Compare commits
31 Commits
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26
app/src/main/java/chess/App.java
Normal file
26
app/src/main/java/chess/App.java
Normal file
@@ -0,0 +1,26 @@
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package chess;
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import chess.view.consolerender.Colors;
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import java.util.Scanner;
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public class App {
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public static void main(String[] args) {
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System.out.println(Colors.RED + "Credits: Grenier Lilas, Pribylski Simon." + Colors.RESET);
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System.out.println("""
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Pick the version to use:
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1 - Console
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2 - Window.""");
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switch (new Scanner(System.in).nextLine()) {
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case "1", "Console", "console":
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ConsoleMain.main(args);
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break;
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case "2", "Window", "window":
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SwingMain.main(args);
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break;
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default:
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System.out.println("Invalid input");
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break;
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}
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}
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}
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@@ -7,18 +7,24 @@ import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.model.ChessBoard;
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import chess.model.Game;
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import chess.simulator.PromoteTest;
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import chess.view.consolerender.Console;
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public class ConsoleMain {
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public static void main(String[] args) {
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CommandExecutor commandExecutor = new CommandExecutor();
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Game game = new Game(new ChessBoard());
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Console console = new Console(commandExecutor);
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CommandExecutor commandExecutor = new CommandExecutor(game);
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commandExecutor.setGame(game);
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PromoteTest promoteTest = new PromoteTest(commandExecutor);
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commandExecutor.addListener(promoteTest);
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Console console = new Console(commandExecutor);
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commandExecutor.addListener(console);
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promoteTest.onComplete.connect(() -> {
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console.setCaptureInput(true);
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});
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commandExecutor.executeCommand(new NewGameCommand());
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}
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}
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33
app/src/main/java/chess/OpenGLMain.java
Normal file
33
app/src/main/java/chess/OpenGLMain.java
Normal file
@@ -0,0 +1,33 @@
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package chess;
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import chess.ai.DumbAI;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.controller.event.GameAdaptator;
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import chess.model.ChessBoard;
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import chess.model.Color;
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import chess.model.Game;
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import chess.pgn.PgnExport;
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import chess.view.render.Window;
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public class OpenGLMain {
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public static void main(String[] args) {
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Game game = new Game(new ChessBoard());
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CommandExecutor commandExecutor = new CommandExecutor(game);
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Window window = new Window(commandExecutor);
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commandExecutor.addListener(window);
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// DumbAI ai = new DumbAI(commandExecutor, Color.Black);
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// commandExecutor.addListener(ai);
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// DumbAI ai2 = new DumbAI(commandExecutor, Color.White);
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// commandExecutor.addListener(ai2);
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commandExecutor.executeCommand(new NewGameCommand());
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window.run();
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}
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}
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@@ -1,21 +1,36 @@
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package chess;
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import chess.ai.DumbAI;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.controller.event.GameAdaptator;
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import chess.model.ChessBoard;
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import chess.model.Color;
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import chess.model.Game;
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import chess.pgn.PgnExport;
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import chess.view.simplerender.Window;
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public class SwingMain {
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public static void main(String[] args) {
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CommandExecutor commandExecutor = new CommandExecutor();
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Game game = new Game(new ChessBoard());
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Window window = new Window(commandExecutor);
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CommandExecutor commandExecutor = new CommandExecutor(game);
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commandExecutor.setGame(game);
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Window window = new Window(commandExecutor, false);
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commandExecutor.addListener(window);
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DumbAI ai = new DumbAI(commandExecutor, Color.Black);
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commandExecutor.addListener(ai);
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DumbAI ai2 = new DumbAI(commandExecutor, Color.White);
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commandExecutor.addListener(ai2);
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commandExecutor.addListener(new GameAdaptator(){
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@Override
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public void onGameEnd() {
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System.out.println(PgnExport.exportGame(game));
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}
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});
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commandExecutor.executeCommand(new NewGameCommand());
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}
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}
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102
app/src/main/java/chess/ai/DumbAI.java
Normal file
102
app/src/main/java/chess/ai/DumbAI.java
Normal file
@@ -0,0 +1,102 @@
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package chess.ai;
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import java.util.List;
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import java.util.Random;
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import chess.controller.Command;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.CastlingCommand;
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import chess.controller.commands.GetAllowedCastlingsCommand;
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import chess.controller.commands.GetPieceAtCommand;
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import chess.controller.commands.GetPlayerMovesCommand;
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import chess.controller.commands.MoveCommand;
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import chess.controller.commands.PromoteCommand;
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import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
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import chess.controller.commands.PromoteCommand.PromoteType;
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import chess.controller.event.GameAdaptator;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Move;
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import chess.model.Piece;
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public class DumbAI extends GameAdaptator {
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private final Color player;
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private final CommandExecutor commandExecutor;
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private final Random random = new Random();
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public DumbAI(CommandExecutor commandExecutor, Color color) {
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this.player = color;
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this.commandExecutor = commandExecutor;
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}
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@Override
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public void onPlayerTurn(Color color) {
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if (color != player)
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return;
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GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
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sendCommand(cmd);
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GetAllowedCastlingsCommand cmd2 = new GetAllowedCastlingsCommand();
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sendCommand(cmd2);
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CastlingResult castlings = cmd2.getCastlingResult();
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List<Move> moves = cmd.getMoves();
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switch (castlings) {
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case Both: {
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int randomMove = this.random.nextInt(moves.size() + 2);
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if (randomMove < moves.size() - 2)
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break;
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this.commandExecutor.executeCommand(new CastlingCommand(randomMove == moves.size()));
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return;
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}
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case Small: {
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int randomMove = this.random.nextInt(moves.size() + 1);
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if (randomMove != moves.size())
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break;
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this.commandExecutor.executeCommand(new CastlingCommand(false));
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return;
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}
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case Big: {
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int randomMove = this.random.nextInt(moves.size() + 1);
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if (randomMove != moves.size())
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break;
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this.commandExecutor.executeCommand(new CastlingCommand(true));
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return;
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}
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default:
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break;
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}
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int randomMove = this.random.nextInt(moves.size());
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this.commandExecutor.executeCommand(new MoveCommand(moves.get(randomMove)));
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}
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@Override
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public void onPromotePawn(Coordinate pieceCoords) {
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Piece pawn = pieceAt(pieceCoords);
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if (pawn.getColor() != this.player)
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return;
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int promote = this.random.nextInt(PromoteType.values().length);
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this.commandExecutor.executeCommand(new PromoteCommand(PromoteType.values()[promote]));
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}
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private Piece pieceAt(Coordinate coordinate) {
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GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
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sendCommand(command);
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return command.getPiece();
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}
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private void sendCommand(Command command) {
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this.commandExecutor.executeCommand(command);
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}
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}
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@@ -6,7 +6,9 @@ import chess.model.Game;
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public abstract class Command {
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public enum CommandResult {
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/** The command was successfull. Should update display and switch player turn. */
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/**
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* The command was successfull. Should update display and switch player turn.
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*/
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Moved,
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/** The command was successfull. Should not update anything */
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NotMoved,
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@@ -18,5 +20,4 @@ public abstract class Command {
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public abstract CommandResult execute(Game game, GameListener outputSystem);
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public void postExec(Game game, GameListener outputSystem) {}
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}
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@@ -13,8 +13,16 @@ public class CommandExecutor {
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private final GameDispatcher dispatcher;
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public CommandExecutor() {
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this.game = null;
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this.dispatcher = new GameDispatcher();
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this(null);
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}
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public CommandExecutor(Game game) {
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this(game, new GameDispatcher());
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}
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public CommandExecutor(Game game, GameDispatcher dispatcher) {
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this.game = game;
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this.dispatcher = dispatcher;
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}
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public synchronized CommandResult executeCommand(Command command) {
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@@ -30,7 +38,6 @@ public class CommandExecutor {
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if (command instanceof PlayerCommand playerCommand && result != CommandResult.NotAllowed)
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this.game.addAction(playerCommand);
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command.postExec(game, dispatcher);
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return result;
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}
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@@ -41,21 +48,23 @@ public class CommandExecutor {
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return;
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case ActionNeeded:
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this.dispatcher.updateDisplay();
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this.dispatcher.onBoardUpdate();
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return;
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case Moved:
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if (checkGameStatus())
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this.dispatcher.onBoardUpdate();
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if (checkGameStatus()) {
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this.dispatcher.onGameEnd();
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return;
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}
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switchPlayerTurn();
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this.dispatcher.updateDisplay();
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return;
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}
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}
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private void switchPlayerTurn() {
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this.game.switchPlayerTurn();
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this.dispatcher.playerTurn(this.game.getPlayerTurn());
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this.dispatcher.onPlayerTurn(this.game.getPlayerTurn());
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}
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/**
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@@ -66,20 +75,23 @@ public class CommandExecutor {
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GameStatus gameStatus = this.game.checkGameStatus();
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switch (gameStatus) {
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case Draw:
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this.dispatcher.onDraw();
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return true;
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case Check:
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this.dispatcher.kingIsInCheck();
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this.dispatcher.onKingInCheck();
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return false;
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case CheckMate:
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this.dispatcher.kingIsInMat();
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this.dispatcher.winnerIs(this.game.getPlayerTurn());
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this.dispatcher.onKingInMat();
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this.dispatcher.onWin(this.game.getPlayerTurn());
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return true;
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case OnGoing:
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return false;
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case Pat:
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this.dispatcher.patSituation();
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this.dispatcher.onPatSituation();
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return true;
|
||||
}
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||||
|
||||
@@ -94,4 +106,7 @@ public class CommandExecutor {
|
||||
this.game = game;
|
||||
}
|
||||
|
||||
public void close() {
|
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this.dispatcher.stopService();
|
||||
}
|
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}
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@@ -52,6 +52,10 @@ public class CastlingCommand extends PlayerCommand {
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return CommandResult.Moved;
|
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}
|
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|
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public boolean isBigCastling() {
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return bigCastling;
|
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}
|
||||
|
||||
@Override
|
||||
protected CommandResult undoImpl(Game game, GameListener outputSystem) {
|
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game.getBoard().undoMove(this.kingMove, null);
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
package chess.controller.commands;
|
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|
||||
import chess.controller.Command;
|
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import chess.controller.event.GameListener;
|
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import chess.model.Game;
|
||||
|
||||
public class GetAllowedCastlingsCommand extends Command{
|
||||
|
||||
public enum CastlingResult {
|
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None, Small, Big, Both;
|
||||
}
|
||||
|
||||
private CastlingResult castlingResult;
|
||||
|
||||
public GetAllowedCastlingsCommand() {}
|
||||
|
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@Override
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
boolean canSmallCastle = game.getBoard().canSmallCastle(game.getPlayerTurn());
|
||||
boolean canBigCastle = game.getBoard().canBigCastle(game.getPlayerTurn());
|
||||
|
||||
int result = 0;
|
||||
if (canSmallCastle)
|
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result += 1;
|
||||
if (canBigCastle)
|
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result += 2;
|
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|
||||
this.castlingResult = CastlingResult.values()[result];
|
||||
|
||||
return CommandResult.NotMoved;
|
||||
}
|
||||
|
||||
public CastlingResult getCastlingResult() {
|
||||
return castlingResult;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -23,8 +23,33 @@ public class MoveCommand extends PlayerCommand {
|
||||
return move;
|
||||
}
|
||||
|
||||
public Piece getDeadPiece() {
|
||||
return deadPiece;
|
||||
}
|
||||
|
||||
@Override
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
CommandResult result = processMove(game, outputSystem);
|
||||
|
||||
switch (result) {
|
||||
case NotAllowed:
|
||||
outputSystem.onMoveNotAllowed(this.move);
|
||||
return result;
|
||||
|
||||
case Moved:
|
||||
outputSystem.onMove(this.move);
|
||||
game.saveTraitPiecesPos();
|
||||
return result;
|
||||
|
||||
case ActionNeeded:
|
||||
case NotMoved:
|
||||
return result;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private CommandResult processMove(Game game, GameListener outputSystem) {
|
||||
final ChessBoard board = game.getBoard();
|
||||
|
||||
// we must promote the pending pawn before
|
||||
@@ -50,10 +75,12 @@ public class MoveCommand extends PlayerCommand {
|
||||
return CommandResult.NotAllowed;
|
||||
}
|
||||
|
||||
if (board.pawnShouldBePromoted())
|
||||
if (tryPromote(game, outputSystem)) {
|
||||
return CommandResult.ActionNeeded;
|
||||
}
|
||||
|
||||
board.setLastMove(this.move);
|
||||
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
@@ -61,22 +88,18 @@ public class MoveCommand extends PlayerCommand {
|
||||
protected CommandResult undoImpl(Game game, GameListener outputSystem) {
|
||||
final ChessBoard board = game.getBoard();
|
||||
|
||||
game.undoTraitPiecesPos();
|
||||
board.undoMove(move, deadPiece);
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void postExec(Game game, GameListener outputSystem) {
|
||||
tryPromote(game, outputSystem);
|
||||
}
|
||||
|
||||
private void tryPromote(Game game, GameListener outputSystem) {
|
||||
private boolean tryPromote(Game game, GameListener outputSystem) {
|
||||
Coordinate pawnPos = game.getBoard().pawnPromotePosition();
|
||||
|
||||
if (pawnPos == null)
|
||||
return;
|
||||
return false;
|
||||
|
||||
outputSystem.promotePawn(pawnPos);
|
||||
outputSystem.onPromotePawn(pawnPos);
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -48,10 +48,10 @@ public class NewGameCommand extends Command {
|
||||
board.pieceComes(new Queen(Color.White), new Coordinate(3, Coordinate.VALUE_MAX - 1));
|
||||
board.pieceComes(new King(Color.White), new Coordinate(4, Coordinate.VALUE_MAX - 1));
|
||||
|
||||
game.resetPlayerTurn();
|
||||
game.reset();
|
||||
|
||||
outputSystem.gameStarted();
|
||||
outputSystem.playerTurn(game.getPlayerTurn());
|
||||
outputSystem.onGameStart();
|
||||
outputSystem.onPlayerTurn(game.getPlayerTurn());
|
||||
|
||||
return CommandResult.NotMoved;
|
||||
}
|
||||
|
||||
@@ -85,6 +85,8 @@ public class PromoteCommand extends PlayerCommand {
|
||||
|
||||
assert promoted != null;
|
||||
|
||||
game.undoTraitPiecesPos();
|
||||
|
||||
board.pieceComes(this.oldPawn, this.pieceCoords);
|
||||
|
||||
game.getLastAction().undo(game, outputSystem);
|
||||
@@ -92,4 +94,8 @@ public class PromoteCommand extends PlayerCommand {
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
public PromoteType getPromoteType() {
|
||||
return promoteType;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -15,8 +15,9 @@ public class SurrenderCommand extends Command {
|
||||
|
||||
@Override
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
outputSystem.hasSurrendered(player);
|
||||
outputSystem.winnerIs(Color.getEnemy(player));
|
||||
outputSystem.onSurrender(player);
|
||||
outputSystem.onWin(Color.getEnemy(player));
|
||||
outputSystem.onGameEnd();
|
||||
return CommandResult.NotMoved;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
package chess.controller.event;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
public class EmptyGameDispatcher extends GameDispatcher {
|
||||
|
||||
@Override
|
||||
public void onBoardUpdate() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDraw() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameEnd() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameStart() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKingInCheck() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKingInMat() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMove(Move move) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMoveNotAllowed(Move move) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPatSituation() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerTurn(Color color) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPromotePawn(Coordinate pieceCoords) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSurrender(Color coward) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onWin(Color winner) {
|
||||
}
|
||||
|
||||
}
|
||||
@@ -2,34 +2,47 @@ package chess.controller.event;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
public class GameAdaptator implements GameListener {
|
||||
public abstract class GameAdaptator implements GameListener {
|
||||
|
||||
@Override
|
||||
public void playerTurn(Color color) {}
|
||||
public void onPlayerTurn(Color color) {}
|
||||
|
||||
@Override
|
||||
public void winnerIs(Color color) {}
|
||||
public void onWin(Color color) {}
|
||||
|
||||
@Override
|
||||
public void kingIsInCheck() {}
|
||||
public void onKingInCheck() {}
|
||||
|
||||
@Override
|
||||
public void kingIsInMat() {}
|
||||
public void onKingInMat() {}
|
||||
|
||||
@Override
|
||||
public void patSituation() {}
|
||||
public void onPatSituation() {}
|
||||
|
||||
@Override
|
||||
public void hasSurrendered(Color color) {}
|
||||
public void onSurrender(Color color) {}
|
||||
|
||||
@Override
|
||||
public void gameStarted() {}
|
||||
public void onGameStart() {}
|
||||
|
||||
@Override
|
||||
public void promotePawn(Coordinate pieceCoords) {}
|
||||
public void onPromotePawn(Coordinate pieceCoords) {}
|
||||
|
||||
@Override
|
||||
public void updateDisplay() {}
|
||||
public void onBoardUpdate() {}
|
||||
|
||||
@Override
|
||||
public void onGameEnd() {}
|
||||
|
||||
@Override
|
||||
public void onMove(Move move) {}
|
||||
|
||||
@Override
|
||||
public void onMoveNotAllowed(Move move) {}
|
||||
|
||||
@Override
|
||||
public void onDraw() {}
|
||||
|
||||
}
|
||||
|
||||
@@ -2,67 +2,99 @@ package chess.controller.event;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
public class GameDispatcher implements GameListener{
|
||||
public class GameDispatcher implements GameListener {
|
||||
|
||||
private final List<GameListener> listeners;
|
||||
private final ExecutorService executor;
|
||||
|
||||
public GameDispatcher() {
|
||||
this.listeners = new ArrayList<>();
|
||||
this.executor = Executors.newSingleThreadExecutor();
|
||||
}
|
||||
|
||||
public void addListener(GameListener listener) {
|
||||
this.listeners.add(listener);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playerTurn(Color color) {
|
||||
this.listeners.forEach((l) -> l.playerTurn(color));
|
||||
private void asyncForEachCall(Consumer<GameListener> func) {
|
||||
this.executor.execute(() -> this.listeners.forEach(func));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void winnerIs(Color color) {
|
||||
this.listeners.forEach((l) -> l.winnerIs(color));
|
||||
public void onPlayerTurn(Color color) {
|
||||
asyncForEachCall((l) -> l.onPlayerTurn(color));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void kingIsInCheck() {
|
||||
this.listeners.forEach((l) -> l.kingIsInCheck());
|
||||
public void onWin(Color color) {
|
||||
asyncForEachCall((l) -> l.onWin(color));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void kingIsInMat() {
|
||||
this.listeners.forEach((l) -> l.kingIsInMat());
|
||||
public void onKingInCheck() {
|
||||
asyncForEachCall((l) -> l.onKingInCheck());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void patSituation() {
|
||||
this.listeners.forEach((l) -> l.patSituation());
|
||||
public void onKingInMat() {
|
||||
asyncForEachCall((l) -> l.onKingInMat());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hasSurrendered(Color color) {
|
||||
this.listeners.forEach((l) -> l.hasSurrendered(color));
|
||||
public void onPatSituation() {
|
||||
asyncForEachCall((l) -> l.onPatSituation());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void gameStarted() {
|
||||
this.listeners.forEach((l) -> l.gameStarted());
|
||||
public void onSurrender(Color color) {
|
||||
asyncForEachCall((l) -> l.onSurrender(color));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void promotePawn(Coordinate pieceCoords) {
|
||||
this.listeners.forEach((l) -> l.promotePawn(pieceCoords));
|
||||
public void onGameStart() {
|
||||
asyncForEachCall((l) -> l.onGameStart());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateDisplay() {
|
||||
this.listeners.forEach((l) -> l.updateDisplay());
|
||||
public void onPromotePawn(Coordinate pieceCoords) {
|
||||
asyncForEachCall((l) -> l.onPromotePawn(pieceCoords));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onBoardUpdate() {
|
||||
asyncForEachCall((l) -> l.onBoardUpdate());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameEnd() {
|
||||
asyncForEachCall((l) -> l.onGameEnd());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMove(Move move) {
|
||||
asyncForEachCall((l) -> l.onMove(move));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMoveNotAllowed(Move move) {
|
||||
asyncForEachCall((l) -> l.onMoveNotAllowed(move));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDraw() {
|
||||
asyncForEachCall((l) -> l.onDraw());
|
||||
}
|
||||
|
||||
public void stopService() {
|
||||
this.executor.shutdown();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -2,24 +2,79 @@ package chess.controller.event;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
public interface GameListener {
|
||||
|
||||
void playerTurn(Color color);
|
||||
/**
|
||||
* Invoked when the display of the board should be updated
|
||||
*/
|
||||
void onBoardUpdate();
|
||||
|
||||
void winnerIs(Color color);
|
||||
/**
|
||||
* Invoked when a draw occurs (same position is repeated three times)
|
||||
*/
|
||||
void onDraw();
|
||||
|
||||
void kingIsInCheck();
|
||||
/**
|
||||
* Invoked when the game has ended (by a win or a draw)
|
||||
*/
|
||||
void onGameEnd();
|
||||
|
||||
void kingIsInMat();
|
||||
/**
|
||||
* Invoked when the game has started
|
||||
*/
|
||||
void onGameStart();
|
||||
|
||||
void patSituation();
|
||||
/**
|
||||
* Invoked when a king is in check
|
||||
*/
|
||||
void onKingInCheck();
|
||||
|
||||
void hasSurrendered(Color color);
|
||||
/**
|
||||
* Invoked when a checkmate occurs
|
||||
*/
|
||||
void onKingInMat();
|
||||
|
||||
void gameStarted();
|
||||
/**
|
||||
* Invoked when a valid move on the board occurs
|
||||
* @param move the move to be processed
|
||||
*/
|
||||
void onMove(Move move);
|
||||
|
||||
void promotePawn(Coordinate pieceCoords);
|
||||
/**
|
||||
* Invoked when a sent move is not allowed
|
||||
* @param move the move to be processed
|
||||
*/
|
||||
void onMoveNotAllowed(Move move);
|
||||
|
||||
/**
|
||||
* Invoked when a pat situation occurs
|
||||
*/
|
||||
void onPatSituation();
|
||||
|
||||
/**
|
||||
* Invoked when it's the player turn
|
||||
* @param color the color of the player who should play
|
||||
*/
|
||||
void onPlayerTurn(Color color);
|
||||
|
||||
/**
|
||||
* Invoked when a pawn should be promoted
|
||||
* @param pieceCoords the coordinates of the pawn
|
||||
*/
|
||||
void onPromotePawn(Coordinate pieceCoords);
|
||||
|
||||
/**
|
||||
* Invoked when a players surrenders
|
||||
* @param coward the player who gave up
|
||||
*/
|
||||
void onSurrender(Color coward);
|
||||
|
||||
/**
|
||||
* Invoked when a player wins (by checkmate or if the other one surrenders)
|
||||
* @param winner
|
||||
*/
|
||||
void onWin(Color winner);
|
||||
|
||||
void updateDisplay();
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ package chess.model;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Objects;
|
||||
|
||||
import chess.model.visitor.KingIdentifier;
|
||||
import chess.model.visitor.PawnIdentifier;
|
||||
@@ -69,6 +70,7 @@ public class ChessBoard {
|
||||
pieceComes(movingPiece, move.getStart());
|
||||
pieceLeaves(move.getFinish());
|
||||
pieceComes(deadPiece, move.getDeadPieceCoords());
|
||||
assert movingPiece != null;
|
||||
movingPiece.unMove();
|
||||
}
|
||||
|
||||
@@ -137,20 +139,6 @@ public class ChessBoard {
|
||||
}
|
||||
|
||||
public boolean hasAllowedMoves(Color player) {
|
||||
// for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
// for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
// Coordinate attackCoords = new Coordinate(i, j);
|
||||
// Piece attackPiece = pieceAt(attackCoords);
|
||||
// if (attackPiece == null)
|
||||
// continue;
|
||||
|
||||
// if (attackPiece.getColor() != player)
|
||||
// continue;
|
||||
|
||||
// if (!getAllowedMoves(attackCoords).isEmpty())
|
||||
// return true;
|
||||
// }
|
||||
// }
|
||||
return !getAllowedMoves(player).isEmpty();
|
||||
}
|
||||
|
||||
@@ -243,7 +231,10 @@ public class ChessBoard {
|
||||
undoLastMove();
|
||||
}
|
||||
|
||||
return true;
|
||||
Coordinate rookObstacleCoords = Coordinate.fromIndex(rookCoords.toIndex() - kingDirection.getIndexOffset());
|
||||
Piece obstacle = pieceAt(rookObstacleCoords);
|
||||
|
||||
return obstacle == null;
|
||||
}
|
||||
|
||||
public boolean canSmallCastle(Color color) {
|
||||
@@ -289,6 +280,20 @@ public class ChessBoard {
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
int result = 0;
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
Piece piece = pieceAt(new Coordinate(i, j));
|
||||
if (piece == null)
|
||||
continue;
|
||||
result = Objects.hash(result, piece.getColor(), new Coordinate(i, j), piece);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public Move getLastMove() {
|
||||
return this.lastMove;
|
||||
}
|
||||
@@ -297,4 +302,11 @@ public class ChessBoard {
|
||||
this.lastMove = lastMove;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj){
|
||||
if (obj instanceof ChessBoard board)
|
||||
return board.hashCode() == this.hashCode();
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
package chess.model;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
public class Coordinate {
|
||||
private final int x;
|
||||
private final int y;
|
||||
@@ -38,4 +40,13 @@ public class Coordinate {
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public String toString() {
|
||||
return "(" + this.x + ", " + this.y + ")";
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return Objects.hash(this.x, this.y);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
package chess.model;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Stack;
|
||||
|
||||
import chess.controller.PlayerCommand;
|
||||
@@ -9,14 +12,18 @@ public class Game {
|
||||
private final ChessBoard board;
|
||||
private Color playerTurn;
|
||||
private final Stack<PlayerCommand> movesHistory;
|
||||
private final Map<Integer, Integer> traitsPos;
|
||||
|
||||
private static final int DRAW_REPETITONS = 3;
|
||||
|
||||
public enum GameStatus {
|
||||
Check, CheckMate, OnGoing, Pat;
|
||||
Draw, Check, CheckMate, OnGoing, Pat;
|
||||
}
|
||||
|
||||
public Game(ChessBoard board) {
|
||||
this.board = board;
|
||||
this.movesHistory = new Stack<>();
|
||||
this.traitsPos = new HashMap<>();
|
||||
}
|
||||
|
||||
public ChessBoard getBoard() {
|
||||
@@ -27,10 +34,38 @@ public class Game {
|
||||
return playerTurn;
|
||||
}
|
||||
|
||||
public void reset() {
|
||||
resetPlayerTurn();
|
||||
this.traitsPos.clear();
|
||||
}
|
||||
|
||||
public void resetPlayerTurn() {
|
||||
this.playerTurn = Color.White;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param color the current player turn
|
||||
* @return true if a draw should be declared
|
||||
*/
|
||||
public void saveTraitPiecesPos() {
|
||||
int piecesHash = this.board.hashCode();
|
||||
Integer count = this.traitsPos.get(piecesHash);
|
||||
this.traitsPos.put(piecesHash, count == null ? 1 : count + 1);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @return whether the game is in a draw situation
|
||||
*/
|
||||
private boolean checkDraw() {
|
||||
return this.traitsPos.containsValue(DRAW_REPETITONS);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @return true if a draw should occur
|
||||
*/
|
||||
public void switchPlayerTurn() {
|
||||
playerTurn = Color.getEnemy(playerTurn);
|
||||
}
|
||||
@@ -38,6 +73,9 @@ public class Game {
|
||||
public GameStatus checkGameStatus() {
|
||||
final Color enemy = Color.getEnemy(getPlayerTurn());
|
||||
|
||||
if (checkDraw())
|
||||
return GameStatus.Draw;
|
||||
|
||||
if (this.board.isKingInCheck(enemy))
|
||||
if (this.board.hasAllowedMoves(enemy))
|
||||
return GameStatus.Check;
|
||||
@@ -70,4 +108,15 @@ public class Game {
|
||||
}
|
||||
}
|
||||
|
||||
public void undoTraitPiecesPos() {
|
||||
int piecesHash = this.board.hashCode();
|
||||
Integer count = this.traitsPos.get(piecesHash);
|
||||
if (count != null)
|
||||
this.traitsPos.put(piecesHash, count - 1);
|
||||
}
|
||||
|
||||
public List<PlayerCommand> getMoves() {
|
||||
return this.movesHistory;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ public class Move {
|
||||
int diffY = getFinish().getY() - getStart().getY();
|
||||
|
||||
assert Math.abs(diffX) < Coordinate.VALUE_MAX : "Move is too big!";
|
||||
assert Math.abs(diffX) < Coordinate.VALUE_MAX : "Move is too big!";
|
||||
assert Math.abs(diffY) < Coordinate.VALUE_MAX : "Move is too big!";
|
||||
|
||||
if (diffX == 0)
|
||||
return Math.abs(diffY);
|
||||
@@ -53,4 +53,11 @@ public class Move {
|
||||
return deadPieceCoords;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if (obj instanceof Move other)
|
||||
return this.start.equals(other.start) && this.finish.equals(other.finish);
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -28,4 +28,7 @@ public abstract class Piece {
|
||||
|
||||
public abstract <T> T accept(PieceVisitor<T> visitor);
|
||||
|
||||
@Override
|
||||
public abstract boolean equals(Object other);
|
||||
|
||||
}
|
||||
|
||||
@@ -15,4 +15,13 @@ public class Bishop extends Piece {
|
||||
return visitor.visitPiece(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
public boolean equals(Object obj) {
|
||||
return (obj instanceof Bishop && ((Bishop) obj).getColor() == this.getColor());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -14,4 +14,13 @@ public class King extends Piece {
|
||||
public <T> T accept(PieceVisitor<T> visitor) {
|
||||
return visitor.visitPiece(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
public boolean equals(Object obj) {
|
||||
return (obj instanceof King && ((King) obj).getColor() == this.getColor());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,4 +14,13 @@ public class Knight extends Piece {
|
||||
public <T> T accept(PieceVisitor<T> visitor) {
|
||||
return visitor.visitPiece(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return 2;
|
||||
}
|
||||
|
||||
public boolean equals(Object obj) {
|
||||
return (obj instanceof Knight && ((Knight) obj).getColor() == this.getColor());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,4 +18,13 @@ public class Pawn extends Piece {
|
||||
public int multiplier() {
|
||||
return getColor() == Color.White ? 1 : -1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return 3;
|
||||
}
|
||||
|
||||
public boolean equals(Object obj) {
|
||||
return (obj instanceof Pawn && ((Pawn) obj).getColor() == this.getColor());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,4 +14,13 @@ public class Queen extends Piece {
|
||||
public <T> T accept(PieceVisitor<T> visitor) {
|
||||
return visitor.visitPiece(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return 4;
|
||||
}
|
||||
|
||||
public boolean equals(Object obj) {
|
||||
return (obj instanceof Queen && ((Queen) obj).getColor() == this.getColor());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,4 +14,13 @@ public class Rook extends Piece {
|
||||
public <T> T accept(PieceVisitor<T> visitor) {
|
||||
return visitor.visitPiece(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return 5;
|
||||
}
|
||||
|
||||
public boolean equals(Object other) {
|
||||
return (other instanceof Rook && ((Rook) other).getColor() == this.getColor());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -88,7 +88,7 @@ public class PiecePathChecker implements PieceVisitor<Boolean> {
|
||||
|
||||
Piece pieceToEat = this.board.pieceAt(lastMove.getFinish());
|
||||
|
||||
if (pieceToEat == null)
|
||||
if (pieceToEat == null || !(pieceToEat instanceof Pawn))
|
||||
return false;
|
||||
|
||||
Piece pawn = this.board.pieceAt(this.move.getStart());
|
||||
@@ -96,7 +96,14 @@ public class PiecePathChecker implements PieceVisitor<Boolean> {
|
||||
if (pieceToEat.getColor() == pawn.getColor())
|
||||
return false;
|
||||
|
||||
if (lastMove.getMiddle().equals(this.move.getFinish())
|
||||
Direction lastMoveDir = Direction.findDirection(lastMove);
|
||||
|
||||
if ((lastMoveDir != Direction.Front && lastMoveDir != Direction.Back) || lastMove.traversedCells() != 2)
|
||||
return false;
|
||||
|
||||
Coordinate middle = lastMove.getMiddle();
|
||||
|
||||
if (middle.equals(this.move.getFinish())
|
||||
&& new PawnIdentifier(pieceToEat.getColor()).isPawn(pieceToEat)) {
|
||||
this.move.setDeadPieceCoords(lastMove.getFinish());
|
||||
return true;
|
||||
|
||||
224
app/src/main/java/chess/pgn/PgnExport.java
Normal file
224
app/src/main/java/chess/pgn/PgnExport.java
Normal file
@@ -0,0 +1,224 @@
|
||||
package chess.pgn;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.controller.PlayerCommand;
|
||||
import chess.controller.commands.CastlingCommand;
|
||||
import chess.controller.commands.GetPieceAtCommand;
|
||||
import chess.controller.commands.GetPlayerMovesCommand;
|
||||
import chess.controller.commands.MoveCommand;
|
||||
import chess.controller.commands.NewGameCommand;
|
||||
import chess.controller.commands.PromoteCommand;
|
||||
import chess.controller.event.EmptyGameDispatcher;
|
||||
import chess.model.ChessBoard;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Game;
|
||||
import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
import chess.model.pieces.Pawn;
|
||||
|
||||
public class PgnExport {
|
||||
|
||||
// public static void main(String[] args) {
|
||||
// final Game game = new Game(new ChessBoard());
|
||||
// final CommandExecutor commandExecutor = new CommandExecutor(game);
|
||||
|
||||
// DumbAI ai1 = new DumbAI(commandExecutor, Color.White);
|
||||
// commandExecutor.addListener(ai1);
|
||||
|
||||
// DumbAI ai2 = new DumbAI(commandExecutor, Color.Black);
|
||||
// commandExecutor.addListener(ai2);
|
||||
|
||||
// commandExecutor.addListener(new GameAdaptator() {
|
||||
// @Override
|
||||
// public void onGameEnd() {
|
||||
// System.out.println(exportGame(game));
|
||||
// commandExecutor.close();
|
||||
// }
|
||||
// });
|
||||
|
||||
// commandExecutor.executeCommand(new NewGameCommand());
|
||||
// }
|
||||
|
||||
private static final PiecePgnName piecePgnName = new PiecePgnName();
|
||||
|
||||
private static Piece pieceAt(CommandExecutor commandExecutor, Coordinate coordinate) {
|
||||
GetPieceAtCommand cmd = new GetPieceAtCommand(coordinate);
|
||||
commandExecutor.executeCommand(cmd);
|
||||
return cmd.getPiece();
|
||||
}
|
||||
|
||||
private static List<Move> playerMoves(CommandExecutor commandExecutor) {
|
||||
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
|
||||
commandExecutor.executeCommand(cmd);
|
||||
return cmd.getMoves();
|
||||
}
|
||||
|
||||
private static String gameEnd(Game game) {
|
||||
switch (game.checkGameStatus()) {
|
||||
case Draw:
|
||||
case Pat:
|
||||
return "1/2-1/2";
|
||||
|
||||
case CheckMate:
|
||||
if (game.getPlayerTurn() == Color.White)
|
||||
return "1-0";
|
||||
return "0-1";
|
||||
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
private static String resolveAmbiguity(CommandExecutor cmdExec, Move pieceMove) {
|
||||
Piece movingPiece = pieceAt(cmdExec, pieceMove.getStart());
|
||||
|
||||
assert movingPiece != null;
|
||||
|
||||
if (movingPiece instanceof Pawn)
|
||||
return "";
|
||||
|
||||
List<Move> moves = playerMoves(cmdExec);
|
||||
|
||||
for (Move move : moves) {
|
||||
if (move.equals(pieceMove) || !move.getFinish().equals(pieceMove.getFinish()))
|
||||
continue;
|
||||
|
||||
Piece otherPiece = pieceAt(cmdExec, move.getStart());
|
||||
|
||||
// checking type of piece
|
||||
if (otherPiece.hashCode() != movingPiece.hashCode())
|
||||
continue;
|
||||
|
||||
String startPos = toString(pieceMove.getStart());
|
||||
|
||||
if (move.getStart().getX() != pieceMove.getStart().getX())
|
||||
// not on the same column
|
||||
return Character.toString(startPos.charAt(0));
|
||||
else
|
||||
return Character.toString(startPos.charAt(1));
|
||||
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
private static String capture(MoveCommand move, Piece movingPiece) {
|
||||
String result = "";
|
||||
if (move.getDeadPiece() != null) {
|
||||
if (movingPiece instanceof Pawn) {
|
||||
result += toString(move.getMove().getStart()).charAt(0);
|
||||
}
|
||||
result += "x";
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private static String promote(PlayerCommand nextCommand) {
|
||||
if (nextCommand != null && nextCommand instanceof PromoteCommand promoteCommand) {
|
||||
String result = "=";
|
||||
result += switch (promoteCommand.getPromoteType()) {
|
||||
case Bishop -> "B";
|
||||
case Knight -> "N";
|
||||
case Queen -> "Q";
|
||||
case Rook -> "R";
|
||||
};
|
||||
return result;
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
private static String castling(CastlingCommand castlingCommand) {
|
||||
String result = "O-O";
|
||||
if (castlingCommand.isBigCastling())
|
||||
result += "-O";
|
||||
return result;
|
||||
}
|
||||
|
||||
private static String checkCheckMate(Game game) {
|
||||
switch (game.checkGameStatus()) {
|
||||
case CheckMate:
|
||||
return "#";
|
||||
|
||||
case Check:
|
||||
return "+";
|
||||
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
private static String printMove(PlayerCommand cmd, PlayerCommand nextCommand, Game virtualGame,
|
||||
CommandExecutor executor) {
|
||||
String result = "";
|
||||
if (cmd instanceof MoveCommand move) {
|
||||
|
||||
Piece movingPiece = virtualGame.getBoard().pieceAt(move.getMove().getStart());
|
||||
|
||||
assert movingPiece != null;
|
||||
|
||||
// piece name
|
||||
result += piecePgnName.visit(movingPiece);
|
||||
|
||||
// ambiguious start
|
||||
result += resolveAmbiguity(executor, move.getMove());
|
||||
|
||||
// capture
|
||||
result += capture(move, movingPiece);
|
||||
|
||||
// end cell
|
||||
result += toString(move.getMove().getFinish());
|
||||
|
||||
// promote
|
||||
result += promote(nextCommand);
|
||||
|
||||
} else if (cmd instanceof CastlingCommand castlingCommand) {
|
||||
result += castling(castlingCommand);
|
||||
}
|
||||
|
||||
executor.executeCommand(cmd);
|
||||
|
||||
// check or checkmate
|
||||
result += checkCheckMate(virtualGame);
|
||||
|
||||
result += " ";
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public static String exportGame(Game game) {
|
||||
|
||||
ChessBoard board = new ChessBoard();
|
||||
Game virtualGame = new Game(board);
|
||||
|
||||
CommandExecutor executor = new CommandExecutor(virtualGame, new EmptyGameDispatcher());
|
||||
executor.executeCommand(new NewGameCommand());
|
||||
|
||||
List<PlayerCommand> commands = game.getMoves();
|
||||
String result = "";
|
||||
|
||||
int tour = 1;
|
||||
|
||||
for (int i = 0; i < commands.size(); i++) {
|
||||
PlayerCommand cmd = commands.get(i);
|
||||
PlayerCommand nextCommand = null;
|
||||
if (i != commands.size() - 1) {
|
||||
nextCommand = commands.get(i + 1);
|
||||
}
|
||||
if (virtualGame.getPlayerTurn() == Color.White) {
|
||||
result += tour + ".";
|
||||
tour++;
|
||||
}
|
||||
result += printMove(cmd, nextCommand, virtualGame, executor);
|
||||
}
|
||||
return result + " " + gameEnd(virtualGame);
|
||||
}
|
||||
|
||||
public static String toString(Coordinate coordinate) {
|
||||
String letters = "abcdefgh";
|
||||
String numbers = "87654321";
|
||||
return Character.toString(letters.charAt(coordinate.getX())) + numbers.charAt(coordinate.getY());
|
||||
}
|
||||
}
|
||||
43
app/src/main/java/chess/pgn/PiecePgnName.java
Normal file
43
app/src/main/java/chess/pgn/PiecePgnName.java
Normal file
@@ -0,0 +1,43 @@
|
||||
package chess.pgn;
|
||||
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.Bishop;
|
||||
import chess.model.pieces.King;
|
||||
import chess.model.pieces.Knight;
|
||||
import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
public class PiecePgnName implements PieceVisitor<String> {
|
||||
|
||||
@Override
|
||||
public String visitPiece(Bishop bishop) {
|
||||
return "B";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(King king) {
|
||||
return "K";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Knight knight) {
|
||||
return "N";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Pawn pawn) {
|
||||
return "";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Queen queen) {
|
||||
return "Q";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Rook rook) {
|
||||
return "R";
|
||||
}
|
||||
|
||||
}
|
||||
31
app/src/main/java/chess/simulator/CastlingTest.java
Normal file
31
app/src/main/java/chess/simulator/CastlingTest.java
Normal file
@@ -0,0 +1,31 @@
|
||||
package chess.simulator;
|
||||
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
public class CastlingTest extends Simulator {
|
||||
public CastlingTest(CommandExecutor commandExecutor) {
|
||||
super(commandExecutor);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<Move> getMoves() {
|
||||
return Arrays.asList(
|
||||
// white pawn
|
||||
new Move(new Coordinate(6, 6), new Coordinate(6, 4)),
|
||||
// black knight
|
||||
new Move(new Coordinate(1, 0), new Coordinate(0, 2)),
|
||||
// white bishop
|
||||
new Move(new Coordinate(5, 7), new Coordinate(7, 5)),
|
||||
// black pawn
|
||||
new Move(new Coordinate(1, 1), new Coordinate(1, 2)),
|
||||
// white knight
|
||||
new Move(new Coordinate(6, 7), new Coordinate(5, 5)),
|
||||
// black pawn, bis
|
||||
new Move(new Coordinate(2, 1), new Coordinate(2, 2)));
|
||||
}
|
||||
}
|
||||
28
app/src/main/java/chess/simulator/FoolCheckMate.java
Normal file
28
app/src/main/java/chess/simulator/FoolCheckMate.java
Normal file
@@ -0,0 +1,28 @@
|
||||
package chess.simulator;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
public class FoolCheckMate extends Simulator {
|
||||
|
||||
public FoolCheckMate(CommandExecutor commandExecutor) {
|
||||
super(commandExecutor);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<Move> getMoves() {
|
||||
return Arrays.asList(
|
||||
// white pawn
|
||||
new Move(new Coordinate(5, 6), new Coordinate(5, 5)),
|
||||
// black pawn
|
||||
new Move(new Coordinate(4, 1), new Coordinate(4, 3)),
|
||||
// 2nd white pawn
|
||||
new Move(new Coordinate(6, 6), new Coordinate(6, 4)),
|
||||
// black queen
|
||||
new Move(new Coordinate(3, 0), new Coordinate(7, 4)));
|
||||
}
|
||||
}
|
||||
40
app/src/main/java/chess/simulator/PromoteTest.java
Normal file
40
app/src/main/java/chess/simulator/PromoteTest.java
Normal file
@@ -0,0 +1,40 @@
|
||||
package chess.simulator;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
public class PromoteTest extends Simulator{
|
||||
|
||||
public PromoteTest(CommandExecutor commandExecutor) {
|
||||
super(commandExecutor);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<Move> getMoves() {
|
||||
return Arrays.asList(
|
||||
// white pawn
|
||||
new Move(new Coordinate(5, 6), new Coordinate(5, 4)),
|
||||
// black pawn
|
||||
new Move(new Coordinate(4, 1), new Coordinate(4, 3)),
|
||||
// white pawn capture
|
||||
new Move(new Coordinate(5, 4), new Coordinate(4, 3)),
|
||||
// black king
|
||||
new Move(new Coordinate(4, 0), new Coordinate(4, 1)),
|
||||
// white pawn moves
|
||||
new Move(new Coordinate(4, 3), new Coordinate(4, 2)),
|
||||
// black king
|
||||
new Move(new Coordinate(4, 1), new Coordinate(5, 2)),
|
||||
// white pawn moves
|
||||
new Move(new Coordinate(4, 2), new Coordinate(4, 1)),
|
||||
// black king
|
||||
new Move(new Coordinate(5, 2), new Coordinate(6, 2))
|
||||
// white pawn moves
|
||||
// new Move(new Coordinate(4, 1), new Coordinate(4, 0))
|
||||
);
|
||||
}
|
||||
|
||||
}
|
||||
39
app/src/main/java/chess/simulator/Simulator.java
Normal file
39
app/src/main/java/chess/simulator/Simulator.java
Normal file
@@ -0,0 +1,39 @@
|
||||
package chess.simulator;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.controller.commands.MoveCommand;
|
||||
import chess.controller.event.GameAdaptator;
|
||||
import chess.model.Move;
|
||||
import common.Signal0;
|
||||
|
||||
public abstract class Simulator extends GameAdaptator {
|
||||
|
||||
protected final CommandExecutor commandExecutor;
|
||||
|
||||
public final Signal0 onComplete = new Signal0();
|
||||
private int currentMove = 0;
|
||||
|
||||
public Simulator(CommandExecutor commandExecutor) {
|
||||
this.commandExecutor = commandExecutor;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameStart() {
|
||||
for (Move move : getMoves()) {
|
||||
this.commandExecutor.executeCommand(new MoveCommand(move));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onBoardUpdate() {
|
||||
currentMove++;
|
||||
if (currentMove == getMoves().size()) {
|
||||
onComplete.emit();
|
||||
}
|
||||
}
|
||||
|
||||
protected abstract List<Move> getMoves();
|
||||
|
||||
}
|
||||
@@ -7,15 +7,17 @@ public class Colors {
|
||||
// Regular Colors
|
||||
public static final String BLACK = "\033[38;2;0;0;0m";
|
||||
public static final String WHITE = "\033[38;2;255;255;255m";
|
||||
public static final String RED = "\u001B[31m";
|
||||
public static final String GREEN = "\u001B[32m";
|
||||
public static final String YELLOW = "\u001B[33m";
|
||||
public static final String BLUE = "\u001B[34m";
|
||||
public static final String PURPLE = "\u001B[35m";
|
||||
public static final String CYAN = "\u001B[36m";
|
||||
public static final String RED = "\033[38;2;255;0;0m";
|
||||
public static final String GREEN = "\033[38;2;0;255;0m";
|
||||
public static final String YELLOW = "\033[38;2;255;255;0m";
|
||||
public static final String BLUE = "\033[38;2;0;0;255m";
|
||||
public static final String PURPLE = "\033[38;2;255;0;255m";
|
||||
public static final String CYAN = "\033[38;2;0;255;255m";
|
||||
|
||||
// Background
|
||||
public static final String BLACK_BACKGROUND = "\033[40m"; // BLACK
|
||||
public static final String LIGHT_GRAY_BACKGROUND = "\033[48;2;180;180;180m";
|
||||
public static final String DARK_GRAY_BACKGROUND = "\033[48;2;120;120;120m";
|
||||
public static final String RED_BACKGROUND = "\033[41m"; // RED
|
||||
public static final String GREEN_BACKGROUND = "\033[42m"; // GREEN
|
||||
public static final String YELLOW_BACKGROUND = "\033[43m"; // YELLOW
|
||||
|
||||
@@ -3,6 +3,7 @@ package chess.view.consolerender;
|
||||
import chess.controller.Command;
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.controller.commands.*;
|
||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
@@ -12,16 +13,19 @@ import chess.model.Piece;
|
||||
import java.util.List;
|
||||
import java.util.Objects;
|
||||
import java.util.Scanner;
|
||||
|
||||
import static java.lang.System.exit;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
public class Console implements GameListener {
|
||||
private final Scanner scanner = new Scanner(System.in);
|
||||
private final CommandExecutor commandExecutor;
|
||||
private final ConsolePieceName consolePieceName = new ConsolePieceName();
|
||||
private boolean captureInput = false;
|
||||
private final ExecutorService executor;
|
||||
|
||||
public Console(CommandExecutor commandExecutor) {
|
||||
this.commandExecutor = commandExecutor;
|
||||
this.executor = Executors.newSingleThreadExecutor();
|
||||
}
|
||||
|
||||
private Piece pieceAt(int x, int y) {
|
||||
@@ -57,53 +61,63 @@ public class Console implements GameListener {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playerTurn(Color color) {
|
||||
updateDisplay();
|
||||
public void onPlayerTurn(Color color) {
|
||||
if (!captureInput)
|
||||
return;
|
||||
System.out.println(Colors.RED + "Player turn: " + color + Colors.RESET);
|
||||
this.executor.submit(() -> {
|
||||
boolean endTurn;
|
||||
String line = "0";
|
||||
do {
|
||||
if (!line.isEmpty()) {
|
||||
System.out.println("""
|
||||
Pick your choice:
|
||||
1 - Move
|
||||
2 - Show potential moves
|
||||
3 - Surrender
|
||||
""");
|
||||
endTurn = switch (scanner.nextLine()) {
|
||||
case "1" -> playerPickedMove();
|
||||
case "2" -> playerPickedShowMoves();
|
||||
System.out.flush();
|
||||
}
|
||||
line = scanner.nextLine();
|
||||
endTurn = switch (line) {
|
||||
case "1" -> playerPickedMove(color);
|
||||
case "2" -> playerPickedShowMoves(color);
|
||||
case "3" -> playerPickedSurrender(color);
|
||||
default -> false;
|
||||
};
|
||||
} while (!endTurn);
|
||||
System.out.println(Colors.RED + "Turn ended." + Colors.RESET);
|
||||
});
|
||||
}
|
||||
|
||||
private boolean playerPickedSurrender(Color color) {
|
||||
sendCommand(new SurrenderCommand(color));
|
||||
hasSurrendered(color);
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean playerPickedMove() {
|
||||
public boolean playerPickedMove(Color color) {
|
||||
try {
|
||||
System.out.println("Piece to move: ");
|
||||
Coordinate start = stringToCoordinate(scanner.nextLine());
|
||||
System.out.println("Piece to move, or \"castling\" for a castling");
|
||||
String answer = scanner.nextLine();
|
||||
if (answer.equalsIgnoreCase("castling")) {
|
||||
return onAskedCastling();
|
||||
}
|
||||
Coordinate start = stringToCoordinate(answer);
|
||||
System.out.println("New position: ");
|
||||
Coordinate end = stringToCoordinate(scanner.nextLine());
|
||||
Command.CommandResult result = sendCommand(new MoveCommand(new Move(start, end)));
|
||||
if (Objects.requireNonNull(result) == Command.CommandResult.Moved) {
|
||||
updateDisplay();
|
||||
return true;
|
||||
}
|
||||
System.out.println("Move not allowed.");
|
||||
return false;
|
||||
|
||||
return switch (Objects.requireNonNull(result)) {
|
||||
case Command.CommandResult.Moved, Command.CommandResult.ActionNeeded -> true;
|
||||
default -> false;
|
||||
};
|
||||
|
||||
} catch (Exception e) {
|
||||
System.out.println(e.getMessage());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private boolean playerPickedShowMoves() {
|
||||
private boolean playerPickedShowMoves(Color color) {
|
||||
try {
|
||||
System.out.println("Piece to examine: ");
|
||||
Coordinate piece = stringToCoordinate(scanner.nextLine());
|
||||
@@ -126,63 +140,59 @@ public class Console implements GameListener {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void winnerIs(Color color) {
|
||||
public void onWin(Color color) {
|
||||
System.out.println(Colors.RED + "Victory of player " + color + Colors.RESET);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void kingIsInCheck() {
|
||||
public void onKingInCheck() {
|
||||
System.out.println(Colors.RED + "Check!" + Colors.RESET);
|
||||
// todo
|
||||
}
|
||||
|
||||
@Override
|
||||
public void kingIsInMat() {
|
||||
public void onKingInMat() {
|
||||
System.out.println(Colors.RED + "Checkmate!" + Colors.RESET);
|
||||
gameEnded();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void patSituation() {
|
||||
// todo
|
||||
public void onPatSituation() {
|
||||
System.out.println("Pat! It's a draw!");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hasSurrendered(Color color) {
|
||||
public void onSurrender(Color color) {
|
||||
System.out.println("The " + color + " player has surrendered!");
|
||||
gameEnded(Color.getEnemy(color));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void gameStarted() {
|
||||
System.out.println("Game start:");
|
||||
updateDisplay();
|
||||
public void onGameStart() {
|
||||
System.out.println("Game start!");
|
||||
onBoardUpdate();
|
||||
}
|
||||
|
||||
public void gameEnded(){
|
||||
@Override
|
||||
public void onGameEnd() {
|
||||
System.out.println("Thank you for playing!");
|
||||
exit(0);
|
||||
}
|
||||
|
||||
public void gameEnded(Color winner){
|
||||
winnerIs(winner);
|
||||
gameEnded();
|
||||
this.commandExecutor.close();
|
||||
this.executor.shutdown();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void promotePawn(Coordinate pieceCoords) {
|
||||
public void onPromotePawn(Coordinate pieceCoords) {
|
||||
System.out.println("The pawn on the " + pieceCoords + " coordinates needs to be promoted.");
|
||||
System.out.println("Enter 'B' to promote it into a Bishop, 'N' for a Knight, 'Q' for a Queen, 'R' for a Rook.");
|
||||
System.out.flush();
|
||||
this.executor.submit(() -> {
|
||||
PromoteType newPiece;
|
||||
boolean valid = false;
|
||||
PromoteCommand.PromoteType newPiece;
|
||||
do {
|
||||
try {
|
||||
String promotion = scanner.next();
|
||||
newPiece = switch (promotion) {
|
||||
case ("B") -> PromoteCommand.PromoteType.Bishop;
|
||||
case ("N") -> PromoteCommand.PromoteType.Knight;
|
||||
case ("Q") -> PromoteCommand.PromoteType.Queen;
|
||||
case ("R") -> PromoteCommand.PromoteType.Rook;
|
||||
case "B", "b", "Bishop", "bishop" -> PromoteType.Bishop;
|
||||
case "N", "n", "Knight", "knight" -> PromoteType.Knight;
|
||||
case "Q", "q", "Queen", "queen" -> PromoteType.Queen;
|
||||
case "R", "r", "Rook", "rook" -> PromoteType.Rook;
|
||||
default -> throw new Exception();
|
||||
};
|
||||
valid = true;
|
||||
@@ -191,33 +201,34 @@ public class Console implements GameListener {
|
||||
System.out.println("Invalid input!");
|
||||
}
|
||||
} while (!valid);
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateDisplay() {
|
||||
public void onBoardUpdate() {
|
||||
if (!this.captureInput)
|
||||
return;
|
||||
StringBuilder string = new StringBuilder();
|
||||
string.append(" a b c d e f g h \n");
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
string.append(8 - i).append(" ");
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
Piece p = pieceAt(j, i);
|
||||
if ((i+j)%2==0) {
|
||||
string.append(Colors.WHITE_BACKGROUND);
|
||||
}
|
||||
else {
|
||||
string.append(Colors.BLACK_BACKGROUND);
|
||||
if ((i + j) % 2 == 0) {
|
||||
string.append(Colors.LIGHT_GRAY_BACKGROUND);
|
||||
} else {
|
||||
string.append(Colors.DARK_GRAY_BACKGROUND);
|
||||
}
|
||||
if (p == null) {
|
||||
string.append(" " + Colors.RESET);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
string.append(" ").append(consolePieceName.getString(p)).append(" ").append(Colors.RESET);
|
||||
}
|
||||
}
|
||||
string.append("\n");
|
||||
}
|
||||
System.out.println(string);
|
||||
System.out.flush();
|
||||
}
|
||||
|
||||
public void displayMoves(Coordinate piece, List<Coordinate> moves) {
|
||||
@@ -228,25 +239,21 @@ public class Console implements GameListener {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
Coordinate currentCell = new Coordinate(j, i);
|
||||
Piece p = pieceAt(j, i);
|
||||
if (moves.contains(currentCell)){
|
||||
if ((i + j) % 2 == 0) {
|
||||
if (moves.contains(currentCell)) {
|
||||
string.append(Colors.YELLOW_BACKGROUND);
|
||||
} else {
|
||||
string.append(Colors.RED_BACKGROUND);
|
||||
}
|
||||
} else {
|
||||
if ((i + j) % 2 == 0) {
|
||||
string.append(Colors.WHITE_BACKGROUND);
|
||||
string.append(Colors.LIGHT_GRAY_BACKGROUND);
|
||||
} else {
|
||||
string.append(Colors.BLACK_BACKGROUND);
|
||||
string.append(Colors.DARK_GRAY_BACKGROUND);
|
||||
}
|
||||
}
|
||||
if (p == null) {
|
||||
string.append(" " + Colors.RESET);
|
||||
}
|
||||
else {
|
||||
if (currentCell == piece) {
|
||||
string.append(Colors.RED).append(" ").append(consolePieceName.getString(p)).append(" ").append(Colors.RESET);
|
||||
} else {
|
||||
if (currentCell.equals(piece)) {
|
||||
string.append(Colors.RED_BACKGROUND).append(" ").append(consolePieceName.getString(p))
|
||||
.append(" ").append(Colors.RESET);
|
||||
} else {
|
||||
string.append(" ").append(consolePieceName.getString(p)).append(" ").append(Colors.RESET);
|
||||
}
|
||||
@@ -256,4 +263,69 @@ public class Console implements GameListener {
|
||||
}
|
||||
System.out.println(string);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMove(Move move) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMoveNotAllowed(Move move) {
|
||||
System.out.println("Move not allowed.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDraw() {
|
||||
System.out.println("Repeated positions!");
|
||||
}
|
||||
|
||||
private boolean onAskedCastling() {
|
||||
GetAllowedCastlingsCommand cmd = new GetAllowedCastlingsCommand();
|
||||
sendCommand(cmd);
|
||||
return switch (cmd.getCastlingResult()) {
|
||||
case Small -> onSmallCastling();
|
||||
case Big -> onBigCastling();
|
||||
case Both -> onBothCastling();
|
||||
default -> {
|
||||
System.out.println("No castling allowed.");
|
||||
yield false;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private boolean onSmallCastling() {
|
||||
System.out.println("Small castling allowed. Confirm with \"y\":");
|
||||
String answer = scanner.nextLine();
|
||||
if (!(answer.equalsIgnoreCase("y") || answer.equalsIgnoreCase("yes"))) {
|
||||
return false;
|
||||
} else {
|
||||
return (commandExecutor.executeCommand(new CastlingCommand(false)) != Command.CommandResult.Moved);
|
||||
}
|
||||
}
|
||||
|
||||
private boolean onBigCastling() {
|
||||
System.out.println("Big castling allowed. Confirm with \"y\":");
|
||||
String answer = scanner.nextLine();
|
||||
if (!(answer.equalsIgnoreCase("y") || answer.equalsIgnoreCase("yes"))) {
|
||||
return false;
|
||||
} else {
|
||||
return (commandExecutor.executeCommand(new CastlingCommand(true)) != Command.CommandResult.Moved);
|
||||
}
|
||||
}
|
||||
|
||||
private boolean onBothCastling() {
|
||||
System.out.println("Both castlings allowed. Pick \"s\" to play a castling, \"b\" to play a big castling.");
|
||||
String answer = scanner.nextLine();
|
||||
return switch (answer) {
|
||||
case "s", "S", "small", "Small", "castling", "normal", "Normal" ->
|
||||
(commandExecutor.executeCommand(new CastlingCommand(false)) != Command.CommandResult.Moved);
|
||||
case "b", "B", "big", "Big", "big castling", "Big castling" ->
|
||||
(commandExecutor.executeCommand(new CastlingCommand(true)) != Command.CommandResult.Moved);
|
||||
default -> false;
|
||||
};
|
||||
}
|
||||
|
||||
public void setCaptureInput(boolean captureInput) {
|
||||
this.captureInput = captureInput;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ package chess.view.render;
|
||||
import org.joml.Vector3f;
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
import chess.model.Coordinate;
|
||||
import chess.view.render.shader.BoardShader;
|
||||
|
||||
import static org.lwjgl.opengl.GL30.*;
|
||||
@@ -59,16 +60,42 @@ public class Renderer {
|
||||
return positions;
|
||||
}
|
||||
|
||||
private Coordinate GetCellFromColor(Vector3f color) {
|
||||
int offset = 1;
|
||||
|
||||
if (color.x > 0.5) {
|
||||
color = new Vector3f(1.0f, 1.0f, 1.0f).sub(color);
|
||||
offset = 0;
|
||||
}
|
||||
|
||||
int r = (int) (color.x * 255.0f);
|
||||
int g = (int) (color.y * 255.0f);
|
||||
int b = (int) (color.z * 255.0f);
|
||||
|
||||
int index = (r + g + b) * 2 + offset;
|
||||
|
||||
return Coordinate.fromIndex(index);
|
||||
}
|
||||
|
||||
private Vector3f GetCellColor(int x, int y) {
|
||||
float index = (y * BOARD_WIDTH + x) / 2.0f;
|
||||
float r = (int) (index / 3) / 255.0f;
|
||||
float g = (int) ((index + 1) / 3) / 255.0f;
|
||||
float b = (int) ((index + 2) / 3) / 255.0f;
|
||||
if ((x + y) % 2 != 0) {
|
||||
System.out.println(GetCellFromColor(new Vector3f(1.0f - r - 1.0f / 255.0f, 1.0f - g - 1.0f / 255.0f, 1.0f - b - 1.0f / 255.0f)));
|
||||
return new Vector3f(1.0f - r - 1.0f / 255.0f, 1.0f - g - 1.0f / 255.0f, 1.0f - b - 1.0f / 255.0f);
|
||||
} else {
|
||||
System.out.println(GetCellFromColor(new Vector3f(r, g, b)));
|
||||
return new Vector3f(r, g, b);
|
||||
}
|
||||
}
|
||||
|
||||
private float[] GetBoardColors() {
|
||||
float[] colors = new float[BOARD_SIZE * SQUARE_VERTEX_COUNT * 3];
|
||||
for (int i = 0; i < BOARD_WIDTH; i++) {
|
||||
for (int j = 0; j < BOARD_HEIGHT; j++) {
|
||||
Vector3f color;
|
||||
if ((i + j) % 2 != 0) {
|
||||
color = new Vector3f(1.0f, 1.0f, 1.0f);
|
||||
} else {
|
||||
color = new Vector3f(0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
for (int i = 0; i < BOARD_WIDTH; i++) {
|
||||
Vector3f color = GetCellColor(i, j);
|
||||
int squareIndex = i * BOARD_WIDTH + j;
|
||||
for (int k = 0; k < SQUARE_VERTEX_COUNT; k++) {
|
||||
colors[squareIndex * SQUARE_VERTEX_COUNT * 3 + k * 3] = color.x;
|
||||
@@ -109,6 +136,12 @@ public class Renderer {
|
||||
this.vao.Unbind();
|
||||
}
|
||||
|
||||
public Coordinate GetSelectedCell() {
|
||||
float pixels[] = new float[3];
|
||||
GL30.glReadPixels(500, 500, 1, 1, GL_RGB, GL_FLOAT, pixels);
|
||||
return GetCellFromColor(new Vector3f(pixels[0], pixels[1], pixels[2]));
|
||||
}
|
||||
|
||||
public void Render(Camera cam) {
|
||||
this.shader.Start();
|
||||
this.shader.SetCamMatrix(cam.getMatrix());
|
||||
|
||||
@@ -5,6 +5,12 @@ import org.lwjgl.glfw.*;
|
||||
import org.lwjgl.opengl.*;
|
||||
import org.lwjgl.system.*;
|
||||
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
import java.nio.*;
|
||||
|
||||
import static org.lwjgl.glfw.Callbacks.*;
|
||||
@@ -13,17 +19,20 @@ import static org.lwjgl.opengl.GL11.*;
|
||||
import static org.lwjgl.system.MemoryStack.*;
|
||||
import static org.lwjgl.system.MemoryUtil.*;
|
||||
|
||||
public class Window {
|
||||
public class Window implements GameListener{
|
||||
|
||||
// The window handle
|
||||
private long window;
|
||||
|
||||
private final CommandExecutor commandExecutor;
|
||||
|
||||
private Renderer renderer;
|
||||
private Camera cam;
|
||||
|
||||
public Window() {
|
||||
public Window(CommandExecutor commandExecutor) {
|
||||
this.renderer = new Renderer();
|
||||
this.cam = new Camera();
|
||||
this.commandExecutor = new CommandExecutor();
|
||||
}
|
||||
|
||||
public void run() {
|
||||
@@ -114,6 +123,8 @@ public class Window {
|
||||
|
||||
render();
|
||||
|
||||
System.out.println(this.renderer.GetSelectedCell());
|
||||
|
||||
glfwSwapBuffers(window); // swap the color buffers
|
||||
|
||||
// Poll for window events. The key callback above will only be
|
||||
@@ -132,4 +143,82 @@ public class Window {
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onBoardUpdate() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onBoardUpdate'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDraw() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onDraw'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameEnd() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onGameEnd'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameStart() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onGameStart'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKingInCheck() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onKingInCheck'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKingInMat() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onKingInMat'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMove(Move move) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onMove'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMoveNotAllowed(Move move) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onMoveNotAllowed'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPatSituation() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onPatSituation'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerTurn(Color color) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onPlayerTurn'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPromotePawn(Coordinate pieceCoords) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onPromotePawn'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSurrender(Color coward) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onSurrender'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onWin(Color winner) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'onWin'");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -5,9 +5,10 @@ import java.awt.Graphics;
|
||||
import java.awt.GridLayout;
|
||||
import java.awt.event.MouseAdapter;
|
||||
import java.awt.event.MouseEvent;
|
||||
import java.awt.event.WindowAdapter;
|
||||
import java.awt.event.WindowEvent;
|
||||
import java.io.IOException;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import javax.swing.JButton;
|
||||
import javax.swing.JFrame;
|
||||
@@ -20,14 +21,15 @@ import chess.controller.Command;
|
||||
import chess.controller.Command.CommandResult;
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.controller.commands.CastlingCommand;
|
||||
import chess.controller.commands.GetAllowedCastlingsCommand;
|
||||
import chess.controller.commands.GetAllowedMovesPieceCommand;
|
||||
import chess.controller.commands.GetPieceAtCommand;
|
||||
import chess.controller.commands.GetPlayerMovesCommand;
|
||||
import chess.controller.commands.MoveCommand;
|
||||
import chess.controller.commands.PromoteCommand;
|
||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.controller.commands.UndoCommand;
|
||||
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
@@ -44,14 +46,23 @@ public class Window extends JFrame implements GameListener {
|
||||
private final JButton bigCastlingButton = new JButton("Grand Roque");
|
||||
private final JButton undoButton = new JButton("Annuler le coup précédent");
|
||||
|
||||
public Window(CommandExecutor commandExecutor) {
|
||||
private final boolean showPopups;
|
||||
|
||||
public Window(final CommandExecutor commandExecutor, boolean showPopups) {
|
||||
this.cells = new JLabel[8][8];
|
||||
this.displayText = new JLabel();
|
||||
this.commandExecutor = commandExecutor;
|
||||
this.showPopups = showPopups;
|
||||
setSize(800, 910);
|
||||
setVisible(true);
|
||||
setLocationRelativeTo(null);
|
||||
setDefaultCloseOperation(DISPOSE_ON_CLOSE);
|
||||
addWindowListener(new WindowAdapter() {
|
||||
@Override
|
||||
public void windowClosed(WindowEvent e) {
|
||||
commandExecutor.close();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private CommandResult sendCommand(Command command) {
|
||||
@@ -187,71 +198,73 @@ public class Window extends JFrame implements GameListener {
|
||||
}
|
||||
if (!this.lastClick.equals(new Coordinate(x, y))) {
|
||||
Move move = new Move(lastClick, new Coordinate(x, y));
|
||||
|
||||
if (sendCommand(new MoveCommand(move)) == CommandResult.NotAllowed) {
|
||||
drawInvalid(move);
|
||||
}
|
||||
sendCommand(new MoveCommand(move));
|
||||
}
|
||||
this.lastClick = null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playerTurn(chess.model.Color color) {
|
||||
this.displayText.setText("Current turn: " + color);
|
||||
|
||||
// dumb IA
|
||||
if (color == chess.model.Color.Black) {
|
||||
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
|
||||
private void updateButtons() {
|
||||
GetAllowedCastlingsCommand cmd = new GetAllowedCastlingsCommand();
|
||||
sendCommand(cmd);
|
||||
List<Move> moves = cmd.getMoves();
|
||||
int random = new Random().nextInt(moves.size());
|
||||
sendCommand(new MoveCommand(moves.get(random)));
|
||||
}
|
||||
this.castlingButton.setEnabled(
|
||||
cmd.getCastlingResult() == CastlingResult.Small || cmd.getCastlingResult() == CastlingResult.Both);
|
||||
this.bigCastlingButton.setEnabled(
|
||||
cmd.getCastlingResult() == CastlingResult.Big || cmd.getCastlingResult() == CastlingResult.Both);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void winnerIs(chess.model.Color color) {
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
public void onPlayerTurn(chess.model.Color color) {
|
||||
this.displayText.setText("Current turn: " + color);
|
||||
updateButtons();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onWin(chess.model.Color color) {
|
||||
JOptionPane.showMessageDialog(this, "Victory of " + color);
|
||||
this.dispose();
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void kingIsInCheck() {
|
||||
public void onKingInCheck() {
|
||||
if (!showPopups)
|
||||
return;
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
JOptionPane.showMessageDialog(this, "Check!");
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void kingIsInMat() {
|
||||
public void onKingInMat() {
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
JOptionPane.showMessageDialog(this, "Checkmate!");
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void patSituation() {
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
public void onPatSituation() {
|
||||
JOptionPane.showMessageDialog(this, "Pat. It's a draw!");
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hasSurrendered(chess.model.Color color) {
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
public void onSurrender(chess.model.Color color) {
|
||||
JOptionPane.showMessageDialog(this, color + " has surrendered.");
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void gameStarted() {
|
||||
public void onGameEnd() {
|
||||
JOptionPane.showMessageDialog(this, "End of the game");
|
||||
this.dispose();
|
||||
this.commandExecutor.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameStart() {
|
||||
buildBoard();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void promotePawn(Coordinate pieceCoords) {
|
||||
public void onPromotePawn(Coordinate pieceCoords) {
|
||||
if (!showPopups)
|
||||
return;
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
String result = null;
|
||||
|
||||
@@ -288,8 +301,21 @@ public class Window extends JFrame implements GameListener {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateDisplay() {
|
||||
public void onBoardUpdate() {
|
||||
updateBoard();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMove(Move move) {}
|
||||
|
||||
@Override
|
||||
public void onMoveNotAllowed(Move move) {
|
||||
drawInvalid(move);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDraw() {
|
||||
JOptionPane.showMessageDialog(this, "Same position was repeated three times. It's a draw!");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -3,12 +3,57 @@
|
||||
*/
|
||||
package chess;
|
||||
|
||||
import chess.ai.DumbAI;
|
||||
import chess.controller.Command;
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.controller.commands.NewGameCommand;
|
||||
import chess.controller.commands.UndoCommand;
|
||||
import chess.controller.event.GameAdaptator;
|
||||
import chess.model.*;
|
||||
import chess.model.pieces.*;
|
||||
import chess.simulator.Simulator;
|
||||
import chess.view.simplerender.Window;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import static org.junit.jupiter.api.Assertions.*;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Objects;
|
||||
|
||||
class AppTest {
|
||||
@Test void appHasAGreeting() {
|
||||
// App classUnderTest = new App();
|
||||
// assertNotNull(classUnderTest.getGreeting(), "app should have a greeting");
|
||||
@Test void functionalRollback(){
|
||||
Game game = new Game(new ChessBoard());
|
||||
CommandExecutor commandExecutor = new CommandExecutor(game);
|
||||
|
||||
DumbAI ai = new DumbAI(commandExecutor, Color.Black);
|
||||
commandExecutor.addListener(ai);
|
||||
|
||||
DumbAI ai2 = new DumbAI(commandExecutor, Color.White);
|
||||
commandExecutor.addListener(ai2);
|
||||
|
||||
commandExecutor.addListener(new GameAdaptator() {
|
||||
@Override
|
||||
public void onGameEnd() {
|
||||
|
||||
Command.CommandResult result;
|
||||
do {
|
||||
result = commandExecutor.executeCommand(new UndoCommand());
|
||||
} while (result != Command.CommandResult.NotAllowed);
|
||||
|
||||
Game initialGame = new Game(new ChessBoard());
|
||||
CommandExecutor initialCommandExecutor = new CommandExecutor(initialGame);
|
||||
commandExecutor.executeCommand(new NewGameCommand());
|
||||
|
||||
assert(game.getBoard().equals(initialGame.getBoard()));
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
commandExecutor.executeCommand(new NewGameCommand());
|
||||
|
||||
}
|
||||
|
||||
@Test void functionalRollbacks(){
|
||||
for (int i=0; i<100; i++) {
|
||||
functionalRollback();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user