");
}
@Override
public void hasSurrendered(chess.model.Color color) {
SwingUtilities.invokeLater(() -> {
JOptionPane.showMessageDialog(this, color + " has surrendered.");
});
public void onSurrender(chess.model.Color color) {
JOptionPane.showMessageDialog(this, color + " has surrendered.");
}
@Override
public void gameStarted() {
public void onGameEnd() {
JOptionPane.showMessageDialog(this, "End of the game");
this.dispose();
this.commandExecutor.close();
}
@Override
public void onGameStart() {
buildBoard();
}
@Override
public void promotePawn(Coordinate pieceCoords) {
public void onPromotePawn(Coordinate pieceCoords) {
if (!showPopups)
return;
SwingUtilities.invokeLater(() -> {
String result = null;
@@ -288,8 +301,21 @@ public class Window extends JFrame implements GameListener {
}
@Override
public void updateDisplay() {
public void onBoardUpdate() {
updateBoard();
}
@Override
public void onMove(Move move) {}
@Override
public void onMoveNotAllowed(Move move) {
drawInvalid(move);
}
@Override
public void onDraw() {
JOptionPane.showMessageDialog(this, "Same position was repeated three times. It's a draw!");
}
}

View File

@@ -3,12 +3,57 @@
*/
package chess;
import chess.ai.DumbAI;
import chess.controller.Command;
import chess.controller.CommandExecutor;
import chess.controller.commands.NewGameCommand;
import chess.controller.commands.UndoCommand;
import chess.controller.event.GameAdaptator;
import chess.model.*;
import chess.model.pieces.*;
import chess.simulator.Simulator;
import chess.view.simplerender.Window;
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.*;
import java.util.List;
import java.util.Objects;
class AppTest {
@Test void appHasAGreeting() {
// App classUnderTest = new App();
// assertNotNull(classUnderTest.getGreeting(), "app should have a greeting");
@Test void functionalRollback(){
Game game = new Game(new ChessBoard());
CommandExecutor commandExecutor = new CommandExecutor(game);
DumbAI ai = new DumbAI(commandExecutor, Color.Black);
commandExecutor.addListener(ai);
DumbAI ai2 = new DumbAI(commandExecutor, Color.White);
commandExecutor.addListener(ai2);
commandExecutor.addListener(new GameAdaptator() {
@Override
public void onGameEnd() {
Command.CommandResult result;
do {
result = commandExecutor.executeCommand(new UndoCommand());
} while (result != Command.CommandResult.NotAllowed);
Game initialGame = new Game(new ChessBoard());
CommandExecutor initialCommandExecutor = new CommandExecutor(initialGame);
commandExecutor.executeCommand(new NewGameCommand());
assert(game.getBoard().equals(initialGame.getBoard()));
}
});
commandExecutor.executeCommand(new NewGameCommand());
}
@Test void functionalRollbacks(){
for (int i=0; i<100; i++) {
functionalRollback();
}
}
}