Compare commits
7 Commits
63a1e261e8
...
decorateur
| Author | SHA1 | Date | |
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| fa3c6672e4 | |||
| b920c4fbb3 | |||
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f4b5e10e5b | ||
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747bc62596 | ||
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d60e66fd09 | ||
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c8c6019b15 | ||
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d720e16de0 |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -5,5 +5,3 @@
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build
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app/bin
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.vscode
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@@ -17,7 +17,7 @@ repositories {
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}
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def lwjgl_version = "3.3.6"
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def lwjgl_natives = "natives-linux"
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def lwjgl_natives = "natives-windows"
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dependencies {
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// Use JUnit Jupiter for testing.
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@@ -3,22 +3,14 @@
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*/
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package chess;
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import chess.io.CommandExecutor;
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import chess.io.commands.NewGameCommand;
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import chess.model.ChessBoard;
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import chess.model.Game;
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import chess.simplerender.Window;
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import chess.view.render2D.Window;
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public class App {
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public String getGreeting() {
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return "Hello World!";
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}
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public static void main(String[] args) {
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CommandExecutor commandExecutor = new CommandExecutor();
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Game game = new Game(new ChessBoard());
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Window window = new Window(commandExecutor);
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commandExecutor.setGame(game);
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commandExecutor.setOutputSystem(window);
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commandExecutor.executeCommand(new NewGameCommand());
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Window.main(args);
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}
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}
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29
app/src/main/java/chess/controller/Controller.java
Normal file
29
app/src/main/java/chess/controller/Controller.java
Normal file
@@ -0,0 +1,29 @@
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package chess.controller;
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import chess.model.Coordinates;
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import chess.model.Game;
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import chess.model.Move;
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import chess.view.render2D.Window;
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public class Controller {
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private final Game game;
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private final Window view;
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public Controller(Game game, Window view) {
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this.game = game;
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this.view = view;
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}
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/**
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*
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* @param from Coordinates: old coordinates
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* @param to Coordinates: new coordinates
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*/
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public void sendMove(Coordinates from, Coordinates to) {
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System.out.println("New move: " + from + " to " + to);
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game.setMove(new Move(from, to));
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}
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}
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@@ -1,19 +0,0 @@
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package chess.io;
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import chess.model.Game;
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public abstract class Command {
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public enum CommandResult {
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/** The command was successfull. Should update display and switch player turn. */
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Moved,
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/** The command was successfull. Should not update anything */
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NotMoved,
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/** The command was successfull. Should only update display */
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ActionNeeded,
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/** The command was not successfull */
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NotAllowed;
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}
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public abstract CommandResult execute(Game game, OutputSystem outputSystem);
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}
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@@ -1,90 +0,0 @@
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package chess.io;
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import chess.io.Command.CommandResult;
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import chess.model.Game;
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import chess.model.Game.GameStatus;
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public class CommandExecutor {
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private Game game;
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private OutputSystem outputSystem;
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public CommandExecutor() {
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this.game = null;
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this.outputSystem = null;
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}
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public CommandResult executeCommand(Command command) {
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assert this.game != null : "No input game specified !";
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assert this.outputSystem != null : "No output system specified !";
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CommandResult result = command.execute(this.game, this.outputSystem);
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// non player commands are not supposed to return move result
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assert result != CommandResult.Moved || command instanceof PlayerCommand;
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processResult(command, result);
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return result;
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}
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private void processResult(Command command, CommandResult result) {
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switch (result) {
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case NotAllowed:
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case NotMoved:
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return;
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case ActionNeeded:
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this.outputSystem.updateDisplay();
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return;
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case Moved:
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if (checkGameStatus())
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return;
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switchPlayerTurn();
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this.outputSystem.updateDisplay();
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return;
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}
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}
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private void switchPlayerTurn() {
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this.game.switchPlayerTurn();
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this.outputSystem.playerTurn(this.game.getPlayerTurn());
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}
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/**
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*
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* @return True if the game is over
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*/
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private boolean checkGameStatus() {
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GameStatus gameStatus = this.game.checkGameStatus();
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switch (gameStatus) {
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case Check:
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this.outputSystem.kingIsInCheck();
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return false;
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case CheckMate:
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this.outputSystem.kingIsInMat();
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this.outputSystem.winnerIs(this.game.getPlayerTurn());
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return true;
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case OnGoing:
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return false;
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case Pat:
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this.outputSystem.patSituation();
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return true;
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}
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return false;
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}
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public void setOutputSystem(OutputSystem outputSystem) {
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this.outputSystem = outputSystem;
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}
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public void setGame(Game game) {
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this.game = game;
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}
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}
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@@ -1,25 +0,0 @@
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package chess.io;
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import chess.model.Color;
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import chess.model.Coordinate;
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public interface OutputSystem {
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void playerTurn(Color color);
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void winnerIs(Color color);
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void kingIsInCheck();
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void kingIsInMat();
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void patSituation();
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void hasSurrendered(Color color);
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void gameStarted();
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void promotePawn(Coordinate pieceCoords);
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void updateDisplay();
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}
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@@ -1,7 +0,0 @@
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package chess.io;
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import chess.model.Game;
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public abstract class PlayerCommand extends Command{
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public abstract void undo(Game game, OutputSystem outputSystem);
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}
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@@ -1,24 +0,0 @@
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package chess.io.commands;
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import chess.io.OutputSystem;
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import chess.io.PlayerCommand;
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import chess.model.Game;
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public class CastlingCommand extends PlayerCommand {
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@Override
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public CommandResult execute(Game game, OutputSystem outputSystem) {
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// we must promote the pending pawn before
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if (game.pawnShouldBePromoted())
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return CommandResult.NotAllowed;
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return CommandResult.NotAllowed;
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}
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@Override
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public void undo(Game game, OutputSystem outputSystem) {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'undo'");
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}
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}
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@@ -1,41 +0,0 @@
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package chess.io.commands;
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import java.util.ArrayList;
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import java.util.List;
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import chess.io.Command;
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import chess.io.OutputSystem;
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import chess.model.ChessBoard;
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import chess.model.Coordinate;
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import chess.model.Game;
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import chess.model.Piece;
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public class GetAllowedMovesCommand extends Command {
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private final Coordinate start;
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private List<Coordinate> destinations;
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public GetAllowedMovesCommand(Coordinate start) {
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this.start = start;
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this.destinations = new ArrayList<>();
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}
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@Override
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public CommandResult execute(Game game, OutputSystem outputSystem) {
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final ChessBoard board = game.getBoard();
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Piece piece = board.pieceAt(start);
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if (piece == null)
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return CommandResult.NotAllowed;
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if (piece.getColor() != game.getPlayerTurn())
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return CommandResult.NotAllowed;
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this.destinations = board.getAllowedMoves(start);
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return CommandResult.NotMoved;
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}
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public List<Coordinate> getDestinations() {
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return destinations;
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}
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}
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@@ -1,33 +0,0 @@
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package chess.io.commands;
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import chess.io.Command;
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import chess.io.OutputSystem;
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import chess.model.Coordinate;
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import chess.model.Game;
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import chess.model.Piece;
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public class GetPieceAtCommand extends Command{
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private final Coordinate pieceCoords;
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private Piece piece;
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public GetPieceAtCommand(Coordinate pieceCoords) {
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this.pieceCoords = pieceCoords;
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this.piece = null;
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}
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@Override
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public CommandResult execute(Game game, OutputSystem outputSystem) {
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if (!pieceCoords.isValid())
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return CommandResult.NotAllowed;
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this.piece = game.getBoard().pieceAt(pieceCoords);
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return CommandResult.NotMoved;
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}
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public Piece getPiece() {
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return piece;
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}
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}
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@@ -1,24 +0,0 @@
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package chess.io.commands;
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import chess.io.OutputSystem;
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import chess.io.PlayerCommand;
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import chess.model.Game;
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public class GrandCastlingCommand extends PlayerCommand {
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@Override
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public CommandResult execute(Game game, OutputSystem outputSystem) {
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// we must promote the pending pawn before
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if (game.pawnShouldBePromoted())
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return CommandResult.NotAllowed;
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return CommandResult.NotAllowed;
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}
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@Override
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public void undo(Game game, OutputSystem outputSystem) {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'undo'");
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}
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||||
}
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@@ -1,76 +0,0 @@
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package chess.io.commands;
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import chess.io.OutputSystem;
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import chess.io.PlayerCommand;
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import chess.model.ChessBoard;
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import chess.model.Coordinate;
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import chess.model.Game;
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import chess.model.Move;
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import chess.model.Piece;
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import chess.model.visitor.PiecePathChecker;
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public class MoveCommand extends PlayerCommand {
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private final Move move;
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private Piece deadPiece;
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public MoveCommand(Move move) {
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this.move = move;
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this.deadPiece = null;
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}
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public Move getMove() {
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return move;
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}
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|
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@Override
|
||||
public CommandResult execute(Game game, OutputSystem outputSystem) {
|
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final ChessBoard board = game.getBoard();
|
||||
|
||||
// we must promote the pending pawn before
|
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if (game.pawnShouldBePromoted())
|
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return CommandResult.NotAllowed;
|
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|
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Piece piece = board.pieceAt(move.getStart());
|
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if (piece == null)
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return CommandResult.NotAllowed;
|
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|
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if (piece.getColor() != game.getPlayerTurn())
|
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return CommandResult.NotAllowed;
|
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|
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boolean valid = new PiecePathChecker(board, move).isValid();
|
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if (!valid)
|
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return CommandResult.NotAllowed;
|
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|
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this.deadPiece = board.pieceAt(move.getFinish());
|
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board.applyMove(move);
|
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|
||||
if (board.isKingInCheck(game.getPlayerTurn())) {
|
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board.undoLastMove();
|
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return CommandResult.NotAllowed;
|
||||
}
|
||||
|
||||
if (shouldPromote(game, outputSystem))
|
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return CommandResult.ActionNeeded;
|
||||
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void undo(Game game, OutputSystem outputSystem) {
|
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final ChessBoard board = game.getBoard();
|
||||
|
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board.undoMove(move, deadPiece);
|
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}
|
||||
|
||||
private boolean shouldPromote(Game game, OutputSystem outputSystem) {
|
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Coordinate pawnPos = game.pawnPromotePosition();
|
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|
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if (pawnPos == null)
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return false;
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|
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outputSystem.promotePawn(pawnPos);
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return true;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,58 +0,0 @@
|
||||
package chess.io.commands;
|
||||
|
||||
import chess.io.Command;
|
||||
import chess.io.OutputSystem;
|
||||
import chess.model.ChessBoard;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
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import chess.model.Game;
|
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import chess.model.pieces.Bishop;
|
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import chess.model.pieces.King;
|
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import chess.model.pieces.Knight;
|
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import chess.model.pieces.Pawn;
|
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import chess.model.pieces.Queen;
|
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import chess.model.pieces.Rook;
|
||||
|
||||
public class NewGameCommand extends Command {
|
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public CommandResult execute(Game game, OutputSystem outputSystem) {
|
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final ChessBoard board = game.getBoard();
|
||||
|
||||
board.clearBoard();
|
||||
|
||||
for (int i = 0; i < 8; i++) {
|
||||
board.pieceComes(new Pawn(Color.Black), new Coordinate(i, 1));
|
||||
board.pieceComes(new Pawn(Color.White), new Coordinate(i, Coordinate.VALUE_MAX - 2));
|
||||
}
|
||||
|
||||
board.pieceComes(new Rook(Color.Black), new Coordinate(0, 0));
|
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board.pieceComes(new Rook(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 1, 0));
|
||||
|
||||
board.pieceComes(new Rook(Color.White), new Coordinate(0, Coordinate.VALUE_MAX - 1));
|
||||
board.pieceComes(new Rook(Color.White), new Coordinate(Coordinate.VALUE_MAX - 1, Coordinate.VALUE_MAX - 1));
|
||||
|
||||
board.pieceComes(new Knight(Color.Black), new Coordinate(1, 0));
|
||||
board.pieceComes(new Knight(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 2, 0));
|
||||
|
||||
board.pieceComes(new Knight(Color.White), new Coordinate(1, Coordinate.VALUE_MAX - 1));
|
||||
board.pieceComes(new Knight(Color.White), new Coordinate(Coordinate.VALUE_MAX - 2, Coordinate.VALUE_MAX - 1));
|
||||
|
||||
board.pieceComes(new Bishop(Color.Black), new Coordinate(2, 0));
|
||||
board.pieceComes(new Bishop(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 3, 0));
|
||||
|
||||
board.pieceComes(new Bishop(Color.White), new Coordinate(2, Coordinate.VALUE_MAX - 1));
|
||||
board.pieceComes(new Bishop(Color.White), new Coordinate(Coordinate.VALUE_MAX - 3, Coordinate.VALUE_MAX - 1));
|
||||
|
||||
board.pieceComes(new Queen(Color.Black), new Coordinate(3, 0));
|
||||
board.pieceComes(new King(Color.Black), new Coordinate(4, 0));
|
||||
|
||||
board.pieceComes(new Queen(Color.White), new Coordinate(3, Coordinate.VALUE_MAX - 1));
|
||||
board.pieceComes(new King(Color.White), new Coordinate(4, Coordinate.VALUE_MAX - 1));
|
||||
|
||||
game.resetPlayerTurn();
|
||||
|
||||
outputSystem.gameStarted();
|
||||
outputSystem.playerTurn(game.getPlayerTurn());
|
||||
|
||||
return CommandResult.NotMoved;
|
||||
}
|
||||
}
|
||||
@@ -1,88 +0,0 @@
|
||||
package chess.io.commands;
|
||||
|
||||
import chess.io.OutputSystem;
|
||||
import chess.io.PlayerCommand;
|
||||
import chess.model.ChessBoard;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Game;
|
||||
import chess.model.Piece;
|
||||
import chess.model.pieces.Bishop;
|
||||
import chess.model.pieces.Knight;
|
||||
import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
public class PromoteCommand extends PlayerCommand {
|
||||
|
||||
public enum PromoteType {
|
||||
Queen,
|
||||
Rook,
|
||||
Bishop,
|
||||
Knight
|
||||
}
|
||||
|
||||
private final PromoteType promoteType;
|
||||
private Coordinate pieceCoords;
|
||||
|
||||
public PromoteCommand(PromoteType promoteType) {
|
||||
this.promoteType = promoteType;
|
||||
}
|
||||
|
||||
@Override
|
||||
public CommandResult execute(Game game, OutputSystem outputSystem) {
|
||||
final ChessBoard board = game.getBoard();
|
||||
|
||||
this.pieceCoords = game.pawnPromotePosition();
|
||||
|
||||
if (this.pieceCoords == null)
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
Piece pawn = board.pieceAt(this.pieceCoords);
|
||||
if (pawn == null || !(pawn instanceof Pawn))
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
int destY = this.pieceCoords.getY();
|
||||
|
||||
int enemyLine = pawn.getColor() == Color.White ? 0 : 7;
|
||||
|
||||
if (destY != enemyLine)
|
||||
return CommandResult.NotAllowed;
|
||||
|
||||
board.pieceComes(createPiece(this.promoteType, pawn.getColor()), this.pieceCoords);
|
||||
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
private Piece createPiece(PromoteType promoteType, Color color) {
|
||||
switch (promoteType) {
|
||||
case Queen:
|
||||
return new Queen(color);
|
||||
|
||||
case Bishop:
|
||||
return new Bishop(color);
|
||||
|
||||
case Knight:
|
||||
return new Knight(color);
|
||||
|
||||
case Rook:
|
||||
return new Rook(color);
|
||||
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void undo(Game game, OutputSystem outputSystem) {
|
||||
final ChessBoard board = game.getBoard();
|
||||
|
||||
Piece promoted = board.pieceAt(this.pieceCoords);
|
||||
|
||||
assert promoted != null;
|
||||
|
||||
Color player = promoted.getColor();
|
||||
board.pieceComes(new Pawn(player), this.pieceCoords);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
package chess.io.commands;
|
||||
|
||||
import chess.io.Command;
|
||||
import chess.io.OutputSystem;
|
||||
import chess.model.Color;
|
||||
import chess.model.Game;
|
||||
|
||||
public class SurrenderCommand extends Command {
|
||||
|
||||
private final Color player;
|
||||
|
||||
public SurrenderCommand(Color player) {
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
@Override
|
||||
public CommandResult execute(Game game, OutputSystem outputSystem) {
|
||||
outputSystem.hasSurrendered(player);
|
||||
outputSystem.winnerIs(Color.getEnemy(player));
|
||||
return CommandResult.NotMoved;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
package chess.io.commands;
|
||||
|
||||
import chess.io.Command;
|
||||
import chess.io.OutputSystem;
|
||||
import chess.model.Game;
|
||||
|
||||
public class UndoCommand extends Command{
|
||||
|
||||
@Override
|
||||
public CommandResult execute(Game game, OutputSystem outputSystem) {
|
||||
//TODO
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
}
|
||||
17
app/src/main/java/chess/model/AccessibleCellsDecorator.java
Normal file
17
app/src/main/java/chess/model/AccessibleCellsDecorator.java
Normal file
@@ -0,0 +1,17 @@
|
||||
package chess.model;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public abstract class AccessibleCellsDecorator {
|
||||
public AccessibleCellsDecorator base;
|
||||
public ArrayList<Cell> cells;
|
||||
protected abstract ArrayList<Cell> getAccessibleCells();
|
||||
public AccessibleCellsDecorator(AccessibleCellsDecorator base) {
|
||||
this.base = base;
|
||||
}
|
||||
public AccessibleCellsDecorator() {
|
||||
this(null);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
81
app/src/main/java/chess/model/Board.java
Normal file
81
app/src/main/java/chess/model/Board.java
Normal file
@@ -0,0 +1,81 @@
|
||||
package chess.model;
|
||||
|
||||
import chess.model.pieces.*;
|
||||
|
||||
public class Board {
|
||||
private final Cell[][] cells;
|
||||
private static final int WHITE = 0;
|
||||
private static final int BLACK = 1;
|
||||
|
||||
public Board(int size) {
|
||||
cells = new Cell[size][size];
|
||||
for (int y = 0; y < size; y++) {
|
||||
for (int x = 0; x < size; x++) {
|
||||
cells[y][x] = new Cell();
|
||||
}
|
||||
}
|
||||
setPieces();
|
||||
}
|
||||
|
||||
public Board() {
|
||||
this(8);
|
||||
}
|
||||
|
||||
public Cell getCell(Coordinates coordinates) {
|
||||
return cells[coordinates.getX()][coordinates.getY()];
|
||||
}
|
||||
|
||||
public int getSize() {
|
||||
return cells.length;
|
||||
}
|
||||
|
||||
public void setPieces() throws Error {
|
||||
if (this.getSize() == 8) {
|
||||
setPiecesSize8();
|
||||
} else {
|
||||
throw new Error("Oops. This isn't implemented yet.");
|
||||
}
|
||||
}
|
||||
|
||||
public void setPiecesSize8() {
|
||||
for (int i = 0; i < 8; i++) {
|
||||
cells[i][1].setPiece(new Pawn(BLACK, this, cells[i][1]));
|
||||
cells[i][6].setPiece(new Pawn(WHITE, this, cells[i][6]));
|
||||
}
|
||||
|
||||
for (int i = 0; i <= 7; i += 7) {
|
||||
cells[i][0].setPiece(new Rook(BLACK, this, cells[i][0]));
|
||||
cells[i][7].setPiece(new Rook(WHITE, this, cells[i][7]));
|
||||
}
|
||||
for (int i = 1; i <= 6; i += 5) {
|
||||
cells[i][0].setPiece(new Knight(BLACK, this, cells[i][0]));
|
||||
cells[i][7].setPiece(new Knight(WHITE, this, cells[i][7]));
|
||||
}
|
||||
for (int i = 2; i <= 5; i += 3) {
|
||||
cells[i][0].setPiece(new Bishop(BLACK, this, cells[i][0]));
|
||||
cells[i][7].setPiece(new Bishop(WHITE, this, cells[i][7]));
|
||||
}
|
||||
cells[3][0].setPiece(new Queen(BLACK, this, cells[3][0]));
|
||||
cells[3][7].setPiece(new Queen(WHITE, this, cells[3][7]));
|
||||
cells[4][0].setPiece(new King(BLACK, this, cells[4][0]));
|
||||
cells[4][7].setPiece(new King(WHITE, this, cells[4][7]));
|
||||
}
|
||||
|
||||
public Piece getPiece(Coordinates coordinates) {
|
||||
return getCell(coordinates).getPiece();
|
||||
}
|
||||
|
||||
public void movePiece(Move move) throws Error {
|
||||
Piece movingPiece = getPiece(move.getStart());
|
||||
Cell arrivalCell = getCell(move.getEnd());
|
||||
getCell(move.getStart()).deletePiece();
|
||||
arrivalCell.setPiece(movingPiece);
|
||||
movingPiece.setPosition(arrivalCell);
|
||||
}
|
||||
|
||||
public Cell getRelativePosition(Coordinates coordinates) {
|
||||
// todo
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
25
app/src/main/java/chess/model/Cell.java
Normal file
25
app/src/main/java/chess/model/Cell.java
Normal file
@@ -0,0 +1,25 @@
|
||||
package chess.model;
|
||||
|
||||
public class Cell {
|
||||
private Piece piece = null;
|
||||
|
||||
public Cell(Piece piece) {
|
||||
this.piece = piece;
|
||||
}
|
||||
|
||||
public Cell(){
|
||||
this.piece = null;
|
||||
}
|
||||
|
||||
public void setPiece(Piece piece) {
|
||||
this.piece = piece;
|
||||
}
|
||||
|
||||
public void deletePiece() {
|
||||
this.piece = null;
|
||||
}
|
||||
|
||||
public Piece getPiece() {
|
||||
return piece;
|
||||
}
|
||||
}
|
||||
@@ -1,180 +0,0 @@
|
||||
package chess.model;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import chess.model.visitor.KingIdentifier;
|
||||
import chess.model.visitor.PiecePathChecker;
|
||||
|
||||
public class ChessBoard {
|
||||
public static class Cell {
|
||||
private Piece piece;
|
||||
|
||||
public Cell() {
|
||||
this.piece = null;
|
||||
}
|
||||
|
||||
public Piece getPiece() {
|
||||
return piece;
|
||||
}
|
||||
|
||||
public void setPiece(Piece piece) {
|
||||
this.piece = piece;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private final Cell[][] cells;
|
||||
private Move lastMove;
|
||||
private Piece lastEjectedPiece;
|
||||
|
||||
public ChessBoard() {
|
||||
this.cells = new Cell[Coordinate.VALUE_MAX][Coordinate.VALUE_MAX];
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
this.cells[i][j] = new Cell();
|
||||
}
|
||||
}
|
||||
this.lastMove = null;
|
||||
this.lastEjectedPiece = null;
|
||||
}
|
||||
|
||||
public void applyMove(Move move) {
|
||||
assert move.isValid() : "Invalid move !";
|
||||
Piece deadPiece = pieceAt(move.getFinish());
|
||||
if (deadPiece != null) {
|
||||
this.lastEjectedPiece = deadPiece;
|
||||
} else {
|
||||
this.lastEjectedPiece = null;
|
||||
}
|
||||
Piece movingPiece = pieceAt(move.getStart());
|
||||
pieceComes(movingPiece, move.getFinish());
|
||||
pieceLeaves(move.getStart());
|
||||
movingPiece.move();
|
||||
this.lastMove = move;
|
||||
}
|
||||
|
||||
public void undoLastMove() {
|
||||
assert this.lastMove != null: "Can't undo at the beginning!";
|
||||
|
||||
undoMove(this.lastMove, this.lastEjectedPiece);
|
||||
}
|
||||
|
||||
public void undoMove(Move move, Piece deadPiece) {
|
||||
Piece movingPiece = pieceAt(move.getFinish());
|
||||
pieceComes(movingPiece, move.getStart());
|
||||
pieceComes(deadPiece, move.getFinish());
|
||||
movingPiece.unMove();
|
||||
}
|
||||
|
||||
public boolean isCellEmpty(Coordinate coordinate) {
|
||||
return pieceAt(coordinate) == null;
|
||||
}
|
||||
|
||||
public Piece pieceAt(Coordinate coordinate) {
|
||||
if (!coordinate.isValid())
|
||||
return null;
|
||||
return cellAt(coordinate).getPiece();
|
||||
}
|
||||
|
||||
public void clearBoard() {
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
pieceLeaves(new Coordinate(i, j));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Cell cellAt(Coordinate coordinate) {
|
||||
return this.cells[coordinate.getX()][coordinate.getY()];
|
||||
}
|
||||
|
||||
public void pieceComes(Piece piece, Coordinate coordinate) {
|
||||
cellAt(coordinate).setPiece(piece);
|
||||
}
|
||||
|
||||
public void pieceLeaves(Coordinate coordinate) {
|
||||
cellAt(coordinate).setPiece(null);
|
||||
}
|
||||
|
||||
public Coordinate findKing(Color color) {
|
||||
KingIdentifier kingIdentifier = new KingIdentifier(color);
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
Coordinate coordinate = new Coordinate(i, j);
|
||||
Piece piece = pieceAt(coordinate);
|
||||
if (piece != null && kingIdentifier.visit(piece)) {
|
||||
return coordinate;
|
||||
}
|
||||
}
|
||||
}
|
||||
assert false : "No king found ?!";
|
||||
return null;
|
||||
}
|
||||
|
||||
public boolean isKingInCheck(Color color) {
|
||||
Coordinate kingPos = findKing(color);
|
||||
assert kingPos.isValid() : "King position is invalid!";
|
||||
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
Coordinate attackCoords = new Coordinate(i, j);
|
||||
Piece attackPiece = pieceAt(attackCoords);
|
||||
if (attackPiece == null)
|
||||
continue;
|
||||
|
||||
PiecePathChecker checker = new PiecePathChecker(this, new Move(attackCoords, kingPos));
|
||||
if (checker.isValid())
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean hasAllowedMoves(Color player) {
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
Coordinate attackCoords = new Coordinate(i, j);
|
||||
Piece attackPiece = pieceAt(attackCoords);
|
||||
if (attackPiece == null)
|
||||
continue;
|
||||
|
||||
if (attackPiece.getColor() != player)
|
||||
continue;
|
||||
|
||||
if (!getAllowedMoves(attackCoords).isEmpty())
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public List<Coordinate> getAllowedMoves(Coordinate pieceCoords) {
|
||||
Piece piece = pieceAt(pieceCoords);
|
||||
if (piece == null)
|
||||
return null;
|
||||
|
||||
Color player = piece.getColor();
|
||||
|
||||
List<Coordinate> result = new ArrayList<>();
|
||||
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
Coordinate destination = new Coordinate(i, j);
|
||||
Move move = new Move(pieceCoords, destination);
|
||||
|
||||
PiecePathChecker piecePathChecker = new PiecePathChecker(this,
|
||||
move);
|
||||
if (!piecePathChecker.isValid())
|
||||
continue;
|
||||
|
||||
applyMove(move);
|
||||
if (!isKingInCheck(player))
|
||||
result.add(destination);
|
||||
undoLastMove();
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
package chess.model;
|
||||
|
||||
public enum Color {
|
||||
White,
|
||||
Black;
|
||||
|
||||
public static Color getEnemy(Color color) {
|
||||
return color == White ? Black : White;
|
||||
}
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
package chess.model;
|
||||
|
||||
public class Coordinate {
|
||||
private final int x;
|
||||
private final int y;
|
||||
|
||||
public static int VALUE_MAX = 8;
|
||||
|
||||
public Coordinate(int x, int y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
public boolean isValid() {
|
||||
return 0 <= this.x && this.x < VALUE_MAX && 0 <= this.y && this.y < VALUE_MAX;
|
||||
}
|
||||
|
||||
public static Coordinate fromIndex(int index) {
|
||||
return new Coordinate(index % VALUE_MAX, index / VALUE_MAX);
|
||||
}
|
||||
|
||||
public int toIndex() {
|
||||
return this.y * VALUE_MAX + this.x;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if (obj instanceof Coordinate coo) {
|
||||
return this.x == coo.x && this.y == coo.y;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
22
app/src/main/java/chess/model/Coordinates.java
Normal file
22
app/src/main/java/chess/model/Coordinates.java
Normal file
@@ -0,0 +1,22 @@
|
||||
package chess.model;
|
||||
|
||||
public class Coordinates {
|
||||
private int x;
|
||||
private int y;
|
||||
|
||||
public Coordinates(int x, int y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
public int getX() {
|
||||
return this.x;
|
||||
}
|
||||
|
||||
public int getY() {
|
||||
return this.y;
|
||||
}
|
||||
|
||||
public String toString() {
|
||||
return "(" + this.x + ", " + this.y + ")";
|
||||
}
|
||||
}
|
||||
@@ -1,54 +0,0 @@
|
||||
package chess.model;
|
||||
|
||||
public enum Direction {
|
||||
|
||||
Unset(65),
|
||||
Front(-8), Back(8), Left(-1), Right(1),
|
||||
FrontLeft(-9), FrontRight(-7), BackLeft(7), BackRight(9);
|
||||
|
||||
private final int indexOffset;
|
||||
|
||||
Direction(int indexOffset) {
|
||||
this.indexOffset = indexOffset;
|
||||
}
|
||||
|
||||
public int getIndexOffset() {
|
||||
return indexOffset;
|
||||
}
|
||||
|
||||
public static Direction fromInt(int direction) {
|
||||
for (Direction dir : Direction.values()) {
|
||||
if (dir.getIndexOffset() == direction)
|
||||
return dir;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static Direction findDirection(Move move) {
|
||||
assert move.isValid() : "Move is invalid!";
|
||||
int diffX = move.getFinish().getX() - move.getStart().getX();
|
||||
int diffY = move.getFinish().getY() - move.getStart().getY();
|
||||
|
||||
if (diffX == 0 && diffY < 0)
|
||||
return Direction.Front;
|
||||
if (diffX == 0 && diffY > 0)
|
||||
return Direction.Back;
|
||||
|
||||
if (diffX < 0 && diffY == 0)
|
||||
return Direction.Left;
|
||||
if (diffX > 0 && diffY == 0)
|
||||
return Direction.Right;
|
||||
|
||||
if (diffX < 0 && -diffX == diffY)
|
||||
return Direction.BackLeft;
|
||||
if (diffX > 0 && diffX == diffY)
|
||||
return Direction.BackRight;
|
||||
|
||||
if (diffY < 0 && diffX == diffY)
|
||||
return Direction.FrontLeft;
|
||||
if (diffX > 0 && diffX == -diffY)
|
||||
return Direction.FrontRight;
|
||||
|
||||
return Direction.Unset;
|
||||
}
|
||||
}
|
||||
@@ -1,83 +1,87 @@
|
||||
package chess.model;
|
||||
|
||||
import chess.model.pieces.Pawn;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Observable;
|
||||
|
||||
public class Game {
|
||||
private final ChessBoard board;
|
||||
private Color playerTurn;
|
||||
public class Game extends Observable implements Runnable {
|
||||
private final Board board;
|
||||
private Move move;
|
||||
private final ArrayList<Player> players = new ArrayList<>();
|
||||
|
||||
public enum GameStatus {
|
||||
Check, CheckMate, OnGoing, Pat;
|
||||
public Game(int size) {
|
||||
this.board = new Board(size);
|
||||
this.setChanged();
|
||||
this.notifyObservers();
|
||||
}
|
||||
public Game() {
|
||||
this(8);
|
||||
}
|
||||
|
||||
public Game(ChessBoard board) {
|
||||
this.board = board;
|
||||
public int getSize(){
|
||||
return board.getSize();
|
||||
}
|
||||
|
||||
public ChessBoard getBoard() {
|
||||
public Board getBoard() {
|
||||
return board;
|
||||
}
|
||||
|
||||
public Color getPlayerTurn() {
|
||||
return playerTurn;
|
||||
public Move getMove() {
|
||||
return move;
|
||||
}
|
||||
|
||||
public void resetPlayerTurn() {
|
||||
this.playerTurn = Color.White;
|
||||
public void setMove(Move m){
|
||||
this.move = m;
|
||||
synchronized (this) {
|
||||
this.notify();
|
||||
}
|
||||
}
|
||||
|
||||
public void switchPlayerTurn() {
|
||||
playerTurn = Color.getEnemy(playerTurn);
|
||||
public boolean gameDone(){
|
||||
// todo
|
||||
return false;
|
||||
}
|
||||
|
||||
public GameStatus checkGameStatus() {
|
||||
final Color enemy = Color.getEnemy(getPlayerTurn());
|
||||
|
||||
if (this.board.isKingInCheck(enemy))
|
||||
if (this.board.hasAllowedMoves(enemy))
|
||||
return GameStatus.Check;
|
||||
else
|
||||
return GameStatus.CheckMate;
|
||||
|
||||
if (!board.hasAllowedMoves(enemy))
|
||||
return GameStatus.Pat;
|
||||
|
||||
return GameStatus.OnGoing;
|
||||
public Player getNextPlayer(){
|
||||
return players.getFirst();
|
||||
}
|
||||
|
||||
public boolean pawnShouldBePromoted() {
|
||||
return pawnPromotePosition() != null;
|
||||
public void updatePlayersList(){
|
||||
Player player = players.getFirst();
|
||||
players.remove(player);
|
||||
players.add(player);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @return Null if there is no pawn to promote
|
||||
*/
|
||||
public Coordinate pawnPromotePosition() {
|
||||
Coordinate piecePos = pawnPromotePosition(Color.White);
|
||||
if (piecePos != null)
|
||||
return piecePos;
|
||||
return pawnPromotePosition(Color.Black);
|
||||
public void playGame() {
|
||||
players.add(new Player(this));
|
||||
players.add(new Player(this));
|
||||
while (!gameDone()){
|
||||
Move m = getNextPlayer().getMove();
|
||||
while (!applyMove(m)){
|
||||
m = getNextPlayer().getMove();
|
||||
}
|
||||
updatePlayersList();
|
||||
setChanged();
|
||||
notifyObservers();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @return Null if there is no pawn to promote
|
||||
*/
|
||||
private Coordinate pawnPromotePosition(Color color) {
|
||||
int enemyLineY = color == Color.White ? 0 : 7;
|
||||
|
||||
for (int x = 0; x < Coordinate.VALUE_MAX; x++) {
|
||||
Coordinate pieceCoords = new Coordinate(x, enemyLineY);
|
||||
Piece piece = getBoard().pieceAt(pieceCoords);
|
||||
|
||||
if (piece == null || !(piece instanceof Pawn) || piece.getColor() != color)
|
||||
continue;
|
||||
|
||||
return pieceCoords;
|
||||
@Override
|
||||
public void run(){
|
||||
playGame();
|
||||
}
|
||||
|
||||
return null;
|
||||
public boolean applyMove(Move m){
|
||||
if (board.getCell(m.getStart()).getPiece() == null){
|
||||
return false;
|
||||
}
|
||||
try {
|
||||
move(m);
|
||||
}
|
||||
catch (Exception e) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void move(Move move) throws Exception{
|
||||
board.movePiece(move);
|
||||
}
|
||||
}
|
||||
|
||||
15
app/src/main/java/chess/model/Model2D.java
Normal file
15
app/src/main/java/chess/model/Model2D.java
Normal file
@@ -0,0 +1,15 @@
|
||||
package chess.model;
|
||||
|
||||
import java.util.Observable;
|
||||
|
||||
public class Model2D extends Observable {
|
||||
public int x;
|
||||
public int y;
|
||||
|
||||
public void set(int i, int j){
|
||||
this.x = i;
|
||||
this.y = j;
|
||||
setChanged();
|
||||
notifyObservers();
|
||||
}
|
||||
}
|
||||
@@ -1,42 +1,26 @@
|
||||
package chess.model;
|
||||
|
||||
public class Move {
|
||||
private final Coordinate start;
|
||||
private final Coordinate finish;
|
||||
private Coordinates start;
|
||||
private Coordinates end;
|
||||
|
||||
public Move(Coordinate start, Coordinate finish) {
|
||||
public Move(Coordinates start, Coordinates end) {
|
||||
this.start = start;
|
||||
this.finish = finish;
|
||||
this.end = end;
|
||||
}
|
||||
|
||||
public boolean isValid() {
|
||||
return this.start.isValid() && this.finish.isValid() && !this.start.equals(this.finish);
|
||||
public Coordinates getEnd() {
|
||||
return end;
|
||||
}
|
||||
|
||||
public Coordinate getStart() {
|
||||
public Coordinates getStart() {
|
||||
return start;
|
||||
}
|
||||
|
||||
public Coordinate getFinish() {
|
||||
return finish;
|
||||
public void updateMove(Coordinates start, Coordinates end) {
|
||||
this.start = start;
|
||||
this.end = end;
|
||||
}
|
||||
|
||||
public int traversedCells() {
|
||||
assert isValid() : "Move is invalid!";
|
||||
|
||||
int diffX = getFinish().getX() - getStart().getX();
|
||||
int diffY = getFinish().getY() - getStart().getY();
|
||||
|
||||
assert Math.abs(diffX) < Coordinate.VALUE_MAX : "Move is too big!";
|
||||
assert Math.abs(diffX) < Coordinate.VALUE_MAX : "Move is too big!";
|
||||
|
||||
if (diffX == 0)
|
||||
return Math.abs(diffY);
|
||||
if (diffY == 0)
|
||||
return Math.abs(diffX);
|
||||
if (Math.abs(diffX) == Math.abs(diffY))
|
||||
return Math.abs(diffX);
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,31 +1,27 @@
|
||||
package chess.model;
|
||||
|
||||
import chess.view.render2D.Pieces;
|
||||
|
||||
public abstract class Piece {
|
||||
public final int color;
|
||||
public AccessibleCellsDecorator decorator;
|
||||
public final Board board;
|
||||
public Cell position;
|
||||
|
||||
private final Color color;
|
||||
private int moved;
|
||||
|
||||
public Piece(Color color) {
|
||||
public Piece(int color, Board board, Cell position) {
|
||||
this.color = color;
|
||||
this.moved = 0;
|
||||
this.board = board;
|
||||
this.position = position;
|
||||
}
|
||||
|
||||
public void move() {
|
||||
this.moved++;
|
||||
}
|
||||
|
||||
public Color getColor() {
|
||||
public int getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
public boolean hasMoved() {
|
||||
return moved > 0;
|
||||
public void setPosition(Cell cell) {
|
||||
this.position = cell;
|
||||
}
|
||||
|
||||
public void unMove() {
|
||||
this.moved--;
|
||||
}
|
||||
|
||||
public abstract <T> T accept(PieceVisitor<T> visitor);
|
||||
public abstract void accept(PieceVisitor pv);
|
||||
|
||||
}
|
||||
|
||||
@@ -1,28 +1,17 @@
|
||||
package chess.model;
|
||||
|
||||
import chess.model.pieces.Bishop;
|
||||
import chess.model.pieces.King;
|
||||
import chess.model.pieces.Knight;
|
||||
import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
import chess.model.pieces.*;
|
||||
|
||||
public interface PieceVisitor<T> {
|
||||
|
||||
default T visit(Piece piece) {
|
||||
return piece.accept(this);
|
||||
public interface PieceVisitor{
|
||||
default void visit(Piece p) {
|
||||
p.accept(this);
|
||||
}
|
||||
|
||||
T visitPiece(Bishop bishop);
|
||||
|
||||
T visitPiece(King king);
|
||||
|
||||
T visitPiece(Knight knight);
|
||||
|
||||
T visitPiece(Pawn pawn);
|
||||
|
||||
T visitPiece(Queen queen);
|
||||
|
||||
T visitPiece(Rook rook);
|
||||
void visitPiece(Bishop p);
|
||||
void visitPiece(Knight p);
|
||||
void visitPiece(Pawn p);
|
||||
void visitPiece(Queen p);
|
||||
void visitPiece(King p);
|
||||
void visitPiece(Rook p);
|
||||
|
||||
}
|
||||
|
||||
21
app/src/main/java/chess/model/Player.java
Normal file
21
app/src/main/java/chess/model/Player.java
Normal file
@@ -0,0 +1,21 @@
|
||||
package chess.model;
|
||||
|
||||
public class Player {
|
||||
private final Game game;
|
||||
|
||||
public Player(Game game) {
|
||||
this.game = game;
|
||||
}
|
||||
|
||||
public Move getMove(){
|
||||
synchronized(game){
|
||||
try {
|
||||
game.wait();
|
||||
}
|
||||
catch (Exception e) {
|
||||
System.out.println(e.getMessage());
|
||||
}
|
||||
}
|
||||
return game.getMove();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
package chess.model.decorators;
|
||||
|
||||
import chess.model.AccessibleCellsDecorator;
|
||||
import chess.model.Cell;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class DiagonalDecorator extends AccessibleCellsDecorator {
|
||||
public DiagonalDecorator(AccessibleCellsDecorator base) {
|
||||
super(base);
|
||||
}
|
||||
|
||||
public DiagonalDecorator(){
|
||||
super();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected ArrayList<Cell> getAccessibleCells() {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
22
app/src/main/java/chess/model/decorators/LineDecorator.java
Normal file
22
app/src/main/java/chess/model/decorators/LineDecorator.java
Normal file
@@ -0,0 +1,22 @@
|
||||
package chess.model.decorators;
|
||||
|
||||
import chess.model.AccessibleCellsDecorator;
|
||||
import chess.model.Cell;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class LineDecorator extends AccessibleCellsDecorator {
|
||||
public LineDecorator(AccessibleCellsDecorator base) {
|
||||
super(base);
|
||||
}
|
||||
|
||||
public LineDecorator(){
|
||||
super();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected ArrayList<Cell> getAccessibleCells() {
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -1,18 +1,17 @@
|
||||
package chess.model.pieces;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Board;
|
||||
import chess.model.Cell;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
public class Bishop extends Piece {
|
||||
|
||||
public Bishop(Color color) {
|
||||
super(color);
|
||||
public Bishop(final int color, Board board, Cell cell) {
|
||||
super(color, board, cell);
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T accept(PieceVisitor<T> visitor) {
|
||||
return visitor.visitPiece(this);
|
||||
public void accept(PieceVisitor pv) {
|
||||
pv.visitPiece(this);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
package chess.model.pieces;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Board;
|
||||
import chess.model.Cell;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
public class King extends Piece {
|
||||
|
||||
public King(Color color) {
|
||||
super(color);
|
||||
public King(final int color, Board board, Cell cell) {
|
||||
super(color, board, cell);
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T accept(PieceVisitor<T> visitor) {
|
||||
return visitor.visitPiece(this);
|
||||
public void accept(PieceVisitor pv) {
|
||||
pv.visitPiece(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
package chess.model.pieces;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Board;
|
||||
import chess.model.Cell;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
public class Knight extends Piece {
|
||||
|
||||
public Knight(Color color) {
|
||||
super(color);
|
||||
public Knight(final int color, Board board, Cell cell) {
|
||||
super(color, board, cell);
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T accept(PieceVisitor<T> visitor) {
|
||||
return visitor.visitPiece(this);
|
||||
public void accept(PieceVisitor pv) {
|
||||
pv.visitPiece(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,21 +1,17 @@
|
||||
package chess.model.pieces;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Board;
|
||||
import chess.model.Cell;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
public class Pawn extends Piece {
|
||||
|
||||
public Pawn(Color color) {
|
||||
super(color);
|
||||
public Pawn(final int color, Board board, Cell cell) {
|
||||
super(color, board, cell);
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T accept(PieceVisitor<T> visitor) {
|
||||
return visitor.visitPiece(this);
|
||||
}
|
||||
|
||||
public int multiplier() {
|
||||
return getColor() == Color.White ? 1 : -1;
|
||||
public void accept(PieceVisitor pv) {
|
||||
pv.visitPiece(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,17 +1,16 @@
|
||||
package chess.model.pieces;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.*;
|
||||
import chess.model.decorators.DiagonalDecorator;
|
||||
import chess.model.decorators.LineDecorator;
|
||||
|
||||
public class Queen extends Piece {
|
||||
|
||||
public Queen(Color color) {
|
||||
super(color);
|
||||
public Queen(final int color, Board board, Cell cell) {
|
||||
super(color, board, cell);
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T accept(PieceVisitor<T> visitor) {
|
||||
return visitor.visitPiece(this);
|
||||
public void accept(PieceVisitor pv) {
|
||||
pv.visitPiece(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,17 +1,21 @@
|
||||
package chess.model.pieces;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Board;
|
||||
import chess.model.Cell;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.decorators.DiagonalDecorator;
|
||||
import chess.model.decorators.LineDecorator;
|
||||
|
||||
public class Rook extends Piece {
|
||||
|
||||
public Rook(Color color) {
|
||||
super(color);
|
||||
public Rook(final int color, Board board, Cell cell) {
|
||||
super(color, board, cell);
|
||||
this.decorator = new LineDecorator();
|
||||
// todo
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T accept(PieceVisitor<T> visitor) {
|
||||
return visitor.visitPiece(this);
|
||||
public void accept(PieceVisitor pv) {
|
||||
pv.visitPiece(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,45 +0,0 @@
|
||||
package chess.model.visitor;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.*;
|
||||
|
||||
public class KingIdentifier implements PieceVisitor<Boolean> {
|
||||
|
||||
private final Color color;
|
||||
|
||||
public KingIdentifier(Color color) {
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Bishop bishop) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(King king) {
|
||||
return king.getColor() == color;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Knight knight) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Pawn pawn) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Queen queen) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Rook rook) {
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,119 +0,0 @@
|
||||
package chess.model.visitor;
|
||||
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Direction;
|
||||
import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.Bishop;
|
||||
import chess.model.pieces.King;
|
||||
import chess.model.pieces.Knight;
|
||||
import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
public class PermissiveRuleChecker implements PieceVisitor<Boolean> {
|
||||
|
||||
private final Move move;
|
||||
|
||||
public PermissiveRuleChecker(Move move) {
|
||||
this.move = move;
|
||||
assert move.isValid() : "Move is invalid!";
|
||||
}
|
||||
|
||||
public boolean isValidFor(Piece piece) {
|
||||
return visit(piece);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Bishop bishop) {
|
||||
Direction moveDirection = Direction.findDirection(this.move);
|
||||
|
||||
switch (moveDirection) {
|
||||
case FrontLeft:
|
||||
case BackLeft:
|
||||
case FrontRight:
|
||||
case BackRight:
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(King king) {
|
||||
return this.move.traversedCells() == 1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Knight knight) {
|
||||
Coordinate piecePos = move.getStart();
|
||||
final Coordinate[] positions = {
|
||||
new Coordinate(piecePos.getX() - 1, piecePos.getY() - 2),
|
||||
new Coordinate(piecePos.getX() - 1, piecePos.getY() + 2),
|
||||
new Coordinate(piecePos.getX() + 1, piecePos.getY() - 2),
|
||||
new Coordinate(piecePos.getX() + 1, piecePos.getY() + 2),
|
||||
new Coordinate(piecePos.getX() + 2, piecePos.getY() - 1),
|
||||
new Coordinate(piecePos.getX() + 2, piecePos.getY() + 1),
|
||||
new Coordinate(piecePos.getX() - 2, piecePos.getY() - 1),
|
||||
new Coordinate(piecePos.getX() - 2, piecePos.getY() + 1),
|
||||
};
|
||||
|
||||
for (int i = 0; i < positions.length; i++) {
|
||||
if (this.move.getFinish().equals(positions[i]))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Pawn pawn) {
|
||||
Direction moveDirection = Direction.findDirection(this.move);
|
||||
int directionIndexOffset = moveDirection.getIndexOffset();
|
||||
int distance = this.move.traversedCells();
|
||||
|
||||
// Revoke moving backwards
|
||||
if (directionIndexOffset * pawn.multiplier() > 0)
|
||||
return false;
|
||||
|
||||
// Allowing straight moves
|
||||
if (Math.abs(directionIndexOffset) == Math.abs(Direction.Front.getIndexOffset())) {
|
||||
if (pawn.hasMoved())
|
||||
return distance == 1;
|
||||
return distance == 1 || distance == 2;
|
||||
}
|
||||
|
||||
// Allowing small diagonal moves
|
||||
if (directionIndexOffset * pawn.multiplier() == Direction.FrontLeft.getIndexOffset()
|
||||
|| directionIndexOffset * pawn.multiplier() == Direction.FrontRight.getIndexOffset()) {
|
||||
return distance == 1;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Queen queen) {
|
||||
Direction moveDirection = Direction.findDirection(this.move);
|
||||
return moveDirection != Direction.Unset;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Rook rook) {
|
||||
Direction moveDirection = Direction.findDirection(this.move);
|
||||
|
||||
switch (moveDirection) {
|
||||
case Front:
|
||||
case Back:
|
||||
case Left:
|
||||
case Right:
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,119 +0,0 @@
|
||||
package chess.model.visitor;
|
||||
|
||||
import chess.model.ChessBoard;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Direction;
|
||||
import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.Bishop;
|
||||
import chess.model.pieces.King;
|
||||
import chess.model.pieces.Knight;
|
||||
import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
public class PiecePathChecker implements PieceVisitor<Boolean> {
|
||||
|
||||
private final ChessBoard board;
|
||||
private final Move move;
|
||||
|
||||
public PiecePathChecker(ChessBoard board, Move move) {
|
||||
this.move = move;
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
public boolean isValid() {
|
||||
if (this.move.getStart().equals(this.move.getFinish()))
|
||||
return false;
|
||||
Piece piece = this.board.pieceAt(move.getStart());
|
||||
if (piece == null)
|
||||
return false;
|
||||
return visit(piece);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Bishop bishop) {
|
||||
if (!new PermissiveRuleChecker(this.move).isValidFor(bishop))
|
||||
return false;
|
||||
return testPath(bishop.getColor());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(King king) {
|
||||
if (!new PermissiveRuleChecker(this.move).isValidFor(king))
|
||||
return false;
|
||||
|
||||
Piece destPiece = board.pieceAt(this.move.getFinish());
|
||||
if (destPiece == null)
|
||||
return true;
|
||||
return destPiece.getColor() != king.getColor();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Knight knight) {
|
||||
if (!new PermissiveRuleChecker(this.move).isValidFor(knight))
|
||||
return false;
|
||||
|
||||
Piece destPiece = board.pieceAt(this.move.getFinish());
|
||||
if (destPiece == null)
|
||||
return true;
|
||||
return destPiece.getColor() != knight.getColor();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Pawn pawn) {
|
||||
if (!new PermissiveRuleChecker(this.move).isValidFor(pawn))
|
||||
return false;
|
||||
|
||||
Direction moveDirection = Direction.fromInt(Direction.findDirection(move).getIndexOffset() * pawn.multiplier());
|
||||
|
||||
if (moveDirection == Direction.Front)
|
||||
return testPath(pawn.getColor()) && this.board.pieceAt(this.move.getFinish()) == null;
|
||||
|
||||
assert moveDirection == Direction.FrontLeft || moveDirection == Direction.FrontRight;
|
||||
|
||||
Piece destPiece = this.board.pieceAt(this.move.getFinish());
|
||||
if (destPiece == null)
|
||||
return false;
|
||||
|
||||
return destPiece.getColor() != pawn.getColor();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Queen queen) {
|
||||
if (!new PermissiveRuleChecker(this.move).isValidFor(queen))
|
||||
return false;
|
||||
return testPath(queen.getColor());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Boolean visitPiece(Rook rook) {
|
||||
if (!new PermissiveRuleChecker(this.move).isValidFor(rook))
|
||||
return false;
|
||||
return testPath(rook.getColor());
|
||||
}
|
||||
|
||||
private boolean testPath(Color color) {
|
||||
Direction moveDirection = Direction.findDirection(this.move);
|
||||
int distance = this.move.traversedCells();
|
||||
int stepIndex = move.getStart().toIndex();
|
||||
|
||||
for (int step = 0; step < distance; step++) {
|
||||
stepIndex += moveDirection.getIndexOffset();
|
||||
|
||||
if (Coordinate.fromIndex(stepIndex).equals(move.getFinish())) {
|
||||
Piece pieceDest = this.board.pieceAt(move.getFinish());
|
||||
if (pieceDest == null)
|
||||
return true;
|
||||
return pieceDest.getColor() != color;
|
||||
}
|
||||
|
||||
if (!this.board.isCellEmpty(Coordinate.fromIndex(stepIndex)))
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
package chess.render;
|
||||
|
||||
public record VertexAttribPointer(int index, int size, int offset) {
|
||||
|
||||
}
|
||||
@@ -1,75 +0,0 @@
|
||||
package chess.simplerender;
|
||||
|
||||
import java.awt.Image;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import javax.swing.Icon;
|
||||
import javax.swing.ImageIcon;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.Bishop;
|
||||
import chess.model.pieces.King;
|
||||
import chess.model.pieces.Knight;
|
||||
import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
public class PieceIcon implements PieceVisitor<String> {
|
||||
|
||||
private static final String basePath = "app/src/main/resources/pieces2D/";
|
||||
private static final Map<String, Icon> cache = new HashMap<>();
|
||||
|
||||
public Icon getIcon(Piece piece) {
|
||||
if (piece == null)
|
||||
return null;
|
||||
String path = basePath + colorToString(piece.getColor()) + "-" + visit(piece) + ".png";
|
||||
return getIcon(path);
|
||||
}
|
||||
|
||||
private Icon getIcon(String path) {
|
||||
Icon image = cache.get(path);
|
||||
if (image != null)
|
||||
return image;
|
||||
image = new ImageIcon(new ImageIcon(path).getImage().getScaledInstance(100,100, Image.SCALE_SMOOTH));
|
||||
cache.put(path, image);
|
||||
return image;
|
||||
}
|
||||
|
||||
private String colorToString(Color color) {
|
||||
return color == Color.Black ? "black" : "white";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Bishop bishop) {
|
||||
return "bishop";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(King king) {
|
||||
return "king";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Knight knight) {
|
||||
return "knight";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Pawn pawn) {
|
||||
return "pawn";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Queen queen) {
|
||||
return "queen";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Rook rook) {
|
||||
return "rook";
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,245 +0,0 @@
|
||||
package chess.simplerender;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.GridLayout;
|
||||
import java.awt.event.MouseAdapter;
|
||||
import java.awt.event.MouseEvent;
|
||||
import java.util.List;
|
||||
|
||||
import javax.swing.JFrame;
|
||||
import javax.swing.JLabel;
|
||||
import javax.swing.JOptionPane;
|
||||
import javax.swing.JPanel;
|
||||
import javax.swing.SwingUtilities;
|
||||
|
||||
import chess.io.Command;
|
||||
import chess.io.Command.CommandResult;
|
||||
import chess.io.CommandExecutor;
|
||||
import chess.io.OutputSystem;
|
||||
import chess.io.commands.GetAllowedMovesCommand;
|
||||
import chess.io.commands.GetPieceAtCommand;
|
||||
import chess.io.commands.MoveCommand;
|
||||
import chess.io.commands.PromoteCommand;
|
||||
import chess.io.commands.PromoteCommand.PromoteType;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
|
||||
public class Window extends JFrame implements OutputSystem {
|
||||
|
||||
private final JLabel cells[][];
|
||||
private final JLabel displayText;
|
||||
private final CommandExecutor commandExecutor;
|
||||
|
||||
private Coordinate lastClick = null;
|
||||
|
||||
public Window(CommandExecutor commandExecutor) {
|
||||
this.cells = new JLabel[8][8];
|
||||
this.displayText = new JLabel();
|
||||
this.commandExecutor = commandExecutor;
|
||||
setSize(800, 870);
|
||||
setVisible(true);
|
||||
setLocationRelativeTo(null);
|
||||
setDefaultCloseOperation(DISPOSE_ON_CLOSE);
|
||||
}
|
||||
|
||||
private CommandResult sendCommand(Command command) {
|
||||
return this.commandExecutor.executeCommand(command);
|
||||
}
|
||||
|
||||
private Color getCellColor(int x, int y) {
|
||||
return ((x + y) % 2 == 1) ? Color.BLACK : Color.WHITE;
|
||||
}
|
||||
|
||||
private void buildBoard() {
|
||||
JPanel content = new JPanel();
|
||||
JPanel grid = new JPanel(new GridLayout(8, 8));
|
||||
|
||||
content.add(this.displayText);
|
||||
content.add(grid);
|
||||
|
||||
setContentPane(content);
|
||||
|
||||
for (int y = 0; y < 8; y++) {
|
||||
for (int x = 0; x < 8; x++) {
|
||||
JLabel label = new JLabel();
|
||||
label.setOpaque(true);
|
||||
label.setBackground(getCellColor(x, y));
|
||||
this.cells[x][y] = label;
|
||||
|
||||
final int xx = x;
|
||||
final int yy = y;
|
||||
|
||||
label.addMouseListener(new MouseAdapter() {
|
||||
@Override
|
||||
public void mousePressed(MouseEvent e) {
|
||||
onCellClicked(xx, yy);
|
||||
}
|
||||
|
||||
});
|
||||
grid.add(label);
|
||||
}
|
||||
}
|
||||
updateBoard();
|
||||
}
|
||||
|
||||
private boolean isCellEmpty(int x, int y) {
|
||||
return pieceAt(x, y) == null;
|
||||
}
|
||||
|
||||
private Piece pieceAt(int x, int y) {
|
||||
GetPieceAtCommand command = new GetPieceAtCommand(new Coordinate(x, y));
|
||||
sendCommand(command);
|
||||
return command.getPiece();
|
||||
}
|
||||
|
||||
private void updateBoard() {
|
||||
PieceIcon pieceIcon = new PieceIcon();
|
||||
for (int y = 0; y < 8; y++) {
|
||||
for (int x = 0; x < 8; x++) {
|
||||
JLabel cell = this.cells[x][y];
|
||||
cell.setIcon(pieceIcon.getIcon(pieceAt(x, y)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private boolean previewMoves(int x, int y) {
|
||||
GetAllowedMovesCommand movesCommand = new GetAllowedMovesCommand(new Coordinate(x, y));
|
||||
if (sendCommand(movesCommand) == CommandResult.NotAllowed)
|
||||
return false;
|
||||
|
||||
List<Coordinate> allowedMoves = movesCommand.getDestinations();
|
||||
if (allowedMoves.isEmpty())
|
||||
return false;
|
||||
|
||||
for (Coordinate destCoord : allowedMoves) {
|
||||
JLabel cell = this.cells[destCoord.getX()][destCoord.getY()];
|
||||
cell.setBackground(Color.CYAN);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void drawInvalid(Move move) {
|
||||
JLabel from = this.cells[move.getStart().getX()][move.getStart().getY()];
|
||||
JLabel to = this.cells[move.getFinish().getX()][move.getFinish().getY()];
|
||||
from.setBackground(Color.RED);
|
||||
to.setBackground(Color.RED);
|
||||
}
|
||||
|
||||
private void clearMoves() {
|
||||
for (int y = 0; y < 8; y++) {
|
||||
for (int x = 0; x < 8; x++) {
|
||||
JLabel cell = this.cells[x][y];
|
||||
cell.setBackground(getCellColor(x, y));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void onCellClicked(int x, int y) {
|
||||
clearMoves();
|
||||
if (this.lastClick == null) {
|
||||
if (isCellEmpty(x, y))
|
||||
return;
|
||||
if (!previewMoves(x, y))
|
||||
return;
|
||||
this.lastClick = new Coordinate(x, y);
|
||||
return;
|
||||
}
|
||||
if (!this.lastClick.equals(new Coordinate(x, y))) {
|
||||
Move move = new Move(lastClick, new Coordinate(x, y));
|
||||
if (sendCommand(new MoveCommand(move)) == CommandResult.NotAllowed) {
|
||||
drawInvalid(move);
|
||||
}
|
||||
}
|
||||
this.lastClick = null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playerTurn(chess.model.Color color) {
|
||||
this.displayText.setText("C'est au tour de " + color);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void winnerIs(chess.model.Color color) {
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
JOptionPane.showMessageDialog(this, "Victoire de " + color);
|
||||
this.dispose();
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void kingIsInCheck() {
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
JOptionPane.showMessageDialog(this, "Échec !");
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void kingIsInMat() {
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
JOptionPane.showMessageDialog(this, "Échec et mat !");
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void patSituation() {
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
JOptionPane.showMessageDialog(this, "Pat. Égalité !");
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hasSurrendered(chess.model.Color color) {
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
JOptionPane.showMessageDialog(this, "Abandon de " + color);
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void gameStarted() {
|
||||
buildBoard();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void promotePawn(Coordinate pieceCoords) {
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
String result = null;
|
||||
|
||||
Object[] possibilities = new Object[PromoteType.values().length];
|
||||
int i = 0;
|
||||
for (PromoteType type : PromoteType.values()) {
|
||||
possibilities[i] = type.name();
|
||||
i++;
|
||||
}
|
||||
|
||||
while (result == null || result.isEmpty()) {
|
||||
result = (String) JOptionPane.showInputDialog(
|
||||
this,
|
||||
"Choose the type of piece to upgrade the pawn",
|
||||
"Promote Dialog",
|
||||
JOptionPane.PLAIN_MESSAGE,
|
||||
null,
|
||||
possibilities,
|
||||
possibilities[0]);
|
||||
}
|
||||
|
||||
PromoteType choosedType = null;
|
||||
|
||||
for (PromoteType type : PromoteType.values()) {
|
||||
if (type.name().equals(result)) {
|
||||
choosedType = type;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (choosedType != null)
|
||||
sendCommand(new PromoteCommand(choosedType));
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateDisplay() {
|
||||
updateBoard();
|
||||
}
|
||||
|
||||
}
|
||||
61
app/src/main/java/chess/view/render2D/PieceFileName.java
Normal file
61
app/src/main/java/chess/view/render2D/PieceFileName.java
Normal file
@@ -0,0 +1,61 @@
|
||||
package chess.view.render2D;
|
||||
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.*;
|
||||
|
||||
public class PieceFileName implements PieceVisitor {
|
||||
|
||||
private String pieceName;
|
||||
private static final String BASE = "app/src/main/resources/pieces2D/";
|
||||
|
||||
PieceFileName(Piece piece) {
|
||||
visit(piece);
|
||||
pieceName = colorToString(piece.getColor()) +"-"+ pieceName;
|
||||
}
|
||||
|
||||
private String colorToString(int color) {
|
||||
switch (color) {
|
||||
case 0:
|
||||
return "white";
|
||||
case 1:
|
||||
return "black";
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void visitPiece(Bishop p) {
|
||||
this.pieceName = "bishop";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void visitPiece(Knight p) {
|
||||
this.pieceName = "knight";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void visitPiece(Pawn p) {
|
||||
this.pieceName = "pawn";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void visitPiece(Queen p) {
|
||||
this.pieceName = "queen";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void visitPiece(King p) {
|
||||
this.pieceName = "king";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void visitPiece(Rook p) {
|
||||
this.pieceName = "rook";
|
||||
}
|
||||
|
||||
public String getFileName() {
|
||||
return BASE + pieceName + ".png";
|
||||
}
|
||||
}
|
||||
23
app/src/main/java/chess/view/render2D/Pieces.java
Normal file
23
app/src/main/java/chess/view/render2D/Pieces.java
Normal file
@@ -0,0 +1,23 @@
|
||||
package chess.view.render2D;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
|
||||
public enum Pieces {
|
||||
WHITE_KING,
|
||||
WHITE_QUEEN,
|
||||
WHITE_KNIGHT,
|
||||
WHITE_BISHOP,
|
||||
WHITE_ROOK,
|
||||
WHITE_PAWN,
|
||||
BLACK_KING,
|
||||
BLACK_QUEEN,
|
||||
BLACK_KNIGHT,
|
||||
BLACK_BISHOP,
|
||||
BLACK_ROOK,
|
||||
BLACK_PAWN;
|
||||
|
||||
public static ImageIcon getIcon(String path) {
|
||||
return new ImageIcon(new ImageIcon(path).getImage().getScaledInstance(100,100, Image.SCALE_SMOOTH));
|
||||
}
|
||||
}
|
||||
105
app/src/main/java/chess/view/render2D/Window.java
Normal file
105
app/src/main/java/chess/view/render2D/Window.java
Normal file
@@ -0,0 +1,105 @@
|
||||
package chess.view.render2D;
|
||||
|
||||
import chess.controller.Controller;
|
||||
import chess.model.Coordinates;
|
||||
import chess.model.Game;
|
||||
import chess.model.Piece;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.awt.event.MouseAdapter;
|
||||
import java.awt.event.MouseEvent;
|
||||
import java.util.Observable;
|
||||
import java.util.Observer;
|
||||
|
||||
public class Window extends JFrame implements Observer {
|
||||
private final Game game;
|
||||
private final Controller controller;
|
||||
private final JLabel[][] tab;
|
||||
private static final String path = "app/src/main/resources/pieces2D/";
|
||||
Coordinates mouseClick = null;
|
||||
Coordinates mouseRelease = null;
|
||||
|
||||
public Window(Game game) {
|
||||
this.game = game;
|
||||
game.addObserver(this);
|
||||
this.controller = new Controller(game, this);
|
||||
tab = new JLabel[game.getSize()][game.getSize()];
|
||||
build();
|
||||
showBoard();
|
||||
}
|
||||
|
||||
public static void main(String[] args){
|
||||
Game game = new Game();
|
||||
Thread gameThread = new Thread(game);
|
||||
gameThread.start();
|
||||
Window f = new Window(game);
|
||||
f.setVisible(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a playing grid with alternating black & white cells
|
||||
*/
|
||||
private void build(){
|
||||
JPanel jp = new JPanel(new GridLayout(game.getSize(), game.getSize()));
|
||||
setContentPane(jp);
|
||||
setTitle("Let's play chess!");
|
||||
for (int y = 0; y < game.getSize(); y++){
|
||||
for (int x = 0; x < game.getSize(); x++){
|
||||
JLabel jl = new JLabel();
|
||||
jl.setOpaque(true);
|
||||
if (((y+x)%2)!=0) {
|
||||
jl.setBackground(Color.BLACK);
|
||||
}
|
||||
final int yy = y;
|
||||
final int xx = x;
|
||||
|
||||
jl.addMouseListener(new MouseAdapter() {
|
||||
public void mousePressed(MouseEvent e) {
|
||||
if (mouseClick == null) {
|
||||
mouseClick = new Coordinates(xx, yy);
|
||||
}
|
||||
else {
|
||||
mouseRelease = new Coordinates(xx, yy);
|
||||
if (!mouseClick.equals(mouseRelease)) {
|
||||
controller.sendMove(mouseClick, mouseRelease);
|
||||
update();
|
||||
}
|
||||
mouseClick = null;
|
||||
mouseRelease = null;
|
||||
}
|
||||
}
|
||||
});
|
||||
this.tab[x][y]=jl;
|
||||
jp.add(jl);
|
||||
}
|
||||
}
|
||||
setSize(800,800);
|
||||
}
|
||||
|
||||
public void showBoard(){
|
||||
for (int y = 0; y < game.getSize(); y++){
|
||||
for (int x = 0; x < game.getSize(); x++){
|
||||
Piece p = game.getBoard().getCell(new Coordinates(x,y)).getPiece();
|
||||
if (p != null){
|
||||
this.tab[x][y].setIcon(Pieces.getIcon(new PieceFileName(p).getFileName()));
|
||||
}
|
||||
else
|
||||
{
|
||||
this.tab[x][y].setIcon(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void update() {
|
||||
// todo
|
||||
showBoard();
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void update(Observable o, Object arg) {
|
||||
update();
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
package chess.render;
|
||||
package chess.view.render3D;
|
||||
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector3f;
|
||||
@@ -1,4 +1,4 @@
|
||||
package chess.render;
|
||||
package chess.view.render3D;
|
||||
|
||||
import org.lwjgl.opengl.GL30;
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
package chess.render;
|
||||
package chess.view.render3D;
|
||||
|
||||
import org.joml.Vector3f;
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
import static org.lwjgl.opengl.GL30.*;
|
||||
import chess.render.shader.BoardShader;
|
||||
import chess.view.render3D.shader.BoardShader;
|
||||
|
||||
public class Renderer {
|
||||
private BoardShader shader;
|
||||
@@ -1,4 +1,4 @@
|
||||
package chess.render;
|
||||
package chess.view.render3D;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
@@ -0,0 +1,13 @@
|
||||
package chess.view.render3D;
|
||||
|
||||
public class VertexAttribPointer {
|
||||
public int index;
|
||||
public int size;
|
||||
public int offset;
|
||||
|
||||
public VertexAttribPointer(int index, int size, int offset) {
|
||||
this.index = index;
|
||||
this.size = size;
|
||||
this.offset = offset;
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
package chess.render;
|
||||
package chess.view.render3D;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.GL_FLOAT;
|
||||
|
||||
@@ -41,9 +41,9 @@ public class VertexBuffer {
|
||||
|
||||
public void BindVertexAttribs() {
|
||||
for (VertexAttribPointer vertexAttribPointer : vertexAttribs) {
|
||||
GL30.glEnableVertexAttribArray(vertexAttribPointer.index());
|
||||
GL30.glVertexAttribPointer(vertexAttribPointer.index(), vertexAttribPointer.size(), GL_FLOAT, false,
|
||||
this.dataStride * 4, vertexAttribPointer.offset());
|
||||
GL30.glEnableVertexAttribArray(vertexAttribPointer.index);
|
||||
GL30.glVertexAttribPointer(vertexAttribPointer.index, vertexAttribPointer.size, GL_FLOAT, false,
|
||||
this.dataStride * 4, vertexAttribPointer.offset);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
package chess.render;
|
||||
package chess.view.render3D;
|
||||
|
||||
import org.lwjgl.*;
|
||||
import org.lwjgl.glfw.*;
|
||||
@@ -56,7 +56,7 @@ public class Window {
|
||||
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable
|
||||
|
||||
// Create the window
|
||||
window = glfwCreateWindow(1000, 1000, "3DChess", NULL, NULL);
|
||||
window = glfwCreateWindow(1000, 1000, "Chess4J", NULL, NULL);
|
||||
if (window == NULL)
|
||||
throw new RuntimeException("Failed to create the GLFW window");
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package chess.render.shader;
|
||||
package chess.view.render3D.shader;
|
||||
|
||||
import org.joml.Matrix4f;
|
||||
|
||||
@@ -12,7 +12,7 @@ public class BoardShader extends ShaderProgram {
|
||||
|
||||
uniform mat4 camMatrix;
|
||||
|
||||
flat out vec3 pass_color;
|
||||
out vec3 pass_color;
|
||||
|
||||
void main(void){
|
||||
gl_Position = camMatrix * vec4(position, 1.0);
|
||||
@@ -23,7 +23,7 @@ public class BoardShader extends ShaderProgram {
|
||||
private static String fragmentShader = """
|
||||
#version 330
|
||||
|
||||
flat in vec3 pass_color;
|
||||
in vec3 pass_color;
|
||||
|
||||
out vec4 out_color;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package chess.render.shader;
|
||||
package chess.view.render3D.shader;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
@@ -1,26 +0,0 @@
|
||||
package common;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Signal0 {
|
||||
private final List<Runnable> handlers;
|
||||
|
||||
public Signal0() {
|
||||
this.handlers = new ArrayList<>();
|
||||
}
|
||||
|
||||
public void connect(Runnable handler) {
|
||||
this.handlers.add(handler);
|
||||
}
|
||||
|
||||
public void disconnect(Runnable handler) {
|
||||
this.handlers.remove(handler);
|
||||
}
|
||||
|
||||
public void emit() {
|
||||
for (Runnable handler : this.handlers) {
|
||||
handler.run();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
package common;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public class Signal1<T> {
|
||||
private final List<Consumer<T>> handlers;
|
||||
|
||||
public Signal1() {
|
||||
this.handlers = new ArrayList<>();
|
||||
}
|
||||
|
||||
public void connect(Consumer<T> handler) {
|
||||
this.handlers.add(handler);
|
||||
}
|
||||
|
||||
public void disconnect(Consumer<T> handler) {
|
||||
this.handlers.remove(handler);
|
||||
}
|
||||
|
||||
public void emit(T arg) {
|
||||
for (Consumer<T> handler : this.handlers) {
|
||||
handler.accept(arg);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@ import static org.junit.jupiter.api.Assertions.*;
|
||||
|
||||
class AppTest {
|
||||
@Test void appHasAGreeting() {
|
||||
// App classUnderTest = new App();
|
||||
// assertNotNull(classUnderTest.getGreeting(), "app should have a greeting");
|
||||
App classUnderTest = new App();
|
||||
assertNotNull(classUnderTest.getGreeting(), "app should have a greeting");
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user